@woosh/meep-engine 3.29.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +56 -16
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +14 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/cache/FrequencySketch.d.ts +3 -1
- package/src/core/cache/FrequencySketch.d.ts.map +1 -1
- package/src/core/cache/FrequencySketch.js +10 -4
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
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- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg2d.js +2 -2
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg3d16.js +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts +4 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +12 -0
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
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- package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
- package/src/shade/renderer/texture/ShadeTexture.js +17 -0
- package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +109 -6
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
- package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/download_texture_data.js +12 -4
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts +8 -2
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +99 -73
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
- package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
- package/src/shade/renderer/view/ViewManager.d.ts +8 -0
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +15 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2564 -2356
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +57 -0
- package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
- package/src/view/asset/AssetLoaderStatusView.js +8 -0
- package/src/view/common/LabelView.d.ts.map +1 -1
- package/src/view/common/LabelView.js +4 -0
- package/src/view/common/ListView.d.ts +6 -2
- package/src/view/common/ListView.d.ts.map +1 -1
- package/src/view/common/ListView.js +27 -7
- package/src/view/common/TabbedView.d.ts.map +1 -1
- package/src/view/common/TabbedView.js +8 -0
- package/src/view/common/VirtualListView.d.ts.map +1 -1
- package/src/view/common/VirtualListView.js +17 -1
- package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
- package/src/view/common/dnd/DropTarget.js +18 -0
- package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
- package/src/view/elements/DropDownSelectionView.js +8 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +8 -0
- package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
- package/src/view/elements/navigation/ViewStack.js +4 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
- package/src/view/elements/notify/NotificationView.js +4 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
- package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenu.js +4 -0
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +8 -0
- package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
- package/src/view/minimap/MinimapCanvasView.js +21 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +232 -220
- package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
- package/src/view/minimap/minimap_focus_area.d.ts +5 -0
- package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
- package/src/view/minimap/minimap_focus_area.js +22 -0
- package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
- package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipManager.js +22 -0
- package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipObserver.js +13 -3
- package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/TooltipManager.js +16 -4
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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*
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* @type {Signal<>}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"AAoEA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,wCAFU,MAAM,CAEqC;AAErD;;;;GAIG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;GAWG;AACH,kDAFU,MAAM,CAE6C;AAE7D;;GAEG;AACH,iDAFU,MAAM,CAEsC;AAkHtD;IA8II;;;;;;;;OAQG;IACH;QAN8B,MAAM;QACR,qBAAqB,GAAtC,MAAM;QACW,yBAAyB,GAA1C,MAAM;QACW,gBAAgB,GAAjC,MAAM;OAuChB;IAxKD,6BAEC;IAOD,iCAEC;IAwED;;OAEG;IACH,8CAEC;IAkFD,gBAOC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAHW,MAAM,uBACN,MAAM,QA2HhB;IAkZD;;;;;;;;;;OAUG;IACH,qBAJW,4BAA4B,GAE1B,OAAO,CAmBnB;IAqED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eAFW,sBAAsB,QAqChC;IAiND;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,+BAHW,4BAA4B,GAC1B,4BAA4B,CAqCxC;IAED;;;;;;;;;;;;OAYG;IACH,gBAFW,sBAAsB,QA8GhC;IAED,gBAGC;IAED;;;;OAIG;IACH,iBAHW,YAAY,GACV,4BAA4B,CA6BxC;IAED,mCASC;IAED,wCAQC;IAED;;;;;;OAMG;IACH,wCAMC;IAED,+BAYC;;CACJ;yBAxjDY,OAAO,sDAAsD,EAAE,UAAU;qCACzE,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;AA6FrD;;;;GAIG;AACH;IACI,gBAAY;IACZ,iBAAa;IACb,cAAU;IACV,qBAAiB;IACjB,yBAAqB;IACrB,yBAAqB;CACxB;AAmDD;IACI;;OAEG;IACH,UAFU,UAAU,CAEZ;IACR;;OAEG;IACH,MAFU,UAAU,CAEhB;IAEJ;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,0BAFU,WAAW,CAEI;IAEzB;;;;;;;;;;OAUG;IACH,oBAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,aAAsB;CACzB"}
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@@ -54,6 +54,18 @@ const ALLOCATION_LIMIT = 128 * 1024;
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*/
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const METADATA_ROW_WORDS = MESHLET_METADATA_STRUCT.aligned_size >>> 2;
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56
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/**
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* Bytes one metadata row occupies on the device.
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* @type {number}
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*/
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const METADATA_ROW_BYTES = MESHLET_METADATA_STRUCT.aligned_size;
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/** Where a row's `bounds_box` starts, in bytes. @type {number} */
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const METADATA_BOUNDS_BYTE_OFFSET = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').offset;
|
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/** How many bytes it occupies. @type {number} */
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const METADATA_BOUNDS_BYTES = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').type.size;
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/**
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* The most records one {@link GPUMeshletManager#sweep} moves. A move is an O(1) slide in the
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* allocator, four copy encodes, `meshlet_count` pairs in a patch table and one `changed`
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@@ -189,6 +201,19 @@ class MeshletBatchAllocationRecord {
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*/
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metadata_buffer_original;
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/**
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* Whether the DEVICE's copy of this record's rows is the authority for `bounds_box`, rather
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* than {@link metadata_buffer_original}.
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*
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* True for a clone: `shader_meshlet_bounds_scatter` and `_reduce` write the per-meshlet boxes
|
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* of a skinned instance into its clone rows on the device every frame, and a clone shares its
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* source's un-patched CPU bytes, which hold the source's REST pose. So a compaction that
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* re-derives a clone's rows from those bytes throws the deformed boxes away.
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*
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* @type {boolean}
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*/
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device_owns_bounds = false;
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/**
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* @type {Signal<>}
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@@ -673,6 +698,42 @@ export class GPUMeshletManager {
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new_buffer_metadata
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674
699
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);
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675
700
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|
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701
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/*
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702
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+
C. ...and then, for a record whose bounds the DEVICE owns, put those back over the
|
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+
rest-pose ones the upload above just wrote.
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+
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`metadata_buffer_original` is the batch's un-patched CPU bytes, and for a CLONE record
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+
it is the SOURCE's, so the upload resets every clone's `bounds_box` to the source's
|
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707
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+
rest-pose per-meshlet box. `shader_meshlet_bounds_scatter` and `_reduce` are the only
|
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708
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+
writers of that field for clones and they run on the device — {@link sweep} copies
|
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709
|
+
rows GPU to GPU rather than re-deriving them for exactly this reason and says so; it
|
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710
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+
can do that for every record because it is a copy-based path already, and this one is
|
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711
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+
not.
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712
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+
|
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713
|
+
Without this the HZB meshlet filter tested a deforming mesh's meshlets against a box
|
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714
|
+
that no longer contained them and culled things that were on screen: the unsafe
|
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715
|
+
direction, on every skinned mesh in the scene at once, until the next bounds pass
|
|
716
|
+
closed the window a frame later. Compaction is the event that is supposed to be
|
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717
|
+
invisible.
|
|
718
|
+
|
|
719
|
+
A copy per row, because the field is strided — and only for the records that need it,
|
|
720
|
+
because a rebuild of a few thousand ordinary batches should not pay per meshlet for a
|
|
721
|
+
field nothing but the upload ever wrote. On the encoder rather than as a queue write
|
|
722
|
+
so they ride the command buffer the data moves are already in, and they land after the
|
|
723
|
+
uploads: a queue write issued before a submit happens before it.
|
|
724
|
+
*/
|
|
725
|
+
if (record.device_owns_bounds) {
|
|
726
|
+
for (let i = 0; i < record.meshlet_count; i++) {
|
|
727
|
+
encoder.copyBufferToBuffer(
|
|
728
|
+
old_buffer_metadata,
|
|
729
|
+
(record.metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
|
|
730
|
+
new_buffer_metadata,
|
|
731
|
+
(new_allocation_metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
|
|
732
|
+
METADATA_BOUNDS_BYTES
|
|
733
|
+
);
|
|
734
|
+
}
|
|
735
|
+
}
|
|
736
|
+
|
|
676
737
|
// update record
|
|
677
738
|
record.data = new_allocation_data;
|
|
678
739
|
record.metadata = new_allocation_metadata;
|
|
@@ -1316,6 +1377,10 @@ export class GPUMeshletManager {
|
|
|
1316
1377
|
// the clone's metadata correctly under its new data offset.
|
|
1317
1378
|
record.metadata_buffer_original = source.metadata_buffer_original;
|
|
1318
1379
|
|
|
1380
|
+
// ...but those bytes hold the SOURCE's rest pose, and this record's boxes are written on
|
|
1381
|
+
// the device by the skinning bounds chain every frame. See the field.
|
|
1382
|
+
record.device_owns_bounds = true;
|
|
1383
|
+
|
|
1319
1384
|
this.#records.add(record);
|
|
1320
1385
|
|
|
1321
1386
|
this.#arena_data.records.set(data.metadata, record);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,
|
|
1
|
+
{"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,QAwJrB"}
|
|
@@ -45,7 +45,10 @@ export function geometry_to_meshlets_greedy(
|
|
|
45
45
|
let meshlet_triangle_count = 0;
|
|
46
46
|
let meshlet_vertex_count = 0;
|
|
47
47
|
|
|
48
|
-
|
|
48
|
+
// where writing actually begins, which is not the start of the buffer when the caller is
|
|
49
|
+
// appending — the documented use, and `startMeshlet` derives the same expression for every
|
|
50
|
+
// meshlet after the first
|
|
51
|
+
let meshlet_vertex_offset = result_data.position >>> 2;
|
|
49
52
|
let meshlet_triangle_offset = 0;
|
|
50
53
|
|
|
51
54
|
// Note that we don't need to clear this between meshlets.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,
|
|
1
|
+
{"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAkDhB"}
|
|
@@ -35,7 +35,10 @@ export function geometry_to_meshlets_meshoptimizer(
|
|
|
35
35
|
const output_vertex_offset = result_data.position >>> 2;
|
|
36
36
|
const output_triangle_offset = output_vertex_offset + vertex_count;
|
|
37
37
|
|
|
38
|
-
|
|
38
|
+
// at the end of the table, not at the meshoptimizer-side ordinal: the reservation above is
|
|
39
|
+
// `length + meshletCount`, an append, and `i` equals `length` only when the table arrived
|
|
40
|
+
// empty. The sibling greedy builder writes here too.
|
|
41
|
+
result_metadata.writeRow(result_metadata.length, [
|
|
39
42
|
output_vertex_offset,
|
|
40
43
|
output_triangle_offset,
|
|
41
44
|
vertex_count,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,
|
|
1
|
+
{"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,QAsClB"}
|
|
@@ -31,7 +31,10 @@ export function encode_normals_to_octahedral_u32(
|
|
|
31
31
|
const ny = plain_normals[i3 + 1];
|
|
32
32
|
const nz = plain_normals[i3 + 2];
|
|
33
33
|
|
|
34
|
-
//
|
|
34
|
+
// y and z are swapped on the way in, deliberately: encode_unit_to_octahedron folds on its second
|
|
35
|
+
// argument (y is the pole, output is (x, z)) while the GPU decoder this feeds,
|
|
36
|
+
// uv_octahedral_unit_decode, folds on z and emits (x, y). Passing (nx, nz, ny) is what puts the
|
|
37
|
+
// engine normal into the shader convention.
|
|
35
38
|
encode_unit_to_octahedron(scratch_uv, 0, nx, nz, ny);
|
|
36
39
|
|
|
37
40
|
const u = scratch_uv[0] * 0.5 + 0.5;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,qDARW,MAAM,cACN,MAAM,EAAE,gBACR,MAAM,WACN,MAAM,EAAE,iBACR,MAAM,EAAE,eACR,MAAM,EAAE,gBACR,MAAM,EAAE,QAwLlB"}
|
|
@@ -4,6 +4,13 @@ import { v3_length } from "../../../../core/geom/vec3/v3_length.js";
|
|
|
4
4
|
import { build_tangent_from_normal } from "./build_tangent_from_normal.js";
|
|
5
5
|
import { compute_tangent_handedness } from "./compute_tangent_handedness.js";
|
|
6
6
|
|
|
7
|
+
/**
|
|
8
|
+
* How much of the accumulated tangent has to survive the Gram-Schmidt projection for the result to
|
|
9
|
+
* mean anything, as a fraction of the tangent own length. Below this the direction is noise.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
const TANGENT_MINIMUM_RESIDUAL = 1e-6;
|
|
13
|
+
|
|
7
14
|
/**
|
|
8
15
|
* Based on Eric Lengyel's article "Computing Tangent Space Basis Vectors for an Arbitrary Mesh"
|
|
9
16
|
* @see http://www.terathon.com/code/tangent.html
|
|
@@ -145,7 +152,38 @@ export function geometry_build_tangents(
|
|
|
145
152
|
let tmp_y = tangent_y - normal_y * n_dot_t;
|
|
146
153
|
let tmp_z = tangent_z - normal_z * n_dot_t;
|
|
147
154
|
|
|
148
|
-
const
|
|
155
|
+
const residual = v3_length(tmp_x, tmp_y, tmp_z);
|
|
156
|
+
|
|
157
|
+
/*
|
|
158
|
+
The residual is what gets divided, and it is zero whenever the accumulated tangent is
|
|
159
|
+
PARALLEL to the smoothed normal — a different and strictly larger condition than the
|
|
160
|
+
all-zero tangent the guard above catches. A hard crease whose UV gradient projects onto
|
|
161
|
+
the vertex normal is exactly that.
|
|
162
|
+
|
|
163
|
+
Unchecked, 1 / 0 is Infinity, 0 * Infinity is NaN, and the vertex was written
|
|
164
|
+
(NaN, NaN, NaN, 1) — the handedness comes out 1 because NaN < 0 is false. The NaN then
|
|
165
|
+
survived into encode_tangents_to_u32, where Math.floor(NaN * 32767) & 0x7FFF is 0, so it
|
|
166
|
+
encoded a FIXED WRONG tangent instead of a detectable NaN and the wrongness was baked into
|
|
167
|
+
the meshlet payload, where nothing at runtime could explain it. The near-degenerate case is
|
|
168
|
+
worse still: a finite but arbitrary direction, amplified out of whatever noise the residual
|
|
169
|
+
had left.
|
|
170
|
+
|
|
171
|
+
Relative to the tangent, because the accumulated tangent is not normalised. The same
|
|
172
|
+
fallback the all-zero case takes: a basis built from the normal is arbitrary about its
|
|
173
|
+
rotation, which is all that is knowable here, and it is perpendicular to the normal, which
|
|
174
|
+
is what the shading needs.
|
|
175
|
+
*/
|
|
176
|
+
if (!(residual > TANGENT_MINIMUM_RESIDUAL * v3_length(tangent_x, tangent_y, tangent_z))) {
|
|
177
|
+
build_tangent_from_normal(
|
|
178
|
+
normal_x, normal_y, normal_z,
|
|
179
|
+
i,
|
|
180
|
+
tangent_data
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
continue;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
const tmp_norm = 1 / residual;
|
|
149
187
|
|
|
150
188
|
tmp_x *= tmp_norm;
|
|
151
189
|
tmp_y *= tmp_norm;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,
|
|
1
|
+
{"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,CAgIpB;yBArIwB,gBAAgB"}
|
|
@@ -87,7 +87,22 @@ export function geometry_merge(...geometries) {
|
|
|
87
87
|
|
|
88
88
|
const attribute = geometry.getAttribute(attribute_spec.name);
|
|
89
89
|
|
|
90
|
-
|
|
90
|
+
/*
|
|
91
|
+
Only the elements the attribute CLAIMS, not its whole backing array.
|
|
92
|
+
|
|
93
|
+
The totals above come from getVertexCount() and index.count, and this used to copy
|
|
94
|
+
attribute.data entire — so the function disagreed with itself about which of .count
|
|
95
|
+
and .data.length is authoritative. They do differ: a buffer allocated generously and
|
|
96
|
+
never trimmed has elements past its count, which geometry_fix_index documents. The
|
|
97
|
+
copy then either overran the count-sized output with a RangeError or pushed the next
|
|
98
|
+
geometry vertices along, leaving stale ones in the merged mesh.
|
|
99
|
+
*/
|
|
100
|
+
const element_count = attribute.count * attribute_spec.itemSize;
|
|
101
|
+
|
|
102
|
+
out.data.set(
|
|
103
|
+
attribute.data.subarray(0, element_count),
|
|
104
|
+
vertex_offsets[j] * attribute_spec.itemSize
|
|
105
|
+
);
|
|
91
106
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out.count = total_vertex_count;
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@@ -100,7 +115,8 @@ export function geometry_merge(...geometries) {
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index.data.set(geometries[0].index.data.subarray(0, geometries[0].index.count), 0);
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@@ -222,18 +222,99 @@ Distilled from the pixel-error musings
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Pinned:
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- **Error is an object-space distance from the *source* surface
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and not a
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- **Error is an upper bound on the object-space distance from the *source* surface** — not an
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estimate of it, and not a density heuristic. The threshold is a threshold, so wherever the
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number reads low the cut draws a cluster it should have refined and nothing downstream can
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tell it did.
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**The quadric cannot be that number, and it is not a tuning question.** Evaluating a carried
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quadric at a vertex's position gives the *mean* squared distance to the planes it stands for,
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and a mean is never a bound: a vertex that destroyed one feature and stands for a thousand
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planes it sits exactly on reports the feature divided by all of them. Measured against the
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distance the surface had actually moved, sampled at the source vertices, the quadric reading
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came back at `0.34` of it on a closed pyramid, `0.58` on an octahedron, `0.62` on a spike
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standing off a plane, and `0.03`–`0.62` across a cone swept in height. Reading it at the
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collapses rather than after the pass, and per endpoint rather than summed, narrows *when* it
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is diluted and not *that* it is.
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So the quadrics stay, and they decide **where** a collapse puts the vertex, which is what they
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are good at. What it **cost** is a separate scalar carried per vertex, composed by the triangle
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inequality at every collapse:
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```
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bound[survivor] = max( bound[v1], bound[v2] ) + how far this collapse moved the surface
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```
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Zero at the source, carried across levels beside the quadrics, combined across steps by
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`max` — two steps sharing a pinned boundary vertex each produce a valid bound on what that
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step folded into it, so it carries the larger. No gains-minus-results, which is a quadric
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problem.
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- **The increment is how far the *surface* moved, not how far the vertices went.** A vertex
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sliding within its own plane moves and the surface does not, and flat geometry is mostly
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that — charging movement makes a flat wall refine forever, which is the one thing this metric
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is not allowed to do (the flat-wall test below, that density heuristics were rejected on).
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Measured, charging movement reported `15.9` where the surface had moved `0.98`, and `41.6`
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on the same shape with a larger plane around it: the old dilution's mirror image, growing
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with surface that never moved. So the increment is the distance from each endpoint's former
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position to the survivor's one-ring — the geometry now standing where that surface was —
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which the sliding case leaves sitting exactly on. With no one-ring left the patch was
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consumed whole, there is nothing to measure against, and the movement is the only evidence
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there is.
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**Exactly zero, where it is zero.** A point nearer a triangle than the `float32` coordinates
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can express is on it, and is reported as `0` rather than as the `1.6e-14` the closest-point
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solve returns. Not pedantry: `project((s, 0)) === 0` is an explicit case and the
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camera-inside-sphere `+∞` rule is conditioned on `r_e > 0`, so a flat cluster carrying
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`1.6e-14` becomes undrawable at close range.
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Measured against the surface's own movement: `1.00` on a closed pyramid and an octahedron,
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`1.08` and `1.10` on a spike standing off a 13- and a 25-vertex plane — conservative
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everywhere and within ten per cent of tight, and **not growing with the plane around it**.
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Still sampled at vertices rather than over triangle interiors, so the sampled-Hausdorff gate
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in §3 still earns its place.
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**It costs nothing at a fixed budget.** The numbers rise — the arch primitive's root goes from
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`3.786e-2` to `2.031e-1`, which is the old one having been that optimistic — so a given τ
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buys a finer cut, and a caller who wants the old cluster count asks for a larger τ. At *equal
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drawn cluster count* the picture is the same or better: `-9.3%`, `-6.7%`, `-6.4%`, `-3.1%`
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of mean luminance against the old metric over a 16x range of cut depth. The ordering the cut
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descends is preserved; what changed is what the number on it means.
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Superseded: "a calibrated measure rather than a proven Hausdorff bound", and the whole of the
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carried-quadric reading as the reported error. The carrying was right and stays; reading the
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error off it was the mistake.
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- **Each pass reports what its own collapses cost**, and a caller carrying the bound across
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passes carries it across them too (`vgeo_build_group_step` across its attempts, the frontier
|
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across levels, the child-error floor below as a backstop). A vertex that arrives already
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deviating needs no re-reading: it arrives carrying its own bound.
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+
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Superseded: sweeping the surviving vertices after the pass, "before faceless vertices are
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cleaned away, so that a patch consumed whole still costs what it cost". The measurement point
|
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was right about the faceless vertex — it is read at the collapse that consumed it now — and
|
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+
the sweep threw away every sharper reading to get there.
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+
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**Open.** Whether τ converts *accurately* to conservative pixels is still not measured, only
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the object-space half of it is. `container_diff` measures how different the picture looks,
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+
which has no unit relationship to a pixel threshold; what would answer it is a readback of
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world position at the cut and at LOD 0, projected, worst case in pixels against τ. Until that
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+
exists, "conservative" here means the object-space bound above.
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- **A plane weighs the surface behind it, as a multiple of the mesh's mean triangle.** The
|
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+
mean the error is read as has to be an average over the *surface*; over a plane count it is
|
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+
an average over how the surface was cut, and a finely tessellated patch outvotes a coarse
|
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+
one many times its size. Cutting one face in two along its own plane is the clean statement
|
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|
+
of the defect — it adds no surface, and the metric heard the same plane twice. Weights are
|
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+
ratios rather than areas because everything they are stated against is a ratio (the boundary
|
|
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|
+
constraint is three *faces*; the attribute quadric summed with these weighs one per
|
|
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|
+
triangle), and a slot holding square metres would make all of it depend on whether the asset
|
|
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|
+
was authored in millimetres or kilometres. The reported error is a mean, which divides the
|
|
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|
+
weights out again, so normalizing costs nothing there; it buys back every calibration.
|
|
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|
+
|
|
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|
+
This changes the quadric **matrix**, so it changes the placement solve and not only the
|
|
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|
+
number — a behavioural change to simplification, landed on its own so it can be attributed.
|
|
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|
+
`VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS` was calibrated against the diluted reading and is
|
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|
+
**not** re-tuned here; it needs re-tuning against this one, separately.
|
|
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|
+
|
|
237
318
|
- **Composition across levels does not happen**, and that is the point of carrying quadrics.
|
|
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319
|
The measured value is already deviation from the source; a step takes `max(measured, max(e
|
|
239
320
|
of child groups))`, where the floor exists only to impose monotonicity — the accumulated
|
|
@@ -1,4 +1,94 @@
|
|
|
1
|
-
# Wedges — plan, 2026-09-18
|
|
1
|
+
# Wedges — plan, 2026-09-18 — **HALF OF IT REVERTED 2026-09-19**
|
|
2
|
+
|
|
3
|
+
> **The partition stayed. The crease angle went.** This document was written as one idea and it is
|
|
4
|
+
> two, and only one of them survived being measured in pixels.
|
|
5
|
+
>
|
|
6
|
+
> **What went: inferring a hard edge from an angle.** `VGEO_CREASE_ANGLE`, 45 degrees, applied
|
|
7
|
+
> where the builder has to *synthesize* a normal because the source authored none. It made a
|
|
8
|
+
> POSITION-only cube ship three normals at each corner instead of one that is 54.7 degrees wrong for
|
|
9
|
+
> every face using it, which is a real improvement to look at. Measured against a true LOD 0
|
|
10
|
+
> reference it bought nothing on any object tested, and on high-frequency relief it *cost*: the
|
|
11
|
+
> attribute quadric's least-squares fit lands near the neighbourhood's mean normal, which is the
|
|
12
|
+
> right filtered answer for a Lambertian surface, and bucketing each tile face on its own returns
|
|
13
|
+
> that one face's normal exactly instead. It was also most of the price — on the pebble-scatter
|
|
14
|
+
> geometry the wedge build cost +3.37% of asset bytes over pre-attribute with the threshold in and
|
|
15
|
+
> +0.97% without it.
|
|
16
|
+
>
|
|
17
|
+
> **What stayed: carrying the shading frame a source actually authored.** `BtWedgeSet`,
|
|
18
|
+
> `vgeo_mesh_wedges`, and the simplifier's wedge bookkeeping. The partition is decided by
|
|
19
|
+
> `loop_data.record_equal()` — byte equality of what the source gave — so it needs no threshold and
|
|
20
|
+
> makes no judgement about content. On a UE5 courtyard gate arch (188,180 triangles, authored
|
|
21
|
+
> normals and UVs), taking it out costs, at **equal drawn cluster count**, mean luminance against
|
|
22
|
+
> that build's own LOD 0:
|
|
23
|
+
>
|
|
24
|
+
> | ue_arch | τ=0.5 | τ=1 | τ=2 | τ=4 |
|
|
25
|
+
> |---|---|---|---|---|
|
|
26
|
+
> | without the partition | +1.18 | +6.50 | +6.91 | +8.82 |
|
|
27
|
+
> | *same build, second page load* | −0.06 | +0.07 | +0.06 | +0.06 |
|
|
28
|
+
>
|
|
29
|
+
> That is 20–27% more error against a noise floor of 0.07, and it reproduces. At τ=0.5, 1 and 2 the
|
|
30
|
+
> build without the partition is not even trading: it draws **more** clusters *and* errs more. Only
|
|
31
|
+
> τ=4 is a real trade (−20% clusters for +27% error), and interpolated it sits on the same curve.
|
|
32
|
+
>
|
|
33
|
+
> **It is a normals result, not a UV one.** The playground binds one untextured grey
|
|
34
|
+
> `StandardShadeMaterial` and samples no maps, so nothing in that table can come from texture
|
|
35
|
+
> coordinates. Seams are carried by the same mechanism and that is worth having, but it is a
|
|
36
|
+
> different question and it is not what was measured here.
|
|
37
|
+
>
|
|
38
|
+
> **And it helps where the frame is synthesized too**, now that the threshold is gone. Corners still
|
|
39
|
+
> group, by connectivity rather than by angle: at a mesh boundary or a non-manifold fin there is no
|
|
40
|
+
> second face to average with, so each side keeps its own normal instead of inventing a join the
|
|
41
|
+
> mesh does not make. On the pebble scatter that costs +0.45% of bytes over having no partition at
|
|
42
|
+
> all, and buys — again at equal drawn clusters, against pre-attribute —
|
|
43
|
+
>
|
|
44
|
+
> | mesh 1400 | τ=0.5 | τ=1 | τ=2 | τ=4 |
|
|
45
|
+
> |---|---|---|---|---|
|
|
46
|
+
> | no partition | +1.55 | +4.87 | +5.42 | +7.08 |
|
|
47
|
+
> | partition, no threshold | +4.95 | **+4.03** | **−2.51** | **−5.30** |
|
|
48
|
+
>
|
|
49
|
+
> Pareto-dominant at τ=1, 2 and 4 — fewer clusters *and* less error — and at the two coarse cuts it
|
|
50
|
+
> beats pre-attribute outright. The finest cut is worse, and that is the honest caveat.
|
|
51
|
+
>
|
|
52
|
+
> **The split is proved by byte identity, not only by pixels.** Built with the threshold removed,
|
|
53
|
+
> the gate arch is byte-identical to the full wedge build (the whole win preserved, nothing else
|
|
54
|
+
> changed), and a UE5 throne-room floor is byte-identical to a build with no wedge code at all.
|
|
55
|
+
>
|
|
56
|
+
> **What this does *not* claim.** Not that the N-dimensional attribute quadrics are themselves a
|
|
57
|
+
> pixel win — measured the same way they are a wash-to-worse on three of five objects, and that
|
|
58
|
+
> deserves its own investigation. Not that Zorah's normals are fine: on a POSITION-only source every
|
|
59
|
+
> normal is synthesized by `vgeo_normalize_source`, area-weighted, after the weld, nothing pinned,
|
|
60
|
+
> so a hard edge cannot exist at *any* level including the finest — that is the flat-looking tiled
|
|
61
|
+
> surface, it is upstream of everything here, and the UE5 rebuild is what fixes it. And not that the
|
|
62
|
+
> cut is free: on that floor, pre-attribute draws 80 clusters where both attribute builds draw 513
|
|
63
|
+
> at the same τ, a 6x difference nobody asked for.
|
|
64
|
+
>
|
|
65
|
+
> **The pixel harness is the other thing worth keeping** (`container_diff.mjs`, scratchpad pattern).
|
|
66
|
+
> Four ways it lied before it worked, each of which had already produced a confident wrong answer:
|
|
67
|
+
>
|
|
68
|
+
> 1. **TAA.** Two captures of one static camera differ by mean 4.0 with *not one pixel identical*.
|
|
69
|
+
> Pinning the jitter is necessary and insufficient — the resolve un-jitters against its own copy,
|
|
70
|
+
> so one run settles to 0.004 and an identical one plateaus at 0.153 forever. Average 16 frames.
|
|
71
|
+
> 2. **Dilution.** The object covered 1–2% of the viewport, so every mean read 0.2–0.7 with p95 of
|
|
72
|
+
> exactly 0.0. Mask to lit pixels and print the coverage.
|
|
73
|
+
> 3. **The stats panel**, which prints the file name and byte counts and so differs per build by
|
|
74
|
+
> construction — and the crop keeping it out was slicing through the object.
|
|
75
|
+
> 4. **Cross-run image diffs are worthless.** The same build in two page loads, with identical
|
|
76
|
+
> `drawn` counts, differs by mean 15–17. Only a build's *own* LOD-0 curve is comparable.
|
|
77
|
+
>
|
|
78
|
+
> A whole scene has no reachable LOD 0 either: below about τ=0.25 the residency budget picks the cut
|
|
79
|
+
> and at τ→0 the renderer stops producing frames, so single containers are the only honest reference.
|
|
80
|
+
>
|
|
81
|
+
> **Compare at equal drawn clusters, never at equal τ**, which is a request and not a price — the
|
|
82
|
+
> wedge build drew 1,085 where pre-attribute drew 772 at the same number on the slider.
|
|
83
|
+
>
|
|
84
|
+
> **Choosing what to measure was half the work.** Three rounds of picking objects out of
|
|
85
|
+
> `object_bounds` gave a pebble scatter, a bare tree and a set of beams, all nearly pure silhouette,
|
|
86
|
+
> and the difference image is then an outline with black interiors — which says nothing about
|
|
87
|
+
> shading, since attribute quadrics trade geometric accuracy for attribute accuracy. Manifest rows
|
|
88
|
+
> are `(mesh, primitive)`; carry the primitive or you build a different object, as a row claiming
|
|
89
|
+
> 289k triangles did when it built 2.04M. The UE5 rebuild's meshes have *names*, which is worth more
|
|
90
|
+
> than any heuristic over bounds.
|
|
91
|
+
|
|
2
92
|
|
|
3
93
|
`ATTRIBUTE_PLAN_2026_09_18.md` §7, taken up. That plan fixed *how a coarse vertex is given its
|
|
4
94
|
shading values*; this one fixes the fact that a vertex can only hold **one set of them**, so every
|
|
@@ -81,19 +81,6 @@ export class VGeoBuildOptions {
|
|
|
81
81
|
* @type {number}
|
|
82
82
|
*/
|
|
83
83
|
weld_ratio: number;
|
|
84
|
-
/**
|
|
85
|
-
* How far two triangles may turn across a shared edge before a **synthesized** normal is split
|
|
86
|
-
* there rather than averaged, in degrees. See {@link VGEO_CREASE_ANGLE}, which is where the
|
|
87
|
-
* default and the measurement behind it live.
|
|
88
|
-
*
|
|
89
|
-
* A build option rather than only a constant because it is the one number in this work that is a
|
|
90
|
-
* judgement about content rather than a consequence of arithmetic: a source of hard-surface
|
|
91
|
-
* props and a source of organic scans want different answers, and a conversion should be able to
|
|
92
|
-
* say which it has.
|
|
93
|
-
*
|
|
94
|
-
* @type {number}
|
|
95
|
-
*/
|
|
96
|
-
crease_angle: number;
|
|
97
84
|
/**
|
|
98
85
|
* Decoded bytes per page, as a **hard cap**: no page of the asset exceeds it, and the container
|
|
99
86
|
* says so with a feature bit a runtime can require (`VGEO_FORMAT.md` §11.14). That is what makes
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VGeoBuildOptions.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"VGeoBuildOptions.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH;IACI;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,OAFU,MAAM,CAEW;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,aAFU,MAAM,CAEmB;IAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,YAFU,MAAM,CAEE;IAElB;;;;;;;;;;;;;;OAcG;IACH,mBAFU,MAAM,CAE2B;IAE3C;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAFU,MAAM,EAAE,CAEqD;IAEvE;;OAEG;IACH,eAFU,gBAAgB,CAEa;CAC1C;iCAnIgC,6BAA6B"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { VGEO_CREASE_ANGLE } from "./mesh/VGEO_CREASE_ANGLE.js";
|
|
2
1
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import { LZ4_LEVEL } from "../../../../../core/binary/lz4/LZ4_LEVEL.js";
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3
2
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import { VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS } from "./mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js";
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4
3
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import { VGEO_CODEC_DEFLATE } from "../format/frame/VGEO_CODEC_DEFLATE.js";
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@@ -91,20 +90,6 @@ export class VGeoBuildOptions {
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91
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*/
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weld_ratio = 1e-5;
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94
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-
/**
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95
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-
* How far two triangles may turn across a shared edge before a **synthesized** normal is split
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96
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-
* there rather than averaged, in degrees. See {@link VGEO_CREASE_ANGLE}, which is where the
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* default and the measurement behind it live.
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*
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* A build option rather than only a constant because it is the one number in this work that is a
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100
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-
* judgement about content rather than a consequence of arithmetic: a source of hard-surface
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101
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* props and a source of organic scans want different answers, and a conversion should be able to
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* say which it has.
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103
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*
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104
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* @type {number}
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105
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-
*/
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106
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-
crease_angle = VGEO_CREASE_ANGLE;
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-
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/**
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* Decoded bytes per page, as a **hard cap**: no page of the asset exceeds it, and the container
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110
95
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* says so with a feature bit a runtime can require (`VGEO_FORMAT.md` §11.14). That is what makes
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"AAuPA;;;;;;;;;;GAUG;AACH,mGAHa;IAAC,UAAU,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,iBAAiB,CAAA;CAAC,CAqEnE;6BA1T4B,mBAAmB;kCADd,wBAAwB"}
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