@woosh/meep-engine 3.29.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1766) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +56 -16
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/BVH.js +14 -1
  34. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  35. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  36. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  39. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  40. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  41. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  42. package/src/core/cache/FrequencySketch.d.ts +3 -1
  43. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  44. package/src/core/cache/FrequencySketch.js +10 -4
  45. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  46. package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
  47. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  48. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  49. package/src/core/clipboard/obtainClipBoard.js +29 -8
  50. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  51. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  52. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  53. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  54. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  55. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  56. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  57. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  58. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  59. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  60. package/src/core/collection/list/FilteredListProjection.js +7 -54
  61. package/src/core/collection/list/List.d.ts +4 -0
  62. package/src/core/collection/list/List.d.ts.map +1 -1
  63. package/src/core/collection/list/List.js +10 -52
  64. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  65. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  66. package/src/core/collection/list/SortedListProjection.js +12 -0
  67. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  68. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  69. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  70. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  71. package/src/core/collection/map/BiMap.js +19 -6
  72. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  73. package/src/core/collection/map/HashMap.js +38 -11
  74. package/src/core/collection/queue/Deque.d.ts +2 -2
  75. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  76. package/src/core/collection/queue/Deque.js +12 -1
  77. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  78. package/src/core/collection/table/RowFirstTable.js +15 -2
  79. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  80. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  81. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  82. package/src/core/color/operations/color_lerp.js +77 -55
  83. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  84. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  85. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  86. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  87. package/src/core/debug/matchers/AllOf.js +1 -1
  88. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  89. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  90. package/src/core/debug/matchers/AnyOf.js +1 -1
  91. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  92. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  93. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  94. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  95. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  96. package/src/core/debug/matchers/DescribeAs.js +2 -1
  97. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  98. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  99. package/src/core/debug/matchers/IsAnything.js +2 -1
  100. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  101. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  102. package/src/core/debug/matchers/IsEqual.js +2 -1
  103. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  104. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  105. package/src/core/debug/matchers/IsFinite.js +2 -1
  106. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  107. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  108. package/src/core/debug/matchers/IsIn.js +2 -1
  109. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  110. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  111. package/src/core/debug/matchers/IsInteger.js +2 -1
  112. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  113. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  114. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  115. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  116. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  117. package/src/core/debug/matchers/IsNot.js +2 -1
  118. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  119. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  120. package/src/core/debug/matchers/IsNull.js +2 -1
  121. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  122. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  123. package/src/core/debug/matchers/IsUndefined.js +2 -1
  124. package/src/core/events/signal/Signal.d.ts +15 -0
  125. package/src/core/events/signal/Signal.d.ts.map +1 -1
  126. package/src/core/events/signal/Signal.js +857 -820
  127. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  128. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  129. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  130. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  131. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  132. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  133. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  134. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  135. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  136. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  137. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  138. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  139. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  140. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  141. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  142. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  143. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  144. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  145. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  146. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  147. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  148. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  149. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  150. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  151. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  152. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  153. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  154. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  155. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  156. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  157. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  158. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  159. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  160. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  161. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  162. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  163. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  164. package/src/core/geom/3d/gjk/gjk.js +15 -0
  165. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  166. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  167. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  168. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  169. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  170. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  171. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  172. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  173. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  174. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  175. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  176. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  177. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  178. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  179. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  180. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  181. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  182. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  183. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  184. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  185. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  186. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  187. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  188. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  189. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  190. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  191. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  192. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  193. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  194. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  195. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  196. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  197. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  198. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  199. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  200. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  201. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  202. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  205. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  206. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  207. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  208. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  209. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  210. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  211. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  212. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  213. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  220. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
  221. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  222. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
  223. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  225. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
  226. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
  228. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  229. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  230. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  231. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  232. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  233. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  234. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  235. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
  239. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
  240. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
  241. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
  242. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  243. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  244. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  245. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
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  1705. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1706. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1707. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1708. package/src/view/elements/radial/RadialMenu.js +4 -0
  1709. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1710. package/src/view/minimap/Minimap.js +8 -0
  1711. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1712. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1713. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1714. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1715. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1716. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1717. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1718. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1719. package/src/view/minimap/minimap_focus_area.js +22 -0
  1720. package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
  1721. package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
  1722. package/src/view/tooltip/DomTooltipManager.js +22 -0
  1723. package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
  1724. package/src/view/tooltip/DomTooltipObserver.js +13 -3
  1725. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1726. package/src/view/tooltip/TooltipManager.js +16 -4
  1727. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1728. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1729. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1730. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1731. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1732. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1733. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1734. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1735. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1736. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1737. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1738. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1739. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1740. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1741. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1742. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1743. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1744. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1745. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1746. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1747. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1748. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1749. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1750. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1751. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1752. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1753. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1754. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1755. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1756. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1757. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1758. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1759. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1760. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1761. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1762. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1763. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1764. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1765. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
  1766. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
@@ -0,0 +1,83 @@
1
+ import { Attribute } from "./Attribute.js";
2
+ import { StandardAttributes } from "./StandardAttributes.js";
3
+
4
+ /**
5
+ * Get the backing array of one `f32` attribute of a geometry, sized for `count` items, creating the
6
+ * attribute or resizing it if it is not that size already.
7
+ *
8
+ * This is the write-side contract a procedural generator wants: it does not care whether the geometry
9
+ * has been built before, only that after the call there is an array of the right length to fill.
10
+ *
11
+ * One subtlety the shape carries, and the reason it is worth having once rather than three times: the
12
+ * fresh-creation branch does **not** bump {@link Attribute#version}, and the reuse branch does. A newly
13
+ * added attribute has no uploaded copy to invalidate; an existing one does. `data` and `count` are also
14
+ * assigned together, and they have to be — updating one without the other produces a short draw with no
15
+ * error anywhere.
16
+ *
17
+ * The array is **not** preserved across a resize. The caller is expected to write every element.
18
+ *
19
+ * @param {Geometry} geometry
20
+ * @param {string} name attribute name, e.g. one of {@link StandardAttributes}
21
+ * @param {number} item_size components per vertex
22
+ * @param {number} count number of vertices
23
+ * @returns {Float32Array} the attribute's data, to be written in full
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export function geometry_obtain_attribute(geometry, name, item_size, count) {
29
+ const existing = geometry.getAttribute(name);
30
+
31
+ if (existing === undefined) {
32
+ const attribute = Attribute.from(new Float32Array(count * item_size), item_size, name);
33
+
34
+ geometry.addAttribute(attribute);
35
+
36
+ return attribute.data;
37
+ }
38
+
39
+ if (existing.count !== count) {
40
+ existing.data = new Float32Array(count * item_size);
41
+ existing.count = count;
42
+ }
43
+
44
+ existing.needsUpdate = true;
45
+
46
+ return existing.data;
47
+ }
48
+
49
+ /**
50
+ * Get the backing array of a geometry's index, sized for `count` indices, creating it or resizing it if
51
+ * it is not that size already. The `u32` counterpart of {@link geometry_obtain_attribute}, with the same
52
+ * contract, including that the contents are not preserved across a resize.
53
+ *
54
+ * `Geometry#index` is initialised to `null` where `getAttribute` falls off the end and returns
55
+ * `undefined`, which is why the two absence tests here read differently.
56
+ *
57
+ * @param {Geometry} geometry
58
+ * @param {number} count number of indices
59
+ * @returns {Uint32Array} the index's data, to be written in full
60
+ *
61
+ * @author Alex Goldring
62
+ * @copyright Company Named Limited (c) 2026
63
+ */
64
+ export function geometry_obtain_index(geometry, count) {
65
+ const existing = geometry.index;
66
+
67
+ if (existing === null) {
68
+ const attribute = Attribute.from(new Uint32Array(count), 1, StandardAttributes.Index);
69
+
70
+ geometry.index = attribute;
71
+
72
+ return attribute.data;
73
+ }
74
+
75
+ if (existing.count !== count) {
76
+ existing.data = new Uint32Array(count);
77
+ existing.count = count;
78
+ }
79
+
80
+ existing.needsUpdate = true;
81
+
82
+ return existing.data;
83
+ }
@@ -224,6 +224,18 @@ declare class MeshletBatchAllocationRecord {
224
224
  * @type {ArrayBuffer}
225
225
  */
226
226
  metadata_buffer_original: ArrayBuffer;
227
+ /**
228
+ * Whether the DEVICE's copy of this record's rows is the authority for `bounds_box`, rather
229
+ * than {@link metadata_buffer_original}.
230
+ *
231
+ * True for a clone: `shader_meshlet_bounds_scatter` and `_reduce` write the per-meshlet boxes
232
+ * of a skinned instance into its clone rows on the device every frame, and a clone shares its
233
+ * source's un-patched CPU bytes, which hold the source's REST pose. So a compaction that
234
+ * re-derives a clone's rows from those bytes throws the deformed boxes away.
235
+ *
236
+ * @type {boolean}
237
+ */
238
+ device_owns_bounds: boolean;
227
239
  /**
228
240
  *
229
241
  * @type {Signal<>}
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"AAwDA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,wCAFU,MAAM,CAEqC;AAErD;;;;GAIG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;GAWG;AACH,kDAFU,MAAM,CAE6C;AAE7D;;GAEG;AACH,iDAFU,MAAM,CAEsC;AAqGtD;IA8II;;;;;;;;OAQG;IACH;QAN8B,MAAM;QACR,qBAAqB,GAAtC,MAAM;QACW,yBAAyB,GAA1C,MAAM;QACW,gBAAgB,GAAjC,MAAM;OAuChB;IAxKD,6BAEC;IAOD,iCAEC;IAwED;;OAEG;IACH,8CAEC;IAkFD,gBAOC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAHW,MAAM,uBACN,MAAM,QA2HhB;IA8WD;;;;;;;;;;OAUG;IACH,qBAJW,4BAA4B,GAE1B,OAAO,CAmBnB;IAqED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eAFW,sBAAsB,QAqChC;IAiND;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,+BAHW,4BAA4B,GAC1B,4BAA4B,CAiCxC;IAED;;;;;;;;;;;;OAYG;IACH,gBAFW,sBAAsB,QA8GhC;IAED,gBAGC;IAED;;;;OAIG;IACH,iBAHW,YAAY,GACV,4BAA4B,CA6BxC;IAED,mCASC;IAED,wCAQC;IAED;;;;;;OAMG;IACH,wCAMC;IAED,+BAYC;;CACJ;yBAv/CY,OAAO,sDAAsD,EAAE,UAAU;qCACzE,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;AAiFrD;;;;GAIG;AACH;IACI,gBAAY;IACZ,iBAAa;IACb,cAAU;IACV,qBAAiB;IACjB,yBAAqB;IACrB,yBAAqB;CACxB;AAmDD;IACI;;OAEG;IACH,UAFU,UAAU,CAEZ;IACR;;OAEG;IACH,MAFU,UAAU,CAEhB;IAEJ;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,0BAFU,WAAW,CAEI;IAEzB;;;OAGG;IACH,aAAsB;CACzB"}
1
+ {"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"AAoEA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,wCAFU,MAAM,CAEqC;AAErD;;;;GAIG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;GAWG;AACH,kDAFU,MAAM,CAE6C;AAE7D;;GAEG;AACH,iDAFU,MAAM,CAEsC;AAkHtD;IA8II;;;;;;;;OAQG;IACH;QAN8B,MAAM;QACR,qBAAqB,GAAtC,MAAM;QACW,yBAAyB,GAA1C,MAAM;QACW,gBAAgB,GAAjC,MAAM;OAuChB;IAxKD,6BAEC;IAOD,iCAEC;IAwED;;OAEG;IACH,8CAEC;IAkFD,gBAOC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAHW,MAAM,uBACN,MAAM,QA2HhB;IAkZD;;;;;;;;;;OAUG;IACH,qBAJW,4BAA4B,GAE1B,OAAO,CAmBnB;IAqED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eAFW,sBAAsB,QAqChC;IAiND;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,+BAHW,4BAA4B,GAC1B,4BAA4B,CAqCxC;IAED;;;;;;;;;;;;OAYG;IACH,gBAFW,sBAAsB,QA8GhC;IAED,gBAGC;IAED;;;;OAIG;IACH,iBAHW,YAAY,GACV,4BAA4B,CA6BxC;IAED,mCASC;IAED,wCAQC;IAED;;;;;;OAMG;IACH,wCAMC;IAED,+BAYC;;CACJ;yBAxjDY,OAAO,sDAAsD,EAAE,UAAU;qCACzE,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;AA6FrD;;;;GAIG;AACH;IACI,gBAAY;IACZ,iBAAa;IACb,cAAU;IACV,qBAAiB;IACjB,yBAAqB;IACrB,yBAAqB;CACxB;AAmDD;IACI;;OAEG;IACH,UAFU,UAAU,CAEZ;IACR;;OAEG;IACH,MAFU,UAAU,CAEhB;IAEJ;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,0BAFU,WAAW,CAEI;IAEzB;;;;;;;;;;OAUG;IACH,oBAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,aAAsB;CACzB"}
@@ -54,6 +54,18 @@ const ALLOCATION_LIMIT = 128 * 1024;
54
54
  */
55
55
  const METADATA_ROW_WORDS = MESHLET_METADATA_STRUCT.aligned_size >>> 2;
56
56
 
57
+ /**
58
+ * Bytes one metadata row occupies on the device.
59
+ * @type {number}
60
+ */
61
+ const METADATA_ROW_BYTES = MESHLET_METADATA_STRUCT.aligned_size;
62
+
63
+ /** Where a row's `bounds_box` starts, in bytes. @type {number} */
64
+ const METADATA_BOUNDS_BYTE_OFFSET = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').offset;
65
+
66
+ /** How many bytes it occupies. @type {number} */
67
+ const METADATA_BOUNDS_BYTES = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').type.size;
68
+
57
69
  /**
58
70
  * The most records one {@link GPUMeshletManager#sweep} moves. A move is an O(1) slide in the
59
71
  * allocator, four copy encodes, `meshlet_count` pairs in a patch table and one `changed`
@@ -189,6 +201,19 @@ class MeshletBatchAllocationRecord {
189
201
  */
190
202
  metadata_buffer_original;
191
203
 
204
+ /**
205
+ * Whether the DEVICE's copy of this record's rows is the authority for `bounds_box`, rather
206
+ * than {@link metadata_buffer_original}.
207
+ *
208
+ * True for a clone: `shader_meshlet_bounds_scatter` and `_reduce` write the per-meshlet boxes
209
+ * of a skinned instance into its clone rows on the device every frame, and a clone shares its
210
+ * source's un-patched CPU bytes, which hold the source's REST pose. So a compaction that
211
+ * re-derives a clone's rows from those bytes throws the deformed boxes away.
212
+ *
213
+ * @type {boolean}
214
+ */
215
+ device_owns_bounds = false;
216
+
192
217
  /**
193
218
  *
194
219
  * @type {Signal<>}
@@ -673,6 +698,42 @@ export class GPUMeshletManager {
673
698
  new_buffer_metadata
674
699
  );
675
700
 
701
+ /*
702
+ C. ...and then, for a record whose bounds the DEVICE owns, put those back over the
703
+ rest-pose ones the upload above just wrote.
704
+
705
+ `metadata_buffer_original` is the batch's un-patched CPU bytes, and for a CLONE record
706
+ it is the SOURCE's, so the upload resets every clone's `bounds_box` to the source's
707
+ rest-pose per-meshlet box. `shader_meshlet_bounds_scatter` and `_reduce` are the only
708
+ writers of that field for clones and they run on the device — {@link sweep} copies
709
+ rows GPU to GPU rather than re-deriving them for exactly this reason and says so; it
710
+ can do that for every record because it is a copy-based path already, and this one is
711
+ not.
712
+
713
+ Without this the HZB meshlet filter tested a deforming mesh's meshlets against a box
714
+ that no longer contained them and culled things that were on screen: the unsafe
715
+ direction, on every skinned mesh in the scene at once, until the next bounds pass
716
+ closed the window a frame later. Compaction is the event that is supposed to be
717
+ invisible.
718
+
719
+ A copy per row, because the field is strided — and only for the records that need it,
720
+ because a rebuild of a few thousand ordinary batches should not pay per meshlet for a
721
+ field nothing but the upload ever wrote. On the encoder rather than as a queue write
722
+ so they ride the command buffer the data moves are already in, and they land after the
723
+ uploads: a queue write issued before a submit happens before it.
724
+ */
725
+ if (record.device_owns_bounds) {
726
+ for (let i = 0; i < record.meshlet_count; i++) {
727
+ encoder.copyBufferToBuffer(
728
+ old_buffer_metadata,
729
+ (record.metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
730
+ new_buffer_metadata,
731
+ (new_allocation_metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
732
+ METADATA_BOUNDS_BYTES
733
+ );
734
+ }
735
+ }
736
+
676
737
  // update record
677
738
  record.data = new_allocation_data;
678
739
  record.metadata = new_allocation_metadata;
@@ -1316,6 +1377,10 @@ export class GPUMeshletManager {
1316
1377
  // the clone's metadata correctly under its new data offset.
1317
1378
  record.metadata_buffer_original = source.metadata_buffer_original;
1318
1379
 
1380
+ // ...but those bytes hold the SOURCE's rest pose, and this record's boxes are written on
1381
+ // the device by the skinning bounds chain every frame. See the field.
1382
+ record.device_owns_bounds = true;
1383
+
1319
1384
  this.#records.add(record);
1320
1385
 
1321
1386
  this.#arena_data.records.set(data.metadata, record);
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,QAqJrB"}
1
+ {"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,QAwJrB"}
@@ -45,7 +45,10 @@ export function geometry_to_meshlets_greedy(
45
45
  let meshlet_triangle_count = 0;
46
46
  let meshlet_vertex_count = 0;
47
47
 
48
- let meshlet_vertex_offset = 0;
48
+ // where writing actually begins, which is not the start of the buffer when the caller is
49
+ // appending — the documented use, and `startMeshlet` derives the same expression for every
50
+ // meshlet after the first
51
+ let meshlet_vertex_offset = result_data.position >>> 2;
49
52
  let meshlet_triangle_offset = 0;
50
53
 
51
54
  // Note that we don't need to clear this between meshlets.
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QA+ChB"}
1
+ {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAkDhB"}
@@ -35,7 +35,10 @@ export function geometry_to_meshlets_meshoptimizer(
35
35
  const output_vertex_offset = result_data.position >>> 2;
36
36
  const output_triangle_offset = output_vertex_offset + vertex_count;
37
37
 
38
- result_metadata.writeRow(i, [
38
+ // at the end of the table, not at the meshoptimizer-side ordinal: the reservation above is
39
+ // `length + meshletCount`, an append, and `i` equals `length` only when the table arrived
40
+ // empty. The sibling greedy builder writes here too.
41
+ result_metadata.writeRow(result_metadata.length, [
39
42
  output_vertex_offset,
40
43
  output_triangle_offset,
41
44
  vertex_count,
@@ -1 +1 @@
1
- {"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,QAmClB"}
1
+ {"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,QAsClB"}
@@ -31,7 +31,10 @@ export function encode_normals_to_octahedral_u32(
31
31
  const ny = plain_normals[i3 + 1];
32
32
  const nz = plain_normals[i3 + 2];
33
33
 
34
- //
34
+ // y and z are swapped on the way in, deliberately: encode_unit_to_octahedron folds on its second
35
+ // argument (y is the pole, output is (x, z)) while the GPU decoder this feeds,
36
+ // uv_octahedral_unit_decode, folds on z and emits (x, y). Passing (nx, nz, ny) is what puts the
37
+ // engine normal into the shader convention.
35
38
  encode_unit_to_octahedron(scratch_uv, 0, nx, nz, ny);
36
39
 
37
40
  const u = scratch_uv[0] * 0.5 + 0.5;
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"AAMA;;;;;;;;;;GAUG;AACH,qDARW,MAAM,cACN,MAAM,EAAE,gBACR,MAAM,WACN,MAAM,EAAE,iBACR,MAAM,EAAE,eACR,MAAM,EAAE,gBACR,MAAM,EAAE,QAyJlB"}
1
+ {"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,qDARW,MAAM,cACN,MAAM,EAAE,gBACR,MAAM,WACN,MAAM,EAAE,iBACR,MAAM,EAAE,eACR,MAAM,EAAE,gBACR,MAAM,EAAE,QAwLlB"}
@@ -4,6 +4,13 @@ import { v3_length } from "../../../../core/geom/vec3/v3_length.js";
4
4
  import { build_tangent_from_normal } from "./build_tangent_from_normal.js";
5
5
  import { compute_tangent_handedness } from "./compute_tangent_handedness.js";
6
6
 
7
+ /**
8
+ * How much of the accumulated tangent has to survive the Gram-Schmidt projection for the result to
9
+ * mean anything, as a fraction of the tangent own length. Below this the direction is noise.
10
+ * @type {number}
11
+ */
12
+ const TANGENT_MINIMUM_RESIDUAL = 1e-6;
13
+
7
14
  /**
8
15
  * Based on Eric Lengyel's article "Computing Tangent Space Basis Vectors for an Arbitrary Mesh"
9
16
  * @see http://www.terathon.com/code/tangent.html
@@ -145,7 +152,38 @@ export function geometry_build_tangents(
145
152
  let tmp_y = tangent_y - normal_y * n_dot_t;
146
153
  let tmp_z = tangent_z - normal_z * n_dot_t;
147
154
 
148
- const tmp_norm = 1 / v3_length(tmp_x, tmp_y, tmp_z);
155
+ const residual = v3_length(tmp_x, tmp_y, tmp_z);
156
+
157
+ /*
158
+ The residual is what gets divided, and it is zero whenever the accumulated tangent is
159
+ PARALLEL to the smoothed normal — a different and strictly larger condition than the
160
+ all-zero tangent the guard above catches. A hard crease whose UV gradient projects onto
161
+ the vertex normal is exactly that.
162
+
163
+ Unchecked, 1 / 0 is Infinity, 0 * Infinity is NaN, and the vertex was written
164
+ (NaN, NaN, NaN, 1) — the handedness comes out 1 because NaN < 0 is false. The NaN then
165
+ survived into encode_tangents_to_u32, where Math.floor(NaN * 32767) & 0x7FFF is 0, so it
166
+ encoded a FIXED WRONG tangent instead of a detectable NaN and the wrongness was baked into
167
+ the meshlet payload, where nothing at runtime could explain it. The near-degenerate case is
168
+ worse still: a finite but arbitrary direction, amplified out of whatever noise the residual
169
+ had left.
170
+
171
+ Relative to the tangent, because the accumulated tangent is not normalised. The same
172
+ fallback the all-zero case takes: a basis built from the normal is arbitrary about its
173
+ rotation, which is all that is knowable here, and it is perpendicular to the normal, which
174
+ is what the shading needs.
175
+ */
176
+ if (!(residual > TANGENT_MINIMUM_RESIDUAL * v3_length(tangent_x, tangent_y, tangent_z))) {
177
+ build_tangent_from_normal(
178
+ normal_x, normal_y, normal_z,
179
+ i,
180
+ tangent_data
181
+ );
182
+
183
+ continue;
184
+ }
185
+
186
+ const tmp_norm = 1 / residual;
149
187
 
150
188
  tmp_x *= tmp_norm;
151
189
  tmp_y *= tmp_norm;
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,CAgHpB;yBArHwB,gBAAgB"}
1
+ {"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,CAgIpB;yBArIwB,gBAAgB"}
@@ -87,7 +87,22 @@ export function geometry_merge(...geometries) {
87
87
 
88
88
  const attribute = geometry.getAttribute(attribute_spec.name);
89
89
 
90
- out.data.set(attribute.data, vertex_offsets[j] * attribute_spec.itemSize);
90
+ /*
91
+ Only the elements the attribute CLAIMS, not its whole backing array.
92
+
93
+ The totals above come from getVertexCount() and index.count, and this used to copy
94
+ attribute.data entire — so the function disagreed with itself about which of .count
95
+ and .data.length is authoritative. They do differ: a buffer allocated generously and
96
+ never trimmed has elements past its count, which geometry_fix_index documents. The
97
+ copy then either overran the count-sized output with a RangeError or pushed the next
98
+ geometry vertices along, leaving stale ones in the merged mesh.
99
+ */
100
+ const element_count = attribute.count * attribute_spec.itemSize;
101
+
102
+ out.data.set(
103
+ attribute.data.subarray(0, element_count),
104
+ vertex_offsets[j] * attribute_spec.itemSize
105
+ );
91
106
  }
92
107
 
93
108
  out.count = total_vertex_count;
@@ -100,7 +115,8 @@ export function geometry_merge(...geometries) {
100
115
  index.spec = AttributeSpec.from(BinaryDataType.Uint32, 1, false);
101
116
  index.data = new Uint32Array(total_index_count);
102
117
 
103
- index.data.set(geometries[0].index.data, 0);
118
+ // the same: the first geometry index contributes index.count elements, whatever its storage is
119
+ index.data.set(geometries[0].index.data.subarray(0, geometries[0].index.count), 0);
104
120
  index.count = total_index_count;
105
121
 
106
122
  for (let i = 1; i < geometries.length; i++) {
@@ -222,18 +222,99 @@ Distilled from the pixel-error musings
222
222
 
223
223
  Pinned:
224
224
 
225
- - **Error is an object-space distance from the *source* surface**, not a density heuristic
226
- and not a sum of per-step deviations. It is measured before faceless vertices are cleaned
227
- away, so that a patch consumed whole — which leaves nothing behind to be measured — still
228
- costs what it cost. Vertex quadrics are built once from the source
229
- triangles and carried through the entire build: a survivor absorbs its victim's quadric at
230
- every collapse, at every round, so a vertex many rounds up still holds the planes of every
231
- source triangle folded into it, and evaluating that quadric at its current position
232
- measures deviation from what was authored. The quadric also carries its accumulated
233
- **weight**, and the error is normalized by it before the square root — without that,
234
- `evaluate` is a sum of squared distances whose scale grows with the number of planes in the
235
- quadric, and its root is not a length. It remains a calibrated measure rather than a proven
236
- Hausdorff bound (blind to tangential drift), hence the sampled-Hausdorff gate in §3.
225
+ - **Error is an upper bound on the object-space distance from the *source* surface** — not an
226
+ estimate of it, and not a density heuristic. The threshold is a threshold, so wherever the
227
+ number reads low the cut draws a cluster it should have refined and nothing downstream can
228
+ tell it did.
229
+
230
+ **The quadric cannot be that number, and it is not a tuning question.** Evaluating a carried
231
+ quadric at a vertex's position gives the *mean* squared distance to the planes it stands for,
232
+ and a mean is never a bound: a vertex that destroyed one feature and stands for a thousand
233
+ planes it sits exactly on reports the feature divided by all of them. Measured against the
234
+ distance the surface had actually moved, sampled at the source vertices, the quadric reading
235
+ came back at `0.34` of it on a closed pyramid, `0.58` on an octahedron, `0.62` on a spike
236
+ standing off a plane, and `0.03`–`0.62` across a cone swept in height. Reading it at the
237
+ collapses rather than after the pass, and per endpoint rather than summed, narrows *when* it
238
+ is diluted and not *that* it is.
239
+
240
+ So the quadrics stay, and they decide **where** a collapse puts the vertex, which is what they
241
+ are good at. What it **cost** is a separate scalar carried per vertex, composed by the triangle
242
+ inequality at every collapse:
243
+
244
+ ```
245
+ bound[survivor] = max( bound[v1], bound[v2] ) + how far this collapse moved the surface
246
+ ```
247
+
248
+ Zero at the source, carried across levels beside the quadrics, combined across steps by
249
+ `max` — two steps sharing a pinned boundary vertex each produce a valid bound on what that
250
+ step folded into it, so it carries the larger. No gains-minus-results, which is a quadric
251
+ problem.
252
+
253
+ - **The increment is how far the *surface* moved, not how far the vertices went.** A vertex
254
+ sliding within its own plane moves and the surface does not, and flat geometry is mostly
255
+ that — charging movement makes a flat wall refine forever, which is the one thing this metric
256
+ is not allowed to do (the flat-wall test below, that density heuristics were rejected on).
257
+ Measured, charging movement reported `15.9` where the surface had moved `0.98`, and `41.6`
258
+ on the same shape with a larger plane around it: the old dilution's mirror image, growing
259
+ with surface that never moved. So the increment is the distance from each endpoint's former
260
+ position to the survivor's one-ring — the geometry now standing where that surface was —
261
+ which the sliding case leaves sitting exactly on. With no one-ring left the patch was
262
+ consumed whole, there is nothing to measure against, and the movement is the only evidence
263
+ there is.
264
+
265
+ **Exactly zero, where it is zero.** A point nearer a triangle than the `float32` coordinates
266
+ can express is on it, and is reported as `0` rather than as the `1.6e-14` the closest-point
267
+ solve returns. Not pedantry: `project((s, 0)) === 0` is an explicit case and the
268
+ camera-inside-sphere `+∞` rule is conditioned on `r_e > 0`, so a flat cluster carrying
269
+ `1.6e-14` becomes undrawable at close range.
270
+
271
+ Measured against the surface's own movement: `1.00` on a closed pyramid and an octahedron,
272
+ `1.08` and `1.10` on a spike standing off a 13- and a 25-vertex plane — conservative
273
+ everywhere and within ten per cent of tight, and **not growing with the plane around it**.
274
+ Still sampled at vertices rather than over triangle interiors, so the sampled-Hausdorff gate
275
+ in §3 still earns its place.
276
+
277
+ **It costs nothing at a fixed budget.** The numbers rise — the arch primitive's root goes from
278
+ `3.786e-2` to `2.031e-1`, which is the old one having been that optimistic — so a given τ
279
+ buys a finer cut, and a caller who wants the old cluster count asks for a larger τ. At *equal
280
+ drawn cluster count* the picture is the same or better: `-9.3%`, `-6.7%`, `-6.4%`, `-3.1%`
281
+ of mean luminance against the old metric over a 16x range of cut depth. The ordering the cut
282
+ descends is preserved; what changed is what the number on it means.
283
+
284
+ Superseded: "a calibrated measure rather than a proven Hausdorff bound", and the whole of the
285
+ carried-quadric reading as the reported error. The carrying was right and stays; reading the
286
+ error off it was the mistake.
287
+ - **Each pass reports what its own collapses cost**, and a caller carrying the bound across
288
+ passes carries it across them too (`vgeo_build_group_step` across its attempts, the frontier
289
+ across levels, the child-error floor below as a backstop). A vertex that arrives already
290
+ deviating needs no re-reading: it arrives carrying its own bound.
291
+
292
+ Superseded: sweeping the surviving vertices after the pass, "before faceless vertices are
293
+ cleaned away, so that a patch consumed whole still costs what it cost". The measurement point
294
+ was right about the faceless vertex — it is read at the collapse that consumed it now — and
295
+ the sweep threw away every sharper reading to get there.
296
+
297
+ **Open.** Whether τ converts *accurately* to conservative pixels is still not measured, only
298
+ the object-space half of it is. `container_diff` measures how different the picture looks,
299
+ which has no unit relationship to a pixel threshold; what would answer it is a readback of
300
+ world position at the cut and at LOD 0, projected, worst case in pixels against τ. Until that
301
+ exists, "conservative" here means the object-space bound above.
302
+ - **A plane weighs the surface behind it, as a multiple of the mesh's mean triangle.** The
303
+ mean the error is read as has to be an average over the *surface*; over a plane count it is
304
+ an average over how the surface was cut, and a finely tessellated patch outvotes a coarse
305
+ one many times its size. Cutting one face in two along its own plane is the clean statement
306
+ of the defect — it adds no surface, and the metric heard the same plane twice. Weights are
307
+ ratios rather than areas because everything they are stated against is a ratio (the boundary
308
+ constraint is three *faces*; the attribute quadric summed with these weighs one per
309
+ triangle), and a slot holding square metres would make all of it depend on whether the asset
310
+ was authored in millimetres or kilometres. The reported error is a mean, which divides the
311
+ weights out again, so normalizing costs nothing there; it buys back every calibration.
312
+
313
+ This changes the quadric **matrix**, so it changes the placement solve and not only the
314
+ number — a behavioural change to simplification, landed on its own so it can be attributed.
315
+ `VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS` was calibrated against the diluted reading and is
316
+ **not** re-tuned here; it needs re-tuning against this one, separately.
317
+
237
318
  - **Composition across levels does not happen**, and that is the point of carrying quadrics.
238
319
  The measured value is already deviation from the source; a step takes `max(measured, max(e
239
320
  of child groups))`, where the floor exists only to impose monotonicity — the accumulated
@@ -1,4 +1,94 @@
1
- # Wedges — plan, 2026-09-18
1
+ # Wedges — plan, 2026-09-18 — **HALF OF IT REVERTED 2026-09-19**
2
+
3
+ > **The partition stayed. The crease angle went.** This document was written as one idea and it is
4
+ > two, and only one of them survived being measured in pixels.
5
+ >
6
+ > **What went: inferring a hard edge from an angle.** `VGEO_CREASE_ANGLE`, 45 degrees, applied
7
+ > where the builder has to *synthesize* a normal because the source authored none. It made a
8
+ > POSITION-only cube ship three normals at each corner instead of one that is 54.7 degrees wrong for
9
+ > every face using it, which is a real improvement to look at. Measured against a true LOD 0
10
+ > reference it bought nothing on any object tested, and on high-frequency relief it *cost*: the
11
+ > attribute quadric's least-squares fit lands near the neighbourhood's mean normal, which is the
12
+ > right filtered answer for a Lambertian surface, and bucketing each tile face on its own returns
13
+ > that one face's normal exactly instead. It was also most of the price — on the pebble-scatter
14
+ > geometry the wedge build cost +3.37% of asset bytes over pre-attribute with the threshold in and
15
+ > +0.97% without it.
16
+ >
17
+ > **What stayed: carrying the shading frame a source actually authored.** `BtWedgeSet`,
18
+ > `vgeo_mesh_wedges`, and the simplifier's wedge bookkeeping. The partition is decided by
19
+ > `loop_data.record_equal()` — byte equality of what the source gave — so it needs no threshold and
20
+ > makes no judgement about content. On a UE5 courtyard gate arch (188,180 triangles, authored
21
+ > normals and UVs), taking it out costs, at **equal drawn cluster count**, mean luminance against
22
+ > that build's own LOD 0:
23
+ >
24
+ > | ue_arch | τ=0.5 | τ=1 | τ=2 | τ=4 |
25
+ > |---|---|---|---|---|
26
+ > | without the partition | +1.18 | +6.50 | +6.91 | +8.82 |
27
+ > | *same build, second page load* | −0.06 | +0.07 | +0.06 | +0.06 |
28
+ >
29
+ > That is 20–27% more error against a noise floor of 0.07, and it reproduces. At τ=0.5, 1 and 2 the
30
+ > build without the partition is not even trading: it draws **more** clusters *and* errs more. Only
31
+ > τ=4 is a real trade (−20% clusters for +27% error), and interpolated it sits on the same curve.
32
+ >
33
+ > **It is a normals result, not a UV one.** The playground binds one untextured grey
34
+ > `StandardShadeMaterial` and samples no maps, so nothing in that table can come from texture
35
+ > coordinates. Seams are carried by the same mechanism and that is worth having, but it is a
36
+ > different question and it is not what was measured here.
37
+ >
38
+ > **And it helps where the frame is synthesized too**, now that the threshold is gone. Corners still
39
+ > group, by connectivity rather than by angle: at a mesh boundary or a non-manifold fin there is no
40
+ > second face to average with, so each side keeps its own normal instead of inventing a join the
41
+ > mesh does not make. On the pebble scatter that costs +0.45% of bytes over having no partition at
42
+ > all, and buys — again at equal drawn clusters, against pre-attribute —
43
+ >
44
+ > | mesh 1400 | τ=0.5 | τ=1 | τ=2 | τ=4 |
45
+ > |---|---|---|---|---|
46
+ > | no partition | +1.55 | +4.87 | +5.42 | +7.08 |
47
+ > | partition, no threshold | +4.95 | **+4.03** | **−2.51** | **−5.30** |
48
+ >
49
+ > Pareto-dominant at τ=1, 2 and 4 — fewer clusters *and* less error — and at the two coarse cuts it
50
+ > beats pre-attribute outright. The finest cut is worse, and that is the honest caveat.
51
+ >
52
+ > **The split is proved by byte identity, not only by pixels.** Built with the threshold removed,
53
+ > the gate arch is byte-identical to the full wedge build (the whole win preserved, nothing else
54
+ > changed), and a UE5 throne-room floor is byte-identical to a build with no wedge code at all.
55
+ >
56
+ > **What this does *not* claim.** Not that the N-dimensional attribute quadrics are themselves a
57
+ > pixel win — measured the same way they are a wash-to-worse on three of five objects, and that
58
+ > deserves its own investigation. Not that Zorah's normals are fine: on a POSITION-only source every
59
+ > normal is synthesized by `vgeo_normalize_source`, area-weighted, after the weld, nothing pinned,
60
+ > so a hard edge cannot exist at *any* level including the finest — that is the flat-looking tiled
61
+ > surface, it is upstream of everything here, and the UE5 rebuild is what fixes it. And not that the
62
+ > cut is free: on that floor, pre-attribute draws 80 clusters where both attribute builds draw 513
63
+ > at the same τ, a 6x difference nobody asked for.
64
+ >
65
+ > **The pixel harness is the other thing worth keeping** (`container_diff.mjs`, scratchpad pattern).
66
+ > Four ways it lied before it worked, each of which had already produced a confident wrong answer:
67
+ >
68
+ > 1. **TAA.** Two captures of one static camera differ by mean 4.0 with *not one pixel identical*.
69
+ > Pinning the jitter is necessary and insufficient — the resolve un-jitters against its own copy,
70
+ > so one run settles to 0.004 and an identical one plateaus at 0.153 forever. Average 16 frames.
71
+ > 2. **Dilution.** The object covered 1–2% of the viewport, so every mean read 0.2–0.7 with p95 of
72
+ > exactly 0.0. Mask to lit pixels and print the coverage.
73
+ > 3. **The stats panel**, which prints the file name and byte counts and so differs per build by
74
+ > construction — and the crop keeping it out was slicing through the object.
75
+ > 4. **Cross-run image diffs are worthless.** The same build in two page loads, with identical
76
+ > `drawn` counts, differs by mean 15–17. Only a build's *own* LOD-0 curve is comparable.
77
+ >
78
+ > A whole scene has no reachable LOD 0 either: below about τ=0.25 the residency budget picks the cut
79
+ > and at τ→0 the renderer stops producing frames, so single containers are the only honest reference.
80
+ >
81
+ > **Compare at equal drawn clusters, never at equal τ**, which is a request and not a price — the
82
+ > wedge build drew 1,085 where pre-attribute drew 772 at the same number on the slider.
83
+ >
84
+ > **Choosing what to measure was half the work.** Three rounds of picking objects out of
85
+ > `object_bounds` gave a pebble scatter, a bare tree and a set of beams, all nearly pure silhouette,
86
+ > and the difference image is then an outline with black interiors — which says nothing about
87
+ > shading, since attribute quadrics trade geometric accuracy for attribute accuracy. Manifest rows
88
+ > are `(mesh, primitive)`; carry the primitive or you build a different object, as a row claiming
89
+ > 289k triangles did when it built 2.04M. The UE5 rebuild's meshes have *names*, which is worth more
90
+ > than any heuristic over bounds.
91
+
2
92
 
3
93
  `ATTRIBUTE_PLAN_2026_09_18.md` §7, taken up. That plan fixed *how a coarse vertex is given its
4
94
  shading values*; this one fixes the fact that a vertex can only hold **one set of them**, so every
@@ -81,19 +81,6 @@ export class VGeoBuildOptions {
81
81
  * @type {number}
82
82
  */
83
83
  weld_ratio: number;
84
- /**
85
- * How far two triangles may turn across a shared edge before a **synthesized** normal is split
86
- * there rather than averaged, in degrees. See {@link VGEO_CREASE_ANGLE}, which is where the
87
- * default and the measurement behind it live.
88
- *
89
- * A build option rather than only a constant because it is the one number in this work that is a
90
- * judgement about content rather than a consequence of arithmetic: a source of hard-surface
91
- * props and a source of organic scans want different answers, and a conversion should be able to
92
- * say which it has.
93
- *
94
- * @type {number}
95
- */
96
- crease_angle: number;
97
84
  /**
98
85
  * Decoded bytes per page, as a **hard cap**: no page of the asset exceeds it, and the container
99
86
  * says so with a feature bit a runtime can require (`VGEO_FORMAT.md` §11.14). That is what makes
@@ -1 +1 @@
1
- {"version":3,"file":"VGeoBuildOptions.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH;IACI;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,OAFU,MAAM,CAEW;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,aAFU,MAAM,CAEmB;IAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,YAFU,MAAM,CAEE;IAElB;;;;;;;;;;;OAWG;IACH,cAFU,MAAM,CAEiB;IAEjC;;;;;;;;;;;;;;OAcG;IACH,mBAFU,MAAM,CAE2B;IAE3C;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAFU,MAAM,EAAE,CAEqD;IAEvE;;OAEG;IACH,eAFU,gBAAgB,CAEa;CAC1C;iCAjJgC,6BAA6B"}
1
+ {"version":3,"file":"VGeoBuildOptions.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH;IACI;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,OAFU,MAAM,CAEW;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,aAFU,MAAM,CAEmB;IAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,YAFU,MAAM,CAEE;IAElB;;;;;;;;;;;;;;OAcG;IACH,mBAFU,MAAM,CAE2B;IAE3C;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAFU,MAAM,EAAE,CAEqD;IAEvE;;OAEG;IACH,eAFU,gBAAgB,CAEa;CAC1C;iCAnIgC,6BAA6B"}
@@ -1,4 +1,3 @@
1
- import { VGEO_CREASE_ANGLE } from "./mesh/VGEO_CREASE_ANGLE.js";
2
1
  import { LZ4_LEVEL } from "../../../../../core/binary/lz4/LZ4_LEVEL.js";
3
2
  import { VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS } from "./mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js";
4
3
  import { VGEO_CODEC_DEFLATE } from "../format/frame/VGEO_CODEC_DEFLATE.js";
@@ -91,20 +90,6 @@ export class VGeoBuildOptions {
91
90
  */
92
91
  weld_ratio = 1e-5;
93
92
 
94
- /**
95
- * How far two triangles may turn across a shared edge before a **synthesized** normal is split
96
- * there rather than averaged, in degrees. See {@link VGEO_CREASE_ANGLE}, which is where the
97
- * default and the measurement behind it live.
98
- *
99
- * A build option rather than only a constant because it is the one number in this work that is a
100
- * judgement about content rather than a consequence of arithmetic: a source of hard-surface
101
- * props and a source of organic scans want different answers, and a conversion should be able to
102
- * say which it has.
103
- *
104
- * @type {number}
105
- */
106
- crease_angle = VGEO_CREASE_ANGLE;
107
-
108
93
  /**
109
94
  * Decoded bytes per page, as a **hard cap**: no page of the asset exceeds it, and the container
110
95
  * says so with a feature bit a runtime can require (`VGEO_FORMAT.md` §11.14). That is what makes
@@ -1 +1 @@
1
- {"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"AA0NA;;;;;;;;;;GAUG;AACH,mGAHa;IAAC,UAAU,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,iBAAiB,CAAA;CAAC,CAqEnE;6BA7R4B,mBAAmB;kCADd,wBAAwB"}
1
+ {"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"AAuPA;;;;;;;;;;GAUG;AACH,mGAHa;IAAC,UAAU,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,iBAAiB,CAAA;CAAC,CAqEnE;6BA1T4B,mBAAmB;kCADd,wBAAwB"}