@woosh/meep-engine 3.29.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +56 -16
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +14 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/cache/FrequencySketch.d.ts +3 -1
- package/src/core/cache/FrequencySketch.d.ts.map +1 -1
- package/src/core/cache/FrequencySketch.js +10 -4
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
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- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg2d.js +2 -2
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg3d16.js +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts +4 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +12 -0
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
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- package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
- package/src/shade/renderer/texture/ShadeTexture.js +17 -0
- package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +109 -6
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
- package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/download_texture_data.js +12 -4
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts +8 -2
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +99 -73
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
- package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
- package/src/shade/renderer/view/ViewManager.d.ts +8 -0
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +15 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2564 -2356
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +57 -0
- package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
- package/src/view/asset/AssetLoaderStatusView.js +8 -0
- package/src/view/common/LabelView.d.ts.map +1 -1
- package/src/view/common/LabelView.js +4 -0
- package/src/view/common/ListView.d.ts +6 -2
- package/src/view/common/ListView.d.ts.map +1 -1
- package/src/view/common/ListView.js +27 -7
- package/src/view/common/TabbedView.d.ts.map +1 -1
- package/src/view/common/TabbedView.js +8 -0
- package/src/view/common/VirtualListView.d.ts.map +1 -1
- package/src/view/common/VirtualListView.js +17 -1
- package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
- package/src/view/common/dnd/DropTarget.js +18 -0
- package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
- package/src/view/elements/DropDownSelectionView.js +8 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +8 -0
- package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
- package/src/view/elements/navigation/ViewStack.js +4 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
- package/src/view/elements/notify/NotificationView.js +4 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
- package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenu.js +4 -0
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +8 -0
- package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
- package/src/view/minimap/MinimapCanvasView.js +21 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +232 -220
- package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
- package/src/view/minimap/minimap_focus_area.d.ts +5 -0
- package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
- package/src/view/minimap/minimap_focus_area.js +22 -0
- package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
- package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipManager.js +22 -0
- package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipObserver.js +13 -3
- package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/TooltipManager.js +16 -4
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
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import { chunk_index_to_grid2d } from "../../../../shader/chunk/grid/chunk_index_to_grid2d.js";
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{"version":3,"file":"chunk_lpv_atlas_read_patch_texel.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_read_patch_texel.js"],"names":[],"mappings":"AAIA,
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{"version":3,"file":"chunk_lpv_atlas_read_patch_texel.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_read_patch_texel.js"],"names":[],"mappings":"AAIA,yDA6BO;0BAhCmB,0CAA0C"}
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import { chunk_index_to_grid2d } from "../../../../shader/chunk/grid/chunk_index_to_grid2d.js";
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* probe_resolution is the UNPADDED one, and patch_texel is inside the unpadded patch — the
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* lpv_atlas_patch_texel_coord, so no caller has to remember it. This used to take the PITCH, and
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let
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patch_texel,
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let patch_grid = index_to_grid2d(patch_index, atlas_resolution_in_patches.x);
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let raw_texel = textureLoad(atlas, vec2<u32>(atlas_texel_coord), 0).r;
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chunk_lpv_atlas_patch_texel_coord,
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chunk_rgbe9995_decode,
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]);
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* @param {number} buffer_command_offset where to start writing at, in bytes
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* {@link
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* {@link chunk_folded_workgroup_index} — see {@link create_pipeline}.
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*/
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export function build_indirect_compute_dispatch_command(elements_per_workgroup: number, encoder: ShadeGPUCommandContext, buffer_input: GPUBuffer, buffer_input_offset: number, buffer_command: GPUBuffer, buffer_command_offset: number, fold?: boolean): void;
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/**
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-
{"version":3,"file":"IndirectComputeCommandBuildPass.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js"],"names":[],"mappings":"
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{"version":3,"file":"IndirectComputeCommandBuildPass.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js"],"names":[],"mappings":"AA+LA;;;;;;;;;;;GAWG;AACH,gFAVW,MAAM,iFAGN,MAAM,oDAEN,MAAM,SACN,OAAO,QAuFjB;AAED;;;;;;;GAOG;AACH,gFALW,MAAM,mBACN,MAAM,SACN,OAAO,GACL,MAAM,CAkClB;AA9ID,2EAIE;yCAxLuC,mDAAmD"}
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@@ -6,6 +6,9 @@ import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLa
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import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "./STRUCT_DISPATCH_COMPUTE_COMMAND.js";
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import {
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WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION
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} from "./WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
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/**
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* How a workgroup count that does not fit one dimension is spread over three.
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* moves a counter, because the collection's own `count` is written by a different pass.
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* So the count is folded instead: `x` fills to the limit, then `y`, then `z`. Nothing is dropped
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* and the reachable size becomes 65,535³ groups, which is not a limit anyone will meet.
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* and the reachable size becomes 65,535³ groups, which is not a limit anyone will meet. The limit is
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* {@link WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION} rather than this device's figure —
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* see below for why it has to be.
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* ```wgsl
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* fn main(
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* @builtin(num_workgroups) group_count : vec3<u32>,
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* ){
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* let index =
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* let index = folded_workgroup_index(workgroup_id) * GROUP_SIZEu + local_index;
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*
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* if(index >= count){ return; }
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* ```
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*
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* {@link
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*
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*
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*
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* {@link chunk_folded_workgroup_index} flattens the grid with the fold's width as a constant stride,
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* which is only right because every folded command is folded against that same constant — this
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* builder and {@link shader_prefix_sum_to_command} both. The alternative is to ask the dispatch for
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* its extents through `@builtin(num_workgroups)`, and on D3D12 that costs ~15 µs per indirect
|
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* dispatch whatever the grid, empty ones included. When the count fits, `y` and `z` are 1 and the
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* index is `global_invocation_id.x` term for term, so a pass under the ceiling pays nothing for this.
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*
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* A shader that flattens with {@link chunk_grid3d_to_index} over `num_workgroups` instead reads the
|
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* same index from these commands; it only pays for the builtin. `NOTES.md` beside this file has the
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* measurements and the reason, which is how Dawn issues such a dispatch on D3D12.
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*
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* Folding is opt-in because it is only safe once the shader indexes this way, and most passes
|
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* driven by this builder cannot reach the ceiling to begin with — a scene is capped at 3,047,424
|
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@@ -68,17 +78,18 @@ function create_pipeline(key) {
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//language=WGSL
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const folded_dispatch = `
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-
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+
// the width chunk_folded_workgroup_index strides by, which is why it is not this device's figure
|
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+
const LIMIT = ${WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}u;
|
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// x to the limit, what is left of it in rows of x, what is left of those in slices of x*y
|
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let rows = divide_round_up(desired_groups, LIMIT);
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let slices = divide_round_up(rows, LIMIT);
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-
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-
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-
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-
);`;
|
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+
// field by field, as shader_prefix_sum_to_command writes it: the WGSL emulator drops a whole-struct
|
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|
+
// store into a storage variable, and this is the text folded_dispatch_width.spec.js runs
|
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+
command.workgroupCountX = min( desired_groups, LIMIT );
|
|
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|
+
command.workgroupCountY = min( max( rows, 1u ), LIMIT );
|
|
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|
+
command.workgroupCountZ = max( slices, 1u );`;
|
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|
//language=WGSL
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const shader_code = `
|
|
@@ -188,7 +199,7 @@ export const INDIRECT_COMPUTE_COMMAND_DESCRIPTOR = BufferResourceDescriptor.from
|
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|
* @param {number} buffer_command_offset where to start writing at, in bytes
|
|
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|
* @param {boolean} [fold] spread a count past one dimension's limit over `y` and `z` instead of
|
|
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|
* clamping it away. Only for a shader that reads its index through
|
|
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|
-
* {@link
|
|
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|
+
* {@link chunk_folded_workgroup_index} — see {@link create_pipeline}.
|
|
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|
*/
|
|
193
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|
export function build_indirect_compute_dispatch_command(
|
|
194
205
|
elements_per_workgroup,
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
# `@builtin(num_workgroups)` in an indirect dispatch
|
|
2
|
+
|
|
3
|
+
**Do not read `@builtin(num_workgroups)` in a shader dispatched with `dispatchWorkgroupsIndirect`**
|
|
4
|
+
— which in this engine means `ComputeShader#dispatchIndirect` or `graph_compute_indirect_pass`. On
|
|
5
|
+
D3D12 every such dispatch costs about 15 µs more than one that does not read it, and it costs that
|
|
6
|
+
over an empty grid as much as over a full one. A *direct* dispatch pays nothing for the builtin.
|
|
7
|
+
|
|
8
|
+
## What it costs
|
|
9
|
+
|
|
10
|
+
One dispatch of a 128-wide shader in its own timed compute pass, the command written by a compute
|
|
11
|
+
pass just before it, as the engine's builders do. RTX 4090, Chrome 154 on D3D12, median µs:
|
|
12
|
+
|
|
13
|
+
| | 0 groups | 1 group | 4096 groups |
|
|
14
|
+
|---|---:|---:|---:|
|
|
15
|
+
| indirect, reads `num_workgroups` | 18.4 | 18.4 | 23.6 |
|
|
16
|
+
| indirect, flattens with a constant stride | 3.1 | 4.1 | 7.2 |
|
|
17
|
+
| indirect, reads the extents from the command buffer | 3.1 | 4.1 | 7.2 |
|
|
18
|
+
| direct, either way | 0 | 1.0 | 4.1–5.1 |
|
|
19
|
+
|
|
20
|
+
In the engine, the standard raster path ran seven such dispatches per view — the mesh-to-meshlet
|
|
21
|
+
expansion twice, both meshlet filters, the three meshlet bucket passes — so every view, shadow views
|
|
22
|
+
included, carried a fixed ~105 µs before it did any work. Removing the builtin from those seven
|
|
23
|
+
(2026-09-25) took them, summed per view on `playground/mesh_row_ceiling?rows=200000`, from 157.7 /
|
|
24
|
+
156.7 / 123.9 / 169.0 µs to 44.0 / 62.5 / 20.5 / 69.6 µs (three sun cascades and the main view; the
|
|
25
|
+
third cascade is empty, so that column is the pure floor).
|
|
26
|
+
|
|
27
|
+
## Why
|
|
28
|
+
|
|
29
|
+
Read out of Dawn's source and confirmed by probe. Two separate things happen to an indirect
|
|
30
|
+
dispatch, and only one of them is the builtin.
|
|
31
|
+
|
|
32
|
+
1. **Every indirect dispatch is copied, whatever the shader reads.** With validation on, which is
|
|
33
|
+
how Chrome runs, `ComputePassEncoder::TransformIndirectDispatchBuffer` (Dawn's
|
|
34
|
+
`src/dawn/native/ComputePassEncoder.cpp`) inserts a one-thread compute pass that copies the three
|
|
35
|
+
counts into a scratch buffer and zeroes them if any is over `maxComputeWorkgroupsPerDimension`.
|
|
36
|
+
The real dispatch then reads the scratch buffer. This is why an over-limit indirect dispatch runs
|
|
37
|
+
nothing at all rather than failing (see `playground/mesh_row_ceiling/README.md`). It costs about
|
|
38
|
+
2 µs: `--enable-dawn-features=skip_validation` takes a plain indirect dispatch from 3.1 µs to
|
|
39
|
+
1.0 µs.
|
|
40
|
+
|
|
41
|
+
2. **The builtin changes how the dispatch is issued.** HLSL has no `num_workgroups`, so Dawn's D3D12
|
|
42
|
+
backend passes it as a root constant. A direct dispatch sets that constant from the CPU, which is
|
|
43
|
+
free. For an indirect dispatch the counts only exist on the GPU, so the validation pass writes
|
|
44
|
+
them twice (`duplicateNumWorkgroups`), and the dispatch goes through `ExecuteIndirect` with a
|
|
45
|
+
command signature that sets the root constants ahead of the dispatch
|
|
46
|
+
(`ComputePipeline::GetDispatchIndirectCommandSignature` →
|
|
47
|
+
`GetDispatchIndirectCommandSignatureWithNumWorkgroups`, in `src/dawn/native/d3d12/`). The
|
|
48
|
+
pipeline gets that signature whenever its shader uses the builtin (`UsesNumWorkgroups`).
|
|
49
|
+
|
|
50
|
+
**The ~15 µs is the command signature, not the copy.** With validation off the plain dispatch
|
|
51
|
+
drops to 1.0 µs, but the `num_workgroups` dispatch stays at 18.4, where the copy survives only to
|
|
52
|
+
duplicate the counts. Three more words written cannot cost 15 µs.
|
|
53
|
+
|
|
54
|
+
Dawn duplicates the counts only on D3D12: the base `ShouldDuplicateNumWorkgroupsForDispatchIndirect`
|
|
55
|
+
returns false, so Vulkan and Metal should not pay this. Not measured there.
|
|
56
|
+
|
|
57
|
+
## What to do instead
|
|
58
|
+
|
|
59
|
+
- **A folded command** — from `build_indirect_compute_dispatch_command` with `fold`, or from
|
|
60
|
+
`shader_prefix_sum_to_command` — flattens with
|
|
61
|
+
`renderer/shader/chunk/grid/chunk_folded_workgroup_index.js`. Both builders fill x to
|
|
62
|
+
`WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION` before y grows, and y before z, so the
|
|
63
|
+
grid flattens with that constant as its stride. `folded_dispatch_width.spec.js` holds the two
|
|
64
|
+
builders to the same command.
|
|
65
|
+
- **Any other shader that needs its extents** can read them from the command buffer, bound
|
|
66
|
+
read-only in the same dispatch that uses it as INDIRECT. WebGPU allows it, since both are
|
|
67
|
+
read-only usages in one usage scope, and it measured the same as a constant stride.
|
|
68
|
+
- **A direct dispatch** may read `num_workgroups` freely.
|
|
69
|
+
|
|
70
|
+
## Still paying, as of 2026-09-25
|
|
71
|
+
|
|
72
|
+
These still read the builtin and are dispatched indirectly. They are correct, just 15 µs a dispatch
|
|
73
|
+
dearer than they need to be:
|
|
74
|
+
|
|
75
|
+
- `renderer/particles/shaders/shader_particle_emit.js`, `shader_particle_init_free_list.js`
|
|
76
|
+
- `renderer/rasterize/bucket/shader_count_meshlets_by_material.js`, `shader_sort_meshlets_by_material.js`
|
|
77
|
+
- `renderer/rasterize/native/avboit/shader_avboit_occupancy.js`
|
|
78
|
+
- `renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js` (no live caller)
|
|
79
|
+
|
|
80
|
+
The texture encoders also read it, but they dispatch directly, so they pay nothing.
|
|
81
|
+
|
|
82
|
+
## Measuring a pass like this
|
|
83
|
+
|
|
84
|
+
- **Time one dispatch per compute pass.** Rotate the order of the arms every round, and write each
|
|
85
|
+
command with a compute pass just before its dispatch, not with `writeBuffer`, so the buffer
|
|
86
|
+
transitions match the engine's.
|
|
87
|
+
- **Separate the copy with `--enable-dawn-features=skip_validation`.** It removes Dawn's validation
|
|
88
|
+
copy from every dispatch that does not read `num_workgroups`.
|
|
89
|
+
- **Check for other headless Chromes before trusting a run.** Other sessions benchmark on the same
|
|
90
|
+
GPU; start a run only after none has been up for a while, and discard any run one appears in.
|
|
91
|
+
- **Compare heavy passes within a paired round.** At `mesh_row_ceiling?rows=2000000`, the main
|
|
92
|
+
view's 2-way filter and the mesh bucket sort each pick one of two modes per run, about 200 µs
|
|
93
|
+
apart, and hold it for the whole run. A pooled median across runs can read a mode flip as a
|
|
94
|
+
regression. Quote the p10, and attribute any regression with an arm that differs by one file.
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Workgroups per dimension that **every** WebGPU device allows
|
|
2
|
+
* Workgroups per dimension that **every** WebGPU device allows, and so the width every folded
|
|
3
|
+
* dispatch command is folded to.
|
|
3
4
|
*
|
|
4
5
|
* `maxComputeWorkgroupsPerDimension` has this as its default, and a device may only report more,
|
|
5
6
|
* never less — so a shader that writes an indirect dispatch command can fold against this literal
|
|
@@ -7,13 +8,15 @@
|
|
|
7
8
|
* to reach it through a binding.
|
|
8
9
|
*
|
|
9
10
|
* Folding sooner than a particular device would have needed costs nothing: the extents are only
|
|
10
|
-
* how the workgroups are arranged
|
|
11
|
-
*
|
|
12
|
-
* unrecoverable — a command over the device's limit does not run at all, and nothing reports it.
|
|
11
|
+
* how the workgroups are arranged. It is the other direction that is unrecoverable — a command over
|
|
12
|
+
* the device's limit does not run at all, and nothing reports it.
|
|
13
13
|
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
14
|
+
* Both builders of folded commands fold against this, {@link shader_prefix_sum_to_command} and
|
|
15
|
+
* {@link build_indirect_compute_dispatch_command} with `fold` — the second could inline the device's
|
|
16
|
+
* own figure and deliberately does not. The agreement is load-bearing: the passes they drive flatten
|
|
17
|
+
* the grid with {@link chunk_folded_workgroup_index}, which strides by this constant instead of
|
|
18
|
+
* reading `@builtin(num_workgroups)`, so a command whose x fell short of it while y was past 1
|
|
19
|
+
* would leave a gap in the index.
|
|
17
20
|
*
|
|
18
21
|
* @see https://www.w3.org/TR/webgpu/#limits
|
|
19
22
|
* @type {number}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qEAFU,MAAM,CAE4D"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Workgroups per dimension that **every** WebGPU device allows
|
|
2
|
+
* Workgroups per dimension that **every** WebGPU device allows, and so the width every folded
|
|
3
|
+
* dispatch command is folded to.
|
|
3
4
|
*
|
|
4
5
|
* `maxComputeWorkgroupsPerDimension` has this as its default, and a device may only report more,
|
|
5
6
|
* never less — so a shader that writes an indirect dispatch command can fold against this literal
|
|
@@ -7,13 +8,15 @@
|
|
|
7
8
|
* to reach it through a binding.
|
|
8
9
|
*
|
|
9
10
|
* Folding sooner than a particular device would have needed costs nothing: the extents are only
|
|
10
|
-
* how the workgroups are arranged
|
|
11
|
-
*
|
|
12
|
-
* unrecoverable — a command over the device's limit does not run at all, and nothing reports it.
|
|
11
|
+
* how the workgroups are arranged. It is the other direction that is unrecoverable — a command over
|
|
12
|
+
* the device's limit does not run at all, and nothing reports it.
|
|
13
13
|
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
14
|
+
* Both builders of folded commands fold against this, {@link shader_prefix_sum_to_command} and
|
|
15
|
+
* {@link build_indirect_compute_dispatch_command} with `fold` — the second could inline the device's
|
|
16
|
+
* own figure and deliberately does not. The agreement is load-bearing: the passes they drive flatten
|
|
17
|
+
* the grid with {@link chunk_folded_workgroup_index}, which strides by this constant instead of
|
|
18
|
+
* reading `@builtin(num_workgroups)`, so a command whose x fell short of it while y was past 1
|
|
19
|
+
* would leave a gap in the index.
|
|
17
20
|
*
|
|
18
21
|
* @see https://www.w3.org/TR/webgpu/#limits
|
|
19
22
|
* @type {number}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"AA0CA;IAgII;;;;;;OAMG;IACH,sBALW,eAAe,aACf,eAAe,EA8BzB;IA1JD;;;OAGG;IACH,6DAEC;IAeD;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,qFAEC;IAWD;;OAEG;IACH,+CAEC;IAyCD;;;OAGG;IACH,qCAEC;IAGD,+BAIC;IA4GD;;;OAGG;IACH,YAFW,eAAe,QA8BzB;IAED;;;;;;;;;OASG;IACH,gBAFW,OAAO,+BAA+B,EAAE,YAAY,QAkC9D;IAED;;;;;;OAMG;IACH,uBAHW,sBAAsB,mCAyBhC;IAwED,gBAQC;;CACJ;8BA3bY,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,sBAAsB,EAAE,eAAe;4BApB/B,gCAAgC;yCACnB,2CAA2C;kCAClD,iCAAiC;uCAH5B,wCAAwC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { isImageBitmap } from "../../../core/dom/isImageBitmap.js";
|
|
2
3
|
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
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3
4
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import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
|
|
4
5
|
import { GPUSceneShadowmapContext } from "../shadow/map/GPUSceneShadowmapContext.js";
|
|
@@ -218,6 +219,26 @@ export class GPULightCollection {
|
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218
219
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|
219
220
|
const gpu_ctx = this.#environment;
|
|
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221
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+
/*
|
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No environment is a supported state, not a mistake: LightCollection's setter takes
|
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|
+
undefined — its assert is conditional on the value being defined — and serialize_scene
|
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+
writes the absence of one. Clearing a map that had been set used to walk straight into
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+
source_env.image and take the frame down from inside the renderer's per-frame update.
|
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+
|
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+
Every consumer binds this texture unconditionally — the path tracer, the probe atlas, the
|
|
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|
+
lightmap baker, the transparent passes all call obtainView() on it without asking whether
|
|
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|
+
there is an environment — so it has to keep existing. A freshly allocated 1x1 at one mip
|
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|
+
is zeroed, which is the same black IBL they read before an environment is ever assigned.
|
|
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+
*/
|
|
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|
+
if (source_env === undefined) {
|
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|
+
gpu_ctx.descriptor.mipLevelCount = 1;
|
|
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|
+
gpu_ctx.descriptor.size = [1, 1, 1];
|
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+
|
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|
+
gpu_ctx.allocate();
|
|
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|
+
|
|
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|
+
return;
|
|
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|
+
}
|
|
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|
+
|
|
221
242
|
const source_image = source_env.image;
|
|
222
243
|
gpu_ctx.resize(source_image.width, source_image.height);
|
|
223
244
|
/*
|
|
@@ -234,7 +255,7 @@ export class GPULightCollection {
|
|
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234
255
|
gpu_ctx.allocate();
|
|
235
256
|
|
|
236
257
|
if (
|
|
237
|
-
source_image.source
|
|
258
|
+
isImageBitmap(source_image.source)
|
|
238
259
|
&& (gpu_ctx.descriptor.usage & GPUTextureUsage.RENDER_ATTACHMENT) === 0
|
|
239
260
|
) {
|
|
240
261
|
// need RENDER_ATTACHMENT to use GPUQueue.copyExternalImageToTexture API
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAWA,wDAiBG;sCA1BmC,0CAA0C"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
3
3
|
import { GPUDatabaseDefinition } from "../buffer/table/GPUDatabaseDefinition.js";
|
|
4
|
+
import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
|
|
4
5
|
import { DIRECTIONAL_LIGHT_STRUCT } from "../shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js";
|
|
5
6
|
import { POINT_LIGHT_STRUCT } from "../shader/chunk/light/POINT_LIGHT_STRUCT.js";
|
|
6
7
|
import { SPOT_LIGHT_STRUCT } from "../shader/chunk/light/SPOT_LIGHT_STRUCT.js";
|
|
@@ -26,3 +27,28 @@ export const LIGHT_DATABASE_SPEC = GPUDatabaseDefinition.from({
|
|
|
26
27
|
// map, claimed and released by the shadow context
|
|
27
28
|
shadow_csm_caster_range: CSM_CASTER_RANGE_STRUCT,
|
|
28
29
|
});
|
|
30
|
+
|
|
31
|
+
for (const kind of ['point', 'spot', 'directional']) {
|
|
32
|
+
// The light's shadow slot. Slots are numbered densely per kind by the shadow context and
|
|
33
|
+
// rebuilt with the records, so a light does not own its slot; a light without a shadow names
|
|
34
|
+
// none.
|
|
35
|
+
LIGHT_DATABASE_SPEC.add_link({
|
|
36
|
+
table: `light_${kind}`,
|
|
37
|
+
field: 'shadow_id',
|
|
38
|
+
target_database: LIGHT_DATABASE_SPEC,
|
|
39
|
+
target_table: `shadow_${kind}`,
|
|
40
|
+
nullable: true,
|
|
41
|
+
owning: false,
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
// The transforms row of the light's entity, where the GPU reads its pose each frame. The light
|
|
45
|
+
// collection holds that row through the scene's rows; it is not this database's to free.
|
|
46
|
+
LIGHT_DATABASE_SPEC.add_link({
|
|
47
|
+
table: `light_${kind}`,
|
|
48
|
+
field: 'node',
|
|
49
|
+
target_database: SCENE_DATABASE_SPEC,
|
|
50
|
+
target_table: 'transforms',
|
|
51
|
+
nullable: false,
|
|
52
|
+
owning: false,
|
|
53
|
+
});
|
|
54
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Keep the smallest values in a full slice: replace the largest with `candidate` when `candidate`
|
|
3
|
+
* is smaller, otherwise leave it alone.
|
|
4
|
+
*
|
|
5
|
+
* **What this buys is determinism.** A cluster that resolves more lights than its local storage
|
|
6
|
+
* holds has to drop some, and it used to drop whichever arrived last — the arrival order being the
|
|
7
|
+
* order of the culled list, which `shader_cull_lights_frustum`/`_hzb` build with an `atomicAdd`,
|
|
8
|
+
* i.e. GPU scheduling order, which is not stable across frames. So the set of lights a crowded
|
|
9
|
+
* cluster lost changed every frame, and the artefact flickered instead of sitting still. Keeping
|
|
10
|
+
* the smallest indices makes the kept set a function of the scene alone: still a loss, but the same
|
|
11
|
+
* loss every frame, which is the difference between an artefact you can see and reason about and
|
|
12
|
+
* one that reads as random noise.
|
|
13
|
+
*
|
|
14
|
+
* Linear in the slice, and only paid when a cluster is over its limit — which is already a
|
|
15
|
+
* pathological cluster at {@link LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} lights of one type.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_cluster_keep_smallest: CodeChunk;
|
|
20
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
21
|
+
//# sourceMappingURL=chunk_cluster_keep_smallest.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_cluster_keep_smallest.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,SAAS,CA2BhB;0BA9CuB,oCAAoC"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT } from "./LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Keep the smallest values in a full slice: replace the largest with `candidate` when `candidate`
|
|
6
|
+
* is smaller, otherwise leave it alone.
|
|
7
|
+
*
|
|
8
|
+
* **What this buys is determinism.** A cluster that resolves more lights than its local storage
|
|
9
|
+
* holds has to drop some, and it used to drop whichever arrived last — the arrival order being the
|
|
10
|
+
* order of the culled list, which `shader_cull_lights_frustum`/`_hzb` build with an `atomicAdd`,
|
|
11
|
+
* i.e. GPU scheduling order, which is not stable across frames. So the set of lights a crowded
|
|
12
|
+
* cluster lost changed every frame, and the artefact flickered instead of sitting still. Keeping
|
|
13
|
+
* the smallest indices makes the kept set a function of the scene alone: still a loss, but the same
|
|
14
|
+
* loss every frame, which is the difference between an artefact you can see and reason about and
|
|
15
|
+
* one that reads as random noise.
|
|
16
|
+
*
|
|
17
|
+
* Linear in the slice, and only paid when a cluster is over its limit — which is already a
|
|
18
|
+
* pathological cluster at {@link LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} lights of one type.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_cluster_keep_smallest = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
fn cluster_keep_smallest(
|
|
26
|
+
values: ptr<function, array<u32, ${2 * LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}>>,
|
|
27
|
+
base: u32,
|
|
28
|
+
count: u32,
|
|
29
|
+
candidate: u32
|
|
30
|
+
) {
|
|
31
|
+
var worst = 0u;
|
|
32
|
+
var worst_value = (*values)[base];
|
|
33
|
+
|
|
34
|
+
for (var i = 1u; i < count; i++) {
|
|
35
|
+
let value = (*values)[base + i];
|
|
36
|
+
|
|
37
|
+
if (value > worst_value) {
|
|
38
|
+
worst_value = value;
|
|
39
|
+
worst = i;
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
if (candidate < worst_value) {
|
|
44
|
+
(*values)[base + worst] = candidate;
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AAgCA,mEAMG;AAmBH,sDAAoF;AA8IpF,yDAIG;6BAzM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
|
|
@@ -22,6 +22,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
|
22
22
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
23
23
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
24
24
|
import { chunk_cluster_depth_from_z_slice } from "./chunk_cluster_depth_from_z_slice.js";
|
|
25
|
+
import { chunk_cluster_keep_smallest } from "./chunk_cluster_keep_smallest.js";
|
|
25
26
|
import { chunk_light_cluster_counts } from "./chunk_light_cluster_counts.js";
|
|
26
27
|
import { chunk_light_cluster_resolution_xy_from_screen } from "./chunk_light_cluster_resolution_xy_from_screen.js";
|
|
27
28
|
import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "./CLUSTER_LIGHT_TYPE.js";
|
|
@@ -133,17 +134,19 @@ fn main(
|
|
|
133
134
|
}
|
|
134
135
|
|
|
135
136
|
if (light_type == ${CLUSTER_LIGHT_TYPE.Point}u) {
|
|
136
|
-
if (local_point_count
|
|
137
|
-
|
|
137
|
+
if (local_point_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
|
|
138
|
+
local_lights[local_point_count] = light_index;
|
|
139
|
+
local_point_count += 1u;
|
|
140
|
+
} else {
|
|
141
|
+
cluster_keep_smallest(&local_lights, 0u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
|
|
138
142
|
}
|
|
139
|
-
local_lights[local_point_count] = light_index;
|
|
140
|
-
local_point_count += 1u;
|
|
141
143
|
} else {
|
|
142
|
-
if (local_spot_count
|
|
143
|
-
|
|
144
|
+
if (local_spot_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
|
|
145
|
+
local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
|
|
146
|
+
local_spot_count += 1u;
|
|
147
|
+
} else {
|
|
148
|
+
cluster_keep_smallest(&local_lights, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
|
|
144
149
|
}
|
|
145
|
-
local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
|
|
146
|
-
local_spot_count += 1u;
|
|
147
150
|
}
|
|
148
151
|
}
|
|
149
152
|
|
|
@@ -177,6 +180,7 @@ fn main(
|
|
|
177
180
|
`, [
|
|
178
181
|
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
179
182
|
chunk_grid3d_to_index,
|
|
183
|
+
chunk_cluster_keep_smallest,
|
|
180
184
|
chunk_cluster_slice_frustum,
|
|
181
185
|
chunk_plane_from_triangle,
|
|
182
186
|
chunk_frustum_to_corners,
|
package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Direction to equirectangular UV, in the convention the environment bake uses:
|
|
3
|
+
*
|
|
4
|
+
* u = (atan2(x, z) + pi) / 2pi
|
|
5
|
+
* v = acos(y) / pi
|
|
6
|
+
*
|
|
7
|
+
* so **v = 0 is the zenith** (+Y) and longitude is measured from +Z, anticlockwise about +Y.
|
|
8
|
+
*
|
|
9
|
+
* ## There are two equirectangular conventions in this tree, deliberately
|
|
10
|
+
*
|
|
11
|
+
* `core/geom/3d/equirectangular` defines the projection the other way round — `u = atan2(z, x)/2pi + 0.5`,
|
|
12
|
+
* `v = asin(y)/pi + 0.5`, which puts the zenith at **v = 1** and starts longitude a quarter turn away
|
|
13
|
+
* with the opposite handedness. That one matches three.js' `equirectUv`, deliberately, so that a texture
|
|
14
|
+
* authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
15
|
+
*
|
|
16
|
+
* The two are self-consistent and **not interchangeable**. Feeding an HDRI resampled through this
|
|
17
|
+
* convention to a probe written against the `core` one gives an environment flipped vertically and
|
|
18
|
+
* rotated ninety degrees in azimuth — which reads as a bad asset rather than a code bug. The comment at
|
|
19
|
+
* `resample_equirectangular_to_octahedral`'s decode records that a previous attempt to move the bake onto
|
|
20
|
+
* the other convention produced an east-west mirrored environment, so "just call the core one" is a change
|
|
21
|
+
* that has already gone wrong once.
|
|
22
|
+
*
|
|
23
|
+
* This exists as a named function rather than as arithmetic inside the resampler because the resampler's
|
|
24
|
+
* own spec was restating it — a second copy of the mapping, in the place least able to catch a drift in it.
|
|
25
|
+
*
|
|
26
|
+
* @param {number[]|Float32Array} out receives `(u, v)`
|
|
27
|
+
* @param {number} out_offset
|
|
28
|
+
* @param {number} x unit direction
|
|
29
|
+
* @param {number} y
|
|
30
|
+
* @param {number} z
|
|
31
|
+
*
|
|
32
|
+
* @author Alex Goldring
|
|
33
|
+
* @copyright Company Named Limited (c) 2026
|
|
34
|
+
*/
|
|
35
|
+
export function equirectangular_zenith_first_direction_to_uv(out: number[] | Float32Array, out_offset: number, x: number, y: number, z: number): void;
|
|
36
|
+
//# sourceMappingURL=equirectangular_zenith_first_direction_to_uv.d.ts.map
|
package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts.map
ADDED
|
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