@woosh/meep-engine 3.27.0 → 3.29.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts +16 -0
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +159 -49
- package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +208 -9
- package/src/core/binary/compression/compress_bytes.d.ts +20 -0
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
- package/src/core/binary/compression/compress_bytes.js +35 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
- package/src/core/binary/compression/decompress_bytes_into.js +87 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
- package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
- package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
- package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
- package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
- package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +206 -203
- package/src/engine/graphics3/DecalSystem.d.ts +4 -5
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +5 -5
- package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem.js +8 -12
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
- package/src/shade/RENDERER_CONTRACT.md +31 -17
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/caldera/README.md +529 -0
- package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
- package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
- package/src/shade/playground/caldera/caldera_format.js +241 -0
- package/src/shade/playground/caldera/index.html +126 -0
- package/src/shade/playground/caldera/main.d.ts.map +1 -0
- package/src/shade/playground/caldera/main.js +1565 -0
- package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
- package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
- package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
- package/src/shade/playground/vgeo_runtime/README.md +32 -16
- package/src/shade/playground/vgeo_runtime/main.js +21 -7
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
- package/src/shade/playground/vgeo_scene/README.md +487 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +2217 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +6 -0
- package/src/shade/renderer/Renderer.d.ts +6 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +28 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
- package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +15 -19
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +27 -12
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts +38 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js +81 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.d.ts → page/vgeo_assemble_pages.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.d.ts → page/vgeo_build_page_nodes.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.d.ts → partition/VGeoFaceGraph.d.ts} +23 -5
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +371 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/format/attribute/{vgeo_layers_copy_vertex.js → vgeo_layers_copy_corner.js} +8 -8
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- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
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- package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.d.ts.map +0 -1
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- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts.map +0 -1
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- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
- /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
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1
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+
import { assert } from "../../core/assert.js";
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2
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+
import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
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3
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+
import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
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4
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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5
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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6
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import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
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7
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import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
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8
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import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
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9
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import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
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10
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import { System } from "../ecs/System.js";
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11
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import { Gizmo } from "../graphics/render/gizmo/Gizmo.js";
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12
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import { gizmo_view_from_camera } from "./debug/gizmo_view_from_camera.js";
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import { gizmo_write_geometry } from "./debug/gizmo_write_geometry.js";
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14
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+
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/**
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* Draws what {@link Gizmo} recorded this frame, under Shade.
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*
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* **The Shade half of the pair `GizmoRenderingPlugin` is the three half of.** The immediate-mode API
|
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* a tool calls is renderer-neutral and records into buffers; this turns one frame of those buffers
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* into geometry and puts it on the dynamic-mesh path (D5/D11), which is where every piece of
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21
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* generated content in this phase belongs.
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*
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* **One mesh, one geometry, rewritten every frame.** Debug drawing has no persistent objects to key
|
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* anything on — a shape is a call, not a thing — so there is nothing to cache and nothing to
|
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25
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+
* release between frames. Colour rides the vertices rather than the mesh, which is what lets one
|
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|
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* draw carry a whole frame's worth of differently coloured shapes.
|
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+
*
|
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* **Blended and depth-tested, never depth-writing.** Debug shapes are occluded by the scene and
|
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* occlude nothing, including each other: two overlapping solid shapes composite in the order they
|
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* were recorded rather than by depth. Whether a gizmo should instead sit on top of everything is
|
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+
* the gizmo's question and V6 answers it.
|
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+
*
|
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+
* **The recording is cleared once the frame that consumed it has been submitted**, on the same
|
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* signal the three backend clears on. An immediate-mode API that leaks its contents keeps drawing a
|
|
35
|
+
* world that has moved on, so "what was drawn last frame is gone this frame" is a property of the
|
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36
|
+
* pass rather than a courtesy of its callers.
|
|
37
|
+
*/
|
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38
|
+
export class DebugDrawSystem extends System {
|
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39
|
+
/**
|
|
40
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+
* Width of a drawn line, in CSS pixels of the display — so it is the same thickness whatever
|
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41
|
+
* the device pixel ratio is and wherever the resolution controller has the frame this instant.
|
|
42
|
+
*
|
|
43
|
+
* **A property of the pass, not of a draw.** The recording API has no width — it is an
|
|
44
|
+
* immediate-mode debug surface, and one that asked every caller for a line width would be
|
|
45
|
+
* asking about the display rather than about the thing being drawn.
|
|
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|
+
*
|
|
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|
+
* @type {number}
|
|
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|
+
*/
|
|
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|
+
line_width = 2;
|
|
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|
+
|
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+
/**
|
|
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|
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* @type {GraphicsEngine}
|
|
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|
+
*/
|
|
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|
+
#graphics;
|
|
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|
+
|
|
56
|
+
/**
|
|
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* @type {GPUDynamicMeshRenderer}
|
|
58
|
+
*/
|
|
59
|
+
#renderer = new GPUDynamicMeshRenderer();
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* @type {DynamicMeshBatch}
|
|
63
|
+
*/
|
|
64
|
+
#batch = new DynamicMeshBatch();
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* @type {DynamicMesh}
|
|
68
|
+
*/
|
|
69
|
+
#mesh = DynamicMesh.from(new Geometry());
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* @type {RenderExtension|null}
|
|
73
|
+
*/
|
|
74
|
+
#extension = null;
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* @type {function}
|
|
78
|
+
*/
|
|
79
|
+
#clear;
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Where the camera is and what it looks along, refilled per frame — the pass runs once and
|
|
83
|
+
* nothing else reads this.
|
|
84
|
+
*
|
|
85
|
+
* @type {GizmoView}
|
|
86
|
+
*/
|
|
87
|
+
#view = {
|
|
88
|
+
eye: new Float32Array(3),
|
|
89
|
+
forward: new Float32Array(3),
|
|
90
|
+
projection_scale: 1,
|
|
91
|
+
viewport_height: 1,
|
|
92
|
+
line_width: 1
|
|
93
|
+
};
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* What the pass draws. Read-only — the geometry follows the recording.
|
|
97
|
+
*
|
|
98
|
+
* @returns {DynamicMeshBatch}
|
|
99
|
+
*/
|
|
100
|
+
get batch() {
|
|
101
|
+
return this.#batch;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* @param {GraphicsEngine} graphics
|
|
106
|
+
*/
|
|
107
|
+
constructor(graphics) {
|
|
108
|
+
super();
|
|
109
|
+
|
|
110
|
+
assert.defined(graphics, 'graphics');
|
|
111
|
+
|
|
112
|
+
this.#graphics = graphics;
|
|
113
|
+
|
|
114
|
+
// vertices are written in world space, and what the draw applies is the mesh's own
|
|
115
|
+
// transform, identity until moved
|
|
116
|
+
this.#batch.add(this.#mesh);
|
|
117
|
+
|
|
118
|
+
this.#clear = () => Gizmo.clear();
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
async startup(entityManager) {
|
|
122
|
+
this.entityManager = entityManager;
|
|
123
|
+
|
|
124
|
+
this.#extension = this.#graphics.add_extension(new DebugDrawExtension(this));
|
|
125
|
+
|
|
126
|
+
this.#graphics.on.postRender.add(this.#clear);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
async shutdown(entityManager) {
|
|
130
|
+
if (this.#extension !== null) {
|
|
131
|
+
this.#graphics.remove_extension(this.#extension);
|
|
132
|
+
|
|
133
|
+
this.#extension = null;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
this.#graphics.on.postRender.remove(this.#clear);
|
|
137
|
+
|
|
138
|
+
this.#renderer.destroy();
|
|
139
|
+
|
|
140
|
+
Gizmo.clear();
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* @param {FrameContext} frame
|
|
145
|
+
*/
|
|
146
|
+
record(frame) {
|
|
147
|
+
gizmo_view_from_camera(
|
|
148
|
+
this.#view,
|
|
149
|
+
frame.view.camera.camera,
|
|
150
|
+
this.#graphics.viewport.size.y,
|
|
151
|
+
this.line_width
|
|
152
|
+
);
|
|
153
|
+
|
|
154
|
+
gizmo_write_geometry(this.#mesh.geometry, Gizmo, this.#view);
|
|
155
|
+
|
|
156
|
+
if (Gizmo.empty) {
|
|
157
|
+
// nothing was recorded, and the frame's colour is left exactly as it was
|
|
158
|
+
return;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
const scene = frame.get(SceneColor);
|
|
162
|
+
|
|
163
|
+
scene.color = this.#renderer.graph_draw({
|
|
164
|
+
graph: frame.graph,
|
|
165
|
+
batch: this.#batch,
|
|
166
|
+
color: scene.color,
|
|
167
|
+
depth: frame.get(ViewTextures).depth,
|
|
168
|
+
camera: frame.view.camera.buffer
|
|
169
|
+
});
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* **On top.** Developer geometry that a later effect can conceal is a debugging tool that stops
|
|
175
|
+
* working exactly where debugging is needed, so this asks to be last rather than relying on where it
|
|
176
|
+
* was registered.
|
|
177
|
+
*
|
|
178
|
+
* The number is far out of the way of the ordinary ones rather than one above the fog, so that a
|
|
179
|
+
* composite added later can push past the fog without having to know this exists. It is not a
|
|
180
|
+
* guarantee — nothing here can be — but out here it takes a deliberate act to land above it.
|
|
181
|
+
*/
|
|
182
|
+
export class DebugDrawExtension extends RenderExtension {
|
|
183
|
+
name = "debug draw";
|
|
184
|
+
|
|
185
|
+
phase = FramePhase.AfterTransparency;
|
|
186
|
+
|
|
187
|
+
relative_order = 1000;
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* @type {DebugDrawSystem}
|
|
191
|
+
*/
|
|
192
|
+
#system;
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* @param {DebugDrawSystem} system
|
|
196
|
+
*/
|
|
197
|
+
constructor(system) {
|
|
198
|
+
super();
|
|
199
|
+
|
|
200
|
+
this.#system = system;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
record(frame) {
|
|
204
|
+
this.#system.record(frame);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
@@ -68,16 +68,16 @@ export class DecalSystem extends System<any> {
|
|
|
68
68
|
#private;
|
|
69
69
|
}
|
|
70
70
|
/**
|
|
71
|
-
* **
|
|
72
|
-
*
|
|
73
|
-
* writing a comment about it; here it is the
|
|
71
|
+
* **Late on the phase**, because a decal composites over surfaces that are already written — the
|
|
72
|
+
* textured ground above all — rather than preceding them. That requirement used to be met by
|
|
73
|
+
* putting a registration call above an `await` and writing a comment about it; here it is the
|
|
74
|
+
* declaration below.
|
|
74
75
|
*/
|
|
75
76
|
export class DecalExtension extends RenderExtension {
|
|
76
77
|
/**
|
|
77
78
|
* @param {DecalSystem} system
|
|
78
79
|
*/
|
|
79
80
|
constructor(system: DecalSystem);
|
|
80
|
-
after: (typeof TerrainExtension)[];
|
|
81
81
|
record(frame: any): void;
|
|
82
82
|
#private;
|
|
83
83
|
}
|
|
@@ -85,5 +85,4 @@ import { System } from "../ecs/System.js";
|
|
|
85
85
|
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
86
86
|
import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
|
|
87
87
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
88
|
-
import { TerrainExtension } from "./TerrainSystem.js";
|
|
89
88
|
//# sourceMappingURL=DecalSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAwHI;;;OAGG;IACH,4DAeC;IA1ID,oDAAoC;IA8FpC;;;;OAIG;IACH,oBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,4BAEC;IAuBD,2CAUC;IAED,4CAYC;IAED;;;;;;;;;;;;OAYG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAmBhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAkBhB;IAiFD,6BAiDC;IAED;;OAEG;IACH,kCAkBC;;CACJ;AAED;;;;;GAKG;AACH;IAYI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBAxbsB,kBAAkB;4BACb,iCAAiC;sBACvC,mCAAmC;gCALzB,mDAAmD"}
|
|
@@ -3,7 +3,6 @@ import { LoadingCache } from "../../core/cache/LoadingCache.js";
|
|
|
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* to conceal — content drawn at the phase's default order is subject to it. Written down here
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* own.
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after: (typeof HighlightExtension | typeof ParticleExtension | typeof PathDisplayExtension | typeof TrailExtension)[];
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@@ -67,8 +66,4 @@ import { System } from "../ecs/System.js";
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@@ -1 +1 @@
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{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem.js"],"names":[],"mappings":"
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{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;GAYG;AACH;IAwCI;;OAEG;IACH,sCAMC;IAhDD,mDAAmC;IA8BnC;;;;OAIG;IACH,yBAEC;IAaD,2CAIC;IAED,4CAeC;IAED;;OAEG;IACH,kCAwBC;IAED;;;;OAIG;IACH,UAJW,QAAQ,WACR,OAAO,UACP,MAAM,QA8BhB;IAED;;;;OAIG;IACH,YAJW,QAAQ,WACR,OAAO,UACP,MAAM,QAkBhB;IAED,6BASC;;CA4BJ;AAED;;;;;;;;;GASG;AACH;IAYI;;OAEG;IACH,oBAFW,cAAc,EAMxB;IAED,yBAEC;;CACJ;uBAzPsB,kBAAkB;oBADrB,+BAA+B;yBAH1B,wBAAwB;gCAHjB,mDAAmD"}
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@@ -1,10 +1,6 @@
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1
1
|
import { assert } from "../../core/assert.js";
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2
2
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import { SignalBinding } from "../../core/events/signal/SignalBinding.js";
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3
3
|
import { GPUFogOfWarRenderer } from "../../shade/renderer/fow/GPUFogOfWarRenderer.js";
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4
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import { HighlightExtension } from "./HighlightOutlineSystem.js";
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5
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import { ParticleExtension } from "./ParticleEmitterSystem.js";
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6
|
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import { PathDisplayExtension } from "./PathDisplaySystem.js";
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7
|
-
import { TrailExtension } from "./Trail3DSystem.js";
|
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8
4
|
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
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9
5
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
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10
6
|
import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
|
|
@@ -229,21 +225,21 @@ export class FogOfWarSystem extends System {
|
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|
}
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*
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+
* **Late on the phase**, because the fog conceals and therefore belongs over everything it is meant
|
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* to conceal — content drawn at the phase's default order is subject to it. Written down here
|
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* rather than being a property of where a registration call happened to sit, which is how it came
|
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* to be wrong.
|
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232
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|
|
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|
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*
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|
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*
|
|
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|
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*
|
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|
+
* Nothing is named: a content extension added later is concealed because it sits at the default,
|
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+
* not because a list here was updated. Whatever must not be concealed asks for a later order of its
|
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* own.
|
|
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|
*/
|
|
241
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|
export class FogOfWarExtension extends RenderExtension {
|
|
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|
name = "fog of war";
|
|
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|
|
|
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|
phase = FramePhase.AfterTransparency;
|
|
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|
|
|
246
|
-
|
|
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|
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relative_order = 1;
|
|
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|
248
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|
/**
|
|
249
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|
* @type {FogOfWarSystem}
|
|
@@ -351,7 +351,11 @@ export class GraphicsEngine {
|
|
|
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|
/**
|
|
352
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|
* Draw a frame, if there is anything to draw it with.
|
|
353
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|
*
|
|
354
|
-
* @param {number} [time_delta_seconds]
|
|
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|
+
* @param {number} [time_delta_seconds] simulation seconds to advance the frame by — GPU
|
|
355
|
+
* particles, the animation tick and exposure adaptation all step by this. Defaults to zero, so
|
|
356
|
+
* a caller that just wants the current state on screen (a scene transition, a preview) draws it
|
|
357
|
+
* without moving anything. It deliberately does NOT default to a frame's worth of time: doing
|
|
358
|
+
* that silently ran the simulation at a fixed 60 Hz regardless of the real clock.
|
|
355
359
|
* @returns {boolean} whether a frame was submitted
|
|
356
360
|
*/
|
|
357
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|
render(time_delta_seconds?: number): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IA0DG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAkDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED
|
|
1
|
+
{"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IA0DG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAkDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;;;;;OASG;IACH,4BAPW,MAAM,GAKJ,OAAO,CAoDnB;;CACJ;sBAjzBY,OAAO,4BAA4B,EAAE,OAAO;yBAC5C,OAAO,8CAA8C,EAAE,UAAU;8BACjE,OAAO,mDAAmD,EAAE,eAAe;8BAC3E,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,8CAA8C,EAAE,YAAY;qBACnE,OAAO,kCAAkC,EAAE,MAAM;yBAdrC,kCAAkC;mCAMxB,yBAAyB;mBAZzC,oCAAoC;wBAC/B,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
|