@woosh/meep-engine 3.27.0 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/binary/BitSet.d.ts +16 -0
  4. package/src/core/binary/BitSet.d.ts.map +1 -1
  5. package/src/core/binary/BitSet.js +159 -49
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  7. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  8. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  9. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  10. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  11. package/src/core/binary/compression/compress_bytes.js +35 -0
  12. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  13. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  14. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  15. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  16. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  17. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  18. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
  19. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
  20. package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
  21. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
  22. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
  23. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
  24. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  25. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  26. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  27. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  28. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  36. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  37. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  38. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  39. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  40. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  41. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  42. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  43. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  44. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  45. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  46. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  47. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  48. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  49. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  50. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  51. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
  54. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  55. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  56. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  57. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  58. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  59. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  60. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  61. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  62. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  63. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  64. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  65. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  66. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  67. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  68. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  69. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  70. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  71. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  72. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  73. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  74. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  75. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  76. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  77. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  78. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  79. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  80. package/src/engine/Engine.d.ts.map +1 -1
  81. package/src/engine/Engine.js +38 -1
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  83. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  84. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  85. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  86. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  87. package/src/engine/graphics3/DecalSystem.js +5 -5
  88. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  89. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  90. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  91. package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
  92. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  93. package/src/engine/graphics3/GraphicsEngine.js +834 -830
  94. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  95. package/src/shade/RENDERER_CONTRACT.md +31 -17
  96. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
  97. package/src/shade/playground/caldera/README.md +529 -0
  98. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  99. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  100. package/src/shade/playground/caldera/caldera_format.js +241 -0
  101. package/src/shade/playground/caldera/index.html +126 -0
  102. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  103. package/src/shade/playground/caldera/main.js +1565 -0
  104. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  105. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  106. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  107. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  108. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  109. package/src/shade/playground/vgeo_runtime/README.md +32 -16
  110. package/src/shade/playground/vgeo_runtime/main.js +21 -7
  111. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
  112. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
  113. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
  114. package/src/shade/playground/vgeo_scene/README.md +487 -0
  115. package/src/shade/playground/vgeo_scene/index.html +144 -0
  116. package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
  117. package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
  118. package/src/shade/playground/vgeo_scene/main.js +2217 -0
  119. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  120. package/src/shade/renderer/GraphicsContext.js +6 -0
  121. package/src/shade/renderer/Renderer.d.ts +6 -1
  122. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  123. package/src/shade/renderer/Renderer.js +28 -2
  124. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  125. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
  126. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
  127. package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
  128. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  129. package/src/shade/renderer/extension/RenderExtension.js +15 -19
  130. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
  131. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  132. package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
  133. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
  135. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  136. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
  137. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
  138. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
  139. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  140. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
  141. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  142. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
  143. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
  144. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
  146. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
  147. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
  148. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
  149. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
  150. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
  151. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
  152. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
  154. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
  155. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
  156. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
  157. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
  159. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
  160. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
  162. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
  163. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
  165. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
  166. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
  168. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
  170. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
  171. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
  172. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
  174. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
  176. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
  177. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
  178. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
  179. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
  180. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
  182. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
  183. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
  185. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
  186. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
  187. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
  188. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
  189. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
  191. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
  192. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
  194. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
  195. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
  196. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
  197. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
  198. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
  199. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
  200. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
  201. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
  202. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
  203. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
  204. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
  206. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
  207. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
  208. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
  209. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
  210. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
  211. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
  212. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
  213. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
  214. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
  215. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
  216. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
  217. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
  218. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
  219. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
  220. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
  221. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
  222. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
  223. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
  224. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
  225. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
  226. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
  227. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
  228. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
  229. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
  230. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
  231. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
  233. package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
  234. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
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  241. package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
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  246. package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
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  249. package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
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  257. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
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  633. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  634. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
  635. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
  636. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
  637. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
  638. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
  639. /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
  640. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
  641. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
  642. /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
  643. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
  644. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
  645. /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
  646. /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
  647. /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
  648. /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Build the whole DAG, from a source mesh to a single root.
3
+ *
4
+ * @param {VirtualGeometryMesh} mesh the normalized source; consumed, not copied
5
+ * @param {VGeoLevelOptions} options
6
+ * @param {Float64Array} [attribute_weights] see {@link vgeo_build_leaf_frontier}, which defaults it
7
+ * @returns {VGeoLevel[]} leaves first; the last level holds exactly one cluster, the root
8
+ */
9
+ export function vgeo_build_levels(mesh: VirtualGeometryMesh, options: VGeoLevelOptions, attribute_weights?: Float64Array): VGeoLevel[];
10
+ import { VGeoLevel } from "./VGeoLevel.js";
11
+ //# sourceMappingURL=vgeo_build_levels.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_build_levels.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js"],"names":[],"mappings":"AAoEA;;;;;;;GAOG;AACH,4GAHW,YAAY,GACV,SAAS,EAAE,CAyOvB;0BA3SyB,gBAAgB"}
@@ -0,0 +1,308 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { Quadric3 } from "../../../../../../core/geom/3d/quadric/Quadric3.js";
3
+ import {
4
+ quadric_attribute_size
5
+ } from "../../../../../../core/geom/3d/quadric/quadric_attribute_size.js";
6
+ import { VirtualGeometryGroup } from "../../format/dag/VirtualGeometryGroup.js";
7
+ import { vgeo_gather_faces } from "../submesh/vgeo_gather_faces.js";
8
+ import { VGeoFrontier } from "./VGeoFrontier.js";
9
+ import { VGeoLevel } from "./VGeoLevel.js";
10
+ import { vgeo_build_leaf_frontier } from "./vgeo_build_leaf_frontier.js";
11
+ import { vgeo_run_round } from "./vgeo_run_round.js";
12
+ import { vgeo_stitch_frontier } from "./vgeo_stitch_frontier.js";
13
+
14
+ /**
15
+ * Build the cluster DAG: leaves out of the source mesh, then merge steps until one cluster is left.
16
+ *
17
+ * The unit of work is a **round**, not a level sweep. A round holds a *frontier* — every cluster that
18
+ * nothing has merged yet — selects a band of it by error, groups the band, locks every vertex the
19
+ * group shares with anything outside it, halves the group's interior, and re-cuts the result into
20
+ * new clusters, which become the parents of every cluster in the group. Locked perimeters plus a
21
+ * group-uniform metric is the whole reason independent per-cluster LOD decisions come out
22
+ * crack-free.
23
+ *
24
+ * **The band is why this is not a level sweep.** Sweeping whole levels pushes every cluster up one
25
+ * step per level whatever its error, so a region that is nearly exact is coarsened in lockstep with
26
+ * one that is not, and a level ends up spanning an order of magnitude of error. The cut the runtime
27
+ * takes is a threshold on error, so a level that spans an order of magnitude is a page band that
28
+ * spans one too: installing it brings clusters the cut does not want, and the ones it does want are
29
+ * scattered across bands. Selecting the lowest-error band instead lets a fine region catch up before
30
+ * the coarse one moves, and bands come out error-uniform. On geometry whose error is already uniform
31
+ * the band is the whole frontier and this degenerates to the sweep, which is the correct behaviour
32
+ * for that case rather than a special case for it.
33
+ *
34
+ * **A cluster the round cannot use simply stays.** It is not pushed up for the sake of symmetry, and
35
+ * it does not stall the round for anyone else — which is what lets a lone island wait, untouched and
36
+ * at zero error, until the geometry it will eventually merge with has come down to meet it.
37
+ *
38
+ * **Error is conformance to the source, not a sum of steps.** Vertex quadrics are built once, from
39
+ * the source triangles, and carried through every round: a survivor absorbs its victim's quadric at
40
+ * every collapse, so a vertex twelve rounds up still holds the planes of every source triangle
41
+ * folded into it. Evaluating that at its current position measures the deviation from what the
42
+ * artist authored, directly, and normalizing by the quadric's accumulated weight makes it an
43
+ * object-space length rather than a cost whose scale depends on how many planes it happens to hold.
44
+ * That length is what the runtime projects into pixels.
45
+ *
46
+ * **Termination is convergence to one root, not a stall.** Groups bundle across connected components
47
+ * once connectivity runs out, and a group small enough to fit one cluster is merged losslessly, so a
48
+ * frontier of separate islands still comes together. A group whose re-cut wants as many clusters as
49
+ * it consumed is simplified further rather than dropped — a cluster is bounded by its vertices as
50
+ * well as by its triangles, and on geometry that has come apart it is the vertices that bind, so a
51
+ * triangle target alone cannot say whether the result will fit. A build that cannot reach a single
52
+ * root throws: the runtime starts its cut at the root, and "several roots" is not a shape it can
53
+ * start from.
54
+ *
55
+ * The round itself is `vgeo_run_round`: it builds the cluster graph (`vgeo_build_cluster_graph`),
56
+ * slices the frontier into error octaves (`vgeo_error_bands`), groups a band
57
+ * (`vgeo_partition_into_groups`), and asks each group for a re-cut (`vgeo_try_repack`) or a
58
+ * simplification (`vgeo_build_group_step`, which locks the perimeter through
59
+ * `vgeo_compute_group_boundary`). What is left here is what a round cannot do on its own: the leaf
60
+ * frontier it starts from (`vgeo_build_leaf_frontier`), committing a round's output into levels and
61
+ * groups, folding the quadric gains back, and stitching the next frontier (`vgeo_stitch_frontier`).
62
+ *
63
+ * @author Alex Goldring
64
+ * @copyright Company Named Limited (c) 2026
65
+ */
66
+
67
+ const scratch_quadric = new Quadric3();
68
+
69
+ /**
70
+ * Build the whole DAG, from a source mesh to a single root.
71
+ *
72
+ * @param {VirtualGeometryMesh} mesh the normalized source; consumed, not copied
73
+ * @param {VGeoLevelOptions} options
74
+ * @param {Float64Array} [attribute_weights] see {@link vgeo_build_leaf_frontier}, which defaults it
75
+ * @returns {VGeoLevel[]} leaves first; the last level holds exactly one cluster, the root
76
+ */
77
+ export function vgeo_build_levels(mesh, options, attribute_weights) {
78
+ assert.isPositiveInteger(options.group_size, 'options.group_size');
79
+ assert.greaterThan(options.group_size, 1, 'options.group_size');
80
+ assert.greaterThan(options.simplification_ratio, 0, 'options.simplification_ratio');
81
+ assert.lessThan(options.simplification_ratio, 1, 'options.simplification_ratio');
82
+ assert.greaterThan(options.error_band_growth, 1, 'options.error_band_growth');
83
+ assert.greaterThan(options.error_band_min_fraction, 0, 'options.error_band_min_fraction');
84
+ assert.lessThanOrEqual(options.error_band_min_fraction, 1, 'options.error_band_min_fraction');
85
+ assert.isPositiveInteger(options.max_levels, 'options.max_levels');
86
+
87
+ let frontier = vgeo_build_leaf_frontier(mesh, attribute_weights);
88
+
89
+ const leaves = new VGeoLevel();
90
+
91
+ leaves.index = 0;
92
+ leaves.clusters = frontier.clusters.slice();
93
+
94
+ const levels = [leaves];
95
+
96
+ // Constant for the whole build: the channel set is the source's, and the weights were resolved
97
+ // off its bounds before any pass had removed anything.
98
+ const attribute_layout = frontier.attribute_layout;
99
+ const resolved_attribute_weights = frontier.attribute_weights;
100
+
101
+ while (frontier.clusters.length > 1) {
102
+ if (levels.length >= options.max_levels) {
103
+ throw new Error(
104
+ `the DAG still holds ${frontier.clusters.length} clusters after ${levels.length} `
105
+ + `levels, which is as deep as a build is allowed to go`
106
+ );
107
+ }
108
+
109
+ const level = levels.length;
110
+
111
+ const round = vgeo_run_round(frontier, level, options);
112
+
113
+ if (round === undefined) {
114
+ throw new Error(
115
+ `the DAG stopped converging with ${frontier.clusters.length} clusters left: no `
116
+ + `grouping of the frontier produced fewer clusters than it consumed, so the build `
117
+ + `has no single root to start a cut from`
118
+ );
119
+ }
120
+
121
+ const next = new VGeoLevel();
122
+
123
+ next.index = level;
124
+
125
+ /**
126
+ * @type {VGeoContribution[]}
127
+ */
128
+ const contributions = [];
129
+
130
+ const clusters = [];
131
+
132
+ // Untouched clusters first, in the order they already had, then this round's output. All of
133
+ // them name their vertices in the frontier that is being replaced, which is what lets them
134
+ // be stitched into one mesh.
135
+ frontier.clusters.forEach((cluster, index) => {
136
+ if (round.merged.has(index)) {
137
+ return;
138
+ }
139
+
140
+ const gathered = vgeo_gather_faces(
141
+ frontier.mesh, frontier.cluster_faces[index], frontier.wedges
142
+ );
143
+
144
+ clusters.push(cluster);
145
+
146
+ contributions.push({
147
+ positions: gathered.positions,
148
+ indices: gathered.indices,
149
+ local_vertex_ids: gathered.vertex_ids,
150
+ source_vertex_ids: gathered.vertex_ids,
151
+ attribute_ids: gathered.attribute_ids,
152
+ // Already the frontier's own ids: an untouched cluster is named in the space it is
153
+ // being stitched out of.
154
+ source_wedge_ids: gathered.wedge_ids,
155
+ topology: frontier.mesh.topology,
156
+ });
157
+ });
158
+
159
+ if (round.repacks.length > 0) {
160
+ const replaced = new Set();
161
+
162
+ for (const repack of round.repacks) {
163
+ for (const leaf of repack.replaced) {
164
+ replaced.add(leaf);
165
+ }
166
+ }
167
+
168
+ // One pass over the leaf level for the whole round. Per repack it would be a scan of
169
+ // every leaf in the asset, and a scene of small parts is nothing but repacks.
170
+ leaves.clusters = leaves.clusters.filter((cluster) => !replaced.has(cluster));
171
+
172
+ for (const repack of round.repacks) {
173
+ repack.clusters.forEach((cluster, index) => {
174
+ leaves.clusters.push(cluster);
175
+
176
+ clusters.push(cluster);
177
+ contributions.push(repack.geometry[index]);
178
+ });
179
+ }
180
+ }
181
+
182
+ for (const step of round.steps) {
183
+ const group = new VirtualGeometryGroup();
184
+
185
+ // The group sits one band below the parents it produced, which is what makes page order
186
+ // by descending level a topological order of the DAG.
187
+ group.level = level - 1;
188
+ group.clusters = step.child_clusters;
189
+
190
+ for (const cluster of step.child_clusters) {
191
+ cluster.parent_error = step.error;
192
+ cluster.parent_sphere = step.sphere;
193
+ }
194
+
195
+ step.parent_clusters.forEach((parent, index) => {
196
+ parent.self_error = step.error;
197
+ parent.self_sphere = step.sphere;
198
+ parent.child_group = group;
199
+
200
+ next.clusters.push(parent);
201
+ clusters.push(parent);
202
+ contributions.push(step.parent_geometry[index]);
203
+ });
204
+
205
+ levels[level - 1].groups.push(group);
206
+ }
207
+
208
+ if (next.clusters.length > 0) {
209
+ levels.push(next);
210
+ }
211
+
212
+ // Fold every step's quadric gains back into the frontier's own set, before it is re-indexed.
213
+ //
214
+ // Gains, not results: two steps that share a pinned boundary vertex each started from this
215
+ // vertex's quadric and each accumulated their own victims onto it, so the two results
216
+ // overlap by exactly the quadric they both began with. Adding them whole would count the
217
+ // source planes under that vertex twice and inflate every error above it.
218
+ const updated = frontier.quadrics.slice();
219
+
220
+ const attribute_stride = frontier.attribute_layout.components > 0
221
+ ? quadric_attribute_size(frontier.attribute_layout.components)
222
+ : 0;
223
+
224
+ // One copy of the whole set, then gains added into it in place. The attribute quadrics are
225
+ // one flat buffer rather than an object each, so this is a single `slice` where the
226
+ // geometric set above is an array of references and a `clone` per vertex that moved.
227
+ const updated_attributes = frontier.attribute_quadrics.slice();
228
+
229
+ for (const step of round.steps) {
230
+ for (const [vertex, quadric] of step.quadrics) {
231
+
232
+ scratch_quadric.copy(quadric);
233
+ scratch_quadric.sub(frontier.quadrics[vertex]);
234
+
235
+ const next = updated[vertex].clone();
236
+ next.add(scratch_quadric);
237
+
238
+ updated[vertex] = next;
239
+
240
+ }
241
+
242
+ step.attribute_source_wedge_ids.forEach((wedge, local) => {
243
+ // `live_wedges` is what says the wedge survived the step; the attribute buffer is
244
+ // handed over whole and has an entry for every slot the submesh ever had. A wedge
245
+ // that merged into another gave that one its quadric and has nothing left to fold.
246
+ if (!step.live_wedges.has(local)) {
247
+ return;
248
+ }
249
+
250
+ const base = wedge * attribute_stride;
251
+ const from = local * attribute_stride;
252
+
253
+ for (let i = 0; i < attribute_stride; i++) {
254
+ updated_attributes[base + i] +=
255
+ step.attribute_quadrics[from + i] - frontier.attribute_quadrics[base + i];
256
+ }
257
+ });
258
+ }
259
+
260
+ const stitched = vgeo_stitch_frontier(contributions, frontier.mesh.layers);
261
+
262
+ frontier = new VGeoFrontier();
263
+
264
+ frontier.mesh = stitched.mesh;
265
+ frontier.clusters = clusters;
266
+ frontier.cluster_faces = stitched.cluster_faces;
267
+ frontier.quadrics = Array.from(
268
+ stitched.source_vertex_ids, (source) => updated[source]
269
+ );
270
+
271
+ frontier.attribute_layout = attribute_layout;
272
+ frontier.attribute_weights = resolved_attribute_weights;
273
+ frontier.wedges = stitched.wedges;
274
+
275
+ if (attribute_stride > 0) {
276
+ // Re-indexed by *wedge*, which the stitch has just handed out fresh ids for, exactly as
277
+ // the geometric set above is re-indexed by vertex.
278
+ const next_attributes = new Float64Array(
279
+ stitched.source_wedge_ids.length * attribute_stride
280
+ );
281
+
282
+ stitched.source_wedge_ids.forEach((source, target) => {
283
+ next_attributes.set(
284
+ updated_attributes.subarray(
285
+ source * attribute_stride, (source + 1) * attribute_stride
286
+ ),
287
+ target * attribute_stride
288
+ );
289
+ });
290
+
291
+ frontier.attribute_quadrics = next_attributes;
292
+ }
293
+ }
294
+
295
+ const top = levels[levels.length - 1];
296
+
297
+ assert.equal(
298
+ top.clusters.length, 1,
299
+ 'the topmost level must hold the single root the frontier converged to'
300
+ );
301
+
302
+ assert.equal(
303
+ top.clusters[0], frontier.clusters[0],
304
+ 'the cluster the frontier converged to must be the one the topmost level holds'
305
+ );
306
+
307
+ return levels;
308
+ }
@@ -15,5 +15,5 @@
15
15
  * @copyright Company Named Limited (c) 2026
16
16
  */
17
17
  export function vgeo_build_root_group(cluster: VirtualGeometryCluster, level: number): VirtualGeometryGroup;
18
- import { VirtualGeometryGroup } from "../format/dag/VirtualGeometryGroup.js";
18
+ import { VirtualGeometryGroup } from "../../format/dag/VirtualGeometryGroup.js";
19
19
  //# sourceMappingURL=vgeo_build_root_group.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_build_root_group.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,8EANW,MAAM,GACJ,oBAAoB,CAYhC;qCAzBoC,0CAA0C"}
@@ -1,4 +1,4 @@
1
- import { VirtualGeometryGroup } from "../format/dag/VirtualGeometryGroup.js";
1
+ import { VirtualGeometryGroup } from "../../format/dag/VirtualGeometryGroup.js";
2
2
 
3
3
  /**
4
4
  * The root cluster has no simplification step above it, so nothing grouped it, and the format still
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Which vertices a group must not move, and which boundary edges must survive its simplification.
3
+ *
4
+ * A vertex is locked when any face outside the group touches it — not merely when it sits on a
5
+ * shared *edge*. The weaker rule leaks: two groups can meet at a single non-manifold vertex with no
6
+ * edge between them, and each would then move that vertex somewhere else, tearing the surface at a
7
+ * point no boundary walk would have flagged.
8
+ *
9
+ * "Outside" includes frontier clusters this round left alone, which is what keeps a band's seam with
10
+ * the rest of the frontier from opening.
11
+ *
12
+ * @param {BinaryTopology} topology
13
+ * @param {number[]} group_face_ids
14
+ * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
15
+ * @param {number} group_index
16
+ * @returns {{locked: Set<number>, polyline: number[][]}} locked vertex ids, and the `[v1, v2]` pairs
17
+ * of every edge this group shares with the outside
18
+ *
19
+ * @author Alex Goldring
20
+ * @copyright Company Named Limited (c) 2026
21
+ */
22
+ export function vgeo_compute_group_boundary(topology: BinaryTopology, group_face_ids: number[], group_of_face: Int32Array, group_index: number): {
23
+ locked: Set<number>;
24
+ polyline: number[][];
25
+ };
26
+ //# sourceMappingURL=vgeo_compute_group_boundary.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_compute_group_boundary.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js"],"names":[],"mappings":"AAiEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,sFATW,MAAM,EAAE,iBACR,UAAU,eACV,MAAM,GACJ;IAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAC;IAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,CAAA;CAAC,CA0CvD"}
@@ -0,0 +1,123 @@
1
+ import { NULL_POINTER } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
2
+
3
+ /**
4
+ * Does any face outside this group use the edge?
5
+ *
6
+ * @param {BinaryTopology} topology
7
+ * @param {number} edge
8
+ * @param {Int32Array} group_of_face
9
+ * @param {number} group_index
10
+ * @returns {boolean}
11
+ */
12
+ function edge_touches_outside(topology, edge, group_of_face, group_index) {
13
+ const first_loop = topology.edge_read_loop(edge);
14
+
15
+ if (first_loop === NULL_POINTER) {
16
+ return false;
17
+ }
18
+
19
+ let loop = first_loop;
20
+
21
+ do {
22
+ const face = topology.loop_read_face(loop);
23
+
24
+ if (face !== NULL_POINTER && group_of_face[face] !== group_index) {
25
+ return true;
26
+ }
27
+
28
+ loop = topology.loop_read_radial_next(loop);
29
+ } while (loop !== first_loop && loop !== NULL_POINTER);
30
+
31
+ return false;
32
+ }
33
+
34
+ /**
35
+ * Does any face outside this group use the vertex? Walks the vertex's disk cycle and each edge's
36
+ * radial cycle, so the answer is local to the vertex rather than a scan of the frontier.
37
+ *
38
+ * @param {BinaryTopology} topology
39
+ * @param {number} vertex
40
+ * @param {Int32Array} group_of_face
41
+ * @param {number} group_index
42
+ * @returns {boolean}
43
+ */
44
+ function vertex_touches_outside(topology, vertex, group_of_face, group_index) {
45
+ const first_edge = topology.vertex_read_edge(vertex);
46
+
47
+ if (first_edge === NULL_POINTER) {
48
+ return false;
49
+ }
50
+
51
+ let edge = first_edge;
52
+
53
+ do {
54
+ if (edge_touches_outside(topology, edge, group_of_face, group_index)) {
55
+ return true;
56
+ }
57
+
58
+ edge = (topology.edge_read_vertex1(edge) === vertex)
59
+ ? topology.edge_read_v1_disk_next(edge)
60
+ : topology.edge_read_v2_disk_next(edge);
61
+ } while (edge !== first_edge && edge !== NULL_POINTER);
62
+
63
+ return false;
64
+ }
65
+
66
+ /**
67
+ * Which vertices a group must not move, and which boundary edges must survive its simplification.
68
+ *
69
+ * A vertex is locked when any face outside the group touches it — not merely when it sits on a
70
+ * shared *edge*. The weaker rule leaks: two groups can meet at a single non-manifold vertex with no
71
+ * edge between them, and each would then move that vertex somewhere else, tearing the surface at a
72
+ * point no boundary walk would have flagged.
73
+ *
74
+ * "Outside" includes frontier clusters this round left alone, which is what keeps a band's seam with
75
+ * the rest of the frontier from opening.
76
+ *
77
+ * @param {BinaryTopology} topology
78
+ * @param {number[]} group_face_ids
79
+ * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
80
+ * @param {number} group_index
81
+ * @returns {{locked: Set<number>, polyline: number[][]}} locked vertex ids, and the `[v1, v2]` pairs
82
+ * of every edge this group shares with the outside
83
+ *
84
+ * @author Alex Goldring
85
+ * @copyright Company Named Limited (c) 2026
86
+ */
87
+ export function vgeo_compute_group_boundary(topology, group_face_ids, group_of_face, group_index) {
88
+ const vertices = new Set();
89
+ const edges = new Set();
90
+
91
+ for (const face of group_face_ids) {
92
+ const first_loop = topology.face_read_loop(face);
93
+
94
+ let loop = first_loop;
95
+
96
+ do {
97
+ vertices.add(topology.loop_read_vertex(loop));
98
+ edges.add(topology.loop_read_edge(loop));
99
+
100
+ loop = topology.loop_read_next(loop);
101
+ } while (loop !== first_loop);
102
+ }
103
+
104
+ const locked = new Set();
105
+
106
+ for (const vertex of vertices) {
107
+ if (vertex_touches_outside(topology, vertex, group_of_face, group_index)) {
108
+ locked.add(vertex);
109
+ }
110
+ }
111
+
112
+ const polyline = [];
113
+
114
+ for (const edge of edges) {
115
+ if (!edge_touches_outside(topology, edge, group_of_face, group_index)) {
116
+ continue;
117
+ }
118
+
119
+ polyline.push([topology.edge_read_vertex1(edge), topology.edge_read_vertex2(edge)]);
120
+ }
121
+
122
+ return { locked, polyline };
123
+ }
@@ -0,0 +1,26 @@
1
+ /**
2
+ * The bands a round tries, in the order it tries them.
3
+ *
4
+ * Each is one error *octave*: `[e, e · growth]` for each distinct error the frontier holds, finest
5
+ * first. An octave rather than a running threshold is what bounds how far apart two clusters in one
6
+ * group can be — a group shares a single parent error, so merging a nearly-exact cluster with a
7
+ * badly-approximated one drags the exact one up to the other's error for nothing. It is also what
8
+ * lets a cluster *wait*: geometry outside the octave is simply not this round's business.
9
+ *
10
+ * The last band is the whole frontier. It is the escape hatch, not the plan: a frontier of two
11
+ * clusters an order of magnitude apart in error has no octave holding both, and merging them at a
12
+ * wide error span still beats never reaching a root.
13
+ *
14
+ * @param {number[]} errors the frontier's cluster errors, ascending
15
+ * @param {number} growth
16
+ * @param {number} min_fraction least share of the frontier a band may cover
17
+ * @returns {{start: number, end: number}[]} half-open ranges into the error order, deduplicated
18
+ *
19
+ * @author Alex Goldring
20
+ * @copyright Company Named Limited (c) 2026
21
+ */
22
+ export function vgeo_error_bands(errors: number[], growth: number, min_fraction: number): {
23
+ start: number;
24
+ end: number;
25
+ }[];
26
+ //# sourceMappingURL=vgeo_error_bands.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_error_bands.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,yCARW,MAAM,EAAE,UACR,MAAM,gBACN,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAC,EAAE,CA6D1C"}
@@ -0,0 +1,78 @@
1
+ /**
2
+ * The bands a round tries, in the order it tries them.
3
+ *
4
+ * Each is one error *octave*: `[e, e · growth]` for each distinct error the frontier holds, finest
5
+ * first. An octave rather than a running threshold is what bounds how far apart two clusters in one
6
+ * group can be — a group shares a single parent error, so merging a nearly-exact cluster with a
7
+ * badly-approximated one drags the exact one up to the other's error for nothing. It is also what
8
+ * lets a cluster *wait*: geometry outside the octave is simply not this round's business.
9
+ *
10
+ * The last band is the whole frontier. It is the escape hatch, not the plan: a frontier of two
11
+ * clusters an order of magnitude apart in error has no octave holding both, and merging them at a
12
+ * wide error span still beats never reaching a root.
13
+ *
14
+ * @param {number[]} errors the frontier's cluster errors, ascending
15
+ * @param {number} growth
16
+ * @param {number} min_fraction least share of the frontier a band may cover
17
+ * @returns {{start: number, end: number}[]} half-open ranges into the error order, deduplicated
18
+ *
19
+ * @author Alex Goldring
20
+ * @copyright Company Named Limited (c) 2026
21
+ */
22
+ export function vgeo_error_bands(errors, growth, min_fraction) {
23
+ /**
24
+ * @param {number} value
25
+ * @returns {number} first position whose error exceeds `value`
26
+ */
27
+ function upper_bound(value) {
28
+ let low = 0;
29
+ let high = errors.length;
30
+
31
+ while (low < high) {
32
+ const middle = (low + high) >> 1;
33
+
34
+ if (errors[middle] <= value) {
35
+ low = middle + 1;
36
+ } else {
37
+ high = middle;
38
+ }
39
+ }
40
+
41
+ return low;
42
+ }
43
+
44
+ const result = [];
45
+ const seen = new Set();
46
+
47
+ /**
48
+ * @param {number} start
49
+ * @param {number} end
50
+ */
51
+ function add(start, end) {
52
+ const key = `${start}:${end}`;
53
+
54
+ if (end - start < 2 || seen.has(key)) {
55
+ return;
56
+ }
57
+
58
+ seen.add(key);
59
+
60
+ result.push({ start, end });
61
+ }
62
+
63
+ const minimum = Math.max(2, Math.ceil(errors.length * min_fraction));
64
+
65
+ let cursor = 0;
66
+
67
+ while (cursor < errors.length) {
68
+ const low = errors[cursor];
69
+
70
+ add(cursor, Math.max(upper_bound(low * growth), Math.min(errors.length, cursor + minimum)));
71
+
72
+ cursor = upper_bound(low);
73
+ }
74
+
75
+ add(0, errors.length);
76
+
77
+ return result;
78
+ }
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Partition a band of the frontier into groups of roughly `group_size`.
3
+ *
4
+ * The partition runs **inside each connected component** of the cluster graph, not across the band as
5
+ * a whole. Partitioning globally and splitting the disconnected parts afterwards looks equivalent and
6
+ * is not: a scene assembled from thousands of separate shells has a cluster graph in thousands of
7
+ * pieces, and a balanced global partition draws each part from several of them, so the connectivity
8
+ * split then shreds nearly every group down to a single cluster.
9
+ *
10
+ * What is left over after that — every cluster alone in its component — is bundled by proximity
11
+ * instead, because for those clusters there is no adjacency left to respect and no other way to the
12
+ * root.
13
+ *
14
+ * @param {VGeoFrontier} frontier
15
+ * @param {number[]} band cluster indices this round may consume, ascending
16
+ * @param {object} cluster_graph as {@link vgeo_build_cluster_graph} returns
17
+ * @param {number} group_size
18
+ * @returns {number[][]} groups of at least two clusters each; clusters left out stay in the frontier
19
+ *
20
+ * @author Alex Goldring
21
+ * @copyright Company Named Limited (c) 2026
22
+ */
23
+ export function vgeo_partition_into_groups(frontier: VGeoFrontier, band: number[], cluster_graph: object, group_size: number): number[][];
24
+ //# sourceMappingURL=vgeo_partition_into_groups.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_partition_into_groups.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js"],"names":[],"mappings":"AA0MA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yEARW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,GACJ,MAAM,EAAE,EAAE,CAqHtB"}