@woosh/meep-engine 3.27.0 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/binary/BitSet.d.ts +16 -0
  4. package/src/core/binary/BitSet.d.ts.map +1 -1
  5. package/src/core/binary/BitSet.js +159 -49
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  7. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  8. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  9. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  10. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  11. package/src/core/binary/compression/compress_bytes.js +35 -0
  12. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  13. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  14. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  15. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  16. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  17. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  18. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
  19. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
  20. package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
  21. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
  22. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
  23. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
  24. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  25. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  26. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  27. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  28. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  36. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  37. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  38. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  39. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  40. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  41. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  42. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  43. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  44. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  45. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  46. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  47. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  48. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  49. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  50. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  51. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
  54. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  55. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  56. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  57. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  58. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  59. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  60. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  61. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  62. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  63. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  64. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  65. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  66. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  67. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  68. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  69. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  70. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  71. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  72. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  73. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  74. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  75. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  76. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  77. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  78. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  79. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  80. package/src/engine/Engine.d.ts.map +1 -1
  81. package/src/engine/Engine.js +38 -1
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  83. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  84. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  85. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  86. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  87. package/src/engine/graphics3/DecalSystem.js +5 -5
  88. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  89. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  90. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  91. package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
  92. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  93. package/src/engine/graphics3/GraphicsEngine.js +834 -830
  94. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  95. package/src/shade/RENDERER_CONTRACT.md +31 -17
  96. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
  97. package/src/shade/playground/caldera/README.md +529 -0
  98. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  99. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  100. package/src/shade/playground/caldera/caldera_format.js +241 -0
  101. package/src/shade/playground/caldera/index.html +126 -0
  102. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  103. package/src/shade/playground/caldera/main.js +1565 -0
  104. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  105. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  106. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  107. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  108. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  109. package/src/shade/playground/vgeo_runtime/README.md +32 -16
  110. package/src/shade/playground/vgeo_runtime/main.js +21 -7
  111. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
  112. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
  113. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
  114. package/src/shade/playground/vgeo_scene/README.md +487 -0
  115. package/src/shade/playground/vgeo_scene/index.html +144 -0
  116. package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
  117. package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
  118. package/src/shade/playground/vgeo_scene/main.js +2217 -0
  119. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  120. package/src/shade/renderer/GraphicsContext.js +6 -0
  121. package/src/shade/renderer/Renderer.d.ts +6 -1
  122. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  123. package/src/shade/renderer/Renderer.js +28 -2
  124. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  125. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
  126. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
  127. package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
  128. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  129. package/src/shade/renderer/extension/RenderExtension.js +15 -19
  130. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
  131. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  132. package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
  133. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
  135. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  136. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
  137. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
  138. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
  139. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  140. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
  141. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  142. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
  143. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
  144. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
  146. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
  147. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
  148. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
  149. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
  150. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
  151. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
  152. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
  154. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
  155. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
  156. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
  157. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
  159. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
  160. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
  162. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
  163. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
  165. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
  166. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
  168. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
  170. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
  171. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
  172. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
  174. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
  176. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
  177. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
  178. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
  179. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
  180. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
  182. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
  183. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
  185. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
  186. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
  187. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
  188. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
  189. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
  191. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
  192. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
  194. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
  195. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
  196. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
  197. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
  198. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
  199. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
  200. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
  201. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
  202. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
  203. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
  204. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
  206. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
  207. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
  208. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
  209. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
  210. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
  211. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
  212. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
  213. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
  214. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
  215. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
  216. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
  217. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
  218. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
  219. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
  220. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
  221. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
  222. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
  223. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
  224. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
  225. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
  226. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
  227. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
  228. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
  229. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
  230. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
  231. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
  233. package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
  234. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
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  241. package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
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  246. package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
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  249. package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
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  257. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
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  633. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  634. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
  635. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
  636. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
  637. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
  638. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
  639. /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
  640. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
  641. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
  642. /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
  643. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
  644. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
  645. /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
  646. /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
  647. /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
  648. /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
@@ -0,0 +1,337 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { aabb3_from_v3_array } from "../../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
3
+ import { v3_morton_encode_bounded } from "../../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
4
+ import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../../format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
5
+ import { VGEO_MAX_CLUSTER_VERTEX_COUNT } from "../../format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js";
6
+ import { VGEO_MAX_GROUP_CLUSTER_COUNT } from "../../format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js";
7
+ import { vgeo_graph_components } from "../partition/vgeo_graph_components.js";
8
+ import { vgeo_partition_subgraph } from "../partition/vgeo_partition_subgraph.js";
9
+
10
+ /**
11
+ * Fixed so that the same frontier always groups the same way.
12
+ * @readonly
13
+ * @type {number}
14
+ */
15
+ const GROUP_SEED = 0x6D05;
16
+
17
+ /**
18
+ * Bundle clusters that have no one to merge with along a Morton curve.
19
+ *
20
+ * A cluster alone in its connected component cannot be coarsened: halving its triangles leaves one
21
+ * cluster where there was one cluster, and the DAG stands still. The only way it ever reaches a root
22
+ * is bundled with geometry it shares no edge with, and the only thing left to choose them by is
23
+ * where they are. That is a real cost — a cluster spanning two islands carries a sphere containing
24
+ * both — which is why this is the fallback and adjacency is the rule.
25
+ *
26
+ * @param {VGeoFrontier} frontier
27
+ * @param {number[]} loose cluster indices, each alone in its component
28
+ * @param {number} group_size
29
+ * @returns {number[][]} groups of at least two; a single leftover is returned to the frontier
30
+ */
31
+ function bundle_loose_clusters(frontier, loose, group_size) {
32
+ if (loose.length < 2) {
33
+ return [];
34
+ }
35
+
36
+ // Gathered rather than read through the cluster list twice: the bounds and the codes are the
37
+ // same points, and this is the shape `vgeo_split_face_set_packed` already packs in.
38
+ const centres = new Float32Array(loose.length * 3);
39
+
40
+ loose.forEach((cluster, index) => {
41
+ const sphere = frontier.clusters[cluster].bounds_sphere;
42
+
43
+ centres[index * 3] = sphere[0];
44
+ centres[index * 3 + 1] = sphere[1];
45
+ centres[index * 3 + 2] = sphere[2];
46
+ });
47
+
48
+ const bounds = new Float32Array(6);
49
+
50
+ aabb3_from_v3_array(bounds, centres, centres.length);
51
+
52
+ /**
53
+ * @type {Map<number, number>}
54
+ */
55
+ const codes = new Map();
56
+
57
+ loose.forEach((cluster, index) => {
58
+ codes.set(cluster, v3_morton_encode_bounded(
59
+ centres[index * 3], centres[index * 3 + 1], centres[index * 3 + 2], bounds
60
+ ));
61
+ });
62
+
63
+ const order = loose.slice();
64
+
65
+ order.sort((a, b) => (codes.get(a) - codes.get(b)) || (a - b));
66
+
67
+ const result = [];
68
+
69
+ let bundle = [];
70
+ let triangles = 0;
71
+ let vertices = 0;
72
+ let packable = true;
73
+
74
+ for (const index of order) {
75
+ const cluster = frontier.clusters[index];
76
+
77
+ // Leaves small enough to end up in one cluster between them are worth bundling past the
78
+ // group size: what happens to them is a re-cut at no error, not a simplification, so a
79
+ // bigger bundle costs nothing in fidelity and is the difference between a scene of small
80
+ // parts filling its clusters and running them at a tenth of capacity. Anything else stops at
81
+ // the group size, where the size is a real trade against LOD lockstep.
82
+ const packs = packable
83
+ && cluster.child_group === undefined
84
+ && triangles + cluster.triangle_count <= VGEO_MAX_CLUSTER_TRIANGLE_COUNT
85
+ && vertices + cluster.vertex_count <= VGEO_MAX_CLUSTER_VERTEX_COUNT;
86
+
87
+ if (bundle.length >= group_size && !packs) {
88
+ result.push(bundle);
89
+
90
+ bundle = [];
91
+ triangles = 0;
92
+ vertices = 0;
93
+ packable = true;
94
+ }
95
+
96
+ bundle.push(index);
97
+
98
+ triangles += cluster.triangle_count;
99
+ vertices += cluster.vertex_count;
100
+
101
+ packable = packable && cluster.child_group === undefined;
102
+ }
103
+
104
+ if (bundle.length === 1 && result.length > 0) {
105
+ // A bundle of one merges nothing. Handing it to the bundle before it costs one cluster of
106
+ // spatial spread and is the difference between the frontier shrinking and it standing still.
107
+ result[result.length - 1].push(bundle[0]);
108
+ } else if (bundle.length > 1) {
109
+ result.push(bundle);
110
+ }
111
+
112
+ return result.filter((group) => group.length >= 2);
113
+ }
114
+
115
+ /**
116
+ * Fold every one-cluster piece into the adjacent piece it shares the most boundary with.
117
+ *
118
+ * The partitioner produces these constantly — it optimizes cut, not contiguity, so splitting its
119
+ * parts into connected pieces routinely leaves a cluster standing on its own. Such a cluster is not
120
+ * out of options, though: it sits inside a component that has plenty of neighbours, and the right
121
+ * answer is the nearest of them, not the proximity pool. Letting it fall through to the pool is how
122
+ * a lone shell sixty metres away ends up merged with a fragment of something else entirely.
123
+ *
124
+ * One forward pass is enough. Folding only ever grows a piece and empties the one it came from, so
125
+ * it cannot turn a piece of two into a piece of one — the singletons are exactly the ones present
126
+ * when the pass starts, and a singleton that has already absorbed another is no longer one.
127
+ *
128
+ * @param {number[][]} pieces of a single connected component of the band, each non-empty; every
129
+ * cluster in a singleton piece therefore has a neighbour in some other piece here
130
+ * @param {object} cluster_graph as {@link vgeo_build_cluster_graph} returns
131
+ * @returns {number[][]} non-empty pieces, with no singletons
132
+ */
133
+ function absorb_singleton_pieces(pieces, cluster_graph) {
134
+ if (pieces.length < 2) {
135
+ return pieces;
136
+ }
137
+
138
+ /**
139
+ * `cluster -> index of the piece holding it`.
140
+ * @type {Map<number, number>}
141
+ */
142
+ const piece_of = new Map();
143
+
144
+ const alive = pieces.map((piece) => piece.slice());
145
+
146
+ alive.forEach((piece, index) => {
147
+ for (const cluster of piece) {
148
+ piece_of.set(cluster, index);
149
+ }
150
+ });
151
+
152
+ for (let index = 0; index < alive.length; index++) {
153
+ if (alive[index].length !== 1) {
154
+ continue;
155
+ }
156
+
157
+ const cluster = alive[index][0];
158
+
159
+ /**
160
+ * `piece index -> boundary shared with this cluster`.
161
+ * @type {Map<number, number>}
162
+ */
163
+ const shared = new Map();
164
+
165
+ for (let i = cluster_graph.edge_addresses[cluster]; i < cluster_graph.edge_addresses[cluster + 1]; i++) {
166
+ const target = piece_of.get(cluster_graph.adjacency[i]);
167
+
168
+ if (target === undefined || target === index) {
169
+ continue;
170
+ }
171
+
172
+ shared.set(target, (shared.get(target) ?? 0) + cluster_graph.edge_weights[i]);
173
+ }
174
+
175
+ let best = -1;
176
+ let best_weight = -1;
177
+
178
+ // Sorted, so that two pieces sharing the same boundary length resolve the same way every
179
+ // time rather than however the adjacency happened to be walked.
180
+ for (const [target, weight] of Array.from(shared.entries()).sort((a, b) => a[0] - b[0])) {
181
+ if (weight > best_weight) {
182
+ best = target;
183
+ best_weight = weight;
184
+ }
185
+ }
186
+
187
+ assert.notEqual(
188
+ best, -1,
189
+ 'a lone cluster inside a connected component must border another piece of it'
190
+ );
191
+
192
+ alive[best].push(cluster);
193
+ alive[best].sort((a, b) => a - b);
194
+
195
+ piece_of.set(cluster, best);
196
+
197
+ alive[index] = [];
198
+ }
199
+
200
+ return alive.filter((piece) => piece.length > 0);
201
+ }
202
+
203
+ /**
204
+ * Partition a band of the frontier into groups of roughly `group_size`.
205
+ *
206
+ * The partition runs **inside each connected component** of the cluster graph, not across the band as
207
+ * a whole. Partitioning globally and splitting the disconnected parts afterwards looks equivalent and
208
+ * is not: a scene assembled from thousands of separate shells has a cluster graph in thousands of
209
+ * pieces, and a balanced global partition draws each part from several of them, so the connectivity
210
+ * split then shreds nearly every group down to a single cluster.
211
+ *
212
+ * What is left over after that — every cluster alone in its component — is bundled by proximity
213
+ * instead, because for those clusters there is no adjacency left to respect and no other way to the
214
+ * root.
215
+ *
216
+ * @param {VGeoFrontier} frontier
217
+ * @param {number[]} band cluster indices this round may consume, ascending
218
+ * @param {object} cluster_graph as {@link vgeo_build_cluster_graph} returns
219
+ * @param {number} group_size
220
+ * @returns {number[][]} groups of at least two clusters each; clusters left out stay in the frontier
221
+ *
222
+ * @author Alex Goldring
223
+ * @copyright Company Named Limited (c) 2026
224
+ */
225
+ export function vgeo_partition_into_groups(frontier, band, cluster_graph, group_size) {
226
+ const membership = new Int32Array(frontier.clusters.length).fill(-1);
227
+
228
+ /**
229
+ * Dense rather than a `Map`, and hoisted out of the component loop so it is one allocation per
230
+ * level. See {@link vgeo_partition_subgraph} for why the density is load-bearing rather than a
231
+ * micro-optimisation.
232
+ * @type {Uint32Array}
233
+ */
234
+ const local_index = new Uint32Array(frontier.clusters.length);
235
+
236
+ for (const cluster of band) {
237
+ membership[cluster] = 0;
238
+ }
239
+
240
+ const components = vgeo_graph_components(
241
+ cluster_graph.edge_addresses, cluster_graph.adjacency, band, membership, 0
242
+ );
243
+
244
+ const result = [];
245
+
246
+ /**
247
+ * Clusters with nobody adjacent to merge with.
248
+ * @type {number[]}
249
+ */
250
+ const loose = [];
251
+
252
+ let token = 0;
253
+
254
+ /**
255
+ * @param {number[]} piece
256
+ */
257
+ function accept(piece) {
258
+ if (piece.length < 2) {
259
+ loose.push(piece[0]);
260
+
261
+ return;
262
+ }
263
+
264
+ // The format caps a group at 4096 clusters. Nothing the size policy produces comes near it,
265
+ // but the cap is hard, so the chunking is here rather than assumed away.
266
+ for (let start = 0; start < piece.length; start += VGEO_MAX_GROUP_CLUSTER_COUNT) {
267
+ const chunk = piece.slice(start, start + VGEO_MAX_GROUP_CLUSTER_COUNT);
268
+
269
+ if (chunk.length < 2) {
270
+ loose.push(chunk[0]);
271
+
272
+ continue;
273
+ }
274
+
275
+ result.push(chunk);
276
+ }
277
+ }
278
+
279
+ for (const component of components) {
280
+ if (component.length < 2) {
281
+ // Alone in its component: no adjacency left anywhere, so proximity is the only rule that
282
+ // can still place it.
283
+ loose.push(component[0]);
284
+
285
+ continue;
286
+ }
287
+
288
+ if (component.length <= group_size) {
289
+ accept(component);
290
+
291
+ continue;
292
+ }
293
+
294
+ /**
295
+ * @type {number[][]}
296
+ */
297
+ const pieces = [];
298
+
299
+ const part_count = Math.ceil(component.length / group_size);
300
+
301
+ token++;
302
+
303
+ for (const cluster of component) {
304
+ membership[cluster] = token;
305
+ }
306
+
307
+ const parts = vgeo_partition_subgraph(
308
+ cluster_graph, component, membership, token, part_count, GROUP_SEED, local_index
309
+ );
310
+
311
+ for (const part of parts) {
312
+ token++;
313
+
314
+ for (const cluster of part) {
315
+ membership[cluster] = token;
316
+ }
317
+
318
+ for (const piece of vgeo_graph_components(
319
+ cluster_graph.edge_addresses, cluster_graph.adjacency, part, membership, token
320
+ )) {
321
+ pieces.push(piece);
322
+ }
323
+ }
324
+
325
+ for (const piece of absorb_singleton_pieces(pieces, cluster_graph)) {
326
+ accept(piece);
327
+ }
328
+ }
329
+
330
+ for (const bundle of bundle_loose_clusters(frontier, loose, group_size)) {
331
+ result.push(bundle);
332
+ }
333
+
334
+ result.sort((a, b) => a[0] - b[0]);
335
+
336
+ return result;
337
+ }
@@ -0,0 +1,29 @@
1
+ /**
2
+ * One round: pick a band, group it, simplify each group, and report what it produced.
3
+ *
4
+ * Every group is speculative and judged on its own. One that comes back with no fewer clusters than
5
+ * it consumed is simply dropped — its clusters return to the frontier, to be grouped differently by
6
+ * a later round — rather than failing the round for everyone else. A group that cannot be
7
+ * simplified is no different in kind from a group that could not be formed, and the frontier already
8
+ * knows what to do with those: nothing, for now.
9
+ *
10
+ * The round as a whole is accepted only when it *strictly* shrinks the frontier. Failing that it
11
+ * widens the band, and failing that it grows the group — small groups starve the simplifier, and a
12
+ * wider band gives a fine region coarser neighbours to merge with.
13
+ *
14
+ * @param {VGeoFrontier} frontier
15
+ * @param {number} level of the parents this round would produce
16
+ * @param {VGeoLevelOptions} options
17
+ * @returns {{steps: VGeoGroupStep[], repacks: VGeoGroupRepack[], merged: Set<number>}|undefined}
18
+ * what to commit and which frontier clusters it consumed; `undefined` when nothing this round
19
+ * could try made the frontier smaller
20
+ *
21
+ * @author Alex Goldring
22
+ * @copyright Company Named Limited (c) 2026
23
+ */
24
+ export function vgeo_run_round(frontier: VGeoFrontier, level: number, options: VGeoLevelOptions): {
25
+ steps: VGeoGroupStep[];
26
+ repacks: VGeoGroupRepack[];
27
+ merged: Set<number>;
28
+ } | undefined;
29
+ //# sourceMappingURL=vgeo_run_round.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_run_round.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,8DATW,MAAM,8BAEJ;IAAC,KAAK,EAAE,eAAe,CAAC;IAAC,OAAO,EAAE,iBAAiB,CAAC;IAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAA;CAAC,GAAC,SAAS,CAyG/F"}
@@ -0,0 +1,147 @@
1
+ import { bt_mesh_build_face_graph } from "../../../../../../core/graph/metis/bt_mesh_build_face_graph.js";
2
+ import { VGeoFaceGraph } from "../partition/VGeoFaceGraph.js";
3
+ import { vgeo_build_cluster_graph } from "./vgeo_build_cluster_graph.js";
4
+ import { vgeo_build_group_step } from "./vgeo_build_group_step.js";
5
+ import { vgeo_error_bands } from "./vgeo_error_bands.js";
6
+ import { vgeo_partition_into_groups } from "./vgeo_partition_into_groups.js";
7
+ import { vgeo_try_repack } from "./vgeo_try_repack.js";
8
+
9
+ /**
10
+ * The frontier's clusters ordered by error, which is what a band is a slice of.
11
+ *
12
+ * @param {VGeoFrontier} frontier
13
+ * @returns {{order: number[], errors: number[]}} cluster indices ascending by error, and their
14
+ * errors in the same order
15
+ */
16
+ function order_by_error(frontier) {
17
+ const order = frontier.clusters.map((cluster, index) => index);
18
+
19
+ order.sort(
20
+ (a, b) => (frontier.clusters[a].self_error - frontier.clusters[b].self_error) || (a - b)
21
+ );
22
+
23
+ return { order, errors: order.map((index) => frontier.clusters[index].self_error) };
24
+ }
25
+
26
+ /**
27
+ * One round: pick a band, group it, simplify each group, and report what it produced.
28
+ *
29
+ * Every group is speculative and judged on its own. One that comes back with no fewer clusters than
30
+ * it consumed is simply dropped — its clusters return to the frontier, to be grouped differently by
31
+ * a later round — rather than failing the round for everyone else. A group that cannot be
32
+ * simplified is no different in kind from a group that could not be formed, and the frontier already
33
+ * knows what to do with those: nothing, for now.
34
+ *
35
+ * The round as a whole is accepted only when it *strictly* shrinks the frontier. Failing that it
36
+ * widens the band, and failing that it grows the group — small groups starve the simplifier, and a
37
+ * wider band gives a fine region coarser neighbours to merge with.
38
+ *
39
+ * @param {VGeoFrontier} frontier
40
+ * @param {number} level of the parents this round would produce
41
+ * @param {VGeoLevelOptions} options
42
+ * @returns {{steps: VGeoGroupStep[], repacks: VGeoGroupRepack[], merged: Set<number>}|undefined}
43
+ * what to commit and which frontier clusters it consumed; `undefined` when nothing this round
44
+ * could try made the frontier smaller
45
+ *
46
+ * @author Alex Goldring
47
+ * @copyright Company Named Limited (c) 2026
48
+ */
49
+ export function vgeo_run_round(frontier, level, options) {
50
+ const face_graph = new VGeoFaceGraph(
51
+ frontier.mesh.topology, bt_mesh_build_face_graph(frontier.mesh.topology), frontier.wedges
52
+ );
53
+
54
+ const cluster_graph = vgeo_build_cluster_graph(frontier, face_graph);
55
+
56
+ const ordered = order_by_error(frontier);
57
+
58
+ const bands = vgeo_error_bands(
59
+ ordered.errors, options.error_band_growth, options.error_band_min_fraction
60
+ );
61
+
62
+ let group_size = options.group_size;
63
+
64
+ for (; ;) {
65
+ for (const range of bands) {
66
+ const band = ordered.order.slice(range.start, range.end);
67
+
68
+ band.sort((a, b) => a - b);
69
+
70
+ const groups = vgeo_partition_into_groups(frontier, band, cluster_graph, group_size);
71
+
72
+ if (groups.length === 0) {
73
+ continue;
74
+ }
75
+
76
+ const group_of_face = new Int32Array(frontier.mesh.topology.faces.size).fill(-1);
77
+
78
+ groups.forEach((group, group_index) => {
79
+ for (const cluster of group) {
80
+ for (const face of frontier.cluster_faces[cluster]) {
81
+ group_of_face[face] = group_index;
82
+ }
83
+ }
84
+ });
85
+
86
+ const steps = [];
87
+ const repacks = [];
88
+
89
+ let consumed = 0;
90
+ let produced = 0;
91
+
92
+ const merged = new Set();
93
+
94
+ groups.forEach((group, group_index) => {
95
+ const parent_target = Math.max(
96
+ 1, Math.ceil(group.length * options.simplification_ratio)
97
+ );
98
+
99
+ const repack = vgeo_try_repack(frontier, group, parent_target);
100
+
101
+ if (repack !== undefined) {
102
+ repacks.push(repack);
103
+
104
+ consumed += group.length;
105
+ produced += repack.clusters.length;
106
+
107
+ for (const cluster of group) {
108
+ merged.add(cluster);
109
+ }
110
+
111
+ return;
112
+ }
113
+
114
+ const step = vgeo_build_group_step(
115
+ frontier, group, group_of_face, group_index, level, options
116
+ );
117
+
118
+ if (step === undefined || step.parent_clusters.length >= group.length) {
119
+ // Refused. Nothing has been mutated — the step worked on a copy of the geometry
120
+ // and a copy of the quadrics — so its clusters simply stay where they are.
121
+ return;
122
+ }
123
+
124
+ steps.push(step);
125
+
126
+ consumed += group.length;
127
+ produced += step.parent_clusters.length;
128
+
129
+ for (const cluster of group) {
130
+ merged.add(cluster);
131
+ }
132
+ });
133
+
134
+ if (produced < consumed) {
135
+ return { steps, repacks, merged };
136
+ }
137
+ }
138
+
139
+ // No band made progress. Growing the group gives the simplifier more interior to work with
140
+ // relative to its locked perimeter, which is the thing that stalls first.
141
+ if (group_size >= frontier.clusters.length) {
142
+ return undefined;
143
+ }
144
+
145
+ group_size = Math.min(frontier.clusters.length, group_size * 2);
146
+ }
147
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Stitch a round's output back into one mesh: freshly simplified clusters, and the clusters the
3
+ * round left alone, side by side.
4
+ *
5
+ * Vertices are unified by the id they had in the frontier below, never by position: a vertex two
6
+ * groups share is pinned, so both carry it unmoved and unmistakably, while a vertex only one group
7
+ * holds is its own even if a collapse happened to place it exactly where another landed. An
8
+ * untouched cluster names its vertices in that same space, so it stitches to its simplified
9
+ * neighbour along exactly the boundary that neighbour was forbidden to move.
10
+ *
11
+ * **Wedges are unified the same way and separately**, by the frontier wedge each contributed corner
12
+ * came from. Two contributions that share a pinned boundary vertex name the same wedges there, so
13
+ * they arrive as one and the seam shades continuously; a wedge only one group has — one a collapse
14
+ * inside it adopted, say — is its own, which is right, because its corners are that group's alone.
15
+ * The new frontier's wedge ids are handed out here, and they are what the round's accumulated
16
+ * attribute quadrics are re-indexed into.
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+ *
18
+ * @param {VGeoContribution[]} contributions parallel to the clusters of the frontier being built
19
+ * @param {(BinaryDataLayer|null)[]} template_layers the channels the frontier below carries, which
20
+ * the frontier being stitched carries too
21
+ * @returns {{mesh: VirtualGeometryMesh, cluster_faces: number[][], source_vertex_ids: Uint32Array, wedges: BtWedgeSet, source_wedge_ids: Uint32Array}}
22
+ * the two id maps naming, for every vertex and every wedge of the new mesh, the one of the old
23
+ * mesh it came from — which is how the accumulated quadrics follow it across the seam
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export function vgeo_stitch_frontier(contributions: VGeoContribution[], template_layers: (BinaryDataLayer | null)[]): {
29
+ mesh: VirtualGeometryMesh;
30
+ cluster_faces: number[][];
31
+ source_vertex_ids: Uint32Array;
32
+ wedges: BtWedgeSet;
33
+ source_wedge_ids: Uint32Array;
34
+ };
35
+ import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
36
+ import { BtWedgeSet } from "../../../../../../core/geom/3d/topology/struct/binary/BtWedgeSet.js";
37
+ //# sourceMappingURL=vgeo_stitch_frontier.d.ts.map
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