@woosh/meep-engine 3.27.0 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/binary/BitSet.d.ts +16 -0
  4. package/src/core/binary/BitSet.d.ts.map +1 -1
  5. package/src/core/binary/BitSet.js +159 -49
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  7. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  8. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  9. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  10. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  11. package/src/core/binary/compression/compress_bytes.js +35 -0
  12. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  13. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  14. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  15. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  16. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  17. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  18. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
  19. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
  20. package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
  21. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
  22. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
  23. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
  24. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  25. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  26. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  27. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  28. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  36. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  37. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  38. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  39. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  40. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  41. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  42. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  43. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  44. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  45. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  46. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  47. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  48. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  49. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  50. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  51. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
  54. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  55. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  56. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  57. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  58. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  59. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  60. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  61. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  62. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  63. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  64. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  65. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  66. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  67. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  68. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  69. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  70. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  71. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  72. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  73. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  74. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  75. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  76. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  77. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  78. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  79. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  80. package/src/engine/Engine.d.ts.map +1 -1
  81. package/src/engine/Engine.js +38 -1
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  83. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  84. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  85. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  86. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  87. package/src/engine/graphics3/DecalSystem.js +5 -5
  88. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  89. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  90. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  91. package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
  92. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  93. package/src/engine/graphics3/GraphicsEngine.js +834 -830
  94. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  95. package/src/shade/RENDERER_CONTRACT.md +31 -17
  96. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
  97. package/src/shade/playground/caldera/README.md +529 -0
  98. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  99. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  100. package/src/shade/playground/caldera/caldera_format.js +241 -0
  101. package/src/shade/playground/caldera/index.html +126 -0
  102. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  103. package/src/shade/playground/caldera/main.js +1565 -0
  104. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  105. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  106. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  107. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  108. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  109. package/src/shade/playground/vgeo_runtime/README.md +32 -16
  110. package/src/shade/playground/vgeo_runtime/main.js +21 -7
  111. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
  112. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
  113. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
  114. package/src/shade/playground/vgeo_scene/README.md +487 -0
  115. package/src/shade/playground/vgeo_scene/index.html +144 -0
  116. package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
  117. package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
  118. package/src/shade/playground/vgeo_scene/main.js +2217 -0
  119. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  120. package/src/shade/renderer/GraphicsContext.js +6 -0
  121. package/src/shade/renderer/Renderer.d.ts +6 -1
  122. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  123. package/src/shade/renderer/Renderer.js +28 -2
  124. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  125. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
  126. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
  127. package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
  128. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  129. package/src/shade/renderer/extension/RenderExtension.js +15 -19
  130. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
  131. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  132. package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
  133. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
  135. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  136. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
  137. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
  138. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
  139. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  140. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
  141. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  142. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
  143. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
  144. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
  146. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
  147. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
  148. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
  149. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
  150. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
  151. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
  152. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
  154. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
  155. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
  156. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
  157. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
  159. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
  160. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
  162. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
  163. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
  165. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
  166. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
  168. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
  170. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
  171. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
  172. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
  174. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
  176. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
  177. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
  178. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
  179. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
  180. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
  182. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
  183. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
  185. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
  186. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
  187. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
  188. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
  189. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
  191. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
  192. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
  194. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
  195. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
  196. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
  197. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
  198. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
  199. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
  200. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
  201. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
  202. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
  203. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
  204. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
  206. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
  207. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
  208. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
  209. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
  210. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
  211. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
  212. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
  213. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
  214. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
  215. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
  216. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
  217. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
  218. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
  219. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
  220. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
  221. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
  222. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
  223. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
  224. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
  225. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
  226. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
  227. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
  228. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
  229. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
  230. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
  231. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
  233. package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
  234. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
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  241. package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
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  246. package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
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  249. package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
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  257. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
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  633. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  634. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
  635. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
  636. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
  637. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
  638. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
  639. /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
  640. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
  641. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
  642. /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
  643. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
  644. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
  645. /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
  646. /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
  647. /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
  648. /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Turn the per-channel weight *ratios* an asset is built with into the per-component weights the
3
+ * simplifier's metric needs, against this mesh's own size.
4
+ *
5
+ * ## Why there is a weight at all
6
+ *
7
+ * An attribute quadric's gradient carries units of *attribute per length*, so what it evaluates to
8
+ * is dimensionless, while the geometric quadric beside it evaluates to a squared length. Summing
9
+ * those without saying how a unit of one compares with a unit of the other is meaningless — the
10
+ * answer would depend on nothing but the arbitrary range the channel happens to use. The weight is
11
+ * that statement: how many object-space units of position error a full unit of this channel is
12
+ * worth.
13
+ *
14
+ * ## Why it is a ratio
15
+ *
16
+ * For the same reason {@link VGeoBuildOptions#weld_ratio} is. A conversion is many geometries at
17
+ * many sizes, and a fixed distance that is right for a doorknob is wrong for a cathedral; a fraction
18
+ * of the geometry's own diagonal is right for both.
19
+ *
20
+ * **Resolve it once, off the source, before any pass has removed anything**, and hand the result
21
+ * down — every level of the DAG has to be built against the same statement, and the mesh shrinks as
22
+ * the build goes on.
23
+ *
24
+ * The result is indexed by *component of the attribute vector*, not by channel: a normal's three
25
+ * components share one ratio because they are one direction, and the simplifier wants the number
26
+ * beside the value it multiplies.
27
+ *
28
+ * @param {VirtualGeometryMesh} mesh
29
+ * @param {ArrayLike<number>} ratios one per {@link VGEO_ATTRIBUTES} entry; see
30
+ * {@link VGeoBuildOptions#attribute_weight_ratios}
31
+ * @returns {Float64Array} one weight per component of {@link vgeo_attribute_vector_layout}'s vector;
32
+ * empty where the mesh carries no travelling channel at all
33
+ *
34
+ * @author Alex Goldring
35
+ * @copyright Company Named Limited (c) 2026
36
+ */
37
+ export function vgeo_resolve_attribute_weights(mesh: VirtualGeometryMesh, ratios: ArrayLike<number>): Float64Array;
38
+ //# sourceMappingURL=vgeo_resolve_attribute_weights.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_resolve_attribute_weights.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,kFARW,UAAU,MAAM,CAAC,GAEf,YAAY,CAsCxB"}
@@ -0,0 +1,81 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { AABB3 } from "../../../../../../core/geom/3d/aabb/AABB3.js";
3
+ import {
4
+ bt_mesh_compute_bounding_box
5
+ } from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_mesh_compute_bounding_box.js";
6
+ import { vgeo_attribute_vector_layout } from "./vgeo_attribute_vector_layout.js";
7
+
8
+ /**
9
+ * @type {AABB3}
10
+ */
11
+ const scratch_bounds = new AABB3();
12
+
13
+ /**
14
+ * Turn the per-channel weight *ratios* an asset is built with into the per-component weights the
15
+ * simplifier's metric needs, against this mesh's own size.
16
+ *
17
+ * ## Why there is a weight at all
18
+ *
19
+ * An attribute quadric's gradient carries units of *attribute per length*, so what it evaluates to
20
+ * is dimensionless, while the geometric quadric beside it evaluates to a squared length. Summing
21
+ * those without saying how a unit of one compares with a unit of the other is meaningless — the
22
+ * answer would depend on nothing but the arbitrary range the channel happens to use. The weight is
23
+ * that statement: how many object-space units of position error a full unit of this channel is
24
+ * worth.
25
+ *
26
+ * ## Why it is a ratio
27
+ *
28
+ * For the same reason {@link VGeoBuildOptions#weld_ratio} is. A conversion is many geometries at
29
+ * many sizes, and a fixed distance that is right for a doorknob is wrong for a cathedral; a fraction
30
+ * of the geometry's own diagonal is right for both.
31
+ *
32
+ * **Resolve it once, off the source, before any pass has removed anything**, and hand the result
33
+ * down — every level of the DAG has to be built against the same statement, and the mesh shrinks as
34
+ * the build goes on.
35
+ *
36
+ * The result is indexed by *component of the attribute vector*, not by channel: a normal's three
37
+ * components share one ratio because they are one direction, and the simplifier wants the number
38
+ * beside the value it multiplies.
39
+ *
40
+ * @param {VirtualGeometryMesh} mesh
41
+ * @param {ArrayLike<number>} ratios one per {@link VGEO_ATTRIBUTES} entry; see
42
+ * {@link VGeoBuildOptions#attribute_weight_ratios}
43
+ * @returns {Float64Array} one weight per component of {@link vgeo_attribute_vector_layout}'s vector;
44
+ * empty where the mesh carries no travelling channel at all
45
+ *
46
+ * @author Alex Goldring
47
+ * @copyright Company Named Limited (c) 2026
48
+ */
49
+ export function vgeo_resolve_attribute_weights(mesh, ratios) {
50
+ const layout = vgeo_attribute_vector_layout(mesh.layers);
51
+
52
+ const result = new Float64Array(layout.components);
53
+
54
+ if (layout.components === 0) {
55
+ return result;
56
+ }
57
+
58
+ bt_mesh_compute_bounding_box(scratch_bounds, mesh.topology);
59
+
60
+ const diagonal = Math.hypot(
61
+ scratch_bounds.width, scratch_bounds.height, scratch_bounds.depth
62
+ );
63
+
64
+ assert.greaterThan(
65
+ diagonal, 0,
66
+ 'the mesh has no extent for an attribute weight to be a fraction of: every vertex is one point'
67
+ );
68
+
69
+ for (const channel of layout.channels) {
70
+ const weight = ratios[channel.attribute] * diagonal;
71
+
72
+ // A weight of zero makes the channel's whole contribution vanish from the metric and then
73
+ // divides the fit by it, which reaches the asset as a silently infinite value rather than as
74
+ // a channel that does not matter.
75
+ assert.greaterThan(weight, 0, `weight of attribute ${channel.attribute}`);
76
+
77
+ result.fill(weight, channel.offset, channel.offset + channel.count);
78
+ }
79
+
80
+ return result;
81
+ }
@@ -9,5 +9,5 @@
9
9
  * @returns {VirtualGeometryPage[]} in file order, root page first
10
10
  */
11
11
  export function vgeo_assemble_pages(groups_by_level: VirtualGeometryGroup[][], object_bounds: Float32Array, nominal_page_size: number): VirtualGeometryPage[];
12
- import { VirtualGeometryPage } from "../format/dag/VirtualGeometryPage.js";
12
+ import { VirtualGeometryPage } from "../../format/dag/VirtualGeometryPage.js";
13
13
  //# sourceMappingURL=vgeo_assemble_pages.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_assemble_pages.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.js"],"names":[],"mappings":"AAwMA;;;;;;;;;GASG;AACH,qDAPW,sBAAsB,EAAE,iBAExB,YAAY,qBACZ,MAAM,GAEJ,mBAAmB,EAAE,CAiIjC;oCAzUmC,yCAAyC"}
@@ -1,12 +1,12 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { v3_morton_encode_bounded } from "../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
3
- import { VGEO_CLUSTER_RECORD_SIZE } from "../format/cluster/VGEO_CLUSTER_RECORD_SIZE.js";
4
- import { VGEO_GROUP_RECORD_SIZE } from "../format/page/VGEO_GROUP_RECORD_SIZE.js";
5
- import { VGEO_NODE_RECORD_SIZE } from "../format/page/VGEO_NODE_RECORD_SIZE.js";
6
- import { VGEO_PAGE_HEADER_SIZE } from "../format/page/VGEO_PAGE_HEADER_SIZE.js";
7
- import { VGEO_PARENT_ENTRY_SIZE } from "../format/page/VGEO_PARENT_ENTRY_SIZE.js";
8
- import { VGEO_PARENT_PAGE_ENTRY_SIZE } from "../format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.js";
9
- import { VirtualGeometryPage } from "../format/dag/VirtualGeometryPage.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { v3_morton_encode_bounded } from "../../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
3
+ import { VGEO_CLUSTER_RECORD_SIZE } from "../../format/cluster/VGEO_CLUSTER_RECORD_SIZE.js";
4
+ import { VGEO_GROUP_RECORD_SIZE } from "../../format/page/VGEO_GROUP_RECORD_SIZE.js";
5
+ import { VGEO_NODE_RECORD_SIZE } from "../../format/page/VGEO_NODE_RECORD_SIZE.js";
6
+ import { VGEO_PAGE_HEADER_SIZE } from "../../format/page/VGEO_PAGE_HEADER_SIZE.js";
7
+ import { VGEO_PARENT_ENTRY_SIZE } from "../../format/page/VGEO_PARENT_ENTRY_SIZE.js";
8
+ import { VGEO_PARENT_PAGE_ENTRY_SIZE } from "../../format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.js";
9
+ import { VirtualGeometryPage } from "../../format/dag/VirtualGeometryPage.js";
10
10
  import { vgeo_build_page_nodes } from "./vgeo_build_page_nodes.js";
11
11
  import { vgeo_page_node_count } from "./vgeo_page_node_count.js";
12
12
 
@@ -9,5 +9,5 @@
9
9
  * @returns {VirtualGeometryPageNode[]} the tree, root first; never empty
10
10
  */
11
11
  export function vgeo_build_page_nodes(page: VirtualGeometryPage): VirtualGeometryPageNode[];
12
- import { VirtualGeometryPageNode } from "../format/dag/VirtualGeometryPageNode.js";
12
+ import { VirtualGeometryPageNode } from "../../format/dag/VirtualGeometryPageNode.js";
13
13
  //# sourceMappingURL=vgeo_build_page_nodes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_build_page_nodes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.js"],"names":[],"mappings":"AAsDA;;;;;;;;;GASG;AACH,kEAFa,uBAAuB,EAAE,CA8FrC;wCAvJuC,6CAA6C"}
@@ -1,9 +1,9 @@
1
- import { assert } from "../../../../../core/assert.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
2
  import {
3
3
  sphere_compute_bounding_of_2_spheres
4
- } from "../../../../../core/geom/3d/sphere/sphere_compute_bounding_of_2_spheres.js";
5
- import { VGEO_NODE_FANOUT } from "../format/page/VGEO_NODE_FANOUT.js";
6
- import { VirtualGeometryPageNode } from "../format/dag/VirtualGeometryPageNode.js";
4
+ } from "../../../../../../core/geom/3d/sphere/sphere_compute_bounding_of_2_spheres.js";
5
+ import { VGEO_NODE_FANOUT } from "../../format/page/VGEO_NODE_FANOUT.js";
6
+ import { VirtualGeometryPageNode } from "../../format/dag/VirtualGeometryPageNode.js";
7
7
 
8
8
  /**
9
9
  * Build a page's group tree, and the page's own metric with it.
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_page_node_count.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,kDAHW,MAAM,GACJ,MAAM,CA8BlB"}
@@ -1,5 +1,5 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { VGEO_NODE_FANOUT } from "../format/page/VGEO_NODE_FANOUT.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { VGEO_NODE_FANOUT } from "../../format/page/VGEO_NODE_FANOUT.js";
3
3
 
4
4
  /**
5
5
  * How many nodes {@link vgeo_build_page_nodes} will put over a page holding `group_count` groups.
@@ -1,9 +1,17 @@
1
+ /**
2
+ * A face-adjacency graph together with the mesh it came from, kept so that repeated splits over the
3
+ * same level do not rebuild it.
4
+ *
5
+ * @author Alex Goldring
6
+ * @copyright Company Named Limited (c) 2026
7
+ */
1
8
  export class VGeoFaceGraph {
2
9
  /**
3
10
  * @param {BinaryTopology} mesh
4
11
  * @param {BinaryTopologyFaceGraph} face_graph
12
+ * @param {BtWedgeSet} wedges
5
13
  */
6
- constructor(mesh: BinaryTopology, face_graph: BinaryTopologyFaceGraph);
14
+ constructor(mesh: BinaryTopology, face_graph: BinaryTopologyFaceGraph, wedges: BtWedgeSet);
7
15
  /**
8
16
  * @type {BinaryTopology}
9
17
  */
@@ -19,10 +27,15 @@ export class VGeoFaceGraph {
19
27
  */
20
28
  vertex_face_ids: Uint32Array;
21
29
  /**
22
- * Scratch stamp for unique-vertex counting, one entry per mesh vertex slot.
30
+ * Which corners of each vertex shade as one, because that is what a cluster's vertices are.
31
+ * @type {BtWedgeSet}
32
+ */
33
+ wedges: BtWedgeSet;
34
+ /**
35
+ * Scratch stamp for unique-wedge counting, one entry per wedge id.
23
36
  * @type {Int32Array}
24
37
  */
25
- vertex_stamp: Int32Array;
38
+ wedge_stamp: Int32Array;
26
39
  /**
27
40
  * Monotonic stamp value, so the scratch never needs clearing.
28
41
  * @type {number}
@@ -42,11 +55,16 @@ export class VGeoFaceGraph {
42
55
  */
43
56
  member_index: Uint32Array;
44
57
  /**
45
- * How many distinct mesh vertices a set of dense face-graph vertices touches.
58
+ * How many distinct **wedges** a set of dense face-graph vertices touches.
59
+ *
60
+ * Wedges and not vertices, because the ceiling this feeds is the meshlet's vertex limit and a
61
+ * meshlet carries one record per wedge: two corners of a vertex that shade differently are two
62
+ * of its vertices. Counting the mesh's instead reads low at every crease and every chart
63
+ * boundary — measured, on a scene of separate hard-edged parts, at 240 against a cap of 128.
46
64
  *
47
65
  * @param {number[]|Int32Array} members dense face-graph vertices
48
66
  * @returns {number}
49
67
  */
50
- count_unique_vertices(members: number[] | Int32Array): number;
68
+ count_unique_wedges(members: number[] | Int32Array): number;
51
69
  }
52
70
  //# sourceMappingURL=VGeoFaceGraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoFaceGraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH;IAkDI;;;;OAIG;IACH,2FAOC;IA7DD;;OAEG;IACH,qBAAY;IAEZ;;;OAGG;IACH,kBAAa;IAEb;;;OAGG;IACH,iBAFU,WAAW,CAEE;IAEvB;;;OAGG;IACH,mBAAc;IAEd;;;OAGG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;OAWG;IACH,cAFU,WAAW,CAED;IAgBpB;;;;;;;;;;OAUG;IACH,6BAHW,MAAM,EAAE,GAAC,UAAU,GACjB,MAAM,CA4BlB;CACJ"}
@@ -1,7 +1,3 @@
1
- import {
2
- bt_face_read_triangle_vertices
3
- } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
4
-
5
1
  /**
6
2
  * A face-adjacency graph together with the mesh it came from, kept so that repeated splits over the
7
3
  * same level do not rebuild it.
@@ -9,9 +5,6 @@ import {
9
5
  * @author Alex Goldring
10
6
  * @copyright Company Named Limited (c) 2026
11
7
  */
12
-
13
- const scratch_triangle = new Uint32Array(3);
14
-
15
8
  export class VGeoFaceGraph {
16
9
  /**
17
10
  * @type {BinaryTopology}
@@ -31,10 +24,16 @@ export class VGeoFaceGraph {
31
24
  vertex_face_ids = null;
32
25
 
33
26
  /**
34
- * Scratch stamp for unique-vertex counting, one entry per mesh vertex slot.
27
+ * Which corners of each vertex shade as one, because that is what a cluster's vertices are.
28
+ * @type {BtWedgeSet}
29
+ */
30
+ wedges = null;
31
+
32
+ /**
33
+ * Scratch stamp for unique-wedge counting, one entry per wedge id.
35
34
  * @type {Int32Array}
36
35
  */
37
- vertex_stamp = null;
36
+ wedge_stamp = null;
38
37
 
39
38
  /**
40
39
  * Monotonic stamp value, so the scratch never needs clearing.
@@ -59,42 +58,50 @@ export class VGeoFaceGraph {
59
58
  /**
60
59
  * @param {BinaryTopology} mesh
61
60
  * @param {BinaryTopologyFaceGraph} face_graph
61
+ * @param {BtWedgeSet} wedges
62
62
  */
63
- constructor(mesh, face_graph) {
63
+ constructor(mesh, face_graph, wedges) {
64
64
  this.mesh = mesh;
65
65
  this.graph = face_graph.graph;
66
66
  this.vertex_face_ids = face_graph.vertex_face_ids;
67
- this.vertex_stamp = new Int32Array(mesh.vertices.size).fill(-1);
67
+ this.wedges = wedges;
68
+ this.wedge_stamp = new Int32Array(wedges.parent.length).fill(-1);
68
69
  this.member_index = new Uint32Array(face_graph.graph.vertex_count);
69
70
  }
70
71
 
71
72
  /**
72
- * How many distinct mesh vertices a set of dense face-graph vertices touches.
73
+ * How many distinct **wedges** a set of dense face-graph vertices touches.
74
+ *
75
+ * Wedges and not vertices, because the ceiling this feeds is the meshlet's vertex limit and a
76
+ * meshlet carries one record per wedge: two corners of a vertex that shade differently are two
77
+ * of its vertices. Counting the mesh's instead reads low at every crease and every chart
78
+ * boundary — measured, on a scene of separate hard-edged parts, at 240 against a cap of 128.
73
79
  *
74
80
  * @param {number[]|Int32Array} members dense face-graph vertices
75
81
  * @returns {number}
76
82
  */
77
- count_unique_vertices(members) {
83
+ count_unique_wedges(members) {
78
84
  const stamp = this.stamp++;
79
85
 
80
86
  let count = 0;
81
87
 
82
88
  const vertex_face_ids = this.vertex_face_ids;
83
89
  const mesh = this.mesh;
84
- const vertex_stamp = this.vertex_stamp;
90
+ const wedges = this.wedges;
91
+ const wedge_stamp = this.wedge_stamp;
85
92
 
86
93
  for (const member of members) {
94
+ let loop = mesh.face_read_loop(vertex_face_ids[member]);
87
95
 
88
- const face = vertex_face_ids[member];
89
- bt_face_read_triangle_vertices(scratch_triangle, mesh, face);
96
+ for (let corner = 0; corner < 3; corner++) {
97
+ const wedge = wedges.find(wedges.of_loop[loop]);
90
98
 
91
- for (let i = 0; i < 3; i++) {
92
- const vertex = scratch_triangle[i];
93
-
94
- if (vertex_stamp[vertex] !== stamp) {
95
- vertex_stamp[vertex] = stamp;
99
+ if (wedge_stamp[wedge] !== stamp) {
100
+ wedge_stamp[wedge] = stamp;
96
101
  count++;
97
102
  }
103
+
104
+ loop = mesh.loop_read_next(loop);
98
105
  }
99
106
  }
100
107
 
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_graph_components.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;GAWG;AACH,sDARW,WAAW,aACX,WAAW,WACX,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,GACJ,MAAM,EAAE,EAAE,CAmEtB"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_partition_graph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;GAQG;AACH,mDARW,MAAM,mBACN,MAAM,kBACN,WAAW,aACX,WAAW,gBACX,YAAY,QACZ,MAAM,GACJ,WAAW,CA0BvB"}
@@ -1,5 +1,5 @@
1
- import { graph_partition_spectral } from "../../../../../core/graph/graph_partition_spectral.js";
2
- import { metis_partition_kway } from "../../../../../core/graph/metis/native/metis_partition_kway.js";
1
+ import { graph_partition_spectral } from "../../../../../../core/graph/graph_partition_spectral.js";
2
+ import { metis_partition_kway } from "../../../../../../core/graph/metis/native/metis_partition_kway.js";
3
3
 
4
4
  /**
5
5
  * Partition a graph, and keep the build alive if the partitioner cannot.
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Partition the subgraph a CSR induces on a member set.
3
+ *
4
+ * Both places the builder partitions something want this, and for the same reason the components
5
+ * pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
6
+ * renumbered into a dense local graph first and the assignment scattered back afterwards. That is
7
+ * forty lines of the same bookkeeping either side of one call, and it was written twice — once for
8
+ * splitting faces into clusters, once for grouping clusters into groups.
9
+ *
10
+ * The two copies had already drifted on the point one of them documents at length: the face side
11
+ * keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
12
+ * and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
13
+ * a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
14
+ * than of whoever last copied it.
15
+ *
16
+ * Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
17
+ * scales by compactness — does that when it builds the CSR.
18
+ *
19
+ * @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
20
+ * CSR over the whole vertex set
21
+ * @param {number[]} members vertices of the subgraph to partition
22
+ * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
23
+ * member, which is what keeps a nested split from following an edge that leaves its subset
24
+ * @param {number} token
25
+ * @param {number} part_count at least 2
26
+ * @param {number} seed fixed by the caller, so the same subgraph always splits the same way
27
+ * @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
28
+ * are written or read, so it never needs clearing between calls
29
+ * @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
30
+ * balances what it is asked for but is not obliged to fill every bin, and a caller that needs
31
+ * to make progress has to say what it does about that
32
+ *
33
+ * @author Alex Goldring
34
+ * @copyright Company Named Limited (c) 2026
35
+ */
36
+ export function vgeo_partition_subgraph(graph: {
37
+ edge_addresses: Uint32Array;
38
+ adjacency: Uint32Array;
39
+ edge_weights: Float32Array;
40
+ }, members: number[], membership: Int32Array, token: number, part_count: number, seed: number, local_index: Uint32Array): number[][];
41
+ //# sourceMappingURL=vgeo_partition_subgraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_partition_subgraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,+CAjBW;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,SAAS,EAAE,WAAW,CAAC;IAAC,YAAY,EAAE,YAAY,CAAA;CAAC,WAEjF,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,cACN,MAAM,QACN,MAAM,eACN,WAAW,GAET,MAAM,EAAE,EAAE,CA4DtB"}
@@ -0,0 +1,92 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
3
+
4
+ /**
5
+ * Partition the subgraph a CSR induces on a member set.
6
+ *
7
+ * Both places the builder partitions something want this, and for the same reason the components
8
+ * pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
9
+ * renumbered into a dense local graph first and the assignment scattered back afterwards. That is
10
+ * forty lines of the same bookkeeping either side of one call, and it was written twice — once for
11
+ * splitting faces into clusters, once for grouping clusters into groups.
12
+ *
13
+ * The two copies had already drifted on the point one of them documents at length: the face side
14
+ * keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
15
+ * and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
16
+ * a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
17
+ * than of whoever last copied it.
18
+ *
19
+ * Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
20
+ * scales by compactness — does that when it builds the CSR.
21
+ *
22
+ * @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
23
+ * CSR over the whole vertex set
24
+ * @param {number[]} members vertices of the subgraph to partition
25
+ * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
26
+ * member, which is what keeps a nested split from following an edge that leaves its subset
27
+ * @param {number} token
28
+ * @param {number} part_count at least 2
29
+ * @param {number} seed fixed by the caller, so the same subgraph always splits the same way
30
+ * @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
31
+ * are written or read, so it never needs clearing between calls
32
+ * @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
33
+ * balances what it is asked for but is not obliged to fill every bin, and a caller that needs
34
+ * to make progress has to say what it does about that
35
+ *
36
+ * @author Alex Goldring
37
+ * @copyright Company Named Limited (c) 2026
38
+ */
39
+ export function vgeo_partition_subgraph(
40
+ graph, members, membership, token, part_count, seed, local_index
41
+ ) {
42
+ assert.greaterThanOrEqual(part_count, 2, 'part_count');
43
+ assert.greaterThanOrEqual(local_index.length, membership.length, 'local_index.length');
44
+
45
+ const edge_addresses = graph.edge_addresses;
46
+ const adjacency = graph.adjacency;
47
+ const edge_weights = graph.edge_weights;
48
+
49
+ members.forEach((member, index) => { local_index[member] = index; });
50
+
51
+ const local_addresses = new Uint32Array(members.length + 1);
52
+ const local_adjacency = [];
53
+ const local_weights = [];
54
+
55
+ members.forEach((member, index) => {
56
+ local_addresses[index] = local_adjacency.length;
57
+
58
+ for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
59
+ const other = adjacency[i];
60
+
61
+ if (membership[other] !== token) {
62
+ continue;
63
+ }
64
+
65
+ local_adjacency.push(local_index[other]);
66
+ local_weights.push(edge_weights[i]);
67
+ }
68
+ });
69
+
70
+ local_addresses[members.length] = local_adjacency.length;
71
+
72
+ const assignment = vgeo_partition_graph(
73
+ members.length,
74
+ part_count,
75
+ local_addresses,
76
+ Uint32Array.from(local_adjacency),
77
+ Float32Array.from(local_weights),
78
+ seed
79
+ );
80
+
81
+ const parts = [];
82
+
83
+ for (let i = 0; i < part_count; i++) {
84
+ parts.push([]);
85
+ }
86
+
87
+ members.forEach((member, index) => {
88
+ parts[assignment[index]].push(member);
89
+ });
90
+
91
+ return parts.filter((part) => part.length > 0);
92
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_split_face_set.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH,wEANW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CA6DtB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
2
  import { vgeo_graph_components } from "./vgeo_graph_components.js";
3
- import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
3
+ import { vgeo_partition_subgraph } from "./vgeo_partition_subgraph.js";
4
4
 
5
5
  /**
6
6
  * Cut a set of faces into clusters that each satisfy Shade's meshlet limits.
@@ -42,6 +42,9 @@ const SPLIT_SEED = 0xC10D;
42
42
  * what keeps clusters well filled: METIS balances what it is asked for, so `ceil(n / 128)` parts land
43
43
  * near the ceiling, while a chain of bisections lands wherever the powers of two happen to fall.
44
44
  *
45
+ * What this adds to {@link vgeo_partition_subgraph} is the fallback, and only this caller needs it:
46
+ * the recursion here has to shrink its input every time or it does not terminate.
47
+ *
45
48
  * @param {VGeoFaceGraph} face_graph
46
49
  * @param {number[]} members
47
50
  * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a member
@@ -50,62 +53,16 @@ const SPLIT_SEED = 0xC10D;
50
53
  * @returns {number[][]} non-empty parts; at least two of them
51
54
  */
52
55
  function partition(face_graph, members, membership, token, part_count) {
53
- const graph = face_graph.graph;
54
-
55
- const edge_addresses = graph.edge_addresses;
56
- const adjacency = graph.adjacency;
57
- const edge_weights = graph.edge_weights;
58
-
59
- /**
60
- * `local_index[global] = position in members`, valid only for members.
61
- * @type {Uint32Array}
62
- */
63
- const local_index = face_graph.member_index;
64
-
65
- members.forEach((member, index) => { local_index[member] = index; });
66
-
67
- const local_addresses = new Uint32Array(members.length + 1);
68
- const local_adjacency = [];
69
- const local_weights = [];
70
-
71
- members.forEach((member, index) => {
72
- local_addresses[index] = local_adjacency.length;
73
-
74
- for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
75
- const other = adjacency[i];
76
-
77
- if (membership[other] !== token) {
78
- continue;
79
- }
80
-
81
- local_adjacency.push(local_index[other]);
82
- local_weights.push(edge_weights[i]);
83
- }
84
- });
85
-
86
- local_addresses[members.length] = local_adjacency.length;
87
-
88
- const assignment = vgeo_partition_graph(
89
- members.length,
56
+ const populated = vgeo_partition_subgraph(
57
+ face_graph.graph,
58
+ members,
59
+ membership,
60
+ token,
90
61
  part_count,
91
- local_addresses,
92
- Uint32Array.from(local_adjacency),
93
- Float32Array.from(local_weights),
94
- SPLIT_SEED
62
+ SPLIT_SEED,
63
+ face_graph.member_index
95
64
  );
96
65
 
97
- const parts = [];
98
-
99
- for (let i = 0; i < part_count; i++) {
100
- parts.push([]);
101
- }
102
-
103
- members.forEach((member, index) => {
104
- parts[assignment[index]].push(member);
105
- });
106
-
107
- const populated = parts.filter((part) => part.length > 0);
108
-
109
66
  if (populated.length >= 2) {
110
67
  return populated;
111
68
  }
@@ -158,7 +115,7 @@ export function vgeo_split_face_set(face_graph, members, max_faces, max_vertices
158
115
  for (const component of components) {
159
116
  if (
160
117
  component.length <= max_faces
161
- && face_graph.count_unique_vertices(component) <= max_vertices
118
+ && face_graph.count_unique_wedges(component) <= max_vertices
162
119
  ) {
163
120
  result.push(component);
164
121
 
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_split_face_set_packed.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js"],"names":[],"mappings":"AAmVA;;;;;;;;;;;;GAYG;AACH,+EALW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CAoBtB"}