@woosh/meep-engine 3.27.0 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/binary/BitSet.d.ts +16 -0
  4. package/src/core/binary/BitSet.d.ts.map +1 -1
  5. package/src/core/binary/BitSet.js +159 -49
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  7. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  8. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  9. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  10. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  11. package/src/core/binary/compression/compress_bytes.js +35 -0
  12. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  13. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  14. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  15. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  16. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  17. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  18. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
  19. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
  20. package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
  21. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
  22. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
  23. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
  24. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  25. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  26. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  27. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  28. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  36. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  37. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  38. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  39. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  40. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  41. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  42. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  43. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  44. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  45. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  46. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  47. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  48. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  49. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  50. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  51. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
  54. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  55. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  56. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  57. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  58. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  59. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  60. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  61. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  62. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  63. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  64. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  65. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  66. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  67. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  68. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  69. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  70. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  71. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  72. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  73. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  74. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  75. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  76. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  77. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  78. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  79. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  80. package/src/engine/Engine.d.ts.map +1 -1
  81. package/src/engine/Engine.js +38 -1
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  83. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  84. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  85. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  86. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  87. package/src/engine/graphics3/DecalSystem.js +5 -5
  88. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  89. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  90. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  91. package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
  92. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  93. package/src/engine/graphics3/GraphicsEngine.js +834 -830
  94. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  95. package/src/shade/RENDERER_CONTRACT.md +31 -17
  96. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
  97. package/src/shade/playground/caldera/README.md +529 -0
  98. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  99. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  100. package/src/shade/playground/caldera/caldera_format.js +241 -0
  101. package/src/shade/playground/caldera/index.html +126 -0
  102. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  103. package/src/shade/playground/caldera/main.js +1565 -0
  104. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  105. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  106. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  107. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  108. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  109. package/src/shade/playground/vgeo_runtime/README.md +32 -16
  110. package/src/shade/playground/vgeo_runtime/main.js +21 -7
  111. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
  112. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
  113. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
  114. package/src/shade/playground/vgeo_scene/README.md +487 -0
  115. package/src/shade/playground/vgeo_scene/index.html +144 -0
  116. package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
  117. package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
  118. package/src/shade/playground/vgeo_scene/main.js +2217 -0
  119. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  120. package/src/shade/renderer/GraphicsContext.js +6 -0
  121. package/src/shade/renderer/Renderer.d.ts +6 -1
  122. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  123. package/src/shade/renderer/Renderer.js +28 -2
  124. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  125. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
  126. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
  127. package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
  128. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  129. package/src/shade/renderer/extension/RenderExtension.js +15 -19
  130. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
  131. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  132. package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
  133. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
  135. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  136. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
  137. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
  138. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
  139. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  140. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
  141. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  142. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
  143. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
  144. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
  146. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
  147. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
  148. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
  149. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
  150. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
  151. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
  152. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
  154. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
  155. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
  156. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
  157. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
  159. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
  160. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
  162. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
  163. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
  165. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
  166. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
  168. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
  170. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
  171. package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
  172. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
  174. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
  176. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
  177. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
  178. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
  179. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
  180. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
  182. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
  183. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
  185. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
  186. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
  187. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
  188. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
  189. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
  191. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
  192. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
  194. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
  195. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
  196. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
  197. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
  198. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
  199. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
  200. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
  201. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
  202. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
  203. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
  204. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
  206. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
  207. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
  208. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
  209. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
  210. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
  211. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
  212. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
  213. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
  214. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
  215. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
  216. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
  217. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
  218. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
  219. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
  220. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
  221. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
  222. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
  223. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
  224. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
  225. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
  226. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
  227. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
  228. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
  229. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
  230. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
  231. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
  233. package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
  234. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
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  241. package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
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  246. package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
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  249. package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
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  257. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
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  633. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  634. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
  635. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
  636. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
  637. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
  638. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
  639. /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
  640. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
  641. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
  642. /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
  643. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
  644. /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
  645. /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
  646. /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
  647. /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
  648. /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
@@ -0,0 +1,371 @@
1
+ import { aabb3_from_v3_array } from "../../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
2
+ import { v3_morton_encode_bounded } from "../../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
3
+ import {
4
+ bt_face_read_triangle_vertices
5
+ } from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
6
+ import { vgeo_split_face_set } from "./vgeo_split_face_set.js";
7
+
8
+ /**
9
+ * {@link vgeo_split_face_set}, then merge the under-filled pieces it left behind.
10
+ *
11
+ * Only its callers want this: under-filled pieces are merged back together along a Morton curve, so
12
+ * that a set made of islands does not come back as one cluster per island. That is what a group's
13
+ * re-split needs — without it a group of loose bolts simplifies and then splits straight back into
14
+ * as many clusters as it started with, and the DAG never converges. It is emphatically *not* what
15
+ * the leaf cut wants: the leaf cut runs over the whole mesh, where "nearest on the curve" can be
16
+ * sixty metres away, and a leaf cluster spanning that carries a bounding sphere to match. A group
17
+ * has already been chosen for proximity, so packing inside one cannot reach further than the group
18
+ * does.
19
+ *
20
+ * The merge is two passes, and the caps decide which one is used rather than taste. The first walks
21
+ * the curve, so every cluster it makes is a run of it holding pieces that were beside each other —
22
+ * and over a real asset that is almost always all it takes: across a build of the Zorah sample it
23
+ * lands on the fewest clusters both caps allow in 97.6% of the re-cuts. The second pass is for the
24
+ * rest. Where the curve costs a whole extra cluster, the pieces are offered again largest first,
25
+ * into whichever cluster still has room. Reaching past a neighbour widens what a cluster carries, so
26
+ * it has to buy something; one cluster fewer is the price at which it does.
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+
32
+ const scratch_triangle = new Uint32Array(3);
33
+ const scratch_coordinate = new Float32Array(3);
34
+
35
+ /**
36
+ * The **wedges** a set of dense face-graph vertices touches, deduplicated.
37
+ *
38
+ * Wedges and not mesh vertices, because a bin is a meshlet and a meshlet carries one record per
39
+ * wedge — see {@link VGeoFaceGraph#count_unique_wedges}, which is the same question asked of a
40
+ * whole part rather than of a piece being packed into one. The set is kept rather than counted here
41
+ * because the packer needs to know how much two pieces *overlap*, not only how big each is.
42
+ *
43
+ * @param {VGeoFaceGraph} face_graph
44
+ * @param {number[]} members
45
+ * @returns {Set<number>}
46
+ */
47
+ function unique_wedges(face_graph, members) {
48
+ const result = new Set();
49
+
50
+ const mesh = face_graph.mesh;
51
+ const wedges = face_graph.wedges;
52
+
53
+ for (const member of members) {
54
+ let loop = mesh.face_read_loop(face_graph.vertex_face_ids[member]);
55
+
56
+ for (let corner = 0; corner < 3; corner++) {
57
+ result.add(wedges.find(wedges.of_loop[loop]));
58
+
59
+ loop = mesh.loop_read_next(loop);
60
+ }
61
+ }
62
+
63
+ return result;
64
+ }
65
+
66
+ /**
67
+ * Mean position of every corner of every face in a piece.
68
+ *
69
+ * @param {Float32Array|number[]} result
70
+ * @param {number} result_offset
71
+ * @param {VGeoFaceGraph} face_graph
72
+ * @param {number[]} members
73
+ */
74
+ function piece_centroid(result, result_offset, face_graph, members) {
75
+ const mesh = face_graph.mesh;
76
+
77
+ let x = 0;
78
+ let y = 0;
79
+ let z = 0;
80
+
81
+ const vertex_face_ids = face_graph.vertex_face_ids;
82
+
83
+ for (const member of members) {
84
+ bt_face_read_triangle_vertices(scratch_triangle, mesh, vertex_face_ids[member]);
85
+
86
+ for (let i = 0; i < 3; i++) {
87
+ mesh.vertex_read_coordinate(scratch_coordinate, 0, scratch_triangle[i]);
88
+
89
+ x += scratch_coordinate[0];
90
+ y += scratch_coordinate[1];
91
+ z += scratch_coordinate[2];
92
+ }
93
+ }
94
+
95
+ const corner_count = members.length * 3;
96
+
97
+ result[result_offset] = x / corner_count;
98
+ result[result_offset + 1] = y / corner_count;
99
+ result[result_offset + 2] = z / corner_count;
100
+ }
101
+
102
+ /**
103
+ * The pieces in Morton order of their centroids, so that neighbours in it were neighbours in space.
104
+ *
105
+ * @param {VGeoFaceGraph} face_graph
106
+ * @param {number[][]} pieces
107
+ * @returns {number[]} indices into `pieces`
108
+ */
109
+ function curve_order(face_graph, pieces) {
110
+ const centroids = new Float32Array(pieces.length * 3);
111
+
112
+ pieces.forEach((piece, index) => piece_centroid(centroids, index * 3, face_graph, piece));
113
+
114
+ const bounds = new Float32Array(6);
115
+
116
+ aabb3_from_v3_array(bounds, centroids, centroids.length);
117
+
118
+ const codes = pieces.map(
119
+ (piece, index) => v3_morton_encode_bounded(
120
+ centroids[index * 3],
121
+ centroids[index * 3 + 1],
122
+ centroids[index * 3 + 2],
123
+ bounds
124
+ )
125
+ );
126
+
127
+ const order = pieces.map((piece, index) => index);
128
+
129
+ order.sort((a, b) => (codes[a] - codes[b]) || (pieces[a][0] - pieces[b][0]));
130
+
131
+ return order;
132
+ }
133
+
134
+ /**
135
+ * A cluster under construction: which pieces are in it, and both of the numbers it is capped on.
136
+ *
137
+ * @param {number} index of the piece it starts from
138
+ * @param {number[]} piece
139
+ * @param {Set<number>} vertices the piece touches
140
+ * @returns {{pieces: number[], faces: number, vertices: Set<number>}}
141
+ */
142
+ function open_bin(index, piece, vertices) {
143
+ return { pieces: [index], faces: piece.length, vertices: new Set(vertices) };
144
+ }
145
+
146
+ /**
147
+ * Whether a piece can go into a bin without breaking either cap.
148
+ *
149
+ * The vertex side is a union rather than a sum: two pieces cut out of the same component share the
150
+ * vertices along the cut, and charging for those twice would refuse a merge that fits.
151
+ *
152
+ * @param {{faces: number, vertices: Set<number>}} bin
153
+ * @param {number[]} piece
154
+ * @param {Set<number>} vertices the piece touches
155
+ * @param {number} max_faces
156
+ * @param {number} max_vertices
157
+ * @returns {boolean}
158
+ */
159
+ function bin_accepts(bin, piece, vertices, max_faces, max_vertices) {
160
+ if (bin.faces + piece.length > max_faces) {
161
+ return false;
162
+ }
163
+
164
+ let added = 0;
165
+
166
+ for (const vertex of vertices) {
167
+ if (!bin.vertices.has(vertex)) {
168
+ added++;
169
+ }
170
+ }
171
+
172
+ return bin.vertices.size + added <= max_vertices;
173
+ }
174
+
175
+ /**
176
+ * @param {{pieces: number[], faces: number, vertices: Set<number>}} bin
177
+ * @param {number} index of the piece
178
+ * @param {number[]} piece
179
+ * @param {Set<number>} vertices the piece touches
180
+ */
181
+ function bin_add(bin, index, piece, vertices) {
182
+ bin.pieces.push(index);
183
+ bin.faces += piece.length;
184
+
185
+ for (const vertex of vertices) {
186
+ bin.vertices.add(vertex);
187
+ }
188
+ }
189
+
190
+ /**
191
+ * Walk the curve, opening a new cluster whenever the next piece does not fit in the one already
192
+ * open.
193
+ *
194
+ * Next-fit rather than best-fit: the curve already put spatial neighbours side by side, and letting a
195
+ * piece jump backwards to top up an earlier bin would pull distant geometry into it for the sake of
196
+ * a few triangles of fill. Every cluster this produces is a contiguous run of the curve.
197
+ *
198
+ * @param {number[][]} pieces
199
+ * @param {Set<number>[]} piece_vertices one entry per piece
200
+ * @param {number[]} order indices into `pieces`, along the curve
201
+ * @param {number} max_faces
202
+ * @param {number} max_vertices
203
+ * @returns {{pieces: number[], faces: number, vertices: Set<number>}[]}
204
+ */
205
+ function fill_along_curve(pieces, piece_vertices, order, max_faces, max_vertices) {
206
+ const result = [];
207
+
208
+ for (const index of order) {
209
+ const bin = result[result.length - 1];
210
+
211
+ if (
212
+ bin !== undefined
213
+ && bin_accepts(bin, pieces[index], piece_vertices[index], max_faces, max_vertices)
214
+ ) {
215
+ bin_add(bin, index, pieces[index], piece_vertices[index]);
216
+
217
+ continue;
218
+ }
219
+
220
+ result.push(open_bin(index, pieces[index], piece_vertices[index]));
221
+ }
222
+
223
+ return result;
224
+ }
225
+
226
+ /**
227
+ * Offer the pieces largest first, each into the first cluster that will take it.
228
+ *
229
+ * Largest first is the whole of the difference, and for the usual reason: a cluster already topped up
230
+ * with small pieces has no room left for a big one, so the big ones have to choose first. Two 66s and
231
+ * a 40 and a 34 are two clusters when the 66s choose first and three when they do not, and no walk of
232
+ * the curve finds the pairing because the pieces that belong together are not neighbours on it.
233
+ *
234
+ * The clusters are still tried in the curve's order, so a piece lands in the earliest — nearest —
235
+ * one that can hold it.
236
+ *
237
+ * @param {number[][]} pieces
238
+ * @param {Set<number>[]} piece_vertices one entry per piece
239
+ * @param {number[]} order indices into `pieces`, along the curve
240
+ * @param {number} max_faces
241
+ * @param {number} max_vertices
242
+ * @returns {{pieces: number[], faces: number, vertices: Set<number>}[]}
243
+ */
244
+ function fill_largest_first(pieces, piece_vertices, order, max_faces, max_vertices) {
245
+ /**
246
+ * `piece -> its place on the curve`, so that pieces of the same size keep the curve's order and
247
+ * the pack stays a function of the geometry rather than of the sort's own tie-breaking.
248
+ * @type {Int32Array}
249
+ */
250
+ const place = new Int32Array(pieces.length);
251
+
252
+ order.forEach((index, position) => {
253
+ place[index] = position;
254
+ });
255
+
256
+ // How much of a cluster a piece costs, on whichever of the two caps it loads most.
257
+ const load = (index) => Math.max(
258
+ pieces[index].length / max_faces, piece_vertices[index].size / max_vertices
259
+ );
260
+
261
+ const by_size = order.slice();
262
+
263
+ by_size.sort((a, b) => (load(b) - load(a)) || (place[a] - place[b]));
264
+
265
+ const result = [];
266
+
267
+ for (const index of by_size) {
268
+ let placed = false;
269
+
270
+ for (const bin of result) {
271
+ if (!bin_accepts(bin, pieces[index], piece_vertices[index], max_faces, max_vertices)) {
272
+ continue;
273
+ }
274
+
275
+ bin_add(bin, index, pieces[index], piece_vertices[index]);
276
+
277
+ placed = true;
278
+
279
+ break;
280
+ }
281
+
282
+ if (!placed) {
283
+ result.push(open_bin(index, pieces[index], piece_vertices[index]));
284
+ }
285
+ }
286
+
287
+ return result;
288
+ }
289
+
290
+ /**
291
+ * Merge under-filled pieces into shared clusters.
292
+ *
293
+ * @param {VGeoFaceGraph} face_graph
294
+ * @param {number[][]} pieces each already within both caps
295
+ * @param {number} max_faces
296
+ * @param {number} max_vertices
297
+ * @param {number} floor fewest clusters both caps allow for the set as a whole
298
+ * @returns {number[][]}
299
+ */
300
+ function pack_pieces(face_graph, pieces, max_faces, max_vertices, floor) {
301
+
302
+ if (pieces.length < 2) {
303
+ // nothing to merge, pass through
304
+ return pieces;
305
+ }
306
+
307
+ const piece_vertices = pieces.map((piece) => unique_wedges(face_graph, piece));
308
+
309
+ const order = curve_order(face_graph, pieces);
310
+
311
+ let bins = fill_along_curve(pieces, piece_vertices, order, max_faces, max_vertices);
312
+
313
+ if (bins.length > floor) {
314
+ // The caps would have held this in fewer clusters and walking the curve did not find how.
315
+ // Nothing local says which pieces belong together, so the only way to learn whether the
316
+ // extra cluster was necessary is to pack again with size deciding instead of position, and
317
+ // to keep that only if it turns out it was not.
318
+ const by_size = fill_largest_first(pieces, piece_vertices, order, max_faces, max_vertices);
319
+
320
+ if (by_size.length < bins.length) {
321
+ bins = by_size;
322
+ }
323
+ }
324
+
325
+ return bins.map((bin) => {
326
+ const packed = [];
327
+
328
+ for (const index of bin.pieces) {
329
+ for (const member of pieces[index]) {
330
+ packed.push(member);
331
+ }
332
+ }
333
+
334
+ packed.sort((a, b) => a - b);
335
+
336
+ return packed;
337
+ });
338
+ }
339
+
340
+ /**
341
+ * Split a face set into clusters within both meshlet caps, then merge the under-filled pieces.
342
+ *
343
+ * Only for sets whose spatial extent something else has already bounded — a group being re-split
344
+ * after simplification. Over an unbounded set this packs together whatever the Morton curve happens
345
+ * to place side by side, which is not the same question as "what is near what".
346
+ *
347
+ * @param {VGeoFaceGraph} face_graph
348
+ * @param {number[]} members dense face-graph vertices to split
349
+ * @param {number} max_faces
350
+ * @param {number} max_vertices
351
+ * @returns {number[][]} clusters within both caps, ordered by their lowest member
352
+ */
353
+ export function vgeo_split_face_set_packed(face_graph, members, max_faces, max_vertices) {
354
+ // What a perfect packing of this set would come back with. It is a bound and not always a
355
+ // reachable one — indivisible pieces need not add up to it — but it is the only thing that says
356
+ // whether the merge left a cluster on the table, and so the only thing that can decide whether
357
+ // the merge is worth attempting a second way.
358
+ const floor = Math.max(
359
+ Math.ceil(members.length / max_faces),
360
+ Math.ceil(face_graph.count_unique_wedges(members) / max_vertices)
361
+ );
362
+
363
+ const packed = pack_pieces(
364
+ face_graph, vgeo_split_face_set(face_graph, members, max_faces, max_vertices),
365
+ max_faces, max_vertices, floor
366
+ );
367
+
368
+ packed.sort((a, b) => a[0] - b[0]);
369
+
370
+ return packed;
371
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_bounding_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,6CANW,YAAY,GACV,YAAY,CAiBxB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { Miniball } from "../../../../../core/geom/packing/miniball/Miniball.js";
3
- import { PointSet } from "../../../../../core/geom/packing/miniball/PointSet.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
3
+ import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
4
4
  import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
5
5
 
6
6
  /**
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_containing_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,gDAPW,UAAU,MAAM,CAAC,EAAE,UACnB,YAAY,GACV,YAAY,CA2BxB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { Miniball } from "../../../../../core/geom/packing/miniball/Miniball.js";
3
- import { PointSet } from "../../../../../core/geom/packing/miniball/PointSet.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
3
+ import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
4
4
  import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
5
5
 
6
6
  /**
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_sphere_inflate_to_contain.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.js"],"names":[],"mappings":"AA0CA;;;;;;GAMG;AACH,uDAJW,YAAY,UACZ,YAAY,WACZ,UAAU,MAAM,CAAC,EAAE,QAsB7B"}
@@ -1,4 +1,4 @@
1
- import { f32_next_up } from "../../../../../core/math/f32_next_up.js";
1
+ import { f32_next_up } from "../../../../../../core/math/f32_next_up.js";
2
2
 
3
3
  /**
4
4
  * Bounds that still bound after they have been rounded to float32.
@@ -0,0 +1,39 @@
1
+ /**
2
+ * A face set gathered into standalone, locally-indexed form.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoGatheredFaces {
8
+ /**
9
+ * `3 * vertex_count` local coordinates.
10
+ * @type {Float32Array}
11
+ */
12
+ positions: Float32Array;
13
+ /**
14
+ * `3 * triangle_count` local vertex indices.
15
+ * @type {Uint32Array}
16
+ */
17
+ indices: Uint32Array;
18
+ /**
19
+ * Vertex ids in the mesh this was pulled out of, one per local vertex, in first-use order.
20
+ *
21
+ * **Not unique.** One entry per *wedge*, so a vertex whose corners shade two ways appears twice
22
+ * — which is what a seam has always cost, in any renderer, and is where it is paid.
23
+ * @type {Uint32Array}
24
+ */
25
+ vertex_ids: Uint32Array;
26
+ /**
27
+ * The wedge each local vertex is, named in the mesh this was pulled out of. Parallel to
28
+ * {@link vertex_ids}, and unique where that is not.
29
+ * @type {Uint32Array}
30
+ */
31
+ wedge_ids: Uint32Array;
32
+ /**
33
+ * One corner per output vertex — the loop it was first seen at — for the appearance channels to
34
+ * be read through. They live on corners, so a vertex alone does not address them.
35
+ * @type {Uint32Array}
36
+ */
37
+ attribute_ids: Uint32Array;
38
+ }
39
+ //# sourceMappingURL=VGeoGatheredFaces.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoGatheredFaces.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;;OAGG;IACH,WAFU,YAAY,CAEU;IAEhC;;;OAGG;IACH,SAFU,WAAW,CAEQ;IAE7B;;;;;;OAMG;IACH,YAFU,WAAW,CAEW;IAEhC;;;;OAIG;IACH,WAFU,WAAW,CAEU;IAE/B;;;;OAIG;IACH,eAFU,WAAW,CAEc;CACtC"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * A face set gathered into standalone, locally-indexed form.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoGatheredFaces {
8
+ /**
9
+ * `3 * vertex_count` local coordinates.
10
+ * @type {Float32Array}
11
+ */
12
+ positions = new Float32Array(0);
13
+
14
+ /**
15
+ * `3 * triangle_count` local vertex indices.
16
+ * @type {Uint32Array}
17
+ */
18
+ indices = new Uint32Array(0);
19
+
20
+ /**
21
+ * Vertex ids in the mesh this was pulled out of, one per local vertex, in first-use order.
22
+ *
23
+ * **Not unique.** One entry per *wedge*, so a vertex whose corners shade two ways appears twice
24
+ * — which is what a seam has always cost, in any renderer, and is where it is paid.
25
+ * @type {Uint32Array}
26
+ */
27
+ vertex_ids = new Uint32Array(0);
28
+
29
+ /**
30
+ * The wedge each local vertex is, named in the mesh this was pulled out of. Parallel to
31
+ * {@link vertex_ids}, and unique where that is not.
32
+ * @type {Uint32Array}
33
+ */
34
+ wedge_ids = new Uint32Array(0);
35
+
36
+ /**
37
+ * One corner per output vertex — the loop it was first seen at — for the appearance channels to
38
+ * be read through. They live on corners, so a vertex alone does not address them.
39
+ * @type {Uint32Array}
40
+ */
41
+ attribute_ids = new Uint32Array(0);
42
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * A face set pulled out of a larger mesh, with the map back to where it came from.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoSubmesh {
8
+ /**
9
+ * @type {VirtualGeometryMesh}
10
+ */
11
+ mesh: VirtualGeometryMesh;
12
+ /**
13
+ * `source_vertex_ids[local] = vertex id in the mesh this was extracted from`. Survives
14
+ * simplification: the simplifier never creates a vertex, and a pinned one is never moved, so a
15
+ * vertex two submeshes share still answers to the same source id in both.
16
+ * @type {Uint32Array}
17
+ */
18
+ source_vertex_ids: Uint32Array;
19
+ /**
20
+ * Which corners of {@link mesh} shade as one, in ids local to it. Mutated by the simplifier as
21
+ * they merge, which is why a local id is what the carried values and quadrics are indexed by.
22
+ * @type {BtWedgeSet}
23
+ */
24
+ wedges: BtWedgeSet;
25
+ /**
26
+ * `source_wedge_ids[local wedge] = wedge id in the mesh this was extracted from`, the companion
27
+ * of {@link source_vertex_ids} and what carries an accumulated attribute quadric across the
28
+ * seam.
29
+ *
30
+ * Survives simplification the way the vertex map does, and for a sharper reason: **a collapse
31
+ * only ever merges wedges, never splits one**, so a local id that is still its own root after a
32
+ * step names exactly the source wedge it always did.
33
+ * @type {Uint32Array}
34
+ */
35
+ source_wedge_ids: Uint32Array;
36
+ }
37
+ //# sourceMappingURL=VGeoSubmesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoSubmesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;OAEG;IACH,0BAAY;IAEZ;;;;;OAKG;IACH,mBAFU,WAAW,CAEkB;IAEvC;;;;OAIG;IACH,mBAAc;IAEd;;;;;;;;;OASG;IACH,kBAFU,WAAW,CAEiB;CACzC"}
@@ -0,0 +1,39 @@
1
+ /**
2
+ * A face set pulled out of a larger mesh, with the map back to where it came from.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoSubmesh {
8
+ /**
9
+ * @type {VirtualGeometryMesh}
10
+ */
11
+ mesh = null;
12
+
13
+ /**
14
+ * `source_vertex_ids[local] = vertex id in the mesh this was extracted from`. Survives
15
+ * simplification: the simplifier never creates a vertex, and a pinned one is never moved, so a
16
+ * vertex two submeshes share still answers to the same source id in both.
17
+ * @type {Uint32Array}
18
+ */
19
+ source_vertex_ids = new Uint32Array(0);
20
+
21
+ /**
22
+ * Which corners of {@link mesh} shade as one, in ids local to it. Mutated by the simplifier as
23
+ * they merge, which is why a local id is what the carried values and quadrics are indexed by.
24
+ * @type {BtWedgeSet}
25
+ */
26
+ wedges = null;
27
+
28
+ /**
29
+ * `source_wedge_ids[local wedge] = wedge id in the mesh this was extracted from`, the companion
30
+ * of {@link source_vertex_ids} and what carries an accumulated attribute quadric across the
31
+ * seam.
32
+ *
33
+ * Survives simplification the way the vertex map does, and for a sharper reason: **a collapse
34
+ * only ever merges wedges, never splits one**, so a local id that is still its own root after a
35
+ * step names exactly the source wedge it always did.
36
+ * @type {Uint32Array}
37
+ */
38
+ source_wedge_ids = new Uint32Array(0);
39
+ }
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Extract a face set into a standalone mesh, attributes and all.
3
+ *
4
+ * **Wedges are not vertices here.** The gather deduped on the wedge, because that is what a cluster
5
+ * payload's vertices are; a mesh's are not. Two wedges of one vertex are one point and one piece of
6
+ * connectivity, and giving them a vertex each would shred face adjacency along every seam — which
7
+ * is the move `WEDGE_PLAN_2026_09_18.md` §8 rejects and the reason the weld exists at all. So the
8
+ * gather's output is folded back onto one vertex per position and the wedges travel on the corners,
9
+ * where they belong.
10
+ *
11
+ * @param {VirtualGeometryMesh} source
12
+ * @param {number[]} face_ids
13
+ * @param {BtWedgeSet} source_wedges which corners of `source` shade as one
14
+ * @returns {VGeoSubmesh}
15
+ *
16
+ * @author Alex Goldring
17
+ * @copyright Company Named Limited (c) 2026
18
+ */
19
+ export function vgeo_extract_submesh(source: VirtualGeometryMesh, face_ids: number[], source_wedges: BtWedgeSet): VGeoSubmesh;
20
+ import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
21
+ import { BtWedgeSet } from "../../../../../../core/geom/3d/topology/struct/binary/BtWedgeSet.js";
22
+ import { VGeoSubmesh } from "./VGeoSubmesh.js";
23
+ //# sourceMappingURL=vgeo_extract_submesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_extract_submesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;GAiBG;AACH,6CARW,mBAAmB,YACnB,MAAM,EAAE,iBACR,UAAU,GACR,WAAW,CA4GvB;oCA3HmC,gCAAgC;2BARzC,qEAAqE;4BAOpE,kBAAkB"}