@woosh/meep-engine 3.27.0 → 3.29.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts +16 -0
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +159 -49
- package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +208 -9
- package/src/core/binary/compression/compress_bytes.d.ts +20 -0
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
- package/src/core/binary/compression/compress_bytes.js +35 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
- package/src/core/binary/compression/decompress_bytes_into.js +87 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
- package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
- package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
- package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
- package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
- package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +206 -203
- package/src/engine/graphics3/DecalSystem.d.ts +4 -5
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +5 -5
- package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem.js +8 -12
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
- package/src/shade/RENDERER_CONTRACT.md +31 -17
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/caldera/README.md +529 -0
- package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
- package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
- package/src/shade/playground/caldera/caldera_format.js +241 -0
- package/src/shade/playground/caldera/index.html +126 -0
- package/src/shade/playground/caldera/main.d.ts.map +1 -0
- package/src/shade/playground/caldera/main.js +1565 -0
- package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
- package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
- package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
- package/src/shade/playground/vgeo_runtime/README.md +32 -16
- package/src/shade/playground/vgeo_runtime/main.js +21 -7
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
- package/src/shade/playground/vgeo_scene/README.md +487 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +2217 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +6 -0
- package/src/shade/renderer/Renderer.d.ts +6 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +28 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
- package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +15 -19
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +27 -12
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts +38 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js +81 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.d.ts → page/vgeo_assemble_pages.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.d.ts → page/vgeo_build_page_nodes.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.d.ts → partition/VGeoFaceGraph.d.ts} +23 -5
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +371 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/format/attribute/{vgeo_layers_copy_vertex.js → vgeo_layers_copy_corner.js} +8 -8
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- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts +10 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.js +38 -29
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts +5 -0
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.js +63 -55
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +3 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +94 -90
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +13 -5
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +96 -89
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +3 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.js +4 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +1 -0
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +100 -89
- package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.js +31 -7
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.js +1 -7
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +161 -153
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +2 -7
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +44 -53
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -2
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +19 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +7 -4
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -2
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js +15 -4
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +2 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.js +4 -0
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +16 -7
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +81 -95
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +26 -39
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +19 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +34 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts +9 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts.map +1 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.js +23 -0
- package/src/shade/renderer/scene/chunk_scene_database_access.d.ts.map +1 -1
- package/src/shade/renderer/scene/chunk_scene_database_access.js +15 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +9 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js +16 -4
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js +33 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +25 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +24 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +10 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +30 -21
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/README.md +0 -150
- package/src/shade/playground/vgeo_viewer/cut_geometry.d.ts +0 -61
- package/src/shade/playground/vgeo_viewer/cut_geometry.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/cut_geometry.js +0 -460
- package/src/shade/playground/vgeo_viewer/index.html +0 -77
- package/src/shade/playground/vgeo_viewer/main.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/main.js +0 -1343
- package/src/shade/playground/vgeo_viewer/sample_asset.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/select_cut.d.ts +0 -173
- package/src/shade/playground/vgeo_viewer/select_cut.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/select_cut.js +0 -481
- package/src/shade/renderer/geometry/virtual/build/VGeoFaceGraph.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.d.ts +0 -24
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.js +0 -25
- package/src/shade/renderer/geometry/virtual/build/VGeoLevel.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoLevelOptions.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.d.ts +0 -20
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.js +0 -20
- package/src/shade/renderer/geometry/virtual/build/VirtualGeometryMesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.d.ts +0 -36
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.js +0 -1786
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_page_nodes.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_root_group.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.d.ts +0 -29
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.js +0 -75
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.js +0 -143
- package/src/shade/renderer/geometry/virtual/build/vgeo_containing_sphere.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts +0 -14
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.js +0 -41
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts +0 -12
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.js +0 -71
- package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.js +0 -207
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +0 -258
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +0 -49
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts +0 -10
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.js +0 -109
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts +0 -17
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.js +0 -78
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts +0 -3
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +0 -100
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts +0 -8
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.js +0 -26
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts.map +0 -1
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
- /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
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graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlet_expansion_0);
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// IndirectComputeCommandBuildPass
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const gr_command_iterate_meshlets_0 = graph_build_indirect_dispatch_command(graph, meshlet_expansion_0, COMPUTE_SHADER_DEFAULT_GROUP_SIZE, true);
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// ----------
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});
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//
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}
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@@ -1 +1 @@
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{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AA6FA;;;;;;;;;;;;;;;;;GAiBG;AACH,kOAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAkGlD"}
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@@ -7,10 +7,8 @@ import { TransparencyMode } from "../../material/TransparencyMode.js";
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import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
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import { U32_CONTAINER_STRUCT } from "../../shader/type/U32_CONTAINER_STRUCT.js";
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15
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16
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|
@@ -18,6 +16,7 @@ import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_mes
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18
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import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
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19
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20
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19
|
+
import { rasterization_opaque_buckets } from "../bucket/rasterization_opaque_buckets.js";
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|
/**
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23
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|
*
|
|
@@ -49,6 +48,8 @@ function graph_extract_meshlets_from_bucket({
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|
const bucket_id = data.bucket_id;
|
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51
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|
+
// folded: a meshlet collection is past what one dispatch dimension reaches — see
|
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|
+
// IndirectComputeCommandBuildPass
|
|
52
53
|
build_indirect_compute_dispatch_command(
|
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53
54
|
COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
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54
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|
encoder,
|
|
@@ -56,19 +57,15 @@ function graph_extract_meshlets_from_bucket({
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56
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|
// the bucketed buffer header consists of pairs of u32 values (count,offset)
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57
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|
bucket_id * (u32.size * 2),
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58
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command,
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0
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0,
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|
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true,
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|
);
|
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61
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|
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62
|
-
// TODO(chrome-153): transient uniform, not an immediate value — see the shader.
|
|
63
|
-
const u_bucket_index = encoder.allocateTransientValueBuffer(U32_CONTAINER_STRUCT, {
|
|
64
|
-
value: bucket_id,
|
|
65
|
-
});
|
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66
|
-
|
|
67
64
|
shader_meshlets_extract_bucket.dispatchIndirect({
|
|
68
65
|
encoder,
|
|
69
66
|
command,
|
|
70
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|
bindings: {
|
|
71
|
-
bucket_index:
|
|
68
|
+
bucket_index: { value: bucket_id },
|
|
72
69
|
bucket_data: buckets,
|
|
73
70
|
output: output,
|
|
74
71
|
}
|
|
@@ -180,38 +177,28 @@ export function graph_rasterize_remaining_opaque({
|
|
|
180
177
|
limits,
|
|
181
178
|
});
|
|
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|
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|
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for (const draw_mode of
|
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|
|
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|
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|
|
186
|
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const bucket_id = rasterization_material_bucket(TransparencyMode.Opaque, draw_mode, side);
|
|
180
|
+
for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
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|
181
|
+
const primitive_state = construct_primitive_state(draw_mode, side, cull_policy);
|
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|
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-
|
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|
-
|
|
191
|
-
|
|
183
|
+
// copy out a meshlet set
|
|
184
|
+
const meshlets = graph_extract_meshlets_from_bucket({
|
|
185
|
+
graph,
|
|
186
|
+
buckets: meshlet_buckets,
|
|
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|
+
bucket_id,
|
|
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|
+
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|
|
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+
});
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input_meshlets: meshlets,
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depth: gr_depth_texture,
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color_targets: raster_color_targets,
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pass_descriptor: render_pass_descriptor,
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});
|
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|
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}
|
|
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|
+
[gr_depth_texture, raster_color_targets] = graph_meshlets_rasterize({
|
|
192
|
+
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|
|
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|
+
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|
|
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|
+
input_meshlets: meshlets,
|
|
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|
+
depth: gr_depth_texture,
|
|
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|
+
color_targets: raster_color_targets,
|
|
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|
+
pass_descriptor: render_pass_descriptor,
|
|
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|
+
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|
|
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+
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+
});
|
|
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|
}
|
|
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|
|
|
217
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|
return {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAiCf;IA5KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAoHD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAmCrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;OAIG;IACH,cAqEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD,gBAYC;IAIL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BA5pBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
|
|
@@ -51,6 +51,8 @@ const ROOT_RECORD = {
|
|
|
51
51
|
global: new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
|
|
52
52
|
prev_global: new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
|
|
53
53
|
parent: NODE3D_SCENE_ID,
|
|
54
|
+
// identity does not reflect
|
|
55
|
+
global_flags: 0,
|
|
54
56
|
};
|
|
55
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|
|
|
56
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|
/**
|
|
@@ -18,6 +18,25 @@
|
|
|
18
18
|
* shaders that need it pull in `chunk_mat4_inverse`.
|
|
19
19
|
*/
|
|
20
20
|
export const NODE3D_STRUCT: WebGPUStruct;
|
|
21
|
+
/**
|
|
22
|
+
* `global` reflects: the determinant of its linear part is negative,
|
|
23
|
+
* because an odd number of negative scale axes appears somewhere in the
|
|
24
|
+
* chain that composed it.
|
|
25
|
+
*
|
|
26
|
+
* Two consequences, and the renderer has to act on both. Every triangle
|
|
27
|
+
* drawn under the node comes out of the vertex shader wound backwards,
|
|
28
|
+
* so fixed-function front-face determination culls exactly the faces
|
|
29
|
+
* pointing at the camera unless the draw reverses them. And the node's
|
|
30
|
+
* tangent frame changes handedness, so a bitangent reconstructed as
|
|
31
|
+
* `cross(N, T) * w` needs the other `w`.
|
|
32
|
+
*
|
|
33
|
+
* A node is not necessarily a mesh — bones, empties and particle
|
|
34
|
+
* emitters have rows in the same table — so this says nothing about
|
|
35
|
+
* geometry, only about the transform.
|
|
36
|
+
*
|
|
37
|
+
* @type {number}
|
|
38
|
+
*/
|
|
39
|
+
export const NODE3D_GLOBAL_FLAG_MIRRORED: number;
|
|
21
40
|
/**
|
|
22
41
|
* Reserved row id for the scene root in the GPU `transforms` table.
|
|
23
42
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NODE3D_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/NODE3D_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,
|
|
1
|
+
{"version":3,"file":"NODE3D_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/NODE3D_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCA0DU;AAEV;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,MAAM,CAE6B;AAE7C;;;;;;;;;;;;;;;GAeG;AACH,8BAFU,MAAM,CAEiB;6BArHJ,gCAAgC"}
|
|
@@ -64,8 +64,42 @@ export const NODE3D_STRUCT = WebGPUStruct.from({
|
|
|
64
64
|
* terminates when it sees this value.
|
|
65
65
|
*/
|
|
66
66
|
parent: u32,
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* Properties of `global` that are cheaper to carry than to re-derive
|
|
70
|
+
* per vertex and per pixel — see {@link NODE3D_GLOBAL_FLAG_MIRRORED}.
|
|
71
|
+
*
|
|
72
|
+
* Not an independent field: it is part of how `global` is
|
|
73
|
+
* represented, and whoever writes one writes the other.
|
|
74
|
+
* `scene_write_node_global` is the only publisher and writes both, so
|
|
75
|
+
* the two cannot drift.
|
|
76
|
+
*
|
|
77
|
+
* Free, as it happens — the packed record was 176 bytes with the
|
|
78
|
+
* padding this word now occupies, and is 176 bytes with it.
|
|
79
|
+
*/
|
|
80
|
+
global_flags: u32,
|
|
67
81
|
}).pack();
|
|
68
82
|
|
|
83
|
+
/**
|
|
84
|
+
* `global` reflects: the determinant of its linear part is negative,
|
|
85
|
+
* because an odd number of negative scale axes appears somewhere in the
|
|
86
|
+
* chain that composed it.
|
|
87
|
+
*
|
|
88
|
+
* Two consequences, and the renderer has to act on both. Every triangle
|
|
89
|
+
* drawn under the node comes out of the vertex shader wound backwards,
|
|
90
|
+
* so fixed-function front-face determination culls exactly the faces
|
|
91
|
+
* pointing at the camera unless the draw reverses them. And the node's
|
|
92
|
+
* tangent frame changes handedness, so a bitangent reconstructed as
|
|
93
|
+
* `cross(N, T) * w` needs the other `w`.
|
|
94
|
+
*
|
|
95
|
+
* A node is not necessarily a mesh — bones, empties and particle
|
|
96
|
+
* emitters have rows in the same table — so this says nothing about
|
|
97
|
+
* geometry, only about the transform.
|
|
98
|
+
*
|
|
99
|
+
* @type {number}
|
|
100
|
+
*/
|
|
101
|
+
export const NODE3D_GLOBAL_FLAG_MIRRORED = 1;
|
|
102
|
+
|
|
69
103
|
/**
|
|
70
104
|
* Reserved row id for the scene root in the GPU `transforms` table.
|
|
71
105
|
*
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Readers for {@link NODE3D_STRUCT}'s `global_flags`. Every consumer of the encoding goes through
|
|
3
|
+
* here rather than masking the word itself.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_node3d_flags: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_node3d_flags.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_node3d_flags.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/chunk_node3d_flags.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,iCAFU,SAAS,CAeb;0BAtBoB,iCAAiC"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { NODE3D_GLOBAL_FLAG_MIRRORED, NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Readers for {@link NODE3D_STRUCT}'s `global_flags`. Every consumer of the encoding goes through
|
|
6
|
+
* here rather than masking the word itself.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_node3d_flags = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
/**
|
|
14
|
+
* Whether the node's world transform reflects — an odd number of negative scale axes anywhere in
|
|
15
|
+
* its ancestry. Triangles drawn under it come out wound backwards unless the draw reverses them,
|
|
16
|
+
* and its tangent frame changes handedness.
|
|
17
|
+
*/
|
|
18
|
+
fn node3d_global_is_mirrored( node: ${NODE3D_STRUCT.wgsl_ref} ) -> bool{
|
|
19
|
+
return ( node.global_flags & ${NODE3D_GLOBAL_FLAG_MIRRORED}u ) != 0u;
|
|
20
|
+
}
|
|
21
|
+
`, [
|
|
22
|
+
NODE3D_STRUCT.declaration_chunk,
|
|
23
|
+
])
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_scene_database_access.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/chunk_scene_database_access.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_scene_database_access.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/chunk_scene_database_access.js"],"names":[],"mappings":"AAQA;;;;;GAKG;AACH,wGAA8D;AAC9D,4GAAsE;AAEtE;;;;;;;GAOG;AACH,0CAFU,SAAS,CAqBZ;AAEP;;;;;;;;;;;;;;GAcG;AACH,6CAFU,SAAS,CAiHZ;0BAzKmB,iCAAiC"}
|
|
@@ -1,6 +1,9 @@
|
|
|
1
|
+
import {
|
|
2
|
+
chunk_mat4_linear_determinant
|
|
3
|
+
} from "../shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js";
|
|
1
4
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
5
|
import { MESH_INSTANCE_METADATA_STRUCT } from "./MESH_INSTANCE_METADATA_STRUCT.js";
|
|
3
|
-
import { NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
|
|
6
|
+
import { NODE3D_GLOBAL_FLAG_MIRRORED, NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
|
|
4
7
|
import { SCENE_DATABASE_SPEC } from "./SCENE_DATABASE_SPEC.js";
|
|
5
8
|
|
|
6
9
|
/**
|
|
@@ -113,12 +116,21 @@ fn scene_write_node_local_scale(
|
|
|
113
116
|
${TRANSFORMS_TABLE.marshalling_method_write_field('local_scale')}(database, node_id, value);
|
|
114
117
|
}
|
|
115
118
|
|
|
119
|
+
/**
|
|
120
|
+
* Publishes a node's world transform. Writes \`global_flags\` from the same matrix — the flags are
|
|
121
|
+
* part of how \`global\` is represented, not a field of their own, and deriving them here is what
|
|
122
|
+
* stops a caller from publishing one without the other.
|
|
123
|
+
*/
|
|
116
124
|
fn scene_write_node_global(
|
|
117
125
|
database: ptr<storage, array<u32>, read_write>,
|
|
118
126
|
node_id: u32,
|
|
119
127
|
value: mat4x4<f32>,
|
|
120
128
|
) {
|
|
121
129
|
${TRANSFORMS_TABLE.marshalling_method_write_field('global')}(database, node_id, value);
|
|
130
|
+
|
|
131
|
+
let flags = select(0u, ${NODE3D_GLOBAL_FLAG_MIRRORED}u, mat4_linear_determinant(value) < 0.0);
|
|
132
|
+
|
|
133
|
+
${TRANSFORMS_TABLE.marshalling_method_write_field('global_flags')}(database, node_id, flags);
|
|
122
134
|
}
|
|
123
135
|
|
|
124
136
|
fn scene_write_node_prev_global(
|
|
@@ -153,7 +165,9 @@ fn scene_write_mesh_bounding_sphere(
|
|
|
153
165
|
TRANSFORMS_TABLE.wgsl_gen_write_field_code('local_rotation'),
|
|
154
166
|
TRANSFORMS_TABLE.wgsl_gen_write_field_code('local_scale'),
|
|
155
167
|
TRANSFORMS_TABLE.wgsl_gen_write_field_code('global'),
|
|
168
|
+
TRANSFORMS_TABLE.wgsl_gen_write_field_code('global_flags'),
|
|
156
169
|
TRANSFORMS_TABLE.wgsl_gen_write_field_code('prev_global'),
|
|
170
|
+
chunk_mat4_linear_determinant,
|
|
157
171
|
MESHES_TABLE.wgsl_gen_write_field_code('bounding_box'),
|
|
158
172
|
MESHES_TABLE.wgsl_gen_write_field_code('bounding_sphere'),
|
|
159
173
|
]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH,sCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAoID;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IA2II;;;;;;;;;OASG;IACH;QAR2C,OAAO,EAAvC,sBAAsB;QACC,UAAU;QACV,MAAM;QACD,UAAU,EAAtC,kBAAkB;QACU,SAAS,EAArC,kBAAkB;QACyB,IAAI,EAA/C,iCAAiC;QACW,QAAQ,QAAxC,sBAAsB;OAmB5C;IAED;;OAEG;IACH,iGAEC;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;OAKG;IACH,YAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,8BAHoB,MAAM,QAAE,eAAe,QAAE,aAAa,QAAE,OAAO,KAAG,IAAI,QASzE;IAED;;;;;;;;;OASG;IACH,6BAHW,KAAK,GACH,OAAO,CAyBnB;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAuChB;IAED;;;;;;;;OAQG;IACH,gBAFW,MAAM,QA0BhB;IAED;;;;OAIG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,2EAOC;IAED;;;;OAIG;IACH,gCAEC;IAqCD;;;;;;;;;;;;;;OAcG;IACH,oBALW,MAAM,YACN,eAAe,YACf,aAAa,YACb,OAAO,QAgDjB;IAED;;;;;OAKG;IACH,oBAFW,MAAM,QAUhB;IAsCD;;;;OAIG;IACH,SAFa,MAAM,CAsDlB;IAyMD;;;;OAIG;IACH;;;;;;;;OAQG;IACH,4BAHW,MAAM,kBACG,MAAM,KAAG,IAAI,QAiBhC;IAyGD;;OAEG;IACH,gBA+BC;;CACJ;qCA/nCY,OAAO,kDAAkD,EAAE,sBAAsB;;iCAEjF,OAAO,sCAAsC,EAAE,kBAAkB;iCACjE,OAAO,sCAAsC,EAAE,kBAAkB;gDACjE,OAAO,yCAAyC,EAAE,iCAAiC;qCACnF,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;oBACvD,OAAO,wCAAwC,EAAE,KAAK"}
|
|
@@ -4,10 +4,11 @@ import { GPUStateAuthority } from "../../../../engine/ecs/gpu/GPUStateAuthority.
|
|
|
4
4
|
import { GPUStateAuthorityFlags } from "../../../../engine/ecs/gpu/GPUStateAuthorityFlags.js";
|
|
5
5
|
import { TransformAttachment } from "../../../../engine/ecs/transform-attachment/TransformAttachment.js";
|
|
6
6
|
import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
|
|
7
|
+
import { m4_linear_determinant } from "../../../../core/geom/3d/mat4/m4_linear_determinant.js";
|
|
7
8
|
import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
|
|
8
9
|
import { generate_record_writer } from "../../buffer/table/serde/generate_record_writer.js";
|
|
9
10
|
import { MESH_INSTANCE_METADATA_STRUCT } from "../MESH_INSTANCE_METADATA_STRUCT.js";
|
|
10
|
-
import { NODE3D_SCENE_ID, NODE3D_STRUCT } from "../NODE3D_STRUCT.js";
|
|
11
|
+
import { NODE3D_GLOBAL_FLAG_MIRRORED, NODE3D_SCENE_ID, NODE3D_STRUCT } from "../NODE3D_STRUCT.js";
|
|
11
12
|
import { TransparencyMode } from "../../material/TransparencyMode.js";
|
|
12
13
|
|
|
13
14
|
/**
|
|
@@ -66,6 +67,7 @@ const TRANSFORM_RECORD = {
|
|
|
66
67
|
global: new Float32Array(16),
|
|
67
68
|
prev_global: new Float32Array(16),
|
|
68
69
|
parent: NODE3D_SCENE_ID,
|
|
70
|
+
global_flags: 0,
|
|
69
71
|
};
|
|
70
72
|
|
|
71
73
|
/**
|
|
@@ -962,6 +964,12 @@ export class GPUSceneRows {
|
|
|
962
964
|
TRANSFORM_RECORD.prev_global[i] = world[i];
|
|
963
965
|
}
|
|
964
966
|
|
|
967
|
+
// seeded alongside `global`, exactly as the hierarchy pass derives it when it recomposes
|
|
968
|
+
// the row next tick — a row that reflects has to read as reflecting on its first frame too
|
|
969
|
+
TRANSFORM_RECORD.global_flags = m4_linear_determinant(world) < 0
|
|
970
|
+
? NODE3D_GLOBAL_FLAG_MIRRORED
|
|
971
|
+
: 0;
|
|
972
|
+
|
|
965
973
|
return TRANSFORM_RECORD;
|
|
966
974
|
}
|
|
967
975
|
|
package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts
CHANGED
|
@@ -1,6 +1,13 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* This is the transpose adjugate method of computing the normal matrix from a 4x4 matrix
|
|
3
3
|
* Note that the matrix will produce scaled vectors, so you need to normalize them afterward.
|
|
4
|
+
*
|
|
5
|
+
* The adjugate transpose is `det(M) * M^-T`, so under a reflection it points every normal *into*
|
|
6
|
+
* the surface rather than out of it — the one case where the determinant's magnitude being
|
|
7
|
+
* irrelevant does not make its sign irrelevant too. Re-orienting by that sign is what keeps a
|
|
8
|
+
* mirrored instance's shading normal, tangent and geometric normal agreeing with each other and
|
|
9
|
+
* with the winding the rasterizer sees.
|
|
10
|
+
*
|
|
4
11
|
* @source Eric Lengyel, "Transforming Normals", 2024: https://terathon.com/blog/transforming-normals.html
|
|
5
12
|
* @source Ken Turkowski, "Properties of Surface Normal Transformations" (Graphics Gems, 1990)
|
|
6
13
|
* @type {CodeChunk}
|
package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_compute_normal_matrix_from_m4.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_compute_normal_matrix_from_m4.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,kDAFU,SAAS,CAsBjB;0BApCwB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js
CHANGED
|
@@ -3,6 +3,13 @@ import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
|
3
3
|
/**
|
|
4
4
|
* This is the transpose adjugate method of computing the normal matrix from a 4x4 matrix
|
|
5
5
|
* Note that the matrix will produce scaled vectors, so you need to normalize them afterward.
|
|
6
|
+
*
|
|
7
|
+
* The adjugate transpose is `det(M) * M^-T`, so under a reflection it points every normal *into*
|
|
8
|
+
* the surface rather than out of it — the one case where the determinant's magnitude being
|
|
9
|
+
* irrelevant does not make its sign irrelevant too. Re-orienting by that sign is what keeps a
|
|
10
|
+
* mirrored instance's shading normal, tangent and geometric normal agreeing with each other and
|
|
11
|
+
* with the winding the rasterizer sees.
|
|
12
|
+
*
|
|
6
13
|
* @source Eric Lengyel, "Transforming Normals", 2024: https://terathon.com/blog/transforming-normals.html
|
|
7
14
|
* @source Ken Turkowski, "Properties of Surface Normal Transformations" (Graphics Gems, 1990)
|
|
8
15
|
* @type {CodeChunk}
|
|
@@ -14,11 +21,16 @@ fn compute_normal_matrix_from_m4( m: mat4x4<f32> ) -> mat3x3<f32>{
|
|
|
14
21
|
let c0 = m[0].xyz;
|
|
15
22
|
let c1 = m[1].xyz;
|
|
16
23
|
let c2 = m[2].xyz;
|
|
17
|
-
|
|
24
|
+
|
|
25
|
+
let cofactor_0 = cross(c1, c2);
|
|
26
|
+
|
|
27
|
+
// dot(c0, cross(c1, c2)) is the determinant, and the cross is already in hand
|
|
28
|
+
let orientation = select(1.0, -1.0, dot(c0, cofactor_0) < 0.0);
|
|
29
|
+
|
|
18
30
|
return mat3x3<f32>(
|
|
19
|
-
|
|
20
|
-
cross(c2, c0),
|
|
21
|
-
cross(c0, c1)
|
|
31
|
+
cofactor_0 * orientation,
|
|
32
|
+
cross(c2, c0) * orientation,
|
|
33
|
+
cross(c0, c1) * orientation
|
|
22
34
|
);
|
|
23
35
|
}
|
|
24
36
|
`, [
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Determinant of the linear (upper-left 3x3) part of a 4x4 transform. WGSL twin of
|
|
3
|
+
* {@link m4_linear_determinant} — keep the two in step.
|
|
4
|
+
*
|
|
5
|
+
* Negative exactly when the transform reflects, which is what reverses triangle winding and
|
|
6
|
+
* tangent-frame handedness under it.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_mat4_linear_determinant: CodeChunk;
|
|
11
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
12
|
+
//# sourceMappingURL=chunk_mat4_linear_determinant.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_mat4_linear_determinant.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,4CAFU,SAAS,CAQb;0BAjBoB,gCAAgC"}
|