@woosh/meep-engine 3.27.0 → 3.29.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts +16 -0
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +159 -49
- package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +208 -9
- package/src/core/binary/compression/compress_bytes.d.ts +20 -0
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
- package/src/core/binary/compression/compress_bytes.js +35 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
- package/src/core/binary/compression/decompress_bytes_into.js +87 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
- package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
- package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
- package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
- package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
- package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +206 -203
- package/src/engine/graphics3/DecalSystem.d.ts +4 -5
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +5 -5
- package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem.js +8 -12
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
- package/src/shade/RENDERER_CONTRACT.md +31 -17
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/caldera/README.md +529 -0
- package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
- package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
- package/src/shade/playground/caldera/caldera_format.js +241 -0
- package/src/shade/playground/caldera/index.html +126 -0
- package/src/shade/playground/caldera/main.d.ts.map +1 -0
- package/src/shade/playground/caldera/main.js +1565 -0
- package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
- package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
- package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
- package/src/shade/playground/vgeo_runtime/README.md +32 -16
- package/src/shade/playground/vgeo_runtime/main.js +21 -7
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.d.ts +3 -3
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +12 -11
- package/src/shade/playground/vgeo_scene/README.md +487 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +2217 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +6 -0
- package/src/shade/renderer/Renderer.d.ts +6 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +28 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +70 -35
- package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +15 -19
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +159 -66
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +40 -21
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +15 -14
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +58 -8
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +64 -10
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.d.ts → level/VGeoLevelOptions.d.ts} +19 -6
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +20 -7
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +308 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.d.ts → level/vgeo_build_root_group.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.d.ts → mesh/VirtualGeometryMesh.d.ts} +13 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +40 -18
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +300 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.d.ts → mesh/vgeo_compute_vertex_tangents.d.ts} +12 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +151 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.d.ts → mesh/vgeo_normalize_source.d.ts} +8 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +27 -12
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts +38 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js +81 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.d.ts → page/vgeo_assemble_pages.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.d.ts → page/vgeo_build_page_nodes.d.ts} +1 -1
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.d.ts → partition/VGeoFaceGraph.d.ts} +23 -5
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +28 -21
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +13 -56
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +371 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
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- package/src/shade/renderer/geometry/virtual/format/attribute/{vgeo_layers_copy_vertex.js → vgeo_layers_copy_corner.js} +8 -8
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- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts +10 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.js +38 -29
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts +5 -0
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.js +63 -55
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +3 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +94 -90
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +13 -5
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +96 -89
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +3 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.js +4 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +1 -0
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +100 -89
- package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.js +31 -7
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.js +1 -7
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +161 -153
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +2 -7
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +44 -53
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -2
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +19 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +7 -4
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -2
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js +15 -4
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +2 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.js +4 -0
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +16 -7
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +81 -95
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +26 -39
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +19 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +34 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts +9 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts.map +1 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.js +23 -0
- package/src/shade/renderer/scene/chunk_scene_database_access.d.ts.map +1 -1
- package/src/shade/renderer/scene/chunk_scene_database_access.js +15 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +9 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js +16 -4
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js +33 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +25 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +24 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +10 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +30 -21
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/README.md +0 -150
- package/src/shade/playground/vgeo_viewer/cut_geometry.d.ts +0 -61
- package/src/shade/playground/vgeo_viewer/cut_geometry.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/cut_geometry.js +0 -460
- package/src/shade/playground/vgeo_viewer/index.html +0 -77
- package/src/shade/playground/vgeo_viewer/main.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/main.js +0 -1343
- package/src/shade/playground/vgeo_viewer/sample_asset.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/select_cut.d.ts +0 -173
- package/src/shade/playground/vgeo_viewer/select_cut.d.ts.map +0 -1
- package/src/shade/playground/vgeo_viewer/select_cut.js +0 -481
- package/src/shade/renderer/geometry/virtual/build/VGeoFaceGraph.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.d.ts +0 -24
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.js +0 -25
- package/src/shade/renderer/geometry/virtual/build/VGeoLevel.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoLevelOptions.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.d.ts +0 -20
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.js +0 -20
- package/src/shade/renderer/geometry/virtual/build/VirtualGeometryMesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.d.ts +0 -36
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.js +0 -1786
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_page_nodes.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build_root_group.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.d.ts +0 -29
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.js +0 -75
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.js +0 -143
- package/src/shade/renderer/geometry/virtual/build/vgeo_containing_sphere.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts +0 -14
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.js +0 -41
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts +0 -12
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.js +0 -71
- package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.js +0 -207
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +0 -258
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +0 -49
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts +0 -10
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.js +0 -109
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts +0 -17
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.js +0 -78
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts +0 -3
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +0 -100
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts +0 -8
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.js +0 -26
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts.map +0 -1
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
- /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.d.ts → level/VGeoLevel.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.d.ts → level/VGeoLevelSummary.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.d.ts → page/vgeo_page_node_count.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.d.ts → partition/vgeo_graph_components.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.d.ts → partition/vgeo_partition_graph.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.d.ts → partition/vgeo_split_face_set.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.d.ts → partition/vgeo_split_face_set_packed.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.d.ts → sphere/vgeo_bounding_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.d.ts → sphere/vgeo_containing_sphere.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.d.ts → sphere/vgeo_sphere_inflate_to_contain.d.ts} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.d.ts → submesh/vgeo_narrow_indices.d.ts} +0 -0
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{"version":3,"file":"graph_rasterize_scene_fast.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_rasterize_scene_fast.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;GAUG;AACH;;;;;;;IAFa;IAAC,YAAY,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAA;CAAC,CA0I3D;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAJ+B,KAAK;IACC,GAAG;IACA,MAAM;SA8C7C"}
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110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
depth: target_depth,
|
|
122
|
-
color_targets: targets_color,
|
|
123
|
-
pass_descriptor: job.opaque_pass,
|
|
124
|
-
clear_targets: is_first_draw,
|
|
125
|
-
primitive_state,
|
|
126
|
-
viewport,
|
|
127
|
-
});
|
|
128
|
-
|
|
129
|
-
is_first_draw = false;
|
|
130
|
-
}
|
|
79
|
+
for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
|
|
80
|
+
const gr_bucket_meshes = graph_extract_meshes_from_bucket({
|
|
81
|
+
graph,
|
|
82
|
+
buckets: gr_render_buckets,
|
|
83
|
+
bucket_id,
|
|
84
|
+
limits,
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
let gr_bucket_meshlets = graph_expand_meshes_to_meshlets({
|
|
88
|
+
graph,
|
|
89
|
+
input_meshes: gr_bucket_meshes,
|
|
90
|
+
scene: scene_ctx,
|
|
91
|
+
expected_output_size: limits.compute_buffer_size(RasterizationCollectionType.Meshlets),
|
|
92
|
+
limits,
|
|
93
|
+
});
|
|
94
|
+
|
|
95
|
+
// the seam: this bucket's virtual-geometry instances select their cut and append it to
|
|
96
|
+
// the same collection, which is the whole of what the rest of this function is told
|
|
97
|
+
gr_bucket_meshlets = graph_vgeo_expand_if_enabled({
|
|
98
|
+
graph,
|
|
99
|
+
input_meshes: gr_bucket_meshes,
|
|
100
|
+
output_meshlets: gr_bucket_meshlets,
|
|
101
|
+
view: view_ctx,
|
|
102
|
+
limits,
|
|
103
|
+
});
|
|
104
|
+
|
|
105
|
+
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, gr_bucket_meshlets);
|
|
106
|
+
|
|
107
|
+
const primitive_state = construct_primitive_state(draw_mode, side, job.cull_policy);
|
|
108
|
+
|
|
109
|
+
[target_depth, targets_color] = graph_meshlets_rasterize({
|
|
110
|
+
graph,
|
|
111
|
+
view: view_ctx,
|
|
112
|
+
input_meshlets: gr_bucket_meshlets,
|
|
113
|
+
depth: target_depth,
|
|
114
|
+
color_targets: targets_color,
|
|
115
|
+
pass_descriptor: job.opaque_pass,
|
|
116
|
+
clear_targets: is_first_draw,
|
|
117
|
+
primitive_state,
|
|
118
|
+
viewport,
|
|
119
|
+
});
|
|
120
|
+
|
|
121
|
+
is_first_draw = false;
|
|
131
122
|
}
|
|
132
123
|
|
|
133
124
|
// alpha-tested: reuse the existing native pass but skip HZB filtering by passing hzb=-1
|
package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_forward_shade_standard_fragment_brick4.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_forward_shade_standard_fragment_brick4.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js"],"names":[],"mappings":"AA6BA,qEA2JC;0BA9JyB,oCAAoC"}
|
package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { chunk_shade_standard_material_direct } from "../../deferred/chunk_shade_standard_material_direct.js";
|
|
2
|
+
import { chunk_material_draw_side } from "../../material/chunk_material_draw_side.js";
|
|
2
3
|
import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
|
|
3
4
|
import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
|
|
4
5
|
import {
|
|
@@ -38,8 +39,10 @@ fn forward_shade_standard_fragment(
|
|
|
38
39
|
let t_normal = decode_tangent_normal(textureSample(texture_normal, texture_normal_sampler, vert.uv));
|
|
39
40
|
var world_shading_normal:vec3<f32> = normalize( world_tangent_frame * t_normal );
|
|
40
41
|
|
|
41
|
-
// flip normal
|
|
42
|
-
|
|
42
|
+
// flip the normal when looking at the surface's back. The raw front_facing cannot say:
|
|
43
|
+
// a back-sided material emits its winding reversed on purpose, so its "front" faces
|
|
44
|
+
// are the surface's back.
|
|
45
|
+
if(!material_fragment_faces_front(front_facing, material_info.draw_side)) {
|
|
43
46
|
world_shading_normal = -world_shading_normal;
|
|
44
47
|
}
|
|
45
48
|
|
|
@@ -177,5 +180,6 @@ fn forward_shade_standard_fragment(
|
|
|
177
180
|
chunk_compute_indirect_specular,
|
|
178
181
|
chunk_brick4_sample_forward_indirect,
|
|
179
182
|
chunk_compute_specular_occlusion,
|
|
183
|
+
chunk_material_draw_side,
|
|
180
184
|
]
|
|
181
185
|
)
|
package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_forward_shade_standard_fragment_ibl.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_forward_shade_standard_fragment_ibl.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js"],"names":[],"mappings":"AA4BA;;;GAGG;AACH,kEAgJC;0BAvJyB,oCAAoC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { chunk_shade_standard_material_direct } from "../../deferred/chunk_shade_standard_material_direct.js";
|
|
2
|
+
import { chunk_material_draw_side } from "../../material/chunk_material_draw_side.js";
|
|
2
3
|
import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
|
|
3
4
|
import { chunk_get_ibl_irradiance } from "../../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
4
5
|
import { chunk_get_ibl_radiance } from "../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
@@ -41,8 +42,10 @@ fn forward_shade_standard_fragment(
|
|
|
41
42
|
let t_normal = decode_tangent_normal(textureSample(texture_normal, texture_normal_sampler, vert.uv));
|
|
42
43
|
var world_shading_normal:vec3<f32> = normalize( world_tangent_frame * t_normal );
|
|
43
44
|
|
|
44
|
-
// flip normal
|
|
45
|
-
|
|
45
|
+
// flip the normal when looking at the surface's back. The raw front_facing cannot say:
|
|
46
|
+
// a back-sided material emits its winding reversed on purpose, so its "front" faces
|
|
47
|
+
// are the surface's back.
|
|
48
|
+
if(!material_fragment_faces_front(front_facing, material_info.draw_side)) {
|
|
46
49
|
world_shading_normal = -world_shading_normal;
|
|
47
50
|
}
|
|
48
51
|
|
|
@@ -169,5 +172,6 @@ fn forward_shade_standard_fragment(
|
|
|
169
172
|
chunk_get_ibl_radiance,
|
|
170
173
|
chunk_get_ibl_irradiance,
|
|
171
174
|
chunk_compute_specular_occlusion,
|
|
175
|
+
chunk_material_draw_side,
|
|
172
176
|
]
|
|
173
177
|
)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vertex_shader_chunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/vertex_shader_chunk.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"vertex_shader_chunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/vertex_shader_chunk.js"],"names":[],"mappings":"AAeA,4CAgEE;0BAnEwB,oCAAoC"}
|
|
@@ -1,7 +1,12 @@
|
|
|
1
|
+
import { chunk_triangle_winding_is_reversed } from "../chunk_triangle_winding_is_reversed.js";
|
|
2
|
+
import { chunk_node3d_flags } from "../../scene/chunk_node3d_flags.js";
|
|
1
3
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
2
4
|
import {
|
|
3
5
|
chunk_compute_normal_matrix_from_m4
|
|
4
6
|
} from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
|
|
7
|
+
import {
|
|
8
|
+
chunk_triangle_list_reverse_winding
|
|
9
|
+
} from "../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
5
10
|
import {
|
|
6
11
|
chunk_read_meshlet_vertex_by_draw_index
|
|
7
12
|
} from "../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_by_draw_index.js";
|
|
@@ -26,9 +31,16 @@ fn main(
|
|
|
26
31
|
let mesh = scene_read_mesh(&scene_database, meshlet_def.mesh);
|
|
27
32
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
28
33
|
|
|
34
|
+
// the tangent frame's handedness turns on the reflection alone: looking at a surface's back
|
|
35
|
+
// does not change which way its +V runs, and a back-sided material is only a way of looking
|
|
36
|
+
let is_mirrored = node3d_global_is_mirrored(node);
|
|
37
|
+
|
|
29
38
|
let geo_vertex = read_meshlet_vertex_by_draw_index(
|
|
30
39
|
meshlet_header,
|
|
31
|
-
|
|
40
|
+
triangle_list_reverse_winding(
|
|
41
|
+
meshlet_vertex_id,
|
|
42
|
+
triangle_winding_is_reversed(node, material_info.draw_side)
|
|
43
|
+
),
|
|
32
44
|
);
|
|
33
45
|
|
|
34
46
|
let instance_matrix = node.global;
|
|
@@ -47,7 +59,9 @@ fn main(
|
|
|
47
59
|
output.normal = normalize(normal_model_matrix * geo_vertex.normal);
|
|
48
60
|
|
|
49
61
|
let geometry_tangent = geo_vertex.tangent;
|
|
50
|
-
|
|
62
|
+
// a reflection changes the tangent frame's handedness — see NODE3D_GLOBAL_FLAG_MIRRORED
|
|
63
|
+
let tangent_handedness = select(geometry_tangent.w, -geometry_tangent.w, is_mirrored);
|
|
64
|
+
let world_tangent = vec4( normalize( normal_model_matrix * geometry_tangent.xyz ), tangent_handedness );
|
|
51
65
|
output.tangent = world_tangent;
|
|
52
66
|
|
|
53
67
|
output.color = geo_vertex.color * material_info.albedo_color.rgb;
|
|
@@ -59,5 +73,8 @@ fn main(
|
|
|
59
73
|
chunk_compute_normal_matrix_from_m4,
|
|
60
74
|
chunk_read_meshlet_vertex_by_draw_index,
|
|
61
75
|
chunk_scene_database_access,
|
|
76
|
+
chunk_node3d_flags,
|
|
77
|
+
chunk_triangle_winding_is_reversed,
|
|
78
|
+
chunk_triangle_list_reverse_winding,
|
|
62
79
|
]
|
|
63
80
|
);
|
|
@@ -61,8 +61,9 @@ stacked-card case the way the reference did and MBOIT did not. MBOIT stays selec
|
|
|
61
61
|
Its orchestrator [`graph_rasterize_meshes_transparent_oit.js`](../oit/graph_rasterize_meshes_transparent_oit.js)
|
|
62
62
|
records, per frame:
|
|
63
63
|
|
|
64
|
-
1. `filter_materials_by_bucket` twice — `(Transparent, Triangles, Front)` and `(…, Double)
|
|
65
|
-
`ShadeDrawSide.Back` transparent materials
|
|
64
|
+
1. `filter_materials_by_bucket` twice — `(Transparent, Triangles, Front)` and `(…, Double)`.
|
|
65
|
+
*2026-09-16: `ShadeDrawSide.Back` transparent materials used to be dropped here. They are not any
|
|
66
|
+
more — `Back` and `Front` are one bucket now, so asking for either returns both.*
|
|
66
67
|
2. `graph_prepare_meshlet_draw_commands_by_material` twice — copy bucket, HZB mesh filter, expand to meshlets,
|
|
67
68
|
HZB meshlet filter, count/scan/sort by material, build one indirect draw command per material.
|
|
68
69
|
3. `MBOIT/generate moments` twice (front clears, double loads) — additive MRT into `r32float` + `rgba32float`,
|
|
@@ -486,8 +487,10 @@ unambiguous, must not break anything else, and must not be situational:
|
|
|
486
487
|
known to be that.
|
|
487
488
|
- **Sparse voxel texture** (slide 122) — *no*. The deck's own future work.
|
|
488
489
|
- **Chroma skew** (§4).
|
|
489
|
-
- **`ShadeDrawSide.Back` transparent materials** — dropped today by MBOIT; the same filter is used here so
|
|
490
|
-
two modes draw the same set. Fixing it is a bucket-filter change that belongs to both
|
|
490
|
+
- **`ShadeDrawSide.Back` transparent materials** — ~~dropped today by MBOIT; the same filter is used here so
|
|
491
|
+
the two modes draw the same set. Fixing it is a bucket-filter change that belongs to both.~~ **Done,
|
|
492
|
+
2026-09-16 (`ca95ad3ac`)**, and it was the bucket-filter change this predicted: `Back` is `Front` with
|
|
493
|
+
the winding reversed in the vertex shader, so both modes draw it and neither needed a third pass.
|
|
491
494
|
- **Exposing the tunables on `Renderer`** — the constants in `AVBOIT_CONSTANTS.js` are the knobs; whether any
|
|
492
495
|
deserves a public field is a question for after the page in §6 has been looked at. *Revision 2:* one did —
|
|
493
496
|
the transmission tint, because it changes a material's meaning rather than a quality/cost trade; it lives
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAsRlB;+BA/7B8B,qBAAqB;0CA7BV,uCAAuC"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -768,8 +768,9 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
768
768
|
|
|
769
769
|
const scene_materials = scene_ctx.drawn_materials;
|
|
770
770
|
|
|
771
|
-
//
|
|
772
|
-
// below runs twice. `ShadeDrawSide.Back` is
|
|
771
|
+
// Single-sided and double-sided materials need different pipeline states, so every raster pass
|
|
772
|
+
// below runs twice. `ShadeDrawSide.Back` is single-sided and rides in the `Front` bucket — the
|
|
773
|
+
// vertex shader reverses its winding — so unlike under MBOIT (plan §7) it is drawn.
|
|
773
774
|
const material_count_front = filter_materials_by_bucket(
|
|
774
775
|
materials_front, 0,
|
|
775
776
|
TransparencyMode.Transparent,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"AAiBA,iDAsDC;0BAzDyB,oCAAoC"}
|
|
@@ -1,4 +1,8 @@
|
|
|
1
|
+
import { chunk_triangle_winding_is_reversed } from "../chunk_triangle_winding_is_reversed.js";
|
|
1
2
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_triangle_list_reverse_winding
|
|
5
|
+
} from "../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
2
6
|
import {
|
|
3
7
|
chunk_encode_meshlet_element
|
|
4
8
|
} from "../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -23,9 +27,17 @@ fn rasterize_triangle(
|
|
|
23
27
|
|
|
24
28
|
let meshlet_header = meshlet_metadata[meshlet_id];
|
|
25
29
|
|
|
30
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
31
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
32
|
+
|
|
33
|
+
let draw_index = triangle_list_reverse_winding(
|
|
34
|
+
meshlet_vertex_id,
|
|
35
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
36
|
+
);
|
|
37
|
+
|
|
26
38
|
let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
|
|
27
39
|
|
|
28
|
-
let clamped_vertex = min(
|
|
40
|
+
let clamped_vertex = min(draw_index, last_draw_index );
|
|
29
41
|
|
|
30
42
|
let triangle_index = clamped_vertex / 3u;
|
|
31
43
|
|
|
@@ -44,9 +56,6 @@ fn rasterize_triangle(
|
|
|
44
56
|
index:'meshlet_triangle_index',
|
|
45
57
|
})};
|
|
46
58
|
|
|
47
|
-
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
48
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
-
|
|
50
59
|
let projection_matrix = camera.view_projection_matrix;
|
|
51
60
|
|
|
52
61
|
return projection_matrix * node.global * vec4(geometry_position, 1.0);
|
|
@@ -57,6 +66,8 @@ fn rasterize_triangle(
|
|
|
57
66
|
chunk_read_meshlet_vertex_position,
|
|
58
67
|
chunk_read_meshlet_resolved_index,
|
|
59
68
|
chunk_scene_database_access,
|
|
69
|
+
chunk_triangle_winding_is_reversed,
|
|
70
|
+
chunk_triangle_list_reverse_winding,
|
|
60
71
|
]
|
|
61
72
|
)
|
|
62
73
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAkJA,qFAA4F;qCAhIvD,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_read_meshlet_resolved_index
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
|
|
@@ -88,16 +92,21 @@ fn main(
|
|
|
88
92
|
return output; // discard vertex outside of meshlet bounds
|
|
89
93
|
}
|
|
90
94
|
|
|
95
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
96
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
97
|
+
|
|
98
|
+
let draw_index = triangle_list_reverse_winding(
|
|
99
|
+
vertex_draw_index,
|
|
100
|
+
triangle_winding_is_reversed(node, material.draw_side)
|
|
101
|
+
);
|
|
102
|
+
|
|
91
103
|
// resolve vertex from index
|
|
92
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
93
|
-
|
|
104
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
105
|
+
|
|
94
106
|
let meshlet_vertex = read_meshlet_vertex_uv_position(
|
|
95
107
|
meshlet_header,
|
|
96
108
|
resolved_vertex_id,
|
|
97
109
|
);
|
|
98
|
-
|
|
99
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
100
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
101
110
|
|
|
102
111
|
let position_world = node.global * vec4(meshlet_vertex.position, 1.0);
|
|
103
112
|
|
|
@@ -112,6 +121,8 @@ fn main(
|
|
|
112
121
|
chunk_read_meshlet_vertex_uv_position,
|
|
113
122
|
chunk_read_meshlet_resolved_index,
|
|
114
123
|
chunk_scene_database_access,
|
|
124
|
+
chunk_triangle_winding_is_reversed,
|
|
125
|
+
chunk_triangle_list_reverse_winding,
|
|
115
126
|
]
|
|
116
127
|
)
|
|
117
128
|
});
|
package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"AAmFA,wEAA+E;qCAlE1C,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_encode_meshlet_element
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -40,16 +44,21 @@ fn main(
|
|
|
40
44
|
return vec4f(); // discard vertex outside of meshlet bounds
|
|
41
45
|
}
|
|
42
46
|
|
|
47
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
48
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
+
|
|
50
|
+
let draw_index = triangle_list_reverse_winding(
|
|
51
|
+
vertex_draw_index,
|
|
52
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
53
|
+
);
|
|
54
|
+
|
|
43
55
|
// resolve vertex from index
|
|
44
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
45
|
-
|
|
56
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
57
|
+
|
|
46
58
|
let geometry_position = read_meshlet_vertex_position(
|
|
47
59
|
meshlet_header,
|
|
48
60
|
resolved_vertex_id,
|
|
49
61
|
);
|
|
50
|
-
|
|
51
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
52
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
53
62
|
|
|
54
63
|
let projection_matrix = camera.view_projection_matrix;
|
|
55
64
|
|
|
@@ -62,6 +71,8 @@ fn main(
|
|
|
62
71
|
chunk_read_meshlet_resolved_index,
|
|
63
72
|
MESH_TRIANGLE_REFERENCE_STRUCT.declaration_chunk,
|
|
64
73
|
chunk_scene_database_access,
|
|
74
|
+
chunk_triangle_winding_is_reversed,
|
|
75
|
+
chunk_triangle_list_reverse_winding,
|
|
65
76
|
]
|
|
66
77
|
);
|
|
67
78
|
|
package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,CAuOlB"}
|
|
@@ -484,7 +484,8 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
484
484
|
const scene_materials = scene_ctx.drawn_materials;
|
|
485
485
|
|
|
486
486
|
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
487
|
-
// Essentially, we draw
|
|
487
|
+
// Essentially, we draw double-sided and single-sided materials. `ShadeDrawSide.Back` is
|
|
488
|
+
// single-sided and rides in the `Front` bucket — the vertex shader reverses its winding.
|
|
488
489
|
|
|
489
490
|
const material_count_front = filter_materials_by_bucket(
|
|
490
491
|
materials_front, 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"AAUA,yEAAgF;4CALpC,sDAAsD"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
+
import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
|
|
4
5
|
import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
|
|
5
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
7
|
import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
|
|
@@ -16,4 +17,7 @@ rasterization_shader_resources.createGroup()
|
|
|
16
17
|
.addStorageBuffer("meshlets", MESHLET_COLLECTION_STRUCT)
|
|
17
18
|
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
18
19
|
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
|
|
20
|
+
// one draw covers every material in the bucket, so the side a material draws is per-instance
|
|
21
|
+
// here rather than per-pass, the way the alpha-tested and forward passes can have it
|
|
22
|
+
.addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
|
|
19
23
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAyLA,kFAAyF;qCA/JpD,8CAA8C"}
|
package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import { RENDER_GLOBAL_MIP_BIAS } from "../../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
|
|
5
9
|
import {
|
|
6
10
|
chunk_encode_meshlet_element
|
|
@@ -114,17 +118,20 @@ fn main(
|
|
|
114
118
|
}
|
|
115
119
|
|
|
116
120
|
let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
|
|
117
|
-
|
|
121
|
+
|
|
122
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
123
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
124
|
+
|
|
118
125
|
let meshlet_vertex = read_meshlet_vertex_by_draw_index(
|
|
119
126
|
meshlet_header,
|
|
120
|
-
|
|
127
|
+
triangle_list_reverse_winding(
|
|
128
|
+
vertex_draw_index,
|
|
129
|
+
triangle_winding_is_reversed(node, material.draw_side)
|
|
130
|
+
),
|
|
121
131
|
);
|
|
122
|
-
|
|
132
|
+
|
|
123
133
|
var output: VertexOutput;
|
|
124
|
-
|
|
125
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
126
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
127
|
-
|
|
134
|
+
|
|
128
135
|
let instance_matrix = node.global;
|
|
129
136
|
|
|
130
137
|
let position_world = instance_matrix * vec4(meshlet_vertex.position, 1.0);
|
|
@@ -144,6 +151,8 @@ fn main(
|
|
|
144
151
|
chunk_encode_meshlet_element,
|
|
145
152
|
chunk_read_meshlet_vertex_by_draw_index,
|
|
146
153
|
chunk_scene_database_access,
|
|
154
|
+
chunk_triangle_winding_is_reversed,
|
|
155
|
+
chunk_triangle_list_reverse_winding,
|
|
147
156
|
]
|
|
148
157
|
)
|
|
149
158
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;;;;GAeG;AACH,gMAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAgMjG"}
|