@vnejs/docs 0.2.65 → 0.2.67
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +35 -35
- package/architecture/backends.md +18 -0
- package/architecture/build.md +37 -0
- package/architecture/bundles.md +20 -0
- package/architecture/cli.md +25 -0
- package/architecture/compatibility.md +22 -0
- package/architecture/configs.md +19 -0
- package/architecture/contracts.md +30 -0
- package/architecture/dependencies.md +55 -0
- package/architecture/editor.md +7 -0
- package/architecture/games.md +38 -0
- package/architecture/helpers.md +14 -0
- package/architecture/model.md +43 -0
- package/architecture/modules.md +87 -0
- package/architecture/packages.md +43 -0
- package/architecture/plugins.md +36 -0
- package/architecture/uis.md +23 -0
- package/changelog/0.2.18.md +7 -0
- package/changelog/0.2.19.md +14 -0
- package/changelog/0.2.20.md +10 -0
- package/changelog/0.2.21.md +5 -0
- package/changelog/0.2.22.md +11 -0
- package/changelog/0.2.23.md +4 -0
- package/changelog/0.2.25.md +6 -0
- package/changelog/0.2.26.md +12 -0
- package/changelog/0.2.29.md +10 -0
- package/changelog/0.2.31.md +5 -0
- package/changelog/0.2.32.md +3 -0
- package/changelog/0.2.33.md +5 -0
- package/changelog/0.2.34.md +8 -0
- package/changelog/0.2.35.md +33 -0
- package/changelog/0.2.36.md +10 -0
- package/changelog/0.2.38.md +19 -0
- package/changelog/0.2.39.md +16 -0
- package/changelog/0.2.40.md +9 -0
- package/changelog/0.2.42.md +3 -0
- package/changelog/0.2.43.md +10 -0
- package/changelog/0.2.46.md +3 -0
- package/changelog/0.2.47.md +25 -0
- package/changelog/0.2.49.md +3 -0
- package/changelog/0.2.50.md +6 -0
- package/changelog/0.2.51.md +6 -0
- package/changelog/0.2.52.md +5 -0
- package/changelog/0.2.53.md +12 -0
- package/changelog/0.2.55.md +19 -0
- package/changelog/0.2.56.md +11 -0
- package/changelog/0.2.57.md +7 -0
- package/changelog/0.2.58.md +8 -0
- package/changelog/0.2.59.md +6 -0
- package/changelog/0.2.60.md +5 -0
- package/changelog/0.2.61.md +11 -0
- package/changelog/0.2.62.md +8 -0
- package/changelog/0.2.63.md +4 -0
- package/changelog/0.2.64.md +4 -0
- package/changelog/0.2.65.md +3 -0
- package/changelog/0.2.66.md +5 -0
- package/changelog/README.md +43 -0
- package/manifest.json +66 -5
- package/package.json +6 -4
- package/plugins/ai/ai.md +29 -29
- package/plugins/ai/checkers.md +26 -26
- package/plugins/audio/ambient.md +20 -20
- package/plugins/audio/audio.md +40 -40
- package/plugins/audio/music.md +20 -20
- package/plugins/audio/sound.md +20 -20
- package/plugins/audio/voice.md +23 -23
- package/plugins/canvas/bg.md +44 -44
- package/plugins/canvas/bg.speak.md +34 -34
- package/plugins/canvas/fill.md +33 -33
- package/plugins/canvas/layer.md +35 -35
- package/plugins/canvas/sprite.md +46 -46
- package/plugins/canvas/sprite.speak.md +33 -33
- package/plugins/canvas/text.md +37 -37
- package/plugins/canvas/video.md +37 -37
- package/plugins/canvas.layers/bl.md +33 -33
- package/plugins/canvas.layers/fl.md +33 -33
- package/plugins/canvas.layers/ml.md +33 -33
- package/plugins/canvas.layers/ul.md +32 -32
- package/plugins/canvas.props/animation.md +25 -25
- package/plugins/canvas.props/clip.md +22 -22
- package/plugins/canvas.props/filters.md +20 -20
- package/plugins/canvas.props/mask.md +23 -23
- package/plugins/canvas.props/scale.md +20 -20
- package/plugins/common/grid.md +23 -23
- package/plugins/common/turn.md +18 -18
- package/plugins/controls/controls.md +31 -31
- package/plugins/controls/cursor.md +54 -54
- package/plugins/controls/gamepad.md +56 -56
- package/plugins/controls/keyboard.md +17 -17
- package/plugins/core/components.md +28 -28
- package/plugins/core/interact.md +26 -26
- package/plugins/core/logs.md +28 -28
- package/plugins/core/media.md +38 -38
- package/plugins/core/memory.md +28 -28
- package/plugins/core/platforms.md +19 -19
- package/plugins/core/scenario.md +48 -48
- package/plugins/core/settings.md +24 -24
- package/plugins/core/stack.md +39 -39
- package/plugins/core/state.md +30 -30
- package/plugins/core/storage.md +56 -56
- package/plugins/core/system.md +37 -37
- package/plugins/core/vendors.md +19 -19
- package/plugins/entities/entities.md +16 -16
- package/plugins/entities/wallet.md +27 -27
- package/plugins/font/montserrat.md +16 -16
- package/plugins/game/checkers.md +38 -38
- package/plugins/platform/android.md +17 -17
- package/plugins/platform/electron.md +21 -21
- package/plugins/platform/metric.md +23 -23
- package/plugins/rpg/damage.md +22 -22
- package/plugins/rpg/hit.md +24 -24
- package/plugins/rpg/skills.md +26 -26
- package/plugins/save/auto.md +26 -26
- package/plugins/save/continue.md +23 -23
- package/plugins/save/quick.md +24 -24
- package/plugins/save/save.md +37 -37
- package/plugins/scales/health.md +17 -17
- package/plugins/scales/mana.md +17 -17
- package/plugins/scales/scales.md +31 -31
- package/plugins/scenario/autoread.md +36 -36
- package/plugins/scenario/choose.md +74 -65
- package/plugins/scenario/fastforward.md +46 -46
- package/plugins/scenario/history.md +41 -41
- package/plugins/scenario/pause.md +27 -27
- package/plugins/scenario/point_and_click.md +51 -51
- package/plugins/scenario/qte.md +54 -54
- package/plugins/scenario/random.md +17 -17
- package/plugins/settings/filter.md +19 -19
- package/plugins/settings/potato.md +22 -22
- package/plugins/settings/ratio.md +19 -19
- package/plugins/settings/textsize.md +19 -19
- package/plugins/settings/volume.md +21 -21
- package/plugins/text/inject.md +22 -22
- package/plugins/text/locs.md +36 -36
- package/plugins/text/meet.md +19 -19
- package/plugins/text/smooth.md +33 -33
- package/plugins/text/text.md +76 -69
- package/plugins/text/wall.md +20 -20
- package/plugins/time/date.md +22 -22
- package/plugins/time/time.md +23 -23
- package/plugins/vars/counters.md +28 -28
- package/plugins/vars/flags.md +24 -24
- package/plugins/vars/vars.md +29 -29
- package/plugins/views/achievement.md +44 -44
- package/plugins/views/comment.md +31 -31
- package/plugins/views/controls.hints.md +34 -34
- package/plugins/views/cursor.md +19 -19
- package/plugins/views/fps.md +33 -33
- package/plugins/views/gamepad.debug.md +32 -32
- package/plugins/views/settings.md +39 -39
- package/plugins/views/video.md +37 -37
- package/plugins/views.scenario/choose.md +41 -41
- package/plugins/views.scenario/interface.controls.md +31 -31
- package/plugins/views.scenario/interface.fastforward.md +29 -29
- package/plugins/views.scenario/interface.md +74 -74
- package/plugins/views.scenario/point_and_click.md +39 -39
- package/plugins/views.scenario/qte.md +51 -51
- package/plugins/views.screens/checkers.md +35 -35
- package/plugins/views.screens/confirm.md +35 -35
- package/plugins/views.screens/credits.md +31 -31
- package/plugins/views.screens/disclaimer.md +42 -42
- package/plugins/views.screens/eula.md +37 -37
- package/plugins/views.screens/gallery.full.md +41 -41
- package/plugins/views.screens/gallery.md +75 -75
- package/plugins/views.screens/gamemenu.md +41 -41
- package/plugins/views.screens/history.md +39 -39
- package/plugins/views.screens/intro.md +32 -32
- package/plugins/views.screens/loading.md +30 -30
- package/plugins/views.screens/mainmenu.md +49 -49
- package/plugins/views.screens/mainmenu.socials.md +25 -25
- package/plugins/views.screens/save.md +66 -66
- package/plugins/views.screens/settings.defaults.md +37 -37
- package/plugins/views.screens/settings.md +40 -40
- package/scenario.catalog/README.md +13 -13
- package/scenario.catalog/index.md +35 -35
- package/scenario.catalog/stubs/achievement.md +4 -4
- package/scenario.catalog/stubs/audio.ambient.md +4 -4
- package/scenario.catalog/stubs/audio.music.md +4 -4
- package/scenario.catalog/stubs/audio.sound.md +4 -4
- package/scenario.catalog/stubs/audio.voice.md +4 -4
- package/scenario.catalog/stubs/bl.animation.md +5 -5
- package/scenario.catalog/stubs/bl.bg.md +5 -5
- package/scenario.catalog/stubs/bl.clip.md +5 -5
- package/scenario.catalog/stubs/bl.fill.md +5 -5
- package/scenario.catalog/stubs/bl.filter.md +5 -5
- package/scenario.catalog/stubs/bl.mask.md +5 -5
- package/scenario.catalog/stubs/bl.scale.md +5 -5
- package/scenario.catalog/stubs/bl.sprite.md +5 -5
- package/scenario.catalog/stubs/bl.text.md +5 -5
- package/scenario.catalog/stubs/bl.video.md +5 -5
- package/scenario.catalog/stubs/choose.block.md +7 -7
- package/scenario.catalog/stubs/choose.md +4 -4
- package/scenario.catalog/stubs/choose.option.md +7 -7
- package/scenario.catalog/stubs/comment.md +5 -5
- package/scenario.catalog/stubs/counter.md +5 -5
- package/scenario.catalog/stubs/credits.md +4 -4
- package/scenario.catalog/stubs/date.md +4 -4
- package/scenario.catalog/stubs/disclaimer.md +5 -5
- package/scenario.catalog/stubs/fl.animation.md +5 -5
- package/scenario.catalog/stubs/fl.bg.md +5 -5
- package/scenario.catalog/stubs/fl.clip.md +5 -5
- package/scenario.catalog/stubs/fl.fill.md +5 -5
- package/scenario.catalog/stubs/fl.filter.md +5 -5
- package/scenario.catalog/stubs/fl.mask.md +5 -5
- package/scenario.catalog/stubs/fl.scale.md +5 -5
- package/scenario.catalog/stubs/fl.sprite.md +5 -5
- package/scenario.catalog/stubs/fl.text.md +5 -5
- package/scenario.catalog/stubs/fl.video.md +5 -5
- package/scenario.catalog/stubs/flag.md +13 -13
- package/scenario.catalog/stubs/interface.md +4 -4
- package/scenario.catalog/stubs/intro.md +4 -4
- package/scenario.catalog/stubs/mainmenu.md +4 -4
- package/scenario.catalog/stubs/ml.animation.md +5 -5
- package/scenario.catalog/stubs/ml.bg.md +5 -5
- package/scenario.catalog/stubs/ml.clip.md +5 -5
- package/scenario.catalog/stubs/ml.fill.md +5 -5
- package/scenario.catalog/stubs/ml.filter.md +5 -5
- package/scenario.catalog/stubs/ml.mask.md +5 -5
- package/scenario.catalog/stubs/ml.scale.md +5 -5
- package/scenario.catalog/stubs/ml.sprite.md +5 -5
- package/scenario.catalog/stubs/ml.text.md +5 -5
- package/scenario.catalog/stubs/ml.video.md +5 -5
- package/scenario.catalog/stubs/other.md +6 -6
- package/scenario.catalog/stubs/pause.md +5 -5
- package/scenario.catalog/stubs/point-and-click.block.md +4 -4
- package/scenario.catalog/stubs/point-and-click.md +4 -4
- package/scenario.catalog/stubs/point-and-click.option.md +4 -4
- package/scenario.catalog/stubs/qte.md +4 -4
- package/scenario.catalog/stubs/random.md +4 -4
- package/scenario.catalog/stubs/random.option.md +4 -4
- package/scenario.catalog/stubs/save.auto.md +4 -4
- package/scenario.catalog/stubs/save.md +5 -5
- package/scenario.catalog/stubs/scenario.md +4 -4
- package/scenario.catalog/stubs/settings.defaults.md +4 -4
- package/scenario.catalog/stubs/stack.md +4 -4
- package/scenario.catalog/stubs/text.meet.md +4 -4
- package/scenario.catalog/stubs/text.wall.md +4 -4
- package/scenario.catalog/stubs/time.md +4 -4
- package/scenario.catalog/stubs/ul.animation.md +5 -5
- package/scenario.catalog/stubs/ul.bg.md +5 -5
- package/scenario.catalog/stubs/ul.clip.md +5 -5
- package/scenario.catalog/stubs/ul.fill.md +5 -5
- package/scenario.catalog/stubs/ul.filter.md +5 -5
- package/scenario.catalog/stubs/ul.mask.md +5 -5
- package/scenario.catalog/stubs/ul.scale.md +5 -5
- package/scenario.catalog/stubs/ul.sprite.md +5 -5
- package/scenario.catalog/stubs/ul.text.md +5 -5
- package/scenario.catalog/stubs/video.md +4 -4
- package/scenario.catalog/stubs/wallet.md +4 -4
- package/scenario.guide/README.md +38 -38
- package/scenario.guide/audio.md +11 -11
- package/scenario.guide/canvas.md +23 -23
- package/scenario.guide/choose.md +28 -28
- package/scenario.guide/dialogue.md +23 -23
- package/scenario.guide/flow.md +21 -21
- package/scenario.guide/point-and-click.md +12 -12
- package/scenario.guide/qte-random.md +20 -20
- package/scenario.guide/vars.md +19 -19
- package/scenario.guide/views.md +20 -20
- package/CHANGELOG.md +0 -387
- package/architecture.md +0 -566
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# plugins/views/controls.hints/
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Package: `@vnejs/plugins.views.controls.hints` · namespace: `CONTROLS_HINTS`
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Button-hints overlay (keyboard / xbox / playstation). Groups from `PARAMS.GROUPS` show and hide on events from config; icons switch on `CONTROLS.DEVICE_CHANGED`.
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##
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## Events
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Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.controls.hints`.
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| -------------- | --------------------------------- |
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| `SHOW` | `vne:controls_hints:show` |
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| `HIDE` | `vne:controls_hints:hide` |
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| `UPDATE` | `vne:controls_hints:update` |
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| `UPDATE_FAST` | `vne:controls_hints:update_fast` |
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| `UPDATE_FORCE` | `vne:controls_hints:update_force` |
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| `UPDATE_STATE` | `vne:controls_hints:update_state` |
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| Key | String | Meaning |
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| -------------- | --------------------------------- | ------------------------------------------------------ |
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| `SHOW` | `vne:controls_hints:show` | Show the UI or layer. |
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| `HIDE` | `vne:controls_hints:hide` | Hide the UI or layer. |
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| `UPDATE` | `vne:controls_hints:update` | Update state or display. |
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| `UPDATE_FAST` | `vne:controls_hints:update_fast` | Fast display update. |
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| `UPDATE_FORCE` | `vne:controls_hints:update_force` | Redraw the view with `isForce`; state does not change. |
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| `UPDATE_STATE` | `vne:controls_hints:update_state` | Merge a partial into the controller state. |
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##
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## Constants
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None.
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##
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## Parameters
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| `GROUPS` | `ControlsHintsGroup[]` |
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| `LOC_LABEL` | `string` |
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| `TRANSITION` | `number` |
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| `ZINDEX` | `number` |
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| `VIEW_PROPS` | `object` |
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| Key | Type | Meaning |
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| ------------ | ---------------------- | -------------------------------------------------------------- |
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| `GROUPS` | `ControlsHintsGroup[]` | Hint groups (position, direction, show/hide events, controls). |
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| `LOC_LABEL` | `string` | Locs label (`controlsHints`). |
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| `TRANSITION` | `number` | View transition duration. |
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| `ZINDEX` | `number` | Group fallback z-index when not set in `position.zIndex`. |
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| `VIEW_PROPS` | `object` | Styles for `icon` / `text` / `controlFlex` / `groupFlex`. |
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For a screen, set `position.zIndex = PARAMS.<SCREEN>.ZINDEX + 100` so other screens can cover the hints.
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Group show/hide via `showEvents` / `hideEvents` updates the view through `UPDATE_FAST`. If the source event has `isForce: true`, the update goes through `UPDATE_FORCE`. A normal `UPDATE` that waits for `TRANSITION` is not used on these events. The `View` still animates with `transition={PARAMS.TRANSITION}` (default `300` ms) except for `isForce`. A group is visible when `isShow` and there are controls for the current device (respecting `hideOnDevices`). When the list becomes empty (for example keyboard), previous icons stay until the transition ends so fade-out can draw.
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`controls[]` entry: `{ locKey, keyboard: string[], xbox: string[], playstation: string[], hideOnDevices?: ControlsDevice[] }` — paths under `media/view/{quality}/` (leading `/` is stripped). `hideOnDevices` — devices where the control is not rendered (`CONTROLS.DEVICES.*`).
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## Settings
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None.
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## Modules
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| `controls.hints.controller` | Preload
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| Module | Role |
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| --------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `controls.hints.controller` | Preload icons in `start` and on `MEMORY.CLEARED`; show/hide groups keep the source event `isForce` (`UPDATE_FORCE` or `UPDATE_FAST`); `DEVICE_CHANGED`. `EXTERNAL_UPDATE` always calls `updateViewFast` (no `isShow` check). |
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| `controls.hints.view` | Render multiple `View` + `Flex` + `Icon` + `Text`. |
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## Related plugins
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### plugins/core/
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- [state.md](../core/state.md) — `STATE`: SET, CLEAR
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- [system.md](../core/system.md) — `SYSTEM`: STARTED
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###
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### Other
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- [controls.md](../controls/controls.md) — `CONTROLS`: DEVICE_CHANGED, DEVICES
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# plugins/views/cursor/
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Package: `@vnejs/plugins.views.cursor` · namespace: `CURSOR_VIEW`
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Shows a custom cursor with default/pointer icon loading.
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Interactive game UI elements set cursor type with the `vne-cursor-type` attribute on a DOM node (`"pointer"` or empty), not through CSS `cursor`. With a non-empty type on the same node, set `vne-cursor-target-possible`. The cursor component reads the stack through `elementsFromPoint`, sets `vne-cursor-target` only on nodes with `vne-cursor-target-possible` (and only when the set of such nodes changed), and switches default/pointer icons by non-empty `vne-cursor-type` anywhere in the stack. Exception: Range inputs keep `cursor: inherit` so the browser cursor on `<input type="range">` becomes `none`.
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##
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## Events
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None.
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##
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## Constants
|
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|
-
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None.
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##
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## Parameters
|
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-
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None.
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##
|
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## Settings
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None.
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-
##
|
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## Modules
|
|
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|
-
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|
-
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|
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-
| `cursor.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST;
|
|
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| `cursor.controller.sync` | `MOVED` / `VIEW_SET` / `MEMORY.CLEARED` → `UPDATE_STATE` + `UPDATE_FAST`
|
|
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| `cursor.view` |
|
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| Module | Role |
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| ------------------------ | ------------------------------------------------------------------------------------------ |
|
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| `cursor.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST; cursor state is not cleared on `HIDE.CLEANUP`. |
|
|
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| `cursor.controller.sync` | `MOVED` / `VIEW_SET` / `MEMORY.CLEARED` → `UPDATE_STATE` + `UPDATE_FAST` and `MEDIA.LOAD`. |
|
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| `cursor.view` | Plugin `view` submodule. |
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-
##
|
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## Related plugins
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34
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### plugins/core/
|
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- [memory.md](../core/memory.md) — `MEMORY`: EVENTS.CLEARED
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-
###
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### Other
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- [cursor.md](../controls/cursor.md) — `CURSOR`: EVENTS.UPDATE, EVENTS.SHOW, EVENTS.HIDE, EVENTS.MOVED, EVENTS.VIEW_SET
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|
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- [layer.md](../canvas/layer.md) — `LAYER`: SETTINGS.QUALITY
|
package/plugins/views/fps.md
CHANGED
|
@@ -1,55 +1,55 @@
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# plugins/views/fps/
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Package: `@vnejs/plugins.views.fps` · namespace: `FPS`
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Shows an FPS counter, enabled through settings.
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##
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## Events
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-
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Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.fps`.
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| -------------- | ---------------------- |
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| `SHOW` | `vne:fps:show` |
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| `HIDE` | `vne:fps:hide` |
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| `UPDATE` | `vne:fps:update` |
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| `UPDATE_FAST` | `vne:fps:update_fast` |
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| `UPDATE_FORCE` | `vne:fps:update_force` |
|
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| `UPDATE_STATE` | `vne:fps:update_state` |
|
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|
+
| Key | String | Meaning |
|
|
12
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+
| -------------- | ---------------------- | ------------------------------------------------------ |
|
|
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|
+
| `SHOW` | `vne:fps:show` | Show the UI or layer. |
|
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+
| `HIDE` | `vne:fps:hide` | Hide the UI or layer. |
|
|
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|
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| `UPDATE` | `vne:fps:update` | Update state or display. |
|
|
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+
| `UPDATE_FAST` | `vne:fps:update_fast` | Fast display update. |
|
|
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|
+
| `UPDATE_FORCE` | `vne:fps:update_force` | Redraw the view with `isForce`; state does not change. |
|
|
18
|
+
| `UPDATE_STATE` | `vne:fps:update_state` | Merge a partial into the controller state. |
|
|
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|
|
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-
##
|
|
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## Constants
|
|
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|
-
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None.
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-
##
|
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## Parameters
|
|
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-
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| ------------ | -------- |
|
|
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| `TRANSITION` | `string` |
|
|
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|
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| `ZINDEX` | `string` |
|
|
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|
-
| `VIEW_PROPS` | `string` |
|
|
26
|
+
| Key | Type | Meaning |
|
|
27
|
+
| ------------ | -------- | ---------------------- |
|
|
28
|
+
| `TRANSITION` | `string` | Default: "TRANSITION". |
|
|
29
|
+
| `ZINDEX` | `string` | Default: "ZINDEX". |
|
|
30
|
+
| `VIEW_PROPS` | `string` | Default: "VIEW_PROPS". |
|
|
31
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|
|
|
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|
-
##
|
|
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|
+
## Settings
|
|
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|
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|
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|
-
|
|
|
35
|
-
| ----------------------------- | --------- |
|
|
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|
-
| `ENABLED` (`vne:fps:enabled`) | `boolean` |
|
|
34
|
+
| Key | Type | Meaning |
|
|
35
|
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| ----------------------------- | --------- | ------------------------------ |
|
|
36
|
+
| `ENABLED` (`vne:fps:enabled`) | `boolean` | Enable or disable the feature. |
|
|
37
37
|
|
|
38
|
-
##
|
|
38
|
+
## Modules
|
|
39
39
|
|
|
40
|
-
|
|
|
41
|
-
| ---------------- |
|
|
42
|
-
| `fps.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST.
|
|
43
|
-
| `fps` | SETTINGS + rAF;
|
|
44
|
-
| `fps.view` |
|
|
40
|
+
| Module | Role |
|
|
41
|
+
| ---------------- | ----------------------------------------------------------------- |
|
|
42
|
+
| `fps.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
|
|
43
|
+
| `fps` | SETTINGS + rAF; writes `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
|
|
44
|
+
| `fps.view` | Plugin `view` submodule. |
|
|
45
45
|
|
|
46
|
-
##
|
|
46
|
+
## Related plugins
|
|
47
47
|
|
|
48
48
|
### plugins/core/
|
|
49
49
|
|
|
50
50
|
- [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.CHANGED, EVENTS.INIT
|
|
51
51
|
- [system.md](../core/system.md) — `SYSTEM`: EVENTS.STARTED
|
|
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52
|
|
|
53
|
-
###
|
|
53
|
+
### Other
|
|
54
54
|
|
|
55
|
-
—
|
|
55
|
+
— None
|
|
@@ -1,55 +1,55 @@
|
|
|
1
1
|
# plugins/views/gamepad.debug/
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
Package: `@vnejs/plugins.views.gamepad.debug` · namespace: `GAMEPAD_DEBUG`
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
Overlay with raw Gamepad API data (pads, pressed indices) for debugging. Enable it through settings.
|
|
6
6
|
|
|
7
|
-
##
|
|
7
|
+
## Events
|
|
8
8
|
|
|
9
|
-
|
|
9
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.gamepad.debug`.
|
|
10
10
|
|
|
11
|
-
|
|
|
12
|
-
| -------------- | -------------------------------- |
|
|
13
|
-
| `SHOW` | `vne:gamepad.debug:show` |
|
|
14
|
-
| `HIDE` | `vne:gamepad.debug:hide` |
|
|
15
|
-
| `UPDATE` | `vne:gamepad.debug:update` |
|
|
16
|
-
| `UPDATE_FAST` | `vne:gamepad.debug:update_fast` |
|
|
17
|
-
| `UPDATE_FORCE` | `vne:gamepad.debug:update_force` |
|
|
18
|
-
| `UPDATE_STATE` | `vne:gamepad.debug:update_state` |
|
|
11
|
+
| Key | String | Meaning |
|
|
12
|
+
| -------------- | -------------------------------- | ------------------------------------------------------ |
|
|
13
|
+
| `SHOW` | `vne:gamepad.debug:show` | Show the UI. |
|
|
14
|
+
| `HIDE` | `vne:gamepad.debug:hide` | Hide the UI. |
|
|
15
|
+
| `UPDATE` | `vne:gamepad.debug:update` | Update the display. |
|
|
16
|
+
| `UPDATE_FAST` | `vne:gamepad.debug:update_fast` | Fast display update. |
|
|
17
|
+
| `UPDATE_FORCE` | `vne:gamepad.debug:update_force` | Redraw the view with `isForce`; state does not change. |
|
|
18
|
+
| `UPDATE_STATE` | `vne:gamepad.debug:update_state` | Merge a partial into the controller state. |
|
|
19
19
|
|
|
20
|
-
##
|
|
20
|
+
## Constants
|
|
21
21
|
|
|
22
|
-
|
|
22
|
+
None.
|
|
23
23
|
|
|
24
|
-
##
|
|
24
|
+
## Parameters
|
|
25
25
|
|
|
26
|
-
|
|
|
27
|
-
| ------------ |
|
|
28
|
-
| `TRANSITION` | number |
|
|
29
|
-
| `ZINDEX` | number |
|
|
30
|
-
| `VIEW_PROPS` | object |
|
|
26
|
+
| Key | Type | Meaning |
|
|
27
|
+
| ------------ | -------- | ------------------------------------------------------------ |
|
|
28
|
+
| `TRANSITION` | `number` | Show/hide animation. |
|
|
29
|
+
| `ZINDEX` | `number` | Layer above the UI. |
|
|
30
|
+
| `VIEW_PROPS` | `object` | Position on the right (`top`/`right`), View/Wrap/Text props. |
|
|
31
31
|
|
|
32
|
-
##
|
|
32
|
+
## Settings
|
|
33
33
|
|
|
34
|
-
|
|
|
34
|
+
| Key | Type | Meaning |
|
|
35
35
|
| --------------------------------------- | --------- | ----------------- |
|
|
36
|
-
| `ENABLED` (`vne:gamepad.debug:enabled`) | `boolean` |
|
|
36
|
+
| `ENABLED` (`vne:gamepad.debug:enabled`) | `boolean` | Show the overlay. |
|
|
37
37
|
|
|
38
|
-
##
|
|
38
|
+
## Modules
|
|
39
39
|
|
|
40
|
-
|
|
|
41
|
-
| -------------------------- |
|
|
42
|
-
| `gamepad.debug.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST.
|
|
43
|
-
| `gamepad.debug` | SETTINGS + rAF poll;
|
|
44
|
-
| `gamepad.debug.view` | React
|
|
40
|
+
| Module | Role |
|
|
41
|
+
| -------------------------- | ---------------------------------------------------------------------- |
|
|
42
|
+
| `gamepad.debug.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
|
|
43
|
+
| `gamepad.debug` | SETTINGS + rAF poll; writes `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
|
|
44
|
+
| `gamepad.debug.view` | React overlay. |
|
|
45
45
|
|
|
46
|
-
##
|
|
46
|
+
## Related plugins
|
|
47
47
|
|
|
48
48
|
### plugins/core/
|
|
49
49
|
|
|
50
50
|
- [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.CHANGED, EVENTS.INIT
|
|
51
51
|
- [system.md](../core/system.md) — `SYSTEM`: EVENTS.STARTED
|
|
52
52
|
|
|
53
|
-
###
|
|
53
|
+
### Other
|
|
54
54
|
|
|
55
|
-
- [fps.md](./fps.md) —
|
|
55
|
+
- [fps.md](./fps.md) — similar view plugin with a toggle
|
|
@@ -1,64 +1,64 @@
|
|
|
1
1
|
# plugins/views/settings/
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
Package: `@vnejs/plugins.views.settings` · namespace: `SETTINGS_VIEW`
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
Settings field-list layer: render `<Settings />` and keyboard navigation across fields. Screens (`SETTINGS_SCREEN_VIEW`, `SETTINGS_DEFAULT_VIEW`) pass the active tab through `SHOW` / `TAB_SET` and hide through `HIDE`.
|
|
6
6
|
|
|
7
|
-
##
|
|
7
|
+
## Events
|
|
8
8
|
|
|
9
|
-
|
|
9
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.settings`.
|
|
10
10
|
|
|
11
|
-
|
|
|
11
|
+
| Key | String | Meaning |
|
|
12
12
|
| -------------- | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- |
|
|
13
|
-
| `SHOW` | `vne:settings_view:show` |
|
|
14
|
-
| `TAB_SET` | `vne:settings_view:tab_set` |
|
|
15
|
-
| `HIDE` | `vne:settings_view:hide` |
|
|
16
|
-
| `UPDATE` | `vne:settings_view:update` |
|
|
17
|
-
| `UPDATE_FAST` | `vne:settings_view:update_fast` |
|
|
18
|
-
| `UPDATE_FORCE` | `vne:settings_view:update_force` |
|
|
19
|
-
| `UPDATE_STATE` | `vne:settings_view:update_state` |
|
|
20
|
-
| `ARROW_LEFT` | `vne:settings_view:arrow_left` |
|
|
21
|
-
| `ARROW_RIGHT` | `vne:settings_view:arrow_right` |
|
|
13
|
+
| `SHOW` | `vne:settings_view:show` | Show the layer; payload `{ tab, tabKey?, tabs?, locs?, isForce? }`. Fields from `tab`; with `tabs`, all tabs mount at once for crossfade. |
|
|
14
|
+
| `TAB_SET` | `vne:settings_view:tab_set` | Switch the active tab; payload `{ tab, tabKey?, locs?, isForce? }`. Old and new tabs together: `PositionBox opacity` 1↔0. |
|
|
15
|
+
| `HIDE` | `vne:settings_view:hide` | Hide the field layer. |
|
|
16
|
+
| `UPDATE` | `vne:settings_view:update` | Update state or display. |
|
|
17
|
+
| `UPDATE_FAST` | `vne:settings_view:update_fast` | Fast view UPDATE without animation (arrows). |
|
|
18
|
+
| `UPDATE_FORCE` | `vne:settings_view:update_force` | Redraw the view with `isForce`; state does not change. |
|
|
19
|
+
| `UPDATE_STATE` | `vne:settings_view:update_state` | Merge `{ currentArrowVerticalItem }` into controller state; recompute `currentItemInner`. |
|
|
20
|
+
| `ARROW_LEFT` | `vne:settings_view:arrow_left` | Horizontal arrow left: change the focused field value. |
|
|
21
|
+
| `ARROW_RIGHT` | `vne:settings_view:arrow_right` | Horizontal arrow right: change the focused field value. |
|
|
22
22
|
|
|
23
|
-
##
|
|
23
|
+
## Constants
|
|
24
24
|
|
|
25
|
-
|
|
|
26
|
-
| ------------- | -------- |
|
|
27
|
-
| `DEFAULT_TAB` | `string` |
|
|
25
|
+
| Key | Type | Meaning |
|
|
26
|
+
| ------------- | -------- | -------------------------------------------------------- |
|
|
27
|
+
| `DEFAULT_TAB` | `string` | Default-settings tab key in `PARAMS.TABS` (`"DEFAULT"`). |
|
|
28
28
|
|
|
29
|
-
##
|
|
29
|
+
## Parameters
|
|
30
30
|
|
|
31
|
-
|
|
|
32
|
-
| ------------ | ---------------------------------- |
|
|
33
|
-
| `TABS` | `Record<string, SettingsTab>` |
|
|
34
|
-
| `VALUE_MAPS` | `Record<string, SettingsValueMap>` |
|
|
35
|
-
| `ACTIONS` | `Record<string, SettingsAction>` |
|
|
36
|
-
| `VIEW_PROPS` | object | `view` (
|
|
37
|
-
| `TRANSITION` | `number` |
|
|
38
|
-
| `ZINDEX` | `number` | Index
|
|
39
|
-
| `LOC_LABEL` | `string` |
|
|
31
|
+
| Key | Type | Meaning |
|
|
32
|
+
| ------------ | ---------------------------------- | ------------------------------------------------------------------------ |
|
|
33
|
+
| `TABS` | `Record<string, SettingsTab>` | Tab/field schema (filled by the game). |
|
|
34
|
+
| `VALUE_MAPS` | `Record<string, SettingsValueMap>` | Range value mappers. |
|
|
35
|
+
| `ACTIONS` | `Record<string, SettingsAction>` | Named option actions. |
|
|
36
|
+
| `VIEW_PROPS` | object | `view` (for `<View />`), `fieldProps`, `fieldsGap`, `exampleText`. |
|
|
37
|
+
| `TRANSITION` | `number` | Animation duration (including fade on `TAB_SET`). |
|
|
38
|
+
| `ZINDEX` | `number` | Index in the controls stack for arrows/`INTERACT` (below screen chrome). |
|
|
39
|
+
| `LOC_LABEL` | `string` | Locale label for inject. |
|
|
40
40
|
|
|
41
|
-
##
|
|
41
|
+
## Settings
|
|
42
42
|
|
|
43
|
-
|
|
43
|
+
None.
|
|
44
44
|
|
|
45
|
-
##
|
|
45
|
+
## Modules
|
|
46
46
|
|
|
47
|
-
|
|
|
48
|
-
| ---------------------------------------------- |
|
|
49
|
-
| `settings.fields.controller` | `SHOW`/`HIDE`/`TAB_SET`;
|
|
50
|
-
| `settings.fields.controller.arrows` |
|
|
51
|
-
| `settings.fields.controller.arrows.horizontal` |
|
|
52
|
-
| `settings.fields.view` |
|
|
47
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+
| Module | Role |
|
|
48
|
+
| ---------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
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49
|
+
| `settings.fields.controller` | `SHOW`/`HIDE`/`TAB_SET`; mirrors `UPDATE_STATE` (`currentArrowVerticalItem` + `currentItemInner`). On `ARROW_LEFT`/`ARROW_RIGHT`: `selector_texts` / `actions` (`options`) cycle `currentItemInner` (modulo); `selector_texts` call `SETTINGS.SET` at once. `INTERACT` — option value or named action (including `actions` without `settingKey`). `ACCEPT` is not handled — screens keep it. |
|
|
50
|
+
| `settings.fields.controller.arrows` | Extends `@vnejs/module.controller.arrows.vertical`: `ARROW_UP`/`ARROW_BOTTOM` across fields; PUSH/POP on SHOW/HIDE; `TAB_SET` resets the index; emits `UPDATE_STATE` with `{ currentArrowVerticalItem }` and `UPDATE_FAST`. On `HIDE.CLEANUP` `currentArrowVerticalItem` in state becomes `undefined`. |
|
|
51
|
+
| `settings.fields.controller.arrows.horizontal` | Extends `@vnejs/module.controller.arrows.horizontal`: `onArrowLeft` / `onArrowRight` → `ARROW_LEFT` / `ARROW_RIGHT`; PUSH/POP on SHOW/HIDE. On `HIDE.CLEANUP` `currentArrowHorizontalItem` in state becomes `undefined`. |
|
|
52
|
+
| `settings.fields.view` | Wrapper `<View {...propsView} />` (fade show/hide); inside tabs `<SettingsTabContent />` with `PositionBox opacity` for crossfade by `tabKey`. Field highlight by `currentArrowVerticalItem`. |
|
|
53
53
|
|
|
54
|
-
##
|
|
54
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+
## Related plugins
|
|
55
55
|
|
|
56
56
|
### plugins/core/
|
|
57
57
|
|
|
58
58
|
- [components.md](../core/components.md) — `COMPONENTS`: EVENTS.EXTERNAL_UPDATE, EVENTS.RENDER
|
|
59
59
|
- [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.SET, EVENTS.CHANGED
|
|
60
60
|
|
|
61
|
-
###
|
|
61
|
+
### Other
|
|
62
62
|
|
|
63
63
|
- [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.INTERACT, ARROW_*
|
|
64
64
|
- [settings.md](../views.screens/settings.md) — `SETTINGS_SCREEN_VIEW`
|
package/plugins/views/video.md
CHANGED
|
@@ -1,55 +1,55 @@
|
|
|
1
1
|
# plugins/views/video/
|
|
2
2
|
|
|
3
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-
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|
3
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+
Package: `@vnejs/plugins.views.video` · namespace: `VIDEO`
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
Plays fullscreen video via scenario play/load commands.
|
|
6
6
|
|
|
7
|
-
##
|
|
7
|
+
## Events
|
|
8
8
|
|
|
9
|
-
|
|
9
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.video`.
|
|
10
10
|
|
|
11
|
-
|
|
|
12
|
-
| -------------- | ------------------------ |
|
|
13
|
-
| `SET` | `vne:video:set` |
|
|
14
|
-
| `GET` | `vne:video:get` |
|
|
15
|
-
| `LOAD` | `vne:video:load` |
|
|
16
|
-
| `PLAY` | `vne:video:play` |
|
|
17
|
-
| `SET_SRC` | `vne:video:set_src` |
|
|
18
|
-
| `SHOW` | `vne:video:show` |
|
|
19
|
-
| `HIDE` | `vne:video:hide` |
|
|
20
|
-
| `UPDATE` | `vne:video:update` |
|
|
21
|
-
| `UPDATE_FAST` | `vne:video:update_fast` |
|
|
22
|
-
| `UPDATE_FORCE` | `vne:video:update_force` |
|
|
23
|
-
| `UPDATE_STATE` | `vne:video:update_state` |
|
|
11
|
+
| Key | String | Meaning |
|
|
12
|
+
| -------------- | ------------------------ | ------------------------------------------------------ |
|
|
13
|
+
| `SET` | `vne:video:set` | Ask handlers for data and continue the chain. |
|
|
14
|
+
| `GET` | `vne:video:get` | Get a value or resource. |
|
|
15
|
+
| `LOAD` | `vne:video:load` | Load data or a resource. |
|
|
16
|
+
| `PLAY` | `vne:video:play` | Start playback. |
|
|
17
|
+
| `SET_SRC` | `vne:video:set_src` | Write or update a value. |
|
|
18
|
+
| `SHOW` | `vne:video:show` | Show the UI or layer. |
|
|
19
|
+
| `HIDE` | `vne:video:hide` | Hide the UI or layer. |
|
|
20
|
+
| `UPDATE` | `vne:video:update` | Update state or display. |
|
|
21
|
+
| `UPDATE_FAST` | `vne:video:update_fast` | Fast display update. |
|
|
22
|
+
| `UPDATE_FORCE` | `vne:video:update_force` | Redraw the view with `isForce`; state does not change. |
|
|
23
|
+
| `UPDATE_STATE` | `vne:video:update_state` | Merge a partial into the controller state. |
|
|
24
24
|
|
|
25
|
-
##
|
|
25
|
+
## Constants
|
|
26
26
|
|
|
27
27
|
- **`EXEC_ACTIONS.PLAY`** — "play"
|
|
28
28
|
|
|
29
|
-
##
|
|
29
|
+
## Parameters
|
|
30
30
|
|
|
31
|
-
|
|
|
32
|
-
| ------------ | -------- |
|
|
33
|
-
| `TRANSITION` | `string` |
|
|
34
|
-
| `ZINDEX` | `string` |
|
|
35
|
-
| `VIEW_PROPS` | `string` |
|
|
31
|
+
| Key | Type | Meaning |
|
|
32
|
+
| ------------ | -------- | ---------------------- |
|
|
33
|
+
| `TRANSITION` | `string` | Default: "TRANSITION". |
|
|
34
|
+
| `ZINDEX` | `string` | Default: "ZINDEX". |
|
|
35
|
+
| `VIEW_PROPS` | `string` | Default: "VIEW_PROPS". |
|
|
36
36
|
|
|
37
|
-
##
|
|
37
|
+
## Settings
|
|
38
38
|
|
|
39
|
-
|
|
39
|
+
None.
|
|
40
40
|
|
|
41
|
-
##
|
|
41
|
+
## Modules
|
|
42
42
|
|
|
43
|
-
|
|
|
44
|
-
| --------------------------- |
|
|
45
|
-
| `video.controller` | SHOW/HIDE; `SHOW.BEFORE` → `INTERFACE.TEXT_HIDE`; `HIDE.AFTER` → `SET_SRC`
|
|
46
|
-
| `video.controller.interact` |
|
|
47
|
-
| `video.controller.src` | `SET_SRC` → `UPDATE_STATE` `{ src }` + `UPDATE_FAST`.
|
|
48
|
-
| `video.hide.state` |
|
|
49
|
-
| `video` |
|
|
50
|
-
| `video.view` |
|
|
43
|
+
| Module | Role |
|
|
44
|
+
| --------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
|
45
|
+
| `video.controller` | SHOW/HIDE; `SHOW.BEFORE` → `INTERFACE.TEXT_HIDE`; `HIDE.AFTER` → `SET_SRC` and `SCENARIO.NEXT`. |
|
|
46
|
+
| `video.controller.interact` | Extends `@vnejs/module.controller.interact`: `BUTTONS.ANY` → `INTERACT.EMIT`; `onInteract` returns a `VIDEO.HIDE` promise; `CONTROLS_CHECK_NEXT = false`. |
|
|
47
|
+
| `video.controller.src` | `SET_SRC` → `UPDATE_STATE` `{ src }` + `UPDATE_FAST`. |
|
|
48
|
+
| `video.hide.state` | Extends `@vnejs/module.controller.hide.on.state`: only `STATE.CLEAR` → `HIDE` with `{ isForce: true }` (`IS_STATE_SET_ENABLED = false`). |
|
|
49
|
+
| `video` | Handles HIDE, PLAY, LOAD, GET, …. |
|
|
50
|
+
| `video.view` | Plugin `view` submodule. |
|
|
51
51
|
|
|
52
|
-
##
|
|
52
|
+
## Related plugins
|
|
53
53
|
|
|
54
54
|
### plugins/core/
|
|
55
55
|
|
|
@@ -58,7 +58,7 @@ Payloads и результаты хендлеров типизированы ч
|
|
|
58
58
|
- [scenario.md](../core/scenario.md) — `SCENARIO`: EVENTS.NEXT, EVENTS.LINE_EXEC_REG, EVENTS.LINE_LOAD_REG
|
|
59
59
|
- [state.md](../core/state.md) — `STATE`: EVENTS.CLEAR, EVENTS.SET
|
|
60
60
|
|
|
61
|
-
###
|
|
61
|
+
### Other
|
|
62
62
|
|
|
63
63
|
- [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.ANY
|
|
64
64
|
- [interface.md](../views.scenario/interface.md) — `INTERFACE`: EVENTS.TEXT_HIDE
|