@vib3code/sdk 2.0.1 → 2.0.3-canary.0a63e71

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Files changed (192) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +245 -0
  3. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  4. package/DOCS/ARCHITECTURE.md +1 -0
  5. package/DOCS/CI_TESTING.md +2 -0
  6. package/DOCS/CLI_ONBOARDING.md +3 -1
  7. package/DOCS/CONTROL_REFERENCE.md +2 -0
  8. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +119 -0
  9. package/DOCS/ENV_SETUP.md +2 -0
  10. package/DOCS/EPIC_SCROLL_EVENTS.md +775 -0
  11. package/DOCS/EXPANSION_DESIGN.md +979 -0
  12. package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
  13. package/DOCS/EXPORT_FORMATS.md +2 -0
  14. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  15. package/DOCS/HANDOFF_LANDING_PAGE.md +156 -0
  16. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +495 -0
  17. package/DOCS/LICENSING_TIERS.md +2 -0
  18. package/DOCS/MASTER_PLAN_2026-01-31.md +4 -2
  19. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +939 -0
  20. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  21. package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
  22. package/DOCS/PRODUCT_STRATEGY.md +65 -0
  23. package/DOCS/PROJECT_SETUP.md +2 -0
  24. package/DOCS/README.md +105 -0
  25. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +99 -0
  26. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  27. package/DOCS/REPO_MANIFEST.md +2 -0
  28. package/DOCS/ROADMAP.md +113 -0
  29. package/DOCS/SCROLL_TIMELINE_v3.md +271 -0
  30. package/DOCS/SITE_REFACTOR_PLAN.md +102 -0
  31. package/DOCS/STATUS.md +26 -0
  32. package/DOCS/SYSTEM_INVENTORY.md +37 -32
  33. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +87 -0
  35. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +135 -0
  36. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +97 -0
  37. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +88 -0
  38. package/DOCS/WEBGPU_STATUS.md +121 -38
  39. package/DOCS/XR_BENCHMARKS.md +2 -0
  40. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -0
  41. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -0
  42. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -0
  43. package/DOCS/archive/SESSION_014_PLAN.md +1 -0
  44. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -0
  45. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -0
  46. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -0
  47. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -0
  48. package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +3 -1
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +233 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +129 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +144 -0
  52. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +110 -0
  53. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +310 -0
  54. package/DOCS/dev-tracks/README.md +12 -0
  55. package/README.md +26 -13
  56. package/cpp/CMakeLists.txt +236 -0
  57. package/cpp/bindings/embind.cpp +269 -0
  58. package/cpp/build.sh +129 -0
  59. package/cpp/geometry/Crystal.cpp +103 -0
  60. package/cpp/geometry/Fractal.cpp +136 -0
  61. package/cpp/geometry/GeometryGenerator.cpp +262 -0
  62. package/cpp/geometry/KleinBottle.cpp +71 -0
  63. package/cpp/geometry/Sphere.cpp +134 -0
  64. package/cpp/geometry/Tesseract.cpp +94 -0
  65. package/cpp/geometry/Tetrahedron.cpp +83 -0
  66. package/cpp/geometry/Torus.cpp +65 -0
  67. package/cpp/geometry/WarpFunctions.cpp +238 -0
  68. package/cpp/geometry/Wave.cpp +85 -0
  69. package/cpp/include/vib3_ffi.h +238 -0
  70. package/cpp/math/Mat4x4.cpp +409 -0
  71. package/cpp/math/Mat4x4.hpp +209 -0
  72. package/cpp/math/Projection.cpp +142 -0
  73. package/cpp/math/Projection.hpp +148 -0
  74. package/cpp/math/Rotor4D.cpp +322 -0
  75. package/cpp/math/Rotor4D.hpp +204 -0
  76. package/cpp/math/Vec4.cpp +303 -0
  77. package/cpp/math/Vec4.hpp +225 -0
  78. package/cpp/src/vib3_ffi.cpp +607 -0
  79. package/cpp/tests/Geometry_test.cpp +213 -0
  80. package/cpp/tests/Mat4x4_test.cpp +494 -0
  81. package/cpp/tests/Projection_test.cpp +298 -0
  82. package/cpp/tests/Rotor4D_test.cpp +423 -0
  83. package/cpp/tests/Vec4_test.cpp +489 -0
  84. package/docs/webgpu-live.html +1 -1
  85. package/package.json +41 -30
  86. package/src/agent/index.js +1 -3
  87. package/src/agent/mcp/MCPServer.js +1220 -144
  88. package/src/agent/mcp/index.js +1 -1
  89. package/src/agent/mcp/stdio-server.js +264 -0
  90. package/src/agent/mcp/tools.js +498 -31
  91. package/src/cli/index.js +431 -47
  92. package/src/core/CanvasManager.js +97 -204
  93. package/src/core/ErrorReporter.js +1 -1
  94. package/src/core/Parameters.js +1 -1
  95. package/src/core/VIB3Engine.js +93 -4
  96. package/src/core/VitalitySystem.js +53 -0
  97. package/src/core/index.js +18 -0
  98. package/src/core/renderers/FacetedRendererAdapter.js +10 -9
  99. package/src/core/renderers/HolographicRendererAdapter.js +13 -9
  100. package/src/core/renderers/QuantumRendererAdapter.js +11 -7
  101. package/src/creative/AestheticMapper.js +628 -0
  102. package/src/creative/ChoreographyPlayer.js +481 -0
  103. package/src/creative/index.js +11 -0
  104. package/src/experimental/GameLoop.js +72 -0
  105. package/src/experimental/LatticePhysics.js +100 -0
  106. package/src/experimental/LiveDirector.js +143 -0
  107. package/src/experimental/PlayerController4D.js +154 -0
  108. package/src/experimental/VIB3Actor.js +138 -0
  109. package/src/experimental/VIB3Compositor.js +117 -0
  110. package/src/experimental/VIB3Link.js +122 -0
  111. package/src/experimental/VIB3Orchestrator.js +146 -0
  112. package/src/experimental/VIB3Universe.js +109 -0
  113. package/src/experimental/demos/CrystalLabyrinth.js +202 -0
  114. package/src/export/TradingCardManager.js +3 -4
  115. package/src/export/index.js +11 -1
  116. package/src/faceted/FacetedSystem.js +260 -394
  117. package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
  118. package/src/geometry/generators/Crystal.js +2 -2
  119. package/src/geometry/warp/HypersphereCore.js +53 -24
  120. package/src/holograms/HolographicVisualizer.js +84 -98
  121. package/src/holograms/RealHolographicSystem.js +194 -43
  122. package/src/math/Mat4x4.js +308 -105
  123. package/src/math/Rotor4D.js +124 -40
  124. package/src/math/Vec4.js +200 -103
  125. package/src/math/index.js +7 -7
  126. package/src/polychora/PolychoraSystem.js +77 -0
  127. package/src/quantum/QuantumEngine.js +103 -66
  128. package/src/quantum/QuantumVisualizer.js +31 -22
  129. package/src/reactivity/index.js +3 -5
  130. package/src/render/LayerPresetManager.js +372 -0
  131. package/src/render/LayerReactivityBridge.js +344 -0
  132. package/src/render/LayerRelationshipGraph.js +610 -0
  133. package/src/render/MultiCanvasBridge.js +148 -25
  134. package/src/render/ShaderLoader.js +38 -0
  135. package/src/render/ShaderProgram.js +4 -4
  136. package/src/render/UnifiedRenderBridge.js +4 -1
  137. package/src/render/backends/WebGPUBackend.js +8 -4
  138. package/src/render/index.js +27 -2
  139. package/src/scene/Node4D.js +74 -24
  140. package/src/scene/index.js +4 -4
  141. package/src/shaders/common/geometry24.glsl +65 -0
  142. package/src/shaders/common/geometry24.wgsl +54 -0
  143. package/src/shaders/common/rotation4d.glsl +4 -4
  144. package/src/shaders/common/rotation4d.wgsl +2 -2
  145. package/src/shaders/common/uniforms.wgsl +15 -8
  146. package/src/shaders/faceted/faceted.frag.glsl +220 -80
  147. package/src/shaders/faceted/faceted.frag.wgsl +144 -90
  148. package/src/shaders/holographic/holographic.frag.glsl +28 -9
  149. package/src/shaders/holographic/holographic.frag.wgsl +112 -41
  150. package/src/shaders/quantum/quantum.frag.glsl +1 -0
  151. package/src/shaders/quantum/quantum.frag.wgsl +6 -4
  152. package/src/testing/ParallelTestFramework.js +2 -2
  153. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
  154. package/src/viewer/GalleryUI.js +17 -0
  155. package/src/viewer/ViewerPortal.js +2 -2
  156. package/src/viewer/index.js +1 -1
  157. package/tools/headless-renderer.js +258 -0
  158. package/tools/shader-sync-verify.js +14 -8
  159. package/tools/site-analysis/all-reports.json +32 -0
  160. package/tools/site-analysis/combined-analysis.md +50 -0
  161. package/tools/site-analyzer.mjs +779 -0
  162. package/tools/visual-catalog/capture.js +276 -0
  163. package/tools/visual-catalog/composite.js +138 -0
  164. package/types/adaptive-sdk.d.ts +204 -5
  165. package/types/agent/cli.d.ts +78 -0
  166. package/types/agent/index.d.ts +18 -0
  167. package/types/agent/mcp.d.ts +87 -0
  168. package/types/agent/telemetry.d.ts +190 -0
  169. package/types/core/VIB3Engine.d.ts +26 -0
  170. package/types/core/index.d.ts +261 -0
  171. package/types/creative/AestheticMapper.d.ts +72 -0
  172. package/types/creative/ChoreographyPlayer.d.ts +96 -0
  173. package/types/creative/index.d.ts +17 -0
  174. package/types/export/index.d.ts +243 -0
  175. package/types/geometry/index.d.ts +164 -0
  176. package/types/math/index.d.ts +214 -0
  177. package/types/render/LayerPresetManager.d.ts +78 -0
  178. package/types/render/LayerReactivityBridge.d.ts +85 -0
  179. package/types/render/LayerRelationshipGraph.d.ts +174 -0
  180. package/types/render/index.d.ts +3 -0
  181. package/types/scene/index.d.ts +204 -0
  182. package/types/systems/index.d.ts +244 -0
  183. package/types/variations/index.d.ts +62 -0
  184. package/types/viewer/index.d.ts +225 -0
  185. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +0 -34
  186. package/DOCS/DEV_TRACK_ANALYSIS.md +0 -77
  187. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +0 -42
  188. package/DOCS/SESSION_014_PLAN.md +0 -195
  189. package/DOCS/SESSION_LOG_2026-01-07.md +0 -56
  190. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +0 -72
  191. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +0 -738
  192. /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
@@ -1,3 +1,5 @@
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+ Last reviewed: 2026-02-17
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+
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  # VIB3+ OBS Setup Guide
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  Use VIB3+ as a live visualization overlay in OBS Studio.
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+ Last reviewed: 2026-02-17
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+ # Optimization Plan: Core Math Library
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+
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+ ## 1. Add `target` Parameters for Allocation-Free Operations
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+
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+ **Status:** High Impact / Medium Effort
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+ **Currently:** `Mat4x4.multiply(m)` and `Mat4x4.multiplyVec4(v)` always return a `new` instance.
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+ **Proposed:** Add an optional `target` parameter to write the result into an existing object.
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+
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+ ### Implementation
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+ ```javascript
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+ // Before
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+ multiply(m) {
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+ const out = new Mat4x4();
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+ // ... compute ...
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+ return out;
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+ }
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+
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+ // After
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+ multiply(m, target = null) {
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+ const out = target || new Mat4x4();
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+ // ... compute ...
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+ return out;
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+ }
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+ ```
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+
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+ ### Cascading Changes
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+ * **Scene Graph (`Node4D.js`):** Update `updateWorldMatrix` to reuse a cached matrix instance instead of creating a new one every frame.
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+ * **Physics/Animation:** Update loops to reuse vector/matrix instances.
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+
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+ ### Watch Outs
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+ * **Aliasing:** If `a.multiply(b, a)` is called (writing result back to operand), ensure the implementation handles this correctly. The current `multiplyInPlace` implementation handles this by caching values in local variables before writing to the array. Ensure new methods do the same.
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+ * **API Consistency:** Ensure `target` is consistently the last argument or follows a predictable pattern.
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+
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+ ## 2. Implement `Vec4` Object Pooling (or Lightweight Structure)
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+
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+ **Status:** High Impact / High Complexity
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+ **Currently:** `Vec4` allocates a `Float32Array(4)` per instance. This is heavy for the JS engine and GC.
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+ **Proposed:**
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+ 1. **Object Pool:** `Vec4.create()` grabs from a pool, `Vec4.release(v)` returns it.
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+ 2. **Lightweight Class:** Use plain object `{x, y, z, w}` for intermediate math, only converting to `Float32Array` when uploading to GPU.
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+
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+ ### Implementation (Object Pool)
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+ ```javascript
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+ class Vec4Pool {
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+ static get() { return pool.pop() || new Vec4(); }
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+ static release(v) { pool.push(v); }
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+ }
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+ ```
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+
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+ ### Cascading Changes
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+ * **Usage:** Requires changing *every* `new Vec4()` call to `Vec4Pool.get()` and ensuring `release()` is called when done.
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+ * **Lifecycle Management:** Extremely error-prone in JS. Missing a release leaks memory; double-release corrupts data.
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+
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+ ### Watch Outs
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+ * **Manual Memory Management:** This fights against the JS GC. Only worth it in extremely hot paths (e.g., particle systems, per-vertex operations).
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+ * **Alternatives:** Consider simply using `Float32Array` offsets directly for bulk data (Structure of Arrays).
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+
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+ ## 3. Cache Common Constants
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+
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+ **Status:** Medium Impact / Low Effort
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+ **Currently:** `Mat4x4.identity()` creates a new matrix every call.
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+ **Proposed:** Add static read-only constants.
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+
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+ ### Implementation
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+ ```javascript
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+ class Mat4x4 {
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+ static get IDENTITY() {
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+ if (!this._identity) this._identity = new Mat4x4().setIdentity();
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+ return this._identity;
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+ }
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+ }
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+ ```
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+
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+ ### Cascading Changes
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+ * **Usage:** Replace `Mat4x4.identity()` with `Mat4x4.IDENTITY` where read-only access is needed.
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+ * **Cloning:** If modification is needed, use `Mat4x4.IDENTITY.clone()`.
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+
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+ ### Watch Outs
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+ * **Accidental Mutation:** If someone does `Mat4x4.IDENTITY.translate(...)`, it corrupts the constant for everyone.
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+ * *Mitigation:* `Object.freeze()` or similar protections (though this has a perf cost). Better to rely on convention or a `ReadonlyMat4x4` type if using TS.
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+
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+ ## 4. Optimize Scene Graph with In-Place Operations
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+
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+ **Status:** High Impact / Medium Effort
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+ **Currently:** `Node4D.updateMatrix` often chains operations: `T * R * S`.
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+ **Proposed:** Use the new `multiplyInPlace` and `rotateXX` methods.
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+
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+ ### Implementation
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+ ```javascript
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+ // Node4D.updateLocalMatrix
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+ this.localMatrix.setIdentity();
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+ this.localMatrix.translate(this.position); // Needs implementation
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+ this.localMatrix.rotateFromAngles(this.rotation); // Needs implementation/update
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+ this.localMatrix.scale(this.scale); // Needs implementation
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+ ```
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+
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+ ### Cascading Changes
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+ * **`Mat4x4` Extensions:** Need to implement `translate(v)`, `scale(v)` as in-place methods.
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+ * **Logic Updates:** Rewrite `Node4D` transform logic to be imperative/stateful rather than functional/immutable.
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+
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+ ### Watch Outs
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+ * **Order of Operations:** Ensure `T * R * S` vs `S * R * T` order is preserved correctly when converting to in-place calls.
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+ * **Dirty Flags:** Ensure `localMatrix` update only happens when `position`, `rotation`, or `scale` changes.
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+
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+ ## 5. Bulk Operations for Geometry
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+
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+ **Status:** High Impact / High Complexity
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+ **Currently:** `Mat4x4.multiplyVec4` processes one vector at a time.
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+ **Proposed:** `Mat4x4.multiplyArray(inputArray, outputArray, count)`
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+
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+ ### Implementation
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+ Operate directly on flat `Float32Array` buffers.
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+
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+ ### Cascading Changes
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+ * **Geometry Generators:** Update to use bulk processing.
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+
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+ ### Watch Outs
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+ * **SIMD:** Browsers are starting to support SIMD via WASM. This might be a better target for heavy bulk math than optimizing JS loops.
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+ Last reviewed: 2026-02-17
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+
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+ # Product Strategy
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+
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+ ## Purpose
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+ VIB3+ SDK is positioned as a programmable 4D/6D visualization platform for product teams, creative technologists, and AI-native experiences that need high-fidelity real-time graphics with practical integration pathways.
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+
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+ ## Target Users & Personas
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+
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+ | Persona | Primary Goals | Key Needs from VIB3+ |
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+ |---|---|---|
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+ | **Creative Developer** (web/interactive engineer) | Ship differentiated visual experiences quickly | Stable core engine APIs, fast iteration, framework adapters, predictable performance |
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+ | **Experience Designer / Technical Artist** | Produce immersive scenes and effects with minimal low-level shader work | Rich preset system, post-processing/easing/timeline controls, export options |
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+ | **Platform Integrator** (SaaS/product team) | Embed visuals into production apps with operational confidence | Clear lifecycle model, telemetry hooks, testability, long-term compatibility |
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+ | **AI/Agent Builder** | Automate generation, tuning, and operation of visual scenes | Agent tooling, MCP/CLI interfaces, machine-readable docs, guardrails |
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+ | **Immersive/XR Team** | Extend visuals to VR/AR and spatial interfaces | Advanced rendering path, input abstraction, GPU-aware architecture |
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+
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+ ## Core Use-Cases
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+ 1. **Interactive Product Surfaces:** add performant, controllable visual systems to dashboards, landing pages, and app canvases.
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+ 2. **Creative Production Pipelines:** drive visuals via presets, timelines, and reactive input for streaming/live-performance contexts.
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+ 3. **Cross-Framework SDK Embeds:** integrate once and deploy in React/Vue/Svelte and custom JS runtimes.
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+ 4. **AI-Orchestrated Visual Systems:** use agent APIs to generate, mutate, and validate visual behaviors programmatically.
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+ 5. **Advanced Runtime Modes:** run high-end features (WebXR, compute, worker rendering, MIDI, AI preset generation) where supported.
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+
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+ ## Differentiation
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+ - **Unified 4D/6D control model** across multiple systems instead of one-off demos.
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+ - **Production-oriented SDK structure** with clear module boundaries for core, integrations, advanced capabilities, and agent tooling.
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+ - **Agent-first operability** (MCP + CLI + telemetry orientation) to support autonomous and assisted workflows.
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+ - **Breadth of integration targets** (frameworks, creative tools, exports) that reduce adoption friction.
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+ - **Performance-conscious architecture** that can scale from standard web canvases to XR/compute-enabled environments.
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+
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+ ## Monetization & Licensing Assumptions
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+ - **Open-core distribution assumption:** MIT-licensed base SDK remains the adoption driver.
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+ - **Commercial expansion assumptions:** monetizable add-ons can include premium integrations, enterprise support, managed tooling, and hosted collaboration/telemetry services.
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+ - **Tiering hypothesis:**
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+ - **Community:** core engine + basic integrations.
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+ - **Pro:** advanced feature packs, commercial support SLA, enhanced export/tooling.
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+ - **Enterprise:** governance features, private support, compliance-oriented integration hardening.
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+ - **Success dependency:** maintain low-friction developer onboarding while creating high-value operational capabilities for teams running VIB3+ at scale.
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+
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+ ## Success Metrics
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+
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+ ### Adoption Metrics
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+ - Weekly active projects using VIB3+ SDK.
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+ - Net-new installs and retained projects after 30/90 days.
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+ - Conversion rate from prototype usage to production deployment.
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+
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+ ### Performance Metrics
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+ - Median and P95 frame-time under representative scenes.
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+ - GPU/CPU utilization envelopes across supported devices.
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+ - Initialization latency and system-switch latency.
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+
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+ ### Integration Usage Metrics
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+ - Usage distribution across framework integrations (`react`, `vue`, `svelte`, etc.).
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+ - Activation rate of advanced modules (XR, WebGPU, worker, MIDI, AI).
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+ - Agent tooling usage (CLI commands, MCP tool call volume, successful automated workflows).
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+
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+ ## Strategy-to-Architecture Alignment
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+ Strategy execution depends on keeping the following module families healthy and composable:
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+ - **Engine/core quality:** `src/core/`
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+ - **Integrations:** `src/integrations/`
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+ - **Advanced features:** `src/advanced/`
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+ - **Agent tooling:** `src/agent/`
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+
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+ Roadmap-level epics that operationalize these goals are documented in [`DOCS/ROADMAP.md`](./ROADMAP.md).
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+ Last reviewed: 2026-02-17
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+
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  # Project setup (GCP + Firebase)
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  This document provides a professional, repeatable setup flow for creating and configuring a new
package/DOCS/README.md ADDED
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+ Last reviewed: 2026-02-17
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+
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+ # Documentation Index
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+
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+ ## Strategy & Planning
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+ - [`PRODUCT_STRATEGY.md`](./PRODUCT_STRATEGY.md) — product direction, personas, differentiation, monetization assumptions, and success metrics.
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+ - [`ROADMAP.md`](./ROADMAP.md) — strategy goals mapped to technical epics and module ownership.
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+
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+ ## Core References
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+ - [`SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md)
11
+ - [`CONTROL_REFERENCE.md`](./CONTROL_REFERENCE.md)
12
+ - [`CLI_ONBOARDING.md`](./CLI_ONBOARDING.md)
13
+ - [`REPO_MANIFEST.md`](./REPO_MANIFEST.md)
14
+
15
+ ## Performance / Rendering / Platform
16
+ - [`WEBGPU_STATUS.md`](./WEBGPU_STATUS.md)
17
+ - [`XR_BENCHMARKS.md`](./XR_BENCHMARKS.md)
18
+ - [`RENDERER_LIFECYCLE.md`](./RENDERER_LIFECYCLE.md)
19
+ - [`GPU_DISPOSAL_GUIDE.md`](./GPU_DISPOSAL_GUIDE.md)
20
+
21
+ ## Setup / Operations
22
+ - [`ENV_SETUP.md`](./ENV_SETUP.md)
23
+ - [`PROJECT_SETUP.md`](./PROJECT_SETUP.md)
24
+ - [`CI_TESTING.md`](./CI_TESTING.md)
25
+ # Documentation index
26
+
27
+ This folder contains active and archived project documentation.
28
+
29
+ ## Archive policy
30
+
31
+ To keep links stable while allowing historical retention:
32
+
33
+ - **Active docs** live at `DOCS/<name>.md` and are referenced by default from onboarding and root docs.
34
+ - **Archived docs** live at `DOCS/archive/<name>.md` and must be labeled as archived anywhere they are linked.
35
+ - Before moving any doc to `DOCS/archive/`, update all inbound markdown links with:
36
+ - `rg -n "<doc-name>.md" -g '*.md'`
37
+ - If a document is still intended as a primary reference, keep or restore a canonical copy at `DOCS/<name>.md` and add an archive notice in the archived variant.
38
+ - For date-stamped reports, prefer linking directly to `DOCS/archive/...` from inventories and READMEs with `(archived)` in the description.
39
+
40
+ ## Link maintenance checklist
41
+
42
+ 1. Search all markdown references before and after a move.
43
+ 2. Update stale links in `README.md`, onboarding docs, and inventories first.
44
+ 3. Confirm no stale references remain with:
45
+ - `rg -n "DOCS/(SYSTEM_AUDIT_2026-01-30|DEV_TRACK_ANALYSIS)\.md" -g '*.md'`
46
+ # Documentation Index
47
+
48
+ This file is the root index for all project documentation.
49
+
50
+ ## Start Here
51
+
52
+ Use these canonical documents first:
53
+
54
+ | Topic | Canonical document | Source of truth | Owner | Last reviewed |
55
+ |---|---|---|---|---|
56
+ | Architecture | [`DOCS/SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md) | ✅ System boundaries, modules, and capabilities | SDK Architecture | 2026-02-12 |
57
+ | Product Strategy | [`DOCS/LICENSING_TIERS.md`](./LICENSING_TIERS.md) | ✅ Packaging, positioning, and commercial model | Product | 2026-02-12 |
58
+ | Master Plan | [`DOCS/MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md) | ✅ Program-level priorities and sequencing | Program Management | 2026-02-12 |
59
+ | Dev Track | [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md) | ✅ Current implementation log and execution status | Engineering | 2026-02-12 |
60
+
61
+ ## Reading Paths by Persona
62
+
63
+ ### New engineer
64
+ 1. [`DOCS/PROJECT_SETUP.md`](./PROJECT_SETUP.md)
65
+ 2. [`DOCS/ENV_SETUP.md`](./ENV_SETUP.md)
66
+ 3. [`DOCS/SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md)
67
+ 4. [`DOCS/CONTROL_REFERENCE.md`](./CONTROL_REFERENCE.md)
68
+ 5. [`DOCS/CI_TESTING.md`](./CI_TESTING.md)
69
+
70
+ ### AI agent
71
+ 1. [`DOCS/CLI_ONBOARDING.md`](./CLI_ONBOARDING.md)
72
+ 2. [`DOCS/REPO_MANIFEST.md`](./REPO_MANIFEST.md)
73
+ 3. [`DOCS/SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md)
74
+ 4. [`DOCS/MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md)
75
+ 5. Latest dev track session (currently [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md))
76
+
77
+ ### Product lead
78
+ 1. [`DOCS/LICENSING_TIERS.md`](./LICENSING_TIERS.md)
79
+ 2. [`DOCS/MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md)
80
+ 3. [`DOCS/WEBGPU_STATUS.md`](./WEBGPU_STATUS.md)
81
+ 4. [`DOCS/XR_BENCHMARKS.md`](./XR_BENCHMARKS.md)
82
+ 5. [`DOCS/TELEMETRY_EXPORTS.md`](./TELEMETRY_EXPORTS.md)
83
+
84
+ ### Contributor
85
+ 1. [`CONTRIBUTING.md`](../CONTRIBUTING.md)
86
+ 2. [`DOCS/PROJECT_SETUP.md`](./PROJECT_SETUP.md)
87
+ 3. [`DOCS/CI_TESTING.md`](./CI_TESTING.md)
88
+ 4. [`DOCS/RENDERER_LIFECYCLE.md`](./RENDERER_LIFECYCLE.md)
89
+ 5. [`DOCS/GPU_DISPOSAL_GUIDE.md`](./GPU_DISPOSAL_GUIDE.md)
90
+
91
+ ## Documentation Taxonomy
92
+
93
+ | Category | Scope | Primary files |
94
+ |---|---|---|
95
+ | Architecture | Runtime model, systems, lifecycles, controls | [`SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md) **(SOT)**, [`RENDERER_LIFECYCLE.md`](./RENDERER_LIFECYCLE.md), [`CONTROL_REFERENCE.md`](./CONTROL_REFERENCE.md), [`GPU_DISPOSAL_GUIDE.md`](./GPU_DISPOSAL_GUIDE.md) |
96
+ | Planning | Strategy, roadmap, execution direction | [`MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md) **(SOT)**, [`DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md) **(SOT for active sprint log)**, [`DEV_TRACK_SESSION_2026-01-31.md`](./dev-tracks/DEV_TRACK_SESSION_2026-01-31.md), [`LICENSING_TIERS.md`](./LICENSING_TIERS.md) **(SOT for product packaging)** |
97
+ | Operations | Setup, CI, runbooks, observability | [`PROJECT_SETUP.md`](./PROJECT_SETUP.md) **(SOT for project bootstrap)**, [`ENV_SETUP.md`](./ENV_SETUP.md), [`CI_TESTING.md`](./CI_TESTING.md), [`OBS_SETUP_GUIDE.md`](./OBS_SETUP_GUIDE.md), [`TELEMETRY_EXPORTS.md`](./TELEMETRY_EXPORTS.md) |
98
+ | Analysis | Benchmarks, visual analysis, design studies | [`WEBGPU_STATUS.md`](./WEBGPU_STATUS.md), [`XR_BENCHMARKS.md`](./XR_BENCHMARKS.md), [`CROSS_SITE_DESIGN_PATTERNS.md`](./CROSS_SITE_DESIGN_PATTERNS.md), `VISUAL_ANALYSIS_*.md`, [`REFERENCE_SCROLL_ANALYSIS.md`](./REFERENCE_SCROLL_ANALYSIS.md) |
99
+ | Archive | Historical plans and audits retained for traceability | [`archive/`](./archive/) including [`archive/SYSTEM_AUDIT_2026-01-30.md`](./archive/SYSTEM_AUDIT_2026-01-30.md), [`archive/STRATEGIC_BLUEPRINT_2026-01-07.md`](./archive/STRATEGIC_BLUEPRINT_2026-01-07.md), [`archive/SESSION_LOG_2026-01-07.md`](./archive/SESSION_LOG_2026-01-07.md) |
100
+
101
+ ## Source of Truth Rules
102
+
103
+ - Each topic should have one authoritative file; supporting docs should link back to that canonical file.
104
+ - When creating a new doc, assign it to a taxonomy category and mark whether it is canonical or supporting.
105
+ - If a canonical file changes, update `Last reviewed` and verify inbound links from this index.
@@ -0,0 +1,99 @@
1
+ Last reviewed: 2026-02-17
2
+
3
+ # Reference Site Scroll Effect Analysis
4
+
5
+ **Updated: 2026-02-10**
6
+ **Status**: COMPLETE — Visual analysis via Playwright screenshots + source-code parsing.
7
+
8
+ ---
9
+
10
+ ## Methodology
11
+
12
+ ### Phase 1: Source-Code Analysis (HTML/CSS parsing)
13
+ Extracted CSS transition durations, easing functions, framework IDs, class patterns.
14
+
15
+ ### Phase 2: Visual Analysis (Playwright screenshots)
16
+ Captured real Chromium screenshots at 8-11 scroll positions per site using wheel-based scrolling (triggers Lenis/GSAP animations). Tool: `tools/site-analyzer.mjs` with local proxy forwarder.
17
+
18
+ ---
19
+
20
+ ## Sites Analyzed
21
+
22
+ | # | URL | Framework | Status |
23
+ |---|-----|-----------|--------|
24
+ | 1 | weare-simone.webflow.io | Webflow + GSAP + Lenis + SplitType | COMPLETE |
25
+ | 2 | facetad.com | Wix Thunderbolt + Lenis | COMPLETE |
26
+ | 3 | clickerss.com | Wix Thunderbolt + View Transitions API | COMPLETE |
27
+ | 4 | tableside.com.au | Wix Thunderbolt | COMPLETE |
28
+ | 5 | wix.com/studio/inspiration/space | Wix Studio | 404 (page removed) |
29
+
30
+ ### Detailed Analysis Documents
31
+ - `DOCS/VISUAL_ANALYSIS_SIMONE.md` — Frame-by-frame + 7 design patterns
32
+ - `DOCS/VISUAL_ANALYSIS_FACETAD.md` — Frame-by-frame + 6 design patterns
33
+ - `DOCS/VISUAL_ANALYSIS_CLICKERSS.md` — Frame-by-frame + 5 design patterns
34
+ - `DOCS/VISUAL_ANALYSIS_TABLESIDE.md` — Frame-by-frame + 5 design patterns
35
+ - `DOCS/CROSS_SITE_DESIGN_PATTERNS.md` — Synthesized actionable patterns + priority actions
36
+
37
+ ---
38
+
39
+ ## Source-Code Findings (Verified from HTML/CSS)
40
+
41
+ ### CSS Transition Patterns
42
+
43
+ **clickerss.com:**
44
+ - View Transition API with named groups (header-group, footer-group, page-group)
45
+ - Slide transitions: 0.6s `cubic-bezier(.83,0,.17,1)`
46
+ - Multi-state opacity classes with different easings per state
47
+ - Marquee animation: `40s linear infinite` with pause-on-hover
48
+ - **Visual confirmation**: Massive B&W hero photo, serif text-image interweaving, typography-as-CTA footer
49
+
50
+ **facetad.com:**
51
+ - Lenis smooth scroll: `lerp: 0.1`, `wheelMultiplier: 0.7`
52
+ - 4-layer background compositing (base + masked image + blend overlay + shadow)
53
+ - Dynamic z-index via `data-z-counter` attributes
54
+ - **Visual confirmation**: Parallelogram clip-path images, diagonal section dividers, scattered gallery with z-stacking, diagonal cream→red color transition
55
+
56
+ **tableside.com.au:**
57
+ - Blur-to-sharp load: `blur(9px) → blur(0)` over 0.8s
58
+ - Fixed pinned overlay layer system
59
+ - 9+ hamburger icon animation variants with multi-line stagger
60
+ - **Visual confirmation**: Bold coral/cream/navy three-tone palette, variable-size portfolio cards, split-color footer (vertical cream/navy)
61
+
62
+ **weare-simone.webflow.io:**
63
+ - SplitType character-level text reveals with `y: "100%"` stagger
64
+ - Dark/light mode threshold switching at 2% viewport band
65
+ - GSAP Flip.js navigation shape morphing (0.4s power2.out)
66
+ - **Visual confirmation**: Giant wordmark hero, hard cream→dark-teal mode switch, zigzag asymmetric case study cards, floating product images, marquee CTA, outlined typography echo at footer
67
+
68
+ ---
69
+
70
+ ## Visual Findings Summary
71
+
72
+ ### Pattern Verification Results
73
+
74
+ | Pattern (from CSS) | Visual Result |
75
+ |---|---|
76
+ | Multi-stage opacity | Could not test — requires interaction capture |
77
+ | Character reveal from below | SplitType present but needs JS trigger, not visible in static screenshots |
78
+ | Blur rack-focus | Not visible in screenshots — happens at load time |
79
+ | 4-layer compositing depth | Facetad confirms depth via parallelogram z-stacking, not traditional parallax |
80
+ | Dark/light threshold (Simone) | CONFIRMED — hard snap at section boundary, very dramatic |
81
+ | Card overlap stacking | CONFIRMED (Simone) — creates real depth with zigzag alternation |
82
+ | Lenis momentum | Cannot test in screenshots — requires scroll-feel testing |
83
+
84
+ ### Newly Discovered Patterns (Not in source code)
85
+
86
+ These patterns were discovered through visual analysis that could NOT be inferred from source code:
87
+
88
+ 1. **Parallelogram clip-path galleries** (Facetad) — images all use skewed non-rectangular shapes
89
+ 2. **Diagonal section dividers** (Facetad) — 30-40deg angle, consistent site-wide
90
+ 3. **Text-image interweaving** (Clickerss) — massive text overlaps/shares space with images
91
+ 4. **Variable card sizing** (Tableside) — portfolio cards deliberately vary in height
92
+ 5. **Split-color sections** (Tableside) — vertical cream/navy split in footer
93
+ 6. **Extreme negative space** (Facetad) — hero is 95% empty, one line of text
94
+ 7. **Typography-as-CTA** (Clickerss) — viewport-filling text IS the call-to-action
95
+ 8. **Footer typography echo** (Simone) — hero's filled wordmark becomes outlined strokes at footer
96
+
97
+ ---
98
+
99
+ *Analysis complete. See CROSS_SITE_DESIGN_PATTERNS.md for actionable VIB3+ implementation plan.*
@@ -1,3 +1,5 @@
1
+ Last reviewed: 2026-02-17
2
+
1
3
  # Renderer lifecycle guide
2
4
 
3
5
  This document describes the renderer lifecycle architecture used by the core visualization systems
@@ -1,3 +1,5 @@
1
+ Last reviewed: 2026-02-17
2
+
1
3
  # Repository Manifest
2
4
 
3
5
  This document enumerates the repository's directory structure and provides a high-level purpose for
@@ -0,0 +1,113 @@
1
+ Last reviewed: 2026-02-17
2
+
3
+ # Strategic Roadmap
4
+
5
+ This roadmap maps product strategy goals from [`DOCS/PRODUCT_STRATEGY.md`](./PRODUCT_STRATEGY.md) to technical epics and the primary module ownership areas.
6
+
7
+ ## Goal-to-Epic Mapping
8
+
9
+ | Strategy Goal | Technical Epic | Primary Module(s) | Representative Outcomes |
10
+ |---|---|---|---|
11
+ | Increase developer adoption and time-to-first-value | **Epic A: Engine Reliability & DX Foundation** | `src/core/` | Faster setup, safer defaults, stronger API consistency, fewer integration regressions |
12
+ | Expand production integrations across frameworks and tools | **Epic B: Integration Surface Expansion** | `src/integrations/` | Stable adapters, clearer compatibility matrix, improved framework lifecycle parity |
13
+ | Deliver differentiated high-end capabilities | **Epic C: Advanced Runtime Capability Layer** | `src/advanced/` | Maturity of XR/WebGPU/worker/MIDI/AI features with progressive enhancement |
14
+ | Enable AI-native and autonomous workflows | **Epic D: Agent Tooling & Automation Plane** | `src/agent/` | More robust MCP/CLI operations, automation-safe contracts, better observability |
15
+ | Prove performance and enterprise readiness | **Epic E: Measurable Quality & Operability** | `src/core/`, `src/integrations/`, `src/advanced/`, `src/agent/` | Telemetry-driven performance baselines, integration usage analytics, release confidence |
16
+
17
+ ## Epic Details
18
+
19
+ ### Epic A — Engine Reliability & DX Foundation (`src/core/`)
20
+ - Harden lifecycle management and error semantics.
21
+ - Improve parameter validation and migration compatibility.
22
+ - Establish performance budgets (frame-time, init time, memory envelopes).
23
+ - Expand deterministic test coverage for system switching and geometry/rotation paths.
24
+
25
+ ### Epic B — Integration Surface Expansion (`src/integrations/`)
26
+ - Standardize adapter contracts across React/Vue/Svelte and other supported integrations.
27
+ - Improve SSR/hydration safety and runtime capability detection.
28
+ - Publish integration-level examples and troubleshooting baselines.
29
+ - Track adapter usage and breakage signals by runtime/framework version.
30
+
31
+ ### Epic C — Advanced Runtime Capability Layer (`src/advanced/`)
32
+ - Mature feature gating and fallback behavior for XR/WebGPU/worker contexts.
33
+ - Define quality levels for advanced features with explicit hardware constraints.
34
+ - Improve interoperability between advanced modules and core parameter controls.
35
+ - Add scenario-based benchmarks for high-complexity scenes.
36
+
37
+ ### Epic D — Agent Tooling & Automation Plane (`src/agent/`)
38
+ - Stabilize MCP and CLI command contracts for autonomous agents.
39
+ - Improve schema validation, command discoverability, and failure diagnostics.
40
+ - Add policy and safety guardrails for generated presets/actions.
41
+ - Instrument end-to-end agent workflows for reliability and latency.
42
+
43
+ ### Epic E — Measurable Quality & Operability (Cross-cutting)
44
+ - Create a unified KPI pipeline for adoption, performance, and integration usage.
45
+ - Define release gates tied to strategy metrics (P95 frame-time, integration pass rates).
46
+ - Establish long-running regression suites across representative environments.
47
+ - Align docs and onboarding with telemetry-informed friction points.
48
+
49
+ ## Suggested Milestones
50
+
51
+ | Milestone | Focus | Success Signal |
52
+ |---|---|---|
53
+ | **M1: Core Confidence** | Epic A + baseline Epic E instrumentation | Reduced regressions, improved startup latency, stronger API stability |
54
+ | **M2: Integration Scale** | Epic B + cross-framework QA | Higher integration adoption and lower support burden |
55
+ | **M3: Advanced Differentiation** | Epic C with measurable fallback quality | Increased use of advanced modules without reliability drop |
56
+ | **M4: Agentic Operations** | Epic D + operational telemetry | Reliable automated workflows and growing agent-tooling utilization |
57
+
58
+ ## Module Ownership Summary
59
+ - **`src/core/`** anchors reliability, performance, and API continuity.
60
+ - **`src/integrations/`** drives ecosystem reach and developer adoption.
61
+ - **`src/advanced/`** delivers premium differentiation and future-facing capabilities.
62
+ - **`src/agent/`** enables AI-native operation, orchestration, and scale.
63
+ # VIB3 SDK Roadmap
64
+
65
+ This roadmap tracks delivery milestones by quarter with explicit status signals, ownership, and dependencies to active code paths.
66
+
67
+ ## Status Legend
68
+
69
+ - **Planned**: Not started, scoped for target quarter.
70
+ - **In Progress**: Active engineering work is underway.
71
+ - **Blocked**: Waiting on dependency, design decision, or infra.
72
+ - **Done**: Delivered and verified.
73
+
74
+ ## What changed this week
75
+
76
+ - Consolidated historical session logs into `DOCS/dev-tracks/` so day-to-day notes are archived but still discoverable from milestones.
77
+ - Added this quarterly roadmap as the single front door for progress and status.
78
+ - Linked current milestones to concrete code-path dependencies and evidence docs to reduce context-hunting.
79
+
80
+ ## 2026 Q1 Milestones
81
+
82
+ | Milestone | Status | Owner | Target date | Dependency links (code paths) | Evidence |
83
+ |---|---|---|---|---|---|
84
+ | Stabilize core rendering + lifecycle contracts | **In Progress** | Core Runtime Team | 2026-03-31 | `src/core/`, `src/core/renderers/`, `src/viewer/` | [Dev Track 2026-02-06](dev-tracks/DEV_TRACK_SESSION_2026-02-06.md), [Renderer lifecycle notes](RENDERER_LIFECYCLE.md) |
85
+ | Ship MCP/agent integration hardening | **In Progress** | Agent Platform Team | 2026-03-31 | `src/agent/`, `src/integrations/`, `tools/` | [Dev Track 2026-02-06](dev-tracks/DEV_TRACK_SESSION_2026-02-06.md), [CLI onboarding](CLI_ONBOARDING.md) |
86
+ | Eliminate known export + packaging regressions | **Done** | Release Engineering | 2026-02-15 | `src/export/`, `types/`, `tools/` | [Dev Track 2026-01-31](dev-tracks/DEV_TRACK_SESSION_2026-01-31.md), [Master plan](MASTER_PLAN_2026-01-31.md) |
87
+
88
+ ## 2026 Q2 Milestones
89
+
90
+ | Milestone | Status | Owner | Target date | Dependency links (code paths) | Evidence |
91
+ |---|---|---|---|---|---|
92
+ | Advanced visualization subsystem parity | **Planned** | Graphics Team | 2026-06-30 | `src/advanced/`, `src/shaders/`, `src/holograms/` | [WebGPU status](WEBGPU_STATUS.md), [XR benchmarks](XR_BENCHMARKS.md) |
93
+ | Cross-platform integration SDK examples refresh | **Planned** | Developer Experience Team | 2026-06-15 | `src/integrations/`, `examples/`, `tools/` | [Project setup](PROJECT_SETUP.md), [Env setup](ENV_SETUP.md) |
94
+ | Observability + telemetry export baseline | **Blocked** | Data & Ops | 2026-06-30 | `src/telemetry/`, `tools/`, `src/core/` | [Telemetry exports](TELEMETRY_EXPORTS.md), [CI testing](CI_TESTING.md) |
95
+
96
+ ## 2026 Q3 Milestones
97
+
98
+ | Milestone | Status | Owner | Target date | Dependency links (code paths) | Evidence |
99
+ |---|---|---|---|---|---|
100
+ | Public API reference + docs site automation | **Planned** | Documentation Team | 2026-09-30 | `src/`, `types/`, `tools/` | [Repo manifest](REPO_MANIFEST.md), [System inventory](SYSTEM_INVENTORY.md) |
101
+ | Production-ready web tooling for builders | **Planned** | Tooling Team | 2026-09-15 | `tools/`, `src/integrations/`, `src/cli/` | [CLI onboarding](CLI_ONBOARDING.md), [Export formats](EXPORT_FORMATS.md) |
102
+
103
+ ## 2026 Q4 Milestones
104
+
105
+ | Milestone | Status | Owner | Target date | Dependency links (code paths) | Evidence |
106
+ |---|---|---|---|---|---|
107
+ | Platform reliability + perf hardening | **Planned** | Platform Team | 2026-12-15 | `src/core/`, `src/advanced/`, `tools/` | [GPU disposal guide](GPU_DISPOSAL_GUIDE.md), [CI testing](CI_TESTING.md) |
108
+ | Community and ecosystem expansion package | **Planned** | Ecosystem Team | 2026-12-31 | `src/integrations/`, `examples/`, `tools/` | [Cross-site design patterns](CROSS_SITE_DESIGN_PATTERNS.md), [Multiviz choreography](MULTIVIZ_CHOREOGRAPHY_PATTERNS.md) |
109
+
110
+ ## Historical log policy
111
+
112
+ - Detailed, date-based implementation logs live in `DOCS/archive/` or `DOCS/dev-tracks/`.
113
+ - Roadmap milestones link to those logs as evidence, so progress is visible without opening multiple dated files.