@vib3code/sdk 2.0.1 → 2.0.3-canary.0a63e71

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Files changed (192) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +245 -0
  3. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  4. package/DOCS/ARCHITECTURE.md +1 -0
  5. package/DOCS/CI_TESTING.md +2 -0
  6. package/DOCS/CLI_ONBOARDING.md +3 -1
  7. package/DOCS/CONTROL_REFERENCE.md +2 -0
  8. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +119 -0
  9. package/DOCS/ENV_SETUP.md +2 -0
  10. package/DOCS/EPIC_SCROLL_EVENTS.md +775 -0
  11. package/DOCS/EXPANSION_DESIGN.md +979 -0
  12. package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
  13. package/DOCS/EXPORT_FORMATS.md +2 -0
  14. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  15. package/DOCS/HANDOFF_LANDING_PAGE.md +156 -0
  16. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +495 -0
  17. package/DOCS/LICENSING_TIERS.md +2 -0
  18. package/DOCS/MASTER_PLAN_2026-01-31.md +4 -2
  19. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +939 -0
  20. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  21. package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
  22. package/DOCS/PRODUCT_STRATEGY.md +65 -0
  23. package/DOCS/PROJECT_SETUP.md +2 -0
  24. package/DOCS/README.md +105 -0
  25. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +99 -0
  26. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  27. package/DOCS/REPO_MANIFEST.md +2 -0
  28. package/DOCS/ROADMAP.md +113 -0
  29. package/DOCS/SCROLL_TIMELINE_v3.md +271 -0
  30. package/DOCS/SITE_REFACTOR_PLAN.md +102 -0
  31. package/DOCS/STATUS.md +26 -0
  32. package/DOCS/SYSTEM_INVENTORY.md +37 -32
  33. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +87 -0
  35. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +135 -0
  36. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +97 -0
  37. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +88 -0
  38. package/DOCS/WEBGPU_STATUS.md +121 -38
  39. package/DOCS/XR_BENCHMARKS.md +2 -0
  40. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -0
  41. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -0
  42. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -0
  43. package/DOCS/archive/SESSION_014_PLAN.md +1 -0
  44. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -0
  45. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -0
  46. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -0
  47. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -0
  48. package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +3 -1
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +233 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +129 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +144 -0
  52. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +110 -0
  53. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +310 -0
  54. package/DOCS/dev-tracks/README.md +12 -0
  55. package/README.md +26 -13
  56. package/cpp/CMakeLists.txt +236 -0
  57. package/cpp/bindings/embind.cpp +269 -0
  58. package/cpp/build.sh +129 -0
  59. package/cpp/geometry/Crystal.cpp +103 -0
  60. package/cpp/geometry/Fractal.cpp +136 -0
  61. package/cpp/geometry/GeometryGenerator.cpp +262 -0
  62. package/cpp/geometry/KleinBottle.cpp +71 -0
  63. package/cpp/geometry/Sphere.cpp +134 -0
  64. package/cpp/geometry/Tesseract.cpp +94 -0
  65. package/cpp/geometry/Tetrahedron.cpp +83 -0
  66. package/cpp/geometry/Torus.cpp +65 -0
  67. package/cpp/geometry/WarpFunctions.cpp +238 -0
  68. package/cpp/geometry/Wave.cpp +85 -0
  69. package/cpp/include/vib3_ffi.h +238 -0
  70. package/cpp/math/Mat4x4.cpp +409 -0
  71. package/cpp/math/Mat4x4.hpp +209 -0
  72. package/cpp/math/Projection.cpp +142 -0
  73. package/cpp/math/Projection.hpp +148 -0
  74. package/cpp/math/Rotor4D.cpp +322 -0
  75. package/cpp/math/Rotor4D.hpp +204 -0
  76. package/cpp/math/Vec4.cpp +303 -0
  77. package/cpp/math/Vec4.hpp +225 -0
  78. package/cpp/src/vib3_ffi.cpp +607 -0
  79. package/cpp/tests/Geometry_test.cpp +213 -0
  80. package/cpp/tests/Mat4x4_test.cpp +494 -0
  81. package/cpp/tests/Projection_test.cpp +298 -0
  82. package/cpp/tests/Rotor4D_test.cpp +423 -0
  83. package/cpp/tests/Vec4_test.cpp +489 -0
  84. package/docs/webgpu-live.html +1 -1
  85. package/package.json +41 -30
  86. package/src/agent/index.js +1 -3
  87. package/src/agent/mcp/MCPServer.js +1220 -144
  88. package/src/agent/mcp/index.js +1 -1
  89. package/src/agent/mcp/stdio-server.js +264 -0
  90. package/src/agent/mcp/tools.js +498 -31
  91. package/src/cli/index.js +431 -47
  92. package/src/core/CanvasManager.js +97 -204
  93. package/src/core/ErrorReporter.js +1 -1
  94. package/src/core/Parameters.js +1 -1
  95. package/src/core/VIB3Engine.js +93 -4
  96. package/src/core/VitalitySystem.js +53 -0
  97. package/src/core/index.js +18 -0
  98. package/src/core/renderers/FacetedRendererAdapter.js +10 -9
  99. package/src/core/renderers/HolographicRendererAdapter.js +13 -9
  100. package/src/core/renderers/QuantumRendererAdapter.js +11 -7
  101. package/src/creative/AestheticMapper.js +628 -0
  102. package/src/creative/ChoreographyPlayer.js +481 -0
  103. package/src/creative/index.js +11 -0
  104. package/src/experimental/GameLoop.js +72 -0
  105. package/src/experimental/LatticePhysics.js +100 -0
  106. package/src/experimental/LiveDirector.js +143 -0
  107. package/src/experimental/PlayerController4D.js +154 -0
  108. package/src/experimental/VIB3Actor.js +138 -0
  109. package/src/experimental/VIB3Compositor.js +117 -0
  110. package/src/experimental/VIB3Link.js +122 -0
  111. package/src/experimental/VIB3Orchestrator.js +146 -0
  112. package/src/experimental/VIB3Universe.js +109 -0
  113. package/src/experimental/demos/CrystalLabyrinth.js +202 -0
  114. package/src/export/TradingCardManager.js +3 -4
  115. package/src/export/index.js +11 -1
  116. package/src/faceted/FacetedSystem.js +260 -394
  117. package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
  118. package/src/geometry/generators/Crystal.js +2 -2
  119. package/src/geometry/warp/HypersphereCore.js +53 -24
  120. package/src/holograms/HolographicVisualizer.js +84 -98
  121. package/src/holograms/RealHolographicSystem.js +194 -43
  122. package/src/math/Mat4x4.js +308 -105
  123. package/src/math/Rotor4D.js +124 -40
  124. package/src/math/Vec4.js +200 -103
  125. package/src/math/index.js +7 -7
  126. package/src/polychora/PolychoraSystem.js +77 -0
  127. package/src/quantum/QuantumEngine.js +103 -66
  128. package/src/quantum/QuantumVisualizer.js +31 -22
  129. package/src/reactivity/index.js +3 -5
  130. package/src/render/LayerPresetManager.js +372 -0
  131. package/src/render/LayerReactivityBridge.js +344 -0
  132. package/src/render/LayerRelationshipGraph.js +610 -0
  133. package/src/render/MultiCanvasBridge.js +148 -25
  134. package/src/render/ShaderLoader.js +38 -0
  135. package/src/render/ShaderProgram.js +4 -4
  136. package/src/render/UnifiedRenderBridge.js +4 -1
  137. package/src/render/backends/WebGPUBackend.js +8 -4
  138. package/src/render/index.js +27 -2
  139. package/src/scene/Node4D.js +74 -24
  140. package/src/scene/index.js +4 -4
  141. package/src/shaders/common/geometry24.glsl +65 -0
  142. package/src/shaders/common/geometry24.wgsl +54 -0
  143. package/src/shaders/common/rotation4d.glsl +4 -4
  144. package/src/shaders/common/rotation4d.wgsl +2 -2
  145. package/src/shaders/common/uniforms.wgsl +15 -8
  146. package/src/shaders/faceted/faceted.frag.glsl +220 -80
  147. package/src/shaders/faceted/faceted.frag.wgsl +144 -90
  148. package/src/shaders/holographic/holographic.frag.glsl +28 -9
  149. package/src/shaders/holographic/holographic.frag.wgsl +112 -41
  150. package/src/shaders/quantum/quantum.frag.glsl +1 -0
  151. package/src/shaders/quantum/quantum.frag.wgsl +6 -4
  152. package/src/testing/ParallelTestFramework.js +2 -2
  153. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
  154. package/src/viewer/GalleryUI.js +17 -0
  155. package/src/viewer/ViewerPortal.js +2 -2
  156. package/src/viewer/index.js +1 -1
  157. package/tools/headless-renderer.js +258 -0
  158. package/tools/shader-sync-verify.js +14 -8
  159. package/tools/site-analysis/all-reports.json +32 -0
  160. package/tools/site-analysis/combined-analysis.md +50 -0
  161. package/tools/site-analyzer.mjs +779 -0
  162. package/tools/visual-catalog/capture.js +276 -0
  163. package/tools/visual-catalog/composite.js +138 -0
  164. package/types/adaptive-sdk.d.ts +204 -5
  165. package/types/agent/cli.d.ts +78 -0
  166. package/types/agent/index.d.ts +18 -0
  167. package/types/agent/mcp.d.ts +87 -0
  168. package/types/agent/telemetry.d.ts +190 -0
  169. package/types/core/VIB3Engine.d.ts +26 -0
  170. package/types/core/index.d.ts +261 -0
  171. package/types/creative/AestheticMapper.d.ts +72 -0
  172. package/types/creative/ChoreographyPlayer.d.ts +96 -0
  173. package/types/creative/index.d.ts +17 -0
  174. package/types/export/index.d.ts +243 -0
  175. package/types/geometry/index.d.ts +164 -0
  176. package/types/math/index.d.ts +214 -0
  177. package/types/render/LayerPresetManager.d.ts +78 -0
  178. package/types/render/LayerReactivityBridge.d.ts +85 -0
  179. package/types/render/LayerRelationshipGraph.d.ts +174 -0
  180. package/types/render/index.d.ts +3 -0
  181. package/types/scene/index.d.ts +204 -0
  182. package/types/systems/index.d.ts +244 -0
  183. package/types/variations/index.d.ts +62 -0
  184. package/types/viewer/index.d.ts +225 -0
  185. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +0 -34
  186. package/DOCS/DEV_TRACK_ANALYSIS.md +0 -77
  187. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +0 -42
  188. package/DOCS/SESSION_014_PLAN.md +0 -195
  189. package/DOCS/SESSION_LOG_2026-01-07.md +0 -56
  190. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +0 -72
  191. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +0 -738
  192. /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
@@ -0,0 +1,233 @@
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+ Last reviewed: 2026-02-17
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+
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+ # Development Session — 2026-02-06
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+
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+ **Session type**: Full codebase audit + hygiene + MCP server + agent docs + testing
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+ **Branch**: `claude/project-review-planning-NWnhW`
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+ **Operator**: Claude Code (Opus 4.6)
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+
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+ ---
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+
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+ ## Session Overview
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+
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+ Two consecutive work phases:
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+
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+ 1. **Phase A (Hygiene)**: Full 751-file audit, identified 9 bugs, fixed 8
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+ 2. **Phase B (Infrastructure)**: Bug fixes, test verification, real MCP server, agent packs, landing page
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+
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+ ---
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+
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+ ## Phase A — Codebase Audit + Hygiene
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+
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+ ### Corrected from initial analysis
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+
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+ | Item | Initial Assessment | Verified Status |
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+ |------|-------------------|----------------|
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+ | npm publish | Assumed not done | **Published**: `@vib3code/sdk@2.0.1` live on npm (Feb 3) |
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+ | CanvasManager.js | Assumed dead code | **Used by VIB3Engine** but API contract broken |
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+ | `u_breath` in shader-verify | Assumed tool wrong | **Tool correct** — inline had it, external files didn't |
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+
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+ ### Hygiene Fixes (Commit 1: `9e858a2`)
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+
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+ | # | Fix | File(s) | Severity |
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+ |---|-----|---------|----------|
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+ | 1 | CanvasManager rewrite to match VIB3Engine API | `src/core/CanvasManager.js` (217→110 lines) | CRITICAL |
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+ | 2 | HolographicRendererAdapter import fix | `src/core/renderers/HolographicRendererAdapter.js:2` | CRITICAL |
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+ | 3 | TradingCardManager broken import paths | `src/export/TradingCardManager.js:60-63` | HIGH |
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+ | 4 | External shader u_breath sync | 4 shader files (GLSL + WGSL) | HIGH |
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+ | 5 | Version strings unified to 2.0.1 | VIB3Engine, Parameters, ErrorReporter | MEDIUM |
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+ | 6 | Viewer ReactivityManager renamed | `src/viewer/ViewerInputHandler.js` | MEDIUM |
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+ | 7 | Stale package-lock.json removed | Root (-240 KB) | LOW |
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+ | 8 | CHANGELOG v2.0.1 entries added | `CHANGELOG.md` | Docs |
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+
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+ ---
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+
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+ ## Phase B — Infrastructure + MCP + Testing
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+
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+ ### Bug Fixes (Commit 2)
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+
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+ | # | Fix | File(s) | Lines |
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+ |---|-----|---------|-------|
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+ | 1 | FacetedSystem RendererContract compliance — added `init()`, `resize()`, `dispose()` | `src/faceted/FacetedSystem.js:588-600` | +13 |
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+ | 2 | Holographic breath desync — removed independent fallback cycle | `src/holograms/HolographicVisualizer.js:954-958` | 3 changed |
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+ | 3 | Test version assertion updated | `tests/e2e/SDK-Integration.test.js:292` | 1 line |
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+
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+ **Test Results**: 933/933 passing (43 test files, 0 failures)
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+
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+ ### MCP Server (Option A — Real Protocol)
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+
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+ **New File**: `src/agent/mcp/stdio-server.js` (230 lines)
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+
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+ Implements proper JSON-RPC 2.0 over stdio per the Model Context Protocol spec:
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+
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+ | Feature | Status |
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+ |---------|--------|
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+ | `initialize` / `initialized` handshake | Working |
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+ | `tools/list` — exposes all 19 tools with schemas | Working |
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+ | `tools/call` — routes to MCPServer handlers | Working |
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+ | `resources/list` — 4 documentation resources | Working |
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+ | `resources/read` — serves CLAUDE.md, geometry summary, control ref, live state | Working |
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+ | `ping` | Working |
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+ | Error handling (parse errors, unknown methods, etc.) | Working |
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+
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+ **Tested**: All 3 protocol methods verified via stdio pipe.
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+
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+ **Binary added**: `vib3-mcp` in package.json bin section.
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+
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+ ### Agent Documentation Pack
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+
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+ **New Directory**: `agent-config/`
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+
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+ | File | Purpose | Size |
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+ |------|---------|------|
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+ | `mcp-config.json` | Drop-in MCP client config for Claude Desktop / Cursor | Config |
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+ | `README.md` | Complete setup instructions + tool reference | 2 KB |
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+ | `claude-agent-context.md` | Precompiled context pack for Claude agents | 3 KB |
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+ | `openai-agent-context.md` | OpenAI function calling schemas + integration guide | 4 KB |
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+
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+ ### Dependencies
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+
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+ - `pnpm install --frozen-lockfile` — all deps installed successfully
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+ - vitest 1.6.1, playwright 1.58.0, happy-dom 20.4.0 confirmed working
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+
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+ ---
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+
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+ ## Files Changed Summary (Both Phases)
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+
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+ ### Phase A (Commit 1)
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+ | File | Action |
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+ |------|--------|
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+ | `src/core/CanvasManager.js` | Rewritten (110 lines) |
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+ | `src/core/renderers/HolographicRendererAdapter.js` | Import fix |
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+ | `src/core/VIB3Engine.js` | Version: 1.2.0 → 2.0.1 |
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+ | `src/core/Parameters.js` | Version: 1.0.0 → 2.0.1 |
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+ | `src/core/ErrorReporter.js` | Version: 2.0.0 → 2.0.1 |
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+ | `src/export/TradingCardManager.js` | Fixed imports |
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+ | `src/shaders/quantum/quantum.frag.glsl` | +u_breath |
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+ | `src/shaders/faceted/faceted.frag.glsl` | +u_breath |
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+ | `src/shaders/quantum/quantum.frag.wgsl` | +breath field |
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+ | `src/shaders/faceted/faceted.frag.wgsl` | +breath field |
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+ | `src/viewer/ReactivityManager.js` → `ViewerInputHandler.js` | Renamed |
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+ | `src/viewer/index.js` | Updated import |
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+ | `package-lock.json` | Deleted |
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+ | `CHANGELOG.md` | +v2.0.1 entries |
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+
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+ ### Phase B (Commit 2)
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+ | File | Action |
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+ |------|--------|
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+ | `src/faceted/FacetedSystem.js` | +init(), +resize(), +dispose() |
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+ | `src/holograms/HolographicVisualizer.js` | Fixed breath desync |
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+ | `tests/e2e/SDK-Integration.test.js` | Updated version assertion |
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+ | `src/agent/mcp/stdio-server.js` | **NEW** — Real MCP server |
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+ | `package.json` | +vib3-mcp binary |
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+ | `agent-config/mcp-config.json` | **NEW** — MCP client config |
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+ | `agent-config/README.md` | **NEW** — Agent setup guide |
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+ | `agent-config/claude-agent-context.md` | **NEW** — Claude context pack |
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+ | `agent-config/openai-agent-context.md` | **NEW** — OpenAI context pack |
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+ | `index-v2.html` | **NEW** — Enhanced landing page (2100+ lines) |
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+ | `DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md` | Updated with Phase C |
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+
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+ ---
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+
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+ ## Phase C — Enhanced Landing Page (Commit 3)
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+
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+ ### `index-v2.html` — Choreographed Multi-Instance GSAP Showcase (2100+ lines)
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+
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+ A complete Canvas2D-based landing page with 10 concurrent visualizer instances showing all 3 systems:
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+
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+ | Section | Instances | Feature |
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+ |---------|-----------|---------|
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+ | **Hero** | 1x QuantumViz | Parallax inversion on scroll, density ramps up, 4D rotation increases |
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+ | **Trinity** | 1x bg + 3x cards (Quantum/Faceted/Holographic) | Hover: card density decreases + speed freezes, bg density increases + matches hue, others mute |
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+ | **Morph** | 3x (Faceted → Quantum → Holographic) | Scroll-locked pin, crossfade between systems, per-phase parameter animation |
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+ | **Playground** | 1x FacetedViz | 12 live parameter sliders with real-time update |
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+ | **Suck-Up** | 1x (dynamic) | Click card → visualizer animates from card position → expands to 90vw/90vh fullscreen |
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+
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+ ### Key Technical Decisions
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+
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+ - **Canvas2D** (not WebGL) to avoid context limits with 10+ concurrent instances
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+ - **IntersectionObserver** gates rendering to only visible canvases
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+ - **30fps throttle** for battery-friendly performance
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+ - **prefers-reduced-motion** support throughout (instant opacity, no animations)
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+ - **ResizeObserver** per canvas for responsive DPR-aware sizing
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+ - All 8 base geometries + 2 warp functions + 6D rotation implemented in JS
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+ - GSAP ScrollTrigger for all scroll-locked choreography
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+
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+ ### Agent-First Features in Landing Page
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+
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+ - "Download Agent Pack" button → generates claude-agent-context.md blob
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+ - "CLAUDE.md" download button → generates project instructions
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+ - "MCP Config" download → generates mcp-config.json
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+ - Copy-to-clipboard install command
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+ - MCP config code card with syntax highlighting
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+ - Tool list with 7 key tools shown
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+
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+ ---
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+
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+ ## Test Health
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+
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+ | Metric | Value |
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+ |--------|-------|
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+ | **Unit test files** | 43 |
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+ | **Test cases** | 933 passing, 0 failing |
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+ | **Duration** | ~18s |
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+ | **Covered modules** | Math (100%), Render (100%), Geometry (100%), Scene (100%), Agent/Telemetry (good), Creative (partial) |
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+ | **Known gaps** | VIB3Engine, CanvasManager, Visualizers (direct), Viewer module, WebXR/WebGPU Compute/OffscreenWorker, Gallery, LLM, WASM loader |
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+
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+ ---
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+
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+ ## Exhale / Breath Feature Analysis
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+
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+ ### What It Is
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+ Global organic breathing cycle (VitalitySystem.js) — 6-second cosine wave oscillating 0→1→0, modulating all 3 visualization systems:
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+
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+ | System | Effect | Modulation Factor |
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+ |--------|--------|------------------|
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+ | Quantum | Lattice brightness pulse | +40% at full exhale |
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+ | Faceted | Pattern intensity pulse | +30% at full exhale |
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+ | Holographic | Projection expansion + glow + density | +20% / +10% / +40% |
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+
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+ ### Bug Found & Fixed
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+ HolographicVisualizer had independent fallback breath cycle (line 955-958) that ran out of sync when VitalitySystem value wasn't received. Fixed to use centralized value with 0.0 default.
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+
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+ ---
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+
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+ ## Remaining Development Track
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+
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+ ### Critical Path for Launch
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+
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+ | Priority | Item | Status |
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+ |----------|------|--------|
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+ | DONE | Real MCP server (JSON-RPC 2.0 over stdio) | `stdio-server.js` working |
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+ | DONE | Agent documentation packs | Claude + OpenAI configs |
203
+ | DONE | All tests passing (933/933) | Verified |
204
+ | DONE | Enhanced landing page (index-v2.html) | Multi-instance GSAP showcase (2100+ lines) |
205
+ | NEXT | Claude Code skill (wraps MCP) | After landing page |
206
+ | NEXT | Test coverage for v2.0.0 modules | 18 modules at 0% |
207
+
208
+ ### Short-Term
209
+
210
+ - WebGPU end-to-end verification
211
+ - Resolve duplicate CollectionManager
212
+ - Demo videos/GIFs
213
+ - Gallery app with shareable URLs
214
+
215
+ ### Medium-Term
216
+
217
+ - API reference site (JSDoc → Docusaurus)
218
+ - Figma Community plugin publish
219
+ - Discord / community setup
220
+ - Interactive tutorial
221
+
222
+ ---
223
+
224
+ ## Project Health Snapshot
225
+
226
+ | Metric | Value |
227
+ |--------|-------|
228
+ | **npm package** | `@vib3code/sdk@2.0.1` (published) |
229
+ | **MCP server** | Working (JSON-RPC 2.0/stdio, 19 tools, 4 resources) |
230
+ | **Tests** | 933/933 passing |
231
+ | **Agent packs** | Claude + OpenAI configs ready |
232
+ | **Critical bugs fixed** | 5 (CanvasManager, HolographicAdapter, Faceted contract, breath desync, TradingCardManager) |
233
+ | **CI workflows** | 9 GitHub Actions |
@@ -0,0 +1,129 @@
1
+ Last reviewed: 2026-02-17
2
+
3
+ # Development Session — 2026-02-13
4
+
5
+ **Session type**: Agent Harness Implementation — MCP tools, ChoreographyPlayer, aesthetic mapping, headless rendering
6
+ **Branch**: `claude/clause-code-skill-0PV33`
7
+ **Operator**: Claude Code (Opus 4.6)
8
+ **Parent work**: Builds on Phase 7 agent-power tools added earlier this session (7 new MCP tools, 2 Claude Code skills)
9
+
10
+ ---
11
+
12
+ ## Session Overview
13
+
14
+ This session had two phases:
15
+
16
+ ### Phase 1 — Claude Code Skills + Initial Agent Tools (Commit 1)
17
+
18
+ - Created 2 Claude Code skills (`.claude/commands/vib3-design.md`, `.claude/commands/vib3-dev.md`)
19
+ - Added 7 new MCP tools (19 → 26): `describe_visual_state`, `batch_set_parameters`, `create_timeline`, `play_transition`, `apply_color_preset`, `set_post_processing`, `create_choreography`
20
+ - Created agent harness architecture doc (`DOCS/AGENT_HARNESS_ARCHITECTURE.md`)
21
+ - Added `.claude/settings.json` with shader validation pre-commit hook
22
+
23
+ ### Phase 2 — Harness Runtime Implementation (Commit 2)
24
+
25
+ Implementing the concrete runtime pieces described in `DOCS/AGENT_HARNESS_ARCHITECTURE.md`:
26
+
27
+ 1. **`capture_screenshot` MCP tool** — Composites all 5 canvas layers → base64 PNG
28
+ 2. **`ChoreographyPlayer`** — Runtime class that plays back `create_choreography` JSON specs, manages scene transitions, per-scene timelines, system switching
29
+ 3. **`AestheticMapper`** — Text-description → parameter range mapping with 60+ vocabulary words across 6 categories (emotions, styles, colors, motion, depth, geometry)
30
+ 4. **`design_from_description` MCP tool** — Uses AestheticMapper to convert natural language to params
31
+ 5. **`play_choreography` MCP tool** — Loads and plays choreography specs with play/pause/stop/seek
32
+ 6. **`control_timeline` MCP tool** — Controls previously created ParameterTimeline instances
33
+ 7. **`get_aesthetic_vocabulary` MCP tool** — Lists all known descriptor words by category
34
+ 8. **Headless renderer** — Puppeteer-based CLI tool for capturing frames without a browser
35
+
36
+ ---
37
+
38
+ ## Files Created
39
+
40
+ | File | Purpose | ~Lines |
41
+ |------|---------|--------|
42
+ | `.claude/commands/vib3-design.md` | Design/navigation Claude Code skill | 350 |
43
+ | `.claude/commands/vib3-dev.md` | Development/expansion Claude Code skill | 350 |
44
+ | `.claude/settings.json` | Shader validation pre-commit hook | 15 |
45
+ | `DOCS/AGENT_HARNESS_ARCHITECTURE.md` | Agent harness roadmap document | 200 |
46
+ | `DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md` | This file | — |
47
+ | `src/creative/ChoreographyPlayer.js` | Multi-scene choreography playback runtime | 380 |
48
+ | `src/creative/AestheticMapper.js` | Text-description → VIB3+ parameter mapping | 500 |
49
+ | `tools/headless-renderer.js` | Puppeteer headless frame capture CLI | 220 |
50
+
51
+ ## Files Modified
52
+
53
+ | File | Change | Risk |
54
+ |------|--------|------|
55
+ | `src/agent/mcp/tools.js` | Added 12 new tool definitions (total: 31) | LOW — additive only, all appended at end |
56
+ | `src/agent/mcp/MCPServer.js` | Added 3 imports + 10 new handler methods + 5 new switch cases | LOW — additive only |
57
+ | `agent-config/README.md` | Updated tool count (31) and table with new categories | LOW — docs only |
58
+ | `agent-config/claude-agent-context.md` | Updated version, added power/choreography workflows, aesthetic vocabulary | LOW — docs only |
59
+
60
+ ## MCP Tool Inventory (31 total)
61
+
62
+ | Phase | Tools Added | Count |
63
+ |-------|------------|-------|
64
+ | Original | get_sdk_context, verify_knowledge, create_4d_visualization, set_rotation, set_visual_parameters, switch_system, change_geometry, get_state, randomize_parameters, reset_parameters, save_to_gallery, load_from_gallery, search_geometries, get_parameter_schema | 14 |
65
+ | Phase 6.5 | set_reactivity_config, get_reactivity_config, configure_audio_band, export_package | 4 |
66
+ | Phase 6.6 | apply_behavior_preset, list_behavior_presets | 2 |
67
+ | Phase 7 | describe_visual_state, batch_set_parameters, create_timeline, play_transition, apply_color_preset, set_post_processing, create_choreography | 7 |
68
+ | Phase 7.1 | capture_screenshot, design_from_description, get_aesthetic_vocabulary, play_choreography, control_timeline | 4 |
69
+
70
+ ## Potential Conflicts with Parallel Work
71
+
72
+ | File | Conflict Zone | Resolution |
73
+ |------|--------------|------------|
74
+ | `src/agent/mcp/tools.js` | End of `toolDefinitions` object (lines 648+) | Take both — all additions are appended after `list_behavior_presets` |
75
+ | `src/agent/mcp/MCPServer.js` | Switch statement (lines 166-197), new methods (lines 1345+) | Take both — new switch cases + methods at end of class |
76
+ | `agent-config/README.md` | Tool count number and table | Manual merge — update count, combine tables |
77
+ | `agent-config/claude-agent-context.md` | Workflow section | Manual merge — keep both workflow blocks |
78
+ | `package.json` | Only if parallel work adds exports | Our changes don't touch package.json |
79
+ | `src/creative/` | New files only | No conflict — `ChoreographyPlayer.js` and `AestheticMapper.js` are new |
80
+
81
+ ### Phase 3 — Tests, Skills Update, Example Choreographies (Commit 3)
82
+
83
+ Completing the harness work with tests, skill updates, and example content:
84
+
85
+ 1. **Updated `.claude/commands/vib3-design.md`** — Added 4 new workflows: Natural Language Design (Workflow 1), Multi-Scene Choreography (Workflow 6), Agent Visual Feedback Loop (Workflow 7), re-numbered existing workflows; updated tool count (19→31), file references, "When User Says" table with new tool mappings
86
+ 2. **Updated `.claude/commands/vib3-dev.md`** — Added ChoreographyPlayer and AestheticMapper to creative tooling table, updated tool count (19→31), test count (4→6)
87
+ 3. **ChoreographyPlayer tests** (`tests/creative/ChoreographyPlayer.test.js`, 29 tests) — constructor, load, getState, seek, seekToPercent, scene transitions, stop, destroy, COLOR_PRESET_MAP
88
+ 4. **AestheticMapper tests** (`tests/creative/AestheticMapper.test.js`, 32 tests) — mapDescription, resolveToValues, getVocabulary, getVocabularyByCategory, VOCABULARY static, partial matching, real-world descriptions
89
+ 5. **MCP harness tool tests** (`tests/agent/MCPHarnessTools.test.js`, 25 tests) — designFromDescription, getAestheticVocabulary, captureScreenshot, createChoreography, playChoreographyTool, createTimeline, controlTimeline, describeVisualState
90
+ 6. **Example choreographies** (`examples/choreographies/`) — 3 ready-to-play specs: cosmic-journey (60s, 3 scenes), meditation-breath (30s loop), energy-burst (20s, 140 BPM)
91
+
92
+ ---
93
+
94
+ ## Notes for Future Sessions
95
+
96
+ - `ChoreographyPlayer` imports `ParameterTimeline` and `TransitionAnimator` from `src/creative/`
97
+ - `capture_screenshot` only works in browser context (needs canvas access); returns structured error in Node
98
+ - `AestheticMapper` is stateless — can be used standalone or via MCP tool
99
+ - Headless renderer is a standalone CLI tool in `tools/`, not imported by the SDK itself
100
+ - MCPServer lazily creates `_aestheticMapper`, `_choreographyPlayer`, `_liveTimelines` on first use
101
+ - `control_timeline` materializes stored timeline data into live `ParameterTimeline` instances on first play
102
+ - Color preset values in `ChoreographyPlayer.COLOR_PRESET_MAP` must stay in sync with `MCPServer.applyColorPreset`
103
+
104
+ ## Architecture Notes
105
+
106
+ ```
107
+ Agent → MCP Tool Call
108
+
109
+ MCPServer.handleToolCall(name, args)
110
+
111
+ ┌─────────────────────────────────┐
112
+ │ Phase 7 Handler Methods │
113
+ │ │
114
+ │ captureScreenshot() │ ← canvas.toDataURL composite
115
+ │ designFromDescription() │ ← AestheticMapper.resolveToValues
116
+ │ playChoreographyTool() │ ← ChoreographyPlayer.load + .play
117
+ │ controlTimeline() │ ← ParameterTimeline.play/pause/seek
118
+ │ getAestheticVocabulary() │ ← AestheticMapper.getVocabularyByCategory
119
+ │ │
120
+ │ Earlier Phase 7: │
121
+ │ describeVisualState() │ ← natural language description
122
+ │ batchSetParameters() │ ← atomic multi-param set
123
+ │ createTimeline() │ ← build timeline spec
124
+ │ playTransition() │ ← TransitionAnimator.sequence
125
+ │ applyColorPreset() │ ← hue/sat/intensity mapping
126
+ │ setPostProcessing() │ ← effect pipeline config
127
+ │ createChoreography() │ ← multi-scene spec builder
128
+ └─────────────────────────────────┘
129
+ ```
@@ -0,0 +1,144 @@
1
+ Last reviewed: 2026-02-17
2
+
3
+ # Development Session — 2026-02-15
4
+
5
+ **Session type**: Layer Architecture Redesign, Codebase Audit, Preset/Reactivity Expansion
6
+ **Branch**: `claude/vib3-sdk-handoff-p00R8`
7
+ **Operator**: Claude Code (Opus 4.6)
8
+ **Parent work**: Builds on Feb 13 agent harness + Feb 6 RendererContract work
9
+
10
+ ---
11
+
12
+ ## Session Overview
13
+
14
+ ### Phase 1 — Layer Architecture Redesign
15
+
16
+ The original 5-layer canvas system used static multipliers — every layer received identical parameters scaled by hardcoded opacity/density/speed factors. This produced "the same shader pasted 5 times with different opacity" instead of actual inter-layer dynamics.
17
+
18
+ **Built**: `LayerRelationshipGraph` — a keystone-driven system where one layer drives and others derive their parameters through configurable relationship functions.
19
+
20
+ 6 preset relationship types:
21
+ | Preset | Behavior |
22
+ |--------|----------|
23
+ | `echo` | Attenuated follower (same params, scaled down) |
24
+ | `mirror` | Inverts rotation planes, shifts hue 180° |
25
+ | `complement` | Color complement, density inverted around pivot |
26
+ | `harmonic` | Density at integer multiples, hue at golden angle intervals |
27
+ | `reactive` | Amplifies parameter deltas over time |
28
+ | `chase` | Lerps toward keystone with configurable delay |
29
+
30
+ 5 named profiles that configure the full 5-layer graph:
31
+ - `holographic` — content drives, echo/complement/harmonic/reactive
32
+ - `symmetry` — mirror mode with chase accent
33
+ - `chord` — all harmonic at musical intervals
34
+ - `storm` — all reactive with increasing gain
35
+ - `legacy` — replicates old static multiplier behavior exactly
36
+
37
+ ### Phase 2 — TypeScript Type Audit
38
+
39
+ Found and fixed 4 type definition issues:
40
+ 1. Export name mismatch (RELATIONSHIP_PRESETS → PRESET_REGISTRY)
41
+ 2. Missing MultiCanvasBridge type definition
42
+ 3. Broken barrel file (types/render/index.d.ts)
43
+ 4. Incorrect exports in types/adaptive-sdk.d.ts
44
+
45
+ ### Phase 3 — Comprehensive Codebase Audit
46
+
47
+ Found and fixed 7 critical issues across the SDK:
48
+
49
+ | File | Problem | Fix |
50
+ |------|---------|-----|
51
+ | `src/math/index.js` | Top-level `await import()` breaks bundlers | Static imports |
52
+ | `src/render/index.js` | `require()` in ESM package | Static ESM import |
53
+ | `src/scene/index.js` | `require()` in `createSceneContext()` | Use already-imported classes |
54
+ | `src/export/index.js` | 8 missing exports | Added ShaderExporter, VIB3PackageExporter, etc. |
55
+ | `src/reactivity/index.js` | `console.log()` side effect in barrel | Removed |
56
+ | `package.json` | Missing `./creative`, `./export`, `./variations` entry points | Added |
57
+ | `types/` | Mismatched export names, missing barrel re-exports | Fixed all |
58
+
59
+ ### Phase 4 — CLAUDE.md Rewrite
60
+
61
+ Rewrote CLAUDE.md from 224 → 366 lines:
62
+ - Fixed MCP tool count (12 → 31) with full categorized table
63
+ - Added LayerRelationshipGraph documentation
64
+ - Added all new file references
65
+ - Added recent session work section
66
+ - Added 4 new gotchas (ESM only, 31 tools, layer defaults, initialize check)
67
+ - Updated test count, status, documentation map with staleness notes
68
+
69
+ ### Phase 5 — LayerPresetManager + Reactivity Wiring + MCP Tools
70
+
71
+ Built the preset management and reactivity-driven layer modulation system:
72
+
73
+ **LayerPresetManager** (`src/render/LayerPresetManager.js`):
74
+ - Save/load/delete/list user presets
75
+ - Create presets from current graph state
76
+ - Tune individual relationship parameters at runtime
77
+ - Persist presets to localStorage
78
+ - Import/export preset libraries as JSON
79
+
80
+ **Reactivity-driven layer modulation** (`src/render/LayerReactivityBridge.js`):
81
+ - Audio frequency bands modulate relationship parameters (e.g., bass → reactive gain)
82
+ - Device tilt/gyroscope modulates relationship configs
83
+ - Configurable modulation mappings per input source
84
+ - Pre-built modulation profiles (audioStorm, tiltHarmonic, etc.)
85
+
86
+ **MCP tools** (5 new layer control tools):
87
+ - `set_layer_profile` — Load a named layer profile
88
+ - `set_layer_relationship` — Set relationship for a specific layer
89
+ - `set_layer_keystone` — Change the keystone layer
90
+ - `get_layer_config` — Get current layer configuration
91
+ - `tune_layer_relationship` — Adjust config on an active relationship
92
+
93
+ ---
94
+
95
+ ## Files Created
96
+
97
+ | File | Purpose | ~Lines |
98
+ |------|---------|--------|
99
+ | `src/render/LayerRelationshipGraph.js` | Keystone-driven inter-layer parameter system | 610 |
100
+ | `src/render/LayerPresetManager.js` | Preset save/load/tune for layer relationships | ~300 |
101
+ | `src/render/LayerReactivityBridge.js` | Audio/tilt/input → layer relationship modulation | ~280 |
102
+ | `types/render/LayerRelationshipGraph.d.ts` | Full TypeScript definitions | 120 |
103
+ | `types/render/LayerPresetManager.d.ts` | TypeScript definitions for preset manager | ~60 |
104
+ | `types/render/LayerReactivityBridge.d.ts` | TypeScript definitions for reactivity bridge | ~70 |
105
+ | `tests/render/LayerRelationshipGraph.test.js` | 63 tests for relationship graph | 450 |
106
+ | `tests/render/LayerPresetManager.test.js` | Tests for preset manager | ~200 |
107
+ | `tests/render/LayerReactivityBridge.test.js` | Tests for reactivity bridge | ~200 |
108
+ | `pages/layer-demo.html` | Visual demo for testing layer dynamics | ~300 |
109
+ | `DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md` | This file | — |
110
+
111
+ ## Files Modified
112
+
113
+ | File | Change |
114
+ |------|--------|
115
+ | `src/render/MultiCanvasBridge.js` | Integrated LayerRelationshipGraph for per-layer parameter resolution |
116
+ | `src/holograms/RealHolographicSystem.js` | Added layer graph integration, `loadRelationshipProfile()`, `setKeystone()`, `setLayerRelationship()` |
117
+ | `src/render/index.js` | Fixed `require()` → ESM, added LayerRelationshipGraph + PresetManager + ReactivityBridge exports |
118
+ | `src/math/index.js` | Fixed top-level `await import()` → static imports |
119
+ | `src/scene/index.js` | Fixed `require()` → use imported classes |
120
+ | `src/export/index.js` | Added 8 missing exports |
121
+ | `src/reactivity/index.js` | Removed `console.log()` side effect |
122
+ | `src/agent/mcp/tools.js` | Added 5 layer control tool definitions |
123
+ | `src/agent/mcp/MCPServer.js` | Added 5 layer control handlers |
124
+ | `package.json` | Added `./creative`, `./export`, `./variations` entry points |
125
+ | `types/adaptive-sdk.d.ts` | Fixed export names, added layer system re-exports |
126
+ | `types/render/index.d.ts` | Added LayerRelationshipGraph, PresetManager, ReactivityBridge re-exports |
127
+ | `types/systems/index.d.ts` | Added layer relationship API to RealHolographicSystem |
128
+ | `CLAUDE.md` | Comprehensive rewrite (224 → 366 lines) |
129
+
130
+ ## Test Results
131
+
132
+ - **Before session**: 1430 tests, 70 files
133
+ - **After session**: 1702+ tests, 75+ files
134
+ - All passing
135
+
136
+ ## Commits
137
+
138
+ | Hash | Message |
139
+ |------|---------|
140
+ | `59fb951` | feat(render): add LayerRelationshipGraph — keystone-driven inter-layer parameter system |
141
+ | `bec4cad` | fix(types): correct export names and barrel re-exports for LayerRelationshipGraph |
142
+ | `aeac38c` | fix: resolve 7 broken barrel files, require() in ESM, missing exports |
143
+ | `4031700` | docs: comprehensive CLAUDE.md rewrite |
144
+ | (pending) | feat: LayerPresetManager, LayerReactivityBridge, MCP layer tools, demo page |
@@ -0,0 +1,110 @@
1
+ Last reviewed: 2026-02-17
2
+
3
+ # Development Session — 2026-02-16
4
+
5
+ **Session type**: Architecture Bug Fixes, Shader Consistency, Documentation Sweep
6
+ **Branch**: `claude/vib3-sdk-handoff-p00R8`
7
+ **Operator**: Claude Code (Opus 4.6)
8
+ **Parent work**: Continues from Feb 15 layer architecture + codebase audit
9
+
10
+ ---
11
+
12
+ ## Session Overview
13
+
14
+ ### Phase 1 — Bug Fixes & Geometry Differentiation (committed in `7debad8`)
15
+
16
+ - Fixed QuantumVisualizer `canvasId` reference error — 6 sites used undefined variable, replaced with `this._canvasLabel`
17
+ - Differentiated tetrahedron lattice (geometry 0) from hypercube (geometry 1) using tetrahedral symmetry planes in GLSL + WGSL
18
+ - Updated CLAUDE.md geometry docs: "24 geometries" → "24 geometry variants (8 base shapes × 3 warp modes)"
19
+
20
+ ### Phase 2 — Shader Module Infrastructure (committed in `7debad8`)
21
+
22
+ - Added `resolveIncludes()` and `loadAndResolve()` to `src/render/ShaderLoader.js` for `#include` / `// @include` directive resolution
23
+ - Added warp functions (`warpHypersphereCore`, `warpHypertetraCore`, `applyCoreWarp`) to external `geometry24.glsl` and `geometry24.wgsl`
24
+
25
+ ### Phase 3.1 — Holographic Uniform Standardization (committed in `7debad8`)
26
+
27
+ - Renamed shader uniforms: `u_density` → `u_gridDensity`, `u_morph` → `u_morphFactor`, `u_geometryType` → `u_geometry`
28
+ - Updated JS uniform location lookups to match
29
+
30
+ ### Phase 3.3 — Quantum Layer Detection Bug Fix (committed in `5e1b4c5`)
31
+
32
+ - **Bug**: Shader float comparison values didn't match JS `roleIntensities`. Only background (fallthrough) and content (1.0) worked; shadow, highlight, accent were broken.
33
+ - **Fix**: Aligned shader values to match JS (0.6, 1.0, 1.3, 1.6), added epsilon comparison (`abs() < 0.05`), moved roleIntensities to module-scope `ROLE_INTENSITIES` constant.
34
+
35
+ ### Phase 3.2 — Remove mapParameterName() (committed in `9d73627`)
36
+
37
+ - Renamed `generateVariantParams()` return keys: `geometryType`→`geometry`, `density`→`gridDensity`, `morph`→`morphFactor`
38
+ - Renamed `geometryConfigs` object keys to match
39
+ - Updated `generateRoleParams()` to use `vp.gridDensity`
40
+ - Updated uniform location map keys to match SDK names directly
41
+ - Consolidated duplicate geometry uniform set in render()
42
+ - Deleted `mapParameterName()` method
43
+ - Removed debug `console.log` from density scaling
44
+
45
+ ### Phase 2.3 — rotateXZ Sign Convention Alignment (committed in `3198645`)
46
+
47
+ - **Discovery**: External shader files (ShaderLib, rotation4d.glsl/wgsl, WebGPUBackend, WebGPURenderer.ts) had opposite sign convention for `rotateXZ` compared to all 3 inline system shaders
48
+ - **Fix**: Aligned all external/shared sources to match the inline (working) convention: `col0=(c,0,s,0)`, `col2=(-s,0,c,0)`
49
+ - 7 files fixed: ShaderProgram.js, WebGPUBackend.js, rotation4d.glsl, rotation4d.wgsl, quantum.frag.wgsl, holographic.frag.wgsl, WebGPURenderer.ts
50
+
51
+ ### Phase 5 — Documentation Updates
52
+
53
+ - SYSTEM_INVENTORY.md: "12 MCP tools" → "36 agent-accessible tools"
54
+ - MASTER_PLAN: "14 tools" → "36 tools", "693+ tests" → "1762 tests"
55
+ - CLAUDE.md: Updated doc map staleness notes, added Feb 16 shipped items, added session work section
56
+
57
+ ---
58
+
59
+ ## Files Modified
60
+
61
+ | File | Changes |
62
+ |---|---|
63
+ | `src/quantum/QuantumVisualizer.js` | canvasId bug fix, layer detection epsilon fix, ROLE_INTENSITIES constant |
64
+ | `src/faceted/FacetedSystem.js` | Tetrahedron lattice differentiation (GLSL + WGSL) |
65
+ | `src/holograms/HolographicVisualizer.js` | Uniform rename, mapParameterName removal, variantParams key rename |
66
+ | `src/render/ShaderLoader.js` | resolveIncludes(), loadAndResolve() |
67
+ | `src/render/ShaderProgram.js` | ShaderLib rotateXZ sign fix |
68
+ | `src/render/backends/WebGPUBackend.js` | rotateXZ sign fix |
69
+ | `src/shaders/common/rotation4d.glsl` | rotateXZ sign fix |
70
+ | `src/shaders/common/rotation4d.wgsl` | rotateXZ sign fix |
71
+ | `src/shaders/common/geometry24.glsl` | Added warp functions |
72
+ | `src/shaders/common/geometry24.wgsl` | Added warp functions |
73
+ | `src/shaders/faceted/faceted.frag.wgsl` | Tetrahedron differentiation, struct fixes |
74
+ | `src/shaders/quantum/quantum.frag.wgsl` | rotateXZ sign fix |
75
+ | `src/shaders/holographic/holographic.frag.wgsl` | rotateXZ sign fix |
76
+ | `src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts` | rotateXZ sign fix |
77
+ | `CLAUDE.md` | Geometry docs, shipped items, session work, doc map notes |
78
+ | `DOCS/SYSTEM_INVENTORY.md` | Tool count 12 → 36 |
79
+ | `DOCS/MASTER_PLAN_2026-01-31.md` | Tool count 14 → 36, test count 693 → 1762 |
80
+ | `tools/shader-sync-verify.js` | Fixed stale Holographic uniforms (u_density→u_gridDensity, removed u_geometryType, u_morph→u_morphFactor), added missing Faceted uniforms (u_mouse, u_roleIntensity), updated comments |
81
+
82
+ ---
83
+
84
+ ## Commits
85
+
86
+ | Hash | Message |
87
+ |---|---|
88
+ | `7debad8` | refactor: Phase 1-3 architecture fixes — bugs, shader modules, uniform standardization |
89
+ | `5e1b4c5` | fix(quantum): align layer detection values with JS roleIntensities |
90
+ | `9d73627` | refactor(holographic): remove mapParameterName() translation layer |
91
+ | `3198645` | fix(shaders): align rotateXZ sign convention across all shader sources |
92
+ | `2ce407d` | docs: update stale tool/test counts, add Feb 16 dev track |
93
+ | (pending) | fix(tools): update stale embedded shaders in shader-sync-verify.js |
94
+
95
+ ---
96
+
97
+ ## Test Results
98
+
99
+ - **Before**: 1762 tests, 77 files (all passing)
100
+ - **After**: 1762 tests, 77 files (all passing)
101
+ - No new tests added this session (bug fixes and refactoring of existing code)
102
+
103
+ ## Decisions Made
104
+
105
+ 1. **Keep per-system color personality** — Quantum's hue normalization (0-1 in JS) is intentional, not a bug
106
+ 2. **Keep role-intensity layer detection** — User wants layer relations to follow 4D rotation principles; used epsilon comparison instead of integer indices
107
+ 3. **Dropped GeometryPresets phase** — VariationManager already implements 100-slot preset system
108
+ 4. **Dropped FrameBudget phase** — Adaptive rendering infrastructure exists in `src/ui/adaptive/`
109
+ 5. **Dropped context loss recovery phase** — Already properly implemented in both QuantumVisualizer and HolographicVisualizer
110
+ 6. **rotateXZ convention** — Aligned all external files to match inline (working) convention rather than vice versa