@vib3code/sdk 2.0.1 → 2.0.3-canary.0a63e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +245 -0
  3. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  4. package/DOCS/ARCHITECTURE.md +1 -0
  5. package/DOCS/CI_TESTING.md +2 -0
  6. package/DOCS/CLI_ONBOARDING.md +3 -1
  7. package/DOCS/CONTROL_REFERENCE.md +2 -0
  8. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +119 -0
  9. package/DOCS/ENV_SETUP.md +2 -0
  10. package/DOCS/EPIC_SCROLL_EVENTS.md +775 -0
  11. package/DOCS/EXPANSION_DESIGN.md +979 -0
  12. package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
  13. package/DOCS/EXPORT_FORMATS.md +2 -0
  14. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  15. package/DOCS/HANDOFF_LANDING_PAGE.md +156 -0
  16. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +495 -0
  17. package/DOCS/LICENSING_TIERS.md +2 -0
  18. package/DOCS/MASTER_PLAN_2026-01-31.md +4 -2
  19. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +939 -0
  20. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  21. package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
  22. package/DOCS/PRODUCT_STRATEGY.md +65 -0
  23. package/DOCS/PROJECT_SETUP.md +2 -0
  24. package/DOCS/README.md +105 -0
  25. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +99 -0
  26. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  27. package/DOCS/REPO_MANIFEST.md +2 -0
  28. package/DOCS/ROADMAP.md +113 -0
  29. package/DOCS/SCROLL_TIMELINE_v3.md +271 -0
  30. package/DOCS/SITE_REFACTOR_PLAN.md +102 -0
  31. package/DOCS/STATUS.md +26 -0
  32. package/DOCS/SYSTEM_INVENTORY.md +37 -32
  33. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +87 -0
  35. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +135 -0
  36. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +97 -0
  37. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +88 -0
  38. package/DOCS/WEBGPU_STATUS.md +121 -38
  39. package/DOCS/XR_BENCHMARKS.md +2 -0
  40. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -0
  41. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -0
  42. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -0
  43. package/DOCS/archive/SESSION_014_PLAN.md +1 -0
  44. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -0
  45. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -0
  46. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -0
  47. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -0
  48. package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +3 -1
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +233 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +129 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +144 -0
  52. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +110 -0
  53. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +310 -0
  54. package/DOCS/dev-tracks/README.md +12 -0
  55. package/README.md +26 -13
  56. package/cpp/CMakeLists.txt +236 -0
  57. package/cpp/bindings/embind.cpp +269 -0
  58. package/cpp/build.sh +129 -0
  59. package/cpp/geometry/Crystal.cpp +103 -0
  60. package/cpp/geometry/Fractal.cpp +136 -0
  61. package/cpp/geometry/GeometryGenerator.cpp +262 -0
  62. package/cpp/geometry/KleinBottle.cpp +71 -0
  63. package/cpp/geometry/Sphere.cpp +134 -0
  64. package/cpp/geometry/Tesseract.cpp +94 -0
  65. package/cpp/geometry/Tetrahedron.cpp +83 -0
  66. package/cpp/geometry/Torus.cpp +65 -0
  67. package/cpp/geometry/WarpFunctions.cpp +238 -0
  68. package/cpp/geometry/Wave.cpp +85 -0
  69. package/cpp/include/vib3_ffi.h +238 -0
  70. package/cpp/math/Mat4x4.cpp +409 -0
  71. package/cpp/math/Mat4x4.hpp +209 -0
  72. package/cpp/math/Projection.cpp +142 -0
  73. package/cpp/math/Projection.hpp +148 -0
  74. package/cpp/math/Rotor4D.cpp +322 -0
  75. package/cpp/math/Rotor4D.hpp +204 -0
  76. package/cpp/math/Vec4.cpp +303 -0
  77. package/cpp/math/Vec4.hpp +225 -0
  78. package/cpp/src/vib3_ffi.cpp +607 -0
  79. package/cpp/tests/Geometry_test.cpp +213 -0
  80. package/cpp/tests/Mat4x4_test.cpp +494 -0
  81. package/cpp/tests/Projection_test.cpp +298 -0
  82. package/cpp/tests/Rotor4D_test.cpp +423 -0
  83. package/cpp/tests/Vec4_test.cpp +489 -0
  84. package/docs/webgpu-live.html +1 -1
  85. package/package.json +41 -30
  86. package/src/agent/index.js +1 -3
  87. package/src/agent/mcp/MCPServer.js +1220 -144
  88. package/src/agent/mcp/index.js +1 -1
  89. package/src/agent/mcp/stdio-server.js +264 -0
  90. package/src/agent/mcp/tools.js +498 -31
  91. package/src/cli/index.js +431 -47
  92. package/src/core/CanvasManager.js +97 -204
  93. package/src/core/ErrorReporter.js +1 -1
  94. package/src/core/Parameters.js +1 -1
  95. package/src/core/VIB3Engine.js +93 -4
  96. package/src/core/VitalitySystem.js +53 -0
  97. package/src/core/index.js +18 -0
  98. package/src/core/renderers/FacetedRendererAdapter.js +10 -9
  99. package/src/core/renderers/HolographicRendererAdapter.js +13 -9
  100. package/src/core/renderers/QuantumRendererAdapter.js +11 -7
  101. package/src/creative/AestheticMapper.js +628 -0
  102. package/src/creative/ChoreographyPlayer.js +481 -0
  103. package/src/creative/index.js +11 -0
  104. package/src/experimental/GameLoop.js +72 -0
  105. package/src/experimental/LatticePhysics.js +100 -0
  106. package/src/experimental/LiveDirector.js +143 -0
  107. package/src/experimental/PlayerController4D.js +154 -0
  108. package/src/experimental/VIB3Actor.js +138 -0
  109. package/src/experimental/VIB3Compositor.js +117 -0
  110. package/src/experimental/VIB3Link.js +122 -0
  111. package/src/experimental/VIB3Orchestrator.js +146 -0
  112. package/src/experimental/VIB3Universe.js +109 -0
  113. package/src/experimental/demos/CrystalLabyrinth.js +202 -0
  114. package/src/export/TradingCardManager.js +3 -4
  115. package/src/export/index.js +11 -1
  116. package/src/faceted/FacetedSystem.js +260 -394
  117. package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
  118. package/src/geometry/generators/Crystal.js +2 -2
  119. package/src/geometry/warp/HypersphereCore.js +53 -24
  120. package/src/holograms/HolographicVisualizer.js +84 -98
  121. package/src/holograms/RealHolographicSystem.js +194 -43
  122. package/src/math/Mat4x4.js +308 -105
  123. package/src/math/Rotor4D.js +124 -40
  124. package/src/math/Vec4.js +200 -103
  125. package/src/math/index.js +7 -7
  126. package/src/polychora/PolychoraSystem.js +77 -0
  127. package/src/quantum/QuantumEngine.js +103 -66
  128. package/src/quantum/QuantumVisualizer.js +31 -22
  129. package/src/reactivity/index.js +3 -5
  130. package/src/render/LayerPresetManager.js +372 -0
  131. package/src/render/LayerReactivityBridge.js +344 -0
  132. package/src/render/LayerRelationshipGraph.js +610 -0
  133. package/src/render/MultiCanvasBridge.js +148 -25
  134. package/src/render/ShaderLoader.js +38 -0
  135. package/src/render/ShaderProgram.js +4 -4
  136. package/src/render/UnifiedRenderBridge.js +4 -1
  137. package/src/render/backends/WebGPUBackend.js +8 -4
  138. package/src/render/index.js +27 -2
  139. package/src/scene/Node4D.js +74 -24
  140. package/src/scene/index.js +4 -4
  141. package/src/shaders/common/geometry24.glsl +65 -0
  142. package/src/shaders/common/geometry24.wgsl +54 -0
  143. package/src/shaders/common/rotation4d.glsl +4 -4
  144. package/src/shaders/common/rotation4d.wgsl +2 -2
  145. package/src/shaders/common/uniforms.wgsl +15 -8
  146. package/src/shaders/faceted/faceted.frag.glsl +220 -80
  147. package/src/shaders/faceted/faceted.frag.wgsl +144 -90
  148. package/src/shaders/holographic/holographic.frag.glsl +28 -9
  149. package/src/shaders/holographic/holographic.frag.wgsl +112 -41
  150. package/src/shaders/quantum/quantum.frag.glsl +1 -0
  151. package/src/shaders/quantum/quantum.frag.wgsl +6 -4
  152. package/src/testing/ParallelTestFramework.js +2 -2
  153. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
  154. package/src/viewer/GalleryUI.js +17 -0
  155. package/src/viewer/ViewerPortal.js +2 -2
  156. package/src/viewer/index.js +1 -1
  157. package/tools/headless-renderer.js +258 -0
  158. package/tools/shader-sync-verify.js +14 -8
  159. package/tools/site-analysis/all-reports.json +32 -0
  160. package/tools/site-analysis/combined-analysis.md +50 -0
  161. package/tools/site-analyzer.mjs +779 -0
  162. package/tools/visual-catalog/capture.js +276 -0
  163. package/tools/visual-catalog/composite.js +138 -0
  164. package/types/adaptive-sdk.d.ts +204 -5
  165. package/types/agent/cli.d.ts +78 -0
  166. package/types/agent/index.d.ts +18 -0
  167. package/types/agent/mcp.d.ts +87 -0
  168. package/types/agent/telemetry.d.ts +190 -0
  169. package/types/core/VIB3Engine.d.ts +26 -0
  170. package/types/core/index.d.ts +261 -0
  171. package/types/creative/AestheticMapper.d.ts +72 -0
  172. package/types/creative/ChoreographyPlayer.d.ts +96 -0
  173. package/types/creative/index.d.ts +17 -0
  174. package/types/export/index.d.ts +243 -0
  175. package/types/geometry/index.d.ts +164 -0
  176. package/types/math/index.d.ts +214 -0
  177. package/types/render/LayerPresetManager.d.ts +78 -0
  178. package/types/render/LayerReactivityBridge.d.ts +85 -0
  179. package/types/render/LayerRelationshipGraph.d.ts +174 -0
  180. package/types/render/index.d.ts +3 -0
  181. package/types/scene/index.d.ts +204 -0
  182. package/types/systems/index.d.ts +244 -0
  183. package/types/variations/index.d.ts +62 -0
  184. package/types/viewer/index.d.ts +225 -0
  185. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +0 -34
  186. package/DOCS/DEV_TRACK_ANALYSIS.md +0 -77
  187. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +0 -42
  188. package/DOCS/SESSION_014_PLAN.md +0 -195
  189. package/DOCS/SESSION_LOG_2026-01-07.md +0 -56
  190. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +0 -72
  191. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +0 -738
  192. /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
@@ -323,61 +323,116 @@ export class Rotor4D {
323
323
  /**
324
324
  * Rotate a 4D vector using sandwich product: v' = R v R†
325
325
  *
326
+ * Matrix math is inlined to avoid allocating a temporary Float32Array(16).
327
+ * Pass an optional target Vec4 to eliminate all allocations.
328
+ *
326
329
  * @param {Vec4} v - Vector to rotate
327
- * @returns {Vec4} Rotated vector
330
+ * @param {Vec4} [target] - Optional pre-allocated Vec4 to write result into
331
+ * @returns {Vec4} Rotated vector (target if provided, otherwise new Vec4)
328
332
  */
329
- rotate(v) {
330
- // For efficiency, we expand the sandwich product directly
331
- // rather than doing two rotor multiplications
332
-
333
+ rotate(v, target) {
333
334
  const x = v.x, y = v.y, z = v.z, w = v.w;
334
335
 
335
- // Compute R v (rotor times vector)
336
- // Vector in GA is: x*e1 + y*e2 + z*e3 + w*e4
337
- // This produces a mixed multivector
338
-
339
- // Then multiply by R† (reverse of rotor)
340
- // Extract the vector part of the result
336
+ // Normalize for numerical stability (same as toMatrix)
337
+ const n = this.norm();
338
+ const invN = n > 1e-10 ? 1 / n : 1;
341
339
 
342
- // Pre-compute some common terms
343
- const s = this.s;
344
- const xy = this.xy, xz = this.xz, yz = this.yz;
345
- const xw = this.xw, yw = this.yw, zw = this.zw;
346
- const xyzw = this.xyzw;
340
+ const s = this.s * invN;
341
+ const xy = this.xy * invN;
342
+ const xz = this.xz * invN;
343
+ const yz = this.yz * invN;
344
+ const xw = this.xw * invN;
345
+ const yw = this.yw * invN;
346
+ const zw = this.zw * invN;
347
+ const xyzw = this.xyzw * invN;
347
348
 
348
- // Squared terms for the rotation formula
349
+ // Squared terms
349
350
  const s2 = s * s;
350
- const xy2 = xy * xy, xz2 = xz * xz, yz2 = yz * yz;
351
- const xw2 = xw * xw, yw2 = yw * yw, zw2 = zw * zw;
351
+ const xy2 = xy * xy;
352
+ const xz2 = xz * xz;
353
+ const yz2 = yz * yz;
354
+ const xw2 = xw * xw;
355
+ const yw2 = yw * yw;
356
+ const zw2 = zw * zw;
352
357
  const xyzw2 = xyzw * xyzw;
353
358
 
354
- // The full rotation formula derived from R v R†
355
- const newX =
356
- x * (s2 + xy2 + xz2 - yz2 + xw2 - yw2 - zw2 - xyzw2) +
357
- 2 * y * (s * xy + xz * yz + xw * yw - s * xyzw * zw + xy * s - xyzw * zw) +
358
- 2 * z * (s * xz - xy * yz + xw * zw + xyzw * yw) +
359
- 2 * w * (s * xw - xy * yw - xz * zw - xyzw * yz);
360
-
361
- // Simplified rotation using matrix form
362
- // This is equivalent but clearer
363
-
364
- // Actually, let's use the direct matrix multiplication approach
365
- // which is more numerically stable
366
-
367
- const m = this.toMatrix();
368
- return new Vec4(
369
- m[0] * x + m[4] * y + m[8] * z + m[12] * w,
370
- m[1] * x + m[5] * y + m[9] * z + m[13] * w,
371
- m[2] * x + m[6] * y + m[10] * z + m[14] * w,
372
- m[3] * x + m[7] * y + m[11] * z + m[15] * w
373
- );
359
+ // Cross terms (pre-multiplied by 2)
360
+ const sxy = 2 * s * xy;
361
+ const sxz = 2 * s * xz;
362
+ const syz = 2 * s * yz;
363
+ const sxw = 2 * s * xw;
364
+ const syw = 2 * s * yw;
365
+ const szw = 2 * s * zw;
366
+
367
+ const xzyz = 2 * xz * yz;
368
+ const xyyz = 2 * xy * yz;
369
+ const xyxz = 2 * xy * xz;
370
+ const xyxw = 2 * xy * xw;
371
+ const xyyw = 2 * xy * yw;
372
+
373
+ const xzxw = 2 * xz * xw;
374
+ const xzyw = 2 * xz * yw;
375
+ const xzzw = 2 * xz * zw;
376
+
377
+ const yzxw = 2 * yz * xw;
378
+ const yzyw = 2 * yz * yw;
379
+ const yzzw = 2 * yz * zw;
380
+
381
+ const xwyw = 2 * xw * yw;
382
+ const xwzw = 2 * xw * zw;
383
+ const ywzw = 2 * yw * zw;
384
+
385
+ const xyxyzw = 2 * xy * xyzw;
386
+ const xzxyzw = 2 * xz * xyzw;
387
+ const yzxyzw = 2 * yz * xyzw;
388
+ const xwxyzw = 2 * xw * xyzw;
389
+ const ywxyzw = 2 * yw * xyzw;
390
+ const zwxyzw = 2 * zw * xyzw;
391
+
392
+ // Column-major 4x4 rotation matrix entries (inlined from toMatrix)
393
+ // Column 0
394
+ const m0 = s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2;
395
+ const m1 = sxy + xzyz + xwyw - zwxyzw;
396
+ const m2 = sxz - xyyz + xwzw + ywxyzw;
397
+ const m3 = sxw - xyyw - xzzw - yzxyzw;
398
+ // Column 1
399
+ const m4 = -sxy + xzyz + xwyw + zwxyzw;
400
+ const m5 = s2 - xy2 + xz2 - yz2 + xw2 - yw2 + zw2 - xyzw2;
401
+ const m6 = syz + xyxz + ywzw - xwxyzw;
402
+ const m7 = syw + xyxw - yzzw + xzxyzw;
403
+ // Column 2
404
+ const m8 = -sxz - xyyz + xwzw - ywxyzw;
405
+ const m9 = -syz + xyxz + ywzw + xwxyzw;
406
+ const m10 = s2 + xy2 - xz2 - yz2 + xw2 + yw2 - zw2 - xyzw2;
407
+ const m11 = szw + xzxw + yzyw - xyxyzw;
408
+ // Column 3
409
+ const m12 = -sxw - xyyw - xzzw + yzxyzw;
410
+ const m13 = -syw + xyxw - yzzw - xzxyzw;
411
+ const m14 = -szw + xzxw + yzyw + xyxyzw;
412
+ const m15 = s2 + xy2 + xz2 + yz2 - xw2 - yw2 - zw2 - xyzw2;
413
+
414
+ // Matrix-vector multiply
415
+ const rx = m0 * x + m4 * y + m8 * z + m12 * w;
416
+ const ry = m1 * x + m5 * y + m9 * z + m13 * w;
417
+ const rz = m2 * x + m6 * y + m10 * z + m14 * w;
418
+ const rw = m3 * x + m7 * y + m11 * z + m15 * w;
419
+
420
+ if (target) {
421
+ target.x = rx;
422
+ target.y = ry;
423
+ target.z = rz;
424
+ target.w = rw;
425
+ return target;
426
+ }
427
+ return new Vec4(rx, ry, rz, rw);
374
428
  }
375
429
 
376
430
  /**
377
431
  * Convert rotor to 4x4 rotation matrix (column-major for WebGL)
432
+ * @param {Float32Array|Array} [target] - Optional target array to write into
378
433
  * @returns {Float32Array} 16-element array in column-major order
379
434
  */
380
- toMatrix() {
435
+ toMatrix(target = null) {
381
436
  // Normalize first for numerical stability
382
437
  const n = this.norm();
383
438
  const invN = n > 1e-10 ? 1 / n : 1;
@@ -441,6 +496,35 @@ export class Rotor4D {
441
496
  // Formula derived from sandwich product R v R†
442
497
  // Diagonal: s² minus bivectors containing that axis, plus others
443
498
  // Off-diagonal: 2*s*bivector terms for single-plane contributions
499
+
500
+ if (target) {
501
+ // Column 0 (transformed X axis)
502
+ target[0] = s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2;
503
+ target[1] = sxy + xzyz + xwyw - zwxyzw;
504
+ target[2] = sxz - xyyz + xwzw + ywxyzw;
505
+ target[3] = sxw - xyyw - xzzw - yzxyzw;
506
+
507
+ // Column 1 (transformed Y axis)
508
+ target[4] = -sxy + xzyz + xwyw + zwxyzw;
509
+ target[5] = s2 - xy2 + xz2 - yz2 + xw2 - yw2 + zw2 - xyzw2;
510
+ target[6] = syz + xyxz + ywzw - xwxyzw;
511
+ target[7] = syw + xyxw - yzzw + xzxyzw;
512
+
513
+ // Column 2 (transformed Z axis)
514
+ target[8] = -sxz - xyyz + xwzw - ywxyzw;
515
+ target[9] = -syz + xyxz + ywzw + xwxyzw;
516
+ target[10] = s2 + xy2 - xz2 - yz2 + xw2 + yw2 - zw2 - xyzw2;
517
+ target[11] = szw + xzxw + yzyw - xyxyzw;
518
+
519
+ // Column 3 (transformed W axis)
520
+ target[12] = -sxw - xyyw - xzzw + yzxyzw;
521
+ target[13] = -syw + xyxw - yzzw - xzxyzw;
522
+ target[14] = -szw + xzxw + yzyw + xyxyzw;
523
+ target[15] = s2 + xy2 + xz2 + yz2 - xw2 - yw2 - zw2 - xyzw2;
524
+
525
+ return target;
526
+ }
527
+
444
528
  return new Float32Array([
445
529
  // Column 0 (transformed X axis)
446
530
  s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2,