@vib3code/sdk 2.0.1 → 2.0.3-canary.0a63e71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +36 -0
- package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +245 -0
- package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
- package/DOCS/ARCHITECTURE.md +1 -0
- package/DOCS/CI_TESTING.md +2 -0
- package/DOCS/CLI_ONBOARDING.md +3 -1
- package/DOCS/CONTROL_REFERENCE.md +2 -0
- package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +119 -0
- package/DOCS/ENV_SETUP.md +2 -0
- package/DOCS/EPIC_SCROLL_EVENTS.md +775 -0
- package/DOCS/EXPANSION_DESIGN.md +979 -0
- package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
- package/DOCS/EXPORT_FORMATS.md +2 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
- package/DOCS/HANDOFF_LANDING_PAGE.md +156 -0
- package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +495 -0
- package/DOCS/LICENSING_TIERS.md +2 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +4 -2
- package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +939 -0
- package/DOCS/OBS_SETUP_GUIDE.md +2 -0
- package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
- package/DOCS/PRODUCT_STRATEGY.md +65 -0
- package/DOCS/PROJECT_SETUP.md +2 -0
- package/DOCS/README.md +105 -0
- package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +99 -0
- package/DOCS/RENDERER_LIFECYCLE.md +2 -0
- package/DOCS/REPO_MANIFEST.md +2 -0
- package/DOCS/ROADMAP.md +113 -0
- package/DOCS/SCROLL_TIMELINE_v3.md +271 -0
- package/DOCS/SITE_REFACTOR_PLAN.md +102 -0
- package/DOCS/STATUS.md +26 -0
- package/DOCS/SYSTEM_INVENTORY.md +37 -32
- package/DOCS/TELEMETRY_EXPORTS.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +87 -0
- package/DOCS/VISUAL_ANALYSIS_FACETAD.md +135 -0
- package/DOCS/VISUAL_ANALYSIS_SIMONE.md +97 -0
- package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +88 -0
- package/DOCS/WEBGPU_STATUS.md +121 -38
- package/DOCS/XR_BENCHMARKS.md +2 -0
- package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -0
- package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -0
- package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -0
- package/DOCS/archive/SESSION_014_PLAN.md +1 -0
- package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -0
- package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -0
- package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -0
- package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -0
- package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +3 -1
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +233 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +129 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +144 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +110 -0
- package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +310 -0
- package/DOCS/dev-tracks/README.md +12 -0
- package/README.md +26 -13
- package/cpp/CMakeLists.txt +236 -0
- package/cpp/bindings/embind.cpp +269 -0
- package/cpp/build.sh +129 -0
- package/cpp/geometry/Crystal.cpp +103 -0
- package/cpp/geometry/Fractal.cpp +136 -0
- package/cpp/geometry/GeometryGenerator.cpp +262 -0
- package/cpp/geometry/KleinBottle.cpp +71 -0
- package/cpp/geometry/Sphere.cpp +134 -0
- package/cpp/geometry/Tesseract.cpp +94 -0
- package/cpp/geometry/Tetrahedron.cpp +83 -0
- package/cpp/geometry/Torus.cpp +65 -0
- package/cpp/geometry/WarpFunctions.cpp +238 -0
- package/cpp/geometry/Wave.cpp +85 -0
- package/cpp/include/vib3_ffi.h +238 -0
- package/cpp/math/Mat4x4.cpp +409 -0
- package/cpp/math/Mat4x4.hpp +209 -0
- package/cpp/math/Projection.cpp +142 -0
- package/cpp/math/Projection.hpp +148 -0
- package/cpp/math/Rotor4D.cpp +322 -0
- package/cpp/math/Rotor4D.hpp +204 -0
- package/cpp/math/Vec4.cpp +303 -0
- package/cpp/math/Vec4.hpp +225 -0
- package/cpp/src/vib3_ffi.cpp +607 -0
- package/cpp/tests/Geometry_test.cpp +213 -0
- package/cpp/tests/Mat4x4_test.cpp +494 -0
- package/cpp/tests/Projection_test.cpp +298 -0
- package/cpp/tests/Rotor4D_test.cpp +423 -0
- package/cpp/tests/Vec4_test.cpp +489 -0
- package/docs/webgpu-live.html +1 -1
- package/package.json +41 -30
- package/src/agent/index.js +1 -3
- package/src/agent/mcp/MCPServer.js +1220 -144
- package/src/agent/mcp/index.js +1 -1
- package/src/agent/mcp/stdio-server.js +264 -0
- package/src/agent/mcp/tools.js +498 -31
- package/src/cli/index.js +431 -47
- package/src/core/CanvasManager.js +97 -204
- package/src/core/ErrorReporter.js +1 -1
- package/src/core/Parameters.js +1 -1
- package/src/core/VIB3Engine.js +93 -4
- package/src/core/VitalitySystem.js +53 -0
- package/src/core/index.js +18 -0
- package/src/core/renderers/FacetedRendererAdapter.js +10 -9
- package/src/core/renderers/HolographicRendererAdapter.js +13 -9
- package/src/core/renderers/QuantumRendererAdapter.js +11 -7
- package/src/creative/AestheticMapper.js +628 -0
- package/src/creative/ChoreographyPlayer.js +481 -0
- package/src/creative/index.js +11 -0
- package/src/experimental/GameLoop.js +72 -0
- package/src/experimental/LatticePhysics.js +100 -0
- package/src/experimental/LiveDirector.js +143 -0
- package/src/experimental/PlayerController4D.js +154 -0
- package/src/experimental/VIB3Actor.js +138 -0
- package/src/experimental/VIB3Compositor.js +117 -0
- package/src/experimental/VIB3Link.js +122 -0
- package/src/experimental/VIB3Orchestrator.js +146 -0
- package/src/experimental/VIB3Universe.js +109 -0
- package/src/experimental/demos/CrystalLabyrinth.js +202 -0
- package/src/export/TradingCardManager.js +3 -4
- package/src/export/index.js +11 -1
- package/src/faceted/FacetedSystem.js +260 -394
- package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
- package/src/geometry/generators/Crystal.js +2 -2
- package/src/geometry/warp/HypersphereCore.js +53 -24
- package/src/holograms/HolographicVisualizer.js +84 -98
- package/src/holograms/RealHolographicSystem.js +194 -43
- package/src/math/Mat4x4.js +308 -105
- package/src/math/Rotor4D.js +124 -40
- package/src/math/Vec4.js +200 -103
- package/src/math/index.js +7 -7
- package/src/polychora/PolychoraSystem.js +77 -0
- package/src/quantum/QuantumEngine.js +103 -66
- package/src/quantum/QuantumVisualizer.js +31 -22
- package/src/reactivity/index.js +3 -5
- package/src/render/LayerPresetManager.js +372 -0
- package/src/render/LayerReactivityBridge.js +344 -0
- package/src/render/LayerRelationshipGraph.js +610 -0
- package/src/render/MultiCanvasBridge.js +148 -25
- package/src/render/ShaderLoader.js +38 -0
- package/src/render/ShaderProgram.js +4 -4
- package/src/render/UnifiedRenderBridge.js +4 -1
- package/src/render/backends/WebGPUBackend.js +8 -4
- package/src/render/index.js +27 -2
- package/src/scene/Node4D.js +74 -24
- package/src/scene/index.js +4 -4
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +4 -4
- package/src/shaders/common/rotation4d.wgsl +2 -2
- package/src/shaders/common/uniforms.wgsl +15 -8
- package/src/shaders/faceted/faceted.frag.glsl +220 -80
- package/src/shaders/faceted/faceted.frag.wgsl +144 -90
- package/src/shaders/holographic/holographic.frag.glsl +28 -9
- package/src/shaders/holographic/holographic.frag.wgsl +112 -41
- package/src/shaders/quantum/quantum.frag.glsl +1 -0
- package/src/shaders/quantum/quantum.frag.wgsl +6 -4
- package/src/testing/ParallelTestFramework.js +2 -2
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
- package/src/viewer/GalleryUI.js +17 -0
- package/src/viewer/ViewerPortal.js +2 -2
- package/src/viewer/index.js +1 -1
- package/tools/headless-renderer.js +258 -0
- package/tools/shader-sync-verify.js +14 -8
- package/tools/site-analysis/all-reports.json +32 -0
- package/tools/site-analysis/combined-analysis.md +50 -0
- package/tools/site-analyzer.mjs +779 -0
- package/tools/visual-catalog/capture.js +276 -0
- package/tools/visual-catalog/composite.js +138 -0
- package/types/adaptive-sdk.d.ts +204 -5
- package/types/agent/cli.d.ts +78 -0
- package/types/agent/index.d.ts +18 -0
- package/types/agent/mcp.d.ts +87 -0
- package/types/agent/telemetry.d.ts +190 -0
- package/types/core/VIB3Engine.d.ts +26 -0
- package/types/core/index.d.ts +261 -0
- package/types/creative/AestheticMapper.d.ts +72 -0
- package/types/creative/ChoreographyPlayer.d.ts +96 -0
- package/types/creative/index.d.ts +17 -0
- package/types/export/index.d.ts +243 -0
- package/types/geometry/index.d.ts +164 -0
- package/types/math/index.d.ts +214 -0
- package/types/render/LayerPresetManager.d.ts +78 -0
- package/types/render/LayerReactivityBridge.d.ts +85 -0
- package/types/render/LayerRelationshipGraph.d.ts +174 -0
- package/types/render/index.d.ts +3 -0
- package/types/scene/index.d.ts +204 -0
- package/types/systems/index.d.ts +244 -0
- package/types/variations/index.d.ts +62 -0
- package/types/viewer/index.d.ts +225 -0
- package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +0 -34
- package/DOCS/DEV_TRACK_ANALYSIS.md +0 -77
- package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +0 -42
- package/DOCS/SESSION_014_PLAN.md +0 -195
- package/DOCS/SESSION_LOG_2026-01-07.md +0 -56
- package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +0 -72
- package/DOCS/SYSTEM_AUDIT_2026-01-30.md +0 -738
- /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
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# Strategic development blueprint (2026-01-07)
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This document captures the unified SDK direction for VIB3+ and provides an actionable architecture spine for agentic-first development.
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## Unified architecture stack
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- **Rendering core**: WebGL engine becomes the renderer of record.
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- **Agentic wrapper**: MCP/automation layer orchestrates workflows, telemetry, and validation.
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- **SDK scaffolding**: Public API layer with modular packages for core, math, geometry, materials, webgl, webgpu, agent, and cli.
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## Package layout target
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```
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@vib3/core → Scene graph, resource management, abstract renderer
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@vib3/math → 4D vectors, rotors, matrices, projections
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@vib3/geometry → Polychora, tesseracts, slicing algorithms
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@vib3/materials → Shaders, holographic/quantum rendering modes
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@vib3/webgl → WebGL 2.0 backend
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@vib3/webgpu → WebGPU backend (experimental)
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@vib3/agent → MCP server, tools, telemetry
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@vib3/cli → Agent-friendly CLI interface
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```
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## Math + rendering principles
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- 4D rotations require rotors or 4×4 matrices; avoid storing orientation as Euler angles.
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- Provide stereographic and perspective projections with singularity clamping.
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- Renormalize rotors/matrices periodically to avoid drift.
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## Agentic API design
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- Prefer workflow-oriented tools (create scene, apply rotations, render preview) over low-level API exposure.
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- Emit structured telemetry with explicit error codes, suggestions, and valid options.
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- Add JSON output mode, non-interactive flags, and streaming progress events to the CLI.
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## Cross-platform strategy
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- Plan a shared core (Rust/C++/WASM) with thin platform bindings (web, Flutter, native).
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- Batch render commands to avoid per-frame FFI overhead.
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- Share shader sources and cross-compile to target platforms.
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## Licensing direction (draft)
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- MIT runtime for core packages with paid tiers for advanced tooling and exports.
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- Provide transparent changelogs, pricing notices, and grandfathering policies.
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## Phased roadmap
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1. **Math foundation**: rotors, projections, core polychora generators.
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2. **Rendering core**: renderer abstraction, system consolidation, resource disposal.
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3. **Agentic integration**: MCP tools, telemetry, CLI JSON outputs.
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4. **Cross-platform**: WASM core, Flutter bindings, WebGPU backend.
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5. **Production hardening**: licensing, editor tooling, export formats, XR integration.
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## Detailed blueprint actions
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### Phase 1 — Mathematical foundation
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- Implement rotor/matrix utilities for all six rotation planes.
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- Provide stereographic + perspective projection helpers with clamping.
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- Add automated stability tests for rotation drift.
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### Phase 2 — Rendering core consolidation
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- Extract renderer contracts and resource manager interfaces.
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- Unify the four visualization systems behind a shared scene graph.
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- Document disposal patterns to prevent GPU leaks.
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### Phase 3 — Agentic integration
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- Define MCP tools around workflows (create scene, apply rotation, render preview).
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- Add telemetry spans and error schemas for validation and tooling.
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- Implement CLI JSON output modes and non-interactive flags.
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### Phase 4 — Cross-platform execution
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- Formalize a WASM target and shared math core.
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- Add Flutter bindings with a batched render command buffer.
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- Prototype WebGPU backend behind feature flags.
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### Phase 5 — Production hardening
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- Draft licensing tiers and activation flow.
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- Add export format support with golden snapshot tests.
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- Document XR integration and performance benchmarks.
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