@vgai/engine 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/package.json +1 -1
  2. package/schemas/engine-capabilities.json +4 -4
  3. package/schemas/vgai-game.schema.json +2 -2
  4. package/src/adapter/authoring.ts +42 -0
  5. package/src/adapter/index.ts +3 -0
  6. package/src/adapter/ingest/overlay-apply.ts +50 -6
  7. package/src/adapter/ingest/scene-capture.ts +51 -2
  8. package/src/adapter/vgai-scene-game-adapter.ts +24 -0
  9. package/src/manifest/schema.ts +7 -3
  10. package/src/runtime/create-runtime.ts +97 -0
  11. package/src/runtime/game.ts +11 -1
  12. package/src/scene/asset-ref-check.ts +1 -1
  13. package/src/scene/scene-loader.ts +2 -2
  14. package/src/scene/user-data.ts +18 -0
  15. package/src/world3d-react/behavior.tsx +19 -11
  16. package/src/world3d-react/r3f-adapter.tsx +8 -0
  17. package/dist/adapter/adapter-surface.d.ts +0 -30
  18. package/dist/adapter/adapter-surface.d.ts.map +0 -1
  19. package/dist/adapter/adapter-surface.js +0 -18
  20. package/dist/adapter/authoring.d.ts +0 -461
  21. package/dist/adapter/authoring.d.ts.map +0 -1
  22. package/dist/adapter/authoring.js +0 -22
  23. package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
  24. package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
  25. package/dist/adapter/colyseus-networking-adapter.js +0 -38
  26. package/dist/adapter/first-party-systems.d.ts +0 -38
  27. package/dist/adapter/first-party-systems.d.ts.map +0 -1
  28. package/dist/adapter/first-party-systems.js +0 -77
  29. package/dist/adapter/game-adapter.d.ts +0 -133
  30. package/dist/adapter/game-adapter.d.ts.map +0 -1
  31. package/dist/adapter/game-adapter.js +0 -10
  32. package/dist/adapter/host-context.d.ts +0 -71
  33. package/dist/adapter/host-context.d.ts.map +0 -1
  34. package/dist/adapter/host-context.js +0 -16
  35. package/dist/adapter/index.d.ts +0 -22
  36. package/dist/adapter/index.d.ts.map +0 -1
  37. package/dist/adapter/index.js +0 -15
  38. package/dist/adapter/ingest/game-contract.d.ts +0 -53
  39. package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
  40. package/dist/adapter/ingest/game-contract.js +0 -30
  41. package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
  42. package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
  43. package/dist/adapter/ingest/overlay-applier.js +0 -132
  44. package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
  45. package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
  46. package/dist/adapter/ingest/overlay-apply.js +0 -101
  47. package/dist/adapter/ingest/overlay-file.d.ts +0 -79
  48. package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
  49. package/dist/adapter/ingest/overlay-file.js +0 -66
  50. package/dist/adapter/ingest/overlay-report.d.ts +0 -113
  51. package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
  52. package/dist/adapter/ingest/overlay-report.js +0 -103
  53. package/dist/adapter/ingest/scene-capture.d.ts +0 -97
  54. package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
  55. package/dist/adapter/ingest/scene-capture.js +0 -248
  56. package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
  57. package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
  58. package/dist/adapter/ingest/upstream-pin.js +0 -50
  59. package/dist/adapter/loop-gate-report.d.ts +0 -34
  60. package/dist/adapter/loop-gate-report.d.ts.map +0 -1
  61. package/dist/adapter/loop-gate-report.js +0 -37
  62. package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
  63. package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
  64. package/dist/adapter/rapier-physics-adapter.js +0 -46
  65. package/dist/adapter/system-adapter.d.ts +0 -206
  66. package/dist/adapter/system-adapter.d.ts.map +0 -1
  67. package/dist/adapter/system-adapter.js +0 -13
  68. package/dist/adapter/transform.d.ts +0 -18
  69. package/dist/adapter/transform.d.ts.map +0 -1
  70. package/dist/adapter/transform.js +0 -1
  71. package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
  72. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
  73. package/dist/adapter/vgai-scene-game-adapter.js +0 -762
  74. package/dist/ai/navigation.d.ts +0 -64
  75. package/dist/ai/navigation.d.ts.map +0 -1
  76. package/dist/ai/navigation.js +0 -133
  77. package/dist/animation/anim-graph-types.d.ts +0 -25
  78. package/dist/animation/anim-graph-types.d.ts.map +0 -1
  79. package/dist/animation/anim-graph-types.js +0 -1
  80. package/dist/animation/animation-clock.d.ts +0 -213
  81. package/dist/animation/animation-clock.d.ts.map +0 -1
  82. package/dist/animation/animation-clock.js +0 -301
  83. package/dist/animation/blend-node.d.ts +0 -22
  84. package/dist/animation/blend-node.d.ts.map +0 -1
  85. package/dist/animation/blend-node.js +0 -97
  86. package/dist/animation/camera-ownership.d.ts +0 -250
  87. package/dist/animation/camera-ownership.d.ts.map +0 -1
  88. package/dist/animation/camera-ownership.js +0 -169
  89. package/dist/animation/cinematic-cues.d.ts +0 -200
  90. package/dist/animation/cinematic-cues.d.ts.map +0 -1
  91. package/dist/animation/cinematic-cues.js +0 -213
  92. package/dist/animation/clip-map.d.ts +0 -12
  93. package/dist/animation/clip-map.d.ts.map +0 -1
  94. package/dist/animation/clip-map.js +0 -37
  95. package/dist/animation/gsap-registration.d.ts +0 -119
  96. package/dist/animation/gsap-registration.d.ts.map +0 -1
  97. package/dist/animation/gsap-registration.js +0 -92
  98. package/dist/animation/theatre-clock-binding.d.ts +0 -89
  99. package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
  100. package/dist/animation/theatre-clock-binding.js +0 -29
  101. package/dist/animation/theatre-director.d.ts +0 -242
  102. package/dist/animation/theatre-director.d.ts.map +0 -1
  103. package/dist/animation/theatre-director.js +0 -235
  104. package/dist/animation/theatre-object-binding.d.ts +0 -305
  105. package/dist/animation/theatre-object-binding.d.ts.map +0 -1
  106. package/dist/animation/theatre-object-binding.js +0 -351
  107. package/dist/animation/xstate-animation-binding.d.ts +0 -56
  108. package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
  109. package/dist/animation/xstate-animation-binding.js +0 -331
  110. package/dist/animation/xstate-animation-meta.d.ts +0 -266
  111. package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
  112. package/dist/animation/xstate-animation-meta.js +0 -252
  113. package/dist/assets.d.ts +0 -26
  114. package/dist/assets.d.ts.map +0 -1
  115. package/dist/assets.js +0 -55
  116. package/dist/audio/index.d.ts +0 -4
  117. package/dist/audio/index.d.ts.map +0 -1
  118. package/dist/audio/index.js +0 -24
  119. package/dist/audio/tone-clock-binding.d.ts +0 -75
  120. package/dist/audio/tone-clock-binding.d.ts.map +0 -1
  121. package/dist/audio/tone-clock-binding.js +0 -29
  122. package/dist/audio/tone-context.d.ts +0 -114
  123. package/dist/audio/tone-context.d.ts.map +0 -1
  124. package/dist/audio/tone-context.js +0 -39
  125. package/dist/audio/tone-offline-render.d.ts +0 -90
  126. package/dist/audio/tone-offline-render.d.ts.map +0 -1
  127. package/dist/audio/tone-offline-render.js +0 -56
  128. package/dist/audio/wav-encode.d.ts +0 -38
  129. package/dist/audio/wav-encode.d.ts.map +0 -1
  130. package/dist/audio/wav-encode.js +0 -97
  131. package/dist/character/cloth-sim.d.ts +0 -179
  132. package/dist/character/cloth-sim.d.ts.map +0 -1
  133. package/dist/character/cloth-sim.js +0 -334
  134. package/dist/character/spring-chain.d.ts +0 -135
  135. package/dist/character/spring-chain.d.ts.map +0 -1
  136. package/dist/character/spring-chain.js +0 -165
  137. package/dist/core/game-loop.d.ts +0 -42
  138. package/dist/core/game-loop.d.ts.map +0 -1
  139. package/dist/core/game-loop.js +0 -167
  140. package/dist/core/seeded-random.d.ts +0 -69
  141. package/dist/core/seeded-random.d.ts.map +0 -1
  142. package/dist/core/seeded-random.js +0 -121
  143. package/dist/core/system-runner.d.ts +0 -120
  144. package/dist/core/system-runner.d.ts.map +0 -1
  145. package/dist/core/system-runner.js +0 -297
  146. package/dist/core/types.d.ts +0 -92
  147. package/dist/core/types.d.ts.map +0 -1
  148. package/dist/core/types.js +0 -25
  149. package/dist/data/data-asset.d.ts +0 -101
  150. package/dist/data/data-asset.d.ts.map +0 -1
  151. package/dist/data/data-asset.js +0 -122
  152. package/dist/data/data-check-core.d.ts +0 -110
  153. package/dist/data/data-check-core.d.ts.map +0 -1
  154. package/dist/data/data-check-core.js +0 -178
  155. package/dist/data/data-ref.d.ts +0 -79
  156. package/dist/data/data-ref.d.ts.map +0 -1
  157. package/dist/data/data-ref.js +0 -130
  158. package/dist/data/vite-plugin-data.d.ts +0 -79
  159. package/dist/data/vite-plugin-data.d.ts.map +0 -1
  160. package/dist/data/vite-plugin-data.js +0 -217
  161. package/dist/dev/console-bridge.d.ts +0 -22
  162. package/dist/dev/console-bridge.d.ts.map +0 -1
  163. package/dist/dev/console-bridge.js +0 -71
  164. package/dist/dev/debug-draw.d.ts +0 -24
  165. package/dist/dev/debug-draw.d.ts.map +0 -1
  166. package/dist/dev/debug-draw.js +0 -73
  167. package/dist/dev/logger.d.ts +0 -30
  168. package/dist/dev/logger.d.ts.map +0 -1
  169. package/dist/dev/logger.js +0 -90
  170. package/dist/dev/performance-profiler.d.ts +0 -60
  171. package/dist/dev/performance-profiler.d.ts.map +0 -1
  172. package/dist/dev/performance-profiler.js +0 -181
  173. package/dist/dev/webgl-gpu-timer.d.ts +0 -8
  174. package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
  175. package/dist/dev/webgl-gpu-timer.js +0 -52
  176. package/dist/ecs/component-manager.d.ts +0 -205
  177. package/dist/ecs/component-manager.d.ts.map +0 -1
  178. package/dist/ecs/component-manager.js +0 -706
  179. package/dist/ecs/game-component.d.ts +0 -146
  180. package/dist/ecs/game-component.d.ts.map +0 -1
  181. package/dist/ecs/game-component.js +0 -141
  182. package/dist/ecs/hmr-swap-report.d.ts +0 -53
  183. package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
  184. package/dist/ecs/hmr-swap-report.js +0 -55
  185. package/dist/humanoid/bake.operation.d.ts +0 -119
  186. package/dist/humanoid/bake.operation.d.ts.map +0 -1
  187. package/dist/humanoid/bake.operation.js +0 -228
  188. package/dist/humanoid/body.d.ts +0 -101
  189. package/dist/humanoid/body.d.ts.map +0 -1
  190. package/dist/humanoid/body.js +0 -530
  191. package/dist/humanoid/clips.d.ts +0 -62
  192. package/dist/humanoid/clips.d.ts.map +0 -1
  193. package/dist/humanoid/clips.js +0 -121
  194. package/dist/humanoid/compose.d.ts +0 -75
  195. package/dist/humanoid/compose.d.ts.map +0 -1
  196. package/dist/humanoid/compose.js +0 -176
  197. package/dist/humanoid/generate.d.ts +0 -92
  198. package/dist/humanoid/generate.d.ts.map +0 -1
  199. package/dist/humanoid/generate.js +0 -124
  200. package/dist/humanoid/index.d.ts +0 -24
  201. package/dist/humanoid/index.d.ts.map +0 -1
  202. package/dist/humanoid/index.js +0 -18
  203. package/dist/humanoid/schema.d.ts +0 -35
  204. package/dist/humanoid/schema.d.ts.map +0 -1
  205. package/dist/humanoid/schema.js +0 -87
  206. package/dist/humanoid/skeleton.d.ts +0 -103
  207. package/dist/humanoid/skeleton.d.ts.map +0 -1
  208. package/dist/humanoid/skeleton.js +0 -289
  209. package/dist/index.d.ts +0 -37
  210. package/dist/index.d.ts.map +0 -1
  211. package/dist/index.js +0 -30
  212. package/dist/input/input-manager.d.ts +0 -945
  213. package/dist/input/input-manager.d.ts.map +0 -1
  214. package/dist/input/input-manager.js +0 -2207
  215. package/dist/input/input-types.d.ts +0 -174
  216. package/dist/input/input-types.d.ts.map +0 -1
  217. package/dist/input/input-types.js +0 -1
  218. package/dist/input/prompt-labels.d.ts +0 -21
  219. package/dist/input/prompt-labels.d.ts.map +0 -1
  220. package/dist/input/prompt-labels.js +0 -121
  221. package/dist/input/rebind-controller.d.ts +0 -59
  222. package/dist/input/rebind-controller.d.ts.map +0 -1
  223. package/dist/input/rebind-controller.js +0 -85
  224. package/dist/input/schema.d.ts +0 -16
  225. package/dist/input/schema.d.ts.map +0 -1
  226. package/dist/input/schema.js +0 -228
  227. package/dist/loader.d.ts +0 -43
  228. package/dist/loader.d.ts.map +0 -1
  229. package/dist/loader.js +0 -59
  230. package/dist/manifest/index.d.ts +0 -5
  231. package/dist/manifest/index.d.ts.map +0 -1
  232. package/dist/manifest/index.js +0 -8
  233. package/dist/manifest/load-file.d.ts +0 -4
  234. package/dist/manifest/load-file.d.ts.map +0 -1
  235. package/dist/manifest/load-file.js +0 -14
  236. package/dist/manifest/load.d.ts +0 -144
  237. package/dist/manifest/load.d.ts.map +0 -1
  238. package/dist/manifest/load.js +0 -273
  239. package/dist/manifest/schema.d.ts +0 -230
  240. package/dist/manifest/schema.d.ts.map +0 -1
  241. package/dist/manifest/schema.js +0 -394
  242. package/dist/physics/collision-system.d.ts +0 -41
  243. package/dist/physics/collision-system.d.ts.map +0 -1
  244. package/dist/physics/collision-system.js +0 -64
  245. package/dist/physics/physics-registry.d.ts +0 -45
  246. package/dist/physics/physics-registry.d.ts.map +0 -1
  247. package/dist/physics/physics-registry.js +0 -65
  248. package/dist/physics/transform-writer.d.ts +0 -16
  249. package/dist/physics/transform-writer.d.ts.map +0 -1
  250. package/dist/physics/transform-writer.js +0 -38
  251. package/dist/physics/trigger-dispatch.d.ts +0 -24
  252. package/dist/physics/trigger-dispatch.d.ts.map +0 -1
  253. package/dist/physics/trigger-dispatch.js +0 -80
  254. package/dist/react/game-state.d.ts +0 -156
  255. package/dist/react/game-state.d.ts.map +0 -1
  256. package/dist/react/game-state.js +0 -222
  257. package/dist/react/root-adapter.d.ts +0 -11
  258. package/dist/react/root-adapter.d.ts.map +0 -1
  259. package/dist/react/root-adapter.js +0 -41
  260. package/dist/react/unmanaged-root-detector.d.ts +0 -12
  261. package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
  262. package/dist/react/unmanaged-root-detector.js +0 -45
  263. package/dist/react/use-data.d.ts +0 -60
  264. package/dist/react/use-data.d.ts.map +0 -1
  265. package/dist/react/use-data.js +0 -101
  266. package/dist/react/use-selection.d.ts +0 -75
  267. package/dist/react/use-selection.d.ts.map +0 -1
  268. package/dist/react/use-selection.js +0 -90
  269. package/dist/render/auto-batcher.d.ts +0 -34
  270. package/dist/render/auto-batcher.d.ts.map +0 -1
  271. package/dist/render/auto-batcher.js +0 -140
  272. package/dist/render/render-batch-system.d.ts +0 -33
  273. package/dist/render/render-batch-system.d.ts.map +0 -1
  274. package/dist/render/render-batch-system.js +0 -230
  275. package/dist/render/render-features.d.ts +0 -47
  276. package/dist/render/render-features.d.ts.map +0 -1
  277. package/dist/render/render-features.js +0 -105
  278. package/dist/render/render-settings.d.ts +0 -36
  279. package/dist/render/render-settings.d.ts.map +0 -1
  280. package/dist/render/render-settings.js +0 -51
  281. package/dist/runtime/create-runtime.d.ts +0 -249
  282. package/dist/runtime/create-runtime.d.ts.map +0 -1
  283. package/dist/runtime/create-runtime.js +0 -641
  284. package/dist/runtime/debug-bridge.d.ts +0 -257
  285. package/dist/runtime/debug-bridge.d.ts.map +0 -1
  286. package/dist/runtime/debug-bridge.js +0 -224
  287. package/dist/runtime/debug-registry.d.ts +0 -288
  288. package/dist/runtime/debug-registry.d.ts.map +0 -1
  289. package/dist/runtime/debug-registry.js +0 -513
  290. package/dist/runtime/frame-selector-cache.d.ts +0 -41
  291. package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
  292. package/dist/runtime/frame-selector-cache.js +0 -65
  293. package/dist/runtime/game.d.ts +0 -496
  294. package/dist/runtime/game.d.ts.map +0 -1
  295. package/dist/runtime/game.js +0 -741
  296. package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
  297. package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
  298. package/dist/runtime/gameplay-rng-trap.js +0 -96
  299. package/dist/runtime/input-router.d.ts +0 -78
  300. package/dist/runtime/input-router.d.ts.map +0 -1
  301. package/dist/runtime/input-router.js +0 -171
  302. package/dist/runtime/mount-game.d.ts +0 -129
  303. package/dist/runtime/mount-game.d.ts.map +0 -1
  304. package/dist/runtime/mount-game.js +0 -152
  305. package/dist/runtime/mount-manifest.d.ts +0 -173
  306. package/dist/runtime/mount-manifest.d.ts.map +0 -1
  307. package/dist/runtime/mount-manifest.js +0 -297
  308. package/dist/runtime/render-audio-control.d.ts +0 -110
  309. package/dist/runtime/render-audio-control.d.ts.map +0 -1
  310. package/dist/runtime/render-audio-control.js +0 -111
  311. package/dist/runtime/render-control.d.ts +0 -291
  312. package/dist/runtime/render-control.d.ts.map +0 -1
  313. package/dist/runtime/render-control.js +0 -264
  314. package/dist/runtime/render-seed.d.ts +0 -57
  315. package/dist/runtime/render-seed.d.ts.map +0 -1
  316. package/dist/runtime/render-seed.js +0 -74
  317. package/dist/runtime/state-bridge.d.ts +0 -61
  318. package/dist/runtime/state-bridge.d.ts.map +0 -1
  319. package/dist/runtime/state-bridge.js +0 -63
  320. package/dist/runtime/types.d.ts +0 -253
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  322. package/dist/runtime/types.js +0 -1
  323. package/dist/scene/asset-loaders.d.ts +0 -79
  324. package/dist/scene/asset-loaders.d.ts.map +0 -1
  325. package/dist/scene/asset-loaders.js +0 -141
  326. package/dist/scene/asset-paths.d.ts +0 -11
  327. package/dist/scene/asset-paths.d.ts.map +0 -1
  328. package/dist/scene/asset-paths.js +0 -108
  329. package/dist/scene/asset-ref-check.d.ts +0 -88
  330. package/dist/scene/asset-ref-check.d.ts.map +0 -1
  331. package/dist/scene/asset-ref-check.js +0 -214
  332. package/dist/scene/asset-registry.d.ts +0 -38
  333. package/dist/scene/asset-registry.d.ts.map +0 -1
  334. package/dist/scene/asset-registry.js +0 -66
  335. package/dist/scene/collider-dimensions.d.ts +0 -63
  336. package/dist/scene/collider-dimensions.d.ts.map +0 -1
  337. package/dist/scene/collider-dimensions.js +0 -98
  338. package/dist/scene/component-registry.d.ts +0 -22
  339. package/dist/scene/component-registry.d.ts.map +0 -1
  340. package/dist/scene/component-registry.js +0 -37
  341. package/dist/scene/defaults.d.ts +0 -252
  342. package/dist/scene/defaults.d.ts.map +0 -1
  343. package/dist/scene/defaults.js +0 -151
  344. package/dist/scene/geometries/index.d.ts +0 -8
  345. package/dist/scene/geometries/index.d.ts.map +0 -1
  346. package/dist/scene/geometries/index.js +0 -7
  347. package/dist/scene/geometries/terrain.d.ts +0 -2
  348. package/dist/scene/geometries/terrain.d.ts.map +0 -1
  349. package/dist/scene/geometries/terrain.js +0 -37
  350. package/dist/scene/geometry-registry.d.ts +0 -24
  351. package/dist/scene/geometry-registry.d.ts.map +0 -1
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  353. package/dist/scene/instance-registry.d.ts +0 -36
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  355. package/dist/scene/instance-registry.js +0 -55
  356. package/dist/scene/instancers/grid.d.ts +0 -2
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@@ -1,63 +0,0 @@
1
- import { z } from 'zod';
2
- import { Vec2Schema } from './tuples2d';
3
- /**
4
- * `sprite` authored section — engine-owned 2D sprite data, NOT a `PIXI.Sprite`.
5
- *
6
- * Per ARCHITECTURE.md §Render Surfaces: authored data says `sprite`, and a runtime
7
- * adapter instantiates it onto the appropriate backend (here, a `PIXI.Sprite` on
8
- * the world2d surface). A 1x1 white texture is used when `texture` is omitted, so a
9
- * tinted rectangle sprite needs no asset.
10
- */
11
- export const SpriteSchema = z
12
- .object({
13
- texture: z
14
- .string()
15
- .optional()
16
- .describe('Texture asset URL (loaded via PIXI.Assets). Omit for a tintable 1x1 white texture'),
17
- frame: z
18
- .string()
19
- .optional()
20
- .describe('Spritesheet frame/sub-texture name when `texture` is a spritesheet atlas'),
21
- anchor: Vec2Schema.optional().describe('Normalized anchor [x, y] (0..1). Default [0.5, 0.5]'),
22
- tint: z
23
- .string()
24
- .optional()
25
- .describe("Tint color as hex string (e.g. '#ff8800'). Default white"),
26
- alpha: z.number().min(0).max(1).optional().describe('Opacity 0..1. Default 1'),
27
- width: z
28
- .number()
29
- .optional()
30
- .describe('Explicit display width in pixels (overrides texture size)'),
31
- height: z
32
- .number()
33
- .optional()
34
- .describe('Explicit display height in pixels (overrides texture size)'),
35
- blendMode: z
36
- .enum(['normal', 'add', 'multiply', 'screen'])
37
- .optional()
38
- .describe('PixiJS blend mode. Default normal'),
39
- interactive: z
40
- .boolean()
41
- .optional()
42
- .describe('Enable federated pointer events (eventMode=static) so this sprite can be picked'),
43
- filter: z
44
- .enum(['none', 'blur', 'desaturate'])
45
- .optional()
46
- .describe('Apply a PixiJS filter (BlurFilter / ColorMatrix desaturate). Default none'),
47
- animationFrames: z
48
- .number()
49
- .int()
50
- .optional()
51
- .describe('If set, build an AnimatedSprite cycling N generated tinted frames'),
52
- fps: z.number().optional().describe('AnimatedSprite playback speed in frames/sec. Default 8'),
53
- })
54
- .describe('2D sprite appearance (world2d). Instantiated as a PIXI.Sprite or AnimatedSprite');
55
- /** `text` authored section — a world-space PIXI.Text label (world-space UI). */
56
- export const Text2DSchema = z
57
- .object({
58
- text: z.string().describe('The string to display'),
59
- fontSize: z.number().optional().describe('Font size in pixels. Default 24'),
60
- fill: z.string().optional().describe("Text color as hex string. Default '#ffffff'"),
61
- anchor: Vec2Schema.optional().describe('Normalized anchor [x, y] (0..1). Default [0.5, 0.5]'),
62
- })
63
- .describe('2D world-space text label (world2d). Instantiated as a PIXI.Text');
@@ -1,15 +0,0 @@
1
- import { z } from 'zod';
2
- /**
3
- * `tilemap` authored section — engine-owned 2D tilemap data (NOT a CompositeTilemap),
4
- * instantiated to a `@pixi/tilemap` CompositeTilemap by the 2D spawn path. Asset-light:
5
- * a `palette` of hex colors generates one tile texture each, and `tiles` is a row-major
6
- * grid of palette indices. A real tileset texture/Tiled `.tmj` import is the natural
7
- * extension (per the spec's optional Tiled note).
8
- */
9
- export declare const TilemapSchema: z.ZodObject<{
10
- tileSize: z.ZodNumber;
11
- palette: z.ZodArray<z.ZodString>;
12
- tiles: z.ZodArray<z.ZodArray<z.ZodNumber>>;
13
- }, z.core.$strip>;
14
- export type SceneTilemap = z.infer<typeof TilemapSchema>;
15
- //# sourceMappingURL=tilemap.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tilemap.d.ts","sourceRoot":"","sources":["../../../src/world2d/schema/tilemap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB;;;;;;GAMG;AACH,eAAO,MAAM,aAAa;;;;iBAU2D,CAAC;AAEtF,MAAM,MAAM,YAAY,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,aAAa,CAAC,CAAC"}
@@ -1,19 +0,0 @@
1
- import { z } from 'zod';
2
- /**
3
- * `tilemap` authored section — engine-owned 2D tilemap data (NOT a CompositeTilemap),
4
- * instantiated to a `@pixi/tilemap` CompositeTilemap by the 2D spawn path. Asset-light:
5
- * a `palette` of hex colors generates one tile texture each, and `tiles` is a row-major
6
- * grid of palette indices. A real tileset texture/Tiled `.tmj` import is the natural
7
- * extension (per the spec's optional Tiled note).
8
- */
9
- export const TilemapSchema = z
10
- .object({
11
- tileSize: z.number().describe('Tile width/height in pixels'),
12
- palette: z
13
- .array(z.string())
14
- .describe('Hex colors; one generated tile texture per entry (index → color)'),
15
- tiles: z
16
- .array(z.array(z.number().int()))
17
- .describe('Row-major grid of palette indices (each row is an array of tile indices)'),
18
- })
19
- .describe('2D tilemap (world2d). Instantiated as a @pixi/tilemap CompositeTilemap');
@@ -1,20 +0,0 @@
1
- import { z } from 'zod';
2
- /** 2D vector as [x, y]. The world2d analog of the 3D Vec3. */
3
- export declare const Vec2Schema: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
4
- export type Vec2 = z.infer<typeof Vec2Schema>;
5
- /**
6
- * 2D local transform — the world2d analog of the 3D TransformSchema.
7
- *
8
- * Orientation is a single scalar `rotation` (radians, about the screen Z axis),
9
- * NOT a quaternion: PixiJS display objects rotate in the plane. The runtime/editor
10
- * neutral `Transform` tuple (position[3]/quaternion[4]/scale[3]) maps onto this as
11
- * z = 0 and rotation about Z (see PIXI-WORLD2D-MAXIMAL-SPEC model-transform2d-section).
12
- */
13
- export declare const Transform2DSchema: z.ZodObject<{
14
- position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
15
- rotation: z.ZodOptional<z.ZodNumber>;
16
- scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
17
- pivot: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
18
- }, z.core.$strip>;
19
- export type SceneTransform2D = z.infer<typeof Transform2DSchema>;
20
- //# sourceMappingURL=tuples2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tuples2d.d.ts","sourceRoot":"","sources":["../../../src/world2d/schema/tuples2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB,8DAA8D;AAC9D,eAAO,MAAM,UAAU,8CAAoE,CAAC;AAE5F,MAAM,MAAM,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,UAAU,CAAC,CAAC;AAE9C;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB;;;;;iBAOwC,CAAC;AAEvE,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,iBAAiB,CAAC,CAAC"}
@@ -1,19 +0,0 @@
1
- import { z } from 'zod';
2
- /** 2D vector as [x, y]. The world2d analog of the 3D Vec3. */
3
- export const Vec2Schema = z.tuple([z.number(), z.number()]).describe('2D vector as [x, y]');
4
- /**
5
- * 2D local transform — the world2d analog of the 3D TransformSchema.
6
- *
7
- * Orientation is a single scalar `rotation` (radians, about the screen Z axis),
8
- * NOT a quaternion: PixiJS display objects rotate in the plane. The runtime/editor
9
- * neutral `Transform` tuple (position[3]/quaternion[4]/scale[3]) maps onto this as
10
- * z = 0 and rotation about Z (see PIXI-WORLD2D-MAXIMAL-SPEC model-transform2d-section).
11
- */
12
- export const Transform2DSchema = z
13
- .object({
14
- position: Vec2Schema.optional().describe('Local position [x, y] in world2d pixels'),
15
- rotation: z.number().optional().describe('Rotation in radians about the Z axis. Default 0'),
16
- scale: Vec2Schema.optional().describe('Scale per axis [x, y]. Default [1, 1]'),
17
- pivot: Vec2Schema.optional().describe('Local pivot point [x, y] (center of rotation/scale)'),
18
- })
19
- .describe('2D local transform relative to parent (world2d surface)');
@@ -1,16 +0,0 @@
1
- import type { Container } from 'pixi.js';
2
- import type { Physics2DRegistry } from './physics2d-registry';
3
- /**
4
- * PhysicsAdapter2D — the world2d analog of the 3D PhysicsAdapter (rapier-physics-adapter).
5
- * Lets the editor coordinate editing of a Rapier-2D-driven entity WITHOUT owning the
6
- * simulation: report transform ownership, then freeze → commit → unfreeze so a drag
7
- * sticks instead of being stomped by the next physics step.
8
- */
9
- export interface PhysicsAdapter2D {
10
- ownerOf(display: Container): 'physics' | 'none';
11
- freeze(display: Container): void;
12
- commit(display: Container, position: [number, number], rotation: number): void;
13
- unfreeze(display: Container): void;
14
- }
15
- export declare function createPhysicsAdapter2D(physics: Physics2DRegistry): PhysicsAdapter2D;
16
- //# sourceMappingURL=system-adapters-2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"system-adapters-2d.d.ts","sourceRoot":"","sources":["../../src/world2d/system-adapters-2d.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAE9D;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B,OAAO,CAAC,OAAO,EAAE,SAAS,GAAG,SAAS,GAAG,MAAM,CAAC;IAChD,MAAM,CAAC,OAAO,EAAE,SAAS,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/E,QAAQ,CAAC,OAAO,EAAE,SAAS,GAAG,IAAI,CAAC;CACpC;AAED,wBAAgB,sBAAsB,CAAC,OAAO,EAAE,iBAAiB,GAAG,gBAAgB,CAgCnF"}
@@ -1,37 +0,0 @@
1
- export function createPhysicsAdapter2D(physics) {
2
- // Remember each frozen body's prior type so unfreeze restores it.
3
- const frozen = new WeakMap();
4
- return {
5
- ownerOf(display) {
6
- const refs = physics.get(display);
7
- if (!refs)
8
- return 'none';
9
- return refs.body.isDynamic() || refs.body.isKinematic() ? 'physics' : 'none';
10
- },
11
- freeze(display) {
12
- const refs = physics.get(display);
13
- if (!refs)
14
- return;
15
- frozen.set(display, refs.body.bodyType());
16
- // Kinematic-position bodies hold a pose without being driven by forces.
17
- refs.body.setBodyType(2 /* KinematicPositionBased */, true);
18
- },
19
- commit(display, position, rotation) {
20
- const refs = physics.get(display);
21
- if (!refs)
22
- return;
23
- refs.body.setTranslation({ x: position[0], y: position[1] }, true);
24
- refs.body.setRotation(rotation, true);
25
- },
26
- unfreeze(display) {
27
- const refs = physics.get(display);
28
- if (!refs)
29
- return;
30
- const prior = frozen.get(display);
31
- if (prior !== undefined) {
32
- refs.body.setBodyType(prior, true);
33
- frozen.delete(display);
34
- }
35
- },
36
- };
37
- }
@@ -1,16 +0,0 @@
1
- import type { Physics2DRegistry } from './physics2d-registry';
2
- /**
3
- * Build the single postPhysics transform writer for world2d — the ~5-line 2D
4
- * analog of `createTransformWriter`.
5
- *
6
- * Rapier 2D reports `translation()` as `{x, y}` and `rotation()` as a SCALAR angle
7
- * (radians), so the writeback is simply `display.position.set(x, y)` +
8
- * `display.rotation = angle`. Scale is left untouched (Rapier carries no scale).
9
- *
10
- * Bodies are simulated in world2d pixel space directly (the surface uses a
11
- * y-down, pixel-unit world), so no unit conversion is needed; parented entities
12
- * are kept flat under the world container by the loader, mirroring the 3D writer's
13
- * scene-root fast path.
14
- */
15
- export declare function createTransformWriter2D(physics: Physics2DRegistry): () => void;
16
- //# sourceMappingURL=transform-writer-2d.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,22 +0,0 @@
1
- /**
2
- * Build the single postPhysics transform writer for world2d — the ~5-line 2D
3
- * analog of `createTransformWriter`.
4
- *
5
- * Rapier 2D reports `translation()` as `{x, y}` and `rotation()` as a SCALAR angle
6
- * (radians), so the writeback is simply `display.position.set(x, y)` +
7
- * `display.rotation = angle`. Scale is left untouched (Rapier carries no scale).
8
- *
9
- * Bodies are simulated in world2d pixel space directly (the surface uses a
10
- * y-down, pixel-unit world), so no unit conversion is needed; parented entities
11
- * are kept flat under the world container by the loader, mirroring the 3D writer's
12
- * scene-root fast path.
13
- */
14
- export function createTransformWriter2D(physics) {
15
- return function writeTransforms2D() {
16
- for (const [display, { body }] of physics.entries()) {
17
- const t = body.translation();
18
- display.position.set(t.x, t.y);
19
- display.rotation = body.rotation();
20
- }
21
- };
22
- }
@@ -1,59 +0,0 @@
1
- import type RAPIER from '@dimforge/rapier2d-compat';
2
- import type { Application, Container } from 'pixi.js';
3
- import type { z } from 'zod';
4
- import type { createSystemRunner } from '../core/system-runner';
5
- import type { SystemPhaseName } from '../core/types';
6
- import type { ComponentManager } from '../ecs/component-manager';
7
- import type { GameComponent } from '../ecs/game-component';
8
- import type { Game } from '../runtime/game';
9
- import type { Collision2DSystem } from './collision-2d';
10
- import type { Physics2DRegistry } from './physics2d-registry';
11
- /**
12
- * All world2d subsystems, passed to every world2d `setup(ctx)` and to each
13
- * `GameComponent<'pixijs'>` lifecycle method — the 2D analog of `GameContext`.
14
- *
15
- * Raw libraries (call directly, no wrappers): `app` / `stage` (PixiJS),
16
- * `rapier2dWorld` / `rapier2d` (Rapier 2D). Engine handles bridge them into the
17
- * SAME phase-ordered loop the 3D path uses (`systems` is the very same
18
- * `createSystemRunner`, and `PHASE_ORDER` is shared).
19
- */
20
- export interface World2DContext {
21
- /** The PixiJS application. Its renderer draws `stage`; auto-ticker is disabled. */
22
- app: Application;
23
- /** The world2d scene-graph root (the camera/world container under app.stage). */
24
- stage: Container;
25
- /** The Rapier 2D physics `World`. One shared world per world2d scene. */
26
- rapier2dWorld: RAPIER.World;
27
- /** The Rapier 2D module namespace (RigidBodyDesc, ColliderDesc, Vector2, …). */
28
- rapier2d: typeof RAPIER;
29
- /** `Container ↔ Rapier2D body/collider` registry (+ collider→entity reverse index). */
30
- physics2d: Physics2DRegistry;
31
- /** Rapier 2D collision/trigger event dispatcher; drained each postPhysics. */
32
- collisions2d: Collision2DSystem;
33
- /** Manager for all live GameComponent instances in this pixi world — the
34
- * unified `ComponentManager` (`ecs/component-manager.ts`, constructed with
35
- * `{ kind: 'pixijs' }`). The world2d-silo-only manager this replaced
36
- * (T7.3) is deleted; every 2D component attaches here, exactly like a
37
- * threejs component attaches onto its world's manager. */
38
- components: ComponentManager;
39
- /** The phase-ordered system runner (shared with the 3D path). */
40
- systems: ReturnType<typeof createSystemRunner>;
41
- /**
42
- * The shared Game root when this world is mounted by a first-party host.
43
- * This is the cross-world data path: a Pixi component can query gameplay
44
- * components owned by a sibling Three.js world without a mirror store or a
45
- * bespoke synchronization bridge.
46
- */
47
- game?: Game | undefined;
48
- }
49
- /** Constructor type for `GameComponent<'pixijs'>` subclasses used in a world2d
50
- * registry (carries static phase/schema) — the 2D-registry analog of
51
- * `GameComponentClass` (`ecs/game-component.ts`), narrowed to the pixijs kind
52
- * so `new Cls()` returns a properly-typed `GameComponent<'pixijs'>` without a cast. */
53
- export type Pixi2DComponentClass = (new () => GameComponent<'pixijs'>) & {
54
- phase?: SystemPhaseName;
55
- schema?: z.ZodObject<z.ZodRawShape>;
56
- };
57
- /** Component registry for world2d — a plain name→class map (the 2D analog). */
58
- export type Component2DRegistry = Record<string, Pixi2DComponentClass>;
59
- //# sourceMappingURL=types.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/world2d/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACtD,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAChE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AACjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAE9D;;;;;;;;GAQG;AACH,MAAM,WAAW,cAAc;IAC7B,mFAAmF;IACnF,GAAG,EAAE,WAAW,CAAC;IACjB,iFAAiF;IACjF,KAAK,EAAE,SAAS,CAAC;IACjB,yEAAyE;IACzE,aAAa,EAAE,MAAM,CAAC,KAAK,CAAC;IAC5B,gFAAgF;IAChF,QAAQ,EAAE,OAAO,MAAM,CAAC;IACxB,uFAAuF;IACvF,SAAS,EAAE,iBAAiB,CAAC;IAC7B,8EAA8E;IAC9E,YAAY,EAAE,iBAAiB,CAAC;IAChC;;;;+DAI2D;IAC3D,UAAU,EAAE,gBAAgB,CAAC;IAC7B,iEAAiE;IACjE,OAAO,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;IAC/C;;;;;OAKG;IACH,IAAI,CAAC,EAAE,IAAI,GAAG,SAAS,CAAC;CACzB;AAED;;;wFAGwF;AACxF,MAAM,MAAM,oBAAoB,GAAG,CAAC,UAAU,aAAa,CAAC,QAAQ,CAAC,CAAC,GAAG;IACvE,KAAK,CAAC,EAAE,eAAe,CAAC;IACxB,MAAM,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;CACrC,CAAC;AAEF,+EAA+E;AAC/E,MAAM,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAC"}
@@ -1 +0,0 @@
1
- export {};