@vgai/engine 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
- package/dist/world2d/types.js +0 -1
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import { z } from 'zod';
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import { buildRenderingZod } from '../../render/render-features';
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import { SceneAnimationSchema } from './animation';
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import { SceneAudioSchema } from './audio';
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import { SceneCameraOverrideSchema, SceneCameraSchema } from './camera';
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import { SceneJointSchema } from './joint';
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import { SceneLightOverrideSchema, SceneLightSchema } from './light';
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import { SceneMaterialOverrideSchema, SceneMaterialSchema } from './material';
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import { SceneMeshOverrideSchema, SceneMeshSchema } from './mesh';
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import { SceneParticlesOverrideSchema, SceneParticlesSchema } from './particles';
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import { ScenePhysicsOverrideSchema, ScenePhysicsSchema } from './physics';
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import { SceneShadowOverrideSchema, SceneShadowSchema } from './shadow';
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import { SceneSplineOverrideSchema, SceneSplineSchema } from './spline';
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import { TransformSchema, Vec3Schema } from './tuples';
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const BoneAttachmentSchema = z
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.object({
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target: z.string().describe('Entity ID whose animated skeleton owns the target bone'),
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bone: z.string().describe('Exact name of the target bone or socket Object3D'),
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})
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.describe('Attach this entity to a named bone/socket after the complete scene has loaded. The entity transform becomes its local attachment offset');
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/**
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* User-defined ECS component data. Validated at runtime against ComponentRegistry.
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*
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* Scalars (number/string/boolean) plus homogeneous arrays of those scalars so
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* that vec3 (number[3]) and other array fields produced by the schema-driven
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* inspector round-trip through parse/validate. The component's own static Zod
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* schema (GameComponent.schema) does the precise per-field validation at load.
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*
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* F6 (`docs/VSCN-STRUCTURAL-GAPS-DESIGN.md`) entity refs (`EntityRefSchema`,
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* `./entity-ref.ts`) are branded strings — structurally still a `string` on
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* disk and through this coarse, per-component-agnostic schema, so they
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* already parse via the `z.string()` branch below without a dedicated union
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* member. (Deliberately not added as an explicit branch: this record's VALUE
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* schema is the one place in the file with no `.describe()` calls anywhere in
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* it — see `schema-consumption-map.ts`'s `entity.components` entry — and
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* `EntityRefSchema` carries one, which would flip `entity.components` from a
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* plain leaf into a `subtree: true` entry for no behavioral gain: the
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* precise, per-field validation of a ref — and the brand — comes from the
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* referencing component's OWN static schema in `applyComponents`, not from
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* this generic envelope.)
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*/
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const ComponentScalarSchema = z.union([z.number(), z.string(), z.boolean()]);
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const ComponentValueSchema = z.union([
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ComponentScalarSchema,
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z.array(z.number()),
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z.array(z.string()),
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z.array(z.boolean()),
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]);
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const ComponentDataSchema = z.record(z.string(), ComponentValueSchema);
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const ComponentsSchema = z.record(z.string(), ComponentDataSchema);
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const NavigationRoleSchema = z
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.object({
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role: z
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.enum(['walkable', 'obstacle'])
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.describe('Whether this entity is walkable surface or an obstacle'),
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})
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.describe('Navigation mesh role');
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// Fields shared by both standalone and prefab instance entities
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const SharedEntityFields = {
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id: z.string().optional().describe('Unique entity ID. Auto-generated if omitted'),
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name: z.string().describe('Human-readable entity name (shown in hierarchy panel)'),
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visible: z.boolean().optional().describe('Whether the entity and its children are rendered'),
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locked: z.boolean().optional().describe('Prevent selection and editing in the scene editor'),
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tags: z.array(z.string()).optional().describe('Arbitrary string tags for runtime queries'),
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prefab: z.string().optional().describe('Path to .prefab.json file to instantiate'),
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materialRef: z
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.string()
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.optional()
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.describe('Path to shared .mat.json material asset. Mutually exclusive with inline material'),
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transform: TransformSchema.optional().describe('Local transform relative to parent'),
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boneAttachment: BoneAttachmentSchema.optional().describe('Animated bone/socket attachment. Use transform for the local position, rotation, and scale offset'),
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pivot: Vec3Schema.optional().describe('Local-space pivot point for rotation/scale. [0,0,0] = geometry center'),
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navigation: NavigationRoleSchema.optional().describe('Navigation mesh role for this entity'),
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render: buildRenderingZod({ perEntityOnly: true })
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.optional()
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.describe('Per-entity render overrides (e.g. autoBatch:false to keep a custom-shader entity out of batching). Omit to inherit from the scene/engine default.'),
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components: ComponentsSchema.optional().describe('User-defined ECS component data (validated against component registry)'),
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};
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// Standalone entities: full section validation (type fields required)
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const StandaloneEntityBase = z.object({
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...SharedEntityFields,
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mesh: SceneMeshSchema.optional().describe('Mesh geometry'),
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material: SceneMaterialSchema.optional().describe('Material appearance'),
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light: SceneLightSchema.optional().describe('Light source'),
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shadow: SceneShadowSchema.optional().describe('Shadow configuration'),
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physics: ScenePhysicsSchema.optional().describe('Physics rigid body'),
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camera: SceneCameraSchema.optional().describe('Camera'),
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audio: SceneAudioSchema.optional().describe('Audio source'),
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animation: SceneAnimationSchema.optional().describe('Animation configuration'),
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particles: SceneParticlesSchema.optional().describe('Particle system'),
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spline: SceneSplineSchema.optional().describe('Spline path'),
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joints: z
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.array(SceneJointSchema)
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.optional()
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.describe('Physics joints connecting to other bodies'),
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});
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// Prefab instance entities: section overrides are partial (merged with prefab root at load time)
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const PrefabInstanceBase = z.object({
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...SharedEntityFields,
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prefab: z.string().describe('Path to .prefab.json file to instantiate'),
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mesh: SceneMeshOverrideSchema.optional().describe('Mesh overrides merged with prefab'),
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material: SceneMaterialOverrideSchema.optional().describe('Material overrides merged with prefab'),
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light: SceneLightOverrideSchema.optional().describe('Light overrides merged with prefab'),
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shadow: SceneShadowOverrideSchema.optional().describe('Shadow overrides merged with prefab'),
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physics: ScenePhysicsOverrideSchema.optional().describe('Physics overrides merged with prefab'),
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camera: SceneCameraOverrideSchema.optional().describe('Camera overrides merged with prefab'),
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audio: SceneAudioSchema.optional().describe('Audio source'),
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animation: SceneAnimationSchema.optional().describe('Animation configuration'),
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particles: SceneParticlesOverrideSchema.optional().describe('Particle overrides merged with prefab'),
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spline: SceneSplineOverrideSchema.optional().describe('Spline overrides merged with prefab'),
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joints: z
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.array(SceneJointSchema)
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.optional()
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.describe('Physics joints connecting to other bodies'),
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});
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/**
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* Validation schema for scene entity JSON.
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*
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119
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* Standalone entities are validated strictly (section discriminants required).
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120
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* Prefab instances accept partial section overrides — these are merged with
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* the prefab root at load time via mergePrefabInstance().
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*
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* Typed as SceneEntity (strict) because prefab instances always go through
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* mergePrefabInstance() before any code reads their section data.
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*/
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export const SceneEntitySchema = z.lazy(() => z
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127
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.union([
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StandaloneEntityBase.extend({
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children: z.array(SceneEntitySchema).optional().describe('Child entities'),
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}),
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PrefabInstanceBase.extend({
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children: z.array(SceneEntitySchema).optional().describe('Child entities'),
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}),
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])
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135
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// P1.6a: `material` (inline) and `materialRef` (shared .mat.json asset) are
|
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136
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// mutually exclusive — allowing both lets one silently win at load time.
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// Reject up front instead of trapping the author.
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.superRefine((entity, ctx) => {
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139
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if (entity.material !== undefined && entity.materialRef !== undefined) {
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ctx.addIssue({
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code: z.ZodIssueCode.custom,
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142
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message: 'An entity cannot set both `material` (inline) and `materialRef` (shared .mat.json asset). Choose one.',
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143
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path: ['material'],
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});
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145
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}
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146
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-
if (entity.boneAttachment !== undefined && entity.physics !== undefined) {
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147
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ctx.addIssue({
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148
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code: z.ZodIssueCode.custom,
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149
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message: 'A bone-attached entity cannot declare physics. Attachments follow an animated transform; add gameplay collision to a separate entity.',
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150
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path: ['boneAttachment'],
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});
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}
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}));
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@@ -1,425 +0,0 @@
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1
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-
import { z } from 'zod';
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2
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export declare const SceneNavigationSchema: z.ZodObject<{
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3
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cellSize: z.ZodOptional<z.ZodNumber>;
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4
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cellHeight: z.ZodOptional<z.ZodNumber>;
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5
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walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
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6
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walkableHeight: z.ZodOptional<z.ZodNumber>;
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7
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walkableClimb: z.ZodOptional<z.ZodNumber>;
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8
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walkableRadius: z.ZodOptional<z.ZodNumber>;
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9
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maxEdgeLen: z.ZodOptional<z.ZodNumber>;
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10
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maxSimplificationError: z.ZodOptional<z.ZodNumber>;
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11
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minRegionArea: z.ZodOptional<z.ZodNumber>;
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12
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mergeRegionArea: z.ZodOptional<z.ZodNumber>;
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13
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}, z.core.$strip>;
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14
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export type SceneNavigation = z.infer<typeof SceneNavigationSchema>;
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15
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export declare const SceneToneMappingSchema: z.ZodObject<{
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16
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mode: z.ZodOptional<z.ZodEnum<{
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17
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none: "none";
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18
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linear: "linear";
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19
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reinhard: "reinhard";
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20
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cineon: "cineon";
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21
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aces: "aces";
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22
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agx: "agx";
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}>>;
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24
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exposure: z.ZodOptional<z.ZodNumber>;
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25
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}, z.core.$strip>;
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26
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export type SceneToneMapping = z.infer<typeof SceneToneMappingSchema>;
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27
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export declare const ScenePostProcessingSchema: z.ZodObject<{
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28
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bloom: z.ZodOptional<z.ZodObject<{
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29
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enabled: z.ZodOptional<z.ZodBoolean>;
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30
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intensity: z.ZodOptional<z.ZodNumber>;
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31
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luminanceThreshold: z.ZodOptional<z.ZodNumber>;
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luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
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33
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}, z.core.$strip>>;
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34
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vignette: z.ZodOptional<z.ZodObject<{
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35
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enabled: z.ZodOptional<z.ZodBoolean>;
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36
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darkness: z.ZodOptional<z.ZodNumber>;
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37
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offset: z.ZodOptional<z.ZodNumber>;
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38
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}, z.core.$strip>>;
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39
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brightnessContrast: z.ZodOptional<z.ZodObject<{
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40
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enabled: z.ZodOptional<z.ZodBoolean>;
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41
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brightness: z.ZodOptional<z.ZodNumber>;
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42
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contrast: z.ZodOptional<z.ZodNumber>;
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43
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}, z.core.$strip>>;
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44
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hueSaturation: z.ZodOptional<z.ZodObject<{
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45
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enabled: z.ZodOptional<z.ZodBoolean>;
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46
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hue: z.ZodOptional<z.ZodNumber>;
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47
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saturation: z.ZodOptional<z.ZodNumber>;
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48
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}, z.core.$strip>>;
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49
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sepia: z.ZodOptional<z.ZodObject<{
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50
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enabled: z.ZodOptional<z.ZodBoolean>;
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51
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intensity: z.ZodOptional<z.ZodNumber>;
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52
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}, z.core.$strip>>;
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53
|
-
colorDepth: z.ZodOptional<z.ZodObject<{
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54
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enabled: z.ZodOptional<z.ZodBoolean>;
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55
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-
bits: z.ZodOptional<z.ZodNumber>;
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56
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-
}, z.core.$strip>>;
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57
|
-
chromaticAberration: z.ZodOptional<z.ZodObject<{
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58
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enabled: z.ZodOptional<z.ZodBoolean>;
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59
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offsetX: z.ZodOptional<z.ZodNumber>;
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60
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offsetY: z.ZodOptional<z.ZodNumber>;
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61
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radialModulation: z.ZodOptional<z.ZodBoolean>;
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62
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modulationOffset: z.ZodOptional<z.ZodNumber>;
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63
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-
}, z.core.$strip>>;
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64
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-
lensDistortion: z.ZodOptional<z.ZodObject<{
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65
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enabled: z.ZodOptional<z.ZodBoolean>;
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66
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distortionX: z.ZodOptional<z.ZodNumber>;
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67
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distortionY: z.ZodOptional<z.ZodNumber>;
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68
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focalLengthX: z.ZodOptional<z.ZodNumber>;
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69
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focalLengthY: z.ZodOptional<z.ZodNumber>;
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70
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-
skew: z.ZodOptional<z.ZodNumber>;
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71
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}, z.core.$strip>>;
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72
|
-
depthOfField: z.ZodOptional<z.ZodObject<{
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73
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enabled: z.ZodOptional<z.ZodBoolean>;
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74
|
-
worldFocusDistance: z.ZodOptional<z.ZodNumber>;
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75
|
-
worldFocusRange: z.ZodOptional<z.ZodNumber>;
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76
|
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bokehScale: z.ZodOptional<z.ZodNumber>;
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77
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-
focalLength: z.ZodOptional<z.ZodNumber>;
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78
|
-
}, z.core.$strip>>;
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79
|
-
tiltShift: z.ZodOptional<z.ZodObject<{
|
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80
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
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81
|
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offset: z.ZodOptional<z.ZodNumber>;
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82
|
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rotation: z.ZodOptional<z.ZodNumber>;
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83
|
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focusArea: z.ZodOptional<z.ZodNumber>;
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84
|
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feather: z.ZodOptional<z.ZodNumber>;
|
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85
|
-
}, z.core.$strip>>;
|
|
86
|
-
noise: z.ZodOptional<z.ZodObject<{
|
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87
|
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enabled: z.ZodOptional<z.ZodBoolean>;
|
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88
|
-
premultiply: z.ZodOptional<z.ZodBoolean>;
|
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89
|
-
}, z.core.$strip>>;
|
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90
|
-
scanline: z.ZodOptional<z.ZodObject<{
|
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91
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
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92
|
-
density: z.ZodOptional<z.ZodNumber>;
|
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93
|
-
}, z.core.$strip>>;
|
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94
|
-
dotScreen: z.ZodOptional<z.ZodObject<{
|
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95
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
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96
|
-
angle: z.ZodOptional<z.ZodNumber>;
|
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97
|
-
scale: z.ZodOptional<z.ZodNumber>;
|
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98
|
-
}, z.core.$strip>>;
|
|
99
|
-
grid: z.ZodOptional<z.ZodObject<{
|
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100
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
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101
|
-
scale: z.ZodOptional<z.ZodNumber>;
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102
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-
lineWidth: z.ZodOptional<z.ZodNumber>;
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103
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}, z.core.$strip>>;
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104
|
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pixelation: z.ZodOptional<z.ZodObject<{
|
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105
|
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enabled: z.ZodOptional<z.ZodBoolean>;
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106
|
-
granularity: z.ZodOptional<z.ZodNumber>;
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107
|
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}, z.core.$strip>>;
|
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108
|
-
glitch: z.ZodOptional<z.ZodObject<{
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109
|
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enabled: z.ZodOptional<z.ZodBoolean>;
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110
|
-
delayX: z.ZodOptional<z.ZodNumber>;
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111
|
-
delayY: z.ZodOptional<z.ZodNumber>;
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112
|
-
durationX: z.ZodOptional<z.ZodNumber>;
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113
|
-
durationY: z.ZodOptional<z.ZodNumber>;
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114
|
-
strengthX: z.ZodOptional<z.ZodNumber>;
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115
|
-
strengthY: z.ZodOptional<z.ZodNumber>;
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116
|
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columns: z.ZodOptional<z.ZodNumber>;
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117
|
-
ratio: z.ZodOptional<z.ZodNumber>;
|
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118
|
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}, z.core.$strip>>;
|
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119
|
-
shockWave: z.ZodOptional<z.ZodObject<{
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120
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enabled: z.ZodOptional<z.ZodBoolean>;
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121
|
-
speed: z.ZodOptional<z.ZodNumber>;
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122
|
-
maxRadius: z.ZodOptional<z.ZodNumber>;
|
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123
|
-
waveSize: z.ZodOptional<z.ZodNumber>;
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124
|
-
amplitude: z.ZodOptional<z.ZodNumber>;
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125
|
-
positionX: z.ZodOptional<z.ZodNumber>;
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126
|
-
positionY: z.ZodOptional<z.ZodNumber>;
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127
|
-
positionZ: z.ZodOptional<z.ZodNumber>;
|
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128
|
-
}, z.core.$strip>>;
|
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129
|
-
smaa: z.ZodOptional<z.ZodObject<{
|
|
130
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
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131
|
-
preset: z.ZodOptional<z.ZodEnum<{
|
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132
|
-
low: "low";
|
|
133
|
-
medium: "medium";
|
|
134
|
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high: "high";
|
|
135
|
-
ultra: "ultra";
|
|
136
|
-
}>>;
|
|
137
|
-
}, z.core.$strip>>;
|
|
138
|
-
ssao: z.ZodOptional<z.ZodObject<{
|
|
139
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
140
|
-
radius: z.ZodOptional<z.ZodNumber>;
|
|
141
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
142
|
-
bias: z.ZodOptional<z.ZodNumber>;
|
|
143
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
144
|
-
rings: z.ZodOptional<z.ZodNumber>;
|
|
145
|
-
fade: z.ZodOptional<z.ZodNumber>;
|
|
146
|
-
color: z.ZodOptional<z.ZodString>;
|
|
147
|
-
}, z.core.$strip>>;
|
|
148
|
-
n8ao: z.ZodOptional<z.ZodObject<{
|
|
149
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
150
|
-
aoSamples: z.ZodOptional<z.ZodNumber>;
|
|
151
|
-
aoRadius: z.ZodOptional<z.ZodNumber>;
|
|
152
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
153
|
-
denoiseSamples: z.ZodOptional<z.ZodNumber>;
|
|
154
|
-
denoiseRadius: z.ZodOptional<z.ZodNumber>;
|
|
155
|
-
distanceFalloff: z.ZodOptional<z.ZodNumber>;
|
|
156
|
-
screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
|
|
157
|
-
color: z.ZodOptional<z.ZodString>;
|
|
158
|
-
halfRes: z.ZodOptional<z.ZodBoolean>;
|
|
159
|
-
}, z.core.$strip>>;
|
|
160
|
-
godRays: z.ZodOptional<z.ZodObject<{
|
|
161
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
162
|
-
sourceEntity: z.ZodOptional<z.ZodString>;
|
|
163
|
-
density: z.ZodOptional<z.ZodNumber>;
|
|
164
|
-
decay: z.ZodOptional<z.ZodNumber>;
|
|
165
|
-
weight: z.ZodOptional<z.ZodNumber>;
|
|
166
|
-
exposure: z.ZodOptional<z.ZodNumber>;
|
|
167
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
168
|
-
}, z.core.$strip>>;
|
|
169
|
-
outline: z.ZodOptional<z.ZodObject<{
|
|
170
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
171
|
-
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
172
|
-
edgeStrength: z.ZodOptional<z.ZodNumber>;
|
|
173
|
-
pulseSpeed: z.ZodOptional<z.ZodNumber>;
|
|
174
|
-
visibleEdgeColor: z.ZodOptional<z.ZodString>;
|
|
175
|
-
hiddenEdgeColor: z.ZodOptional<z.ZodString>;
|
|
176
|
-
xRay: z.ZodOptional<z.ZodBoolean>;
|
|
177
|
-
}, z.core.$strip>>;
|
|
178
|
-
ssr: z.ZodOptional<z.ZodObject<{
|
|
179
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
180
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
181
|
-
exponent: z.ZodOptional<z.ZodNumber>;
|
|
182
|
-
distance: z.ZodOptional<z.ZodNumber>;
|
|
183
|
-
thickness: z.ZodOptional<z.ZodNumber>;
|
|
184
|
-
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
185
|
-
}, z.core.$strip>>;
|
|
186
|
-
ssgi: z.ZodOptional<z.ZodObject<{
|
|
187
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
188
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
189
|
-
distance: z.ZodOptional<z.ZodNumber>;
|
|
190
|
-
thickness: z.ZodOptional<z.ZodNumber>;
|
|
191
|
-
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
192
|
-
}, z.core.$strip>>;
|
|
193
|
-
motionBlur: z.ZodOptional<z.ZodObject<{
|
|
194
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
195
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
196
|
-
jitter: z.ZodOptional<z.ZodNumber>;
|
|
197
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
198
|
-
}, z.core.$strip>>;
|
|
199
|
-
}, z.core.$strip>;
|
|
200
|
-
export type ScenePostProcessing = z.infer<typeof ScenePostProcessingSchema>;
|
|
201
|
-
export declare const ScenePhysicsSettingsSchema: z.ZodObject<{
|
|
202
|
-
collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
203
|
-
}, z.core.$strip>;
|
|
204
|
-
export type ScenePhysicsSettings = z.infer<typeof ScenePhysicsSettingsSchema>;
|
|
205
|
-
export declare const SceneEnvironmentSchema: z.ZodObject<{
|
|
206
|
-
background: z.ZodOptional<z.ZodString>;
|
|
207
|
-
ambient: z.ZodOptional<z.ZodObject<{
|
|
208
|
-
color: z.ZodString;
|
|
209
|
-
intensity: z.ZodNumber;
|
|
210
|
-
}, z.core.$strip>>;
|
|
211
|
-
fog: z.ZodOptional<z.ZodObject<{
|
|
212
|
-
type: z.ZodEnum<{
|
|
213
|
-
linear: "linear";
|
|
214
|
-
exponential: "exponential";
|
|
215
|
-
}>;
|
|
216
|
-
color: z.ZodString;
|
|
217
|
-
near: z.ZodOptional<z.ZodNumber>;
|
|
218
|
-
far: z.ZodOptional<z.ZodNumber>;
|
|
219
|
-
density: z.ZodOptional<z.ZodNumber>;
|
|
220
|
-
}, z.core.$strip>>;
|
|
221
|
-
skybox: z.ZodOptional<z.ZodString>;
|
|
222
|
-
envMapIntensity: z.ZodOptional<z.ZodNumber>;
|
|
223
|
-
toneMapping: z.ZodOptional<z.ZodObject<{
|
|
224
|
-
mode: z.ZodOptional<z.ZodEnum<{
|
|
225
|
-
none: "none";
|
|
226
|
-
linear: "linear";
|
|
227
|
-
reinhard: "reinhard";
|
|
228
|
-
cineon: "cineon";
|
|
229
|
-
aces: "aces";
|
|
230
|
-
agx: "agx";
|
|
231
|
-
}>>;
|
|
232
|
-
exposure: z.ZodOptional<z.ZodNumber>;
|
|
233
|
-
}, z.core.$strip>>;
|
|
234
|
-
postProcessing: z.ZodOptional<z.ZodObject<{
|
|
235
|
-
bloom: z.ZodOptional<z.ZodObject<{
|
|
236
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
237
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
238
|
-
luminanceThreshold: z.ZodOptional<z.ZodNumber>;
|
|
239
|
-
luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
|
|
240
|
-
}, z.core.$strip>>;
|
|
241
|
-
vignette: z.ZodOptional<z.ZodObject<{
|
|
242
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
243
|
-
darkness: z.ZodOptional<z.ZodNumber>;
|
|
244
|
-
offset: z.ZodOptional<z.ZodNumber>;
|
|
245
|
-
}, z.core.$strip>>;
|
|
246
|
-
brightnessContrast: z.ZodOptional<z.ZodObject<{
|
|
247
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
248
|
-
brightness: z.ZodOptional<z.ZodNumber>;
|
|
249
|
-
contrast: z.ZodOptional<z.ZodNumber>;
|
|
250
|
-
}, z.core.$strip>>;
|
|
251
|
-
hueSaturation: z.ZodOptional<z.ZodObject<{
|
|
252
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
253
|
-
hue: z.ZodOptional<z.ZodNumber>;
|
|
254
|
-
saturation: z.ZodOptional<z.ZodNumber>;
|
|
255
|
-
}, z.core.$strip>>;
|
|
256
|
-
sepia: z.ZodOptional<z.ZodObject<{
|
|
257
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
258
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
259
|
-
}, z.core.$strip>>;
|
|
260
|
-
colorDepth: z.ZodOptional<z.ZodObject<{
|
|
261
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
262
|
-
bits: z.ZodOptional<z.ZodNumber>;
|
|
263
|
-
}, z.core.$strip>>;
|
|
264
|
-
chromaticAberration: z.ZodOptional<z.ZodObject<{
|
|
265
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
266
|
-
offsetX: z.ZodOptional<z.ZodNumber>;
|
|
267
|
-
offsetY: z.ZodOptional<z.ZodNumber>;
|
|
268
|
-
radialModulation: z.ZodOptional<z.ZodBoolean>;
|
|
269
|
-
modulationOffset: z.ZodOptional<z.ZodNumber>;
|
|
270
|
-
}, z.core.$strip>>;
|
|
271
|
-
lensDistortion: z.ZodOptional<z.ZodObject<{
|
|
272
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
273
|
-
distortionX: z.ZodOptional<z.ZodNumber>;
|
|
274
|
-
distortionY: z.ZodOptional<z.ZodNumber>;
|
|
275
|
-
focalLengthX: z.ZodOptional<z.ZodNumber>;
|
|
276
|
-
focalLengthY: z.ZodOptional<z.ZodNumber>;
|
|
277
|
-
skew: z.ZodOptional<z.ZodNumber>;
|
|
278
|
-
}, z.core.$strip>>;
|
|
279
|
-
depthOfField: z.ZodOptional<z.ZodObject<{
|
|
280
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
281
|
-
worldFocusDistance: z.ZodOptional<z.ZodNumber>;
|
|
282
|
-
worldFocusRange: z.ZodOptional<z.ZodNumber>;
|
|
283
|
-
bokehScale: z.ZodOptional<z.ZodNumber>;
|
|
284
|
-
focalLength: z.ZodOptional<z.ZodNumber>;
|
|
285
|
-
}, z.core.$strip>>;
|
|
286
|
-
tiltShift: z.ZodOptional<z.ZodObject<{
|
|
287
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
288
|
-
offset: z.ZodOptional<z.ZodNumber>;
|
|
289
|
-
rotation: z.ZodOptional<z.ZodNumber>;
|
|
290
|
-
focusArea: z.ZodOptional<z.ZodNumber>;
|
|
291
|
-
feather: z.ZodOptional<z.ZodNumber>;
|
|
292
|
-
}, z.core.$strip>>;
|
|
293
|
-
noise: z.ZodOptional<z.ZodObject<{
|
|
294
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
295
|
-
premultiply: z.ZodOptional<z.ZodBoolean>;
|
|
296
|
-
}, z.core.$strip>>;
|
|
297
|
-
scanline: z.ZodOptional<z.ZodObject<{
|
|
298
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
299
|
-
density: z.ZodOptional<z.ZodNumber>;
|
|
300
|
-
}, z.core.$strip>>;
|
|
301
|
-
dotScreen: z.ZodOptional<z.ZodObject<{
|
|
302
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
303
|
-
angle: z.ZodOptional<z.ZodNumber>;
|
|
304
|
-
scale: z.ZodOptional<z.ZodNumber>;
|
|
305
|
-
}, z.core.$strip>>;
|
|
306
|
-
grid: z.ZodOptional<z.ZodObject<{
|
|
307
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
308
|
-
scale: z.ZodOptional<z.ZodNumber>;
|
|
309
|
-
lineWidth: z.ZodOptional<z.ZodNumber>;
|
|
310
|
-
}, z.core.$strip>>;
|
|
311
|
-
pixelation: z.ZodOptional<z.ZodObject<{
|
|
312
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
313
|
-
granularity: z.ZodOptional<z.ZodNumber>;
|
|
314
|
-
}, z.core.$strip>>;
|
|
315
|
-
glitch: z.ZodOptional<z.ZodObject<{
|
|
316
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
317
|
-
delayX: z.ZodOptional<z.ZodNumber>;
|
|
318
|
-
delayY: z.ZodOptional<z.ZodNumber>;
|
|
319
|
-
durationX: z.ZodOptional<z.ZodNumber>;
|
|
320
|
-
durationY: z.ZodOptional<z.ZodNumber>;
|
|
321
|
-
strengthX: z.ZodOptional<z.ZodNumber>;
|
|
322
|
-
strengthY: z.ZodOptional<z.ZodNumber>;
|
|
323
|
-
columns: z.ZodOptional<z.ZodNumber>;
|
|
324
|
-
ratio: z.ZodOptional<z.ZodNumber>;
|
|
325
|
-
}, z.core.$strip>>;
|
|
326
|
-
shockWave: z.ZodOptional<z.ZodObject<{
|
|
327
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
328
|
-
speed: z.ZodOptional<z.ZodNumber>;
|
|
329
|
-
maxRadius: z.ZodOptional<z.ZodNumber>;
|
|
330
|
-
waveSize: z.ZodOptional<z.ZodNumber>;
|
|
331
|
-
amplitude: z.ZodOptional<z.ZodNumber>;
|
|
332
|
-
positionX: z.ZodOptional<z.ZodNumber>;
|
|
333
|
-
positionY: z.ZodOptional<z.ZodNumber>;
|
|
334
|
-
positionZ: z.ZodOptional<z.ZodNumber>;
|
|
335
|
-
}, z.core.$strip>>;
|
|
336
|
-
smaa: z.ZodOptional<z.ZodObject<{
|
|
337
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
338
|
-
preset: z.ZodOptional<z.ZodEnum<{
|
|
339
|
-
low: "low";
|
|
340
|
-
medium: "medium";
|
|
341
|
-
high: "high";
|
|
342
|
-
ultra: "ultra";
|
|
343
|
-
}>>;
|
|
344
|
-
}, z.core.$strip>>;
|
|
345
|
-
ssao: z.ZodOptional<z.ZodObject<{
|
|
346
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
347
|
-
radius: z.ZodOptional<z.ZodNumber>;
|
|
348
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
349
|
-
bias: z.ZodOptional<z.ZodNumber>;
|
|
350
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
351
|
-
rings: z.ZodOptional<z.ZodNumber>;
|
|
352
|
-
fade: z.ZodOptional<z.ZodNumber>;
|
|
353
|
-
color: z.ZodOptional<z.ZodString>;
|
|
354
|
-
}, z.core.$strip>>;
|
|
355
|
-
n8ao: z.ZodOptional<z.ZodObject<{
|
|
356
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
357
|
-
aoSamples: z.ZodOptional<z.ZodNumber>;
|
|
358
|
-
aoRadius: z.ZodOptional<z.ZodNumber>;
|
|
359
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
360
|
-
denoiseSamples: z.ZodOptional<z.ZodNumber>;
|
|
361
|
-
denoiseRadius: z.ZodOptional<z.ZodNumber>;
|
|
362
|
-
distanceFalloff: z.ZodOptional<z.ZodNumber>;
|
|
363
|
-
screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
|
|
364
|
-
color: z.ZodOptional<z.ZodString>;
|
|
365
|
-
halfRes: z.ZodOptional<z.ZodBoolean>;
|
|
366
|
-
}, z.core.$strip>>;
|
|
367
|
-
godRays: z.ZodOptional<z.ZodObject<{
|
|
368
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
369
|
-
sourceEntity: z.ZodOptional<z.ZodString>;
|
|
370
|
-
density: z.ZodOptional<z.ZodNumber>;
|
|
371
|
-
decay: z.ZodOptional<z.ZodNumber>;
|
|
372
|
-
weight: z.ZodOptional<z.ZodNumber>;
|
|
373
|
-
exposure: z.ZodOptional<z.ZodNumber>;
|
|
374
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
375
|
-
}, z.core.$strip>>;
|
|
376
|
-
outline: z.ZodOptional<z.ZodObject<{
|
|
377
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
378
|
-
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
379
|
-
edgeStrength: z.ZodOptional<z.ZodNumber>;
|
|
380
|
-
pulseSpeed: z.ZodOptional<z.ZodNumber>;
|
|
381
|
-
visibleEdgeColor: z.ZodOptional<z.ZodString>;
|
|
382
|
-
hiddenEdgeColor: z.ZodOptional<z.ZodString>;
|
|
383
|
-
xRay: z.ZodOptional<z.ZodBoolean>;
|
|
384
|
-
}, z.core.$strip>>;
|
|
385
|
-
ssr: z.ZodOptional<z.ZodObject<{
|
|
386
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
387
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
388
|
-
exponent: z.ZodOptional<z.ZodNumber>;
|
|
389
|
-
distance: z.ZodOptional<z.ZodNumber>;
|
|
390
|
-
thickness: z.ZodOptional<z.ZodNumber>;
|
|
391
|
-
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
392
|
-
}, z.core.$strip>>;
|
|
393
|
-
ssgi: z.ZodOptional<z.ZodObject<{
|
|
394
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
395
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
396
|
-
distance: z.ZodOptional<z.ZodNumber>;
|
|
397
|
-
thickness: z.ZodOptional<z.ZodNumber>;
|
|
398
|
-
maxRoughness: z.ZodOptional<z.ZodNumber>;
|
|
399
|
-
}, z.core.$strip>>;
|
|
400
|
-
motionBlur: z.ZodOptional<z.ZodObject<{
|
|
401
|
-
enabled: z.ZodOptional<z.ZodBoolean>;
|
|
402
|
-
intensity: z.ZodOptional<z.ZodNumber>;
|
|
403
|
-
jitter: z.ZodOptional<z.ZodNumber>;
|
|
404
|
-
samples: z.ZodOptional<z.ZodNumber>;
|
|
405
|
-
}, z.core.$strip>>;
|
|
406
|
-
}, z.core.$strip>>;
|
|
407
|
-
navigation: z.ZodOptional<z.ZodObject<{
|
|
408
|
-
cellSize: z.ZodOptional<z.ZodNumber>;
|
|
409
|
-
cellHeight: z.ZodOptional<z.ZodNumber>;
|
|
410
|
-
walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
|
|
411
|
-
walkableHeight: z.ZodOptional<z.ZodNumber>;
|
|
412
|
-
walkableClimb: z.ZodOptional<z.ZodNumber>;
|
|
413
|
-
walkableRadius: z.ZodOptional<z.ZodNumber>;
|
|
414
|
-
maxEdgeLen: z.ZodOptional<z.ZodNumber>;
|
|
415
|
-
maxSimplificationError: z.ZodOptional<z.ZodNumber>;
|
|
416
|
-
minRegionArea: z.ZodOptional<z.ZodNumber>;
|
|
417
|
-
mergeRegionArea: z.ZodOptional<z.ZodNumber>;
|
|
418
|
-
}, z.core.$strip>>;
|
|
419
|
-
physics: z.ZodOptional<z.ZodObject<{
|
|
420
|
-
collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
|
|
421
|
-
}, z.core.$strip>>;
|
|
422
|
-
rendering: z.ZodOptional<z.ZodType<unknown, unknown, z.core.$ZodTypeInternals<unknown, unknown>>>;
|
|
423
|
-
}, z.core.$strip>;
|
|
424
|
-
export type SceneEnvironment = z.infer<typeof SceneEnvironmentSchema>;
|
|
425
|
-
//# sourceMappingURL=environment.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"environment.d.ts","sourceRoot":"","sources":["../../../src/scene/schema/environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAGxB,eAAO,MAAM,qBAAqB;;;;;;;;;;;iBAkCmB,CAAC;AAEtD,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,qBAAqB,CAAC,CAAC;AAEpE,eAAO,MAAM,sBAAsB;;;;;;;;;;iBAQM,CAAC;AAE1C,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAC;AAEtE,eAAO,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAoRA,CAAC;AAEvC,MAAM,MAAM,mBAAmB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,yBAAyB,CAAC,CAAC;AAE5E,eAAO,MAAM,0BAA0B;;iBAOF,CAAC;AAEtC,MAAM,MAAM,oBAAoB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,0BAA0B,CAAC,CAAC;AAE9E,eAAO,MAAM,sBAAsB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAqC0B,CAAC;AAE9D,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,sBAAsB,CAAC,CAAC"}
|