@vgai/engine 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/package.json +1 -1
  2. package/schemas/engine-capabilities.json +4 -4
  3. package/schemas/vgai-game.schema.json +2 -2
  4. package/src/adapter/authoring.ts +42 -0
  5. package/src/adapter/index.ts +3 -0
  6. package/src/adapter/ingest/overlay-apply.ts +50 -6
  7. package/src/adapter/ingest/scene-capture.ts +51 -2
  8. package/src/adapter/vgai-scene-game-adapter.ts +24 -0
  9. package/src/manifest/schema.ts +7 -3
  10. package/src/runtime/create-runtime.ts +97 -0
  11. package/src/runtime/game.ts +11 -1
  12. package/src/scene/asset-ref-check.ts +1 -1
  13. package/src/scene/scene-loader.ts +2 -2
  14. package/src/scene/user-data.ts +18 -0
  15. package/src/world3d-react/behavior.tsx +19 -11
  16. package/src/world3d-react/r3f-adapter.tsx +8 -0
  17. package/dist/adapter/adapter-surface.d.ts +0 -30
  18. package/dist/adapter/adapter-surface.d.ts.map +0 -1
  19. package/dist/adapter/adapter-surface.js +0 -18
  20. package/dist/adapter/authoring.d.ts +0 -461
  21. package/dist/adapter/authoring.d.ts.map +0 -1
  22. package/dist/adapter/authoring.js +0 -22
  23. package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
  24. package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
  25. package/dist/adapter/colyseus-networking-adapter.js +0 -38
  26. package/dist/adapter/first-party-systems.d.ts +0 -38
  27. package/dist/adapter/first-party-systems.d.ts.map +0 -1
  28. package/dist/adapter/first-party-systems.js +0 -77
  29. package/dist/adapter/game-adapter.d.ts +0 -133
  30. package/dist/adapter/game-adapter.d.ts.map +0 -1
  31. package/dist/adapter/game-adapter.js +0 -10
  32. package/dist/adapter/host-context.d.ts +0 -71
  33. package/dist/adapter/host-context.d.ts.map +0 -1
  34. package/dist/adapter/host-context.js +0 -16
  35. package/dist/adapter/index.d.ts +0 -22
  36. package/dist/adapter/index.d.ts.map +0 -1
  37. package/dist/adapter/index.js +0 -15
  38. package/dist/adapter/ingest/game-contract.d.ts +0 -53
  39. package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
  40. package/dist/adapter/ingest/game-contract.js +0 -30
  41. package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
  42. package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
  43. package/dist/adapter/ingest/overlay-applier.js +0 -132
  44. package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
  45. package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
  46. package/dist/adapter/ingest/overlay-apply.js +0 -101
  47. package/dist/adapter/ingest/overlay-file.d.ts +0 -79
  48. package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
  49. package/dist/adapter/ingest/overlay-file.js +0 -66
  50. package/dist/adapter/ingest/overlay-report.d.ts +0 -113
  51. package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
  52. package/dist/adapter/ingest/overlay-report.js +0 -103
  53. package/dist/adapter/ingest/scene-capture.d.ts +0 -97
  54. package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
  55. package/dist/adapter/ingest/scene-capture.js +0 -248
  56. package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
  57. package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
  58. package/dist/adapter/ingest/upstream-pin.js +0 -50
  59. package/dist/adapter/loop-gate-report.d.ts +0 -34
  60. package/dist/adapter/loop-gate-report.d.ts.map +0 -1
  61. package/dist/adapter/loop-gate-report.js +0 -37
  62. package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
  63. package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
  64. package/dist/adapter/rapier-physics-adapter.js +0 -46
  65. package/dist/adapter/system-adapter.d.ts +0 -206
  66. package/dist/adapter/system-adapter.d.ts.map +0 -1
  67. package/dist/adapter/system-adapter.js +0 -13
  68. package/dist/adapter/transform.d.ts +0 -18
  69. package/dist/adapter/transform.d.ts.map +0 -1
  70. package/dist/adapter/transform.js +0 -1
  71. package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
  72. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
  73. package/dist/adapter/vgai-scene-game-adapter.js +0 -762
  74. package/dist/ai/navigation.d.ts +0 -64
  75. package/dist/ai/navigation.d.ts.map +0 -1
  76. package/dist/ai/navigation.js +0 -133
  77. package/dist/animation/anim-graph-types.d.ts +0 -25
  78. package/dist/animation/anim-graph-types.d.ts.map +0 -1
  79. package/dist/animation/anim-graph-types.js +0 -1
  80. package/dist/animation/animation-clock.d.ts +0 -213
  81. package/dist/animation/animation-clock.d.ts.map +0 -1
  82. package/dist/animation/animation-clock.js +0 -301
  83. package/dist/animation/blend-node.d.ts +0 -22
  84. package/dist/animation/blend-node.d.ts.map +0 -1
  85. package/dist/animation/blend-node.js +0 -97
  86. package/dist/animation/camera-ownership.d.ts +0 -250
  87. package/dist/animation/camera-ownership.d.ts.map +0 -1
  88. package/dist/animation/camera-ownership.js +0 -169
  89. package/dist/animation/cinematic-cues.d.ts +0 -200
  90. package/dist/animation/cinematic-cues.d.ts.map +0 -1
  91. package/dist/animation/cinematic-cues.js +0 -213
  92. package/dist/animation/clip-map.d.ts +0 -12
  93. package/dist/animation/clip-map.d.ts.map +0 -1
  94. package/dist/animation/clip-map.js +0 -37
  95. package/dist/animation/gsap-registration.d.ts +0 -119
  96. package/dist/animation/gsap-registration.d.ts.map +0 -1
  97. package/dist/animation/gsap-registration.js +0 -92
  98. package/dist/animation/theatre-clock-binding.d.ts +0 -89
  99. package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
  100. package/dist/animation/theatre-clock-binding.js +0 -29
  101. package/dist/animation/theatre-director.d.ts +0 -242
  102. package/dist/animation/theatre-director.d.ts.map +0 -1
  103. package/dist/animation/theatre-director.js +0 -235
  104. package/dist/animation/theatre-object-binding.d.ts +0 -305
  105. package/dist/animation/theatre-object-binding.d.ts.map +0 -1
  106. package/dist/animation/theatre-object-binding.js +0 -351
  107. package/dist/animation/xstate-animation-binding.d.ts +0 -56
  108. package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
  109. package/dist/animation/xstate-animation-binding.js +0 -331
  110. package/dist/animation/xstate-animation-meta.d.ts +0 -266
  111. package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
  112. package/dist/animation/xstate-animation-meta.js +0 -252
  113. package/dist/assets.d.ts +0 -26
  114. package/dist/assets.d.ts.map +0 -1
  115. package/dist/assets.js +0 -55
  116. package/dist/audio/index.d.ts +0 -4
  117. package/dist/audio/index.d.ts.map +0 -1
  118. package/dist/audio/index.js +0 -24
  119. package/dist/audio/tone-clock-binding.d.ts +0 -75
  120. package/dist/audio/tone-clock-binding.d.ts.map +0 -1
  121. package/dist/audio/tone-clock-binding.js +0 -29
  122. package/dist/audio/tone-context.d.ts +0 -114
  123. package/dist/audio/tone-context.d.ts.map +0 -1
  124. package/dist/audio/tone-context.js +0 -39
  125. package/dist/audio/tone-offline-render.d.ts +0 -90
  126. package/dist/audio/tone-offline-render.d.ts.map +0 -1
  127. package/dist/audio/tone-offline-render.js +0 -56
  128. package/dist/audio/wav-encode.d.ts +0 -38
  129. package/dist/audio/wav-encode.d.ts.map +0 -1
  130. package/dist/audio/wav-encode.js +0 -97
  131. package/dist/character/cloth-sim.d.ts +0 -179
  132. package/dist/character/cloth-sim.d.ts.map +0 -1
  133. package/dist/character/cloth-sim.js +0 -334
  134. package/dist/character/spring-chain.d.ts +0 -135
  135. package/dist/character/spring-chain.d.ts.map +0 -1
  136. package/dist/character/spring-chain.js +0 -165
  137. package/dist/core/game-loop.d.ts +0 -42
  138. package/dist/core/game-loop.d.ts.map +0 -1
  139. package/dist/core/game-loop.js +0 -167
  140. package/dist/core/seeded-random.d.ts +0 -69
  141. package/dist/core/seeded-random.d.ts.map +0 -1
  142. package/dist/core/seeded-random.js +0 -121
  143. package/dist/core/system-runner.d.ts +0 -120
  144. package/dist/core/system-runner.d.ts.map +0 -1
  145. package/dist/core/system-runner.js +0 -297
  146. package/dist/core/types.d.ts +0 -92
  147. package/dist/core/types.d.ts.map +0 -1
  148. package/dist/core/types.js +0 -25
  149. package/dist/data/data-asset.d.ts +0 -101
  150. package/dist/data/data-asset.d.ts.map +0 -1
  151. package/dist/data/data-asset.js +0 -122
  152. package/dist/data/data-check-core.d.ts +0 -110
  153. package/dist/data/data-check-core.d.ts.map +0 -1
  154. package/dist/data/data-check-core.js +0 -178
  155. package/dist/data/data-ref.d.ts +0 -79
  156. package/dist/data/data-ref.d.ts.map +0 -1
  157. package/dist/data/data-ref.js +0 -130
  158. package/dist/data/vite-plugin-data.d.ts +0 -79
  159. package/dist/data/vite-plugin-data.d.ts.map +0 -1
  160. package/dist/data/vite-plugin-data.js +0 -217
  161. package/dist/dev/console-bridge.d.ts +0 -22
  162. package/dist/dev/console-bridge.d.ts.map +0 -1
  163. package/dist/dev/console-bridge.js +0 -71
  164. package/dist/dev/debug-draw.d.ts +0 -24
  165. package/dist/dev/debug-draw.d.ts.map +0 -1
  166. package/dist/dev/debug-draw.js +0 -73
  167. package/dist/dev/logger.d.ts +0 -30
  168. package/dist/dev/logger.d.ts.map +0 -1
  169. package/dist/dev/logger.js +0 -90
  170. package/dist/dev/performance-profiler.d.ts +0 -60
  171. package/dist/dev/performance-profiler.d.ts.map +0 -1
  172. package/dist/dev/performance-profiler.js +0 -181
  173. package/dist/dev/webgl-gpu-timer.d.ts +0 -8
  174. package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
  175. package/dist/dev/webgl-gpu-timer.js +0 -52
  176. package/dist/ecs/component-manager.d.ts +0 -205
  177. package/dist/ecs/component-manager.d.ts.map +0 -1
  178. package/dist/ecs/component-manager.js +0 -706
  179. package/dist/ecs/game-component.d.ts +0 -146
  180. package/dist/ecs/game-component.d.ts.map +0 -1
  181. package/dist/ecs/game-component.js +0 -141
  182. package/dist/ecs/hmr-swap-report.d.ts +0 -53
  183. package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
  184. package/dist/ecs/hmr-swap-report.js +0 -55
  185. package/dist/humanoid/bake.operation.d.ts +0 -119
  186. package/dist/humanoid/bake.operation.d.ts.map +0 -1
  187. package/dist/humanoid/bake.operation.js +0 -228
  188. package/dist/humanoid/body.d.ts +0 -101
  189. package/dist/humanoid/body.d.ts.map +0 -1
  190. package/dist/humanoid/body.js +0 -530
  191. package/dist/humanoid/clips.d.ts +0 -62
  192. package/dist/humanoid/clips.d.ts.map +0 -1
  193. package/dist/humanoid/clips.js +0 -121
  194. package/dist/humanoid/compose.d.ts +0 -75
  195. package/dist/humanoid/compose.d.ts.map +0 -1
  196. package/dist/humanoid/compose.js +0 -176
  197. package/dist/humanoid/generate.d.ts +0 -92
  198. package/dist/humanoid/generate.d.ts.map +0 -1
  199. package/dist/humanoid/generate.js +0 -124
  200. package/dist/humanoid/index.d.ts +0 -24
  201. package/dist/humanoid/index.d.ts.map +0 -1
  202. package/dist/humanoid/index.js +0 -18
  203. package/dist/humanoid/schema.d.ts +0 -35
  204. package/dist/humanoid/schema.d.ts.map +0 -1
  205. package/dist/humanoid/schema.js +0 -87
  206. package/dist/humanoid/skeleton.d.ts +0 -103
  207. package/dist/humanoid/skeleton.d.ts.map +0 -1
  208. package/dist/humanoid/skeleton.js +0 -289
  209. package/dist/index.d.ts +0 -37
  210. package/dist/index.d.ts.map +0 -1
  211. package/dist/index.js +0 -30
  212. package/dist/input/input-manager.d.ts +0 -945
  213. package/dist/input/input-manager.d.ts.map +0 -1
  214. package/dist/input/input-manager.js +0 -2207
  215. package/dist/input/input-types.d.ts +0 -174
  216. package/dist/input/input-types.d.ts.map +0 -1
  217. package/dist/input/input-types.js +0 -1
  218. package/dist/input/prompt-labels.d.ts +0 -21
  219. package/dist/input/prompt-labels.d.ts.map +0 -1
  220. package/dist/input/prompt-labels.js +0 -121
  221. package/dist/input/rebind-controller.d.ts +0 -59
  222. package/dist/input/rebind-controller.d.ts.map +0 -1
  223. package/dist/input/rebind-controller.js +0 -85
  224. package/dist/input/schema.d.ts +0 -16
  225. package/dist/input/schema.d.ts.map +0 -1
  226. package/dist/input/schema.js +0 -228
  227. package/dist/loader.d.ts +0 -43
  228. package/dist/loader.d.ts.map +0 -1
  229. package/dist/loader.js +0 -59
  230. package/dist/manifest/index.d.ts +0 -5
  231. package/dist/manifest/index.d.ts.map +0 -1
  232. package/dist/manifest/index.js +0 -8
  233. package/dist/manifest/load-file.d.ts +0 -4
  234. package/dist/manifest/load-file.d.ts.map +0 -1
  235. package/dist/manifest/load-file.js +0 -14
  236. package/dist/manifest/load.d.ts +0 -144
  237. package/dist/manifest/load.d.ts.map +0 -1
  238. package/dist/manifest/load.js +0 -273
  239. package/dist/manifest/schema.d.ts +0 -230
  240. package/dist/manifest/schema.d.ts.map +0 -1
  241. package/dist/manifest/schema.js +0 -394
  242. package/dist/physics/collision-system.d.ts +0 -41
  243. package/dist/physics/collision-system.d.ts.map +0 -1
  244. package/dist/physics/collision-system.js +0 -64
  245. package/dist/physics/physics-registry.d.ts +0 -45
  246. package/dist/physics/physics-registry.d.ts.map +0 -1
  247. package/dist/physics/physics-registry.js +0 -65
  248. package/dist/physics/transform-writer.d.ts +0 -16
  249. package/dist/physics/transform-writer.d.ts.map +0 -1
  250. package/dist/physics/transform-writer.js +0 -38
  251. package/dist/physics/trigger-dispatch.d.ts +0 -24
  252. package/dist/physics/trigger-dispatch.d.ts.map +0 -1
  253. package/dist/physics/trigger-dispatch.js +0 -80
  254. package/dist/react/game-state.d.ts +0 -156
  255. package/dist/react/game-state.d.ts.map +0 -1
  256. package/dist/react/game-state.js +0 -222
  257. package/dist/react/root-adapter.d.ts +0 -11
  258. package/dist/react/root-adapter.d.ts.map +0 -1
  259. package/dist/react/root-adapter.js +0 -41
  260. package/dist/react/unmanaged-root-detector.d.ts +0 -12
  261. package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
  262. package/dist/react/unmanaged-root-detector.js +0 -45
  263. package/dist/react/use-data.d.ts +0 -60
  264. package/dist/react/use-data.d.ts.map +0 -1
  265. package/dist/react/use-data.js +0 -101
  266. package/dist/react/use-selection.d.ts +0 -75
  267. package/dist/react/use-selection.d.ts.map +0 -1
  268. package/dist/react/use-selection.js +0 -90
  269. package/dist/render/auto-batcher.d.ts +0 -34
  270. package/dist/render/auto-batcher.d.ts.map +0 -1
  271. package/dist/render/auto-batcher.js +0 -140
  272. package/dist/render/render-batch-system.d.ts +0 -33
  273. package/dist/render/render-batch-system.d.ts.map +0 -1
  274. package/dist/render/render-batch-system.js +0 -230
  275. package/dist/render/render-features.d.ts +0 -47
  276. package/dist/render/render-features.d.ts.map +0 -1
  277. package/dist/render/render-features.js +0 -105
  278. package/dist/render/render-settings.d.ts +0 -36
  279. package/dist/render/render-settings.d.ts.map +0 -1
  280. package/dist/render/render-settings.js +0 -51
  281. package/dist/runtime/create-runtime.d.ts +0 -249
  282. package/dist/runtime/create-runtime.d.ts.map +0 -1
  283. package/dist/runtime/create-runtime.js +0 -641
  284. package/dist/runtime/debug-bridge.d.ts +0 -257
  285. package/dist/runtime/debug-bridge.d.ts.map +0 -1
  286. package/dist/runtime/debug-bridge.js +0 -224
  287. package/dist/runtime/debug-registry.d.ts +0 -288
  288. package/dist/runtime/debug-registry.d.ts.map +0 -1
  289. package/dist/runtime/debug-registry.js +0 -513
  290. package/dist/runtime/frame-selector-cache.d.ts +0 -41
  291. package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
  292. package/dist/runtime/frame-selector-cache.js +0 -65
  293. package/dist/runtime/game.d.ts +0 -496
  294. package/dist/runtime/game.d.ts.map +0 -1
  295. package/dist/runtime/game.js +0 -741
  296. package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
  297. package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
  298. package/dist/runtime/gameplay-rng-trap.js +0 -96
  299. package/dist/runtime/input-router.d.ts +0 -78
  300. package/dist/runtime/input-router.d.ts.map +0 -1
  301. package/dist/runtime/input-router.js +0 -171
  302. package/dist/runtime/mount-game.d.ts +0 -129
  303. package/dist/runtime/mount-game.d.ts.map +0 -1
  304. package/dist/runtime/mount-game.js +0 -152
  305. package/dist/runtime/mount-manifest.d.ts +0 -173
  306. package/dist/runtime/mount-manifest.d.ts.map +0 -1
  307. package/dist/runtime/mount-manifest.js +0 -297
  308. package/dist/runtime/render-audio-control.d.ts +0 -110
  309. package/dist/runtime/render-audio-control.d.ts.map +0 -1
  310. package/dist/runtime/render-audio-control.js +0 -111
  311. package/dist/runtime/render-control.d.ts +0 -291
  312. package/dist/runtime/render-control.d.ts.map +0 -1
  313. package/dist/runtime/render-control.js +0 -264
  314. package/dist/runtime/render-seed.d.ts +0 -57
  315. package/dist/runtime/render-seed.d.ts.map +0 -1
  316. package/dist/runtime/render-seed.js +0 -74
  317. package/dist/runtime/state-bridge.d.ts +0 -61
  318. package/dist/runtime/state-bridge.d.ts.map +0 -1
  319. package/dist/runtime/state-bridge.js +0 -63
  320. package/dist/runtime/types.d.ts +0 -253
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  322. package/dist/runtime/types.js +0 -1
  323. package/dist/scene/asset-loaders.d.ts +0 -79
  324. package/dist/scene/asset-loaders.d.ts.map +0 -1
  325. package/dist/scene/asset-loaders.js +0 -141
  326. package/dist/scene/asset-paths.d.ts +0 -11
  327. package/dist/scene/asset-paths.d.ts.map +0 -1
  328. package/dist/scene/asset-paths.js +0 -108
  329. package/dist/scene/asset-ref-check.d.ts +0 -88
  330. package/dist/scene/asset-ref-check.d.ts.map +0 -1
  331. package/dist/scene/asset-ref-check.js +0 -214
  332. package/dist/scene/asset-registry.d.ts +0 -38
  333. package/dist/scene/asset-registry.d.ts.map +0 -1
  334. package/dist/scene/asset-registry.js +0 -66
  335. package/dist/scene/collider-dimensions.d.ts +0 -63
  336. package/dist/scene/collider-dimensions.d.ts.map +0 -1
  337. package/dist/scene/collider-dimensions.js +0 -98
  338. package/dist/scene/component-registry.d.ts +0 -22
  339. package/dist/scene/component-registry.d.ts.map +0 -1
  340. package/dist/scene/component-registry.js +0 -37
  341. package/dist/scene/defaults.d.ts +0 -252
  342. package/dist/scene/defaults.d.ts.map +0 -1
  343. package/dist/scene/defaults.js +0 -151
  344. package/dist/scene/geometries/index.d.ts +0 -8
  345. package/dist/scene/geometries/index.d.ts.map +0 -1
  346. package/dist/scene/geometries/index.js +0 -7
  347. package/dist/scene/geometries/terrain.d.ts +0 -2
  348. package/dist/scene/geometries/terrain.d.ts.map +0 -1
  349. package/dist/scene/geometries/terrain.js +0 -37
  350. package/dist/scene/geometry-registry.d.ts +0 -24
  351. package/dist/scene/geometry-registry.d.ts.map +0 -1
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  353. package/dist/scene/instance-registry.d.ts +0 -36
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  355. package/dist/scene/instance-registry.js +0 -55
  356. package/dist/scene/instancers/grid.d.ts +0 -2
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@@ -1,153 +0,0 @@
1
- import { z } from 'zod';
2
- import { buildRenderingZod } from '../../render/render-features';
3
- import { SceneAnimationSchema } from './animation';
4
- import { SceneAudioSchema } from './audio';
5
- import { SceneCameraOverrideSchema, SceneCameraSchema } from './camera';
6
- import { SceneJointSchema } from './joint';
7
- import { SceneLightOverrideSchema, SceneLightSchema } from './light';
8
- import { SceneMaterialOverrideSchema, SceneMaterialSchema } from './material';
9
- import { SceneMeshOverrideSchema, SceneMeshSchema } from './mesh';
10
- import { SceneParticlesOverrideSchema, SceneParticlesSchema } from './particles';
11
- import { ScenePhysicsOverrideSchema, ScenePhysicsSchema } from './physics';
12
- import { SceneShadowOverrideSchema, SceneShadowSchema } from './shadow';
13
- import { SceneSplineOverrideSchema, SceneSplineSchema } from './spline';
14
- import { TransformSchema, Vec3Schema } from './tuples';
15
- const BoneAttachmentSchema = z
16
- .object({
17
- target: z.string().describe('Entity ID whose animated skeleton owns the target bone'),
18
- bone: z.string().describe('Exact name of the target bone or socket Object3D'),
19
- })
20
- .describe('Attach this entity to a named bone/socket after the complete scene has loaded. The entity transform becomes its local attachment offset');
21
- /**
22
- * User-defined ECS component data. Validated at runtime against ComponentRegistry.
23
- *
24
- * Scalars (number/string/boolean) plus homogeneous arrays of those scalars so
25
- * that vec3 (number[3]) and other array fields produced by the schema-driven
26
- * inspector round-trip through parse/validate. The component's own static Zod
27
- * schema (GameComponent.schema) does the precise per-field validation at load.
28
- *
29
- * F6 (`docs/VSCN-STRUCTURAL-GAPS-DESIGN.md`) entity refs (`EntityRefSchema`,
30
- * `./entity-ref.ts`) are branded strings — structurally still a `string` on
31
- * disk and through this coarse, per-component-agnostic schema, so they
32
- * already parse via the `z.string()` branch below without a dedicated union
33
- * member. (Deliberately not added as an explicit branch: this record's VALUE
34
- * schema is the one place in the file with no `.describe()` calls anywhere in
35
- * it — see `schema-consumption-map.ts`'s `entity.components` entry — and
36
- * `EntityRefSchema` carries one, which would flip `entity.components` from a
37
- * plain leaf into a `subtree: true` entry for no behavioral gain: the
38
- * precise, per-field validation of a ref — and the brand — comes from the
39
- * referencing component's OWN static schema in `applyComponents`, not from
40
- * this generic envelope.)
41
- */
42
- const ComponentScalarSchema = z.union([z.number(), z.string(), z.boolean()]);
43
- const ComponentValueSchema = z.union([
44
- ComponentScalarSchema,
45
- z.array(z.number()),
46
- z.array(z.string()),
47
- z.array(z.boolean()),
48
- ]);
49
- const ComponentDataSchema = z.record(z.string(), ComponentValueSchema);
50
- const ComponentsSchema = z.record(z.string(), ComponentDataSchema);
51
- const NavigationRoleSchema = z
52
- .object({
53
- role: z
54
- .enum(['walkable', 'obstacle'])
55
- .describe('Whether this entity is walkable surface or an obstacle'),
56
- })
57
- .describe('Navigation mesh role');
58
- // Fields shared by both standalone and prefab instance entities
59
- const SharedEntityFields = {
60
- id: z.string().optional().describe('Unique entity ID. Auto-generated if omitted'),
61
- name: z.string().describe('Human-readable entity name (shown in hierarchy panel)'),
62
- visible: z.boolean().optional().describe('Whether the entity and its children are rendered'),
63
- locked: z.boolean().optional().describe('Prevent selection and editing in the scene editor'),
64
- tags: z.array(z.string()).optional().describe('Arbitrary string tags for runtime queries'),
65
- prefab: z.string().optional().describe('Path to .prefab.json file to instantiate'),
66
- materialRef: z
67
- .string()
68
- .optional()
69
- .describe('Path to shared .mat.json material asset. Mutually exclusive with inline material'),
70
- transform: TransformSchema.optional().describe('Local transform relative to parent'),
71
- boneAttachment: BoneAttachmentSchema.optional().describe('Animated bone/socket attachment. Use transform for the local position, rotation, and scale offset'),
72
- pivot: Vec3Schema.optional().describe('Local-space pivot point for rotation/scale. [0,0,0] = geometry center'),
73
- navigation: NavigationRoleSchema.optional().describe('Navigation mesh role for this entity'),
74
- render: buildRenderingZod({ perEntityOnly: true })
75
- .optional()
76
- .describe('Per-entity render overrides (e.g. autoBatch:false to keep a custom-shader entity out of batching). Omit to inherit from the scene/engine default.'),
77
- components: ComponentsSchema.optional().describe('User-defined ECS component data (validated against component registry)'),
78
- };
79
- // Standalone entities: full section validation (type fields required)
80
- const StandaloneEntityBase = z.object({
81
- ...SharedEntityFields,
82
- mesh: SceneMeshSchema.optional().describe('Mesh geometry'),
83
- material: SceneMaterialSchema.optional().describe('Material appearance'),
84
- light: SceneLightSchema.optional().describe('Light source'),
85
- shadow: SceneShadowSchema.optional().describe('Shadow configuration'),
86
- physics: ScenePhysicsSchema.optional().describe('Physics rigid body'),
87
- camera: SceneCameraSchema.optional().describe('Camera'),
88
- audio: SceneAudioSchema.optional().describe('Audio source'),
89
- animation: SceneAnimationSchema.optional().describe('Animation configuration'),
90
- particles: SceneParticlesSchema.optional().describe('Particle system'),
91
- spline: SceneSplineSchema.optional().describe('Spline path'),
92
- joints: z
93
- .array(SceneJointSchema)
94
- .optional()
95
- .describe('Physics joints connecting to other bodies'),
96
- });
97
- // Prefab instance entities: section overrides are partial (merged with prefab root at load time)
98
- const PrefabInstanceBase = z.object({
99
- ...SharedEntityFields,
100
- prefab: z.string().describe('Path to .prefab.json file to instantiate'),
101
- mesh: SceneMeshOverrideSchema.optional().describe('Mesh overrides merged with prefab'),
102
- material: SceneMaterialOverrideSchema.optional().describe('Material overrides merged with prefab'),
103
- light: SceneLightOverrideSchema.optional().describe('Light overrides merged with prefab'),
104
- shadow: SceneShadowOverrideSchema.optional().describe('Shadow overrides merged with prefab'),
105
- physics: ScenePhysicsOverrideSchema.optional().describe('Physics overrides merged with prefab'),
106
- camera: SceneCameraOverrideSchema.optional().describe('Camera overrides merged with prefab'),
107
- audio: SceneAudioSchema.optional().describe('Audio source'),
108
- animation: SceneAnimationSchema.optional().describe('Animation configuration'),
109
- particles: SceneParticlesOverrideSchema.optional().describe('Particle overrides merged with prefab'),
110
- spline: SceneSplineOverrideSchema.optional().describe('Spline overrides merged with prefab'),
111
- joints: z
112
- .array(SceneJointSchema)
113
- .optional()
114
- .describe('Physics joints connecting to other bodies'),
115
- });
116
- /**
117
- * Validation schema for scene entity JSON.
118
- *
119
- * Standalone entities are validated strictly (section discriminants required).
120
- * Prefab instances accept partial section overrides — these are merged with
121
- * the prefab root at load time via mergePrefabInstance().
122
- *
123
- * Typed as SceneEntity (strict) because prefab instances always go through
124
- * mergePrefabInstance() before any code reads their section data.
125
- */
126
- export const SceneEntitySchema = z.lazy(() => z
127
- .union([
128
- StandaloneEntityBase.extend({
129
- children: z.array(SceneEntitySchema).optional().describe('Child entities'),
130
- }),
131
- PrefabInstanceBase.extend({
132
- children: z.array(SceneEntitySchema).optional().describe('Child entities'),
133
- }),
134
- ])
135
- // P1.6a: `material` (inline) and `materialRef` (shared .mat.json asset) are
136
- // mutually exclusive — allowing both lets one silently win at load time.
137
- // Reject up front instead of trapping the author.
138
- .superRefine((entity, ctx) => {
139
- if (entity.material !== undefined && entity.materialRef !== undefined) {
140
- ctx.addIssue({
141
- code: z.ZodIssueCode.custom,
142
- message: 'An entity cannot set both `material` (inline) and `materialRef` (shared .mat.json asset). Choose one.',
143
- path: ['material'],
144
- });
145
- }
146
- if (entity.boneAttachment !== undefined && entity.physics !== undefined) {
147
- ctx.addIssue({
148
- code: z.ZodIssueCode.custom,
149
- message: 'A bone-attached entity cannot declare physics. Attachments follow an animated transform; add gameplay collision to a separate entity.',
150
- path: ['boneAttachment'],
151
- });
152
- }
153
- }));
@@ -1,425 +0,0 @@
1
- import { z } from 'zod';
2
- export declare const SceneNavigationSchema: z.ZodObject<{
3
- cellSize: z.ZodOptional<z.ZodNumber>;
4
- cellHeight: z.ZodOptional<z.ZodNumber>;
5
- walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
6
- walkableHeight: z.ZodOptional<z.ZodNumber>;
7
- walkableClimb: z.ZodOptional<z.ZodNumber>;
8
- walkableRadius: z.ZodOptional<z.ZodNumber>;
9
- maxEdgeLen: z.ZodOptional<z.ZodNumber>;
10
- maxSimplificationError: z.ZodOptional<z.ZodNumber>;
11
- minRegionArea: z.ZodOptional<z.ZodNumber>;
12
- mergeRegionArea: z.ZodOptional<z.ZodNumber>;
13
- }, z.core.$strip>;
14
- export type SceneNavigation = z.infer<typeof SceneNavigationSchema>;
15
- export declare const SceneToneMappingSchema: z.ZodObject<{
16
- mode: z.ZodOptional<z.ZodEnum<{
17
- none: "none";
18
- linear: "linear";
19
- reinhard: "reinhard";
20
- cineon: "cineon";
21
- aces: "aces";
22
- agx: "agx";
23
- }>>;
24
- exposure: z.ZodOptional<z.ZodNumber>;
25
- }, z.core.$strip>;
26
- export type SceneToneMapping = z.infer<typeof SceneToneMappingSchema>;
27
- export declare const ScenePostProcessingSchema: z.ZodObject<{
28
- bloom: z.ZodOptional<z.ZodObject<{
29
- enabled: z.ZodOptional<z.ZodBoolean>;
30
- intensity: z.ZodOptional<z.ZodNumber>;
31
- luminanceThreshold: z.ZodOptional<z.ZodNumber>;
32
- luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
33
- }, z.core.$strip>>;
34
- vignette: z.ZodOptional<z.ZodObject<{
35
- enabled: z.ZodOptional<z.ZodBoolean>;
36
- darkness: z.ZodOptional<z.ZodNumber>;
37
- offset: z.ZodOptional<z.ZodNumber>;
38
- }, z.core.$strip>>;
39
- brightnessContrast: z.ZodOptional<z.ZodObject<{
40
- enabled: z.ZodOptional<z.ZodBoolean>;
41
- brightness: z.ZodOptional<z.ZodNumber>;
42
- contrast: z.ZodOptional<z.ZodNumber>;
43
- }, z.core.$strip>>;
44
- hueSaturation: z.ZodOptional<z.ZodObject<{
45
- enabled: z.ZodOptional<z.ZodBoolean>;
46
- hue: z.ZodOptional<z.ZodNumber>;
47
- saturation: z.ZodOptional<z.ZodNumber>;
48
- }, z.core.$strip>>;
49
- sepia: z.ZodOptional<z.ZodObject<{
50
- enabled: z.ZodOptional<z.ZodBoolean>;
51
- intensity: z.ZodOptional<z.ZodNumber>;
52
- }, z.core.$strip>>;
53
- colorDepth: z.ZodOptional<z.ZodObject<{
54
- enabled: z.ZodOptional<z.ZodBoolean>;
55
- bits: z.ZodOptional<z.ZodNumber>;
56
- }, z.core.$strip>>;
57
- chromaticAberration: z.ZodOptional<z.ZodObject<{
58
- enabled: z.ZodOptional<z.ZodBoolean>;
59
- offsetX: z.ZodOptional<z.ZodNumber>;
60
- offsetY: z.ZodOptional<z.ZodNumber>;
61
- radialModulation: z.ZodOptional<z.ZodBoolean>;
62
- modulationOffset: z.ZodOptional<z.ZodNumber>;
63
- }, z.core.$strip>>;
64
- lensDistortion: z.ZodOptional<z.ZodObject<{
65
- enabled: z.ZodOptional<z.ZodBoolean>;
66
- distortionX: z.ZodOptional<z.ZodNumber>;
67
- distortionY: z.ZodOptional<z.ZodNumber>;
68
- focalLengthX: z.ZodOptional<z.ZodNumber>;
69
- focalLengthY: z.ZodOptional<z.ZodNumber>;
70
- skew: z.ZodOptional<z.ZodNumber>;
71
- }, z.core.$strip>>;
72
- depthOfField: z.ZodOptional<z.ZodObject<{
73
- enabled: z.ZodOptional<z.ZodBoolean>;
74
- worldFocusDistance: z.ZodOptional<z.ZodNumber>;
75
- worldFocusRange: z.ZodOptional<z.ZodNumber>;
76
- bokehScale: z.ZodOptional<z.ZodNumber>;
77
- focalLength: z.ZodOptional<z.ZodNumber>;
78
- }, z.core.$strip>>;
79
- tiltShift: z.ZodOptional<z.ZodObject<{
80
- enabled: z.ZodOptional<z.ZodBoolean>;
81
- offset: z.ZodOptional<z.ZodNumber>;
82
- rotation: z.ZodOptional<z.ZodNumber>;
83
- focusArea: z.ZodOptional<z.ZodNumber>;
84
- feather: z.ZodOptional<z.ZodNumber>;
85
- }, z.core.$strip>>;
86
- noise: z.ZodOptional<z.ZodObject<{
87
- enabled: z.ZodOptional<z.ZodBoolean>;
88
- premultiply: z.ZodOptional<z.ZodBoolean>;
89
- }, z.core.$strip>>;
90
- scanline: z.ZodOptional<z.ZodObject<{
91
- enabled: z.ZodOptional<z.ZodBoolean>;
92
- density: z.ZodOptional<z.ZodNumber>;
93
- }, z.core.$strip>>;
94
- dotScreen: z.ZodOptional<z.ZodObject<{
95
- enabled: z.ZodOptional<z.ZodBoolean>;
96
- angle: z.ZodOptional<z.ZodNumber>;
97
- scale: z.ZodOptional<z.ZodNumber>;
98
- }, z.core.$strip>>;
99
- grid: z.ZodOptional<z.ZodObject<{
100
- enabled: z.ZodOptional<z.ZodBoolean>;
101
- scale: z.ZodOptional<z.ZodNumber>;
102
- lineWidth: z.ZodOptional<z.ZodNumber>;
103
- }, z.core.$strip>>;
104
- pixelation: z.ZodOptional<z.ZodObject<{
105
- enabled: z.ZodOptional<z.ZodBoolean>;
106
- granularity: z.ZodOptional<z.ZodNumber>;
107
- }, z.core.$strip>>;
108
- glitch: z.ZodOptional<z.ZodObject<{
109
- enabled: z.ZodOptional<z.ZodBoolean>;
110
- delayX: z.ZodOptional<z.ZodNumber>;
111
- delayY: z.ZodOptional<z.ZodNumber>;
112
- durationX: z.ZodOptional<z.ZodNumber>;
113
- durationY: z.ZodOptional<z.ZodNumber>;
114
- strengthX: z.ZodOptional<z.ZodNumber>;
115
- strengthY: z.ZodOptional<z.ZodNumber>;
116
- columns: z.ZodOptional<z.ZodNumber>;
117
- ratio: z.ZodOptional<z.ZodNumber>;
118
- }, z.core.$strip>>;
119
- shockWave: z.ZodOptional<z.ZodObject<{
120
- enabled: z.ZodOptional<z.ZodBoolean>;
121
- speed: z.ZodOptional<z.ZodNumber>;
122
- maxRadius: z.ZodOptional<z.ZodNumber>;
123
- waveSize: z.ZodOptional<z.ZodNumber>;
124
- amplitude: z.ZodOptional<z.ZodNumber>;
125
- positionX: z.ZodOptional<z.ZodNumber>;
126
- positionY: z.ZodOptional<z.ZodNumber>;
127
- positionZ: z.ZodOptional<z.ZodNumber>;
128
- }, z.core.$strip>>;
129
- smaa: z.ZodOptional<z.ZodObject<{
130
- enabled: z.ZodOptional<z.ZodBoolean>;
131
- preset: z.ZodOptional<z.ZodEnum<{
132
- low: "low";
133
- medium: "medium";
134
- high: "high";
135
- ultra: "ultra";
136
- }>>;
137
- }, z.core.$strip>>;
138
- ssao: z.ZodOptional<z.ZodObject<{
139
- enabled: z.ZodOptional<z.ZodBoolean>;
140
- radius: z.ZodOptional<z.ZodNumber>;
141
- intensity: z.ZodOptional<z.ZodNumber>;
142
- bias: z.ZodOptional<z.ZodNumber>;
143
- samples: z.ZodOptional<z.ZodNumber>;
144
- rings: z.ZodOptional<z.ZodNumber>;
145
- fade: z.ZodOptional<z.ZodNumber>;
146
- color: z.ZodOptional<z.ZodString>;
147
- }, z.core.$strip>>;
148
- n8ao: z.ZodOptional<z.ZodObject<{
149
- enabled: z.ZodOptional<z.ZodBoolean>;
150
- aoSamples: z.ZodOptional<z.ZodNumber>;
151
- aoRadius: z.ZodOptional<z.ZodNumber>;
152
- intensity: z.ZodOptional<z.ZodNumber>;
153
- denoiseSamples: z.ZodOptional<z.ZodNumber>;
154
- denoiseRadius: z.ZodOptional<z.ZodNumber>;
155
- distanceFalloff: z.ZodOptional<z.ZodNumber>;
156
- screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
157
- color: z.ZodOptional<z.ZodString>;
158
- halfRes: z.ZodOptional<z.ZodBoolean>;
159
- }, z.core.$strip>>;
160
- godRays: z.ZodOptional<z.ZodObject<{
161
- enabled: z.ZodOptional<z.ZodBoolean>;
162
- sourceEntity: z.ZodOptional<z.ZodString>;
163
- density: z.ZodOptional<z.ZodNumber>;
164
- decay: z.ZodOptional<z.ZodNumber>;
165
- weight: z.ZodOptional<z.ZodNumber>;
166
- exposure: z.ZodOptional<z.ZodNumber>;
167
- samples: z.ZodOptional<z.ZodNumber>;
168
- }, z.core.$strip>>;
169
- outline: z.ZodOptional<z.ZodObject<{
170
- enabled: z.ZodOptional<z.ZodBoolean>;
171
- tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
172
- edgeStrength: z.ZodOptional<z.ZodNumber>;
173
- pulseSpeed: z.ZodOptional<z.ZodNumber>;
174
- visibleEdgeColor: z.ZodOptional<z.ZodString>;
175
- hiddenEdgeColor: z.ZodOptional<z.ZodString>;
176
- xRay: z.ZodOptional<z.ZodBoolean>;
177
- }, z.core.$strip>>;
178
- ssr: z.ZodOptional<z.ZodObject<{
179
- enabled: z.ZodOptional<z.ZodBoolean>;
180
- intensity: z.ZodOptional<z.ZodNumber>;
181
- exponent: z.ZodOptional<z.ZodNumber>;
182
- distance: z.ZodOptional<z.ZodNumber>;
183
- thickness: z.ZodOptional<z.ZodNumber>;
184
- maxRoughness: z.ZodOptional<z.ZodNumber>;
185
- }, z.core.$strip>>;
186
- ssgi: z.ZodOptional<z.ZodObject<{
187
- enabled: z.ZodOptional<z.ZodBoolean>;
188
- intensity: z.ZodOptional<z.ZodNumber>;
189
- distance: z.ZodOptional<z.ZodNumber>;
190
- thickness: z.ZodOptional<z.ZodNumber>;
191
- maxRoughness: z.ZodOptional<z.ZodNumber>;
192
- }, z.core.$strip>>;
193
- motionBlur: z.ZodOptional<z.ZodObject<{
194
- enabled: z.ZodOptional<z.ZodBoolean>;
195
- intensity: z.ZodOptional<z.ZodNumber>;
196
- jitter: z.ZodOptional<z.ZodNumber>;
197
- samples: z.ZodOptional<z.ZodNumber>;
198
- }, z.core.$strip>>;
199
- }, z.core.$strip>;
200
- export type ScenePostProcessing = z.infer<typeof ScenePostProcessingSchema>;
201
- export declare const ScenePhysicsSettingsSchema: z.ZodObject<{
202
- collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
203
- }, z.core.$strip>;
204
- export type ScenePhysicsSettings = z.infer<typeof ScenePhysicsSettingsSchema>;
205
- export declare const SceneEnvironmentSchema: z.ZodObject<{
206
- background: z.ZodOptional<z.ZodString>;
207
- ambient: z.ZodOptional<z.ZodObject<{
208
- color: z.ZodString;
209
- intensity: z.ZodNumber;
210
- }, z.core.$strip>>;
211
- fog: z.ZodOptional<z.ZodObject<{
212
- type: z.ZodEnum<{
213
- linear: "linear";
214
- exponential: "exponential";
215
- }>;
216
- color: z.ZodString;
217
- near: z.ZodOptional<z.ZodNumber>;
218
- far: z.ZodOptional<z.ZodNumber>;
219
- density: z.ZodOptional<z.ZodNumber>;
220
- }, z.core.$strip>>;
221
- skybox: z.ZodOptional<z.ZodString>;
222
- envMapIntensity: z.ZodOptional<z.ZodNumber>;
223
- toneMapping: z.ZodOptional<z.ZodObject<{
224
- mode: z.ZodOptional<z.ZodEnum<{
225
- none: "none";
226
- linear: "linear";
227
- reinhard: "reinhard";
228
- cineon: "cineon";
229
- aces: "aces";
230
- agx: "agx";
231
- }>>;
232
- exposure: z.ZodOptional<z.ZodNumber>;
233
- }, z.core.$strip>>;
234
- postProcessing: z.ZodOptional<z.ZodObject<{
235
- bloom: z.ZodOptional<z.ZodObject<{
236
- enabled: z.ZodOptional<z.ZodBoolean>;
237
- intensity: z.ZodOptional<z.ZodNumber>;
238
- luminanceThreshold: z.ZodOptional<z.ZodNumber>;
239
- luminanceSmoothing: z.ZodOptional<z.ZodNumber>;
240
- }, z.core.$strip>>;
241
- vignette: z.ZodOptional<z.ZodObject<{
242
- enabled: z.ZodOptional<z.ZodBoolean>;
243
- darkness: z.ZodOptional<z.ZodNumber>;
244
- offset: z.ZodOptional<z.ZodNumber>;
245
- }, z.core.$strip>>;
246
- brightnessContrast: z.ZodOptional<z.ZodObject<{
247
- enabled: z.ZodOptional<z.ZodBoolean>;
248
- brightness: z.ZodOptional<z.ZodNumber>;
249
- contrast: z.ZodOptional<z.ZodNumber>;
250
- }, z.core.$strip>>;
251
- hueSaturation: z.ZodOptional<z.ZodObject<{
252
- enabled: z.ZodOptional<z.ZodBoolean>;
253
- hue: z.ZodOptional<z.ZodNumber>;
254
- saturation: z.ZodOptional<z.ZodNumber>;
255
- }, z.core.$strip>>;
256
- sepia: z.ZodOptional<z.ZodObject<{
257
- enabled: z.ZodOptional<z.ZodBoolean>;
258
- intensity: z.ZodOptional<z.ZodNumber>;
259
- }, z.core.$strip>>;
260
- colorDepth: z.ZodOptional<z.ZodObject<{
261
- enabled: z.ZodOptional<z.ZodBoolean>;
262
- bits: z.ZodOptional<z.ZodNumber>;
263
- }, z.core.$strip>>;
264
- chromaticAberration: z.ZodOptional<z.ZodObject<{
265
- enabled: z.ZodOptional<z.ZodBoolean>;
266
- offsetX: z.ZodOptional<z.ZodNumber>;
267
- offsetY: z.ZodOptional<z.ZodNumber>;
268
- radialModulation: z.ZodOptional<z.ZodBoolean>;
269
- modulationOffset: z.ZodOptional<z.ZodNumber>;
270
- }, z.core.$strip>>;
271
- lensDistortion: z.ZodOptional<z.ZodObject<{
272
- enabled: z.ZodOptional<z.ZodBoolean>;
273
- distortionX: z.ZodOptional<z.ZodNumber>;
274
- distortionY: z.ZodOptional<z.ZodNumber>;
275
- focalLengthX: z.ZodOptional<z.ZodNumber>;
276
- focalLengthY: z.ZodOptional<z.ZodNumber>;
277
- skew: z.ZodOptional<z.ZodNumber>;
278
- }, z.core.$strip>>;
279
- depthOfField: z.ZodOptional<z.ZodObject<{
280
- enabled: z.ZodOptional<z.ZodBoolean>;
281
- worldFocusDistance: z.ZodOptional<z.ZodNumber>;
282
- worldFocusRange: z.ZodOptional<z.ZodNumber>;
283
- bokehScale: z.ZodOptional<z.ZodNumber>;
284
- focalLength: z.ZodOptional<z.ZodNumber>;
285
- }, z.core.$strip>>;
286
- tiltShift: z.ZodOptional<z.ZodObject<{
287
- enabled: z.ZodOptional<z.ZodBoolean>;
288
- offset: z.ZodOptional<z.ZodNumber>;
289
- rotation: z.ZodOptional<z.ZodNumber>;
290
- focusArea: z.ZodOptional<z.ZodNumber>;
291
- feather: z.ZodOptional<z.ZodNumber>;
292
- }, z.core.$strip>>;
293
- noise: z.ZodOptional<z.ZodObject<{
294
- enabled: z.ZodOptional<z.ZodBoolean>;
295
- premultiply: z.ZodOptional<z.ZodBoolean>;
296
- }, z.core.$strip>>;
297
- scanline: z.ZodOptional<z.ZodObject<{
298
- enabled: z.ZodOptional<z.ZodBoolean>;
299
- density: z.ZodOptional<z.ZodNumber>;
300
- }, z.core.$strip>>;
301
- dotScreen: z.ZodOptional<z.ZodObject<{
302
- enabled: z.ZodOptional<z.ZodBoolean>;
303
- angle: z.ZodOptional<z.ZodNumber>;
304
- scale: z.ZodOptional<z.ZodNumber>;
305
- }, z.core.$strip>>;
306
- grid: z.ZodOptional<z.ZodObject<{
307
- enabled: z.ZodOptional<z.ZodBoolean>;
308
- scale: z.ZodOptional<z.ZodNumber>;
309
- lineWidth: z.ZodOptional<z.ZodNumber>;
310
- }, z.core.$strip>>;
311
- pixelation: z.ZodOptional<z.ZodObject<{
312
- enabled: z.ZodOptional<z.ZodBoolean>;
313
- granularity: z.ZodOptional<z.ZodNumber>;
314
- }, z.core.$strip>>;
315
- glitch: z.ZodOptional<z.ZodObject<{
316
- enabled: z.ZodOptional<z.ZodBoolean>;
317
- delayX: z.ZodOptional<z.ZodNumber>;
318
- delayY: z.ZodOptional<z.ZodNumber>;
319
- durationX: z.ZodOptional<z.ZodNumber>;
320
- durationY: z.ZodOptional<z.ZodNumber>;
321
- strengthX: z.ZodOptional<z.ZodNumber>;
322
- strengthY: z.ZodOptional<z.ZodNumber>;
323
- columns: z.ZodOptional<z.ZodNumber>;
324
- ratio: z.ZodOptional<z.ZodNumber>;
325
- }, z.core.$strip>>;
326
- shockWave: z.ZodOptional<z.ZodObject<{
327
- enabled: z.ZodOptional<z.ZodBoolean>;
328
- speed: z.ZodOptional<z.ZodNumber>;
329
- maxRadius: z.ZodOptional<z.ZodNumber>;
330
- waveSize: z.ZodOptional<z.ZodNumber>;
331
- amplitude: z.ZodOptional<z.ZodNumber>;
332
- positionX: z.ZodOptional<z.ZodNumber>;
333
- positionY: z.ZodOptional<z.ZodNumber>;
334
- positionZ: z.ZodOptional<z.ZodNumber>;
335
- }, z.core.$strip>>;
336
- smaa: z.ZodOptional<z.ZodObject<{
337
- enabled: z.ZodOptional<z.ZodBoolean>;
338
- preset: z.ZodOptional<z.ZodEnum<{
339
- low: "low";
340
- medium: "medium";
341
- high: "high";
342
- ultra: "ultra";
343
- }>>;
344
- }, z.core.$strip>>;
345
- ssao: z.ZodOptional<z.ZodObject<{
346
- enabled: z.ZodOptional<z.ZodBoolean>;
347
- radius: z.ZodOptional<z.ZodNumber>;
348
- intensity: z.ZodOptional<z.ZodNumber>;
349
- bias: z.ZodOptional<z.ZodNumber>;
350
- samples: z.ZodOptional<z.ZodNumber>;
351
- rings: z.ZodOptional<z.ZodNumber>;
352
- fade: z.ZodOptional<z.ZodNumber>;
353
- color: z.ZodOptional<z.ZodString>;
354
- }, z.core.$strip>>;
355
- n8ao: z.ZodOptional<z.ZodObject<{
356
- enabled: z.ZodOptional<z.ZodBoolean>;
357
- aoSamples: z.ZodOptional<z.ZodNumber>;
358
- aoRadius: z.ZodOptional<z.ZodNumber>;
359
- intensity: z.ZodOptional<z.ZodNumber>;
360
- denoiseSamples: z.ZodOptional<z.ZodNumber>;
361
- denoiseRadius: z.ZodOptional<z.ZodNumber>;
362
- distanceFalloff: z.ZodOptional<z.ZodNumber>;
363
- screenSpaceRadius: z.ZodOptional<z.ZodBoolean>;
364
- color: z.ZodOptional<z.ZodString>;
365
- halfRes: z.ZodOptional<z.ZodBoolean>;
366
- }, z.core.$strip>>;
367
- godRays: z.ZodOptional<z.ZodObject<{
368
- enabled: z.ZodOptional<z.ZodBoolean>;
369
- sourceEntity: z.ZodOptional<z.ZodString>;
370
- density: z.ZodOptional<z.ZodNumber>;
371
- decay: z.ZodOptional<z.ZodNumber>;
372
- weight: z.ZodOptional<z.ZodNumber>;
373
- exposure: z.ZodOptional<z.ZodNumber>;
374
- samples: z.ZodOptional<z.ZodNumber>;
375
- }, z.core.$strip>>;
376
- outline: z.ZodOptional<z.ZodObject<{
377
- enabled: z.ZodOptional<z.ZodBoolean>;
378
- tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
379
- edgeStrength: z.ZodOptional<z.ZodNumber>;
380
- pulseSpeed: z.ZodOptional<z.ZodNumber>;
381
- visibleEdgeColor: z.ZodOptional<z.ZodString>;
382
- hiddenEdgeColor: z.ZodOptional<z.ZodString>;
383
- xRay: z.ZodOptional<z.ZodBoolean>;
384
- }, z.core.$strip>>;
385
- ssr: z.ZodOptional<z.ZodObject<{
386
- enabled: z.ZodOptional<z.ZodBoolean>;
387
- intensity: z.ZodOptional<z.ZodNumber>;
388
- exponent: z.ZodOptional<z.ZodNumber>;
389
- distance: z.ZodOptional<z.ZodNumber>;
390
- thickness: z.ZodOptional<z.ZodNumber>;
391
- maxRoughness: z.ZodOptional<z.ZodNumber>;
392
- }, z.core.$strip>>;
393
- ssgi: z.ZodOptional<z.ZodObject<{
394
- enabled: z.ZodOptional<z.ZodBoolean>;
395
- intensity: z.ZodOptional<z.ZodNumber>;
396
- distance: z.ZodOptional<z.ZodNumber>;
397
- thickness: z.ZodOptional<z.ZodNumber>;
398
- maxRoughness: z.ZodOptional<z.ZodNumber>;
399
- }, z.core.$strip>>;
400
- motionBlur: z.ZodOptional<z.ZodObject<{
401
- enabled: z.ZodOptional<z.ZodBoolean>;
402
- intensity: z.ZodOptional<z.ZodNumber>;
403
- jitter: z.ZodOptional<z.ZodNumber>;
404
- samples: z.ZodOptional<z.ZodNumber>;
405
- }, z.core.$strip>>;
406
- }, z.core.$strip>>;
407
- navigation: z.ZodOptional<z.ZodObject<{
408
- cellSize: z.ZodOptional<z.ZodNumber>;
409
- cellHeight: z.ZodOptional<z.ZodNumber>;
410
- walkableSlopeAngle: z.ZodOptional<z.ZodNumber>;
411
- walkableHeight: z.ZodOptional<z.ZodNumber>;
412
- walkableClimb: z.ZodOptional<z.ZodNumber>;
413
- walkableRadius: z.ZodOptional<z.ZodNumber>;
414
- maxEdgeLen: z.ZodOptional<z.ZodNumber>;
415
- maxSimplificationError: z.ZodOptional<z.ZodNumber>;
416
- minRegionArea: z.ZodOptional<z.ZodNumber>;
417
- mergeRegionArea: z.ZodOptional<z.ZodNumber>;
418
- }, z.core.$strip>>;
419
- physics: z.ZodOptional<z.ZodObject<{
420
- collisionLayers: z.ZodOptional<z.ZodArray<z.ZodString>>;
421
- }, z.core.$strip>>;
422
- rendering: z.ZodOptional<z.ZodType<unknown, unknown, z.core.$ZodTypeInternals<unknown, unknown>>>;
423
- }, z.core.$strip>;
424
- export type SceneEnvironment = z.infer<typeof SceneEnvironmentSchema>;
425
- //# sourceMappingURL=environment.d.ts.map
@@ -1 +0,0 @@
1
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