@vgai/engine 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
- package/dist/world2d/types.js +0 -1
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/**
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* D3 — stable binding from a Theatre Sheet Object to a `THREE.Object3D`/
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* camera (spec §10 D3, §5.3). This is the "thin integration code" the spec
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* calls for: it reads a Theatre object's pull-based `.value` on every clock
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* crossing and writes the (small, fixed) set of known sub-props straight
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* onto the target's real Three.js properties. It is deliberately NOT a
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* generic/arbitrary property-path evaluator — the only shapes understood are
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* the ones declared below (`TransformProps`, `CameraLensProps`), matching
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* "No arbitrary unsafe property-path evaluator is introduced" (D3 AC).
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*
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* Reads `sheetObject.value` rather than subscribing to Theatre's
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* `onValuesChange` push channel — see `theatre-clock-binding.ts`'s module doc
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* for why: `.value` is synchronously fresh immediately after
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* `sequence.position` is set, while `onValuesChange` is batched on Theatre's
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* own raf-driven ticker and is not delivered 1:1 with each synchronous clock
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* seek (it may coalesce several writes into one notification, or — headless,
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* no-raf — never fire at all).
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*
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* Object identity: a Theatre Sheet Object always carries both its stable,
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* readable Theatre name (`sheetObject.address.objectKey`) and, since the
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* caller supplies the bound `THREE.Object3D` directly, that object's own
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* engine identity (`Object3D.uuid`/`.name`/`userData['entityId']`) — both are
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* inspectable from the object references the binding already holds; nothing
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* further to thread through.
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*
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* ## Remaining D3 channels: quaternion/material/light/post-processing/UI/Pixi
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*
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* The rest of the D3 AC's channel list (spec §10 D3: "Position,
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* rotation/quaternion, scale, camera lens, material/light, post-processing,
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* and selected UI properties have tested bindings") is implemented below,
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* each as its own small, explicit, TYPED helper — never a generic
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* property-path evaluator:
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*
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* - `bindObject3DQuaternion` — `Object3D.quaternion`, authored as a plain
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* `{x,y,z,w}` compound (see `QuaternionProps`'s doc for the interpolation
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* caveat and why the binding always normalizes).
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* - `bindMaterialProperties` — `color`/`opacity`/`emissiveIntensity`/
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* `roughness`/`metalness` on a real `THREE.Material`, feature-detecting
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* which sub-props the concrete material subtype actually has.
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* - `bindLightProperties` — `intensity`/`color` on a real `THREE.Light`.
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* - `bindBloomEffect` / `bindVignetteEffect` — `intensity`/`opacity` and
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* `offset`/`darkness` on real `postprocessing` `BloomEffect`/
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* `VignetteEffect` instances (the SAME package `setup-renderer.ts` already
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* wires into the engine's composer — no new post-processing stack).
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* - `bindDomElementStyle` — `opacity`/`translateX`/`translateY` on a
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* DOM-style-writable target (`DomStyleTarget`, a narrow structural
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* interface a real `HTMLElement` satisfies with no adapter).
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* - `bindPixiContainerTransform` — `x`/`y`/`rotation`/`scaleX`/`scaleY`/
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* `alpha` on a real `PIXI.Container`/`PIXI.Sprite`.
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*
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* All of the above are proven against REAL target objects in
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* `theatre-object-binding-d3.test.ts` — `BloomEffect`/`VignetteEffect`/
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* `PIXI.Container`/`PIXI.Sprite` all construct and expose plain,
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* synchronously-settable properties with no WebGL/canvas/renderer required,
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* so nothing here is a mock of the underlying library. The one channel that
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* genuinely cannot construct real headlessly in THIS repo's `environment:
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* 'node'` vitest lane (`vitest.config.ts` — no DOM) is a real `HTMLElement`;
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* `bindDomElementStyle` is typed against the narrow `DomStyleTarget`
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* structural interface instead of full `HTMLElement`, and its test exercises
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* a plain object literal shaped like one — the exact same binding code path
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* a real `HTMLElement`/React-overlay ref runs through in a browser or a
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* jsdom-backed test. Nothing here is deferred.
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*/
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/** Thrown when a binding is constructed with a missing/falsy target. */
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export class TheatreBindingError extends Error {
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objectKey;
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constructor(message, objectKey) {
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super(message);
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this.objectKey = objectKey;
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this.name = 'TheatreBindingError';
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}
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}
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/**
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* Shared disposer wiring for every binding below (same one-shot-dispose
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* shape `bindObject3DTransform`/`bindCameraLens` each inline above) — pulled
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* into one helper only because six more binding functions follow, to avoid
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* repeating the identical five lines six more times. Behavior is identical
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* to the inline version: idempotent `dispose()`, no further writes after.
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*/
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function toBinding(handle) {
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let disposed = false;
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return {
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dispose() {
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return;
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disposed = true;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `position`/`rotation`/`scale` sub-props (any
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* subset) to a `THREE.Object3D`. Whichever of the three keys are present on
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* `sheetObject.value` are applied; missing keys are left untouched on the
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* target.
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*
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* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
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*/
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export function bindObject3DTransform(clock, sheetObject, target, options = {}) {
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if (!target) {
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throw new TheatreBindingError(`[bindObject3DTransform] missing target Object3D for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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if (value.position) {
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target.position.set(value.position.x, value.position.y, value.position.z);
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}
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if (value.rotation) {
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target.rotation.set(value.rotation.x, value.rotation.y, value.rotation.z);
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}
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if (value.scale) {
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target.scale.set(value.scale.x, value.scale.y, value.scale.z);
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}
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});
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let disposed = false;
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return {
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dispose() {
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return;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `fov`/`near`/`far` sub-props (any subset) to
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* a `THREE.PerspectiveCamera`'s lens, calling `updateProjectionMatrix()`
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* whenever any of them change.
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*
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* @throws {TheatreBindingError} if `camera` is null/undefined at bind time.
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*/
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export function bindCameraLens(clock, sheetObject, camera, options = {}) {
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if (!camera) {
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throw new TheatreBindingError(`[bindCameraLens] missing target PerspectiveCamera for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const phase = options.phase ?? 'preRender';
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const handle = clock.subscribe(phase, () => {
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const value = sheetObject.value;
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let changed = false;
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if (typeof value.fov === 'number' && camera.fov !== value.fov) {
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camera.fov = value.fov;
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changed = true;
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}
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if (typeof value.near === 'number' && camera.near !== value.near) {
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camera.near = value.near;
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changed = true;
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}
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if (typeof value.far === 'number' && camera.far !== value.far) {
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camera.far = value.far;
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changed = true;
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}
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if (changed)
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camera.updateProjectionMatrix();
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});
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let disposed = false;
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return {
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dispose() {
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if (disposed)
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return;
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handle.dispose();
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},
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};
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}
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/**
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* Bind a Theatre Sheet Object's `quaternion` sub-prop to a `THREE.Object3D`'s
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* `.quaternion`. See `QuaternionProps`'s doc for the authored shape and its
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* interpolation caveat.
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*
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* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
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*/
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export function bindObject3DQuaternion(clock, sheetObject, target, options = {}) {
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if (!target) {
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throw new TheatreBindingError(`[bindObject3DQuaternion] missing target Object3D for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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return toBinding(handle);
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/**
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* `roughness`/`metalness` sub-props (any subset the target material
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export function bindMaterialProperties(clock, sheetObject, target, options = {}) {
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throw new TheatreBindingError(`[bindMaterialProperties] missing target Material for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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material.color.setRGB(value.color.r, value.color.g, value.color.b);
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});
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return toBinding(handle);
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}
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/**
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* Bind a Theatre Sheet Object's `intensity`/`color` sub-props (any subset)
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* to a `THREE.Light`.
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*
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export function bindLightProperties(clock, sheetObject, target, options = {}) {
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throw new TheatreBindingError(`[bindLightProperties] missing target Light for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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target.intensity = value.intensity;
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target.color.setRGB(value.color.r, value.color.g, value.color.b);
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}
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});
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return toBinding(handle);
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}
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/**
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* Bind a Theatre Sheet Object's `intensity`/`opacity` sub-props (any subset)
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* to a real `postprocessing` `BloomEffect` — the SAME `postprocessing` npm
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* package the engine's own composer pipeline already uses directly
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* (`setup-renderer.ts`), not a new post-processing stack.
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*
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* @throws {TheatreBindingError} if `effect` is null/undefined at bind time.
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*/
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export function bindBloomEffect(clock, sheetObject, effect, options = {}) {
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if (!effect) {
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throw new TheatreBindingError(`[bindBloomEffect] missing target BloomEffect for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
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const value = sheetObject.value;
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effect.intensity = value.intensity;
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}
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if (typeof value.opacity === 'number') {
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effect.blendMode.opacity.value = value.opacity;
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}
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});
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return toBinding(handle);
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}
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/**
|
|
268
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* Bind a Theatre Sheet Object's `offset`/`darkness` sub-props (any subset) to
|
|
269
|
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* a real `postprocessing` `VignetteEffect` — same package/no-wrapper note as
|
|
270
|
-
* `bindBloomEffect` above.
|
|
271
|
-
*
|
|
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|
-
* @throws {TheatreBindingError} if `effect` is null/undefined at bind time.
|
|
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|
-
*/
|
|
274
|
-
export function bindVignetteEffect(clock, sheetObject, effect, options = {}) {
|
|
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|
-
if (!effect) {
|
|
276
|
-
throw new TheatreBindingError(`[bindVignetteEffect] missing target VignetteEffect for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
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}
|
|
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|
-
const phase = options.phase ?? 'preRender';
|
|
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|
-
const handle = clock.subscribe(phase, () => {
|
|
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|
-
const value = sheetObject.value;
|
|
281
|
-
if (typeof value.offset === 'number') {
|
|
282
|
-
effect.offset = value.offset;
|
|
283
|
-
}
|
|
284
|
-
if (typeof value.darkness === 'number') {
|
|
285
|
-
effect.darkness = value.darkness;
|
|
286
|
-
}
|
|
287
|
-
});
|
|
288
|
-
return toBinding(handle);
|
|
289
|
-
}
|
|
290
|
-
/**
|
|
291
|
-
* Bind a Theatre Sheet Object's `opacity`/`translateX`/`translateY`
|
|
292
|
-
* sub-props (any subset) to a DOM-style-writable target's inline style. See
|
|
293
|
-
* `DomStyleTarget`'s doc for how this is proven without a real browser DOM.
|
|
294
|
-
*
|
|
295
|
-
* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
|
296
|
-
*/
|
|
297
|
-
export function bindDomElementStyle(clock, sheetObject, target, options = {}) {
|
|
298
|
-
if (!target) {
|
|
299
|
-
throw new TheatreBindingError(`[bindDomElementStyle] missing target DOM element for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
300
|
-
}
|
|
301
|
-
const phase = options.phase ?? 'preRender';
|
|
302
|
-
let lastTranslateX = 0;
|
|
303
|
-
let lastTranslateY = 0;
|
|
304
|
-
const handle = clock.subscribe(phase, () => {
|
|
305
|
-
const value = sheetObject.value;
|
|
306
|
-
if (typeof value.opacity === 'number') {
|
|
307
|
-
target.style.opacity = String(value.opacity);
|
|
308
|
-
}
|
|
309
|
-
if (typeof value.translateX === 'number')
|
|
310
|
-
lastTranslateX = value.translateX;
|
|
311
|
-
if (typeof value.translateY === 'number')
|
|
312
|
-
lastTranslateY = value.translateY;
|
|
313
|
-
if (typeof value.translateX === 'number' || typeof value.translateY === 'number') {
|
|
314
|
-
target.style.transform = `translate(${lastTranslateX}px, ${lastTranslateY}px)`;
|
|
315
|
-
}
|
|
316
|
-
});
|
|
317
|
-
return toBinding(handle);
|
|
318
|
-
}
|
|
319
|
-
/**
|
|
320
|
-
* Bind a Theatre Sheet Object's `x`/`y`/`rotation`/`scaleX`/`scaleY`/`alpha`
|
|
321
|
-
* sub-props (any subset) to a real `PIXI.Container`/`PIXI.Sprite` (reusing
|
|
322
|
-
* the world2d stack's own `pixi.js` dependency — see this module's
|
|
323
|
-
* type-only `pixi.js` import above and its doc note on why the engine core
|
|
324
|
-
* never value-imports it). Plain `Container`/`Sprite` construction needs no
|
|
325
|
-
* canvas/WebGL context, so this is proven against a REAL Pixi object in
|
|
326
|
-
* `theatre-object-binding-d3.test.ts`, not a stand-in.
|
|
327
|
-
*
|
|
328
|
-
* @throws {TheatreBindingError} if `target` is null/undefined at bind time.
|
|
329
|
-
*/
|
|
330
|
-
export function bindPixiContainerTransform(clock, sheetObject, target, options = {}) {
|
|
331
|
-
if (!target) {
|
|
332
|
-
throw new TheatreBindingError(`[bindPixiContainerTransform] missing target PIXI.Container for Theatre object "${sheetObject.address.objectKey}"`, sheetObject.address.objectKey);
|
|
333
|
-
}
|
|
334
|
-
const phase = options.phase ?? 'preRender';
|
|
335
|
-
const handle = clock.subscribe(phase, () => {
|
|
336
|
-
const value = sheetObject.value;
|
|
337
|
-
if (typeof value.x === 'number')
|
|
338
|
-
target.x = value.x;
|
|
339
|
-
if (typeof value.y === 'number')
|
|
340
|
-
target.y = value.y;
|
|
341
|
-
if (typeof value.rotation === 'number')
|
|
342
|
-
target.rotation = value.rotation;
|
|
343
|
-
if (typeof value.scaleX === 'number')
|
|
344
|
-
target.scale.x = value.scaleX;
|
|
345
|
-
if (typeof value.scaleY === 'number')
|
|
346
|
-
target.scale.y = value.scaleY;
|
|
347
|
-
if (typeof value.alpha === 'number')
|
|
348
|
-
target.alpha = value.alpha;
|
|
349
|
-
});
|
|
350
|
-
return toBinding(handle);
|
|
351
|
-
}
|
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
import * as THREE from 'three';
|
|
2
|
-
import type { Actor, AnyActor, AnyStateMachine } from 'xstate';
|
|
3
|
-
import type { createSystemRunner } from '../core/system-runner';
|
|
4
|
-
import { type AnimationBoneMask } from './xstate-animation-meta';
|
|
5
|
-
/** A binding-time problem such as a missing clip, bone, or ambiguous layer. */
|
|
6
|
-
export declare class AnimationBindingError extends Error {
|
|
7
|
-
readonly stateId?: string | undefined;
|
|
8
|
-
constructor(message: string, stateId?: string | undefined);
|
|
9
|
-
}
|
|
10
|
-
export interface XStateAnimationBindingOptions {
|
|
11
|
-
/** Select live numeric/boolean blend-tree parameters from actor context. */
|
|
12
|
-
selectParameters?: (context: unknown) => Record<string, number | boolean>;
|
|
13
|
-
/** Root whose named Bone/Object3D hierarchy is used by `boneMask`. Defaults to mixer root. */
|
|
14
|
-
root?: THREE.Object3D;
|
|
15
|
-
/** Entity that exposes this binding to editor/runtime inspection. Defaults to `root`. */
|
|
16
|
-
owner?: THREE.Object3D;
|
|
17
|
-
/**
|
|
18
|
-
* Engine runner used to register `tick` in the canonical animation phase.
|
|
19
|
-
* Pass `ctx.systems`; disposal removes the callback automatically. When
|
|
20
|
-
* omitted, the caller owns ticking (useful for standalone Three tests).
|
|
21
|
-
*/
|
|
22
|
-
systems?: Pick<ReturnType<typeof createSystemRunner>, 'add' | 'remove'>;
|
|
23
|
-
}
|
|
24
|
-
export interface XStateAnimationLayerState {
|
|
25
|
-
readonly layer: string;
|
|
26
|
-
readonly stateId: string;
|
|
27
|
-
readonly clips: readonly string[];
|
|
28
|
-
readonly weight: number;
|
|
29
|
-
readonly blendMode: 'override' | 'additive';
|
|
30
|
-
readonly boneMask?: AnimationBoneMask;
|
|
31
|
-
}
|
|
32
|
-
export interface XStateAnimationBinding {
|
|
33
|
-
/** Advance native actions/mixer. Register this in the engine animation phase. */
|
|
34
|
-
tick: (dt: number) => void;
|
|
35
|
-
readonly actor: AnyActor;
|
|
36
|
-
/** Current native composition, useful to the editor and game diagnostics. */
|
|
37
|
-
getActiveLayers: () => readonly XStateAnimationLayerState[];
|
|
38
|
-
/** Unsubscribe, stop/uncache actions, and remove owner inspection data. Idempotent. */
|
|
39
|
-
dispose: () => void;
|
|
40
|
-
}
|
|
41
|
-
/** React/useSyncExternalStore-compatible lifecycle signal for live editor inspection. */
|
|
42
|
-
export declare function subscribeXStateAnimationBindings(listener: () => void): () => void;
|
|
43
|
-
/** Monotonic snapshot changed whenever a binding is attached or disposed. */
|
|
44
|
-
export declare function getXStateAnimationBindingsVersion(): number;
|
|
45
|
-
/**
|
|
46
|
-
* Bind a native XState actor to native Three actions.
|
|
47
|
-
*
|
|
48
|
-
* One active animated state is allowed per named layer. Parallel XState
|
|
49
|
-
* regions therefore compose lower-body locomotion, upper-body weapon states,
|
|
50
|
-
* facial animation, and other independent layers without introducing a
|
|
51
|
-
* second transition language. Bone masks clone/filter native clip tracks;
|
|
52
|
-
* additive layers use `AnimationUtils.makeClipAdditive` and Three's additive
|
|
53
|
-
* blend mode. Single unlayered machines retain the original clip/action path.
|
|
54
|
-
*/
|
|
55
|
-
export declare function bindXStateAnimation(actor: Actor<AnyStateMachine>, mixer: THREE.AnimationMixer, clips: Map<string, THREE.AnimationClip>, options?: XStateAnimationBindingOptions): XStateAnimationBinding;
|
|
56
|
-
//# sourceMappingURL=xstate-animation-binding.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|