@vgai/engine 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
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/**
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* `applyVgaiOverlay` — the T3.8 deliverable (docs/DECISIONS-PENDING.md §D9):
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* the opt-in runtime overlay applier a game owner adds to THEIR OWN deployment
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* so an adapted (ingested-then-edited) game ships with the editor's edits
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*
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* The opt-in shape (D9's "minimal source opt-in, consistent with the
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* before the game's `WebGLRenderer` is constructed):
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*
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* import * as THREE from 'three';
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* import { applyVgaiOverlay } from '@vgai/engine/adapter/ingest/overlay-applier';
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*
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* applyVgaiOverlay({ three: THREE, gameId: 'my-game' }); // fire-and-forget
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* import('./my-game-entry.js'); // the UNMODIFIED game, unchanged
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*
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* No scene is passed manually — this reuses the SAME render-accessor trap
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* (`./scene-capture.ts`) the editor's ingest mode uses to obtain the game's
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* live `Scene`/camera the moment it first renders, so this works for ANY
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* unmodified three.js game the SAME way ingestion already captures it (per
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* `scene-capture.ts`'s own caveat, this requires the game to share the host's
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* `three` module instance — a bundled/vendored copy of `three` cannot be
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* captured this way, matching the editor's own capture ceiling).
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*
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* Failure modes are all graceful (the game always keeps running unmodified)
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* but never silent — every one is logged via `console.warn` under the shared
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* - no overlay file at `overlayUrl` (never authored, or a 404/network
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* error) → nothing applied, logged, scene never even captured;
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* three, or the game simply never boots) → nothing applied, logged;
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*
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* game's own next frame starting. Any later mutation of the SAME
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* pass. A property the game's own logic never revisits stays overlaid for
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*/
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import type * as THREE from 'three';
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import { type OverlayApplyReport } from './overlay-report';
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export interface ApplyVgaiOverlayOptions {
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* capture trap to see the game's renderer; see `scene-capture.ts`).
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*/
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three: unknown;
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/** Stable id for this game — namespaces the overlay file (matches the editor's `overlayPath(gameId)`). */
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gameId: string;
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/** Where to fetch the saved overlay from. Defaults to `overlayPath(gameId)` (`.vgai/overlays/<gameId>.json`, resolved relative to the deployed page — the editor saves to `<projectRoot>/.vgai/overlays/`; a deployment copies that file next to the built page). */
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overlayUrl?: string | undefined;
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gameVersion?: string | null | undefined;
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* cannot (see `./upstream-pin.ts` + `./overlay-report.ts`'s header).
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* pin itself, so it is never fabricated (anti-shim) and the check silently
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upstreamPin?: string | null | undefined;
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/** How long to wait for the game's first captured render call before giving up (ms). Defaults to `installSceneCapture`'s own default (10s). */
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captureTimeoutMs?: number | undefined;
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/** Injectable `fetch` (tests / non-browser hosts). Defaults to the global `fetch`. */
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fetchImpl?: typeof fetch | undefined;
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}
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export interface ApplyVgaiOverlayResult {
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/** Whether the game's scene was actually captured (false only when capture itself timed out or no overlay was found — either way the game runs unmodified). */
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captured: boolean;
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/** The D9 apply report, or `null` when there was no overlay to apply at all (not an error — the game runs unmodified). */
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report: OverlayApplyReport | null;
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* The captured scene/camera, present only when `captured` is true. Most
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*/
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scene?: THREE.Scene | undefined;
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camera?: THREE.Camera | undefined;
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}
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/**
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* The opt-in ship-path applier — see this module's header for the full
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* contract. Installs the scene-capture trap SYNCHRONOUSLY (before the first
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export declare function applyVgaiOverlay(options: ApplyVgaiOverlayOptions): Promise<ApplyVgaiOverlayResult>;
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/**
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* `applyVgaiOverlay` — the T3.8 deliverable (docs/DECISIONS-PENDING.md §D9):
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* the opt-in runtime overlay applier a game owner adds to THEIR OWN deployment
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* so an adapted (ingested-then-edited) game ships with the editor's edits
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* visible, with zero involvement from the editor at runtime.
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*
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* The opt-in shape (D9's "minimal source opt-in, consistent with the
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* zero-diff-unless-opted-in invariant"): one import + one call, placed before
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* the game's own entry point runs (so the capture trap below is installed
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* before the game's `WebGLRenderer` is constructed):
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*
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* import * as THREE from 'three';
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* import { applyVgaiOverlay } from '@vgai/engine/adapter/ingest/overlay-applier';
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*
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* applyVgaiOverlay({ three: THREE, gameId: 'my-game' }); // fire-and-forget
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16
|
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* import('./my-game-entry.js'); // the UNMODIFIED game, unchanged
|
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17
|
-
*
|
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18
|
-
* No scene is passed manually — this reuses the SAME render-accessor trap
|
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19
|
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* (`./scene-capture.ts`) the editor's ingest mode uses to obtain the game's
|
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20
|
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* live `Scene`/camera the moment it first renders, so this works for ANY
|
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21
|
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* unmodified three.js game the SAME way ingestion already captures it (per
|
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22
|
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* `scene-capture.ts`'s own caveat, this requires the game to share the host's
|
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23
|
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* `three` module instance — a bundled/vendored copy of `three` cannot be
|
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24
|
-
* captured this way, matching the editor's own capture ceiling).
|
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25
|
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*
|
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26
|
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* Failure modes are all graceful (the game always keeps running unmodified)
|
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27
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* but never silent — every one is logged via `console.warn` under the shared
|
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28
|
-
* `overlay-report` prefix (`./overlay-report.ts`) so ops can grep one string
|
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29
|
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* for every overlay-related issue across both the editor and the ship path:
|
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30
|
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* - no overlay file at `overlayUrl` (never authored, or a 404/network
|
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31
|
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* error) → nothing applied, logged, scene never even captured;
|
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32
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* - the game never renders within `captureTimeoutMs` (bundled/non-shared
|
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33
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* three, or the game simply never boots) → nothing applied, logged;
|
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34
|
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* - a version mismatch and/or orphaned overlay ids (D9) → whatever DOES
|
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35
|
-
* resolve is still applied; the report names what didn't.
|
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36
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*
|
|
37
|
-
* Precedence (D9 "overlay-vs-game-save-system precedence"): the overlay is
|
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38
|
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* applied exactly ONCE, synchronously, in the continuation of the game's
|
|
39
|
-
* FIRST captured render call — i.e. between that frame finishing and the
|
|
40
|
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* game's own next frame starting. Any later mutation of the SAME
|
|
41
|
-
* property by the game's own logic (its own save/load system, a per-frame
|
|
42
|
-
* animation, etc.) therefore wins from then on purely by construction: this
|
|
43
|
-
* applier never re-applies and never re-reads the overlay after this one
|
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44
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* pass. A property the game's own logic never revisits stays overlaid for
|
|
45
|
-
* the life of the session; a property the game's own logic re-derives every
|
|
46
|
-
* frame reverts to the game's own value on the very next frame. This
|
|
47
|
-
* ordering is exercised directly by `overlay-applier.test.ts`'s "precedence"
|
|
48
|
-
* case (apply, then simulate one more game-owned mutation frame).
|
|
49
|
-
*/
|
|
50
|
-
import { applyOverlayToObjects, assignStructuralIds } from './overlay-apply';
|
|
51
|
-
import { overlayPath, parseOverlayFile } from './overlay-file';
|
|
52
|
-
import { buildOverlayApplyReport, logOverlayApplyReport, OVERLAY_REPORT_PREFIX, } from './overlay-report';
|
|
53
|
-
import { installSceneCapture } from './scene-capture';
|
|
54
|
-
/** Shared warn helper — every graceful-failure path below logs through here. */
|
|
55
|
-
function warn(gameId, message) {
|
|
56
|
-
// biome-ignore lint/suspicious/noConsole: deliberate, greppable (mirrors overlay-report.ts's own console.warn)
|
|
57
|
-
console.warn(`${OVERLAY_REPORT_PREFIX} game "${gameId}": ${message}`);
|
|
58
|
-
}
|
|
59
|
-
async function fetchOverlayFile(url, gameId, fetchImpl) {
|
|
60
|
-
const doFetch = fetchImpl ?? (typeof fetch === 'function' ? fetch : undefined);
|
|
61
|
-
if (!doFetch) {
|
|
62
|
-
warn(gameId, 'no fetch implementation available — overlay not applied, running unmodified.');
|
|
63
|
-
return null;
|
|
64
|
-
}
|
|
65
|
-
try {
|
|
66
|
-
const res = await doFetch(url);
|
|
67
|
-
if (!res.ok)
|
|
68
|
-
throw new Error(`HTTP ${res.status}`);
|
|
69
|
-
const raw = await res.json();
|
|
70
|
-
return parseOverlayFile(raw);
|
|
71
|
-
}
|
|
72
|
-
catch (err) {
|
|
73
|
-
const reason = err instanceof Error ? err.message : String(err);
|
|
74
|
-
warn(gameId, `no overlay applied (${reason}) — running unmodified.`);
|
|
75
|
-
return null;
|
|
76
|
-
}
|
|
77
|
-
}
|
|
78
|
-
/**
|
|
79
|
-
* The opt-in ship-path applier — see this module's header for the full
|
|
80
|
-
* contract. Installs the scene-capture trap SYNCHRONOUSLY (before the first
|
|
81
|
-
* `await`), so a caller that follows the documented pattern (call this, THEN
|
|
82
|
-
* import/boot the game) never races the trap against the game's first frame
|
|
83
|
-
* — the trap's `captured` slot latches on the game's first render regardless
|
|
84
|
-
* of when (or whether) this function later calls `waitForCapture` on it.
|
|
85
|
-
* Only PROCEEDS to actually wait for that capture once an overlay has been
|
|
86
|
-
* found (fetched first, deliberately) — the common "never edited this game"
|
|
87
|
-
* case then costs one fetch, never a multi-second capture-timeout wait.
|
|
88
|
-
*/
|
|
89
|
-
export async function applyVgaiOverlay(options) {
|
|
90
|
-
const { three, gameId, gameVersion = null, upstreamPin = null, fetchImpl } = options;
|
|
91
|
-
const overlayUrl = options.overlayUrl ?? overlayPath(gameId);
|
|
92
|
-
// Install the capture trap before anything else in this function (and
|
|
93
|
-
// before returning control to the caller's microtask queue) — see the
|
|
94
|
-
// header comment's ordering guarantee.
|
|
95
|
-
const capture = installSceneCapture(three);
|
|
96
|
-
const overlayFile = await fetchOverlayFile(overlayUrl, gameId, fetchImpl);
|
|
97
|
-
if (!overlayFile) {
|
|
98
|
-
// Nothing to apply (never authored, 404, network error — already logged
|
|
99
|
-
// by fetchOverlayFile) — don't bother waiting for a render at all.
|
|
100
|
-
capture.uninstall();
|
|
101
|
-
return { captured: false, report: null };
|
|
102
|
-
}
|
|
103
|
-
let rt;
|
|
104
|
-
try {
|
|
105
|
-
rt = await capture.waitForCapture(options.captureTimeoutMs);
|
|
106
|
-
}
|
|
107
|
-
catch (err) {
|
|
108
|
-
capture.uninstall();
|
|
109
|
-
const reason = err instanceof Error ? err.message : String(err);
|
|
110
|
-
warn(gameId, `scene capture failed (${reason}) — overlay not applied, running unmodified.`);
|
|
111
|
-
return { captured: false, report: null };
|
|
112
|
-
}
|
|
113
|
-
capture.uninstall(); // one-shot: we have what we need, stop wrapping future renders.
|
|
114
|
-
const { byId } = assignStructuralIds(rt.scene, rt.camera);
|
|
115
|
-
const { applied, orphanedIds } = applyOverlayToObjects(byId, overlayFile.overrides);
|
|
116
|
-
const report = buildOverlayApplyReport({
|
|
117
|
-
gameId,
|
|
118
|
-
authoredAgainst: overlayFile.authoredAgainst.gameVersion,
|
|
119
|
-
currentVersion: gameVersion,
|
|
120
|
-
applied,
|
|
121
|
-
orphanedIds,
|
|
122
|
-
// R5: `authoredUpstreamPin` passes through undefined for a legacy overlay
|
|
123
|
-
// (the key was never in `authoredAgainst` at all — see overlay-file.ts),
|
|
124
|
-
// preserving the "never checked" vs. "checked, found nothing" distinction
|
|
125
|
-
// all the way from disk. `currentUpstreamPin` is this no-op-by-default
|
|
126
|
-
// option (see its doc comment above) — `null` unless a game owner passes it.
|
|
127
|
-
authoredUpstreamPin: overlayFile.authoredAgainst.upstreamPin,
|
|
128
|
-
currentUpstreamPin: upstreamPin,
|
|
129
|
-
});
|
|
130
|
-
logOverlayApplyReport(report);
|
|
131
|
-
return { captured: true, report, scene: rt.scene, camera: rt.camera };
|
|
132
|
-
}
|
|
@@ -1,60 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Ingest overlay application core — the structural-path identity scheme and
|
|
3
|
-
* override-application loop shared by the EDITOR's `IngestAuthoringAdapter`
|
|
4
|
-
* (`packages/editor/src/authoring/ingest-authoring-adapter.ts`, which layers
|
|
5
|
-
* hierarchy/selection/undo bookkeeping over it) and the T3.8 runtime ship-path
|
|
6
|
-
* applier (`./overlay-applier.ts`, which uses it directly with none of that
|
|
7
|
-
* editor bookkeeping). Extracted here (rather than duplicated) per D9's task
|
|
8
|
-
* split (docs/DECISIONS-PENDING.md §D9) — the editor re-exports/reuses this
|
|
9
|
-
* module so its behavior (and the ids it mints) stay byte-for-byte identical
|
|
10
|
-
* between "authored in the editor" and "reapplied at ship time".
|
|
11
|
-
*
|
|
12
|
-
* Identity: each object gets a deterministic **structural-path id** — stable
|
|
13
|
-
* for a given scene shape (position in the tree + three.js type + name), so
|
|
14
|
-
* the SAME id re-binds to the SAME object after an independent fresh walk of
|
|
15
|
-
* an unmodified game's rebuilt scene (a reload, or a separate page entirely —
|
|
16
|
-
* this is what lets an overlay authored in the editor apply cleanly in a
|
|
17
|
-
* shipped build that never ran the editor). It is also written to
|
|
18
|
-
* `userData.entityId` so the editor's object map / gizmo / selection (which
|
|
19
|
-
* key on `entityId`) bind to foreign objects with no further shim.
|
|
20
|
-
*/
|
|
21
|
-
import type * as THREE from 'three';
|
|
22
|
-
import type { IngestOverlay } from './overlay-file';
|
|
23
|
-
/** Fixed id for the captured render camera (not a scene child, so no structural path). */
|
|
24
|
-
export declare const CAMERA_ID = "ingest:camera";
|
|
25
|
-
/** The single (non-array) standard-ish material of a mesh, if it has a color. */
|
|
26
|
-
export declare function colorMaterialOf(o: THREE.Object3D): THREE.MeshStandardMaterial | null;
|
|
27
|
-
/** Result of a structural-path walk: the id→object map plus a few reflection stats. */
|
|
28
|
-
export interface StructuralIdWalk {
|
|
29
|
-
byId: Map<string, THREE.Object3D>;
|
|
30
|
-
count: number;
|
|
31
|
-
meshes: number;
|
|
32
|
-
lights: number;
|
|
33
|
-
}
|
|
34
|
-
/**
|
|
35
|
-
* (Re)assign structural-path ids to every object under `scene` (and, if
|
|
36
|
-
* given, the separately-captured render `camera`, under the fixed
|
|
37
|
-
* {@link CAMERA_ID}). Idempotent and deterministic from scene structure
|
|
38
|
-
* (position + type + name) — the prerequisite for overlay reapplication
|
|
39
|
-
* across an independent fresh walk (editor reload, or a shipped build that
|
|
40
|
-
* never ran the editor at all).
|
|
41
|
-
*/
|
|
42
|
-
export declare function assignStructuralIds(scene: THREE.Object3D, camera?: THREE.Object3D | undefined): StructuralIdWalk;
|
|
43
|
-
/** Result of applying a saved overlay onto a structural-id-walked scene. */
|
|
44
|
-
export interface OverlayApplyOutcome {
|
|
45
|
-
applied: number;
|
|
46
|
-
orphanedIds: string[];
|
|
47
|
-
}
|
|
48
|
-
/**
|
|
49
|
-
* Apply a saved overlay's overrides onto the live objects in `byId` (from
|
|
50
|
-
* {@link assignStructuralIds}). Ids absent from the map are "orphaned" — e.g. a
|
|
51
|
-
* dynamic child that didn't respawn, or the vendored game was bumped and
|
|
52
|
-
* restructured — never an error; the caller reports them (never silently) via
|
|
53
|
-
* `./overlay-report.ts`. Mutates matched objects in place; does not mutate
|
|
54
|
-
* `overlay` itself or track dirty/undo state — that bookkeeping is the
|
|
55
|
-
* editor-side `IngestAuthoringAdapter`'s job (persistable-edit tracking, so
|
|
56
|
-
* orphans round-trip on the next save) and is irrelevant to the ship-path
|
|
57
|
-
* applier (which never saves).
|
|
58
|
-
*/
|
|
59
|
-
export declare function applyOverlayToObjects(byId: Map<string, THREE.Object3D>, overlay: IngestOverlay): OverlayApplyOutcome;
|
|
60
|
-
//# sourceMappingURL=overlay-apply.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"overlay-apply.d.ts","sourceRoot":"","sources":["../../../src/adapter/ingest/overlay-apply.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AAEpC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAEpD,0FAA0F;AAC1F,eAAO,MAAM,SAAS,kBAAkB,CAAC;AAEzC,iFAAiF;AACjF,wBAAgB,eAAe,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAKpF;AAED,uFAAuF;AACvF,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;IAClC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,KAAK,CAAC,QAAQ,EACrB,MAAM,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,SAAS,GAClC,gBAAgB,CA4BlB;AAED,4EAA4E;AAC5E,MAAM,WAAW,mBAAmB;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,MAAM,EAAE,CAAC;CACvB;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC,EACjC,OAAO,EAAE,aAAa,GACrB,mBAAmB,CAkBrB"}
|
|
@@ -1,101 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Ingest overlay application core — the structural-path identity scheme and
|
|
3
|
-
* override-application loop shared by the EDITOR's `IngestAuthoringAdapter`
|
|
4
|
-
* (`packages/editor/src/authoring/ingest-authoring-adapter.ts`, which layers
|
|
5
|
-
* hierarchy/selection/undo bookkeeping over it) and the T3.8 runtime ship-path
|
|
6
|
-
* applier (`./overlay-applier.ts`, which uses it directly with none of that
|
|
7
|
-
* editor bookkeeping). Extracted here (rather than duplicated) per D9's task
|
|
8
|
-
* split (docs/DECISIONS-PENDING.md §D9) — the editor re-exports/reuses this
|
|
9
|
-
* module so its behavior (and the ids it mints) stay byte-for-byte identical
|
|
10
|
-
* between "authored in the editor" and "reapplied at ship time".
|
|
11
|
-
*
|
|
12
|
-
* Identity: each object gets a deterministic **structural-path id** — stable
|
|
13
|
-
* for a given scene shape (position in the tree + three.js type + name), so
|
|
14
|
-
* the SAME id re-binds to the SAME object after an independent fresh walk of
|
|
15
|
-
* an unmodified game's rebuilt scene (a reload, or a separate page entirely —
|
|
16
|
-
* this is what lets an overlay authored in the editor apply cleanly in a
|
|
17
|
-
* shipped build that never ran the editor). It is also written to
|
|
18
|
-
* `userData.entityId` so the editor's object map / gizmo / selection (which
|
|
19
|
-
* key on `entityId`) bind to foreign objects with no further shim.
|
|
20
|
-
*/
|
|
21
|
-
import { setUserData } from '../../scene/user-data';
|
|
22
|
-
/** Fixed id for the captured render camera (not a scene child, so no structural path). */
|
|
23
|
-
export const CAMERA_ID = 'ingest:camera';
|
|
24
|
-
/** The single (non-array) standard-ish material of a mesh, if it has a color. */
|
|
25
|
-
export function colorMaterialOf(o) {
|
|
26
|
-
const mat = o.material;
|
|
27
|
-
if (!mat || Array.isArray(mat))
|
|
28
|
-
return null;
|
|
29
|
-
const m = mat;
|
|
30
|
-
return m.color ? m : null;
|
|
31
|
-
}
|
|
32
|
-
/**
|
|
33
|
-
* (Re)assign structural-path ids to every object under `scene` (and, if
|
|
34
|
-
* given, the separately-captured render `camera`, under the fixed
|
|
35
|
-
* {@link CAMERA_ID}). Idempotent and deterministic from scene structure
|
|
36
|
-
* (position + type + name) — the prerequisite for overlay reapplication
|
|
37
|
-
* across an independent fresh walk (editor reload, or a shipped build that
|
|
38
|
-
* never ran the editor at all).
|
|
39
|
-
*/
|
|
40
|
-
export function assignStructuralIds(scene, camera) {
|
|
41
|
-
const byId = new Map();
|
|
42
|
-
let count = 0;
|
|
43
|
-
let meshes = 0;
|
|
44
|
-
let lights = 0;
|
|
45
|
-
const visit = (o, path) => {
|
|
46
|
-
const id = `ingest:${path}:${o.type}:${o.name || ''}`;
|
|
47
|
-
setUserData(o, 'entityId', id);
|
|
48
|
-
byId.set(id, o);
|
|
49
|
-
count++;
|
|
50
|
-
if (o.isLight)
|
|
51
|
-
lights++;
|
|
52
|
-
else if (o.isMesh)
|
|
53
|
-
meshes++;
|
|
54
|
-
o.children.forEach((c, i) => {
|
|
55
|
-
visit(c, `${path}/${i}`);
|
|
56
|
-
});
|
|
57
|
-
};
|
|
58
|
-
scene.children.forEach((c, i) => {
|
|
59
|
-
visit(c, `${i}`);
|
|
60
|
-
});
|
|
61
|
-
if (camera) {
|
|
62
|
-
setUserData(camera, 'entityId', CAMERA_ID);
|
|
63
|
-
byId.set(CAMERA_ID, camera);
|
|
64
|
-
count++;
|
|
65
|
-
}
|
|
66
|
-
return { byId, count, meshes, lights };
|
|
67
|
-
}
|
|
68
|
-
/**
|
|
69
|
-
* Apply a saved overlay's overrides onto the live objects in `byId` (from
|
|
70
|
-
* {@link assignStructuralIds}). Ids absent from the map are "orphaned" — e.g. a
|
|
71
|
-
* dynamic child that didn't respawn, or the vendored game was bumped and
|
|
72
|
-
* restructured — never an error; the caller reports them (never silently) via
|
|
73
|
-
* `./overlay-report.ts`. Mutates matched objects in place; does not mutate
|
|
74
|
-
* `overlay` itself or track dirty/undo state — that bookkeeping is the
|
|
75
|
-
* editor-side `IngestAuthoringAdapter`'s job (persistable-edit tracking, so
|
|
76
|
-
* orphans round-trip on the next save) and is irrelevant to the ship-path
|
|
77
|
-
* applier (which never saves).
|
|
78
|
-
*/
|
|
79
|
-
export function applyOverlayToObjects(byId, overlay) {
|
|
80
|
-
let applied = 0;
|
|
81
|
-
const orphanedIds = [];
|
|
82
|
-
for (const [id, ov] of Object.entries(overlay)) {
|
|
83
|
-
const o = byId.get(id);
|
|
84
|
-
if (!o) {
|
|
85
|
-
orphanedIds.push(id);
|
|
86
|
-
continue;
|
|
87
|
-
}
|
|
88
|
-
if (ov.position)
|
|
89
|
-
o.position.set(ov.position[0], ov.position[1], ov.position[2]);
|
|
90
|
-
if (ov.rotation)
|
|
91
|
-
o.quaternion.set(ov.rotation[0], ov.rotation[1], ov.rotation[2], ov.rotation[3]);
|
|
92
|
-
if (ov.scale)
|
|
93
|
-
o.scale.set(ov.scale[0], ov.scale[1], ov.scale[2]);
|
|
94
|
-
if (ov.color)
|
|
95
|
-
colorMaterialOf(o)?.color.set(ov.color);
|
|
96
|
-
if (ov.visible !== undefined)
|
|
97
|
-
o.visible = ov.visible;
|
|
98
|
-
applied++;
|
|
99
|
-
}
|
|
100
|
-
return { applied, orphanedIds };
|
|
101
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Ingest overlay envelope — the on-disk shape shared by every consumer of a
|
|
3
|
-
* saved ingest overlay: the editor (`packages/editor/src/authoring/ingest-overlay.ts`,
|
|
4
|
-
* which persists it through the storage-backend seam) AND the T3.8 runtime ship-path
|
|
5
|
-
* applier (`./overlay-applier.ts`, which fetches it over plain HTTP in a deployed
|
|
6
|
-
* game with no editor/storage-backend dependency at all).
|
|
7
|
-
*
|
|
8
|
-
* This module is the dependency-free core (types + pure parsing) both share — moved
|
|
9
|
-
* here (from the editor-only module that used to own it) per D9's task split
|
|
10
|
-
* (docs/DECISIONS-PENDING.md §D9): the editor keeps the storage-backend-aware
|
|
11
|
-
* `loadOverlay`/`saveOverlay` and re-exports everything below unchanged so its
|
|
12
|
-
* existing import sites don't churn.
|
|
13
|
-
*/
|
|
14
|
-
/** A single object's persisted overrides (only the fields the user changed). */
|
|
15
|
-
export interface IngestOverride {
|
|
16
|
-
position?: [number, number, number];
|
|
17
|
-
rotation?: [number, number, number, number];
|
|
18
|
-
scale?: [number, number, number];
|
|
19
|
-
color?: string;
|
|
20
|
-
visible?: boolean;
|
|
21
|
-
}
|
|
22
|
-
/** id (structural-path) → overrides. */
|
|
23
|
-
export type IngestOverlay = Record<string, IngestOverride>;
|
|
24
|
-
/** Current on-disk envelope format version (D9, docs/DECISIONS-PENDING.md §D9). */
|
|
25
|
-
export declare const OVERLAY_FORMAT_VERSION = 1;
|
|
26
|
-
/**
|
|
27
|
-
* The on-disk overlay envelope (D9 — overlay versioning + orphan reporting).
|
|
28
|
-
* Wraps the flat `IngestOverlay` (id → overrides) with save-time provenance:
|
|
29
|
-
* which game version the edits were authored against, so a later mount (editor
|
|
30
|
-
* OR shipped runtime) can detect drift and report it (`./overlay-report.ts`'s
|
|
31
|
-
* `OverlayApplyReport`).
|
|
32
|
-
*
|
|
33
|
-
* `formatVersion` distinguishes this from the PRE-D9 flat file (the whole JSON
|
|
34
|
-
* file WAS the `IngestOverlay`): {@link parseOverlayFile} recognizes both. An
|
|
35
|
-
* object with `formatVersion` + `overrides` parses as the real envelope; any
|
|
36
|
-
* other shape (or unparseable content) parses as a legacy flat file, wrapped as
|
|
37
|
-
* `{ formatVersion: 0, authoredAgainst: { gameVersion: null }, overrides: <the flat object> }`
|
|
38
|
-
* — never rejected, never warned about by itself.
|
|
39
|
-
*
|
|
40
|
-
* `authoredAgainst.upstreamPin` (R5, docs/MASTER-ARCHITECTURE-REVIEW.md
|
|
41
|
-
* §4(c)/§7.1 item 9 — the overlay-identity gap `gameVersion` alone doesn't
|
|
42
|
-
* close: `gameVersion` is the manifest's own `version` field, which a
|
|
43
|
-
* re-vendor of the upstream game need not bump — see every `public/ingest/*`
|
|
44
|
-
* game's `vgai.game.json`, all pinned at `"version": "0.1.0"` regardless of
|
|
45
|
-
* upstream commit) is an OPTIONAL sibling key, deliberately absent from this
|
|
46
|
-
* type's older call sites' literal shape: its ABSENCE (the key missing from
|
|
47
|
-
* `authoredAgainst` entirely) is the "legacy overlay" signal — saved by code
|
|
48
|
-
* that predates this field, so the pin concept never existed for it, and
|
|
49
|
-
* `./overlay-report.ts`'s apply-time check must skip it (not treat it as a
|
|
50
|
-
* guaranteed mismatch OR a guaranteed match — anti-shim, no guessing). A
|
|
51
|
-
* `null` VALUE (key present, value `null`) means R5-aware save-time code DID
|
|
52
|
-
* look for a pin and honestly found none (e.g. an externally-authored,
|
|
53
|
-
* non-vendored project opened via the CLI-on-folder route, which has no
|
|
54
|
-
* `UPSTREAM.md` at all). See `./upstream-pin.ts` for the pure extraction, and
|
|
55
|
-
* `packages/editor/src/ingest-mode.ts` for where it's read at save/apply
|
|
56
|
-
* time. This is purely additive — {@link parseOverlayFile} never invents the
|
|
57
|
-
* key for an envelope that didn't have it.
|
|
58
|
-
*/
|
|
59
|
-
export interface OverlayFile {
|
|
60
|
-
formatVersion: number;
|
|
61
|
-
authoredAgainst: {
|
|
62
|
-
gameVersion: string | null;
|
|
63
|
-
upstreamPin?: string | null;
|
|
64
|
-
};
|
|
65
|
-
overrides: IngestOverlay;
|
|
66
|
-
}
|
|
67
|
-
/** Where a game's overlay lives, project-root-relative (also the ship path's default fetch URL). */
|
|
68
|
-
export declare function overlayPath(gameId: string): string;
|
|
69
|
-
/** The empty envelope — no overlay found / nothing authored yet. */
|
|
70
|
-
export declare function emptyOverlayFile(): OverlayFile;
|
|
71
|
-
/**
|
|
72
|
-
* Parse a loaded/fetched overlay's raw JSON into the {@link OverlayFile} shape,
|
|
73
|
-
* transparently upgrading a legacy (pre-D9) flat file — the whole parsed value
|
|
74
|
-
* IS the `IngestOverlay` in that case. Pure — no I/O, no storage backend, so
|
|
75
|
-
* it's usable from any context (editor `loadOverlay`, the ship-path applier's
|
|
76
|
-
* `fetch().then(r => r.json())`).
|
|
77
|
-
*/
|
|
78
|
-
export declare function parseOverlayFile(raw: unknown): OverlayFile;
|
|
79
|
-
//# sourceMappingURL=overlay-file.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"overlay-file.d.ts","sourceRoot":"","sources":["../../../src/adapter/ingest/overlay-file.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,gFAAgF;AAChF,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,wCAAwC;AACxC,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;AAE3D,mFAAmF;AACnF,eAAO,MAAM,sBAAsB,IAAI,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,MAAM,WAAW,WAAW;IAC1B,aAAa,EAAE,MAAM,CAAC;IACtB,eAAe,EAAE;QAAE,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC;IAC7E,SAAS,EAAE,aAAa,CAAC;CAC1B;AAED,oGAAoG;AACpG,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD;AAED,oEAAoE;AACpE,wBAAgB,gBAAgB,IAAI,WAAW,CAM9C;AAYD;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,OAAO,GAAG,WAAW,CA0B1D"}
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Ingest overlay envelope — the on-disk shape shared by every consumer of a
|
|
3
|
-
* saved ingest overlay: the editor (`packages/editor/src/authoring/ingest-overlay.ts`,
|
|
4
|
-
* which persists it through the storage-backend seam) AND the T3.8 runtime ship-path
|
|
5
|
-
* applier (`./overlay-applier.ts`, which fetches it over plain HTTP in a deployed
|
|
6
|
-
* game with no editor/storage-backend dependency at all).
|
|
7
|
-
*
|
|
8
|
-
* This module is the dependency-free core (types + pure parsing) both share — moved
|
|
9
|
-
* here (from the editor-only module that used to own it) per D9's task split
|
|
10
|
-
* (docs/DECISIONS-PENDING.md §D9): the editor keeps the storage-backend-aware
|
|
11
|
-
* `loadOverlay`/`saveOverlay` and re-exports everything below unchanged so its
|
|
12
|
-
* existing import sites don't churn.
|
|
13
|
-
*/
|
|
14
|
-
/** Current on-disk envelope format version (D9, docs/DECISIONS-PENDING.md §D9). */
|
|
15
|
-
export const OVERLAY_FORMAT_VERSION = 1;
|
|
16
|
-
/** Where a game's overlay lives, project-root-relative (also the ship path's default fetch URL). */
|
|
17
|
-
export function overlayPath(gameId) {
|
|
18
|
-
return `.vgai/overlays/${gameId}.json`;
|
|
19
|
-
}
|
|
20
|
-
/** The empty envelope — no overlay found / nothing authored yet. */
|
|
21
|
-
export function emptyOverlayFile() {
|
|
22
|
-
return {
|
|
23
|
-
formatVersion: OVERLAY_FORMAT_VERSION,
|
|
24
|
-
authoredAgainst: { gameVersion: null },
|
|
25
|
-
overrides: {},
|
|
26
|
-
};
|
|
27
|
-
}
|
|
28
|
-
/** An envelope has both its distinguishing keys — anything else is a legacy flat file. */
|
|
29
|
-
function isEnvelope(raw) {
|
|
30
|
-
return (!!raw &&
|
|
31
|
-
typeof raw === 'object' &&
|
|
32
|
-
'formatVersion' in raw &&
|
|
33
|
-
'overrides' in raw);
|
|
34
|
-
}
|
|
35
|
-
/**
|
|
36
|
-
* Parse a loaded/fetched overlay's raw JSON into the {@link OverlayFile} shape,
|
|
37
|
-
* transparently upgrading a legacy (pre-D9) flat file — the whole parsed value
|
|
38
|
-
* IS the `IngestOverlay` in that case. Pure — no I/O, no storage backend, so
|
|
39
|
-
* it's usable from any context (editor `loadOverlay`, the ship-path applier's
|
|
40
|
-
* `fetch().then(r => r.json())`).
|
|
41
|
-
*/
|
|
42
|
-
export function parseOverlayFile(raw) {
|
|
43
|
-
if (isEnvelope(raw)) {
|
|
44
|
-
const rawAuthored = (raw.authoredAgainst ?? { gameVersion: null });
|
|
45
|
-
const authoredAgainst = {
|
|
46
|
-
gameVersion: rawAuthored.gameVersion ?? null,
|
|
47
|
-
};
|
|
48
|
-
// Preserve ABSENCE vs. explicit `null` (see this field's doc comment
|
|
49
|
-
// above) — only copy the key over if the raw JSON actually had it, rather
|
|
50
|
-
// than defaulting it in (which would make every pre-R5 saved overlay look
|
|
51
|
-
// like a "checked, found nothing" R5 save instead of "never checked").
|
|
52
|
-
if ('upstreamPin' in rawAuthored)
|
|
53
|
-
authoredAgainst.upstreamPin = rawAuthored.upstreamPin ?? null;
|
|
54
|
-
return {
|
|
55
|
-
formatVersion: raw.formatVersion,
|
|
56
|
-
authoredAgainst,
|
|
57
|
-
overrides: raw.overrides ?? {},
|
|
58
|
-
};
|
|
59
|
-
}
|
|
60
|
-
// Legacy flat file (pre-D9): the whole parsed object IS the overrides map.
|
|
61
|
-
return {
|
|
62
|
-
formatVersion: 0,
|
|
63
|
-
authoredAgainst: { gameVersion: null },
|
|
64
|
-
overrides: (raw ?? {}),
|
|
65
|
-
};
|
|
66
|
-
}
|