@vgai/engine 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
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- package/dist/scene/schema/environment.d.ts +0 -425
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- package/dist/scene/schema/instances.d.ts +0 -14
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- package/dist/scene/schema/light.d.ts +0 -38
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- package/dist/scene/schema/tuples.d.ts +0 -12
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- package/dist/scene/user-data.d.ts +0 -185
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package/dist/runtime/game.d.ts
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/**
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* Game root — T7.1 slice 1 ("introduce Game internally") + slice 2 ("world
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*
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import type { AdapterSurface as AdapterSurfaceLeaf } from '../adapter/adapter-surface';
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import type { MountedWorld } from '../adapter/game-adapter';
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import type { SystemAdapters } from '../adapter/system-adapter';
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/** Whether the game is currently paused (game-level — see the per-world
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readonly paused: boolean;
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pause(): void;
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/** Resume every `pausable` world — the inverse of `pause()`, same
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resume(): void;
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* unconditional extra tick was the §7.1-2 double-tick bug (probe4). A
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* alone. `dt` defaults to the engine's fixed timestep (1/60s — every real
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step(dt?: number): void;
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}
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* The kinds of render surface a world can be. `'threejs'` and `'pixijs'`
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* roots are real as of T7.3 slice 1 (`create-runtime.ts`'s default threejs
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* world; `world2d/pixi-game-adapter.ts`'s pixi world); `'react'` is named
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*
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* existing `import type { AdapterSurface } from '../runtime/game'` call site
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*/
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export type AdapterSurface = AdapterSurfaceLeaf;
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/**
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* A world's per-phase frame hooks (GAME-ROOT-DESIGN §4, T7.1 slice 2).
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export interface WorldFrameHooks {
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/** Run this world's engine systems + component ticks + world-bound game
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* systems for one phase. For a first-party world this delegates to the
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* SAME `SystemRunner.runPhase` its (legacy) `mounted.update` uses. */
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runPhase(phase: SystemPhaseName, dt: number): void;
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/** Run once per substep, after ALL phases have run for ALL roots this
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* substep (mirrors where `mounted.update`'s post-`systems.run` work sat
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endFrame?(): void;
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}
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/**
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* A single world instance: the unit of adaptation (GAME-ROOT-DESIGN §3).
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*/
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export interface WorldInstance {
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/** Manifest id (T3.1). Slice 1 always registers exactly one: `'main'`. */
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readonly id: string;
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readonly kind: AdapterSurface;
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/** Per-world play/pause semantics (D10, T7.6). Slice 1 always `true`. */
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readonly pausable: boolean;
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/** The GameAdapter that produced `mounted` — first-party or external.
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* Deliberately narrower than `GameAdapter<K>` (T7.5): this field is only
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* differs per kind's host type (a pixijs adapter's `World2DHost`, a react
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* requiring the FULL interface here would force a cast at every non-
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readonly adapter: AdapterHandle;
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/** The live mounted surface — one of `MountedWorld`'s kind-tagged shapes
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* pixijs, `MountedReactWorld` for react). */
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readonly mounted: MountedWorld;
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/** Kind-narrowed accessor for pixijs roots (T7.3): returns the stage
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pixiRoot(): PIXI.Container;
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/** Kind-narrowed accessor for react roots (T6.2 slice 1,
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* `docs/REACT-WORLD-DESIGN.md` §1.B): returns the DOM-root layer
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* `WorldInstanceInit.container`). */
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reactRoot(): HTMLElement;
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readonly physics2d?: Physics2DRegistry | undefined;
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readonly collisions2d?: Collision2DSystem | undefined;
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/** Kind-typed via `mounted` in T7.5; `unknown` here deliberately. */
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readonly camera?: unknown;
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/** Phase-partitioned frame entry point (T7.1 slice 2) — present only for
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* instead (unless it `drivesOwnLoop`, in which case it isn't ticked at
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* all — see `runFrame`). */
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readonly frame?: WorldFrameHooks | undefined;
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}
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/**
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* Minimal identity surface `WorldInstance.adapter` needs (T7.5) — see that
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* field's doc comment for why it's narrower than `GameAdapter<K>`. Any real
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* non-literal source); a bare `{ id, mount }` object literal built INLINE at
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*/
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export interface AdapterHandle {
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readonly id: string;
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}
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/** Inputs to {@link createWorldInstance}. */
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export interface WorldInstanceInit {
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readonly id: string;
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readonly kind: AdapterSurface;
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/** Defaults to `true` (D10's per-world default). */
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readonly pausable?: boolean;
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readonly adapter: AdapterHandle;
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readonly mounted: MountedWorld;
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/** Required when `kind === 'threejs'` — backs `threeRoot()`. */
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readonly scene?: THREE.Scene | undefined;
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/** Required when `kind === 'pixijs'` — backs `pixiRoot()` (T7.3 slice 2,
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* symmetric with `scene` for threejs above). */
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readonly stage?: PIXI.Container | undefined;
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/** Required when `kind === 'react'` — backs `reactRoot()` (T6.2 slice 1,
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* symmetric with `scene`/`stage` above): the DOM-root layer `<div>` this
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* world's react tree is mounted into. */
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readonly container?: HTMLElement | undefined;
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readonly physics?: PhysicsRegistry | undefined;
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readonly physics2d?: Physics2DRegistry | undefined;
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readonly collisions2d?: Collision2DSystem | undefined;
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readonly camera?: unknown;
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readonly frame?: WorldFrameHooks | undefined;
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}
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/**
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* Build a `WorldInstance` whose kind-narrowed accessors throw descriptively
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* on kind mismatch (GAME-ROOT-DESIGN §3). This is the one place that builds
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* `threeRoot`/`pixiRoot`, so every world (however it's constructed, in this
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* slice or later ones) gets identical throw behavior.
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*/
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export declare function createWorldInstance(init: WorldInstanceInit): WorldInstance;
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/**
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* Type guard for whether a `MountedGame` is a first-party
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* `VgaiSceneGameAdapter` mount (has a live `GameContext` at `.ctx`). Used to
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* decide whether a world's `physics`/`collisions`/`camera` (and, on `Game`,
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* `components`/`input`/`audio`) can be populated from it — an external
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* adapter's mount has none of these first-party handles.
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*
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* Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
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* mounted` — world2d's `MountedGame2D` (`world2d/pixi-game-adapter.ts`) also
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* has a `ctx` key (a `World2DContext`, unrelated to `GameContext`), so a
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* structural `'ctx' in mounted` check would misfire once T7.3 registers 2D
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* roots onto the same `Game`. The probe is a plain property read, not an
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* `instanceof`/value import of `vgai-scene-game-adapter.ts` — the
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* `VgaiMountedGame` import above stays type-only.
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*/
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export declare function isFirstPartyMounted(mounted: MountedWorld): mounted is VgaiMountedGame;
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/**
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* The Game root (GAME-ROOT-DESIGN §3). Owns the one loop, the raw-asset
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* cache, the world registry, and (T7.1 slice 2) the game-scoped
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* `SystemRunner`. `components`/`input`/`audio` remain slice-1 late
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* additions: they delegate to the default world's first-party mount so
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* existing single-world call sites keep working; hoisting them to true
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* Game ownership (GAME-ROOT-DESIGN §3's target shape) is a later slice's
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* work, not this one's.
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*/
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export interface Game {
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readonly loop: GameLoop;
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readonly assets: AssetCache;
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|
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/** Per-game diagnostic store. Disabled by default; the editor enables it on demand. */
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|
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readonly profiler: PerformanceProfiler;
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|
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/**
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|
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* The game-scoped `SystemRunner` (GAME-ROOT-DESIGN §4, T7.1 slice 2) — a
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* NEW bucket, separate from any world's own runner. Within each phase,
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* `GameInternal.runFrame` runs THIS runner's `runPhase` first, before any
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* world's engine systems/component ticks/world-bound game systems (e.g.
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* `ctx.systems.add`, which stays world-bound to the default world — see
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* `runtime/types.ts`). Empty for every existing game (nothing registers
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|
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* against it yet), so `runFrame`'s behavior for a single-world game is
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|
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* unchanged by its presence.
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|
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*/
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|
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readonly systems: SystemRunner;
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|
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/** Declaration-ordered. Slice 1 registers exactly one (the default
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|
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* threejs world) — this is the SAME array reference `registerWorld`
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|
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* mutates, not a snapshot, so holders (e.g. `GameContext.roots`) observe
|
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|
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* later registrations. */
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|
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readonly roots: ReadonlyArray<WorldInstance>;
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|
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world(id: string): WorldInstance | null;
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|
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/** First threejs world, else first world. Throws descriptively when no
|
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287
|
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* world has been registered yet. */
|
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|
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readonly defaultWorld: WorldInstance;
|
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|
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/**
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290
|
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* Game-scoped aggregation of every world's `SystemAdapters` (§7.1-3,
|
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291
|
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* `docs/GAME-ROOT-DESIGN.md` §3: "`registerSystemAdapter` is game-scoped" —
|
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|
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* the recorded decision this getter finally implements; probe1). Each
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|
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* mounted world builds its OWN `mounted.systems` object (a game registers
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|
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* capabilities like `networking` from ITS OWN `setup()`, via
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295
|
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* `ctx.registerSystemAdapter`, per-world) — this merges every world's
|
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|
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* `mounted.systems` into ONE `SystemAdapters`, in `roots` REGISTRATION
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|
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* order, first registration wins per key. A later world registering the
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|
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* SAME kind (e.g. two roots both exposing `networking`) does not
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|
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* override the first — instead this warns ONCE per (game instance, key)
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300
|
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* naming both world ids, matching this file's `[game] world "<id>" …`
|
|
301
|
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* console idiom (see `registerWorld` below). NOT to be confused with
|
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|
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* `Game.systems` (the game-scoped `SystemRunner` bucket, an entirely
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303
|
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* different concept — see that field's doc comment) — this name was
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304
|
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* deliberately chosen not to collide with it.
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|
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*
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|
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* A plain getter (recomputed on every read, not cached) so a LATER
|
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307
|
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* `registerWorld` call (or a world's setup registering a NEW adapter kind
|
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308
|
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* after this was first read) is always reflected — only the COLLISION
|
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309
|
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* warning is deduped (once per key, for the lifetime of this `Game`).
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|
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* Includes every world regardless of first-party-ness — `mounted.systems`
|
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|
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* is a capability any adapter (first-party or foreign) may expose.
|
|
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|
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*/
|
|
313
|
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readonly systemAdapters: SystemAdapters;
|
|
314
|
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/** Delegates to the default world's first-party `ComponentManager`.
|
|
315
|
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* Throws when the default world is not a first-party mount. */
|
|
316
|
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readonly components: ComponentManager;
|
|
317
|
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/** Delegates to the default world's first-party `InputManager`. Throws
|
|
318
|
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* when the default world is not a first-party mount. */
|
|
319
|
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readonly input: InputManager;
|
|
320
|
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/** Delegates to the default world's first-party audio context. Throws
|
|
321
|
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* when the default world is not a first-party mount. */
|
|
322
|
-
readonly audio: GameAudio;
|
|
323
|
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/**
|
|
324
|
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* Frame-versioned state bridge (T7.4 slice 1 — `docs/REACT-STATE-BRIDGE.md`
|
|
325
|
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* §2). Bumped once per completed `runFrame`, after all phases of all
|
|
326
|
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* roots and all `endFrame` hooks (see `runFrame`'s tail below). This is
|
|
327
|
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* the ONE subscription surface `useGameState`
|
|
328
|
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* (`@vgai/engine/react/game-state`) — or any
|
|
329
|
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* other frame-versioned consumer — subscribes to; `state-bridge.ts` itself
|
|
330
|
-
* has no react import, matching the rest of `runtime/`.
|
|
331
|
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*/
|
|
332
|
-
readonly state: GameStateBridge;
|
|
333
|
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/** Game-level play-state control surface (D10, T7.6) — see {@link PlayState}. */
|
|
334
|
-
readonly play: PlayState;
|
|
335
|
-
/**
|
|
336
|
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* Cross-world component query (GAME-ROOT-DESIGN §5, T7.1 slice 3) — the
|
|
337
|
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* game-level half; `ComponentManager.queryByComponent` (`ecs/
|
|
338
|
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* component-manager.ts`) is the per-world half this aggregates.
|
|
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|
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*
|
|
340
|
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* Iterates `roots` in declaration order, skipping any world whose mount
|
|
341
|
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* is not first-party (an opaque/foreign mount has no `ComponentManager`
|
|
342
|
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* to query), applying `opts.worldId`/`opts.kind` as world-level filters,
|
|
343
|
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* and concatenating each remaining world's `queryByComponent(cls)`
|
|
344
|
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* result. No filter (`opts` omitted) spans **every** world — that is the
|
|
345
|
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* whole point of this API existing (D7's "cross-world flow is ordinary
|
|
346
|
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* component access", e.g. a pixi minimap component querying the 3D
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|
347
|
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* world's tank components).
|
|
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|
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*
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|
349
|
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* Returns component **instances**, not nodes — `inst.world`/typed node
|
|
350
|
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* accessors (`inst.object3D`, the generic `inst.node`) are T7.2's; this
|
|
351
|
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* API's contract freezes HERE. The physical ONE-`ComponentManager`
|
|
352
|
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* unification (partitioning one manager by (phase, world) instead of one
|
|
353
|
-
* manager per world) lands with T7.2/T7.3 — this per-world-aggregation
|
|
354
|
-
* implementation is the compatible interim: callers written against this
|
|
355
|
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* signature keep working unchanged once the manager is unified
|
|
356
|
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* underneath.
|
|
357
|
-
*
|
|
358
|
-
* `T extends GameComponent<AdapterSurface>` (not the bare default-`'threejs'`
|
|
359
|
-
* `GameComponent`, T7.3 slice 2) — the whole point of a CROSS-WORLD query
|
|
360
|
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* is spanning every kind in one call (the T7.3 AC,
|
|
361
|
-
* `test/game-three-plus-pixi.test.ts`), so a `GameComponent<'pixijs'>`
|
|
362
|
-
* subclass must type-check here exactly like a default-kind one does.
|
|
363
|
-
*/
|
|
364
|
-
queryByComponent<T extends GameComponent<AdapterSurface>>(cls: new () => T, opts?: {
|
|
365
|
-
worldId?: string;
|
|
366
|
-
kind?: AdapterSurface;
|
|
367
|
-
}): T[];
|
|
368
|
-
}
|
|
369
|
-
/**
|
|
370
|
-
* Host-internal extension of {@link Game}: adds `registerWorld` (the host's
|
|
371
|
-
* wiring surface for populating the world registry) and `runFrame` (the
|
|
372
|
-
* frame executor). NEITHER is part of the game-facing `Game` surface —
|
|
373
|
-
* games/components never call either directly; the host loop
|
|
374
|
-
* (`createGameRuntime`) and `GameSession.step()` are the only callers of
|
|
375
|
-
* `runFrame`.
|
|
376
|
-
*/
|
|
377
|
-
export interface GameInternal extends Game {
|
|
378
|
-
/** Append a world in declaration order. Throws on a duplicate id. */
|
|
379
|
-
registerWorld(world: WorldInstance): void;
|
|
380
|
-
/**
|
|
381
|
-
* Run ONE fixed substep across every phase and every world
|
|
382
|
-
* (GAME-ROOT-DESIGN §4):
|
|
383
|
-
*
|
|
384
|
-
* ```
|
|
385
|
-
* for phase in PHASE_ORDER:
|
|
386
|
-
* game.systems.runPhase(phase, dt) // game-scoped, first
|
|
387
|
-
* for world in roots (declaration order):
|
|
388
|
-
* if world.mounted.drivesOwnLoop: continue
|
|
389
|
-
* world.frame?.runPhase(phase, dt)
|
|
390
|
-
* for world in roots: // after ALL phases
|
|
391
|
-
* if world.mounted.drivesOwnLoop: continue
|
|
392
|
-
* if world.frame: world.frame.endFrame?.()
|
|
393
|
-
* else: world.mounted.update?.(dt) // opaque world fallback
|
|
394
|
-
* ```
|
|
395
|
-
*
|
|
396
|
-
* For today's single first-party world this is byte-identical to the
|
|
397
|
-
* legacy `mounted.update(dt)` (`game.systems` is empty; the one world's
|
|
398
|
-
* `frame.runPhase` delegates to the SAME `SystemRunner.runPhase` its
|
|
399
|
-
* `update` used; `endFrame` is the same `postFrame` call). A
|
|
400
|
-
* `drivesOwnLoop` world is never ticked here at all — matching its
|
|
401
|
-
* exclusion from the legacy `!mountedRef.drivesOwnLoop` guard. An opaque
|
|
402
|
-
* host-driven world (no `frame`) gets exactly one `update(dt)` call per
|
|
403
|
-
* substep, after the phase loop — unchanged cadence from today.
|
|
404
|
-
*
|
|
405
|
-
* D10/T7.6 play-state addendum: when `Game.play.paused` is true, every
|
|
406
|
-
* `pausable` (and non-`drivesOwnLoop`) world skips every phase EXCEPT
|
|
407
|
-
* `render` (still called, every substep, with `dt` forced to `0`) and skips
|
|
408
|
-
* its `endFrame`/opaque-`update` call entirely — a `pausable: false` world
|
|
409
|
-
* is completely unaffected. `opts.ignorePause` runs this call as if nothing
|
|
410
|
-
* were paused, regardless of the live `paused` flag; kept for external
|
|
411
|
-
* byte-compatibility (no first-party caller passes it today — grep finds
|
|
412
|
-
* none) but is no longer how `Game.play.step()` works (§7.1-2 fix,
|
|
413
|
-
* probe4: the old `ignorePause` full-frame re-run double-ticked every
|
|
414
|
-
* already-running `pausable: false` world, since D10's ordinary loop never
|
|
415
|
-
* stops ticking them). `Game.play.step()` now drives this function via the
|
|
416
|
-
* internal-only `onlyFrozen` mode instead (see `runFrameImpl` — not part of
|
|
417
|
-
* this public, host-facing signature): it ticks EXACTLY the currently
|
|
418
|
-
* frozen set (host-driven, `pausable`, and `paused`) through every phase +
|
|
419
|
-
* `endFrame` with the real `dt` (not the render-phase's forced `0`), and
|
|
420
|
-
* touches no other world at all — a natural no-op while not paused, since
|
|
421
|
-
* the frozen set is then empty.
|
|
422
|
-
*/
|
|
423
|
-
runFrame(dt: number, opts?: {
|
|
424
|
-
ignorePause?: boolean;
|
|
425
|
-
}): void;
|
|
426
|
-
/**
|
|
427
|
-
* D15/T-D15.3-.4 (`docs/D15-DETERMINISM-DESIGN.md` §2.b) — a deterministic
|
|
428
|
-
* fast-forward primitive: synchronously call the SAME per-tick pipeline
|
|
429
|
-
* `runFrame` uses, `n` times in a tight loop, with `dt` fixed to the host
|
|
430
|
-
* loop's own fixed timestep (`this.loop.fixedDt` — `core/game-loop.ts`).
|
|
431
|
-
* This generalizes `render-control.ts`'s proven `VgaiRenderHarness.
|
|
432
|
-
* simulateSubsteps` from the capture-only door (`?vgai-render=1`) to a
|
|
433
|
-
* Game-level primitive every door can reach (the bridge's
|
|
434
|
-
* `window.__vgai.runTicks`, the editor relay's `run-ticks` case →
|
|
435
|
-
* `play.runTicks`) — `simulateSubsteps` itself is UNTOUCHED by this
|
|
436
|
-
* addition (it may later delegate to this method; not this unit's job).
|
|
437
|
-
*
|
|
438
|
-
* Semantics:
|
|
439
|
-
* - **Decoupled from wall clock and the accumulator.** `runTicks` drives
|
|
440
|
-
* `runFrame` DIRECTLY — it never goes through `GameLoop`'s own
|
|
441
|
-
* accumulator/spiral-of-death drop path, so `n` ticks always advance
|
|
442
|
-
* `tick`/`simT` by exactly `n`/`n * fixedDt`, on any hardware, regardless
|
|
443
|
-
* of how slow or fast the call actually took wall-clock-wise. Single-
|
|
444
|
-
* threaded-burst note: because JS has one thread, this synchronous burst
|
|
445
|
-
* can never interleave with a real rAF frame — but if the host's own
|
|
446
|
-
* loop is still running (`loop.start()`), wall-clock time keeps accruing
|
|
447
|
-
* in ITS accumulator while this call executes; the NEXT rAF frame after
|
|
448
|
-
* the burst sees that gap and the loop's existing `maxAccumulator` clamp
|
|
449
|
-
* absorbs it exactly as it would absorb any other slow-frame gap (up to
|
|
450
|
-
* 8 substeps, additional time dropped) — `runTicks` does not need to
|
|
451
|
-
* (and does not) touch the accumulator itself to make this safe.
|
|
452
|
-
* - **`opts.render`** (default `'last'`): `'last'` skips the `preRender`/
|
|
453
|
-
* `render` phases for ticks `0..n-2` and runs the full phase list
|
|
454
|
-
* (including `preRender`/`render`) on the final tick only — the GGPO
|
|
455
|
-
* tick-without-render pattern. `'all'` renders every tick. `'none'`
|
|
456
|
-
* never renders, not even the last tick. `tick`/`simT`/
|
|
457
|
-
* `stateBridge.bump()`/the debug event ring advance identically on
|
|
458
|
-
* EVERY tick regardless of `render` — only the paint-affecting phases
|
|
459
|
-
* are skipped, so state watchers (`useGameState`, debug state providers)
|
|
460
|
-
* stay correct even when fast-forwarding with no visible output.
|
|
461
|
-
* - **Refuses while paused.** Throws a structured `DebugError`
|
|
462
|
-
* (`code: 'RUN_TICKS_PAUSED'`) if `Game.play.paused` is true —
|
|
463
|
-
* `Game.play.step()` owns stepping the frozen set; `runTicks` is a
|
|
464
|
-
* running-game primitive, not a paused-world stepper, and silently
|
|
465
|
-
* no-op-ing or silently ignoring pause would violate the "byte-identical
|
|
466
|
-
* across doors" contract this primitive exists to provide.
|
|
467
|
-
* - **Does not bypass the input focus gate.** Every tick's `input` phase
|
|
468
|
-
* runs through the SAME `InputManager` every other call to `runFrame`
|
|
469
|
-
* does — a gated virtual actuation (page unfocused, Game tab inactive)
|
|
470
|
-
* still reports `{delivered: false, reason}` exactly as it would under
|
|
471
|
-
* normal play; `runTicks` has no special-cased "force focus" behavior.
|
|
472
|
-
*/
|
|
473
|
-
runTicks(n: number, opts?: RunTicksOptions): void;
|
|
474
|
-
}
|
|
475
|
-
/**
|
|
476
|
-
* Construct the (host-internal) Game shell. Callers: `createGameRuntime`
|
|
477
|
-
* builds this BEFORE mounting its one adapter, then registers the default
|
|
478
|
-
* threejs world once mount resolves (see `registerThreeWorld` in
|
|
479
|
-
* `create-runtime.ts`).
|
|
480
|
-
*/
|
|
481
|
-
export declare function createGame(opts: {
|
|
482
|
-
loop: GameLoop;
|
|
483
|
-
assets: AssetCache;
|
|
484
|
-
/** D15 (T-D15.1) — the root seed `ctx.random` boots from, on every world
|
|
485
|
-
* mounted onto this Game. Defaults to `DEFAULT_SEEDED_RANDOM_SEED` (a
|
|
486
|
-
* fixed, non-wall-clock constant — `ctx.random` is always reproducible
|
|
487
|
-
* on its own terms, whether or not the project's manifest DECLARES that
|
|
488
|
-
* reproducibility as a contract). The manifest-aware boot path
|
|
489
|
-
* (`mount-manifest.ts`'s `mountManifestWorlds`) is what actually resolves
|
|
490
|
-
* `manifest.determinism.defaultSeed`/`?vgai-seed=`/explicit config and
|
|
491
|
-
* passes the result here, BEFORE any world's `mount()`/`setup()` runs —
|
|
492
|
-
* `createGameRuntime` always constructs the Game (this call) first (see
|
|
493
|
-
* this function's own doc comment below). */
|
|
494
|
-
seed?: number | undefined;
|
|
495
|
-
}): GameInternal;
|
|
496
|
-
//# sourceMappingURL=game.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|