@vgai/engine 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
- package/dist/world2d/types.js +0 -1
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{"version":3,"file":"trigger-dispatch.d.ts","sourceRoot":"","sources":["../../src/physics/trigger-dispatch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAC;AAEpD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC3D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAE1D;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,qBAAqB,CACnC,OAAO,EAAE,eAAe,EACxB,UAAU,EAAE,gBAAgB,EAC5B,WAAW,EAAE,MAAM,CAAC,KAAK,EACzB,GAAG,EAAE,WAAW,GACf,gBAAgB,CAsDlB"}
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* Canonical `GameProvider`/`useGame`/`useGameState`/`useWorldObservation`
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* entry for React adapter roots. Also home to `useDebugProvider` and
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* graph (`packages/engine/src/` outside this `react/` directory) — that
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*
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*
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* out so the hook body stays a thin `useSyncExternalStore` wrapper. Throws
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export declare function requireWorldObserver(game: Game, worldId: string): WorldStateObserver;
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/**
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*
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* for tuples/objects returned fresh every call).
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*
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* `game.state.frameVersion` — a foreign/self-driven world may notify on its
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* OWN rAF cadence, unrelated to our frame timing (§4's "consumers must not
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* assume our frame timing"). Instead this keeps a local version counter,
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* bumped once per `onChange` notification from the observer itself.
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*
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* Throws (loud, not a silently-undefined subscription) if `worldId` isn't
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* registered, or its mount has no `observe` — see `requireWorldObserver`.
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*/
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export declare function useWorldObservation<T>(worldId: string, selector: (snapshot: unknown) => T, equals?: Equals<T>): T;
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/**
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* The debug seam's react-world registration door (Task 1.5,
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* `docs/SYNTHETIC-PLAYER-SPEC.md` §3.1): react roots have no `setup()`/
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* into the SAME game-scoped registry every `GameComponent`'s `ctx.debug`
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*
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* Registers ONCE per mount (keyed on `name`) and unregisters on unmount —
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* silently, like hot-reload's `strip()`. Re-renders never re-register or
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* re-warn: `fn` is kept in a ref updated every render, so the registered
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* closure always calls the CURRENT `fn` without touching the registry.
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* Outside a `<GameProvider>` (or against a bare test `Game` built without a
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* registry) this is an inert no-op — it never throws, matching the "no seam
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* without a consumer" degrade every optional `ctx.*` surface follows.
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*/
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export declare function useDebugProvider(name: string, fn: () => unknown, opts?: {
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tier?: 'observable' | 'assisted';
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}): void;
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/**
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* The command-side counterpart of {@link useDebugProvider} — registers an
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* invokable debug command into the same game-scoped registry, readable
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* through `game.systemAdapters.debug.commands()`/`invoke(name, args)`.
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*
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* Same mount/unmount/ref-latest contract as {@link useDebugProvider}: `spec`
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* (description/args/locus) is captured at registration time, `fn` always
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* calls through to the latest render's closure via a ref, and the hook is an
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* inert no-op with no `<GameProvider>` in scope.
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*
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|
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* Generic over the declared `args` Zod tuple, same as
|
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|
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* `DebugCtxSurface.registerCommand` ({@link DebugCommandArgs}, dry-run
|
|
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|
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* finding — `docs/ACCEPTANCE-DRIVER-BUILD-PLAN.md` Wave 6 ledger): declaring
|
|
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|
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* `args: z.tuple([z.number(), z.string()])` types `fn`'s parameters as
|
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|
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* `(n: number, s: string) => ...` with no `unknown[]` cast; omitting `args`
|
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|
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* keeps `fn` typed `(...args: unknown[]) => ...` as before.
|
|
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|
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*/
|
|
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|
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export declare function useDebugCommand<T extends z.ZodTuple | undefined = undefined>(name: string, spec: {
|
|
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|
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description?: string;
|
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args?: T;
|
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locus?: 'client' | 'server';
|
|
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|
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}, fn: (...args: DebugCommandArgs<T>) => unknown | Promise<unknown>): void;
|
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|
-
/**
|
|
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|
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* The event-side counterpart of {@link useDebugProvider} and
|
|
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|
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* {@link useDebugCommand}. Returns a stable callback that writes a
|
|
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|
-
* tick-stamped event to the game-scoped debug flight recorder:
|
|
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|
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*
|
|
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|
-
* ```tsx
|
|
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|
-
* const emit = useDebugEmit();
|
|
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|
-
* emit('score-changed', { score });
|
|
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|
-
* ```
|
|
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|
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*
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|
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* It is an inert no-op outside a `<GameProvider>`, matching the optional
|
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|
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* behavior of the other React debug hooks. Games never need to import the
|
|
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|
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* debug registry or know its internal React provenance id.
|
|
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|
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*/
|
|
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|
-
export declare function useDebugEmit(): (event: string, detail?: unknown) => void;
|
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//# sourceMappingURL=game-state.d.ts.map
|
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@@ -1 +0,0 @@
|
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|
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{"version":3,"file":"game-state.d.ts","sourceRoot":"","sources":["../../src/react/game-state.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,EAEL,KAAK,iBAAiB,EAMvB,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAErD,OAAO,EAA4B,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AACjG,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD;6EAC6E;AAC7E,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB;;;;;;;;;;;;;;oFAcoF;AACpF,wBAAgB,YAAY,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,iBAAiB,CAAC;IAAE,IAAI,EAAE,IAAI,CAAA;CAAE,CAAC,+BAEjF;AAED;;mDAEmD;AACnD,wBAAgB,OAAO,IAAI,IAAI,CAQ9B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,EAAE,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAAG,CAAC,CAW7F;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,GAAG,kBAAkB,CAiBpF;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC,EAClC,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAC5B,CAAC,CAoBH;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,gBAAgB,CAC9B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,OAAO,EACjB,IAAI,CAAC,EAAE;IAAE,IAAI,CAAC,EAAE,YAAY,GAAG,UAAU,CAAA;CAAE,GAC1C,IAAI,CAaN;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,CAAC,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,EAC1E,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE;IAAE,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAAC,KAAK,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAA;CAAE,EACrE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAC/D,IAAI,CAeN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,IAAI,CASxE"}
|
package/dist/react/game-state.js
DELETED
|
@@ -1,222 +0,0 @@
|
|
|
1
|
-
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
-
/**
|
|
3
|
-
* Canonical `GameProvider`/`useGame`/`useGameState`/`useWorldObservation`
|
|
4
|
-
* entry for React adapter roots. Also home to `useDebugProvider` and
|
|
5
|
-
* `useDebugCommand`/`useDebugEmit`, the React-facing debug seam.
|
|
6
|
-
*
|
|
7
|
-
* This is a SEPARATE, react-value-importing module under
|
|
8
|
-
* `packages/engine/src/react/` — colocated per REACT-STATE-BRIDGE §3's own
|
|
9
|
-
* "colocate the react-facing hooks with the HUD seam, not the react-free
|
|
10
|
-
* core" rule, just now living IN the engine package rather than only in the
|
|
11
|
-
* project template. It is imported by NOTHING in the engine core import
|
|
12
|
-
* graph (`packages/engine/src/` outside this `react/` directory) — that
|
|
13
|
-
* invariant is proved by `packages/engine/test/react-core-import-ban.test.ts`
|
|
14
|
-
* (AC-F1).
|
|
15
|
-
*
|
|
16
|
-
* Every host and game imports this one module, so provider and hooks share
|
|
17
|
-
* one `createContext()` identity. The engine core outside `src/react/`
|
|
18
|
-
* remains React-free, enforced by `react-core-import-ban.test.ts`.
|
|
19
|
-
*/
|
|
20
|
-
import { createContext, useCallback, useContext, useEffect, useRef, useSyncExternalStore, } from 'react';
|
|
21
|
-
import { getDebugRegistry } from '../runtime/debug-registry';
|
|
22
|
-
import { createFrameSelectorCache, shallow } from '../runtime/frame-selector-cache';
|
|
23
|
-
/** Re-exported for convenience — the opt-in equality for selectors that
|
|
24
|
-
* return a fresh object/array/tuple every call (default is `Object.is`). */
|
|
25
|
-
export { shallow };
|
|
26
|
-
const GameContext = createContext(null);
|
|
27
|
-
/** Provide the `Game` to `useGameState`/`useGame` for everything mounted
|
|
28
|
-
* beneath it. Adapter-root hosts install this provider automatically — see the module doc
|
|
29
|
-
* comment above for the context-identity rule this hook family depends on.
|
|
30
|
-
*
|
|
31
|
-
* Props use `PropsWithChildren` (children optional in the TYPE, not
|
|
32
|
-
* runtime-optional in practice — you always want children mounted under
|
|
33
|
-
* the provider) rather than a bare `{ children: ReactNode }` field: a
|
|
34
|
-
* required `children` in `P` makes TS's `createElement<P>(type, props?:
|
|
35
|
-
* Attributes & P, ...children)` overload reject the plain 3-arg call
|
|
36
|
-
* `React.createElement(GameProvider, { game }, child)` (no JSX transform,
|
|
37
|
-
* e.g. a `.ts` main composing a sibling `.tsx` HUD) with "Property
|
|
38
|
-
* 'children' is missing" even though the 3rd arg supplies it — issue #97.
|
|
39
|
-
* Making `children` optional in the type lets that overload resolve; the
|
|
40
|
-
* rest-arg children are still wired through to `children` at runtime by
|
|
41
|
-
* React itself, unchanged. See `test/game-state-create-element-types.test.tsx`. */
|
|
42
|
-
export function GameProvider({ game, children }) {
|
|
43
|
-
return _jsx(GameContext.Provider, { value: game, children: children });
|
|
44
|
-
}
|
|
45
|
-
/** Read the `Game` provided by the nearest `GameProvider`. Throws
|
|
46
|
-
* descriptively when called outside one — matching the repo's loud-failure
|
|
47
|
-
* habit rather than silently returning `null`. */
|
|
48
|
-
export function useGame() {
|
|
49
|
-
const game = useContext(GameContext);
|
|
50
|
-
if (!game) {
|
|
51
|
-
throw new Error('useGame: no Game in context — wrap this component in <GameProvider game={ctx.game!}>.');
|
|
52
|
-
}
|
|
53
|
-
return game;
|
|
54
|
-
}
|
|
55
|
-
/**
|
|
56
|
-
* Subscribe to a selected slice of game state (`docs/REACT-STATE-BRIDGE.md`
|
|
57
|
-
* §3). Re-renders only when the selected value changes: the selector re-runs
|
|
58
|
-
* at most once per completed frame (`game.state.frameVersion`), and
|
|
59
|
-
* `equals` (default `Object.is`; pass {@link shallow} for tuples/objects)
|
|
60
|
-
* gates whether the fresh result actually counts as a change.
|
|
61
|
-
*
|
|
62
|
-
* `selector` reads the live graph (e.g.
|
|
63
|
-
* `g => g.queryByComponent(Hp)[0]?.hp`) at post-frame quiescence — no
|
|
64
|
-
* copies. A selector that returns a fresh object every call must pass
|
|
65
|
-
* `shallow` (or an equivalent `equals`), or it will re-render every frame.
|
|
66
|
-
*
|
|
67
|
-
* Note: `equals` is captured once, when this hook first mounts (in the
|
|
68
|
-
* per-instance cache created below) — pass a stable function (module-level
|
|
69
|
-
* `shallow`/`Object.is`, or a value that doesn't change across renders),
|
|
70
|
-
* not a fresh inline arrow every render.
|
|
71
|
-
*/
|
|
72
|
-
export function useGameState(selector, equals = Object.is) {
|
|
73
|
-
const game = useGame();
|
|
74
|
-
const cacheRef = useRef(null);
|
|
75
|
-
if (cacheRef.current === null) {
|
|
76
|
-
cacheRef.current = createFrameSelectorCache(equals);
|
|
77
|
-
}
|
|
78
|
-
return useSyncExternalStore((onStoreChange) => game.state.subscribe(onStoreChange), () => cacheRef.current.get(game.state.frameVersion, () => selector(game)));
|
|
79
|
-
}
|
|
80
|
-
/**
|
|
81
|
-
* Pure, react-free lookup for the `useWorldObservation` hook below — factored
|
|
82
|
-
* out so the hook body stays a thin `useSyncExternalStore` wrapper. Throws
|
|
83
|
-
* descriptively (loud, not `undefined`-forever) when `worldId` doesn't name a
|
|
84
|
-
* registered world, or that world's mount has no `observe`
|
|
85
|
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* (`WorldStateObserver`, `@engine/adapter`) — matching the `Game.registerWorld`
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* "no state bridge" report (`runtime/game.ts`) this is the react-side half of.
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*/
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export function requireWorldObserver(game, worldId) {
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const world = game.world(worldId);
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if (!world) {
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throw new Error(`useWorldObservation: no world registered with id "${worldId}" — check game.roots for the ` +
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'ids actually registered.');
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}
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const observer = world.mounted.observe;
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if (!observer) {
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throw new Error(`useWorldObservation: world "${worldId}" (kind: ${world.kind}, adapter: "${world.adapter.id}") ` +
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'has no state bridge — its mount has no `observe` (WorldStateObserver). This world cannot ' +
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return observer;
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}
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/**
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* Subscribe to a selected slice of a FOREIGN (non-first-party) world's
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* observed state (`docs/REACT-STATE-BRIDGE.md` §4) — the ingested-world
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* counterpart of `useGameState` above; both are sugar over the same
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*
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* selected value changes (`equals`, default `Object.is`; pass {@link shallow}
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* for tuples/objects returned fresh every call).
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*
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* `game.state.frameVersion` — a foreign/self-driven world may notify on its
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* OWN rAF cadence, unrelated to our frame timing (§4's "consumers must not
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* assume our frame timing"). Instead this keeps a local version counter,
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* bumped once per `onChange` notification from the observer itself.
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*
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* registered, or its mount has no `observe` — see `requireWorldObserver`.
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*/
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export function useWorldObservation(worldId, selector, equals = Object.is) {
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}
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// Local notification-version counter — see the cadence note above. A
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return useSyncExternalStore((onStoreChange) => observer.subscribe(() => {
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onStoreChange();
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}), () => cacheRef.current.get(versionRef.current, () => selector(observer.snapshot())));
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}
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/**
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* The debug seam's react-world registration door (Task 1.5,
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* `docs/SYNTHETIC-PLAYER-SPEC.md` §3.1): react roots have no `setup()`/
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* `ctx.debug` of their own, so this hook registers a named state provider
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* into the SAME game-scoped registry every `GameComponent`'s `ctx.debug`
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* feeds (`getDebugRegistry(game)`, `runtime/debug-registry.ts`), readable
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* through `game.systemAdapters.debug.state(name)` exactly like a
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* `ctx.debug.registerStateProvider` call.
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*
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* Registers ONCE per mount (keyed on `name`) and unregisters on unmount —
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* silently, like hot-reload's `strip()`. Re-renders never re-register or
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* re-warn: `fn` is kept in a ref updated every render, so the registered
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* closure always calls the CURRENT `fn` without touching the registry.
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* Outside a `<GameProvider>` (or against a bare test `Game` built without a
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* registry) this is an inert no-op — it never throws, matching the "no seam
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* without a consumer" degrade every optional `ctx.*` surface follows.
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*/
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export function useDebugProvider(name, fn, opts) {
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const game = useContext(GameContext);
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const fnRef = useRef(fn);
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fnRef.current = fn;
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const tier = opts?.tier;
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useEffect(() => {
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const registry = game && getDebugRegistry(game);
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if (!registry)
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return;
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return registry.registerReactProvider(name, () => fnRef.current(), { tier });
|
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|
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// `tier` is deliberately NOT a dep (same reasoning as `useDebugCommand`'s
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|
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// `spec`) — captured once at mount, so it never forces re-registration.
|
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|
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}, [game, name]);
|
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|
-
}
|
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|
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/**
|
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171
|
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* The command-side counterpart of {@link useDebugProvider} — registers an
|
|
172
|
-
* invokable debug command into the same game-scoped registry, readable
|
|
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|
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* through `game.systemAdapters.debug.commands()`/`invoke(name, args)`.
|
|
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|
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*
|
|
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|
-
* Same mount/unmount/ref-latest contract as {@link useDebugProvider}: `spec`
|
|
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|
-
* (description/args/locus) is captured at registration time, `fn` always
|
|
177
|
-
* calls through to the latest render's closure via a ref, and the hook is an
|
|
178
|
-
* inert no-op with no `<GameProvider>` in scope.
|
|
179
|
-
*
|
|
180
|
-
* Generic over the declared `args` Zod tuple, same as
|
|
181
|
-
* `DebugCtxSurface.registerCommand` ({@link DebugCommandArgs}, dry-run
|
|
182
|
-
* finding — `docs/ACCEPTANCE-DRIVER-BUILD-PLAN.md` Wave 6 ledger): declaring
|
|
183
|
-
* `args: z.tuple([z.number(), z.string()])` types `fn`'s parameters as
|
|
184
|
-
* `(n: number, s: string) => ...` with no `unknown[]` cast; omitting `args`
|
|
185
|
-
* keeps `fn` typed `(...args: unknown[]) => ...` as before.
|
|
186
|
-
*/
|
|
187
|
-
export function useDebugCommand(name, spec, fn) {
|
|
188
|
-
const game = useContext(GameContext);
|
|
189
|
-
const fnRef = useRef(fn);
|
|
190
|
-
fnRef.current = fn;
|
|
191
|
-
useEffect(() => {
|
|
192
|
-
const registry = game && getDebugRegistry(game);
|
|
193
|
-
if (!registry)
|
|
194
|
-
return;
|
|
195
|
-
return registry.registerReactCommand(name, spec, (...args) => fnRef.current(...args));
|
|
196
|
-
// `spec` is deliberately NOT a dep (like `equals` above) — captured once
|
|
197
|
-
// at mount, so a fresh inline object literal every render never forces
|
|
198
|
-
// re-registration.
|
|
199
|
-
}, [game, name]);
|
|
200
|
-
}
|
|
201
|
-
/**
|
|
202
|
-
* The event-side counterpart of {@link useDebugProvider} and
|
|
203
|
-
* {@link useDebugCommand}. Returns a stable callback that writes a
|
|
204
|
-
* tick-stamped event to the game-scoped debug flight recorder:
|
|
205
|
-
*
|
|
206
|
-
* ```tsx
|
|
207
|
-
* const emit = useDebugEmit();
|
|
208
|
-
* emit('score-changed', { score });
|
|
209
|
-
* ```
|
|
210
|
-
*
|
|
211
|
-
* It is an inert no-op outside a `<GameProvider>`, matching the optional
|
|
212
|
-
* behavior of the other React debug hooks. Games never need to import the
|
|
213
|
-
* debug registry or know its internal React provenance id.
|
|
214
|
-
*/
|
|
215
|
-
export function useDebugEmit() {
|
|
216
|
-
const game = useContext(GameContext);
|
|
217
|
-
return useCallback((event, detail) => {
|
|
218
|
-
if (!game)
|
|
219
|
-
return;
|
|
220
|
-
getDebugRegistry(game)?.emitReact(event, detail);
|
|
221
|
-
}, [game]);
|
|
222
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { type ComponentType } from 'react';
|
|
2
|
-
import type { ReactRootAdapter } from '../runtime/create-runtime';
|
|
3
|
-
/** Construct one canonical React root adapter for direct host composition. */
|
|
4
|
-
export declare function createReactRootAdapter(id: string, Entry: ComponentType): ReactRootAdapter;
|
|
5
|
-
/**
|
|
6
|
-
* Register the engine's React adapter-root factory. This module is an
|
|
7
|
-
* explicit optional React entry point: engine core never imports it, while a
|
|
8
|
-
* React game host imports it once and receives the canonical root lifecycle.
|
|
9
|
-
*/
|
|
10
|
-
export declare function registerReactAdapter(): void;
|
|
11
|
-
//# sourceMappingURL=root-adapter.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"root-adapter.d.ts","sourceRoot":"","sources":["../../src/react/root-adapter.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAiB,MAAM,OAAO,CAAC;AAG1D,OAAO,KAAK,EAAoB,gBAAgB,EAAkB,MAAM,2BAA2B,CAAC;AAQpG,8EAA8E;AAC9E,wBAAgB,sBAAsB,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,GAAG,gBAAgB,CAiBzF;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,IAAI,CAY3C"}
|
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
import { createElement } from 'react';
|
|
2
|
-
import { flushSync } from 'react-dom';
|
|
3
|
-
import { createRoot } from 'react-dom/client';
|
|
4
|
-
import { isAdapterRegistered, registerAdapter } from '../runtime/mount-game';
|
|
5
|
-
import { GameProvider } from './game-state';
|
|
6
|
-
/** Construct one canonical React root adapter for direct host composition. */
|
|
7
|
-
export function createReactRootAdapter(id, Entry) {
|
|
8
|
-
return {
|
|
9
|
-
id,
|
|
10
|
-
async mount(host) {
|
|
11
|
-
if (!host.game)
|
|
12
|
-
throw new Error(`React root "${id}" requires a Game host.`);
|
|
13
|
-
const reactRoot = createRoot(host.container);
|
|
14
|
-
flushSync(() => {
|
|
15
|
-
reactRoot.render(createElement(GameProvider, { game: host.game }, createElement(Entry)));
|
|
16
|
-
});
|
|
17
|
-
return {
|
|
18
|
-
kind: 'react',
|
|
19
|
-
container: host.container,
|
|
20
|
-
drivesOwnLoop: false,
|
|
21
|
-
dispose: () => reactRoot.unmount(),
|
|
22
|
-
};
|
|
23
|
-
},
|
|
24
|
-
};
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* Register the engine's React adapter-root factory. This module is an
|
|
28
|
-
* explicit optional React entry point: engine core never imports it, while a
|
|
29
|
-
* React game host imports it once and receives the canonical root lifecycle.
|
|
30
|
-
*/
|
|
31
|
-
export function registerReactAdapter() {
|
|
32
|
-
if (isAdapterRegistered('react'))
|
|
33
|
-
return;
|
|
34
|
-
registerAdapter('react', (root, { entryModule }) => {
|
|
35
|
-
const Entry = entryModule?.default;
|
|
36
|
-
if (!Entry) {
|
|
37
|
-
throw new Error(`React root "${root.id}" entry "${root.entry ?? '(missing)'}" must default-export a component.`);
|
|
38
|
-
}
|
|
39
|
-
return { kind: 'react', adapter: createReactRootAdapter(root.id, Entry) };
|
|
40
|
-
});
|
|
41
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export interface UnmanagedReactRootFinding {
|
|
2
|
-
readonly file: string;
|
|
3
|
-
readonly line: number;
|
|
4
|
-
readonly api: 'createRoot' | 'hydrateRoot' | 'ReactDOM.render';
|
|
5
|
-
}
|
|
6
|
-
/**
|
|
7
|
-
* Find project-owned React DOM root creation. VGAI hosts React through
|
|
8
|
-
* manifest adapter roots, so any of these calls in game source creates an
|
|
9
|
-
* unmanaged second lifecycle and is a hard validation error.
|
|
10
|
-
*/
|
|
11
|
-
export declare function detectUnmanagedReactRoots(source: string, file: string): UnmanagedReactRootFinding[];
|
|
12
|
-
//# sourceMappingURL=unmanaged-root-detector.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"unmanaged-root-detector.d.ts","sourceRoot":"","sources":["../../src/react/unmanaged-root-detector.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,GAAG,EAAE,YAAY,GAAG,aAAa,GAAG,iBAAiB,CAAC;CAChE;AAMD;;;;GAIG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,GACX,yBAAyB,EAAE,CA+C7B"}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
function lineAt(source, offset) {
|
|
2
|
-
return source.slice(0, offset).split('\n').length;
|
|
3
|
-
}
|
|
4
|
-
/**
|
|
5
|
-
* Find project-owned React DOM root creation. VGAI hosts React through
|
|
6
|
-
* manifest adapter roots, so any of these calls in game source creates an
|
|
7
|
-
* unmanaged second lifecycle and is a hard validation error.
|
|
8
|
-
*/
|
|
9
|
-
export function detectUnmanagedReactRoots(source, file) {
|
|
10
|
-
const findings = [];
|
|
11
|
-
const aliases = new Map();
|
|
12
|
-
for (const match of source.matchAll(/import\s*\{([^}]*)\}\s*from\s*['"]react-dom\/client['"]/g)) {
|
|
13
|
-
for (const member of (match[1] ?? '').split(',')) {
|
|
14
|
-
const parsed = member.trim().match(/^(createRoot|hydrateRoot)(?:\s+as\s+([\w$]+))?$/);
|
|
15
|
-
if (parsed)
|
|
16
|
-
aliases.set(parsed[2] ?? parsed[1], parsed[1]);
|
|
17
|
-
}
|
|
18
|
-
}
|
|
19
|
-
for (const [alias, api] of aliases) {
|
|
20
|
-
const call = new RegExp(`\\b${alias.replace(/[$]/g, '\\$&')}\\s*\\(`, 'g');
|
|
21
|
-
for (const match of source.matchAll(call)) {
|
|
22
|
-
findings.push({ file, line: lineAt(source, match.index ?? 0), api });
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
|
-
const namespaceNames = new Set();
|
|
26
|
-
for (const match of source.matchAll(/import\s+(?:\*\s+as\s+|)([\w$]+)\s+from\s*['"]react-dom(?:\/client)?['"]/g)) {
|
|
27
|
-
namespaceNames.add(match[1]);
|
|
28
|
-
}
|
|
29
|
-
namespaceNames.add('ReactDOM');
|
|
30
|
-
for (const name of namespaceNames) {
|
|
31
|
-
for (const api of ['createRoot', 'hydrateRoot', 'render']) {
|
|
32
|
-
const call = new RegExp(`\\b${name}\\.${api}\\s*\\(`, 'g');
|
|
33
|
-
for (const match of source.matchAll(call)) {
|
|
34
|
-
findings.push({
|
|
35
|
-
file,
|
|
36
|
-
line: lineAt(source, match.index ?? 0),
|
|
37
|
-
api: api === 'render' ? 'ReactDOM.render' : api,
|
|
38
|
-
});
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
}
|
|
42
|
-
return findings.filter((finding, index) => findings.findIndex((candidate) => candidate.file === finding.file &&
|
|
43
|
-
candidate.line === finding.line &&
|
|
44
|
-
candidate.api === finding.api) === index);
|
|
45
|
-
}
|