@vgai/engine 0.5.0 โ 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
- package/dist/world2d/types.js +0 -1
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// E4 โ the S-D composer (docs/unified-world-editor/27-visual-react-editing.md
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// ยง7 E4; design lineage docs/unified-world-editor/26-unified-editor-spec.md
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// ยง5 Stage S-D). Builds ON `mount-manifest.ts`'s `mountManifestWorlds` (never
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// duplicates its per-kind dispatch/validation) to add the one thing that
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// module deliberately does NOT have: a KIND REGISTRY, so a project doesn't
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// have to hand-build an `entries` map inline in its own `main.ts` every time
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// โ it registers a `AdapterSurfaceFactory` per kind it uses (once, at module load)
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// and then mounts with a single `mountGameFromManifest(manifest, host)` call.
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//
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// Engine-core react/pixi-free discipline (mirrors `mount-manifest.ts`'s own
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// header comment, and the HARD INVARIANT this file was built under): this
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// registry is pure mechanism โ it holds whatever `AdapterSurfaceFactory` functions
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// callers register, but it registers NONE itself. In particular there is no
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// built-in 'pixijs'/'react' registration here (that would require this file
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// to value-import `pixi.js`/`react`/`react-dom`, exactly what `mount-manifest
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// .ts` forbids); a project that has a pixijs or react world MUST register a
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// factory for that kind itself โ see `defaultThreeAdapterFactory` below for why
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// even the 'threejs' convenience export is a plain function the CALLER
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// registers, not something this module wires up automatically.
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import { mountManifestWorlds, resolveManifest } from './mount-manifest';
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// ---------------------------------------------------------------------------
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// The registry
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// ---------------------------------------------------------------------------
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const registry = new Map();
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/**
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* Register a `AdapterSurfaceFactory` for a manifest world `kind` (`'threejs'` /
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* `'pixijs'` / `'react'`, or any future kind the manifest schema grows).
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* Call once, at module load โ mirrors `registerSceneUIRenderer()`'s existing
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*
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export function registerAdapter(kind, factory) {
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if (registry.has(kind)) {
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throw new Error(`registerAdapter: a factory is already registered for kind "${kind}" โ ` +
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'call unregisterAdapter(kind) first if you intend to replace it (an accidental ' +
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'double-registration, e.g. two side-effect imports of the same registration module, ' +
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}
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registry.set(kind, factory);
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}
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/** Remove a kind's registration (e.g. before re-registering a replacement). */
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registry.delete(kind);
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}
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*
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if (mod?.adapter)
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};
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/** True for the one shape `mountManifestWorlds` can ALREADY mount with zero
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function worldIsSelfSufficient(world) {
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/**
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* registry โ falling back to an explicit `opts.entries[id]` where supplied,
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*
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*
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*/
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export async function mountGameFromManifest(manifestInput, host, opts = {}) {
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const entries = { ...opts.entries };
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for (const world of manifest.roots) {
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entries[world.id] = await factory(world, { host, entryModule });
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}
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continue; // mountManifestWorlds needs nothing further
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throw new Error(`mountGameFromManifest: root "${world.id}" (adapter "${world.adapter.identity}") has no registered ` +
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`adapter factory and no explicit entries["${world.id}"] โ call ` +
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`registerAdapter("${world.adapter.identity}", factory) before mounting (see ` +
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'`defaultThreeAdapterFactory` for a worked threejs example), or pass ' +
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`opts.entries["${world.id}"] directly (see mount-manifest.ts's \`MountEntry\`).`);
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}
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return mountManifestWorlds({
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manifest,
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container: host.container,
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entries,
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width: host.width,
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height: host.height,
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headless: host.headless,
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});
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}
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import type { GameAdapter } from '../adapter/game-adapter';
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import { type ResolvedGameManifest } from '../manifest/load';
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import type { ComponentRegistry } from '../scene/component-registry';
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import { type GameSession, type Pixi2DGameAdapter, type ReactRootAdapter } from './create-runtime';
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import { type DebugBridgeWindowTarget } from './debug-bridge';
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import type { GameSetupFn } from './types';
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/**
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* A caller-supplied entry for a `kind: 'threejs'` world โ three ways to
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* satisfy it, matching exactly what `tri-world`'s manifest actually declares
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* (a scene-driven world with a project component registry) plus the two
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* other shapes `resolveDefaultThreeAdapter` supports (an `entry`-module
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* not). Always wins if present, regardless of the world's `scene`/`entry`
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* - `{ componentRegistry }` (or nothing at all) โ for a `scene`-declaring
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* world declares `scene`). There is no "mountManifestWorlds builds it for
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* you" branch here โ doing so would require this file to value-import
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* comment).
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export interface PixiMountEntry {
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}
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* calls `createRoot(host.container).render(<GameProvider game={host.game}>
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* <Entry/></GameProvider>)` itself, exactly like `tri-world`'s original
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* context-identity hazard the editor's per-project `GameProvider`
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export interface ReactMountEntry {
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readonly adapter: ReactRootAdapter;
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}
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export type MountEntry = ThreeMountEntry | PixiMountEntry | ReactMountEntry;
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export interface MountManifestOptions {
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/**
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* browser build) and may pass either the raw parsed JSON (run through the
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* pure `loadGameManifest` here) or its own already-resolved manifest.
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*/
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readonly manifest: unknown;
|
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/** The host creates one absolutely-positioned surface per world inside
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* this element โ see `WorldsRuntimeConfig.container`. */
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readonly container: HTMLElement;
|
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/** Caller-supplied, already-imported entries keyed by manifest world id.
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* threejs with no custom component registry needs none at all. */
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readonly entries?: Readonly<Record<string, MountEntry>> | undefined;
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/** Defaults to the manifest's own `resolution` field if declared, else
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-
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-
readonly width?: number | undefined;
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|
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readonly height?: number | undefined;
|
|
90
|
-
/** Forwarded to `createGameRuntime` โ Node/headless test harnesses only,
|
|
91
|
-
* never a real host. See `WorldsRuntimeConfig.headless`. */
|
|
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|
-
readonly headless?: boolean | undefined;
|
|
93
|
-
/**
|
|
94
|
-
* Task 2.1 (`docs/ACCEPTANCE-DRIVER-BUILD-PLAN.md`,
|
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|
-
* `docs/SYNTHETIC-PLAYER-SPEC.md` ยง3.4): overrides for the `?vgai-debug=1`
|
|
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|
-
* bridge `mountManifestWorlds` installs at the tail of every mount โ the
|
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|
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* engine-owned install point so every standalone project gets it with zero
|
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|
-
* template edits. Omit both in a real host (defaults to `window.location`/
|
|
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|
-
* `window`); a headless test supplies fakes here instead of touching the
|
|
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|
-
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|
|
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|
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* override precedent.
|
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|
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*/
|
|
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|
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readonly debugBridge?: {
|
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|
-
readonly url?: {
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|
-
readonly search: string;
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|
-
} | undefined;
|
|
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|
-
readonly window?: DebugBridgeWindowTarget | undefined;
|
|
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|
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} | undefined;
|
|
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|
-
/**
|
|
110
|
-
* D15 (T-D15.1) โ the "explicit config" leg of the boot-time seed
|
|
111
|
-
* precedence (`manifest.determinism.defaultSeed` โ `?vgai-seed=` โ this),
|
|
112
|
-
* highest-precedence, for a caller that already knows the exact seed it
|
|
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|
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* wants (a future CLI `--seed`/probe fixture `seed` option, T-D15.6).
|
|
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|
-
* Ignored entirely unless the manifest declares
|
|
115
|
-
* `determinism.seededRandom` โ see `resolveDeterminismSeed` below.
|
|
116
|
-
*/
|
|
117
|
-
readonly seed?: number | undefined;
|
|
118
|
-
/** Where to read `?vgai-seed=` from for the boot-time seed reader. Same
|
|
119
|
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* override precedent as `debugBridge.url` (defaults to `window.location`
|
|
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|
-
* when a real `window` exists; a headless caller with no override gets no
|
|
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|
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* query-param seed, same as `maybeInstallDebugBridge`'s own url default). */
|
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|
-
readonly seedUrl?: {
|
|
123
|
-
readonly search: string;
|
|
124
|
-
} | undefined;
|
|
125
|
-
}
|
|
126
|
-
/**
|
|
127
|
-
* D15 (T-D15.1) boot-time seed reader โ resolves the root seed
|
|
128
|
-
* `mountManifestWorlds` threads into `createGameRuntime` (and therefore
|
|
129
|
-
* `createGame`, BEFORE any world's `mount()`/`setup()` runs). Returns
|
|
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|
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* `undefined` when the manifest doesn't declare `determinism.seededRandom`
|
|
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|
-
* at all โ `?vgai-seed=` and `defaultSeed` are both ignored in that case
|
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* (ยง2.a: "the mount path seeds ctx.random ... iff declared"; an undeclared
|
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|
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* project's `ctx.random` still exists, just boots from `createGame`'s own
|
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|
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* fixed default, unaffected by the manifest or the URL).
|
|
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|
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*
|
|
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|
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* Precedence when declared (highest wins): `explicitSeed` (a caller-supplied
|
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|
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* config value) โ `?vgai-seed=<int>` on `url` โ `manifest.determinism
|
|
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|
-
* .defaultSeed`.
|
|
139
|
-
*/
|
|
140
|
-
export declare function resolveDeterminismSeed(opts: {
|
|
141
|
-
readonly determinism: ResolvedGameManifest['determinism'];
|
|
142
|
-
readonly explicitSeed: number | undefined;
|
|
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|
-
readonly url: {
|
|
144
|
-
readonly search: string;
|
|
145
|
-
} | undefined;
|
|
146
|
-
}): number | undefined;
|
|
147
|
-
export type MountedManifestSession = GameSession;
|
|
148
|
-
/**
|
|
149
|
-
* Exported (E4, docs/unified-world-editor/27-visual-react-editing.md ยง7) so
|
|
150
|
-
* `mount-game.ts`'s `mountGameFromManifest` composer can share this exact
|
|
151
|
-
* raw-vs-resolved detection instead of re-implementing it โ the two modules
|
|
152
|
-
* must always agree on what "already resolved" means.
|
|
153
|
-
*/
|
|
154
|
-
export declare function resolveManifest(raw: unknown): ResolvedGameManifest;
|
|
155
|
-
/**
|
|
156
|
-
* Mount every world declared by a `vgai.game.json` manifest onto `container`,
|
|
157
|
-
* standalone โ no editor, no dev server. The generalization of
|
|
158
|
-
* `examples/tri-world/src/main.ts`'s hand-built `WorldMountSpec[]` (D-Z2,
|
|
159
|
-
* docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md). Reuses the pure `loadGameManifest`
|
|
160
|
-
* + `createGameRuntime({ roots })` and mirrors `resolveAllWorlds`'s per-kind
|
|
161
|
-
* dispatch โ but every entry the manifest needs beyond what a `default`-
|
|
162
|
-
* adapter scene/entry can express on its own comes from the caller's OWN
|
|
163
|
-
* already-imported module graph (`opts.entries`), never a dynamic import
|
|
164
|
-
* this file performs itself.
|
|
165
|
-
*
|
|
166
|
-
* Degrades loudly (docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md D-Z2): a missing
|
|
167
|
-
* entry, a kind/shape mismatch, a `{ module }`/`{ ingest }` adapter with no
|
|
168
|
-
* caller-supplied adapter, or an empty manifest all throw a named `Error`
|
|
169
|
-
* identifying the world id, its kind, and what was expected โ never a silent
|
|
170
|
-
* skip or a partially-mounted session.
|
|
171
|
-
*/
|
|
172
|
-
export declare function mountManifestWorlds(opts: MountManifestOptions): Promise<GameSession>;
|
|
173
|
-
//# sourceMappingURL=mount-manifest.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"mount-manifest.d.ts","sourceRoot":"","sources":["../../src/runtime/mount-manifest.ts"],"names":[],"mappings":"AA+BA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAGL,KAAK,oBAAoB,EAC1B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AACrE,OAAO,EAEL,KAAK,WAAW,EAChB,KAAK,iBAAiB,EACtB,KAAK,gBAAgB,EAEtB,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,KAAK,uBAAuB,EAA2B,MAAM,gBAAgB,CAAC;AAIvF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAM3C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACzB,QAAQ,CAAC,OAAO,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;IAC3C,QAAQ,CAAC,KAAK,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;IACzC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,iBAAiB,GAAG,SAAS,CAAC;CAC5D;AAED;;;;;;;;;;GAUG;AACH,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,iBAAiB,CAAC;CACrC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,OAAO,EAAE,gBAAgB,CAAC;CACpC;AAED,MAAM,MAAM,UAAU,GAAG,eAAe,GAAG,cAAc,GAAG,eAAe,CAAC;AAM5E,MAAM,WAAW,oBAAoB;IACnC;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;8DAC0D;IAC1D,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC;;uEAEmE;IACnE,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC;IACpE;+EAC2E;IAC3E,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;iEAC6D;IAC7D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACxC;;;;;;;;;OASG;IACH,QAAQ,CAAC,WAAW,CAAC,EACjB;QACE,QAAQ,CAAC,GAAG,CAAC,EAAE;YAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;SAAE,GAAG,SAAS,CAAC;QACvD,QAAQ,CAAC,MAAM,CAAC,EAAE,uBAAuB,GAAG,SAAS,CAAC;KACvD,GACD,SAAS,CAAC;IACd;;;;;;;OAOG;IACH,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC;;;kFAG8E;IAC9E,QAAQ,CAAC,OAAO,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CAC5D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE;IAC3C,QAAQ,CAAC,WAAW,EAAE,oBAAoB,CAAC,aAAa,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,GAAG,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CACvD,GAAG,MAAM,GAAG,SAAS,CAIrB;AAkBD,MAAM,MAAM,sBAAsB,GAAG,WAAW,CAAC;AA8BjD;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,OAAO,GAAG,oBAAoB,CAGlE;AAsID;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAsB,mBAAmB,CAAC,IAAI,EAAE,oBAAoB,GAAG,OAAO,CAAC,WAAW,CAAC,CAiF1F"}
|
|
@@ -1,297 +0,0 @@
|
|
|
1
|
-
// D-Z2 (docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md) โ the standalone manifest-mount
|
|
2
|
-
// helper: an ENGINE-side generalization of `examples/tri-world/src/main.ts`'s
|
|
3
|
-
// hand-built `WorldMountSpec[]`.
|
|
4
|
-
//
|
|
5
|
-
// `resolveAllWorlds`/`resolveRootAdapter` (`packages/editor/src/
|
|
6
|
-
// adapter-resolver.ts`) already do this translation for the EDITOR, but they
|
|
7
|
-
// are Vite-coupled by construction (`/@fs/` dynamic imports of project files
|
|
8
|
-
// through the dev server, ยง0.1/ยง0.5 of the design doc) โ unusable from a
|
|
9
|
-
// plain static build. This module mirrors their per-kind dispatch
|
|
10
|
-
// (`default-three`/`default-pixi`/`default-react`, `{ module }`, `{ ingest }`)
|
|
11
|
-
// but never imports a project file itself: the caller's OWN bundler already
|
|
12
|
-
// resolved whatever module graph the manifest's roots need, and hands the
|
|
13
|
-
// already-built pieces in via `entries` (keyed by world id) โ no `/@fs/`, no
|
|
14
|
-
// dev server, no editor import.
|
|
15
|
-
//
|
|
16
|
-
// Engine-core react/pixi-free discipline (ยง0.6, mirrored from
|
|
17
|
-
// `create-runtime.ts`'s own documented rule for its `Pixi2DGameAdapter`/
|
|
18
|
-
// `ReactRootAdapter` type-only imports): this file never value-imports
|
|
19
|
-
// `pixi.js`, `world2d/pixi-game-adapter.ts`, `react`, or `react-dom` โ a
|
|
20
|
-
// pixijs or react world's adapter is ALWAYS supplied already-constructed via
|
|
21
|
-
// `entries[id].adapter` (the caller's own module graph built it, exactly like
|
|
22
|
-
// `tri-world`'s original hand-mount built `new PixiSceneGameAdapter(...)` and
|
|
23
|
-
// a hand-rolled `ReactRootAdapter` itself). Threejs is different: `three`/
|
|
24
|
-
// `VgaiSceneGameAdapter` are already unconditional dependencies of every
|
|
25
|
-
// caller of `createGameRuntime`'s legacy path (this same file's sibling,
|
|
26
|
-
// immediately below in this directory), so building a `VgaiSceneGameAdapter`
|
|
27
|
-
// here for the common scene-driven/`setup`-driven cases adds no NEW bundle
|
|
28
|
-
// weight โ only pixi/react are avoided.
|
|
29
|
-
import { fromSetup, VgaiSceneGameAdapter } from '../adapter';
|
|
30
|
-
import { assertNever } from '../adapter/adapter-surface';
|
|
31
|
-
import { loadGameManifest, } from '../manifest/load';
|
|
32
|
-
import { createGameRuntime, } from './create-runtime';
|
|
33
|
-
import { maybeInstallDebugBridge } from './debug-bridge';
|
|
34
|
-
import { getDebugRegistry } from './debug-registry';
|
|
35
|
-
import { getGameplayRngTrapControl } from './gameplay-rng-trap';
|
|
36
|
-
import { RENDER_SEED_QUERY_PARAM } from './render-seed';
|
|
37
|
-
/**
|
|
38
|
-
* D15 (T-D15.1) boot-time seed reader โ resolves the root seed
|
|
39
|
-
* `mountManifestWorlds` threads into `createGameRuntime` (and therefore
|
|
40
|
-
* `createGame`, BEFORE any world's `mount()`/`setup()` runs). Returns
|
|
41
|
-
* `undefined` when the manifest doesn't declare `determinism.seededRandom`
|
|
42
|
-
* at all โ `?vgai-seed=` and `defaultSeed` are both ignored in that case
|
|
43
|
-
* (ยง2.a: "the mount path seeds ctx.random ... iff declared"; an undeclared
|
|
44
|
-
* project's `ctx.random` still exists, just boots from `createGame`'s own
|
|
45
|
-
* fixed default, unaffected by the manifest or the URL).
|
|
46
|
-
*
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* Precedence when declared (highest wins): `explicitSeed` (a caller-supplied
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* config value) โ `?vgai-seed=<int>` on `url` โ `manifest.determinism
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* .defaultSeed`.
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*/
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export function resolveDeterminismSeed(opts) {
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if (opts.determinism?.seededRandom !== true)
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return undefined;
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const querySeed = opts.url ? readSeedQueryParam(opts.url) : undefined;
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return opts.explicitSeed ?? querySeed ?? opts.determinism.defaultSeed;
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}
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function readSeedQueryParam(url) {
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const raw = new URLSearchParams(url.search).get(RENDER_SEED_QUERY_PARAM);
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if (raw === null || raw === '')
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return undefined;
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return Number.isFinite(parsed) ? parsed : undefined;
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}
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function hasRealWindow() {
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return typeof window !== 'undefined';
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}
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// ---------------------------------------------------------------------------
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// Raw-vs-resolved manifest detection
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// ---------------------------------------------------------------------------
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/**
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* Distinguish an already-`loadGameManifest`d {@link ResolvedGameManifest}
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* from a raw (pre-Zod-parse) manifest value. The two shapes differ in
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* exactly one load-bearing way for this check: a `ResolvedAdapterRoot.adapter`
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* is `{ type: 'default' | 'module' | 'ingest', identity, ... }`, while a raw
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* `AdapterRoot.adapter` is the literal string `'default'` or a bare `{module}`/
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* `{ingest}` object with NO `type`/`identity` fields (`schema.ts`'s
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* `RootAdapterSchema`). An empty `roots` array is treated as "not resolved"
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* (falls through to `loadGameManifest`, whose own Zod validation reports the
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* empty-array error, if any, more precisely than a guess here could).
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*/
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function looksAlreadyResolved(value) {
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if (typeof value !== 'object' || value === null)
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return false;
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const roots = value.roots;
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if (!Array.isArray(roots) || roots.length === 0)
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return false;
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return roots.every((world) => {
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if (typeof world !== 'object' || world === null)
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return false;
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const adapter = world.adapter;
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if (typeof adapter !== 'object' || adapter === null)
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return false;
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const type = adapter.type;
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return type === 'builtin' || type === 'module' || type === 'ingest';
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});
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}
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/**
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* Exported (E4, docs/unified-world-editor/27-visual-react-editing.md ยง7) so
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* `mount-game.ts`'s `mountGameFromManifest` composer can share this exact
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* raw-vs-resolved detection instead of re-implementing it โ the two modules
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* must always agree on what "already resolved" means.
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*/
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export function resolveManifest(raw) {
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if (looksAlreadyResolved(raw))
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return raw;
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return loadGameManifest(raw);
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}
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// ---------------------------------------------------------------------------
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// Per-kind entry -> adapter resolution (mirrors `resolveRootAdapter`'s
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// per-identity dispatch, `packages/editor/src/adapter-resolver.ts`)
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// ---------------------------------------------------------------------------
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function resolveThreeAdapter(world, entry) {
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if (entry?.adapter)
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return entry.adapter;
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if (world.adapter.type === 'module') {
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throw new Error(`mountManifestWorlds: world "${world.id}" (threejs) declares a { module } adapter ` +
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`("${world.adapter.module}") โ mountManifestWorlds never imports an arbitrary module ` +
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'path itself (no `/@fs/`, no dev server). Import the module yourself and supply the ' +
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`constructed adapter via entries["${world.id}"] = { kind: 'threejs', adapter }.`);
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}
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if (world.adapter.type === 'ingest') {
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throw new Error(`mountManifestWorlds: world "${world.id}" (threejs) declares an { ingest } adapter โ ` +
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"ingest roots require the editor's dev-server-backed mount machinery (an EditorStore " +
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|
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"plus iframe/DOM capture, see adapter-resolver.ts's resolveIngestThreeAdapter) and are " +
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|
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'not supported by mountManifestWorlds (docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md D-Z7 โ no ' +
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'porting aids, no hosted ingest routes).');
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}
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|
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// type === 'default'
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|
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if (world.entry !== undefined) {
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|
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if (!entry?.setup) {
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|
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throw new Error(`mountManifestWorlds: world "${world.id}" (threejs) declares \`entry\` "${world.entry}" ` +
|
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|
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`โ supply entries["${world.id}"] = { kind: 'threejs', setup } (the entry module's ` +
|
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|
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"exported `setup` function) or { kind: 'threejs', adapter } for full control. Got " +
|
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|
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`${entry === undefined ? 'no entry at all' : 'an entry with neither `setup` nor `adapter`'}.`);
|
|
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|
-
}
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|
-
return fromSetup(world.id, entry.setup);
|
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|
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}
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|
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if (world.scene !== undefined) {
|
|
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|
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return new VgaiSceneGameAdapter({
|
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|
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id: world.id,
|
|
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|
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scenePath: world.scene,
|
|
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|
-
componentRegistry: entry?.componentRegistry,
|
|
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|
-
});
|
|
144
|
-
}
|
|
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|
-
// Unreachable in practice: `load.ts`'s `checkAdapterSceneEntryRules`
|
|
146
|
-
// requires `scene` or `entry` for every 'default' adapter world at
|
|
147
|
-
// manifest-load time โ see `resolveDefaultThreeAdapter`'s identical guard.
|
|
148
|
-
throw new Error(`mountManifestWorlds: world "${world.id}" is default-three with neither \`scene\` nor ` +
|
|
149
|
-
'`entry` โ this should have been rejected by manifest validation.');
|
|
150
|
-
}
|
|
151
|
-
function resolvePixiAdapter(world, entry) {
|
|
152
|
-
if (entry?.adapter)
|
|
153
|
-
return entry.adapter;
|
|
154
|
-
throw new Error(`mountManifestWorlds: world "${world.id}" (pixijs) has no entries["${world.id}"] โ a pixijs ` +
|
|
155
|
-
'world always needs a caller-supplied, already-constructed adapter ' +
|
|
156
|
-
`(entries["${world.id}"] = { kind: 'pixijs', adapter }, e.g. \`new PixiSceneGameAdapter(...)\` ` +
|
|
157
|
-
"built from your own already-imported '@engine/world2d') โ mountManifestWorlds never " +
|
|
158
|
-
"value-imports pixi.js (mirrors create-runtime.ts's own pixi-free-core discipline).");
|
|
159
|
-
}
|
|
160
|
-
function resolveReactAdapter(world, entry) {
|
|
161
|
-
if (entry?.adapter)
|
|
162
|
-
return entry.adapter;
|
|
163
|
-
throw new Error(`mountManifestWorlds: world "${world.id}" (react) has no entries["${world.id}"] โ a react ` +
|
|
164
|
-
'world always needs a caller-supplied, already-constructed `ReactRootAdapter` ' +
|
|
165
|
-
`(entries["${world.id}"] = { kind: 'react', adapter }, mounting via your own already-imported ` +
|
|
166
|
-
'react-dom `createRoot` + your own `<GameProvider>`) โ mountManifestWorlds never ' +
|
|
167
|
-
"value-imports react/react-dom (mirrors create-runtime.ts's own react-free-core discipline; " +
|
|
168
|
-
'see docs/REACT-STATE-BRIDGE.md ยง2-3).');
|
|
169
|
-
}
|
|
170
|
-
function buildWorldMountSpec(world, entry) {
|
|
171
|
-
if (entry !== undefined && entry.kind !== world.surface) {
|
|
172
|
-
throw new Error(`mountManifestWorlds: entries["${world.id}"] declares kind "${entry.kind}" but the ` +
|
|
173
|
-
`manifest's root "${world.id}" uses surface "${world.surface}" โ fix the entries key (or the ` +
|
|
174
|
-
'manifest) so the two agree.');
|
|
175
|
-
}
|
|
176
|
-
const base = {
|
|
177
|
-
id: world.id,
|
|
178
|
-
zOrder: world.zOrder,
|
|
179
|
-
pausable: world.pausable,
|
|
180
|
-
loop: world.loop,
|
|
181
|
-
};
|
|
182
|
-
// `entry`'s `kind` is guaranteed to agree with `world.kind` past the guard
|
|
183
|
-
// above (or `entry` is `undefined`) โ TS can't narrow a `Record` lookup
|
|
184
|
-
// through that runtime check, so each branch casts to its own entry shape;
|
|
185
|
-
// the actual safety comes from the mismatch guard, not from the cast.
|
|
186
|
-
if (world.surface === 'threejs') {
|
|
187
|
-
const threeEntry = entry;
|
|
188
|
-
return { ...base, kind: 'threejs', adapter: resolveThreeAdapter(world, threeEntry) };
|
|
189
|
-
}
|
|
190
|
-
if (world.surface === 'pixijs') {
|
|
191
|
-
const pixiEntry = entry;
|
|
192
|
-
return { ...base, kind: 'pixijs', adapter: resolvePixiAdapter(world, pixiEntry) };
|
|
193
|
-
}
|
|
194
|
-
if (world.surface === 'react') {
|
|
195
|
-
const reactEntry = entry;
|
|
196
|
-
return { ...base, kind: 'react', adapter: resolveReactAdapter(world, reactEntry) };
|
|
197
|
-
}
|
|
198
|
-
// Exhaustiveness guard (ยง7.4-2, same idiom as `resolveAllWorlds`'s own
|
|
199
|
-
// dispatch loop): `world.kind` is the closed `AdapterRoot['kind']` union
|
|
200
|
-
// (`z.enum(['threejs','pixijs','react'])`), so a hypothetical 4th kind
|
|
201
|
-
// must fail to compile here, not silently fall through.
|
|
202
|
-
return assertNever(world.surface, 'mountManifestWorlds');
|
|
203
|
-
}
|
|
204
|
-
// ---------------------------------------------------------------------------
|
|
205
|
-
// Entry point
|
|
206
|
-
// ---------------------------------------------------------------------------
|
|
207
|
-
/**
|
|
208
|
-
* Mount every world declared by a `vgai.game.json` manifest onto `container`,
|
|
209
|
-
* standalone โ no editor, no dev server. The generalization of
|
|
210
|
-
* `examples/tri-world/src/main.ts`'s hand-built `WorldMountSpec[]` (D-Z2,
|
|
211
|
-
* docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md). Reuses the pure `loadGameManifest`
|
|
212
|
-
* + `createGameRuntime({ roots })` and mirrors `resolveAllWorlds`'s per-kind
|
|
213
|
-
* dispatch โ but every entry the manifest needs beyond what a `default`-
|
|
214
|
-
* adapter scene/entry can express on its own comes from the caller's OWN
|
|
215
|
-
* already-imported module graph (`opts.entries`), never a dynamic import
|
|
216
|
-
* this file performs itself.
|
|
217
|
-
*
|
|
218
|
-
* Degrades loudly (docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md D-Z2): a missing
|
|
219
|
-
* entry, a kind/shape mismatch, a `{ module }`/`{ ingest }` adapter with no
|
|
220
|
-
* caller-supplied adapter, or an empty manifest all throw a named `Error`
|
|
221
|
-
* identifying the world id, its kind, and what was expected โ never a silent
|
|
222
|
-
* skip or a partially-mounted session.
|
|
223
|
-
*/
|
|
224
|
-
export async function mountManifestWorlds(opts) {
|
|
225
|
-
const manifest = resolveManifest(opts.manifest);
|
|
226
|
-
if (manifest.roots.length === 0) {
|
|
227
|
-
throw new Error('mountManifestWorlds: manifest declares no roots โ nothing to mount.');
|
|
228
|
-
}
|
|
229
|
-
const entries = opts.entries ?? {};
|
|
230
|
-
const roots = manifest.roots.map((world) => buildWorldMountSpec(world, entries[world.id]));
|
|
231
|
-
// D15 (T-D15.1) โ resolved BEFORE `createGameRuntime` (which constructs the
|
|
232
|
-
// Game, and therefore `ctx.random`, before any world's `mount()`/`setup()`
|
|
233
|
-
// runs โ see `createGame`'s own doc comment): the seed must be baked in at
|
|
234
|
-
// construction time, not patched in afterward, or a world's `setup()`
|
|
235
|
-
// would already have drawn from the wrong (default) sequence before any
|
|
236
|
-
// post-hoc reseed could take effect.
|
|
237
|
-
const seedUrl = opts.seedUrl ?? (hasRealWindow() ? window.location : undefined);
|
|
238
|
-
const resolvedSeed = resolveDeterminismSeed({
|
|
239
|
-
determinism: manifest.determinism,
|
|
240
|
-
explicitSeed: opts.seed,
|
|
241
|
-
url: seedUrl,
|
|
242
|
-
});
|
|
243
|
-
const session = await createGameRuntime({
|
|
244
|
-
container: opts.container,
|
|
245
|
-
roots,
|
|
246
|
-
width: opts.width ?? manifest.resolution?.width,
|
|
247
|
-
height: opts.height ?? manifest.resolution?.height,
|
|
248
|
-
headless: opts.headless,
|
|
249
|
-
seed: resolvedSeed,
|
|
250
|
-
});
|
|
251
|
-
// D15 (T-D15.3) โ the dev-mode Math.random phase trap: only while the
|
|
252
|
-
// manifest declares the contract AND this is a dev build (mirrors D18's
|
|
253
|
-
// debug-bridge gate โ `import.meta.env.DEV`, never a production build
|
|
254
|
-
// unless something ELSE explicitly opts in, which this trap has no
|
|
255
|
-
// opt-in for at all: it is dev-only, full stop). `getGameplayRngTrapControl`
|
|
256
|
-
// returns `null` only for a bare `Game`-shaped test stand-in predating
|
|
257
|
-
// T7.1 โ real mounts always have one (same precedent as `getDebugRegistry`
|
|
258
|
-
// just below).
|
|
259
|
-
if (manifest.determinism?.seededRandom === true && Boolean(import.meta.env?.DEV)) {
|
|
260
|
-
getGameplayRngTrapControl(session.game)?.setEnabled(true);
|
|
261
|
-
}
|
|
262
|
-
// Task 2.1 โ install the `?vgai-debug=1` bridge at the TAIL of every
|
|
263
|
-
// manifest mount (engine-owned, so a standalone project gets it with zero
|
|
264
|
-
// template edits). `getDebugRegistry` returns `null` only for a bare
|
|
265
|
-
// `Game`-shaped test stand-in predating T7.1 โ real mounts always have one.
|
|
266
|
-
const debugRegistry = getDebugRegistry(session.game);
|
|
267
|
-
if (debugRegistry) {
|
|
268
|
-
// Defect 3 fix: `setRoomDeclared` (the locus-required rule โ a project
|
|
269
|
-
// with a Colyseus room must declare `locus: 'client' | 'server'` on every
|
|
270
|
-
// debug command, docs/SYNTHETIC-PLAYER-SPEC.md ยง3.1) was never actually
|
|
271
|
-
// called from a real mount path โ this is that wiring. `manifest.server`
|
|
272
|
-
// (`ResolvedGameManifest.server`, `manifest/load.ts`) is `{ room, module }
|
|
273
|
-
// | undefined`; its mere presence is the "this project declares a room"
|
|
274
|
-
// signal, independent of whether/when the game actually joins it.
|
|
275
|
-
if (manifest.server) {
|
|
276
|
-
debugRegistry.setRoomDeclared(true);
|
|
277
|
-
}
|
|
278
|
-
// Defect 5 fix: `maybeInstallDebugBridge` adds `window` listeners and
|
|
279
|
-
// publishes `window.__vgai` with no way to undo either โ wire its
|
|
280
|
-
// `uninstall()` into THIS session's own `stop()` so a caller that tears
|
|
281
|
-
// this mount down doesn't leave the bridge (and its listeners) live.
|
|
282
|
-
const bridgeHandle = maybeInstallDebugBridge({
|
|
283
|
-
registry: debugRegistry,
|
|
284
|
-
manifest,
|
|
285
|
-
url: opts.debugBridge?.url,
|
|
286
|
-
window: opts.debugBridge?.window,
|
|
287
|
-
});
|
|
288
|
-
if (bridgeHandle) {
|
|
289
|
-
const stopSession = session.stop;
|
|
290
|
-
session.stop = () => {
|
|
291
|
-
bridgeHandle.uninstall();
|
|
292
|
-
stopSession();
|
|
293
|
-
};
|
|
294
|
-
}
|
|
295
|
-
}
|
|
296
|
-
return session;
|
|
297
|
-
}
|