@v12-engine/engine 0.1.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
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  823. package/dist/spawning.js +224 -0
  824. package/dist/spawning.js.map +1 -0
  825. package/dist/stances.d.ts +6 -3
  826. package/dist/stances.js +169 -0
  827. package/dist/stances.js.map +1 -0
  828. package/dist/start.d.ts +10 -10
  829. package/dist/start.js +75 -0
  830. package/dist/start.js.map +1 -0
  831. package/dist/stats.d.ts +42 -16
  832. package/dist/stats.js +290 -0
  833. package/dist/stats.js.map +1 -0
  834. package/dist/summoned.d.ts +52 -0
  835. package/dist/summoned.js +38 -0
  836. package/dist/summoned.js.map +1 -0
  837. package/dist/summons.d.ts +10 -13
  838. package/dist/summons.js +271 -0
  839. package/dist/summons.js.map +1 -0
  840. package/dist/systems/abilities.js +224 -0
  841. package/dist/systems/abilities.js.map +1 -0
  842. package/dist/systems/combat.d.ts +35 -1
  843. package/dist/systems/combat.js +677 -0
  844. package/dist/systems/combat.js.map +1 -0
  845. package/dist/systems/combatTold.d.ts +3 -1
  846. package/dist/systems/combatTold.js +85 -0
  847. package/dist/systems/combatTold.js.map +1 -0
  848. package/dist/systems/construction.js +80 -0
  849. package/dist/systems/construction.js.map +1 -0
  850. package/dist/systems/economy.d.ts +0 -6
  851. package/dist/systems/economy.js +128 -0
  852. package/dist/systems/economy.js.map +1 -0
  853. package/dist/systems/fog.d.ts +1 -1
  854. package/dist/systems/fog.js +120 -0
  855. package/dist/systems/fog.js.map +1 -0
  856. package/dist/systems/life.js +32 -0
  857. package/dist/systems/life.js.map +1 -0
  858. package/dist/systems/movement.d.ts +24 -12
  859. package/dist/systems/movement.js +1247 -0
  860. package/dist/systems/movement.js.map +1 -0
  861. package/dist/systems/orders.js +64 -0
  862. package/dist/systems/orders.js.map +1 -0
  863. package/dist/systems/production.js +322 -0
  864. package/dist/systems/production.js.map +1 -0
  865. package/dist/systems/productionQueue.js +120 -0
  866. package/dist/systems/productionQueue.js.map +1 -0
  867. package/dist/systems/victory.d.ts +1 -1
  868. package/dist/systems/victory.js +56 -0
  869. package/dist/systems/victory.js.map +1 -0
  870. package/dist/talk.d.ts +6 -6
  871. package/dist/talk.js +153 -0
  872. package/dist/talk.js.map +1 -0
  873. package/dist/targeting.d.ts +142 -0
  874. package/dist/targeting.js +49 -0
  875. package/dist/targeting.js.map +1 -0
  876. package/dist/tech.d.ts +20 -3
  877. package/dist/tech.js +239 -0
  878. package/dist/tech.js.map +1 -0
  879. package/dist/techTree.d.ts +7 -0
  880. package/dist/techTree.js +90 -0
  881. package/dist/techTree.js.map +1 -0
  882. package/dist/terrain.d.ts +59 -7
  883. package/dist/terrain.js +389 -0
  884. package/dist/terrain.js.map +1 -0
  885. package/dist/terrainSave.d.ts +6 -0
  886. package/dist/terrainSave.js +74 -0
  887. package/dist/terrainSave.js.map +1 -0
  888. package/dist/testing.d.ts +8 -7
  889. package/dist/testing.js +13 -739
  890. package/dist/testing.js.map +1 -1
  891. package/dist/tiles.d.ts +1 -1
  892. package/dist/tiles.js +43 -0
  893. package/dist/tiles.js.map +1 -0
  894. package/dist/timers.d.ts +29 -4
  895. package/dist/timers.js +242 -0
  896. package/dist/timers.js.map +1 -0
  897. package/dist/tomes.d.ts +4 -4
  898. package/dist/tomes.js +94 -0
  899. package/dist/tomes.js.map +1 -0
  900. package/dist/trade.js +103 -0
  901. package/dist/trade.js.map +1 -0
  902. package/dist/transport.d.ts +6 -1
  903. package/dist/transport.js +281 -0
  904. package/dist/transport.js.map +1 -0
  905. package/dist/tunables.d.ts +10 -3
  906. package/dist/tunables.js +56 -0
  907. package/dist/tunables.js.map +1 -0
  908. package/dist/unitResources.d.ts +67 -0
  909. package/dist/unitResources.js +266 -0
  910. package/dist/unitResources.js.map +1 -0
  911. package/dist/upkeep.d.ts +6 -1
  912. package/dist/upkeep.js +26 -0
  913. package/dist/upkeep.js.map +1 -0
  914. package/dist/veterancy.d.ts +8 -3
  915. package/dist/veterancy.js +131 -0
  916. package/dist/veterancy.js.map +1 -0
  917. package/dist/vision.d.ts +36 -0
  918. package/dist/vision.js +133 -0
  919. package/dist/vision.js.map +1 -0
  920. package/dist/walls.d.ts +1 -1
  921. package/dist/walls.js +278 -0
  922. package/dist/walls.js.map +1 -0
  923. package/dist/world.d.ts +606 -88
  924. package/dist/world.js +1263 -0
  925. package/dist/world.js.map +1 -0
  926. package/package.json +2 -2
  927. package/dist/ai.js.map +0 -1
  928. package/dist/attributes.d.ts +0 -66
  929. package/dist/brain-BvVdUhX8.js +0 -7659
  930. package/dist/brain-BvVdUhX8.js.map +0 -1
  931. package/dist/builds-C6LfgvEU.js +0 -460
  932. package/dist/builds-C6LfgvEU.js.map +0 -1
  933. package/dist/coreComponents-syuh2fPG.js +0 -5149
  934. package/dist/coreComponents-syuh2fPG.js.map +0 -1
  935. package/dist/debugCommands-CzjrSm66.js +0 -14739
  936. package/dist/debugCommands-CzjrSm66.js.map +0 -1
  937. package/dist/determinism-BCymQwiE.js +0 -518
  938. package/dist/determinism-BCymQwiE.js.map +0 -1
  939. package/dist/game-DiJEN-Ks.js +0 -5800
  940. package/dist/game-DiJEN-Ks.js.map +0 -1
  941. package/dist/index.js.map +0 -1
  942. package/dist/inspect-D9dWHmZ0.js.map +0 -1
  943. package/dist/local-Dkovq42k.js +0 -1379
  944. package/dist/local-Dkovq42k.js.map +0 -1
  945. package/dist/missionRules-C-bGxm0Q.js.map +0 -1
  946. package/dist/navigation-worker.js.map +0 -1
  947. package/dist/packs-g5thvmGn.js +0 -3199
  948. package/dist/packs-g5thvmGn.js.map +0 -1
  949. package/dist/profiles-B3NS9jwk.js.map +0 -1
  950. package/dist/server.js.map +0 -1
  951. package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/game.d.ts CHANGED
@@ -1,34 +1,36 @@
1
1
  import type { CellLayerDef } from './cellLayers';
2
2
  import type { GameFileDef } from './gameFiles';
3
- import { type ReplicatedEvent, type SnapshotPart } from './replication';
3
+ import { type ReplicatedEvent, type SnapshotField } from './replication';
4
4
  import type { PrefabDef } from './prefabs';
5
5
  import type { MapGenerator } from './generate';
6
6
  import type { ErrorPolicy } from './errors';
7
7
  import type { Logger, LogLevel } from './log';
8
8
  import type { Component } from './components';
9
9
  import type { EventKey } from './events';
10
- import type { EffectKind } from './abilities/effects';
10
+ import type { EffectType } from './abilities/effects';
11
+ import type { Targeting } from './targeting';
11
12
  import { type FormationDef } from './formation';
12
13
  import { type CommandDef } from './commands';
13
14
  import { type TunableDef } from './tunables';
14
15
  import type { EditableData } from './gameData';
15
16
  import type { HookDef } from './hooks';
16
17
  import { type RaceDef } from './races';
17
- import { type StartDef } from './start';
18
- import { type AbilityDef, type BuffDef, type DayCycle, type ItemDef, type ResourceDef, type ResourceKind, type StatDef, type UnitTypeDef, type UpgradeDef, type UpkeepTier } from './defs';
18
+ import { type StartingBase } from './start';
19
+ import { type AbilityDef, type BuffDef, type DayCycle, type ItemDef, type ResourceDef, type ResourceId, type StatDef, type TagDef, type UnitTypeDef, type UpgradeDef, type UpkeepTier } from './defs';
20
+ import type { ChosenDefaults } from './defaultSets';
19
21
  import { type RecastNavigationOptions } from './navigation/recast';
20
22
  import type { PlayerId } from './entity';
21
23
  import type { BrainDef } from './ai/brain';
22
24
  import type { GameAi } from './ai/profiles';
23
25
  import type { GamePack } from './packs/pack';
24
- import type { StatPart } from './stats';
26
+ import type { StatField } from './stats';
25
27
  import type { MapProblem } from './mapFields';
26
28
  import { type MapEditorDef } from './mapFields';
27
29
  import { type TileDef } from './tiles';
28
30
  import { type GameMap } from './map';
29
31
  import type { PlayerInit } from './player';
30
32
  import { type OrderBehavior, Registry, type System, type SystemDef } from './registry';
31
- import { type RulesInit } from './rules';
33
+ import { type RuleSettingsInit } from './rules';
32
34
  import type { Terrain } from './terrain';
33
35
  import { type SaveRules, type WorldSave } from './save';
34
36
  import { World, type WorldChecks } from './world';
@@ -38,7 +40,7 @@ import { type TimerDef } from './timers';
38
40
  import type { ListenerDef } from './events';
39
41
  /**
40
42
  * The systems the engine brings along, by phase: decisions first, then movement, then everything that reacts to where
41
- * units ended up. Within a phase, in this order. A module can do without any of them by name (`GameModule.withoutSystems`),
43
+ * units ended up. Within a phase, in this order. A module can do without any of them by name (`Rules.withoutSystems`),
42
44
  * or put its own in place of one by giving a system the same name
43
45
  *
44
46
  * @beta
@@ -48,10 +50,12 @@ export declare const coreSystems: readonly System[];
48
50
  * A game module is the data and rules of one kind of game. The engine knows nothing
49
51
  * about peasants or town halls, it gets all of that from here.
50
52
  *
51
- * @beta
53
+ * @public
52
54
  */
53
- export interface GameModule {
55
+ export interface Rules {
56
+ /** The game's id, which a save and a server know it by */
54
57
  id: string;
58
+ /** What the player sees the game called */
55
59
  name: string;
56
60
  /** `major.minor.patch`, for mods to say which versions of the game they work with. 1.0.0 when left out */
57
61
  version?: string;
@@ -66,38 +70,63 @@ export interface GameModule {
66
70
  * (`MAX_MAP_PLAYERS`). A map with more is refused, saying so, not cut
67
71
  */
68
72
  maxPlayers?: number;
73
+ /** The unit types of the game */
69
74
  units: UnitTypeDef[];
70
75
  /**
71
76
  * The sides players can play, each with its own roster (`UnitTypeDef.race`): none when left out, and with that no
72
77
  * race anywhere. The first is what a player plays when nobody chose
73
78
  */
74
79
  races?: RaceDef[];
80
+ /** The upgrades of the game; none when left out */
75
81
  upgrades?: UpgradeDef[];
82
+ /** The abilities of the game; none when left out */
76
83
  abilities?: AbilityDef[];
84
+ /** The buffs of the game; none when left out */
77
85
  buffs?: BuffDef[];
86
+ /** The items of the game; none when left out */
78
87
  items?: ItemDef[];
88
+ /**
89
+ * The tags of its items named and given a look, and which of them a shop filters by (`TagDef`). A tag no
90
+ * definition names still works, shown as its word. None when left out
91
+ *
92
+ * @beta
93
+ */
94
+ tags?: TagDef[];
95
+ /**
96
+ * The default sets the game took (`useDefaults`), what it chose of each, and how to choose again (what a
97
+ * `data.json`'s `defaults` does). Set by `useDefaults`, never by hand
98
+ *
99
+ * @beta
100
+ */
101
+ defaults?: ChosenDefaults;
79
102
  /** What players have amounts of and pay with, in the order they are shown. None when left out */
80
103
  resources?: ResourceDef[];
81
104
  /** The resource prices, bounties, revives and sales are in. The first resource when left out */
82
- currency?: ResourceKind;
105
+ currency?: ResourceId;
106
+ /** The tiers of upkeep, by supply used; none when left out */
83
107
  upkeep?: UpkeepTier[];
84
108
  /** Stats of the game's own, next to the engine's (`CoreStats`). Units, buffs, items and upgrades change them, and abilities scale with them, like any other */
85
109
  stats?: StatDef[];
86
110
  /** Day and night. Always day when left out */
87
111
  day?: DayCycle;
88
112
  /** The numbers of the game that are not about any one unit, like the supply cap. The engine's for those left out */
89
- rules?: RulesInit;
113
+ settings?: RuleSettingsInit;
90
114
  /**
91
115
  * Kinds of effects abilities can have, next to the ones the engine knows (`defineEffect`): one of a type the engine has
92
116
  * takes its place
93
117
  */
94
- effects?: EffectKind[];
118
+ effects?: EffectType[];
119
+ /**
120
+ * Ways of aiming an ability of the game's own (`defineTargeting`), next to the engine's (`AimKind`): named by an
121
+ * ability's `target`
122
+ */
123
+ targetings?: Targeting[];
95
124
  /** Extra order types, or replacements for the core ones */
96
125
  orders?: OrderBehavior[];
97
126
  /**
98
127
  * Formations of its own for units ordered to a point together (`FormationDef`), next to the engine's `rows`,
99
128
  * `circle`, `square` and `none`, or in place of one of the same id. Which an order takes is the order's to say
100
- * (`OrderInit.formation`), and the rules' where it does not (`GameRules.movement.formation`)
129
+ * (`OrderInit.formation`), and the rules' where it does not (`RuleSettings.movement.formation`)
101
130
  */
102
131
  formations?: FormationDef[];
103
132
  /** Commands of the game's own, made with `defineCommand`, or replacements for the core ones */
@@ -107,7 +136,7 @@ export interface GameModule {
107
136
  /** Types of the engine's own orders, or a pack's, the module does without: a unit is then never given one @beta */
108
137
  withoutOrders?: string[];
109
138
  /**
110
- * The parts of the rules the game opts into, with what they bring (`GamePack`): `[withHeroes()]` for heroes, camps
139
+ * The parts of the rules the game opts into, with what they bring (`GamePack`): `[heroesPack()]` for heroes, camps
111
140
  * and shops. None when left out. The game's own commands, orders, systems and hooks come after a pack's, and one of
112
141
  * the same id takes its place
113
142
  *
@@ -168,8 +197,8 @@ export interface GameModule {
168
197
  onReload?: (world: World) => void;
169
198
  /** What the game does on a server, around its games: who joins and leaves, the start and the end (see `ServerHooks`) */
170
199
  server?: ServerHooks;
171
- /** What a player starts a map with, for players the map places nothing for: a hall and workers as data, or a function (`StartDef`) */
172
- start?: StartDef;
200
+ /** What a player starts a map with, for players the map places nothing for: a hall and workers as data, or a function (`StartingBase`) */
201
+ startingBase?: StartingBase;
173
202
  /**
174
203
  * The brains of its computer players (`defineBrain`), given here as components and timers are, so that a save that
175
204
  * remembers a seat by its brain's id (`world.computers.seat`) finds the brain again when loaded. The first is what a
@@ -211,14 +240,15 @@ export interface GameModule {
211
240
  * Which fields of its definitions the editor's Data panel may change (S61): `all`, or by kind (`units`,
212
241
  * `abilities`, `buffs`, `items`, `upgrades`) all of them, some (their paths, `stats.health`, or fields said in full,
213
242
  * with bounds and a kind), or each definition's own in code. None when left out. What is changed there is kept in
214
- * the game's `data.json`, which the game reads over its code with `withData`
243
+ * the game's `data.json`, which the game reads over its code with `layData`
215
244
  */
216
245
  editable?: EditableData;
217
246
  /**
218
247
  * How its worlds find their way: the radius the walkable ground is cut for, how steep it may be, how many units the
219
- * crowd makes room for at first (`maxAgents`). What a world is made with (`CreateWorldOptions.navigation`) goes over it
248
+ * crowd makes room for at first (`maxAgents`), the sizes it is cut for (`radii`: `'auto'` unless said, a navigation for
249
+ * each size of ground unit the game has). What a world is made with (`CreateWorldOptions.navigation`) goes over it
220
250
  */
221
- navigation?: RecastNavigationOptions;
251
+ navigation?: GameNavigationOptions;
222
252
  /**
223
253
  * What a route of a ground unit knows of the buildings in its way (determinism plan F2): `all` of them (the default),
224
254
  * as the ground is; or only those its side has `seen`, so the way it goes in the dark says nothing of what is there.
@@ -257,8 +287,11 @@ export interface GameModule {
257
287
  * @beta
258
288
  */
259
289
  export interface ServerSeat {
290
+ /** The player the seat is for */
260
291
  player: PlayerId;
292
+ /** The name shown for who sits there */
261
293
  name: string;
294
+ /** Whether a computer player plays the seat */
262
295
  ai: boolean;
263
296
  /** Whether someone is connected to it right now */
264
297
  connected: boolean;
@@ -272,6 +305,7 @@ export interface ServerSeat {
272
305
  fixed?: string[];
273
306
  /** Who sits there, as they are rated (`ratedId`: a hash of their key, safe to show), and their rating in the mode where the server keeps ratings */
274
307
  rated?: string;
308
+ /** The rating of who sits there in the mode, where the server keeps ratings */
275
309
  rating?: number;
276
310
  /** A vote to let who sits there go (`kick`), in the lobby: how many voted, and how many it takes */
277
311
  kick?: {
@@ -285,7 +319,9 @@ export interface ServerSeat {
285
319
  * @beta
286
320
  */
287
321
  export interface GameResult {
322
+ /** The id of the game that was played */
288
323
  game: string;
324
+ /** The id of the mode it was played in */
289
325
  mode: string;
290
326
  /** The winning team, or null for a game that was stopped */
291
327
  winner: number | null;
@@ -293,12 +329,13 @@ export interface GameResult {
293
329
  duration: number;
294
330
  /** What the players were told, for a game that ended on an error and not by its rules (`World.failure`) */
295
331
  failed?: string;
332
+ /** Every seat with how it ended for it */
296
333
  seats: (ServerSeat & {
297
334
  outcome: 'victory' | 'defeat' | 'none';
298
335
  })[];
299
336
  }
300
337
  /**
301
- * What a game does on a server (`GameModule.server`). Only ever run there: a player's screen has none of it. The
338
+ * What a game does on a server (`Rules.server`). Only ever run there: a player's screen has none of it. The
302
339
  * lobby's settings come to `onGameStart` as the lobby left them
303
340
  *
304
341
  * @beta
@@ -329,6 +366,7 @@ export interface ServerHooks {
329
366
  * @beta
330
367
  */
331
368
  export interface LobbySetting {
369
+ /** What the setting is called in the lobby */
332
370
  label: string;
333
371
  /** What can be chosen, as it is kept */
334
372
  options: string[];
@@ -339,13 +377,21 @@ export interface LobbySetting {
339
377
  /** Of a seat: no two seats may hold the same (a colour). One held by another seat is not chosen */
340
378
  unique?: boolean;
341
379
  }
342
- /** @beta */
380
+ /**
381
+ * What a new world is made from: terrain, rules, players, seed and navigation
382
+ *
383
+ * @beta
384
+ */
343
385
  export interface CreateWorldOptions extends WorldChecks {
386
+ /** The terrain the world stands on */
344
387
  terrain: Terrain;
345
- game: GameModule;
388
+ /** The game's rules the world runs */
389
+ rules: Rules;
390
+ /** The players of the world, in order */
346
391
  players: PlayerInit[];
347
392
  /** The races one is drawn from for a player given `random` (`PlayerInit.race`): all of the game's when left out */
348
393
  randomRaces?: readonly string[];
394
+ /** Seed of the world's random numbers: the same seed gives the same game; 1 when left out */
349
395
  seed?: number;
350
396
  /**
351
397
  * Simulation steps per second: 30 when left out. A save made at another rate is refused (`loadWorld`), so a game
@@ -354,16 +400,17 @@ export interface CreateWorldOptions extends WorldChecks {
354
400
  * @beta
355
401
  */
356
402
  tickRate?: number;
357
- navigation?: RecastNavigationOptions;
403
+ /** Options for how the world's units find their way, over the game's (`Rules.navigation`) */
404
+ navigation?: GameNavigationOptions;
358
405
  /**
359
- * Components the app keeps in the world beside the game's own (`GameModule.components`): what is the app's, not
406
+ * Components the app keeps in the world beside the game's own (`Rules.components`): what is the app's, not
360
407
  * the game's rules (where the screen is played from, a tool's own; `Component.portable` false). Its game's and the
361
408
  * engine's when left out: one neither lists is an error (`UnlistedError`)
362
409
  */
363
410
  components?: readonly Component<unknown, unknown>[];
364
411
  /** The logger the world's own is made under (`world.log`): a server's, a page's. The root one when left out */
365
412
  log?: Logger;
366
- /** What becomes of a part of the game that throws, where the game does not say (`GameModule.onError`) */
413
+ /** What becomes of a part of the game that throws, where the game does not say (`Rules.onError`) */
367
414
  onError?: ErrorPolicy;
368
415
  }
369
416
  /**
@@ -375,29 +422,36 @@ export interface CreateWorldOptions extends WorldChecks {
375
422
  * @beta
376
423
  */
377
424
  export interface AssembledGame {
378
- readonly game: GameModule;
425
+ /** The game the assembly is made of */
426
+ readonly rules: Rules;
379
427
  /** The packs' commands and the game's */
380
428
  readonly commands: readonly CommandDef[];
381
429
  /** The packs' orders and the game's */
382
430
  readonly orders: readonly OrderBehavior[];
383
431
  /** The packs' systems, as given (made for each world, and left out by name then: `withoutSystems`) */
384
432
  readonly packSystems: readonly SystemDef[];
433
+ /** The hooks of the packs and the game */
385
434
  readonly hooks: readonly HookDef[];
435
+ /** The listeners of the packs and the game */
386
436
  readonly listeners: readonly ListenerDef[];
387
437
  /** The packs' kinds of effects (`GamePack.effects`), before the game's own */
388
- readonly effects: readonly EffectKind[];
438
+ readonly effects: readonly EffectType[];
439
+ /** The timers of the packs and the game */
389
440
  readonly timers: readonly TimerDef[];
441
+ /** The components of the engine, packs and game */
390
442
  readonly components: readonly Component<unknown, unknown>[];
443
+ /** The events of the packs and the game */
391
444
  readonly events: readonly EventKey<unknown>[];
392
- readonly statParts: readonly StatPart[];
393
- /** The stats of the game: its packs' (`GamePack.stats`), then its own (`GameModule.stats`) */
445
+ /** The fields of stats the packs and the game add */
446
+ readonly statFields: readonly StatField[];
447
+ /** The stats of the game: its packs' (`GamePack.stats`), then its own (`Rules.stats`) */
394
448
  readonly stats: readonly StatDef[];
395
449
  /** The packs' ways of telling the players of the world's events (`GamePack.replications`) */
396
450
  readonly replications: readonly ReplicatedEvent[];
397
- /** The packs' parts of the players' snapshots (`GamePack.snapshotParts`) */
398
- readonly snapshotParts: readonly SnapshotPart[];
451
+ /** The packs' parts of the players' snapshots (`GamePack.snapshotFields`) */
452
+ readonly snapshotFields: readonly SnapshotField[];
399
453
  /** The game's rules with what each pack lays over them, in order */
400
- readonly rules: RulesInit;
454
+ readonly settings: RuleSettingsInit;
401
455
  /** The game's report of a player at the end, with each pack's beside it: none where none says */
402
456
  readonly report: ((world: World, player: PlayerId) => Record<string, unknown>) | null;
403
457
  /** How it is won: the game's own where it says, else the last pack's that says, else the engine's (`lastTeamStanding`) */
@@ -411,15 +465,45 @@ export interface AssembledGame {
411
465
  *
412
466
  * @beta
413
467
  */
414
- export declare function assembleGame(game: GameModule): AssembledGame;
468
+ export declare function assembleGame(game: Rules): AssembledGame;
415
469
  /**
416
470
  * Everything a game module defines, looked up by id: with the engine's own components, and those an app keeps in its
417
471
  * worlds (`own`: `CreateWorldOptions.components`)
418
472
  *
473
+ * @public
474
+ */
475
+ export declare function createRegistry(game: Rules, own?: readonly Component<unknown, unknown>[]): Registry;
476
+ /**
477
+ * How a game's worlds find their way (`Rules.navigation`): `RecastNavigationOptions`, with `radii` also `'auto'`
478
+ * (the default) or `false`
479
+ *
419
480
  * @beta
420
481
  */
421
- export declare function createRegistry(game: GameModule, own?: readonly Component<unknown, unknown>[]): Registry;
422
- /** @beta */
482
+ export type GameNavigationOptions = Omit<RecastNavigationOptions, 'radii'> & {
483
+ /**
484
+ * The sizes the ground is cut for. `'auto'` (when left out): the ground units' radii in three groups, up to 0.5, up
485
+ * to 0.75 and over, a navigation for each group the game has a unit type in (the first cut for 0.5 at least, the
486
+ * others for their group's largest radius), so an ogre keeps from walls as far as it needs where a footman still
487
+ * fits through a gap. `false`: one navigation cut for `agentRadius` (0.5), as it was. A list: a navigation for
488
+ * each size, a unit on the one for the biggest size it is not smaller than. Each size has its own crowd (see
489
+ * `SizedNavigation`)
490
+ */
491
+ radii?: number[] | 'auto' | false;
492
+ };
493
+ /**
494
+ * The sizes the ground units of a game are cut for (`radii: 'auto'`): their radii in groups (up to 0.5, up to 0.75,
495
+ * over), each cut for its largest radius (the first for 0.5 at least), a group only where a unit type falls in it. Each
496
+ * with the radius of the biggest unit it takes, `upTo`. What flies or sails has navigation of its own
497
+ */
498
+ export declare function autoNavigationSizes(registry: Registry): {
499
+ radius: number;
500
+ upTo: number;
501
+ }[];
502
+ /**
503
+ * Makes a world from terrain, rules and players; resolves once it is ready to step
504
+ *
505
+ * @public
506
+ */
423
507
  export declare function createWorld(options: CreateWorldOptions): Promise<World>;
424
508
  /**
425
509
  * The engine's hook handlers without the ones the module does without, then the module's own
@@ -428,25 +512,26 @@ export declare function createWorld(options: CreateWorldOptions): Promise<World>
428
512
  */
429
513
  export interface LoadWorldOptions extends WorldChecks {
430
514
  /** The game module the save was made with, by id. A save holds no code: rules come from here */
431
- game: GameModule;
515
+ rules: Rules;
432
516
  /**
433
517
  * The map it is loaded on (a scene that opens its map again): its definitions are laid over the game's in place
434
518
  * of those the save kept (`GameMap.definitions`). The save's own when left out
435
519
  */
436
520
  map?: Pick<GameMap, 'definitions'>;
437
- navigation?: RecastNavigationOptions;
521
+ /** Options for how the world's units find their way, over the game's (`Rules.navigation`) */
522
+ navigation?: GameNavigationOptions;
438
523
  /** Components the app keeps in the world beside the game's own, as `CreateWorldOptions.components`: those of the world saved */
439
524
  components?: readonly Component<unknown, unknown>[];
440
525
  /**
441
526
  * Loads a save made with other rules of the game (its code or its mods changed since) whatever the game says of
442
- * those (`GameModule.saves.onMismatch`). An older version of its saves is brought up to date all the same
527
+ * those (`Rules.saves.onMismatch`). An older version of its saves is brought up to date all the same
443
528
  */
444
529
  anyVersion?: boolean;
445
530
  /** The logger the world's own is made under, as `CreateWorldOptions.log` */
446
531
  log?: Logger;
447
532
  /** What becomes of a part of the game that throws, as `CreateWorldOptions.onError` */
448
533
  onError?: ErrorPolicy;
449
- /** The maps a save's ground may be one of (S36): the game's own (`GameModule.maps`) when left out */
534
+ /** The maps a save's ground may be one of (S36): the game's own (`Rules.maps`) when left out */
450
535
  maps?: readonly GameMap[];
451
536
  }
452
537
  /**
@@ -455,15 +540,21 @@ export interface LoadWorldOptions extends WorldChecks {
455
540
  * Navigation is built again; units come back with the speed and destination they had, but the way they find around
456
541
  * each other is worked out anew, so the game from there on is close to, and not quite, the one that was saved
457
542
  *
458
- * @beta
543
+ * @public
459
544
  */
460
545
  export declare function loadWorld(saved: WorldSave, options: LoadWorldOptions): Promise<World>;
461
- /** @beta */
462
- export interface MapWorldOptions {
546
+ /**
547
+ * What a world made from a map is made from: the map, the rules, and what the lobby chose for the players
548
+ *
549
+ * @beta
550
+ */
551
+ export interface MapWorldOptions extends WorldChecks {
552
+ /** The map the world is made from: its terrain, players and what it places */
463
553
  map: GameMap;
464
- game: GameModule;
554
+ /** The game's rules the world runs */
555
+ rules: Rules;
465
556
  /**
466
- * The race each player plays, by player (`GameModule.races`): one of the game's, or `random`. Chosen in a lobby, a
557
+ * The race each player plays, by player (`Rules.races`): one of the game's, or `random`. Chosen in a lobby, a
467
558
  * page's own menu. Those left out play what the map fixes for them (`MapPlayer.race`), or the game's first
468
559
  */
469
560
  races?: Readonly<Record<PlayerId, string>>;
@@ -476,8 +567,10 @@ export interface MapWorldOptions {
476
567
  * placed for the creeps. A world without camps that had one anyway would never be won: a team would always be left
477
568
  */
478
569
  creeps?: boolean;
570
+ /** Seed of the world's random numbers: the same seed gives the same game */
479
571
  seed?: number;
480
- navigation?: RecastNavigationOptions;
572
+ /** Options for how the world's units find their way, over the game's (`Rules.navigation`) */
573
+ navigation?: GameNavigationOptions;
481
574
  /** Components the app keeps in the world beside the game's own, as `CreateWorldOptions.components` */
482
575
  components?: readonly Component<unknown, unknown>[];
483
576
  /** The logger the world's own is made under, as `CreateWorldOptions.log` */
@@ -490,12 +583,12 @@ export interface MapWorldOptions {
490
583
  * Players with a start location that the map places nothing for get what the game starts everyone with.
491
584
  * Throws for a map made for another game (`GameMap.game`).
492
585
  *
493
- * @beta
586
+ * @public
494
587
  */
495
588
  export declare function createWorldFromMap(options: MapWorldOptions): Promise<World>;
496
589
  /**
497
- * Players a map of the game may have (`GameModule.maxPlayers`): 8 when it says nothing, never more than the fog keeps apart
590
+ * Players a map of the game may have (`Rules.maxPlayers`): 8 when it says nothing, never more than the fog keeps apart
498
591
  *
499
592
  * @beta
500
593
  */
501
- export declare const maxPlayersOf: (game: GameModule) => number;
594
+ export declare const maxPlayersOf: (game: Rules) => number;