@v12-engine/engine 0.1.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/abilities/amounts.d.ts +28 -0
- package/dist/abilities/amounts.js +74 -0
- package/dist/abilities/amounts.js.map +1 -0
- package/dist/abilities/buffs.d.ts +106 -6
- package/dist/abilities/buffs.js +443 -0
- package/dist/abilities/buffs.js.map +1 -0
- package/dist/abilities/castTold.d.ts +2 -0
- package/dist/abilities/castTold.js +66 -0
- package/dist/abilities/castTold.js.map +1 -0
- package/dist/abilities/chance.d.ts +38 -0
- package/dist/abilities/chance.js +77 -0
- package/dist/abilities/chance.js.map +1 -0
- package/dist/abilities/charges.d.ts +18 -0
- package/dist/abilities/charges.js +101 -0
- package/dist/abilities/charges.js.map +1 -0
- package/dist/abilities/control.d.ts +28 -0
- package/dist/abilities/control.js +113 -0
- package/dist/abilities/control.js.map +1 -0
- package/dist/abilities/dispel.js +51 -0
- package/dist/abilities/dispel.js.map +1 -0
- package/dist/abilities/effectFields.d.ts +1 -1
- package/dist/abilities/effectFields.js +676 -0
- package/dist/abilities/effectFields.js.map +1 -0
- package/dist/abilities/effectIndex.d.ts +27 -0
- package/dist/abilities/effectIndex.js +64 -0
- package/dist/abilities/effectIndex.js.map +1 -0
- package/dist/abilities/effects/buff.d.ts +9 -3
- package/dist/abilities/effects/buff.js +84 -0
- package/dist/abilities/effects/buff.js.map +1 -0
- package/dist/abilities/effects/conditions.d.ts +2 -0
- package/dist/abilities/effects/conditions.js +41 -0
- package/dist/abilities/effects/conditions.js.map +1 -0
- package/dist/abilities/effects/core.js +54 -0
- package/dist/abilities/effects/core.js.map +1 -0
- package/dist/abilities/effects/damage.d.ts +1 -1
- package/dist/abilities/effects/damage.js +43 -0
- package/dist/abilities/effects/damage.js.map +1 -0
- package/dist/abilities/effects/heal.d.ts +2 -2
- package/dist/abilities/effects/heal.js +51 -0
- package/dist/abilities/effects/heal.js.map +1 -0
- package/dist/abilities/effects/missile.d.ts +13 -1
- package/dist/abilities/effects/missile.js +104 -0
- package/dist/abilities/effects/missile.js.map +1 -0
- package/dist/abilities/effects/morph.d.ts +5 -0
- package/dist/abilities/effects/morph.js +43 -0
- package/dist/abilities/effects/morph.js.map +1 -0
- package/dist/abilities/effects/moves.d.ts +16 -4
- package/dist/abilities/effects/moves.js +212 -0
- package/dist/abilities/effects/moves.js.map +1 -0
- package/dist/abilities/effects/passives.d.ts +19 -9
- package/dist/abilities/effects/passives.js +131 -0
- package/dist/abilities/effects/passives.js.map +1 -0
- package/dist/abilities/effects/proxy.d.ts +5 -0
- package/dist/abilities/effects/proxy.js +60 -0
- package/dist/abilities/effects/proxy.js.map +1 -0
- package/dist/abilities/effects/sight.d.ts +2 -2
- package/dist/abilities/effects/sight.js +39 -0
- package/dist/abilities/effects/sight.js.map +1 -0
- package/dist/abilities/effects/spawn.d.ts +5 -2
- package/dist/abilities/effects/spawn.js +40 -0
- package/dist/abilities/effects/spawn.js.map +1 -0
- package/dist/abilities/effects/timed.d.ts +2 -2
- package/dist/abilities/effects/timed.js +96 -0
- package/dist/abilities/effects/timed.js.map +1 -0
- package/dist/abilities/effects/trade.d.ts +1 -1
- package/dist/abilities/effects/trade.js +25 -0
- package/dist/abilities/effects/trade.js.map +1 -0
- package/dist/abilities/effects.d.ts +97 -23
- package/dist/abilities/effects.js +860 -0
- package/dist/abilities/effects.js.map +1 -0
- package/dist/abilities/land.d.ts +38 -4
- package/dist/abilities/land.js +189 -0
- package/dist/abilities/land.js.map +1 -0
- package/dist/abilities/recast.d.ts +45 -0
- package/dist/abilities/recast.js +118 -0
- package/dist/abilities/recast.js.map +1 -0
- package/dist/abilities/scaled.js +40 -0
- package/dist/abilities/scaled.js.map +1 -0
- package/dist/abilities/screen.d.ts +6 -0
- package/dist/abilities/screen.js +83 -0
- package/dist/abilities/screen.js.map +1 -0
- package/dist/abilities/shapes.d.ts +66 -0
- package/dist/abilities/shapes.js +122 -0
- package/dist/abilities/shapes.js.map +1 -0
- package/dist/abilities/text.d.ts +14 -2
- package/dist/abilities/text.js +204 -0
- package/dist/abilities/text.js.map +1 -0
- package/dist/abilities/triggers.d.ts +98 -0
- package/dist/abilities/triggers.js +351 -0
- package/dist/abilities/triggers.js.map +1 -0
- package/dist/abilityChanges.d.ts +131 -0
- package/dist/abilityChanges.js +345 -0
- package/dist/abilityChanges.js.map +1 -0
- package/dist/ai/area.d.ts +4 -1
- package/dist/ai/brain.d.ts +4 -1
- package/dist/ai/brain.js +844 -0
- package/dist/ai/brain.js.map +1 -0
- package/dist/ai/budget.js +74 -0
- package/dist/ai/budget.js.map +1 -0
- package/dist/ai/checks.d.ts +9 -1
- package/dist/ai/checks.js +242 -0
- package/dist/ai/checks.js.map +1 -0
- package/dist/ai/computer.d.ts +11 -4
- package/dist/ai/computer.js +251 -0
- package/dist/ai/computer.js.map +1 -0
- package/dist/ai/defence.d.ts +4 -0
- package/dist/ai/defence.js +430 -0
- package/dist/ai/defence.js.map +1 -0
- package/dist/ai/define.d.ts +3 -2
- package/dist/ai/define.js +31 -0
- package/dist/ai/define.js.map +1 -0
- package/dist/ai/economy.d.ts +10 -7
- package/dist/ai/economy.js +780 -0
- package/dist/ai/economy.js.map +1 -0
- package/dist/ai/geometry.js +38 -0
- package/dist/ai/geometry.js.map +1 -0
- package/dist/ai/goals.d.ts +1 -0
- package/dist/ai/goals.js +560 -0
- package/dist/ai/goals.js.map +1 -0
- package/dist/ai/knowledge.d.ts +72 -7
- package/dist/ai/knowledge.js +804 -0
- package/dist/ai/knowledge.js.map +1 -0
- package/dist/ai/lanes.d.ts +10 -2
- package/dist/ai/lanes.js +715 -0
- package/dist/ai/lanes.js.map +1 -0
- package/dist/ai/melee/build.js +264 -0
- package/dist/ai/melee/build.js.map +1 -0
- package/dist/ai/melee/goals.d.ts +7 -0
- package/dist/ai/melee/goals.js +720 -0
- package/dist/ai/melee/goals.js.map +1 -0
- package/dist/ai/melee/heroes.js +68 -0
- package/dist/ai/melee/heroes.js.map +1 -0
- package/dist/ai/melee/index.d.ts +1 -1
- package/dist/ai/melee/index.js +51 -0
- package/dist/ai/melee/index.js.map +1 -0
- package/dist/ai/melee/production.js +29 -0
- package/dist/ai/melee/production.js.map +1 -0
- package/dist/ai/melee/surrender.js +64 -0
- package/dist/ai/melee/surrender.js.map +1 -0
- package/dist/ai/micro.d.ts +9 -0
- package/dist/ai/micro.js +1316 -0
- package/dist/ai/micro.js.map +1 -0
- package/dist/ai/mission.d.ts +9 -2
- package/dist/ai/mission.js +538 -0
- package/dist/ai/mission.js.map +1 -0
- package/dist/ai/missionRules.d.ts +1 -1
- package/dist/ai/missionRules.js +26 -0
- package/dist/ai/missionRules.js.map +1 -0
- package/dist/ai/module.d.ts +6 -2
- package/dist/ai/module.js +37 -0
- package/dist/ai/module.js.map +1 -0
- package/dist/ai/options.d.ts +3 -3
- package/dist/ai/plans/build.d.ts +20 -1
- package/dist/ai/plans/build.js +608 -0
- package/dist/ai/plans/build.js.map +1 -0
- package/dist/ai/plans/placement.d.ts +4 -1
- package/dist/ai/plans/placement.js +295 -0
- package/dist/ai/plans/placement.js.map +1 -0
- package/dist/ai/plans/plans.d.ts +9 -0
- package/dist/ai/plans/plans.js +110 -0
- package/dist/ai/plans/plans.js.map +1 -0
- package/dist/ai/plans/production.d.ts +14 -2
- package/dist/ai/plans/production.js +434 -0
- package/dist/ai/plans/production.js.map +1 -0
- package/dist/ai/plans/purse.d.ts +6 -3
- package/dist/ai/plans/purse.js +139 -0
- package/dist/ai/plans/purse.js.map +1 -0
- package/dist/ai/plans/tech.d.ts +6 -0
- package/dist/ai/plans/tech.js +122 -0
- package/dist/ai/plans/tech.js.map +1 -0
- package/dist/ai/profiles.d.ts +4 -4
- package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
- package/dist/ai/profiles.js.map +1 -0
- package/dist/ai/reach.js +54 -0
- package/dist/ai/reach.js.map +1 -0
- package/dist/ai/report.d.ts +8 -0
- package/dist/ai/report.js +87 -0
- package/dist/ai/report.js.map +1 -0
- package/dist/ai/roles.d.ts +4 -0
- package/dist/ai/roles.js +207 -0
- package/dist/ai/roles.js.map +1 -0
- package/dist/ai/rules.d.ts +8 -2
- package/dist/ai/rules.js +416 -0
- package/dist/ai/rules.js.map +1 -0
- package/dist/ai/scouting.d.ts +6 -0
- package/dist/ai/scouting.js +324 -0
- package/dist/ai/scouting.js.map +1 -0
- package/dist/ai/settings.js +99 -0
- package/dist/ai/settings.js.map +1 -0
- package/dist/ai/squads.d.ts +21 -2
- package/dist/ai/squads.js +916 -0
- package/dist/ai/squads.js.map +1 -0
- package/dist/ai/strength.js +320 -0
- package/dist/ai/strength.js.map +1 -0
- package/dist/ai/task.d.ts +3 -1
- package/dist/ai/task.js +17 -0
- package/dist/ai/task.js.map +1 -0
- package/dist/ai/tasks/attack.js +24 -0
- package/dist/ai/tasks/attack.js.map +1 -0
- package/dist/ai/tasks/capture.d.ts +3 -3
- package/dist/ai/tasks/capture.js +37 -0
- package/dist/ai/tasks/capture.js.map +1 -0
- package/dist/ai/tasks/creep.js +29 -0
- package/dist/ai/tasks/creep.js.map +1 -0
- package/dist/ai/tasks/defend.js +61 -0
- package/dist/ai/tasks/defend.js.map +1 -0
- package/dist/ai/tasks/drop.js +81 -0
- package/dist/ai/tasks/drop.js.map +1 -0
- package/dist/ai/tasks/escort.js +59 -0
- package/dist/ai/tasks/escort.js.map +1 -0
- package/dist/ai/tasks/gather.js +48 -0
- package/dist/ai/tasks/gather.js.map +1 -0
- package/dist/ai/tasks/harass.js +39 -0
- package/dist/ai/tasks/harass.js.map +1 -0
- package/dist/ai/tasks/hold.js +32 -0
- package/dist/ai/tasks/hold.js.map +1 -0
- package/dist/ai/tasks/index.js +34 -0
- package/dist/ai/tasks/index.js.map +1 -0
- package/dist/ai/tasks/move.js +26 -0
- package/dist/ai/tasks/move.js.map +1 -0
- package/dist/ai/tasks/patrol.js +59 -0
- package/dist/ai/tasks/patrol.js.map +1 -0
- package/dist/ai/tasks/retreat.js +28 -0
- package/dist/ai/tasks/retreat.js.map +1 -0
- package/dist/ai/tasks/scout.js +73 -0
- package/dist/ai/tasks/scout.js.map +1 -0
- package/dist/ai/tasks/shared.d.ts +1 -1
- package/dist/ai/tasks/shared.js +137 -0
- package/dist/ai/tasks/shared.js.map +1 -0
- package/dist/ai/team.d.ts +18 -1
- package/dist/ai/team.js +492 -0
- package/dist/ai/team.js.map +1 -0
- package/dist/ai/threat.d.ts +6 -0
- package/dist/ai/threat.js +206 -0
- package/dist/ai/threat.js.map +1 -0
- package/dist/ai/view.d.ts +21 -7
- package/dist/ai/view.js +677 -0
- package/dist/ai/view.js.map +1 -0
- package/dist/ai/waves.d.ts +6 -0
- package/dist/ai/waves.js +410 -0
- package/dist/ai/waves.js.map +1 -0
- package/dist/ai.js +54 -6239
- package/dist/aiTesting.d.ts +6 -3
- package/dist/aiTesting.js +229 -0
- package/dist/aiTesting.js.map +1 -0
- package/dist/areas.d.ts +4 -1
- package/dist/areas.js +295 -0
- package/dist/areas.js.map +1 -0
- package/dist/attacks.d.ts +3 -3
- package/dist/attacks.js +127 -0
- package/dist/attacks.js.map +1 -0
- package/dist/burning.d.ts +267 -0
- package/dist/burning.js +795 -0
- package/dist/burning.js.map +1 -0
- package/dist/bytes.js +21 -0
- package/dist/bytes.js.map +1 -0
- package/dist/callings.d.ts +71 -0
- package/dist/callings.js +157 -0
- package/dist/callings.js.map +1 -0
- package/dist/cameraOrders.d.ts +78 -0
- package/dist/cameraOrders.js +114 -0
- package/dist/cameraOrders.js.map +1 -0
- package/dist/camps.d.ts +70 -4
- package/dist/camps.js +501 -0
- package/dist/camps.js.map +1 -0
- package/dist/capture.d.ts +15 -3
- package/dist/capture.js +304 -0
- package/dist/capture.js.map +1 -0
- package/dist/cellLayers.d.ts +78 -13
- package/dist/cellLayers.js +275 -0
- package/dist/cellLayers.js.map +1 -0
- package/dist/cellPatches.d.ts +24 -0
- package/dist/cellPatches.js +73 -0
- package/dist/cellPatches.js.map +1 -0
- package/dist/cinematics.d.ts +10 -5
- package/dist/cinematics.js +161 -0
- package/dist/cinematics.js.map +1 -0
- package/dist/clock.d.ts +2 -2
- package/dist/clock.js +78 -0
- package/dist/clock.js.map +1 -0
- package/dist/commands.d.ts +36 -4
- package/dist/commands.js +636 -0
- package/dist/commands.js.map +1 -0
- package/dist/components.d.ts +31 -10
- package/dist/components.js +74 -0
- package/dist/components.js.map +1 -0
- package/dist/computers.d.ts +4 -4
- package/dist/computers.js +194 -0
- package/dist/computers.js.map +1 -0
- package/dist/concealment.d.ts +25 -2
- package/dist/concealment.js +409 -0
- package/dist/concealment.js.map +1 -0
- package/dist/coreComponents.js +130 -0
- package/dist/coreComponents.js.map +1 -0
- package/dist/createGame.d.ts +306 -0
- package/dist/createGame.js +405 -0
- package/dist/createGame.js.map +1 -0
- package/dist/dashing.d.ts +18 -2
- package/dist/dashing.js +41 -0
- package/dist/dashing.js.map +1 -0
- package/dist/debug.d.ts +8 -0
- package/dist/debug.js +5 -3
- package/dist/debug2.js +76 -0
- package/dist/debug2.js.map +1 -0
- package/dist/debugCommands.d.ts +6 -6
- package/dist/debugCommands.js +537 -0
- package/dist/debugCommands.js.map +1 -0
- package/dist/debugging.d.ts +1 -0
- package/dist/defaultSets.d.ts +183 -0
- package/dist/defaultSets.js +216 -0
- package/dist/defaultSets.js.map +1 -0
- package/dist/definitions.d.ts +6 -0
- package/dist/definitions.js +78 -0
- package/dist/definitions.js.map +1 -0
- package/dist/defs.d.ts +1895 -165
- package/dist/defs.js +380 -0
- package/dist/defs.js.map +1 -0
- package/dist/denying.d.ts +4 -4
- package/dist/denying.js +106 -0
- package/dist/denying.js.map +1 -0
- package/dist/destructibles.d.ts +2 -2
- package/dist/destructibles.js +36 -0
- package/dist/destructibles.js.map +1 -0
- package/dist/determinism.d.ts +4 -4
- package/dist/determinism.js +247 -0
- package/dist/determinism.js.map +1 -0
- package/dist/dialog.d.ts +17 -2
- package/dist/dialog.js +108 -0
- package/dist/dialog.js.map +1 -0
- package/dist/effectRefs.js +28 -0
- package/dist/effectRefs.js.map +1 -0
- package/dist/effects.d.ts +27 -11
- package/dist/effects.js +110 -0
- package/dist/effects.js.map +1 -0
- package/dist/endings.d.ts +1 -1
- package/dist/endings.js +78 -0
- package/dist/endings.js.map +1 -0
- package/dist/engagement.d.ts +40 -6
- package/dist/engagement.js +530 -0
- package/dist/engagement.js.map +1 -0
- package/dist/engineEvents.d.ts +72 -9
- package/dist/engineEvents.js +520 -0
- package/dist/engineEvents.js.map +1 -0
- package/dist/entity.d.ts +275 -26
- package/dist/entity.js +441 -0
- package/dist/entity.js.map +1 -0
- package/dist/entityIndex.d.ts +10 -3
- package/dist/entityIndex.js +149 -0
- package/dist/entityIndex.js.map +1 -0
- package/dist/errors.d.ts +6 -2
- package/dist/errors.js +59 -0
- package/dist/errors.js.map +1 -0
- package/dist/events.d.ts +11 -5
- package/dist/events.js +158 -0
- package/dist/events.js.map +1 -0
- package/dist/exactMath.js +273 -0
- package/dist/exactMath.js.map +1 -0
- package/dist/features.d.ts +1 -1
- package/dist/features.js +127 -0
- package/dist/features.js.map +1 -0
- package/dist/fields.d.ts +25 -5
- package/dist/fields.js +140 -0
- package/dist/fields.js.map +1 -0
- package/dist/fixture.d.ts +3 -3
- package/dist/fixture.js +512 -0
- package/dist/fixture.js.map +1 -0
- package/dist/fog.d.ts +26 -3
- package/dist/fog.js +333 -0
- package/dist/fog.js.map +1 -0
- package/dist/foliage.d.ts +476 -0
- package/dist/foliage.js +1478 -0
- package/dist/foliage.js.map +1 -0
- package/dist/foliageDebug.d.ts +57 -0
- package/dist/foliageDebug.js +172 -0
- package/dist/foliageDebug.js.map +1 -0
- package/dist/foliageRegrowth.d.ts +20 -0
- package/dist/foliageRegrowth.js +332 -0
- package/dist/foliageRegrowth.js.map +1 -0
- package/dist/formState.d.ts +67 -0
- package/dist/formState.js +65 -0
- package/dist/formState.js.map +1 -0
- package/dist/formation.d.ts +46 -8
- package/dist/formation.js +297 -0
- package/dist/formation.js.map +1 -0
- package/dist/forms.d.ts +58 -0
- package/dist/forms.js +146 -0
- package/dist/forms.js.map +1 -0
- package/dist/friendlyFire.d.ts +2 -2
- package/dist/friendlyFire.js +37 -0
- package/dist/friendlyFire.js.map +1 -0
- package/dist/game.d.ts +141 -48
- package/dist/game.js +834 -0
- package/dist/game.js.map +1 -0
- package/dist/gameData.d.ts +96 -22
- package/dist/gameData.js +1690 -0
- package/dist/gameData.js.map +1 -0
- package/dist/gameFiles.d.ts +3 -3
- package/dist/gameFiles.js +14 -0
- package/dist/gameFiles.js.map +1 -0
- package/dist/gates.js +92 -0
- package/dist/gates.js.map +1 -0
- package/dist/generate.d.ts +28 -1
- package/dist/generate.js +1062 -0
- package/dist/generate.js.map +1 -0
- package/dist/generateWorker.d.ts +7 -3
- package/dist/generateWorker.js +86 -0
- package/dist/generateWorker.js.map +1 -0
- package/dist/grid.d.ts +9 -0
- package/dist/grid.js +102 -0
- package/dist/grid.js.map +1 -0
- package/dist/ground.d.ts +17 -1
- package/dist/ground.js +375 -0
- package/dist/ground.js.map +1 -0
- package/dist/groundObjects.d.ts +70 -0
- package/dist/groundObjects.js +371 -0
- package/dist/groundObjects.js.map +1 -0
- package/dist/groundSpeed.d.ts +20 -3
- package/dist/groundSpeed.js +117 -0
- package/dist/groundSpeed.js.map +1 -0
- package/dist/hero.d.ts +126 -10
- package/dist/hero.js +432 -0
- package/dist/hero.js.map +1 -0
- package/dist/holds.d.ts +94 -0
- package/dist/holds.js +305 -0
- package/dist/holds.js.map +1 -0
- package/dist/home.d.ts +1 -1
- package/dist/home.js +30 -0
- package/dist/home.js.map +1 -0
- package/dist/hooks.d.ts +339 -57
- package/dist/hooks.js +105 -0
- package/dist/hooks.js.map +1 -0
- package/dist/hotReload.d.ts +6 -5
- package/dist/hotReload.js +145 -0
- package/dist/hotReload.js.map +1 -0
- package/dist/ids.d.ts +3 -3
- package/dist/ids.js +30 -0
- package/dist/ids.js.map +1 -0
- package/dist/idsFile.d.ts +36 -0
- package/dist/idsFile.js +134 -0
- package/dist/idsFile.js.map +1 -0
- package/dist/index.d.ts +105 -68
- package/dist/index.js +194 -4701
- package/dist/inspect.d.ts +29 -2
- package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
- package/dist/inspect.js.map +1 -0
- package/dist/inventory.d.ts +14 -1
- package/dist/inventory.js +84 -0
- package/dist/inventory.js.map +1 -0
- package/dist/items.d.ts +136 -8
- package/dist/items.js +585 -0
- package/dist/items.js.map +1 -0
- package/dist/lanes.d.ts +12 -3
- package/dist/lanes.js +496 -0
- package/dist/lanes.js.map +1 -0
- package/dist/life.d.ts +6 -2
- package/dist/life.js +287 -0
- package/dist/life.js.map +1 -0
- package/dist/log.d.ts +26 -3
- package/dist/log.js +192 -0
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- package/package.json +2 -2
- package/dist/ai.js.map +0 -1
- package/dist/attributes.d.ts +0 -66
- package/dist/brain-BvVdUhX8.js +0 -7659
- package/dist/brain-BvVdUhX8.js.map +0 -1
- package/dist/builds-C6LfgvEU.js +0 -460
- package/dist/builds-C6LfgvEU.js.map +0 -1
- package/dist/coreComponents-syuh2fPG.js +0 -5149
- package/dist/coreComponents-syuh2fPG.js.map +0 -1
- package/dist/debugCommands-CzjrSm66.js +0 -14739
- package/dist/debugCommands-CzjrSm66.js.map +0 -1
- package/dist/determinism-BCymQwiE.js +0 -518
- package/dist/determinism-BCymQwiE.js.map +0 -1
- package/dist/game-DiJEN-Ks.js +0 -5800
- package/dist/game-DiJEN-Ks.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/inspect-D9dWHmZ0.js.map +0 -1
- package/dist/local-Dkovq42k.js +0 -1379
- package/dist/local-Dkovq42k.js.map +0 -1
- package/dist/missionRules-C-bGxm0Q.js.map +0 -1
- package/dist/navigation-worker.js.map +0 -1
- package/dist/packs-g5thvmGn.js +0 -3199
- package/dist/packs-g5thvmGn.js.map +0 -1
- package/dist/profiles-B3NS9jwk.js.map +0 -1
- package/dist/server.js.map +0 -1
- package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/registry.d.ts
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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import type { AdvanceState, AlongPath, AttackGroundState, AttackState, FollowState, HoldState, PatrolState } from './orders/basic';
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2
2
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import type { GameFileDef } from './gameFiles';
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3
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-
import type { ReplicatedEvent,
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3
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+
import type { ReplicatedEvent, SnapshotField } from './replication';
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4
4
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import { type DataDefs, type DataKind } from './gameData';
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5
5
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import { Definitions } from './definitions';
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6
6
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import type { BuildState, RepairState, WorkState } from './orders/build';
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@@ -12,22 +12,27 @@ import type { RaceDef } from './races';
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12
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import type { Logger } from './log';
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13
13
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import type { Component } from './components';
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14
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import { type EventKey } from './events';
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15
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-
import type { EffectHandler,
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15
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+
import type { EffectHandler, EffectType } from './abilities/effects';
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16
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+
import type { Targeting } from './targeting';
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17
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import type { CommandDef } from './commands';
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-
import { type AbilityDef, type BuffDef, type DayCycle, type ItemDef, type ResourceDef, type
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import { type AbilityDef, type BuffDef, type DayCycle, type ItemDef, type ResourceDef, type ResourceId, type StatDef, type Stats, type TagDef, type UnitTypeDef, type UpgradeDef, type UpkeepTier } from './defs';
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19
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import type { Entity, EntityId, Order, PlayerId } from './entity';
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20
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import type { Vec2 } from './math';
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20
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-
import type {
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21
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+
import type { StatField } from './stats';
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22
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import type { FormationDef } from './formation';
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-
import type { AssembledGame,
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-
import { type
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import type { AssembledGame, Rules } from './game';
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import { type RuleSettings } from './rules';
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25
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import type { TileDef } from './tiles';
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26
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import type { PrefabDef } from './prefabs';
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27
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import type { TunableDef } from './tunables';
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28
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import type { World } from './world';
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29
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import type { CellLayerDef } from './cellLayers';
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30
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import type { ResolvedScore } from './score';
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30
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-
/**
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31
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+
/**
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+
* Where an order stands after an update: still `running`, `done`, or `failed`
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33
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+
*
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34
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* @beta
|
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35
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+
*/
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36
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export type OrderStatus = 'running' | 'done' | 'failed';
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37
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/**
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38
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* What an order can be given, every order's field in one: for what reads an order of any type (the queue, a save, a
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@@ -36,12 +41,16 @@ export type OrderStatus = 'running' | 'done' | 'failed';
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41
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* @beta
|
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42
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*/
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43
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export interface OrderParams {
|
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+
/** The entity an order is aimed at: to attack, follow, harvest from, repair, board or load */
|
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45
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target?: EntityId;
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46
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+
/** The point an order is aimed at, in world coordinates */
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47
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point?: Vec2;
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41
48
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/** Type to build, for build orders */
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42
49
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unitType?: string;
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43
50
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/** Ability to use, for cast orders */
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51
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ability?: string;
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52
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+
/** For an ability aimed along two points (`vector`): the second, the way it goes from `point` */
|
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53
|
+
to?: Vec2;
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45
54
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/** An item: the one to use, drop or hand over by its place in the inventory, or the one on the ground to pick up */
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55
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item?: number;
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47
56
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/** Direction to face at the end. Commands fill this in with the direction of travel */
|
|
@@ -79,26 +88,47 @@ export interface OrderParams {
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79
88
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* @beta
|
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80
89
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*/
|
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81
90
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export interface OrderInits {
|
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91
|
+
/** What a `move` order is given (`Order.init`): point, facing, target, together and speedCap: where to, which way to face at the end, an entity to go to, group pace */
|
|
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92
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move: Pick<OrderParams, 'point' | 'facing' | 'target' | 'together' | 'speedCap'>;
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93
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+
/** What a `hold` order is given (`Order.init`): facing: which way to face while holding */
|
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83
94
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hold: Pick<OrderParams, 'facing'>;
|
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95
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+
/** What a `attack` order is given (`Order.init`): the target to attack and the facing to keep */
|
|
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96
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attack: Pick<OrderParams, 'target' | 'facing'>;
|
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97
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+
/** What a `attackMove` order is given (`Order.init`): the point to advance to, fighting what it meets, and the facing at the end */
|
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98
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attackMove: Pick<OrderParams, 'point' | 'facing'>;
|
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99
|
+
/** What a `followPath` order is given (`Order.init`): the map path to follow by name and which end (`towards`) to go to */
|
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100
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followPath: Pick<OrderParams, 'path' | 'towards'>;
|
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101
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+
/** What a `attackPath` order is given (`Order.init`): the map path to advance along, fighting, and which end (`towards`) to go to */
|
|
87
102
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attackPath: Pick<OrderParams, 'path' | 'towards'>;
|
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103
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+
/** What a `patrolPath` order is given (`Order.init`): the map path to patrol along and which end (`towards`) to start towards */
|
|
88
104
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patrolPath: Pick<OrderParams, 'path' | 'towards'>;
|
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105
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+
/** What a `patrol` order is given (`Order.init`): the point to patrol to and back from, and the facing */
|
|
89
106
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patrol: Pick<OrderParams, 'point' | 'facing'>;
|
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107
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+
/** What a `follow` order is given (`Order.init`): the entity to follow */
|
|
90
108
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follow: Pick<OrderParams, 'target'>;
|
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109
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+
/** What a `attackGround` order is given (`Order.init`): the point to attack and optionally an entity there */
|
|
91
110
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attackGround: Pick<OrderParams, 'point' | 'target'>;
|
|
92
|
-
cast:
|
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111
|
+
/** What a `cast` order is given (`Order.init`): the ability, an item to use, the target, the point and the second point (`to`) of a vector ability */
|
|
112
|
+
cast: Pick<OrderParams, 'ability' | 'item' | 'target' | 'point' | 'to'>;
|
|
113
|
+
/** What a `harvest` order is given (`Order.init`): the resource entity to gather from */
|
|
93
114
|
harvest: Pick<OrderParams, 'target'>;
|
|
115
|
+
/** What a `return` order is given (`Order.init`): the hall to hand in at; the resource to go back to when left out */
|
|
94
116
|
return: Pick<OrderParams, 'target'>;
|
|
117
|
+
/** What a `build` order is given (`Order.init`): the unit type to build, the point and the facing of the site */
|
|
95
118
|
build: Pick<OrderParams, 'unitType' | 'point' | 'facing'>;
|
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119
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+
/** What a `construct` order is given (`Order.init`): the unfinished building to work on */
|
|
96
120
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construct: Pick<OrderParams, 'target'>;
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121
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+
/** What a `repair` order is given (`Order.init`): the building to repair */
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97
122
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repair: Pick<OrderParams, 'target'>;
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123
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+
/** What a `pickUp` order is given (`Order.init`): the item on the ground to pick up (`target`) and the inventory slot */
|
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124
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pickUp: Pick<OrderParams, 'target' | 'item'>;
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+
/** What a `dropItem` order is given (`Order.init`): the inventory slot to drop, and the point or the unit to drop it at */
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99
126
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dropItem: Pick<OrderParams, 'item' | 'point' | 'target'>;
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127
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/** What a `board` order is given (`Order.init`): the transport to board */
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100
128
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board: Pick<OrderParams, 'target'>;
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/** What a `load` order is given (`Order.init`): the unit for a transport to load */
|
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130
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load: Pick<OrderParams, 'target'>;
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/** What a `unload` order is given (`Order.init`): the point to unload the cargo at */
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102
132
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unload: Pick<OrderParams, 'point'>;
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133
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}
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134
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/**
|
|
@@ -117,7 +147,7 @@ export type OrderInit<Type extends string = string> = {
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147
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type: Type;
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148
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/**
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149
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* The formation units ordered to a point together take, by id (`FormationDef`): the engine's `rows`, `circle`,
|
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120
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-
* `square` or `none`, or a game's own. What the rules say (`
|
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150
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+
* `square` or `none`, or a game's own. What the rules say (`RuleSettings.movement.formation`: `rows`) when left out
|
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*/
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152
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formation?: string;
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153
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} & OrderInitOf<Type>;
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@@ -128,9 +158,10 @@ export type OrderInit<Type extends string = string> = {
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128
158
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* `State` is what it keeps in the order (`Order.state`), every field optional: the order starts with none of them.
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159
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* `OrderStates` names each order type's, for `registry.order(type)` to hand back the behaviour typed
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160
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*
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131
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-
* @
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161
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+
* @public
|
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132
162
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*/
|
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133
163
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export interface OrderBehavior<State extends object = Record<string, any>, Init extends object = OrderParams> {
|
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164
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+
/** The order type this behaviour handles, the key of `registry.order` and of `Order.type` */
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type: string;
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135
166
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/** Units ordered to a point together are spread out in a formation instead of all walking to the same spot */
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formation?: boolean;
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@@ -138,6 +169,7 @@ export interface OrderBehavior<State extends object = Record<string, any>, Init
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138
169
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accepts(world: World, entity: Entity, init: Init): boolean;
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139
170
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/** Called once when the order reaches the front of the queue */
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140
171
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start?(world: World, entity: Entity, order: Order<State, Init>): void;
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172
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+
/** Runs each tick while the order is at the front; returns whether it is still running, done or failed. `dt` is the tick's seconds */
|
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141
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update(world: World, entity: Entity, order: Order<State, Init>, dt: number): OrderStatus;
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174
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/** Called when the order finishes or is interrupted, to undo anything it left behind */
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143
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end?(world: World, entity: Entity, order: Order<State, Init>): void;
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@@ -147,8 +179,8 @@ export interface OrderBehavior<State extends object = Record<string, any>, Init
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147
179
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*/
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148
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committed?(order: Order<State, Init>): boolean;
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181
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/**
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150
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-
* Whether the unit stands waiting by a fight for a spot in it (an attack-move held up): an
|
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151
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-
* aside (`
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182
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* Whether the unit stands waiting by a fight for a spot in it (an attack or an attack-move held up: `holdOff`): an
|
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183
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+
* ally on its way may ask it aside (`settings.movement.makesWay`). Never, when left out
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184
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*/
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153
185
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waiting?(order: Order<State, Init>): boolean;
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154
186
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/** Whether the unit keeps something up that being stunned breaks off (a channelled ability). Never, when left out */
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@@ -178,25 +210,45 @@ export type OrderFact = 'committed' | 'waiting' | 'channelling' | 'building';
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210
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* @beta
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211
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*/
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export interface OrderStates {
|
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213
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/** What a `move` order keeps in `Order.state` */
|
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move: NoState;
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215
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/** What a `hold` order keeps in `Order.state` */
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hold: HoldState;
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217
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/** What a `attack` order keeps in `Order.state` */
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218
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attack: AttackState;
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/** What a `attackMove` order keeps in `Order.state` */
|
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attackMove: AdvanceState;
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221
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+
/** What a `followPath` order keeps in `Order.state` */
|
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followPath: AlongPath;
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223
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/** What a `attackPath` order keeps in `Order.state` */
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224
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attackPath: AlongPath & AdvanceState;
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225
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+
/** What a `patrol` order keeps in `Order.state` */
|
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patrol: PatrolState;
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227
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+
/** What a `follow` order keeps in `Order.state` */
|
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follow: FollowState;
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+
/** What a `attackGround` order keeps in `Order.state` */
|
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attackGround: AttackGroundState;
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+
/** What a `cast` order keeps in `Order.state` */
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cast: CastState;
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233
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/** What a `harvest` order keeps in `Order.state` */
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harvest: HarvestState;
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/** What a `return` order keeps in `Order.state` */
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return: HarvestState;
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/** What a `build` order keeps in `Order.state` */
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build: BuildState;
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239
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+
/** What a `construct` order keeps in `Order.state` */
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240
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construct: WorkState;
|
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241
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+
/** What a `repair` order keeps in `Order.state` */
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repair: RepairState;
|
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243
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+
/** What a `pickUp` order keeps in `Order.state` */
|
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pickUp: ItemOrderState;
|
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245
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+
/** What a `dropItem` order keeps in `Order.state` */
|
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246
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dropItem: ItemOrderState;
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247
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+
/** What a `board` order keeps in `Order.state` */
|
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248
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board: BoardState;
|
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249
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+
/** What a `load` order keeps in `Order.state` */
|
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250
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load: LoadState;
|
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251
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+
/** What a `unload` order keeps in `Order.state` */
|
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200
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unload: UnloadState;
|
|
201
253
|
}
|
|
202
254
|
/**
|
|
@@ -221,7 +273,7 @@ export type SystemPhase = 'commands' | 'decide' | 'move' | 'resolve' | 'cleanup'
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221
273
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* Something that runs every tick, or every few: moves units, lands attacks, works out what each team sees.
|
|
222
274
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* When it runs is worked out once, from its phase, then from what it says it comes before and after.
|
|
223
275
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*
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-
* @
|
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276
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+
* @public
|
|
225
277
|
*/
|
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226
278
|
export interface System {
|
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227
279
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/** Unique in a world. A game's system with the name of a core one takes its place */
|
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@@ -230,6 +282,7 @@ export interface System {
|
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230
282
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phase?: SystemPhase;
|
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231
283
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/** Names of systems in the same phase this one runs ahead of, or after */
|
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232
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before?: string[];
|
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285
|
+
/** Names of systems in the same phase this one runs after */
|
|
233
286
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after?: string[];
|
|
234
287
|
/** Runs once in so many ticks, for work that does not need doing every tick. Every tick when left out */
|
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235
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every?: number;
|
|
@@ -241,9 +294,11 @@ export interface System {
|
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|
241
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*/
|
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242
295
|
update?(world: World, dt: number): void;
|
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243
296
|
/**
|
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244
|
-
* What `each` is run for (OB5): every
|
|
245
|
-
*
|
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246
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-
*
|
|
297
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+
* What `each` is run for (OB5): every unit (`'units'`, when left out, in `World.units`' order), what has a component,
|
|
298
|
+
* in the order of its id (`EntityIndex.ordered`: a system about a few, like the buildings that train, does not look
|
|
299
|
+
* at every unit and tree), or the units a test says yes to. The two orders differ for scenery woken into a unit
|
|
300
|
+
* (`Spawning.wake`), which `World.units` has last: moving a system from one to the other can change which of two
|
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301
|
+
* equals goes first, unless it breaks ties by id
|
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247
302
|
*
|
|
248
303
|
* @beta
|
|
249
304
|
*/
|
|
@@ -264,20 +319,20 @@ export interface System {
|
|
|
264
319
|
restore?(world: World, data: unknown): void;
|
|
265
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|
}
|
|
266
321
|
/**
|
|
267
|
-
* What a system runs `each` for (`System.over`): every
|
|
322
|
+
* What a system runs `each` for (`System.over`): every unit, what has a component, or the units a test says yes to
|
|
268
323
|
*
|
|
269
324
|
* @beta
|
|
270
325
|
*/
|
|
271
|
-
export type SystemOver = '
|
|
326
|
+
export type SystemOver = 'units' | Component<unknown, unknown> | ((entity: Entity, world: World) => boolean);
|
|
272
327
|
/**
|
|
273
328
|
* A system, or what makes one for each world: for a system that keeps state of its own, which belongs to one game
|
|
274
329
|
*
|
|
275
|
-
* @
|
|
330
|
+
* @public
|
|
276
331
|
*/
|
|
277
332
|
export type SystemDef = System | ((world: World) => System);
|
|
278
333
|
/**
|
|
279
|
-
* What is thrown for a component or an event of its own that a game uses without listing it (`
|
|
280
|
-
* `
|
|
334
|
+
* What is thrown for a component or an event of its own that a game uses without listing it (`Rules.components`,
|
|
335
|
+
* `Rules.events`): no world finds it by its id, so a save, a snapshot or the index would lose it
|
|
281
336
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*
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* @beta
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*/
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@@ -296,30 +351,38 @@ export declare class UnlistedError extends Error {
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/** The id of the game that used it */
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game: string);
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}
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-
/**
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/**
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* The registry of a game's definitions and behaviours: unit types, abilities, orders, systems, buffs and the rest, by id
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*
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* @public
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*/
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export declare class Registry {
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/** The game's unit types, buildings and resources (`
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/** The game's unit types, buildings and resources (`Rules.units`) */
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readonly units: Definitions<UnitTypeDef>;
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/** The orders units can be given, the engine's and the game's, by type */
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readonly orders: Definitions<OrderBehavior<Record<string, any>, OrderParams>>;
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/** How groups line up (`
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/** How groups line up (`Rules.formations`) */
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readonly formations: Definitions<FormationDef>;
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/** The game's research (`
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/** The game's research (`Rules.upgrades`) */
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readonly upgrades: Definitions<UpgradeDef>;
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/** Every ability there is, of units, heroes and items alike (`
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/** Every ability there is, of units, heroes and items alike (`Rules.abilities`) */
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readonly abilities: Definitions<AbilityDef>;
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/** The game's buffs (`
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/** The game's buffs (`Rules.buffs`) */
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readonly buffs: Definitions<BuffDef>;
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/** The game's items (`
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/** The game's items (`Rules.items`) */
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readonly items: Definitions<ItemDef>;
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/** The game's
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/** The tags of the game's items named and given a look (`Rules.tags`): a tag none names is its own word */
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readonly tags: Definitions<TagDef>;
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/** The game's races, in its order (`Rules.races`): none in a game without */
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readonly races: Definitions<RaceDef>;
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/** The game's prefabs (`
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/** The game's prefabs (`Rules.prefabs`) */
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readonly prefabs: Definitions<PrefabDef>;
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/** The commands a world takes, the engine's and the game's, by type */
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readonly commands: Definitions<CommandDef<import("./fields").Fields>>;
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/** What each type of an ability's effect does, by type */
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readonly effects: Definitions<
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readonly effects: Definitions<EffectType<keyof import("./defs").EffectTypes>>;
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/** A game's own ways of aiming an ability (`Rules.targetings`), by name */
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readonly targetings: Definitions<Targeting>;
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/**
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* The kinds of definition a game's data is kept for (`DataKind`), each its collection: what the Data panel, mods,
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* saves and a game's reload walk, one loop each
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@@ -327,11 +390,11 @@ export declare class Registry {
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readonly kinds: {
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readonly [K in DataKind]: Definitions<DataDefs[K]>;
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};
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/** The components the game lists (`
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/** The components the game lists (`Rules.components`), and those its app keeps in its worlds, by id */
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private readonly components;
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/** The engine's own components (`coreComponents`) and the listed, by id: what `component` finds, in one look */
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private readonly known;
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/** The events of its own the game lists (`
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+
/** The events of its own the game lists (`Rules.events`), by id */
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private readonly events;
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/** Takes in the components and events a game lists. Throws for an id that is there twice, another way */
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defineParts(components: readonly Component<unknown>[], events: readonly EventKey<unknown>[]): void;
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@@ -340,8 +403,9 @@ export declare class Registry {
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/** A component of this game by its id, as something of the world uses it: throws for one the game does not list (`UnlistedError`) */
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used(id: string): Component<unknown>;
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/**
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-
* An event of the game's own by its id: listed, or the engine's (`core.`). One of a game's
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-
* throws (`UnlistedError`)
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+
* An event of the game's own by its id: listed, or the engine's (`core.`), as the engine defined it. One of a game's
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+
* that it does not list throws (`UnlistedError`). Never another game's: a process may hold more than one, each
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+
* defining an id its own way (E7)
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*/
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event(id: string): EventKey<unknown> | undefined;
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/**
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@@ -366,7 +430,7 @@ export declare class Registry {
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/** Id of the game module it was made from */
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game: string;
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/** The game module it was made from */
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-
module:
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+
module: Rules | null;
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private hashed?;
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/** What identifies the game exactly, mods and code included (see `gameHash`). Worked out the first time it is asked for */
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get hash(): string;
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@@ -376,9 +440,9 @@ export declare class Registry {
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* check they share: the two run builds of the same code that print it differently
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*/
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get dataHash(): string;
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-
/** The version of what the game keeps in a save (`
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+
/** The version of what the game keeps in a save (`Rules.saves.version`): 1 for a game that says none */
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get saveVersion(): number;
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-
/** The game's own stats, next to the engine's (`
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+
/** The game's own stats, next to the engine's (`Rules.stats`) */
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stats: StatDef[];
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/** The game put together with its packs (`assembleGame`): set as the registry is made of it */
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assembly: AssembledGame | null;
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@@ -391,18 +455,18 @@ export declare class Registry {
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/** Whether a structure stands open now, in nobody's way, by its parts (`Component.passable`): a gate opened */
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standsOpen(entity: Entity): boolean;
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|
/** What the game's packs add to a unit's stats (`GamePack.stats`): a hero's growth */
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-
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|
+
statFields: StatField[];
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|
/** How each event of the world is told to a player, the engine's then the packs' (`replicateEvent`), in order */
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|
replications: readonly ReplicatedEvent[];
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|
397
|
-
/** The parts of a player's snapshot, the engine's then the packs' (`
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398
|
-
|
|
399
|
-
/** What the game counts of its players (`
|
|
461
|
+
/** The parts of a player's snapshot, the engine's then the packs' (`SnapshotField`), in order */
|
|
462
|
+
snapshotFields: readonly SnapshotField[];
|
|
463
|
+
/** What the game counts of its players (`RuleSettings.score`), its stats made: null for a game that counts nothing */
|
|
400
464
|
score: ResolvedScore | null;
|
|
401
|
-
/** What each of the game's own files was read as (`
|
|
465
|
+
/** What each of the game's own files was read as (`Rules.files`), by id */
|
|
402
466
|
private files;
|
|
403
|
-
/** The game's own files (`
|
|
467
|
+
/** The game's own files (`Rules.files`), by id */
|
|
404
468
|
private fileDefs;
|
|
405
|
-
/** What the rules read of a file of the game's own data (`
|
|
469
|
+
/** What the rules read of a file of the game's own data (`Rules.files`): throws for one the game does not list */
|
|
406
470
|
file<T>(def: GameFileDef<T>): T;
|
|
407
471
|
/** Puts what a file of the game's is read as, for this registry's world alone: the editor's panel, as it is edited */
|
|
408
472
|
setFile<T>(def: GameFileDef<T>, value: T): void;
|
|
@@ -410,11 +474,11 @@ export declare class Registry {
|
|
|
410
474
|
fileDef(id: string): GameFileDef<unknown> | undefined;
|
|
411
475
|
/** A prefab of the game's by id, for `world.spawnPrefab`; throws for one there is not */
|
|
412
476
|
prefab(id: string): PrefabDef;
|
|
413
|
-
/** What the ground can be painted with, in the order of their indices: the first is 1 (`
|
|
477
|
+
/** What the ground can be painted with, in the order of their indices: the first is 1 (`Rules.tiles`) */
|
|
414
478
|
tiles: TileDef[];
|
|
415
|
-
/** The game's layers of cells (`
|
|
479
|
+
/** The game's layers of cells (`Rules.cellLayers`): what `Terrain.cells` is keyed by, with what each means */
|
|
416
480
|
cellLayers: CellLayerDef[];
|
|
417
|
-
/** The numbers of the rules to be tuned while the game plays (`
|
|
481
|
+
/** The numbers of the rules to be tuned while the game plays (`Rules.tunables`) */
|
|
418
482
|
tunables: TunableDef[];
|
|
419
483
|
/** A tunable by id, or nothing for one the game does not have */
|
|
420
484
|
tunable(id: string): TunableDef | undefined;
|
|
@@ -426,11 +490,11 @@ export declare class Registry {
|
|
|
426
490
|
statKeys: string[];
|
|
427
491
|
/** Every stat of the game at 0, its own at their default: what base stats start from */
|
|
428
492
|
statDefaults: Readonly<Stats>;
|
|
429
|
-
/** The game's numbers that are not about any one unit (`
|
|
430
|
-
|
|
493
|
+
/** The game's numbers that are not about any one unit (`Rules.settings`) */
|
|
494
|
+
settings: Readonly<RuleSettings>;
|
|
431
495
|
/** Null for a game where it is always day */
|
|
432
496
|
day: DayCycle | null;
|
|
433
|
-
/** What the game tells each player about itself, see `
|
|
497
|
+
/** What the game tells each player about itself, see `Rules.report`. Asked by the session that runs the world */
|
|
434
498
|
report: ((world: World, player: PlayerId) => Record<string, unknown>) | null;
|
|
435
499
|
/** The resources of the game, in the order players are shown them */
|
|
436
500
|
resources: ResourceDef[];
|
|
@@ -438,11 +502,11 @@ export declare class Registry {
|
|
|
438
502
|
* The resource prices, bounties, revives and sales are in: the game's money. Null for a game without one,
|
|
439
503
|
* where there is nothing of that kind to pay with
|
|
440
504
|
*/
|
|
441
|
-
currency:
|
|
505
|
+
currency: ResourceId | null;
|
|
442
506
|
/** The command type, or undefined for one the game does not have: commands come from outside, and may name anything */
|
|
443
507
|
command(type: string): CommandDef | undefined;
|
|
444
508
|
/** The definition of a resource, or undefined for one the game does not have */
|
|
445
|
-
resource(id:
|
|
509
|
+
resource(id: ResourceId): ResourceDef | undefined;
|
|
446
510
|
/** A unit type by id: throws for one the game does not have (`units`) */
|
|
447
511
|
unit(id: string): UnitTypeDef;
|
|
448
512
|
/** An upgrade by id: throws for one the game does not have (`upgrades`) */
|