@v12-engine/engine 0.1.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/abilities/amounts.d.ts +28 -0
- package/dist/abilities/amounts.js +74 -0
- package/dist/abilities/amounts.js.map +1 -0
- package/dist/abilities/buffs.d.ts +106 -6
- package/dist/abilities/buffs.js +443 -0
- package/dist/abilities/buffs.js.map +1 -0
- package/dist/abilities/castTold.d.ts +2 -0
- package/dist/abilities/castTold.js +66 -0
- package/dist/abilities/castTold.js.map +1 -0
- package/dist/abilities/chance.d.ts +38 -0
- package/dist/abilities/chance.js +77 -0
- package/dist/abilities/chance.js.map +1 -0
- package/dist/abilities/charges.d.ts +18 -0
- package/dist/abilities/charges.js +101 -0
- package/dist/abilities/charges.js.map +1 -0
- package/dist/abilities/control.d.ts +28 -0
- package/dist/abilities/control.js +113 -0
- package/dist/abilities/control.js.map +1 -0
- package/dist/abilities/dispel.js +51 -0
- package/dist/abilities/dispel.js.map +1 -0
- package/dist/abilities/effectFields.d.ts +1 -1
- package/dist/abilities/effectFields.js +676 -0
- package/dist/abilities/effectFields.js.map +1 -0
- package/dist/abilities/effectIndex.d.ts +27 -0
- package/dist/abilities/effectIndex.js +64 -0
- package/dist/abilities/effectIndex.js.map +1 -0
- package/dist/abilities/effects/buff.d.ts +9 -3
- package/dist/abilities/effects/buff.js +84 -0
- package/dist/abilities/effects/buff.js.map +1 -0
- package/dist/abilities/effects/conditions.d.ts +2 -0
- package/dist/abilities/effects/conditions.js +41 -0
- package/dist/abilities/effects/conditions.js.map +1 -0
- package/dist/abilities/effects/core.js +54 -0
- package/dist/abilities/effects/core.js.map +1 -0
- package/dist/abilities/effects/damage.d.ts +1 -1
- package/dist/abilities/effects/damage.js +43 -0
- package/dist/abilities/effects/damage.js.map +1 -0
- package/dist/abilities/effects/heal.d.ts +2 -2
- package/dist/abilities/effects/heal.js +51 -0
- package/dist/abilities/effects/heal.js.map +1 -0
- package/dist/abilities/effects/missile.d.ts +13 -1
- package/dist/abilities/effects/missile.js +104 -0
- package/dist/abilities/effects/missile.js.map +1 -0
- package/dist/abilities/effects/morph.d.ts +5 -0
- package/dist/abilities/effects/morph.js +43 -0
- package/dist/abilities/effects/morph.js.map +1 -0
- package/dist/abilities/effects/moves.d.ts +16 -4
- package/dist/abilities/effects/moves.js +212 -0
- package/dist/abilities/effects/moves.js.map +1 -0
- package/dist/abilities/effects/passives.d.ts +19 -9
- package/dist/abilities/effects/passives.js +131 -0
- package/dist/abilities/effects/passives.js.map +1 -0
- package/dist/abilities/effects/proxy.d.ts +5 -0
- package/dist/abilities/effects/proxy.js +60 -0
- package/dist/abilities/effects/proxy.js.map +1 -0
- package/dist/abilities/effects/sight.d.ts +2 -2
- package/dist/abilities/effects/sight.js +39 -0
- package/dist/abilities/effects/sight.js.map +1 -0
- package/dist/abilities/effects/spawn.d.ts +5 -2
- package/dist/abilities/effects/spawn.js +40 -0
- package/dist/abilities/effects/spawn.js.map +1 -0
- package/dist/abilities/effects/timed.d.ts +2 -2
- package/dist/abilities/effects/timed.js +96 -0
- package/dist/abilities/effects/timed.js.map +1 -0
- package/dist/abilities/effects/trade.d.ts +1 -1
- package/dist/abilities/effects/trade.js +25 -0
- package/dist/abilities/effects/trade.js.map +1 -0
- package/dist/abilities/effects.d.ts +97 -23
- package/dist/abilities/effects.js +860 -0
- package/dist/abilities/effects.js.map +1 -0
- package/dist/abilities/land.d.ts +38 -4
- package/dist/abilities/land.js +189 -0
- package/dist/abilities/land.js.map +1 -0
- package/dist/abilities/recast.d.ts +45 -0
- package/dist/abilities/recast.js +118 -0
- package/dist/abilities/recast.js.map +1 -0
- package/dist/abilities/scaled.js +40 -0
- package/dist/abilities/scaled.js.map +1 -0
- package/dist/abilities/screen.d.ts +6 -0
- package/dist/abilities/screen.js +83 -0
- package/dist/abilities/screen.js.map +1 -0
- package/dist/abilities/shapes.d.ts +66 -0
- package/dist/abilities/shapes.js +122 -0
- package/dist/abilities/shapes.js.map +1 -0
- package/dist/abilities/text.d.ts +14 -2
- package/dist/abilities/text.js +204 -0
- package/dist/abilities/text.js.map +1 -0
- package/dist/abilities/triggers.d.ts +98 -0
- package/dist/abilities/triggers.js +351 -0
- package/dist/abilities/triggers.js.map +1 -0
- package/dist/abilityChanges.d.ts +131 -0
- package/dist/abilityChanges.js +345 -0
- package/dist/abilityChanges.js.map +1 -0
- package/dist/ai/area.d.ts +4 -1
- package/dist/ai/brain.d.ts +4 -1
- package/dist/ai/brain.js +844 -0
- package/dist/ai/brain.js.map +1 -0
- package/dist/ai/budget.js +74 -0
- package/dist/ai/budget.js.map +1 -0
- package/dist/ai/checks.d.ts +9 -1
- package/dist/ai/checks.js +242 -0
- package/dist/ai/checks.js.map +1 -0
- package/dist/ai/computer.d.ts +11 -4
- package/dist/ai/computer.js +251 -0
- package/dist/ai/computer.js.map +1 -0
- package/dist/ai/defence.d.ts +4 -0
- package/dist/ai/defence.js +430 -0
- package/dist/ai/defence.js.map +1 -0
- package/dist/ai/define.d.ts +3 -2
- package/dist/ai/define.js +31 -0
- package/dist/ai/define.js.map +1 -0
- package/dist/ai/economy.d.ts +10 -7
- package/dist/ai/economy.js +780 -0
- package/dist/ai/economy.js.map +1 -0
- package/dist/ai/geometry.js +38 -0
- package/dist/ai/geometry.js.map +1 -0
- package/dist/ai/goals.d.ts +1 -0
- package/dist/ai/goals.js +560 -0
- package/dist/ai/goals.js.map +1 -0
- package/dist/ai/knowledge.d.ts +72 -7
- package/dist/ai/knowledge.js +804 -0
- package/dist/ai/knowledge.js.map +1 -0
- package/dist/ai/lanes.d.ts +10 -2
- package/dist/ai/lanes.js +715 -0
- package/dist/ai/lanes.js.map +1 -0
- package/dist/ai/melee/build.js +264 -0
- package/dist/ai/melee/build.js.map +1 -0
- package/dist/ai/melee/goals.d.ts +7 -0
- package/dist/ai/melee/goals.js +720 -0
- package/dist/ai/melee/goals.js.map +1 -0
- package/dist/ai/melee/heroes.js +68 -0
- package/dist/ai/melee/heroes.js.map +1 -0
- package/dist/ai/melee/index.d.ts +1 -1
- package/dist/ai/melee/index.js +51 -0
- package/dist/ai/melee/index.js.map +1 -0
- package/dist/ai/melee/production.js +29 -0
- package/dist/ai/melee/production.js.map +1 -0
- package/dist/ai/melee/surrender.js +64 -0
- package/dist/ai/melee/surrender.js.map +1 -0
- package/dist/ai/micro.d.ts +9 -0
- package/dist/ai/micro.js +1316 -0
- package/dist/ai/micro.js.map +1 -0
- package/dist/ai/mission.d.ts +9 -2
- package/dist/ai/mission.js +538 -0
- package/dist/ai/mission.js.map +1 -0
- package/dist/ai/missionRules.d.ts +1 -1
- package/dist/ai/missionRules.js +26 -0
- package/dist/ai/missionRules.js.map +1 -0
- package/dist/ai/module.d.ts +6 -2
- package/dist/ai/module.js +37 -0
- package/dist/ai/module.js.map +1 -0
- package/dist/ai/options.d.ts +3 -3
- package/dist/ai/plans/build.d.ts +20 -1
- package/dist/ai/plans/build.js +608 -0
- package/dist/ai/plans/build.js.map +1 -0
- package/dist/ai/plans/placement.d.ts +4 -1
- package/dist/ai/plans/placement.js +295 -0
- package/dist/ai/plans/placement.js.map +1 -0
- package/dist/ai/plans/plans.d.ts +9 -0
- package/dist/ai/plans/plans.js +110 -0
- package/dist/ai/plans/plans.js.map +1 -0
- package/dist/ai/plans/production.d.ts +14 -2
- package/dist/ai/plans/production.js +434 -0
- package/dist/ai/plans/production.js.map +1 -0
- package/dist/ai/plans/purse.d.ts +6 -3
- package/dist/ai/plans/purse.js +139 -0
- package/dist/ai/plans/purse.js.map +1 -0
- package/dist/ai/plans/tech.d.ts +6 -0
- package/dist/ai/plans/tech.js +122 -0
- package/dist/ai/plans/tech.js.map +1 -0
- package/dist/ai/profiles.d.ts +4 -4
- package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
- package/dist/ai/profiles.js.map +1 -0
- package/dist/ai/reach.js +54 -0
- package/dist/ai/reach.js.map +1 -0
- package/dist/ai/report.d.ts +8 -0
- package/dist/ai/report.js +87 -0
- package/dist/ai/report.js.map +1 -0
- package/dist/ai/roles.d.ts +4 -0
- package/dist/ai/roles.js +207 -0
- package/dist/ai/roles.js.map +1 -0
- package/dist/ai/rules.d.ts +8 -2
- package/dist/ai/rules.js +416 -0
- package/dist/ai/rules.js.map +1 -0
- package/dist/ai/scouting.d.ts +6 -0
- package/dist/ai/scouting.js +324 -0
- package/dist/ai/scouting.js.map +1 -0
- package/dist/ai/settings.js +99 -0
- package/dist/ai/settings.js.map +1 -0
- package/dist/ai/squads.d.ts +21 -2
- package/dist/ai/squads.js +916 -0
- package/dist/ai/squads.js.map +1 -0
- package/dist/ai/strength.js +320 -0
- package/dist/ai/strength.js.map +1 -0
- package/dist/ai/task.d.ts +3 -1
- package/dist/ai/task.js +17 -0
- package/dist/ai/task.js.map +1 -0
- package/dist/ai/tasks/attack.js +24 -0
- package/dist/ai/tasks/attack.js.map +1 -0
- package/dist/ai/tasks/capture.d.ts +3 -3
- package/dist/ai/tasks/capture.js +37 -0
- package/dist/ai/tasks/capture.js.map +1 -0
- package/dist/ai/tasks/creep.js +29 -0
- package/dist/ai/tasks/creep.js.map +1 -0
- package/dist/ai/tasks/defend.js +61 -0
- package/dist/ai/tasks/defend.js.map +1 -0
- package/dist/ai/tasks/drop.js +81 -0
- package/dist/ai/tasks/drop.js.map +1 -0
- package/dist/ai/tasks/escort.js +59 -0
- package/dist/ai/tasks/escort.js.map +1 -0
- package/dist/ai/tasks/gather.js +48 -0
- package/dist/ai/tasks/gather.js.map +1 -0
- package/dist/ai/tasks/harass.js +39 -0
- package/dist/ai/tasks/harass.js.map +1 -0
- package/dist/ai/tasks/hold.js +32 -0
- package/dist/ai/tasks/hold.js.map +1 -0
- package/dist/ai/tasks/index.js +34 -0
- package/dist/ai/tasks/index.js.map +1 -0
- package/dist/ai/tasks/move.js +26 -0
- package/dist/ai/tasks/move.js.map +1 -0
- package/dist/ai/tasks/patrol.js +59 -0
- package/dist/ai/tasks/patrol.js.map +1 -0
- package/dist/ai/tasks/retreat.js +28 -0
- package/dist/ai/tasks/retreat.js.map +1 -0
- package/dist/ai/tasks/scout.js +73 -0
- package/dist/ai/tasks/scout.js.map +1 -0
- package/dist/ai/tasks/shared.d.ts +1 -1
- package/dist/ai/tasks/shared.js +137 -0
- package/dist/ai/tasks/shared.js.map +1 -0
- package/dist/ai/team.d.ts +18 -1
- package/dist/ai/team.js +492 -0
- package/dist/ai/team.js.map +1 -0
- package/dist/ai/threat.d.ts +6 -0
- package/dist/ai/threat.js +206 -0
- package/dist/ai/threat.js.map +1 -0
- package/dist/ai/view.d.ts +21 -7
- package/dist/ai/view.js +677 -0
- package/dist/ai/view.js.map +1 -0
- package/dist/ai/waves.d.ts +6 -0
- package/dist/ai/waves.js +410 -0
- package/dist/ai/waves.js.map +1 -0
- package/dist/ai.js +54 -6239
- package/dist/aiTesting.d.ts +6 -3
- package/dist/aiTesting.js +229 -0
- package/dist/aiTesting.js.map +1 -0
- package/dist/areas.d.ts +4 -1
- package/dist/areas.js +295 -0
- package/dist/areas.js.map +1 -0
- package/dist/attacks.d.ts +3 -3
- package/dist/attacks.js +127 -0
- package/dist/attacks.js.map +1 -0
- package/dist/burning.d.ts +267 -0
- package/dist/burning.js +795 -0
- package/dist/burning.js.map +1 -0
- package/dist/bytes.js +21 -0
- package/dist/bytes.js.map +1 -0
- package/dist/callings.d.ts +71 -0
- package/dist/callings.js +157 -0
- package/dist/callings.js.map +1 -0
- package/dist/cameraOrders.d.ts +78 -0
- package/dist/cameraOrders.js +114 -0
- package/dist/cameraOrders.js.map +1 -0
- package/dist/camps.d.ts +70 -4
- package/dist/camps.js +501 -0
- package/dist/camps.js.map +1 -0
- package/dist/capture.d.ts +15 -3
- package/dist/capture.js +304 -0
- package/dist/capture.js.map +1 -0
- package/dist/cellLayers.d.ts +78 -13
- package/dist/cellLayers.js +275 -0
- package/dist/cellLayers.js.map +1 -0
- package/dist/cellPatches.d.ts +24 -0
- package/dist/cellPatches.js +73 -0
- package/dist/cellPatches.js.map +1 -0
- package/dist/cinematics.d.ts +10 -5
- package/dist/cinematics.js +161 -0
- package/dist/cinematics.js.map +1 -0
- package/dist/clock.d.ts +2 -2
- package/dist/clock.js +78 -0
- package/dist/clock.js.map +1 -0
- package/dist/commands.d.ts +36 -4
- package/dist/commands.js +636 -0
- package/dist/commands.js.map +1 -0
- package/dist/components.d.ts +31 -10
- package/dist/components.js +74 -0
- package/dist/components.js.map +1 -0
- package/dist/computers.d.ts +4 -4
- package/dist/computers.js +194 -0
- package/dist/computers.js.map +1 -0
- package/dist/concealment.d.ts +25 -2
- package/dist/concealment.js +409 -0
- package/dist/concealment.js.map +1 -0
- package/dist/coreComponents.js +130 -0
- package/dist/coreComponents.js.map +1 -0
- package/dist/createGame.d.ts +306 -0
- package/dist/createGame.js +405 -0
- package/dist/createGame.js.map +1 -0
- package/dist/dashing.d.ts +18 -2
- package/dist/dashing.js +41 -0
- package/dist/dashing.js.map +1 -0
- package/dist/debug.d.ts +8 -0
- package/dist/debug.js +5 -3
- package/dist/debug2.js +76 -0
- package/dist/debug2.js.map +1 -0
- package/dist/debugCommands.d.ts +6 -6
- package/dist/debugCommands.js +537 -0
- package/dist/debugCommands.js.map +1 -0
- package/dist/debugging.d.ts +1 -0
- package/dist/defaultSets.d.ts +183 -0
- package/dist/defaultSets.js +216 -0
- package/dist/defaultSets.js.map +1 -0
- package/dist/definitions.d.ts +6 -0
- package/dist/definitions.js +78 -0
- package/dist/definitions.js.map +1 -0
- package/dist/defs.d.ts +1895 -165
- package/dist/defs.js +380 -0
- package/dist/defs.js.map +1 -0
- package/dist/denying.d.ts +4 -4
- package/dist/denying.js +106 -0
- package/dist/denying.js.map +1 -0
- package/dist/destructibles.d.ts +2 -2
- package/dist/destructibles.js +36 -0
- package/dist/destructibles.js.map +1 -0
- package/dist/determinism.d.ts +4 -4
- package/dist/determinism.js +247 -0
- package/dist/determinism.js.map +1 -0
- package/dist/dialog.d.ts +17 -2
- package/dist/dialog.js +108 -0
- package/dist/dialog.js.map +1 -0
- package/dist/effectRefs.js +28 -0
- package/dist/effectRefs.js.map +1 -0
- package/dist/effects.d.ts +27 -11
- package/dist/effects.js +110 -0
- package/dist/effects.js.map +1 -0
- package/dist/endings.d.ts +1 -1
- package/dist/endings.js +78 -0
- package/dist/endings.js.map +1 -0
- package/dist/engagement.d.ts +40 -6
- package/dist/engagement.js +530 -0
- package/dist/engagement.js.map +1 -0
- package/dist/engineEvents.d.ts +72 -9
- package/dist/engineEvents.js +520 -0
- package/dist/engineEvents.js.map +1 -0
- package/dist/entity.d.ts +275 -26
- package/dist/entity.js +441 -0
- package/dist/entity.js.map +1 -0
- package/dist/entityIndex.d.ts +10 -3
- package/dist/entityIndex.js +149 -0
- package/dist/entityIndex.js.map +1 -0
- package/dist/errors.d.ts +6 -2
- package/dist/errors.js +59 -0
- package/dist/errors.js.map +1 -0
- package/dist/events.d.ts +11 -5
- package/dist/events.js +158 -0
- package/dist/events.js.map +1 -0
- package/dist/exactMath.js +273 -0
- package/dist/exactMath.js.map +1 -0
- package/dist/features.d.ts +1 -1
- package/dist/features.js +127 -0
- package/dist/features.js.map +1 -0
- package/dist/fields.d.ts +25 -5
- package/dist/fields.js +140 -0
- package/dist/fields.js.map +1 -0
- package/dist/fixture.d.ts +3 -3
- package/dist/fixture.js +512 -0
- package/dist/fixture.js.map +1 -0
- package/dist/fog.d.ts +26 -3
- package/dist/fog.js +333 -0
- package/dist/fog.js.map +1 -0
- package/dist/foliage.d.ts +476 -0
- package/dist/foliage.js +1478 -0
- package/dist/foliage.js.map +1 -0
- package/dist/foliageDebug.d.ts +57 -0
- package/dist/foliageDebug.js +172 -0
- package/dist/foliageDebug.js.map +1 -0
- package/dist/foliageRegrowth.d.ts +20 -0
- package/dist/foliageRegrowth.js +332 -0
- package/dist/foliageRegrowth.js.map +1 -0
- package/dist/formState.d.ts +67 -0
- package/dist/formState.js +65 -0
- package/dist/formState.js.map +1 -0
- package/dist/formation.d.ts +46 -8
- package/dist/formation.js +297 -0
- package/dist/formation.js.map +1 -0
- package/dist/forms.d.ts +58 -0
- package/dist/forms.js +146 -0
- package/dist/forms.js.map +1 -0
- package/dist/friendlyFire.d.ts +2 -2
- package/dist/friendlyFire.js +37 -0
- package/dist/friendlyFire.js.map +1 -0
- package/dist/game.d.ts +141 -48
- package/dist/game.js +834 -0
- package/dist/game.js.map +1 -0
- package/dist/gameData.d.ts +96 -22
- package/dist/gameData.js +1690 -0
- package/dist/gameData.js.map +1 -0
- package/dist/gameFiles.d.ts +3 -3
- package/dist/gameFiles.js +14 -0
- package/dist/gameFiles.js.map +1 -0
- package/dist/gates.js +92 -0
- package/dist/gates.js.map +1 -0
- package/dist/generate.d.ts +28 -1
- package/dist/generate.js +1062 -0
- package/dist/generate.js.map +1 -0
- package/dist/generateWorker.d.ts +7 -3
- package/dist/generateWorker.js +86 -0
- package/dist/generateWorker.js.map +1 -0
- package/dist/grid.d.ts +9 -0
- package/dist/grid.js +102 -0
- package/dist/grid.js.map +1 -0
- package/dist/ground.d.ts +17 -1
- package/dist/ground.js +375 -0
- package/dist/ground.js.map +1 -0
- package/dist/groundObjects.d.ts +70 -0
- package/dist/groundObjects.js +371 -0
- package/dist/groundObjects.js.map +1 -0
- package/dist/groundSpeed.d.ts +20 -3
- package/dist/groundSpeed.js +117 -0
- package/dist/groundSpeed.js.map +1 -0
- package/dist/hero.d.ts +126 -10
- package/dist/hero.js +432 -0
- package/dist/hero.js.map +1 -0
- package/dist/holds.d.ts +94 -0
- package/dist/holds.js +305 -0
- package/dist/holds.js.map +1 -0
- package/dist/home.d.ts +1 -1
- package/dist/home.js +30 -0
- package/dist/home.js.map +1 -0
- package/dist/hooks.d.ts +339 -57
- package/dist/hooks.js +105 -0
- package/dist/hooks.js.map +1 -0
- package/dist/hotReload.d.ts +6 -5
- package/dist/hotReload.js +145 -0
- package/dist/hotReload.js.map +1 -0
- package/dist/ids.d.ts +3 -3
- package/dist/ids.js +30 -0
- package/dist/ids.js.map +1 -0
- package/dist/idsFile.d.ts +36 -0
- package/dist/idsFile.js +134 -0
- package/dist/idsFile.js.map +1 -0
- package/dist/index.d.ts +105 -68
- package/dist/index.js +194 -4701
- package/dist/inspect.d.ts +29 -2
- package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
- package/dist/inspect.js.map +1 -0
- package/dist/inventory.d.ts +14 -1
- package/dist/inventory.js +84 -0
- package/dist/inventory.js.map +1 -0
- package/dist/items.d.ts +136 -8
- package/dist/items.js +585 -0
- package/dist/items.js.map +1 -0
- package/dist/lanes.d.ts +12 -3
- package/dist/lanes.js +496 -0
- package/dist/lanes.js.map +1 -0
- package/dist/life.d.ts +6 -2
- package/dist/life.js +287 -0
- package/dist/life.js.map +1 -0
- package/dist/log.d.ts +26 -3
- package/dist/log.js +192 -0
- package/dist/log.js.map +1 -0
- package/dist/manaBurn.d.ts +2 -2
- package/dist/manaBurn.js +75 -0
- package/dist/manaBurn.js.map +1 -0
- package/dist/map/file.d.ts +56 -3
- package/dist/map/file.js +264 -0
- package/dist/map/file.js.map +1 -0
- package/dist/map/images.js +61 -0
- package/dist/map/images.js.map +1 -0
- package/dist/map/look.d.ts +1 -1
- package/dist/map/look.js +30 -0
- package/dist/map/look.js.map +1 -0
- package/dist/map/pathProfile.js +183 -0
- package/dist/map/pathProfile.js.map +1 -0
- package/dist/map/resize.d.ts +4 -0
- package/dist/map/resize.js +136 -0
- package/dist/map/resize.js.map +1 -0
- package/dist/map/schema.js +257 -0
- package/dist/map/schema.js.map +1 -0
- package/dist/map/terrain.js +214 -0
- package/dist/map/terrain.js.map +1 -0
- package/dist/map/types.d.ts +92 -13
- package/dist/map/types.js +251 -0
- package/dist/map/types.js.map +1 -0
- package/dist/mapCheck/cells.js +94 -0
- package/dist/mapCheck/cells.js.map +1 -0
- package/dist/mapCheck/rules/foliage.d.ts +9 -0
- package/dist/mapCheck/rules/foliage.js +83 -0
- package/dist/mapCheck/rules/foliage.js.map +1 -0
- package/dist/mapCheck/rules/names.js +39 -0
- package/dist/mapCheck/rules/names.js.map +1 -0
- package/dist/mapCheck/rules/objects.d.ts +1 -1
- package/dist/mapCheck/rules/objects.js +56 -0
- package/dist/mapCheck/rules/objects.js.map +1 -0
- package/dist/mapCheck/rules/paths.js +32 -0
- package/dist/mapCheck/rules/paths.js.map +1 -0
- package/dist/mapCheck/rules/players.js +20 -0
- package/dist/mapCheck/rules/players.js.map +1 -0
- package/dist/mapCheck/rules/races.js +56 -0
- package/dist/mapCheck/rules/races.js.map +1 -0
- package/dist/mapCheck/rules/random.js +47 -0
- package/dist/mapCheck/rules/random.js.map +1 -0
- package/dist/mapCheck/rules/regions.js +30 -0
- package/dist/mapCheck/rules/regions.js.map +1 -0
- package/dist/mapCheck/rules/targets.js +31 -0
- package/dist/mapCheck/rules/targets.js.map +1 -0
- package/dist/mapCheck/rules/walking.js +45 -0
- package/dist/mapCheck/rules/walking.js.map +1 -0
- package/dist/mapCheck.d.ts +2 -2
- package/dist/mapCheck.js +63 -0
- package/dist/mapCheck.js.map +1 -0
- package/dist/mapFields.d.ts +25 -2
- package/dist/mapFields.js +134 -0
- package/dist/mapFields.js.map +1 -0
- package/dist/mapFile.js +176 -0
- package/dist/mapFile.js.map +1 -0
- package/dist/mapMeasure.d.ts +8 -0
- package/dist/mapMeasure.js +283 -0
- package/dist/mapMeasure.js.map +1 -0
- package/dist/mapMerge.d.ts +1 -0
- package/dist/mapMerge.js +172 -0
- package/dist/mapMerge.js.map +1 -0
- package/dist/mapObjectives.js +138 -0
- package/dist/mapObjectives.js.map +1 -0
- package/dist/mapObjects.js +80 -0
- package/dist/mapObjects.js.map +1 -0
- package/dist/math.d.ts +37 -7
- package/dist/math.js +155 -0
- package/dist/math.js.map +1 -0
- package/dist/messages.d.ts +71 -4
- package/dist/messages.js +29 -0
- package/dist/messages.js.map +1 -0
- package/dist/missionRules.d.ts +10 -2
- package/dist/{missionRules-C-bGxm0Q.js → missionRules.js} +30 -150
- package/dist/missionRules.js.map +1 -0
- package/dist/mods.d.ts +39 -20
- package/dist/mods.js +271 -0
- package/dist/mods.js.map +1 -0
- package/dist/moves.d.ts +87 -0
- package/dist/moves.js +539 -0
- package/dist/moves.js.map +1 -0
- package/dist/names.d.ts +7 -0
- package/dist/names.js +122 -0
- package/dist/names.js.map +1 -0
- package/dist/navigation/agentParams.js +14 -0
- package/dist/navigation/agentParams.js.map +1 -0
- package/dist/navigation/air.d.ts +7 -3
- package/dist/navigation/air.js +401 -0
- package/dist/navigation/air.js.map +1 -0
- package/dist/navigation/builds.d.ts +34 -2
- package/dist/navigation/builds.js +287 -0
- package/dist/navigation/builds.js.map +1 -0
- package/dist/navigation/groundAreas.d.ts +59 -1
- package/dist/navigation/groundAreas.js +407 -0
- package/dist/navigation/groundAreas.js.map +1 -0
- package/dist/navigation/navigation.d.ts +98 -9
- package/dist/navigation/recast.d.ts +194 -18
- package/dist/navigation/recast.js +1379 -0
- package/dist/navigation/recast.js.map +1 -0
- package/dist/navigation/sidePaths.d.ts +8 -3
- package/dist/navigation/sidePaths.js +241 -0
- package/dist/navigation/sidePaths.js.map +1 -0
- package/dist/navigation/sized.js +243 -0
- package/dist/navigation/sized.js.map +1 -0
- package/dist/nearest.js +32 -0
- package/dist/nearest.js.map +1 -0
- package/dist/noise.js +59 -0
- package/dist/noise.js.map +1 -0
- package/dist/objectives.d.ts +12 -3
- package/dist/objectives.js +144 -0
- package/dist/objectives.js.map +1 -0
- package/dist/orders/basic.d.ts +5 -5
- package/dist/orders/basic.js +417 -0
- package/dist/orders/basic.js.map +1 -0
- package/dist/orders/build.js +278 -0
- package/dist/orders/build.js.map +1 -0
- package/dist/orders/cast.d.ts +13 -3
- package/dist/orders/cast.js +558 -0
- package/dist/orders/cast.js.map +1 -0
- package/dist/orders/facts.js +16 -0
- package/dist/orders/facts.js.map +1 -0
- package/dist/orders/harvest.d.ts +21 -5
- package/dist/orders/harvest.js +540 -0
- package/dist/orders/harvest.js.map +1 -0
- package/dist/orders/idle.d.ts +3 -1
- package/dist/orders/idle.js +234 -0
- package/dist/orders/idle.js.map +1 -0
- package/dist/orders/items.js +92 -0
- package/dist/orders/items.js.map +1 -0
- package/dist/orders/queue.js +108 -0
- package/dist/orders/queue.js.map +1 -0
- package/dist/orders/waiting.d.ts +39 -0
- package/dist/orders/waiting.js +149 -0
- package/dist/orders/waiting.js.map +1 -0
- package/dist/pack.schema.js +13 -0
- package/dist/pack.schema.js.map +1 -0
- package/dist/pack.schema.json +7622 -841
- package/dist/packs/director/index.d.ts +13 -5
- package/dist/packs/director/index.js +204 -0
- package/dist/packs/director/index.js.map +1 -0
- package/dist/packs/heroes/campaign.d.ts +3 -2
- package/dist/packs/heroes/campaign.js +241 -0
- package/dist/packs/heroes/campaign.js.map +1 -0
- package/dist/packs/heroes/carry.d.ts +6 -0
- package/dist/packs/heroes/carry.js +112 -0
- package/dist/packs/heroes/carry.js.map +1 -0
- package/dist/packs/heroes/commands.js +115 -0
- package/dist/packs/heroes/commands.js.map +1 -0
- package/dist/packs/heroes/fallen.d.ts +43 -0
- package/dist/packs/heroes/fallen.js +61 -0
- package/dist/packs/heroes/fallen.js.map +1 -0
- package/dist/packs/heroes/hire.js +60 -0
- package/dist/packs/heroes/hire.js.map +1 -0
- package/dist/packs/heroes/index.d.ts +7 -6
- package/dist/packs/heroes/index.js +130 -0
- package/dist/packs/heroes/index.js.map +1 -0
- package/dist/packs/heroes/loop.d.ts +95 -0
- package/dist/packs/heroes/loop.js +250 -0
- package/dist/packs/heroes/loop.js.map +1 -0
- package/dist/packs/heroes/making.d.ts +6 -3
- package/dist/packs/heroes/making.js +55 -0
- package/dist/packs/heroes/making.js.map +1 -0
- package/dist/packs/heroes/respawn.d.ts +3 -3
- package/dist/packs/heroes/respawn.js +87 -0
- package/dist/packs/heroes/respawn.js.map +1 -0
- package/dist/packs/heroes/sets.d.ts +32 -0
- package/dist/packs/heroes/sets.js +51 -0
- package/dist/packs/heroes/sets.js.map +1 -0
- package/dist/packs/heroes/spells.d.ts +16 -0
- package/dist/packs/heroes/spells.js +269 -0
- package/dist/packs/heroes/spells.js.map +1 -0
- package/dist/packs/items/defaults.d.ts +43 -0
- package/dist/packs/items/defaults.js +1504 -0
- package/dist/packs/items/defaults.js.map +1 -0
- package/dist/packs/items/index.d.ts +27 -0
- package/dist/packs/items/index.js +214 -0
- package/dist/packs/items/index.js.map +1 -0
- package/dist/packs/moba/index.d.ts +3 -3
- package/dist/packs/moba/index.js +174 -0
- package/dist/packs/moba/index.js.map +1 -0
- package/dist/packs/pack.d.ts +15 -15
- package/dist/packs/pack.js +14 -0
- package/dist/packs/pack.js.map +1 -0
- package/dist/packs.d.ts +15 -7
- package/dist/packs.js +222 -0
- package/dist/packs.js.map +1 -0
- package/dist/paths.d.ts +2 -0
- package/dist/paths.js +109 -0
- package/dist/paths.js.map +1 -0
- package/dist/plain.js +57 -0
- package/dist/plain.js.map +1 -0
- package/dist/player.d.ts +33 -10
- package/dist/player.js +159 -0
- package/dist/player.js.map +1 -0
- package/dist/portals.d.ts +1 -1
- package/dist/portals.js +194 -0
- package/dist/portals.js.map +1 -0
- package/dist/prefabs.d.ts +25 -2
- package/dist/prefabs.js +239 -0
- package/dist/prefabs.js.map +1 -0
- package/dist/presetBuildings.js +58 -0
- package/dist/presetBuildings.js.map +1 -0
- package/dist/presetFoliage.d.ts +27 -0
- package/dist/presetFoliage.js +98 -0
- package/dist/presetFoliage.js.map +1 -0
- package/dist/presetGround.js +65 -0
- package/dist/presetGround.js.map +1 -0
- package/dist/proxies.d.ts +12 -0
- package/dist/proxies.js +79 -0
- package/dist/proxies.js.map +1 -0
- package/dist/query.d.ts +56 -0
- package/dist/query.js +88 -0
- package/dist/query.js.map +1 -0
- package/dist/races.d.ts +15 -14
- package/dist/races.js +172 -0
- package/dist/races.js.map +1 -0
- package/dist/randomGroups.js +91 -0
- package/dist/randomGroups.js.map +1 -0
- package/dist/registry.d.ts +117 -53
- package/dist/registry.js +323 -0
- package/dist/registry.js.map +1 -0
- package/dist/remains.d.ts +11 -9
- package/dist/remains.js +188 -0
- package/dist/remains.js.map +1 -0
- package/dist/replication.d.ts +12 -7
- package/dist/replication.js +100 -0
- package/dist/replication.js.map +1 -0
- package/dist/rng.d.ts +2 -0
- package/dist/rng.js +40 -0
- package/dist/rng.js.map +1 -0
- package/dist/rules.d.ts +186 -99
- package/dist/rules.js +179 -0
- package/dist/rules.js.map +1 -0
- package/dist/rulesCheck.d.ts +5 -4
- package/dist/rulesCheck.js +693 -0
- package/dist/rulesCheck.js.map +1 -0
- package/dist/runes.d.ts +2 -2
- package/dist/runes.js +80 -0
- package/dist/runes.js.map +1 -0
- package/dist/save.d.ts +37 -12
- package/dist/save.js +532 -0
- package/dist/save.js.map +1 -0
- package/dist/scenario.d.ts +2 -2
- package/dist/scenario.js +99 -0
- package/dist/scenario.js.map +1 -0
- package/dist/scheduler.d.ts +3 -0
- package/dist/scheduler.js +156 -0
- package/dist/scheduler.js.map +1 -0
- package/dist/score.d.ts +19 -19
- package/dist/score.js +709 -0
- package/dist/score.js.map +1 -0
- package/dist/sequences.d.ts +10 -6
- package/dist/sequences.js +206 -0
- package/dist/sequences.js.map +1 -0
- package/dist/server/doorman.js +154 -0
- package/dist/server/doorman.js.map +1 -0
- package/dist/server/gameServer.d.ts +16 -1
- package/dist/server/gameServer.js +643 -0
- package/dist/server/gameServer.js.map +1 -0
- package/dist/server/index.d.ts +1 -1
- package/dist/server/lobby.js +199 -0
- package/dist/server/lobby.js.map +1 -0
- package/dist/server/log.js +18 -0
- package/dist/server/log.js.map +1 -0
- package/dist/server/match.js +267 -0
- package/dist/server/match.js.map +1 -0
- package/dist/server/mode.d.ts +18 -9
- package/dist/server/mode.js +220 -0
- package/dist/server/mode.js.map +1 -0
- package/dist/{navigation-worker.js → server/navigation-worker.js} +1 -1
- package/dist/server/navigation-worker.js.map +1 -0
- package/dist/server/navigation.js +39 -0
- package/dist/server/navigation.js.map +1 -0
- package/dist/server/ops.d.ts +4 -0
- package/dist/server/ops.js +137 -0
- package/dist/server/ops.js.map +1 -0
- package/dist/server/packs.d.ts +3 -3
- package/dist/server/packs.js +32 -0
- package/dist/server/packs.js.map +1 -0
- package/dist/server/ratings.d.ts +5 -0
- package/dist/server/ratings.js +104 -0
- package/dist/server/ratings.js.map +1 -0
- package/dist/server/relay.d.ts +12 -2
- package/dist/server/relay.js +144 -0
- package/dist/server/relay.js.map +1 -0
- package/dist/server/rooms.d.ts +9 -2
- package/dist/server/rooms.js +442 -0
- package/dist/server/rooms.js.map +1 -0
- package/dist/server/seat.js +116 -0
- package/dist/server/seat.js.map +1 -0
- package/dist/server/seatSettings.d.ts +3 -3
- package/dist/server/seatSettings.js +63 -0
- package/dist/server/seatSettings.js.map +1 -0
- package/dist/server/secret.js +13 -0
- package/dist/server/secret.js.map +1 -0
- package/dist/server/start.d.ts +13 -6
- package/dist/server/start.js +76 -0
- package/dist/server/start.js.map +1 -0
- package/dist/server/websocket.d.ts +9 -1
- package/dist/server/websocket.js +306 -0
- package/dist/server/websocket.js.map +1 -0
- package/dist/server.js +15 -2861
- package/dist/session/can.js +26 -0
- package/dist/session/can.js.map +1 -0
- package/dist/session/commandReplay.d.ts +8 -2
- package/dist/session/commandReplay.js +293 -0
- package/dist/session/commandReplay.js.map +1 -0
- package/dist/session/debug.js +151 -0
- package/dist/session/debug.js.map +1 -0
- package/dist/session/delay.js +62 -0
- package/dist/session/delay.js.map +1 -0
- package/dist/session/delta.d.ts +14 -1
- package/dist/session/delta.js +407 -0
- package/dist/session/delta.js.map +1 -0
- package/dist/session/entityState.js +415 -0
- package/dist/session/entityState.js.map +1 -0
- package/dist/session/local.d.ts +47 -5
- package/dist/session/local.js +670 -0
- package/dist/session/local.js.map +1 -0
- package/dist/session/memory.d.ts +20 -2
- package/dist/session/memory.js +131 -0
- package/dist/session/memory.js.map +1 -0
- package/dist/session/protocol.d.ts +325 -31
- package/dist/session/protocol.js +55 -0
- package/dist/session/protocol.js.map +1 -0
- package/dist/session/remote.d.ts +74 -12
- package/dist/session/remote.js +1394 -0
- package/dist/session/remote.js.map +1 -0
- package/dist/session/replay.d.ts +11 -2
- package/dist/session/replay.js +160 -0
- package/dist/session/replay.js.map +1 -0
- package/dist/session/seed.js +12 -0
- package/dist/session/seed.js.map +1 -0
- package/dist/session/share.d.ts +5 -1
- package/dist/session/share.js +94 -0
- package/dist/session/share.js.map +1 -0
- package/dist/session/socket.d.ts +1 -1
- package/dist/session/socket.js +29 -0
- package/dist/session/socket.js.map +1 -0
- package/dist/session/wire.d.ts +5 -0
- package/dist/session/wire.js +84 -0
- package/dist/session/wire.js.map +1 -0
- package/dist/session/worker.d.ts +77 -12
- package/dist/session/worker.js +499 -0
- package/dist/session/worker.js.map +1 -0
- package/dist/shared.d.ts +31 -5
- package/dist/shared.js +166 -0
- package/dist/shared.js.map +1 -0
- package/dist/sides.d.ts +9 -3
- package/dist/sides.js +149 -0
- package/dist/sides.js.map +1 -0
- package/dist/sight.js +85 -0
- package/dist/sight.js.map +1 -0
- package/dist/simulate-worker.js +1 -1
- package/dist/simulate.d.ts +12 -8
- package/dist/{simulate-oXBiw1Ff.js → simulate.js} +10 -11
- package/dist/simulate.js.map +1 -0
- package/dist/smart.js +77 -0
- package/dist/smart.js.map +1 -0
- package/dist/spatial.d.ts +32 -16
- package/dist/spatial.js +234 -0
- package/dist/spatial.js.map +1 -0
- package/dist/spawning.d.ts +1 -0
- package/dist/spawning.js +224 -0
- package/dist/spawning.js.map +1 -0
- package/dist/stances.d.ts +6 -3
- package/dist/stances.js +169 -0
- package/dist/stances.js.map +1 -0
- package/dist/start.d.ts +10 -10
- package/dist/start.js +75 -0
- package/dist/start.js.map +1 -0
- package/dist/stats.d.ts +42 -16
- package/dist/stats.js +290 -0
- package/dist/stats.js.map +1 -0
- package/dist/summoned.d.ts +52 -0
- package/dist/summoned.js +38 -0
- package/dist/summoned.js.map +1 -0
- package/dist/summons.d.ts +10 -13
- package/dist/summons.js +271 -0
- package/dist/summons.js.map +1 -0
- package/dist/systems/abilities.js +224 -0
- package/dist/systems/abilities.js.map +1 -0
- package/dist/systems/combat.d.ts +35 -1
- package/dist/systems/combat.js +677 -0
- package/dist/systems/combat.js.map +1 -0
- package/dist/systems/combatTold.d.ts +3 -1
- package/dist/systems/combatTold.js +85 -0
- package/dist/systems/combatTold.js.map +1 -0
- package/dist/systems/construction.js +80 -0
- package/dist/systems/construction.js.map +1 -0
- package/dist/systems/economy.d.ts +0 -6
- package/dist/systems/economy.js +128 -0
- package/dist/systems/economy.js.map +1 -0
- package/dist/systems/fog.d.ts +1 -1
- package/dist/systems/fog.js +120 -0
- package/dist/systems/fog.js.map +1 -0
- package/dist/systems/life.js +32 -0
- package/dist/systems/life.js.map +1 -0
- package/dist/systems/movement.d.ts +24 -12
- package/dist/systems/movement.js +1247 -0
- package/dist/systems/movement.js.map +1 -0
- package/dist/systems/orders.js +64 -0
- package/dist/systems/orders.js.map +1 -0
- package/dist/systems/production.js +322 -0
- package/dist/systems/production.js.map +1 -0
- package/dist/systems/productionQueue.js +120 -0
- package/dist/systems/productionQueue.js.map +1 -0
- package/dist/systems/victory.d.ts +1 -1
- package/dist/systems/victory.js +56 -0
- package/dist/systems/victory.js.map +1 -0
- package/dist/talk.d.ts +6 -6
- package/dist/talk.js +153 -0
- package/dist/talk.js.map +1 -0
- package/dist/targeting.d.ts +142 -0
- package/dist/targeting.js +49 -0
- package/dist/targeting.js.map +1 -0
- package/dist/tech.d.ts +20 -3
- package/dist/tech.js +239 -0
- package/dist/tech.js.map +1 -0
- package/dist/techTree.d.ts +7 -0
- package/dist/techTree.js +90 -0
- package/dist/techTree.js.map +1 -0
- package/dist/terrain.d.ts +59 -7
- package/dist/terrain.js +389 -0
- package/dist/terrain.js.map +1 -0
- package/dist/terrainSave.d.ts +6 -0
- package/dist/terrainSave.js +74 -0
- package/dist/terrainSave.js.map +1 -0
- package/dist/testing.d.ts +8 -7
- package/dist/testing.js +13 -739
- package/dist/testing.js.map +1 -1
- package/dist/tiles.d.ts +1 -1
- package/dist/tiles.js +43 -0
- package/dist/tiles.js.map +1 -0
- package/dist/timers.d.ts +29 -4
- package/dist/timers.js +242 -0
- package/dist/timers.js.map +1 -0
- package/dist/tomes.d.ts +4 -4
- package/dist/tomes.js +94 -0
- package/dist/tomes.js.map +1 -0
- package/dist/trade.js +103 -0
- package/dist/trade.js.map +1 -0
- package/dist/transport.d.ts +6 -1
- package/dist/transport.js +281 -0
- package/dist/transport.js.map +1 -0
- package/dist/tunables.d.ts +10 -3
- package/dist/tunables.js +56 -0
- package/dist/tunables.js.map +1 -0
- package/dist/unitResources.d.ts +67 -0
- package/dist/unitResources.js +266 -0
- package/dist/unitResources.js.map +1 -0
- package/dist/upkeep.d.ts +6 -1
- package/dist/upkeep.js +26 -0
- package/dist/upkeep.js.map +1 -0
- package/dist/veterancy.d.ts +8 -3
- package/dist/veterancy.js +131 -0
- package/dist/veterancy.js.map +1 -0
- package/dist/vision.d.ts +36 -0
- package/dist/vision.js +133 -0
- package/dist/vision.js.map +1 -0
- package/dist/walls.d.ts +1 -1
- package/dist/walls.js +278 -0
- package/dist/walls.js.map +1 -0
- package/dist/world.d.ts +606 -88
- package/dist/world.js +1263 -0
- package/dist/world.js.map +1 -0
- package/package.json +2 -2
- package/dist/ai.js.map +0 -1
- package/dist/attributes.d.ts +0 -66
- package/dist/brain-BvVdUhX8.js +0 -7659
- package/dist/brain-BvVdUhX8.js.map +0 -1
- package/dist/builds-C6LfgvEU.js +0 -460
- package/dist/builds-C6LfgvEU.js.map +0 -1
- package/dist/coreComponents-syuh2fPG.js +0 -5149
- package/dist/coreComponents-syuh2fPG.js.map +0 -1
- package/dist/debugCommands-CzjrSm66.js +0 -14739
- package/dist/debugCommands-CzjrSm66.js.map +0 -1
- package/dist/determinism-BCymQwiE.js +0 -518
- package/dist/determinism-BCymQwiE.js.map +0 -1
- package/dist/game-DiJEN-Ks.js +0 -5800
- package/dist/game-DiJEN-Ks.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/inspect-D9dWHmZ0.js.map +0 -1
- package/dist/local-Dkovq42k.js +0 -1379
- package/dist/local-Dkovq42k.js.map +0 -1
- package/dist/missionRules-C-bGxm0Q.js.map +0 -1
- package/dist/navigation-worker.js.map +0 -1
- package/dist/packs-g5thvmGn.js +0 -3199
- package/dist/packs-g5thvmGn.js.map +0 -1
- package/dist/profiles-B3NS9jwk.js.map +0 -1
- package/dist/server.js.map +0 -1
- package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/fixture.d.ts
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { Rules } from './game';
|
|
2
2
|
import { type GameMap } from './map';
|
|
3
3
|
/**
|
|
4
4
|
* The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each
|
|
5
|
-
* to start with; a hall and five workers at each start; heroes on (`
|
|
5
|
+
* to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new
|
|
6
6
|
* one each time, for a test to change
|
|
7
7
|
*
|
|
8
8
|
* @beta
|
|
9
9
|
*/
|
|
10
|
-
export declare function fixtureGame():
|
|
10
|
+
export declare function fixtureGame(): Rules;
|
|
11
11
|
/**
|
|
12
12
|
* A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold
|
|
13
13
|
* mine and a row of trees by each start, and a camp of three creeps in the middle
|
package/dist/fixture.js
ADDED
|
@@ -0,0 +1,512 @@
|
|
|
1
|
+
import { dist } from "./math.js";
|
|
2
|
+
import { createMap } from "./map/types.js";
|
|
3
|
+
import { heroesPack } from "./packs/heroes/index.js";
|
|
4
|
+
//#region src/fixture.ts
|
|
5
|
+
var worker = {
|
|
6
|
+
id: "worker",
|
|
7
|
+
name: "Worker",
|
|
8
|
+
kind: "unit",
|
|
9
|
+
radius: .4,
|
|
10
|
+
stats: {
|
|
11
|
+
health: 100,
|
|
12
|
+
attackDamage: 5,
|
|
13
|
+
attackSpeed: 1,
|
|
14
|
+
attackRange: .5,
|
|
15
|
+
moveSpeed: 4
|
|
16
|
+
},
|
|
17
|
+
sight: 8,
|
|
18
|
+
attacks: [{
|
|
19
|
+
damagePoint: .3,
|
|
20
|
+
acquisitionRange: 0,
|
|
21
|
+
targets: ["unit", "building"]
|
|
22
|
+
}],
|
|
23
|
+
cost: { gold: 50 },
|
|
24
|
+
supply: 1,
|
|
25
|
+
buildTime: 10,
|
|
26
|
+
harvester: {
|
|
27
|
+
capacity: 10,
|
|
28
|
+
gatherTime: 1
|
|
29
|
+
},
|
|
30
|
+
builds: [
|
|
31
|
+
"hall",
|
|
32
|
+
"supply",
|
|
33
|
+
"barracks",
|
|
34
|
+
"tower",
|
|
35
|
+
"altar"
|
|
36
|
+
]
|
|
37
|
+
};
|
|
38
|
+
var soldier = {
|
|
39
|
+
id: "soldier",
|
|
40
|
+
name: "Soldier",
|
|
41
|
+
kind: "unit",
|
|
42
|
+
radius: .45,
|
|
43
|
+
stats: {
|
|
44
|
+
health: 200,
|
|
45
|
+
attackDamage: 10,
|
|
46
|
+
attackSpeed: 1,
|
|
47
|
+
attackRange: .5,
|
|
48
|
+
armor: 10,
|
|
49
|
+
moveSpeed: 4
|
|
50
|
+
},
|
|
51
|
+
sight: 10,
|
|
52
|
+
attacks: [{
|
|
53
|
+
damagePoint: .3,
|
|
54
|
+
acquisitionRange: 8
|
|
55
|
+
}],
|
|
56
|
+
cost: { gold: 100 },
|
|
57
|
+
supply: 2,
|
|
58
|
+
buildTime: 10,
|
|
59
|
+
abilities: ["guard"]
|
|
60
|
+
};
|
|
61
|
+
var archer = {
|
|
62
|
+
id: "archer",
|
|
63
|
+
name: "Archer",
|
|
64
|
+
kind: "unit",
|
|
65
|
+
radius: .45,
|
|
66
|
+
stats: {
|
|
67
|
+
health: 100,
|
|
68
|
+
attackDamage: 10,
|
|
69
|
+
attackSpeed: 1,
|
|
70
|
+
attackRange: 6,
|
|
71
|
+
moveSpeed: 4
|
|
72
|
+
},
|
|
73
|
+
sight: 10,
|
|
74
|
+
attacks: [{
|
|
75
|
+
damagePoint: .3,
|
|
76
|
+
acquisitionRange: 8,
|
|
77
|
+
projectileSpeed: 20,
|
|
78
|
+
targets: ["ground", "air"]
|
|
79
|
+
}],
|
|
80
|
+
cost: {
|
|
81
|
+
gold: 100,
|
|
82
|
+
lumber: 20
|
|
83
|
+
},
|
|
84
|
+
supply: 2,
|
|
85
|
+
buildTime: 10
|
|
86
|
+
};
|
|
87
|
+
var hero = {
|
|
88
|
+
id: "hero",
|
|
89
|
+
name: "Hero",
|
|
90
|
+
kind: "unit",
|
|
91
|
+
radius: .5,
|
|
92
|
+
stats: {
|
|
93
|
+
health: 300,
|
|
94
|
+
mana: 100,
|
|
95
|
+
manaRegen: 1,
|
|
96
|
+
attackDamage: 20,
|
|
97
|
+
attackSpeed: 1,
|
|
98
|
+
attackRange: .5,
|
|
99
|
+
armor: 10,
|
|
100
|
+
moveSpeed: 4
|
|
101
|
+
},
|
|
102
|
+
sight: 12,
|
|
103
|
+
attacks: [{
|
|
104
|
+
damagePoint: .3,
|
|
105
|
+
acquisitionRange: 8
|
|
106
|
+
}],
|
|
107
|
+
hero: {
|
|
108
|
+
growth: { stats: {
|
|
109
|
+
health: 20,
|
|
110
|
+
mana: 10,
|
|
111
|
+
attackDamage: 2
|
|
112
|
+
} },
|
|
113
|
+
learns: ["heal", "guard"]
|
|
114
|
+
},
|
|
115
|
+
inventory: 6,
|
|
116
|
+
cost: {
|
|
117
|
+
gold: 400,
|
|
118
|
+
lumber: 100
|
|
119
|
+
},
|
|
120
|
+
supply: 5,
|
|
121
|
+
buildTime: 40
|
|
122
|
+
};
|
|
123
|
+
var creep = {
|
|
124
|
+
id: "creep",
|
|
125
|
+
name: "Creep",
|
|
126
|
+
kind: "unit",
|
|
127
|
+
radius: .45,
|
|
128
|
+
stats: {
|
|
129
|
+
health: 200,
|
|
130
|
+
attackDamage: 10,
|
|
131
|
+
attackSpeed: 1,
|
|
132
|
+
attackRange: .5,
|
|
133
|
+
moveSpeed: 3
|
|
134
|
+
},
|
|
135
|
+
sight: 8,
|
|
136
|
+
attacks: [{
|
|
137
|
+
damagePoint: .3,
|
|
138
|
+
acquisitionRange: 5
|
|
139
|
+
}],
|
|
140
|
+
level: 1,
|
|
141
|
+
bounty: [10, 10],
|
|
142
|
+
xp: 20
|
|
143
|
+
};
|
|
144
|
+
var hall = {
|
|
145
|
+
id: "hall",
|
|
146
|
+
name: "Hall",
|
|
147
|
+
kind: "building",
|
|
148
|
+
radius: 2,
|
|
149
|
+
footprint: {
|
|
150
|
+
w: 4,
|
|
151
|
+
d: 4
|
|
152
|
+
},
|
|
153
|
+
stats: {
|
|
154
|
+
health: 1500,
|
|
155
|
+
armor: 10
|
|
156
|
+
},
|
|
157
|
+
sight: 12,
|
|
158
|
+
cost: {
|
|
159
|
+
gold: 400,
|
|
160
|
+
lumber: 200
|
|
161
|
+
},
|
|
162
|
+
buildTime: 40,
|
|
163
|
+
supplyGiven: 10,
|
|
164
|
+
trains: ["worker"],
|
|
165
|
+
dropOff: true,
|
|
166
|
+
upgradesTo: "keep"
|
|
167
|
+
};
|
|
168
|
+
var keep = {
|
|
169
|
+
...hall,
|
|
170
|
+
id: "keep",
|
|
171
|
+
name: "Keep",
|
|
172
|
+
stats: {
|
|
173
|
+
health: 2e3,
|
|
174
|
+
armor: 10
|
|
175
|
+
},
|
|
176
|
+
cost: {
|
|
177
|
+
gold: 300,
|
|
178
|
+
lumber: 200
|
|
179
|
+
},
|
|
180
|
+
provides: ["hall"],
|
|
181
|
+
upgradesTo: void 0
|
|
182
|
+
};
|
|
183
|
+
var supply = {
|
|
184
|
+
id: "supply",
|
|
185
|
+
name: "Supply",
|
|
186
|
+
kind: "building",
|
|
187
|
+
radius: 1,
|
|
188
|
+
footprint: {
|
|
189
|
+
w: 2,
|
|
190
|
+
d: 2
|
|
191
|
+
},
|
|
192
|
+
stats: {
|
|
193
|
+
health: 500,
|
|
194
|
+
armor: 10
|
|
195
|
+
},
|
|
196
|
+
sight: 6,
|
|
197
|
+
cost: { gold: 50 },
|
|
198
|
+
buildTime: 10,
|
|
199
|
+
supplyGiven: 10
|
|
200
|
+
};
|
|
201
|
+
var barracks = {
|
|
202
|
+
id: "barracks",
|
|
203
|
+
name: "Barracks",
|
|
204
|
+
kind: "building",
|
|
205
|
+
radius: 1.5,
|
|
206
|
+
footprint: {
|
|
207
|
+
w: 3,
|
|
208
|
+
d: 3
|
|
209
|
+
},
|
|
210
|
+
stats: {
|
|
211
|
+
health: 1e3,
|
|
212
|
+
armor: 10
|
|
213
|
+
},
|
|
214
|
+
sight: 9,
|
|
215
|
+
cost: {
|
|
216
|
+
gold: 150,
|
|
217
|
+
lumber: 50
|
|
218
|
+
},
|
|
219
|
+
buildTime: 20,
|
|
220
|
+
trains: ["soldier", "archer"],
|
|
221
|
+
researches: ["armour"]
|
|
222
|
+
};
|
|
223
|
+
var tower = {
|
|
224
|
+
id: "tower",
|
|
225
|
+
name: "Tower",
|
|
226
|
+
kind: "building",
|
|
227
|
+
radius: 1,
|
|
228
|
+
footprint: {
|
|
229
|
+
w: 2,
|
|
230
|
+
d: 2
|
|
231
|
+
},
|
|
232
|
+
stats: {
|
|
233
|
+
health: 500,
|
|
234
|
+
attackDamage: 20,
|
|
235
|
+
attackSpeed: 1,
|
|
236
|
+
attackRange: 8,
|
|
237
|
+
armor: 10
|
|
238
|
+
},
|
|
239
|
+
sight: 12,
|
|
240
|
+
attacks: [{
|
|
241
|
+
damagePoint: .3,
|
|
242
|
+
acquisitionRange: 8,
|
|
243
|
+
projectileSpeed: 20,
|
|
244
|
+
targets: ["ground", "air"]
|
|
245
|
+
}],
|
|
246
|
+
cost: {
|
|
247
|
+
gold: 100,
|
|
248
|
+
lumber: 50
|
|
249
|
+
},
|
|
250
|
+
buildTime: 20,
|
|
251
|
+
requires: ["barracks"]
|
|
252
|
+
};
|
|
253
|
+
var altar = {
|
|
254
|
+
id: "altar",
|
|
255
|
+
name: "Altar",
|
|
256
|
+
kind: "building",
|
|
257
|
+
radius: 1.5,
|
|
258
|
+
footprint: {
|
|
259
|
+
w: 3,
|
|
260
|
+
d: 3
|
|
261
|
+
},
|
|
262
|
+
stats: {
|
|
263
|
+
health: 1e3,
|
|
264
|
+
armor: 10
|
|
265
|
+
},
|
|
266
|
+
sight: 9,
|
|
267
|
+
cost: {
|
|
268
|
+
gold: 200,
|
|
269
|
+
lumber: 50
|
|
270
|
+
},
|
|
271
|
+
buildTime: 30,
|
|
272
|
+
trains: ["hero"],
|
|
273
|
+
revives: true
|
|
274
|
+
};
|
|
275
|
+
var mine = {
|
|
276
|
+
id: "mine",
|
|
277
|
+
name: "Mine",
|
|
278
|
+
kind: "resource",
|
|
279
|
+
radius: 2,
|
|
280
|
+
footprint: {
|
|
281
|
+
w: 4,
|
|
282
|
+
d: 4
|
|
283
|
+
},
|
|
284
|
+
stats: { health: 1 },
|
|
285
|
+
sight: 0,
|
|
286
|
+
invulnerable: true,
|
|
287
|
+
resource: {
|
|
288
|
+
id: "gold",
|
|
289
|
+
amount: 1e4,
|
|
290
|
+
slots: 1,
|
|
291
|
+
entered: true
|
|
292
|
+
}
|
|
293
|
+
};
|
|
294
|
+
var tree = {
|
|
295
|
+
id: "tree",
|
|
296
|
+
name: "Tree",
|
|
297
|
+
kind: "resource",
|
|
298
|
+
radius: .5,
|
|
299
|
+
footprint: {
|
|
300
|
+
w: 1,
|
|
301
|
+
d: 1
|
|
302
|
+
},
|
|
303
|
+
stats: { health: 1 },
|
|
304
|
+
sight: 0,
|
|
305
|
+
invulnerable: true,
|
|
306
|
+
fellable: true,
|
|
307
|
+
resource: {
|
|
308
|
+
id: "lumber",
|
|
309
|
+
amount: 50,
|
|
310
|
+
slots: 1,
|
|
311
|
+
gatherTime: 5
|
|
312
|
+
}
|
|
313
|
+
};
|
|
314
|
+
var armour = {
|
|
315
|
+
id: "armour",
|
|
316
|
+
name: "Armour",
|
|
317
|
+
description: "+10 armor for soldiers and archers",
|
|
318
|
+
cost: {
|
|
319
|
+
gold: 100,
|
|
320
|
+
lumber: 50
|
|
321
|
+
},
|
|
322
|
+
researchTime: 20,
|
|
323
|
+
maxLevel: 2,
|
|
324
|
+
effects: [{
|
|
325
|
+
units: ["soldier", "archer"],
|
|
326
|
+
stats: { armor: 10 }
|
|
327
|
+
}]
|
|
328
|
+
};
|
|
329
|
+
var guarded = {
|
|
330
|
+
id: "guarded",
|
|
331
|
+
name: "Guarded",
|
|
332
|
+
description: "+20 armor",
|
|
333
|
+
duration: 10,
|
|
334
|
+
stats: { armor: 20 }
|
|
335
|
+
};
|
|
336
|
+
var abilities = [
|
|
337
|
+
{
|
|
338
|
+
id: "heal",
|
|
339
|
+
name: "Heal",
|
|
340
|
+
description: "Heals a friendly unit for 100 or 200",
|
|
341
|
+
target: "unit",
|
|
342
|
+
targets: {
|
|
343
|
+
allies: true,
|
|
344
|
+
self: false
|
|
345
|
+
},
|
|
346
|
+
manaCost: 10,
|
|
347
|
+
cooldown: 5,
|
|
348
|
+
range: 6,
|
|
349
|
+
effects: [{
|
|
350
|
+
type: "heal",
|
|
351
|
+
amount: [100, 200]
|
|
352
|
+
}]
|
|
353
|
+
},
|
|
354
|
+
{
|
|
355
|
+
id: "guard",
|
|
356
|
+
name: "Guard",
|
|
357
|
+
description: "+20 armor for 10 seconds",
|
|
358
|
+
target: "none",
|
|
359
|
+
cooldown: 10,
|
|
360
|
+
effects: [{
|
|
361
|
+
type: "buff",
|
|
362
|
+
buff: "guarded",
|
|
363
|
+
on: "caster"
|
|
364
|
+
}]
|
|
365
|
+
},
|
|
366
|
+
{
|
|
367
|
+
id: "drink",
|
|
368
|
+
name: "Drink",
|
|
369
|
+
description: "Heals 100",
|
|
370
|
+
target: "none",
|
|
371
|
+
cooldown: 10,
|
|
372
|
+
effects: [{
|
|
373
|
+
type: "heal",
|
|
374
|
+
amount: 100,
|
|
375
|
+
on: "caster"
|
|
376
|
+
}]
|
|
377
|
+
}
|
|
378
|
+
];
|
|
379
|
+
var items = [{
|
|
380
|
+
id: "sword",
|
|
381
|
+
name: "Sword",
|
|
382
|
+
description: "+10 attack damage",
|
|
383
|
+
tier: "basic",
|
|
384
|
+
cost: { gold: 100 },
|
|
385
|
+
bonus: { stats: { attackDamage: 10 } }
|
|
386
|
+
}, {
|
|
387
|
+
id: "potion",
|
|
388
|
+
name: "Potion",
|
|
389
|
+
description: "Heals 100 when drunk",
|
|
390
|
+
tier: "consumable",
|
|
391
|
+
cost: { gold: 50 },
|
|
392
|
+
charges: 1,
|
|
393
|
+
ability: "drink"
|
|
394
|
+
}];
|
|
395
|
+
/** A hall where a player starts, and five workers on the side of the closest mine */
|
|
396
|
+
function placeStartingBase(world, player, at) {
|
|
397
|
+
const base = world.spawn("hall", player, at);
|
|
398
|
+
let closest;
|
|
399
|
+
for (const entity of world.entities.values()) {
|
|
400
|
+
if (entity.def.resource?.id !== "gold" || dist(entity.pos, base.pos) > 20) continue;
|
|
401
|
+
if (!closest || dist(entity.pos, base.pos) < dist(closest, base.pos)) closest = entity.pos;
|
|
402
|
+
}
|
|
403
|
+
const towards = closest ? {
|
|
404
|
+
x: Math.sign(closest.x - at.x),
|
|
405
|
+
z: Math.sign(closest.z - at.z)
|
|
406
|
+
} : {
|
|
407
|
+
x: 1,
|
|
408
|
+
z: 0
|
|
409
|
+
};
|
|
410
|
+
for (let i = 0; i < 5; i++) world.spawn("worker", player, {
|
|
411
|
+
x: at.x + towards.x * 4 + (i - 2) * towards.z,
|
|
412
|
+
z: at.z + towards.z * 4 + (i - 2) * towards.x
|
|
413
|
+
});
|
|
414
|
+
}
|
|
415
|
+
/**
|
|
416
|
+
* The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each
|
|
417
|
+
* to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new
|
|
418
|
+
* one each time, for a test to change
|
|
419
|
+
*
|
|
420
|
+
* @beta
|
|
421
|
+
*/
|
|
422
|
+
function fixtureGame() {
|
|
423
|
+
return {
|
|
424
|
+
id: "fixture",
|
|
425
|
+
name: "Fixture",
|
|
426
|
+
version: "1.0.0",
|
|
427
|
+
units: [
|
|
428
|
+
worker,
|
|
429
|
+
soldier,
|
|
430
|
+
archer,
|
|
431
|
+
hero,
|
|
432
|
+
creep,
|
|
433
|
+
hall,
|
|
434
|
+
keep,
|
|
435
|
+
supply,
|
|
436
|
+
barracks,
|
|
437
|
+
tower,
|
|
438
|
+
altar,
|
|
439
|
+
mine,
|
|
440
|
+
tree
|
|
441
|
+
].map((def) => structuredClone(def)),
|
|
442
|
+
upgrades: [structuredClone(armour)],
|
|
443
|
+
abilities: structuredClone(abilities),
|
|
444
|
+
buffs: [structuredClone(guarded)],
|
|
445
|
+
items: structuredClone(items),
|
|
446
|
+
resources: [{
|
|
447
|
+
id: "gold",
|
|
448
|
+
name: "Gold",
|
|
449
|
+
start: 1e3
|
|
450
|
+
}, {
|
|
451
|
+
id: "lumber",
|
|
452
|
+
name: "Lumber",
|
|
453
|
+
start: 1e3
|
|
454
|
+
}],
|
|
455
|
+
currency: "gold",
|
|
456
|
+
packs: [heroesPack()],
|
|
457
|
+
startingBase: { spawn: placeStartingBase }
|
|
458
|
+
};
|
|
459
|
+
}
|
|
460
|
+
/**
|
|
461
|
+
* A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold
|
|
462
|
+
* mine and a row of trees by each start, and a camp of three creeps in the middle
|
|
463
|
+
*
|
|
464
|
+
* @beta
|
|
465
|
+
*/
|
|
466
|
+
function fixtureMap() {
|
|
467
|
+
const map = createMap({
|
|
468
|
+
name: "Fixture",
|
|
469
|
+
width: 64,
|
|
470
|
+
depth: 64,
|
|
471
|
+
game: "fixture"
|
|
472
|
+
});
|
|
473
|
+
map.players[0].start = {
|
|
474
|
+
x: 12,
|
|
475
|
+
z: 12
|
|
476
|
+
};
|
|
477
|
+
map.players[1].start = {
|
|
478
|
+
x: 52,
|
|
479
|
+
z: 52
|
|
480
|
+
};
|
|
481
|
+
let id = 1;
|
|
482
|
+
const object = (type, x, z) => map.objects.push({
|
|
483
|
+
id: id++,
|
|
484
|
+
type,
|
|
485
|
+
owner: 0,
|
|
486
|
+
x,
|
|
487
|
+
z,
|
|
488
|
+
facing: 0,
|
|
489
|
+
scale: 1
|
|
490
|
+
});
|
|
491
|
+
object("mine", 12, 22);
|
|
492
|
+
object("mine", 52, 42);
|
|
493
|
+
for (let i = 0; i < 6; i++) {
|
|
494
|
+
object("tree", 22.5 + i, 4.5);
|
|
495
|
+
object("tree", 36.5 + i, 59.5);
|
|
496
|
+
}
|
|
497
|
+
map.camps.push({
|
|
498
|
+
id: id++,
|
|
499
|
+
x: 32,
|
|
500
|
+
z: 32,
|
|
501
|
+
units: [
|
|
502
|
+
"creep",
|
|
503
|
+
"creep",
|
|
504
|
+
"creep"
|
|
505
|
+
]
|
|
506
|
+
});
|
|
507
|
+
return map;
|
|
508
|
+
}
|
|
509
|
+
//#endregion
|
|
510
|
+
export { fixtureGame, fixtureMap };
|
|
511
|
+
|
|
512
|
+
//# sourceMappingURL=fixture.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fixture.js","names":[],"sources":["../src/fixture.ts"],"sourcesContent":["/**\n * The fixture game: the smallest game the engine's kit has a part for each of its roles in (a hall and its workers,\n * supply, a barracks of a fighter and an archer, a tower, an altar and a hero, a gold mine and trees, a creep, an\n * upgrade, abilities and items), for the engine's own tests and a game's. Its numbers are round (health 100 or 200,\n * damage 10, speed 4) so that what a test expects reads as what it means: a soldier hits an archer ten times\n */\nimport type { AbilityDef, BuffDef, ItemDef, UnitTypeDef, UpgradeDef } from './defs'\nimport type { Rules } from './game'\nimport { createMap, type GameMap } from './map'\nimport { dist, type Vec2 } from './math'\nimport { heroesPack } from './packs/heroes'\nimport type { PlayerId } from './entity'\nimport type { World } from './world'\n\nconst worker: UnitTypeDef = {\n\tid: 'worker',\n\tname: 'Worker',\n\tkind: 'unit',\n\tradius: 0.4,\n\tstats: { health: 100, attackDamage: 5, attackSpeed: 1, attackRange: 0.5, moveSpeed: 4 },\n\tsight: 8,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 0, targets: ['unit', 'building'] }],\n\tcost: { gold: 50 },\n\tsupply: 1,\n\tbuildTime: 10,\n\tharvester: { capacity: 10, gatherTime: 1 },\n\tbuilds: ['hall', 'supply', 'barracks', 'tower', 'altar']\n}\n\nconst soldier: UnitTypeDef = {\n\tid: 'soldier',\n\tname: 'Soldier',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 200, attackDamage: 10, attackSpeed: 1, attackRange: 0.5, armor: 10, moveSpeed: 4 },\n\tsight: 10,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8 }],\n\tcost: { gold: 100 },\n\tsupply: 2,\n\tbuildTime: 10,\n\tabilities: ['guard']\n}\n\nconst archer: UnitTypeDef = {\n\tid: 'archer',\n\tname: 'Archer',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 100, attackDamage: 10, attackSpeed: 1, attackRange: 6, moveSpeed: 4 },\n\tsight: 10,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8, projectileSpeed: 20, targets: ['ground', 'air'] }],\n\tcost: { gold: 100, lumber: 20 },\n\tsupply: 2,\n\tbuildTime: 10\n}\n\nconst hero: UnitTypeDef = {\n\tid: 'hero',\n\tname: 'Hero',\n\tkind: 'unit',\n\tradius: 0.5,\n\tstats: { health: 300, mana: 100, manaRegen: 1, attackDamage: 20, attackSpeed: 1, attackRange: 0.5, armor: 10, moveSpeed: 4 },\n\tsight: 12,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8 }],\n\thero: { growth: { stats: { health: 20, mana: 10, attackDamage: 2 } }, learns: ['heal', 'guard'] },\n\tinventory: 6,\n\tcost: { gold: 400, lumber: 100 },\n\tsupply: 5,\n\tbuildTime: 40\n}\n\nconst creep: UnitTypeDef = {\n\tid: 'creep',\n\tname: 'Creep',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 200, attackDamage: 10, attackSpeed: 1, attackRange: 0.5, moveSpeed: 3 },\n\tsight: 8,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 5 }],\n\tlevel: 1,\n\tbounty: [10, 10],\n\txp: 20\n}\n\nconst hall: UnitTypeDef = {\n\tid: 'hall',\n\tname: 'Hall',\n\tkind: 'building',\n\tradius: 2,\n\tfootprint: { w: 4, d: 4 },\n\tstats: { health: 1500, armor: 10 },\n\tsight: 12,\n\tcost: { gold: 400, lumber: 200 },\n\tbuildTime: 40,\n\tsupplyGiven: 10,\n\ttrains: ['worker'],\n\tdropOff: true,\n\tupgradesTo: 'keep'\n}\n\nconst keep: UnitTypeDef = {\n\t...hall,\n\tid: 'keep',\n\tname: 'Keep',\n\tstats: { health: 2000, armor: 10 },\n\tcost: { gold: 300, lumber: 200 },\n\tprovides: ['hall'],\n\tupgradesTo: undefined\n}\n\nconst supply: UnitTypeDef = {\n\tid: 'supply',\n\tname: 'Supply',\n\tkind: 'building',\n\tradius: 1,\n\tfootprint: { w: 2, d: 2 },\n\tstats: { health: 500, armor: 10 },\n\tsight: 6,\n\tcost: { gold: 50 },\n\tbuildTime: 10,\n\tsupplyGiven: 10\n}\n\nconst barracks: UnitTypeDef = {\n\tid: 'barracks',\n\tname: 'Barracks',\n\tkind: 'building',\n\tradius: 1.5,\n\tfootprint: { w: 3, d: 3 },\n\tstats: { health: 1000, armor: 10 },\n\tsight: 9,\n\tcost: { gold: 150, lumber: 50 },\n\tbuildTime: 20,\n\ttrains: ['soldier', 'archer'],\n\tresearches: ['armour']\n}\n\nconst tower: UnitTypeDef = {\n\tid: 'tower',\n\tname: 'Tower',\n\tkind: 'building',\n\tradius: 1,\n\tfootprint: { w: 2, d: 2 },\n\tstats: { health: 500, attackDamage: 20, attackSpeed: 1, attackRange: 8, armor: 10 },\n\tsight: 12,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8, projectileSpeed: 20, targets: ['ground', 'air'] }],\n\tcost: { gold: 100, lumber: 50 },\n\tbuildTime: 20,\n\trequires: ['barracks']\n}\n\nconst altar: UnitTypeDef = {\n\tid: 'altar',\n\tname: 'Altar',\n\tkind: 'building',\n\tradius: 1.5,\n\tfootprint: { w: 3, d: 3 },\n\tstats: { health: 1000, armor: 10 },\n\tsight: 9,\n\tcost: { gold: 200, lumber: 50 },\n\tbuildTime: 30,\n\ttrains: ['hero'],\n\trevives: true\n}\n\nconst mine: UnitTypeDef = {\n\tid: 'mine',\n\tname: 'Mine',\n\tkind: 'resource',\n\tradius: 2,\n\tfootprint: { w: 4, d: 4 },\n\tstats: { health: 1 },\n\tsight: 0,\n\tinvulnerable: true,\n\tresource: { id: 'gold', amount: 10000, slots: 1, entered: true }\n}\n\nconst tree: UnitTypeDef = {\n\tid: 'tree',\n\tname: 'Tree',\n\tkind: 'resource',\n\tradius: 0.5,\n\tfootprint: { w: 1, d: 1 },\n\tstats: { health: 1 },\n\tsight: 0,\n\tinvulnerable: true,\n\tfellable: true,\n\tresource: { id: 'lumber', amount: 50, slots: 1, gatherTime: 5 }\n}\n\nconst armour: UpgradeDef = {\n\tid: 'armour',\n\tname: 'Armour',\n\tdescription: '+10 armor for soldiers and archers',\n\tcost: { gold: 100, lumber: 50 },\n\tresearchTime: 20,\n\tmaxLevel: 2,\n\teffects: [{ units: ['soldier', 'archer'], stats: { armor: 10 } }]\n}\n\nconst guarded: BuffDef = { id: 'guarded', name: 'Guarded', description: '+20 armor', duration: 10, stats: { armor: 20 } }\n\nconst abilities: AbilityDef[] = [\n\t{\n\t\tid: 'heal',\n\t\tname: 'Heal',\n\t\tdescription: 'Heals a friendly unit for 100 or 200',\n\t\ttarget: 'unit',\n\t\ttargets: { allies: true, self: false },\n\t\tmanaCost: 10,\n\t\tcooldown: 5,\n\t\trange: 6,\n\t\teffects: [{ type: 'heal', amount: [100, 200] }]\n\t},\n\t{\n\t\tid: 'guard',\n\t\tname: 'Guard',\n\t\tdescription: '+20 armor for 10 seconds',\n\t\ttarget: 'none',\n\t\tcooldown: 10,\n\t\teffects: [{ type: 'buff', buff: 'guarded', on: 'caster' }]\n\t},\n\t{ id: 'drink', name: 'Drink', description: 'Heals 100', target: 'none', cooldown: 10, effects: [{ type: 'heal', amount: 100, on: 'caster' }] }\n]\n\nconst items: ItemDef[] = [\n\t{ id: 'sword', name: 'Sword', description: '+10 attack damage', tier: 'basic', cost: { gold: 100 }, bonus: { stats: { attackDamage: 10 } } },\n\t{ id: 'potion', name: 'Potion', description: 'Heals 100 when drunk', tier: 'consumable', cost: { gold: 50 }, charges: 1, ability: 'drink' }\n]\n\n/** A hall where a player starts, and five workers on the side of the closest mine */\nfunction placeStartingBase(world: World, player: PlayerId, at: Vec2): void {\n\tconst base = world.spawn('hall', player, at)\n\tlet closest: Vec2 | undefined\n\tfor (const entity of world.entities.values()) {\n\t\tif (entity.def.resource?.id !== 'gold' || dist(entity.pos, base.pos) > 20) continue\n\t\tif (!closest || dist(entity.pos, base.pos) < dist(closest, base.pos)) closest = entity.pos\n\t}\n\tconst towards = closest ? { x: Math.sign(closest.x - at.x), z: Math.sign(closest.z - at.z) } : { x: 1, z: 0 }\n\tfor (let i = 0; i < 5; i++)\n\t\tworld.spawn('worker', player, { x: at.x + towards.x * 4 + (i - 2) * towards.z, z: at.z + towards.z * 4 + (i - 2) * towards.x })\n}\n\n/**\n * The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each\n * to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new\n * one each time, for a test to change\n *\n * @beta\n */\nexport function fixtureGame(): Rules {\n\treturn {\n\t\tid: 'fixture',\n\t\tname: 'Fixture',\n\t\tversion: '1.0.0',\n\t\tunits: [worker, soldier, archer, hero, creep, hall, keep, supply, barracks, tower, altar, mine, tree].map((def) => structuredClone(def)),\n\t\tupgrades: [structuredClone(armour)],\n\t\tabilities: structuredClone(abilities),\n\t\tbuffs: [structuredClone(guarded)],\n\t\titems: structuredClone(items),\n\t\tresources: [\n\t\t\t{ id: 'gold', name: 'Gold', start: 1000 },\n\t\t\t{ id: 'lumber', name: 'Lumber', start: 1000 }\n\t\t],\n\t\tcurrency: 'gold',\n\t\tpacks: [heroesPack()],\n\t\tstartingBase: { spawn: placeStartingBase }\n\t}\n}\n\n/**\n * A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold\n * mine and a row of trees by each start, and a camp of three creeps in the middle\n *\n * @beta\n */\nexport function fixtureMap(): GameMap {\n\tconst map = createMap({ name: 'Fixture', width: 64, depth: 64, game: 'fixture' })\n\tmap.players[0].start = { x: 12, z: 12 }\n\tmap.players[1].start = { x: 52, z: 52 }\n\tlet id = 1\n\tconst object = (type: string, x: number, z: number) => map.objects.push({ id: id++, type, owner: 0, x, z, facing: 0, scale: 1 })\n\tobject('mine', 12, 22)\n\tobject('mine', 52, 42)\n\tfor (let i = 0; i < 6; i++) {\n\t\tobject('tree', 22.5 + i, 4.5)\n\t\tobject('tree', 36.5 + i, 59.5)\n\t}\n\tmap.camps.push({ id: id++, x: 32, z: 32, units: ['creep', 'creep', 'creep'] })\n\treturn map\n}\n"],"mappings":";;;;AAcA,IAAM,SAAsB;CAC3B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,OAAO;EAAE,QAAQ;EAAK,cAAc;EAAG,aAAa;EAAG,aAAa;EAAK,WAAW;CAAE;CACtF,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;EAAG,SAAS,CAAC,QAAQ,UAAU;CAAE,CAAC;CAClF,MAAM,EAAE,MAAM,GAAG;CACjB,QAAQ;CACR,WAAW;CACX,WAAW;EAAE,UAAU;EAAI,YAAY;CAAE;CACzC,QAAQ;EAAC;EAAQ;EAAU;EAAY;EAAS;CAAO;AACxD;AAEA,IAAM,UAAuB;CAC5B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,OAAO;EAAE,QAAQ;EAAK,cAAc;EAAI,aAAa;EAAG,aAAa;EAAK,OAAO;EAAI,WAAW;CAAE;CAClG,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;CAAE,CAAC;CACnD,MAAM,EAAE,MAAM,IAAI;CAClB,QAAQ;CACR,WAAW;CACX,WAAW,CAAC,OAAO;AACpB;AAEA,IAAM,SAAsB;CAC3B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,OAAO;EAAE,QAAQ;EAAK,cAAc;EAAI,aAAa;EAAG,aAAa;EAAG,WAAW;CAAE;CACrF,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;EAAG,iBAAiB;EAAI,SAAS,CAAC,UAAU,KAAK;CAAE,CAAC;CACpG,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAG;CAC9B,QAAQ;CACR,WAAW;AACZ;AAEA,IAAM,OAAoB;CACzB,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,OAAO;EAAE,QAAQ;EAAK,MAAM;EAAK,WAAW;EAAG,cAAc;EAAI,aAAa;EAAG,aAAa;EAAK,OAAO;EAAI,WAAW;CAAE;CAC3H,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;CAAE,CAAC;CACnD,MAAM;EAAE,QAAQ,EAAE,OAAO;GAAE,QAAQ;GAAI,MAAM;GAAI,cAAc;EAAE,EAAE;EAAG,QAAQ,CAAC,QAAQ,OAAO;CAAE;CAChG,WAAW;CACX,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAI;CAC/B,QAAQ;CACR,WAAW;AACZ;AAEA,IAAM,QAAqB;CAC1B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,OAAO;EAAE,QAAQ;EAAK,cAAc;EAAI,aAAa;EAAG,aAAa;EAAK,WAAW;CAAE;CACvF,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;CAAE,CAAC;CACnD,OAAO;CACP,QAAQ,CAAC,IAAI,EAAE;CACf,IAAI;AACL;AAEA,IAAM,OAAoB;CACzB,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO;EAAE,QAAQ;EAAM,OAAO;CAAG;CACjC,OAAO;CACP,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAI;CAC/B,WAAW;CACX,aAAa;CACb,QAAQ,CAAC,QAAQ;CACjB,SAAS;CACT,YAAY;AACb;AAEA,IAAM,OAAoB;CACzB,GAAG;CACH,IAAI;CACJ,MAAM;CACN,OAAO;EAAE,QAAQ;EAAM,OAAO;CAAG;CACjC,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAI;CAC/B,UAAU,CAAC,MAAM;CACjB,YAAY,KAAA;AACb;AAEA,IAAM,SAAsB;CAC3B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO;EAAE,QAAQ;EAAK,OAAO;CAAG;CAChC,OAAO;CACP,MAAM,EAAE,MAAM,GAAG;CACjB,WAAW;CACX,aAAa;AACd;AAEA,IAAM,WAAwB;CAC7B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO;EAAE,QAAQ;EAAM,OAAO;CAAG;CACjC,OAAO;CACP,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAG;CAC9B,WAAW;CACX,QAAQ,CAAC,WAAW,QAAQ;CAC5B,YAAY,CAAC,QAAQ;AACtB;AAEA,IAAM,QAAqB;CAC1B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO;EAAE,QAAQ;EAAK,cAAc;EAAI,aAAa;EAAG,aAAa;EAAG,OAAO;CAAG;CAClF,OAAO;CACP,SAAS,CAAC;EAAE,aAAa;EAAK,kBAAkB;EAAG,iBAAiB;EAAI,SAAS,CAAC,UAAU,KAAK;CAAE,CAAC;CACpG,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAG;CAC9B,WAAW;CACX,UAAU,CAAC,UAAU;AACtB;AAEA,IAAM,QAAqB;CAC1B,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO;EAAE,QAAQ;EAAM,OAAO;CAAG;CACjC,OAAO;CACP,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAG;CAC9B,WAAW;CACX,QAAQ,CAAC,MAAM;CACf,SAAS;AACV;AAEA,IAAM,OAAoB;CACzB,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO,EAAE,QAAQ,EAAE;CACnB,OAAO;CACP,cAAc;CACd,UAAU;EAAE,IAAI;EAAQ,QAAQ;EAAO,OAAO;EAAG,SAAS;CAAK;AAChE;AAEA,IAAM,OAAoB;CACzB,IAAI;CACJ,MAAM;CACN,MAAM;CACN,QAAQ;CACR,WAAW;EAAE,GAAG;EAAG,GAAG;CAAE;CACxB,OAAO,EAAE,QAAQ,EAAE;CACnB,OAAO;CACP,cAAc;CACd,UAAU;CACV,UAAU;EAAE,IAAI;EAAU,QAAQ;EAAI,OAAO;EAAG,YAAY;CAAE;AAC/D;AAEA,IAAM,SAAqB;CAC1B,IAAI;CACJ,MAAM;CACN,aAAa;CACb,MAAM;EAAE,MAAM;EAAK,QAAQ;CAAG;CAC9B,cAAc;CACd,UAAU;CACV,SAAS,CAAC;EAAE,OAAO,CAAC,WAAW,QAAQ;EAAG,OAAO,EAAE,OAAO,GAAG;CAAE,CAAC;AACjE;AAEA,IAAM,UAAmB;CAAE,IAAI;CAAW,MAAM;CAAW,aAAa;CAAa,UAAU;CAAI,OAAO,EAAE,OAAO,GAAG;AAAE;AAExH,IAAM,YAA0B;CAC/B;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;EACR,SAAS;GAAE,QAAQ;GAAM,MAAM;EAAM;EACrC,UAAU;EACV,UAAU;EACV,OAAO;EACP,SAAS,CAAC;GAAE,MAAM;GAAQ,QAAQ,CAAC,KAAK,GAAG;EAAE,CAAC;CAC/C;CACA;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;EACR,UAAU;EACV,SAAS,CAAC;GAAE,MAAM;GAAQ,MAAM;GAAW,IAAI;EAAS,CAAC;CAC1D;CACA;EAAE,IAAI;EAAS,MAAM;EAAS,aAAa;EAAa,QAAQ;EAAQ,UAAU;EAAI,SAAS,CAAC;GAAE,MAAM;GAAQ,QAAQ;GAAK,IAAI;EAAS,CAAC;CAAE;AAC9I;AAEA,IAAM,QAAmB,CACxB;CAAE,IAAI;CAAS,MAAM;CAAS,aAAa;CAAqB,MAAM;CAAS,MAAM,EAAE,MAAM,IAAI;CAAG,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,EAAE;AAAE,GAC3I;CAAE,IAAI;CAAU,MAAM;CAAU,aAAa;CAAwB,MAAM;CAAc,MAAM,EAAE,MAAM,GAAG;CAAG,SAAS;CAAG,SAAS;AAAQ,CAC3I;;AAGA,SAAS,kBAAkB,OAAc,QAAkB,IAAgB;CAC1E,MAAM,OAAO,MAAM,MAAM,QAAQ,QAAQ,EAAE;CAC3C,IAAI;CACJ,KAAK,MAAM,UAAU,MAAM,SAAS,OAAO,GAAG;EAC7C,IAAI,OAAO,IAAI,UAAU,OAAO,UAAU,KAAK,OAAO,KAAK,KAAK,GAAG,IAAI,IAAI;EAC3E,IAAI,CAAC,WAAW,KAAK,OAAO,KAAK,KAAK,GAAG,IAAI,KAAK,SAAS,KAAK,GAAG,GAAG,UAAU,OAAO;CACxF;CACA,MAAM,UAAU,UAAU;EAAE,GAAG,KAAK,KAAK,QAAQ,IAAI,GAAG,CAAC;EAAG,GAAG,KAAK,KAAK,QAAQ,IAAI,GAAG,CAAC;CAAE,IAAI;EAAE,GAAG;EAAG,GAAG;CAAE;CAC5G,KAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KACtB,MAAM,MAAM,UAAU,QAAQ;EAAE,GAAG,GAAG,IAAI,QAAQ,IAAI,KAAK,IAAI,KAAK,QAAQ;EAAG,GAAG,GAAG,IAAI,QAAQ,IAAI,KAAK,IAAI,KAAK,QAAQ;CAAE,CAAC;AAChI;;;;;;;;AASA,SAAgB,cAAqB;CACpC,OAAO;EACN,IAAI;EACJ,MAAM;EACN,SAAS;EACT,OAAO;GAAC;GAAQ;GAAS;GAAQ;GAAM;GAAO;GAAM;GAAM;GAAQ;GAAU;GAAO;GAAO;GAAM;EAAI,CAAC,CAAC,KAAK,QAAQ,gBAAgB,GAAG,CAAC;EACvI,UAAU,CAAC,gBAAgB,MAAM,CAAC;EAClC,WAAW,gBAAgB,SAAS;EACpC,OAAO,CAAC,gBAAgB,OAAO,CAAC;EAChC,OAAO,gBAAgB,KAAK;EAC5B,WAAW,CACV;GAAE,IAAI;GAAQ,MAAM;GAAQ,OAAO;EAAK,GACxC;GAAE,IAAI;GAAU,MAAM;GAAU,OAAO;EAAK,CAC7C;EACA,UAAU;EACV,OAAO,CAAC,WAAW,CAAC;EACpB,cAAc,EAAE,OAAO,kBAAkB;CAC1C;AACD;;;;;;;AAQA,SAAgB,aAAsB;CACrC,MAAM,MAAM,UAAU;EAAE,MAAM;EAAW,OAAO;EAAI,OAAO;EAAI,MAAM;CAAU,CAAC;CAChF,IAAI,QAAQ,EAAE,CAAC,QAAQ;EAAE,GAAG;EAAI,GAAG;CAAG;CACtC,IAAI,QAAQ,EAAE,CAAC,QAAQ;EAAE,GAAG;EAAI,GAAG;CAAG;CACtC,IAAI,KAAK;CACT,MAAM,UAAU,MAAc,GAAW,MAAc,IAAI,QAAQ,KAAK;EAAE,IAAI;EAAM;EAAM,OAAO;EAAG;EAAG;EAAG,QAAQ;EAAG,OAAO;CAAE,CAAC;CAC/H,OAAO,QAAQ,IAAI,EAAE;CACrB,OAAO,QAAQ,IAAI,EAAE;CACrB,KAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,OAAO,QAAQ,OAAO,GAAG,GAAG;EAC5B,OAAO,QAAQ,OAAO,GAAG,IAAI;CAC9B;CACA,IAAI,MAAM,KAAK;EAAE,IAAI;EAAM,GAAG;EAAI,GAAG;EAAI,OAAO;GAAC;GAAS;GAAS;EAAO;CAAE,CAAC;CAC7E,OAAO;AACR"}
|
package/dist/fog.d.ts
CHANGED
|
@@ -23,9 +23,15 @@ export interface FogSave {
|
|
|
23
23
|
/** Whether the map is explored from the start, for the teams to come too (`FogOfWar.exploredFromStart`) */
|
|
24
24
|
exploredFromStart?: true;
|
|
25
25
|
}
|
|
26
|
-
/**
|
|
26
|
+
/**
|
|
27
|
+
* What each team sees and has seen of the map, by cell, and the bit each team has in `Entity.seenBy`
|
|
28
|
+
*
|
|
29
|
+
* @beta
|
|
30
|
+
*/
|
|
27
31
|
export declare class FogOfWar {
|
|
32
|
+
/** The map's width in cells */
|
|
28
33
|
readonly width: number;
|
|
34
|
+
/** The map's depth in cells */
|
|
29
35
|
readonly depth: number;
|
|
30
36
|
private readonly visible;
|
|
31
37
|
private readonly explored;
|
|
@@ -44,19 +50,28 @@ export declare class FogOfWar {
|
|
|
44
50
|
private readonly lit;
|
|
45
51
|
private readonly words;
|
|
46
52
|
private updating;
|
|
53
|
+
/**
|
|
54
|
+
* Whether `lit` holds what each team sees now, as the grids do: from the end of an update until the grids are written
|
|
55
|
+
* otherwise (a reveal outside an update, a save taken back)
|
|
56
|
+
*/
|
|
57
|
+
private litIsSight;
|
|
47
58
|
/** The cells at or under each level, as bits: what a viewer on that level sees of what it lights. Made as they are first asked for */
|
|
48
59
|
private readonly levelMasks;
|
|
49
60
|
/** The highest level of the ground: a viewer on it or above sees everything it lights. -1 until worked out */
|
|
50
61
|
private top;
|
|
51
62
|
/** Bumped every time visibility is recomputed */
|
|
52
63
|
version: number;
|
|
53
|
-
constructor(
|
|
64
|
+
constructor(
|
|
65
|
+
/** The map's width in cells */
|
|
66
|
+
width: number,
|
|
67
|
+
/** The map's depth in cells */
|
|
68
|
+
depth: number, teams: number[],
|
|
54
69
|
/** Level of every cell: nobody sees up a cliff. All on the ground floor when left out */
|
|
55
70
|
levels?: Uint8Array);
|
|
56
71
|
/** Gives a team that has none yet fog of its own: a player moved to a new team mid-game. Nothing for one there is */
|
|
57
72
|
addTeam(team: number): void;
|
|
58
73
|
/**
|
|
59
|
-
* Whether the whole map is explored from the start (`
|
|
74
|
+
* Whether the whole map is explored from the start (`FogSettings.startExplored`, `MapDef.explored`): every team's, and
|
|
60
75
|
* the teams' made from now on. What stands on it and is no player's is then known to every team from the first moment
|
|
61
76
|
* (the sessions' `TeamMemory.startKnown`). Set with `exploreFromStart`
|
|
62
77
|
*/
|
|
@@ -67,17 +82,22 @@ export declare class FogOfWar {
|
|
|
67
82
|
/** The team's bit in per-entity team masks. 0 for a team without fog (neutral), which then never shows up in one */
|
|
68
83
|
/** What each team sees and has explored, for a save, with each team's bit */
|
|
69
84
|
save(): FogSave;
|
|
85
|
+
/** Takes the fog back from a save, teams and revealed ones too; throws when a team's cells are missing or of another size */
|
|
70
86
|
restore(save: FogSave): void;
|
|
87
|
+
/** The bit a team has in per-entity bitmasks such as `Entity.seenBy`; 0 for a team that is not known */
|
|
71
88
|
teamBit(team: number): number;
|
|
89
|
+
/** The teams the fog holds cells for */
|
|
72
90
|
get teams(): number[];
|
|
73
91
|
/** Debug switch: the team sees everything */
|
|
74
92
|
setRevealed(team: number, revealed: boolean): void;
|
|
93
|
+
/** Whether the team is shown everything (`setRevealed`) */
|
|
75
94
|
isRevealed(team: number): boolean;
|
|
76
95
|
/**
|
|
77
96
|
* Starts working out what is seen: what is lit from here to `endUpdate` is collected as bits, and the grids
|
|
78
97
|
* are written when it ends, so `visible` and `explored` say what they did before until then
|
|
79
98
|
*/
|
|
80
99
|
beginUpdate(): void;
|
|
100
|
+
/** Ends the update begun by `beginUpdate`: writes what was lit into the grids, so that visibility changes at once */
|
|
81
101
|
endUpdate(): void;
|
|
82
102
|
/**
|
|
83
103
|
* Says the ground's levels changed (`Terrain.levels` written to while the world runs): what a viewer on a level sees
|
|
@@ -90,8 +110,11 @@ export declare class FogOfWar {
|
|
|
90
110
|
private maskOf;
|
|
91
111
|
/** Lights up what a viewer at the point sees. Ground above the viewer's `level` stays dark, so a flyer passes Infinity */
|
|
92
112
|
reveal(team: number, x: number, z: number, radius: number, level?: number): void;
|
|
113
|
+
/** The state of the cell at (x, z) for the team: `FOG_VISIBLE` when it is revealed, else visible, explored or unexplored */
|
|
93
114
|
stateAt(team: number, x: number, z: number): number;
|
|
115
|
+
/** Whether the team sees the cell at (x, z) now */
|
|
94
116
|
isVisible(team: number, x: number, z: number): boolean;
|
|
117
|
+
/** Whether the team has seen the cell at (x, z) at some time */
|
|
95
118
|
isExplored(team: number, x: number, z: number): boolean;
|
|
96
119
|
/** A team has seen every cell once: the map starts explored for it */
|
|
97
120
|
exploreAll(team: number): void;
|