@v12-engine/engine 0.1.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/abilities/amounts.d.ts +28 -0
- package/dist/abilities/amounts.js +74 -0
- package/dist/abilities/amounts.js.map +1 -0
- package/dist/abilities/buffs.d.ts +106 -6
- package/dist/abilities/buffs.js +443 -0
- package/dist/abilities/buffs.js.map +1 -0
- package/dist/abilities/castTold.d.ts +2 -0
- package/dist/abilities/castTold.js +66 -0
- package/dist/abilities/castTold.js.map +1 -0
- package/dist/abilities/chance.d.ts +38 -0
- package/dist/abilities/chance.js +77 -0
- package/dist/abilities/chance.js.map +1 -0
- package/dist/abilities/charges.d.ts +18 -0
- package/dist/abilities/charges.js +101 -0
- package/dist/abilities/charges.js.map +1 -0
- package/dist/abilities/control.d.ts +28 -0
- package/dist/abilities/control.js +113 -0
- package/dist/abilities/control.js.map +1 -0
- package/dist/abilities/dispel.js +51 -0
- package/dist/abilities/dispel.js.map +1 -0
- package/dist/abilities/effectFields.d.ts +1 -1
- package/dist/abilities/effectFields.js +676 -0
- package/dist/abilities/effectFields.js.map +1 -0
- package/dist/abilities/effectIndex.d.ts +27 -0
- package/dist/abilities/effectIndex.js +64 -0
- package/dist/abilities/effectIndex.js.map +1 -0
- package/dist/abilities/effects/buff.d.ts +9 -3
- package/dist/abilities/effects/buff.js +84 -0
- package/dist/abilities/effects/buff.js.map +1 -0
- package/dist/abilities/effects/conditions.d.ts +2 -0
- package/dist/abilities/effects/conditions.js +41 -0
- package/dist/abilities/effects/conditions.js.map +1 -0
- package/dist/abilities/effects/core.js +54 -0
- package/dist/abilities/effects/core.js.map +1 -0
- package/dist/abilities/effects/damage.d.ts +1 -1
- package/dist/abilities/effects/damage.js +43 -0
- package/dist/abilities/effects/damage.js.map +1 -0
- package/dist/abilities/effects/heal.d.ts +2 -2
- package/dist/abilities/effects/heal.js +51 -0
- package/dist/abilities/effects/heal.js.map +1 -0
- package/dist/abilities/effects/missile.d.ts +13 -1
- package/dist/abilities/effects/missile.js +104 -0
- package/dist/abilities/effects/missile.js.map +1 -0
- package/dist/abilities/effects/morph.d.ts +5 -0
- package/dist/abilities/effects/morph.js +43 -0
- package/dist/abilities/effects/morph.js.map +1 -0
- package/dist/abilities/effects/moves.d.ts +16 -4
- package/dist/abilities/effects/moves.js +212 -0
- package/dist/abilities/effects/moves.js.map +1 -0
- package/dist/abilities/effects/passives.d.ts +19 -9
- package/dist/abilities/effects/passives.js +131 -0
- package/dist/abilities/effects/passives.js.map +1 -0
- package/dist/abilities/effects/proxy.d.ts +5 -0
- package/dist/abilities/effects/proxy.js +60 -0
- package/dist/abilities/effects/proxy.js.map +1 -0
- package/dist/abilities/effects/sight.d.ts +2 -2
- package/dist/abilities/effects/sight.js +39 -0
- package/dist/abilities/effects/sight.js.map +1 -0
- package/dist/abilities/effects/spawn.d.ts +5 -2
- package/dist/abilities/effects/spawn.js +40 -0
- package/dist/abilities/effects/spawn.js.map +1 -0
- package/dist/abilities/effects/timed.d.ts +2 -2
- package/dist/abilities/effects/timed.js +96 -0
- package/dist/abilities/effects/timed.js.map +1 -0
- package/dist/abilities/effects/trade.d.ts +1 -1
- package/dist/abilities/effects/trade.js +25 -0
- package/dist/abilities/effects/trade.js.map +1 -0
- package/dist/abilities/effects.d.ts +97 -23
- package/dist/abilities/effects.js +860 -0
- package/dist/abilities/effects.js.map +1 -0
- package/dist/abilities/land.d.ts +38 -4
- package/dist/abilities/land.js +189 -0
- package/dist/abilities/land.js.map +1 -0
- package/dist/abilities/recast.d.ts +45 -0
- package/dist/abilities/recast.js +118 -0
- package/dist/abilities/recast.js.map +1 -0
- package/dist/abilities/scaled.js +40 -0
- package/dist/abilities/scaled.js.map +1 -0
- package/dist/abilities/screen.d.ts +6 -0
- package/dist/abilities/screen.js +83 -0
- package/dist/abilities/screen.js.map +1 -0
- package/dist/abilities/shapes.d.ts +66 -0
- package/dist/abilities/shapes.js +122 -0
- package/dist/abilities/shapes.js.map +1 -0
- package/dist/abilities/text.d.ts +14 -2
- package/dist/abilities/text.js +204 -0
- package/dist/abilities/text.js.map +1 -0
- package/dist/abilities/triggers.d.ts +98 -0
- package/dist/abilities/triggers.js +351 -0
- package/dist/abilities/triggers.js.map +1 -0
- package/dist/abilityChanges.d.ts +131 -0
- package/dist/abilityChanges.js +345 -0
- package/dist/abilityChanges.js.map +1 -0
- package/dist/ai/area.d.ts +4 -1
- package/dist/ai/brain.d.ts +4 -1
- package/dist/ai/brain.js +844 -0
- package/dist/ai/brain.js.map +1 -0
- package/dist/ai/budget.js +74 -0
- package/dist/ai/budget.js.map +1 -0
- package/dist/ai/checks.d.ts +9 -1
- package/dist/ai/checks.js +242 -0
- package/dist/ai/checks.js.map +1 -0
- package/dist/ai/computer.d.ts +11 -4
- package/dist/ai/computer.js +251 -0
- package/dist/ai/computer.js.map +1 -0
- package/dist/ai/defence.d.ts +4 -0
- package/dist/ai/defence.js +430 -0
- package/dist/ai/defence.js.map +1 -0
- package/dist/ai/define.d.ts +3 -2
- package/dist/ai/define.js +31 -0
- package/dist/ai/define.js.map +1 -0
- package/dist/ai/economy.d.ts +10 -7
- package/dist/ai/economy.js +780 -0
- package/dist/ai/economy.js.map +1 -0
- package/dist/ai/geometry.js +38 -0
- package/dist/ai/geometry.js.map +1 -0
- package/dist/ai/goals.d.ts +1 -0
- package/dist/ai/goals.js +560 -0
- package/dist/ai/goals.js.map +1 -0
- package/dist/ai/knowledge.d.ts +72 -7
- package/dist/ai/knowledge.js +804 -0
- package/dist/ai/knowledge.js.map +1 -0
- package/dist/ai/lanes.d.ts +10 -2
- package/dist/ai/lanes.js +715 -0
- package/dist/ai/lanes.js.map +1 -0
- package/dist/ai/melee/build.js +264 -0
- package/dist/ai/melee/build.js.map +1 -0
- package/dist/ai/melee/goals.d.ts +7 -0
- package/dist/ai/melee/goals.js +720 -0
- package/dist/ai/melee/goals.js.map +1 -0
- package/dist/ai/melee/heroes.js +68 -0
- package/dist/ai/melee/heroes.js.map +1 -0
- package/dist/ai/melee/index.d.ts +1 -1
- package/dist/ai/melee/index.js +51 -0
- package/dist/ai/melee/index.js.map +1 -0
- package/dist/ai/melee/production.js +29 -0
- package/dist/ai/melee/production.js.map +1 -0
- package/dist/ai/melee/surrender.js +64 -0
- package/dist/ai/melee/surrender.js.map +1 -0
- package/dist/ai/micro.d.ts +9 -0
- package/dist/ai/micro.js +1316 -0
- package/dist/ai/micro.js.map +1 -0
- package/dist/ai/mission.d.ts +9 -2
- package/dist/ai/mission.js +538 -0
- package/dist/ai/mission.js.map +1 -0
- package/dist/ai/missionRules.d.ts +1 -1
- package/dist/ai/missionRules.js +26 -0
- package/dist/ai/missionRules.js.map +1 -0
- package/dist/ai/module.d.ts +6 -2
- package/dist/ai/module.js +37 -0
- package/dist/ai/module.js.map +1 -0
- package/dist/ai/options.d.ts +3 -3
- package/dist/ai/plans/build.d.ts +20 -1
- package/dist/ai/plans/build.js +608 -0
- package/dist/ai/plans/build.js.map +1 -0
- package/dist/ai/plans/placement.d.ts +4 -1
- package/dist/ai/plans/placement.js +295 -0
- package/dist/ai/plans/placement.js.map +1 -0
- package/dist/ai/plans/plans.d.ts +9 -0
- package/dist/ai/plans/plans.js +110 -0
- package/dist/ai/plans/plans.js.map +1 -0
- package/dist/ai/plans/production.d.ts +14 -2
- package/dist/ai/plans/production.js +434 -0
- package/dist/ai/plans/production.js.map +1 -0
- package/dist/ai/plans/purse.d.ts +6 -3
- package/dist/ai/plans/purse.js +139 -0
- package/dist/ai/plans/purse.js.map +1 -0
- package/dist/ai/plans/tech.d.ts +6 -0
- package/dist/ai/plans/tech.js +122 -0
- package/dist/ai/plans/tech.js.map +1 -0
- package/dist/ai/profiles.d.ts +4 -4
- package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
- package/dist/ai/profiles.js.map +1 -0
- package/dist/ai/reach.js +54 -0
- package/dist/ai/reach.js.map +1 -0
- package/dist/ai/report.d.ts +8 -0
- package/dist/ai/report.js +87 -0
- package/dist/ai/report.js.map +1 -0
- package/dist/ai/roles.d.ts +4 -0
- package/dist/ai/roles.js +207 -0
- package/dist/ai/roles.js.map +1 -0
- package/dist/ai/rules.d.ts +8 -2
- package/dist/ai/rules.js +416 -0
- package/dist/ai/rules.js.map +1 -0
- package/dist/ai/scouting.d.ts +6 -0
- package/dist/ai/scouting.js +324 -0
- package/dist/ai/scouting.js.map +1 -0
- package/dist/ai/settings.js +99 -0
- package/dist/ai/settings.js.map +1 -0
- package/dist/ai/squads.d.ts +21 -2
- package/dist/ai/squads.js +916 -0
- package/dist/ai/squads.js.map +1 -0
- package/dist/ai/strength.js +320 -0
- package/dist/ai/strength.js.map +1 -0
- package/dist/ai/task.d.ts +3 -1
- package/dist/ai/task.js +17 -0
- package/dist/ai/task.js.map +1 -0
- package/dist/ai/tasks/attack.js +24 -0
- package/dist/ai/tasks/attack.js.map +1 -0
- package/dist/ai/tasks/capture.d.ts +3 -3
- package/dist/ai/tasks/capture.js +37 -0
- package/dist/ai/tasks/capture.js.map +1 -0
- package/dist/ai/tasks/creep.js +29 -0
- package/dist/ai/tasks/creep.js.map +1 -0
- package/dist/ai/tasks/defend.js +61 -0
- package/dist/ai/tasks/defend.js.map +1 -0
- package/dist/ai/tasks/drop.js +81 -0
- package/dist/ai/tasks/drop.js.map +1 -0
- package/dist/ai/tasks/escort.js +59 -0
- package/dist/ai/tasks/escort.js.map +1 -0
- package/dist/ai/tasks/gather.js +48 -0
- package/dist/ai/tasks/gather.js.map +1 -0
- package/dist/ai/tasks/harass.js +39 -0
- package/dist/ai/tasks/harass.js.map +1 -0
- package/dist/ai/tasks/hold.js +32 -0
- package/dist/ai/tasks/hold.js.map +1 -0
- package/dist/ai/tasks/index.js +34 -0
- package/dist/ai/tasks/index.js.map +1 -0
- package/dist/ai/tasks/move.js +26 -0
- package/dist/ai/tasks/move.js.map +1 -0
- package/dist/ai/tasks/patrol.js +59 -0
- package/dist/ai/tasks/patrol.js.map +1 -0
- package/dist/ai/tasks/retreat.js +28 -0
- package/dist/ai/tasks/retreat.js.map +1 -0
- package/dist/ai/tasks/scout.js +73 -0
- package/dist/ai/tasks/scout.js.map +1 -0
- package/dist/ai/tasks/shared.d.ts +1 -1
- package/dist/ai/tasks/shared.js +137 -0
- package/dist/ai/tasks/shared.js.map +1 -0
- package/dist/ai/team.d.ts +18 -1
- package/dist/ai/team.js +492 -0
- package/dist/ai/team.js.map +1 -0
- package/dist/ai/threat.d.ts +6 -0
- package/dist/ai/threat.js +206 -0
- package/dist/ai/threat.js.map +1 -0
- package/dist/ai/view.d.ts +21 -7
- package/dist/ai/view.js +677 -0
- package/dist/ai/view.js.map +1 -0
- package/dist/ai/waves.d.ts +6 -0
- package/dist/ai/waves.js +410 -0
- package/dist/ai/waves.js.map +1 -0
- package/dist/ai.js +54 -6239
- package/dist/aiTesting.d.ts +6 -3
- package/dist/aiTesting.js +229 -0
- package/dist/aiTesting.js.map +1 -0
- package/dist/areas.d.ts +4 -1
- package/dist/areas.js +295 -0
- package/dist/areas.js.map +1 -0
- package/dist/attacks.d.ts +3 -3
- package/dist/attacks.js +127 -0
- package/dist/attacks.js.map +1 -0
- package/dist/burning.d.ts +267 -0
- package/dist/burning.js +795 -0
- package/dist/burning.js.map +1 -0
- package/dist/bytes.js +21 -0
- package/dist/bytes.js.map +1 -0
- package/dist/callings.d.ts +71 -0
- package/dist/callings.js +157 -0
- package/dist/callings.js.map +1 -0
- package/dist/cameraOrders.d.ts +78 -0
- package/dist/cameraOrders.js +114 -0
- package/dist/cameraOrders.js.map +1 -0
- package/dist/camps.d.ts +70 -4
- package/dist/camps.js +501 -0
- package/dist/camps.js.map +1 -0
- package/dist/capture.d.ts +15 -3
- package/dist/capture.js +304 -0
- package/dist/capture.js.map +1 -0
- package/dist/cellLayers.d.ts +78 -13
- package/dist/cellLayers.js +275 -0
- package/dist/cellLayers.js.map +1 -0
- package/dist/cellPatches.d.ts +24 -0
- package/dist/cellPatches.js +73 -0
- package/dist/cellPatches.js.map +1 -0
- package/dist/cinematics.d.ts +10 -5
- package/dist/cinematics.js +161 -0
- package/dist/cinematics.js.map +1 -0
- package/dist/clock.d.ts +2 -2
- package/dist/clock.js +78 -0
- package/dist/clock.js.map +1 -0
- package/dist/commands.d.ts +36 -4
- package/dist/commands.js +636 -0
- package/dist/commands.js.map +1 -0
- package/dist/components.d.ts +31 -10
- package/dist/components.js +74 -0
- package/dist/components.js.map +1 -0
- package/dist/computers.d.ts +4 -4
- package/dist/computers.js +194 -0
- package/dist/computers.js.map +1 -0
- package/dist/concealment.d.ts +25 -2
- package/dist/concealment.js +409 -0
- package/dist/concealment.js.map +1 -0
- package/dist/coreComponents.js +130 -0
- package/dist/coreComponents.js.map +1 -0
- package/dist/createGame.d.ts +306 -0
- package/dist/createGame.js +405 -0
- package/dist/createGame.js.map +1 -0
- package/dist/dashing.d.ts +18 -2
- package/dist/dashing.js +41 -0
- package/dist/dashing.js.map +1 -0
- package/dist/debug.d.ts +8 -0
- package/dist/debug.js +5 -3
- package/dist/debug2.js +76 -0
- package/dist/debug2.js.map +1 -0
- package/dist/debugCommands.d.ts +6 -6
- package/dist/debugCommands.js +537 -0
- package/dist/debugCommands.js.map +1 -0
- package/dist/debugging.d.ts +1 -0
- package/dist/defaultSets.d.ts +183 -0
- package/dist/defaultSets.js +216 -0
- package/dist/defaultSets.js.map +1 -0
- package/dist/definitions.d.ts +6 -0
- package/dist/definitions.js +78 -0
- package/dist/definitions.js.map +1 -0
- package/dist/defs.d.ts +1895 -165
- package/dist/defs.js +380 -0
- package/dist/defs.js.map +1 -0
- package/dist/denying.d.ts +4 -4
- package/dist/denying.js +106 -0
- package/dist/denying.js.map +1 -0
- package/dist/destructibles.d.ts +2 -2
- package/dist/destructibles.js +36 -0
- package/dist/destructibles.js.map +1 -0
- package/dist/determinism.d.ts +4 -4
- package/dist/determinism.js +247 -0
- package/dist/determinism.js.map +1 -0
- package/dist/dialog.d.ts +17 -2
- package/dist/dialog.js +108 -0
- package/dist/dialog.js.map +1 -0
- package/dist/effectRefs.js +28 -0
- package/dist/effectRefs.js.map +1 -0
- package/dist/effects.d.ts +27 -11
- package/dist/effects.js +110 -0
- package/dist/effects.js.map +1 -0
- package/dist/endings.d.ts +1 -1
- package/dist/endings.js +78 -0
- package/dist/endings.js.map +1 -0
- package/dist/engagement.d.ts +40 -6
- package/dist/engagement.js +530 -0
- package/dist/engagement.js.map +1 -0
- package/dist/engineEvents.d.ts +72 -9
- package/dist/engineEvents.js +520 -0
- package/dist/engineEvents.js.map +1 -0
- package/dist/entity.d.ts +275 -26
- package/dist/entity.js +441 -0
- package/dist/entity.js.map +1 -0
- package/dist/entityIndex.d.ts +10 -3
- package/dist/entityIndex.js +149 -0
- package/dist/entityIndex.js.map +1 -0
- package/dist/errors.d.ts +6 -2
- package/dist/errors.js +59 -0
- package/dist/errors.js.map +1 -0
- package/dist/events.d.ts +11 -5
- package/dist/events.js +158 -0
- package/dist/events.js.map +1 -0
- package/dist/exactMath.js +273 -0
- package/dist/exactMath.js.map +1 -0
- package/dist/features.d.ts +1 -1
- package/dist/features.js +127 -0
- package/dist/features.js.map +1 -0
- package/dist/fields.d.ts +25 -5
- package/dist/fields.js +140 -0
- package/dist/fields.js.map +1 -0
- package/dist/fixture.d.ts +3 -3
- package/dist/fixture.js +512 -0
- package/dist/fixture.js.map +1 -0
- package/dist/fog.d.ts +26 -3
- package/dist/fog.js +333 -0
- package/dist/fog.js.map +1 -0
- package/dist/foliage.d.ts +476 -0
- package/dist/foliage.js +1478 -0
- package/dist/foliage.js.map +1 -0
- package/dist/foliageDebug.d.ts +57 -0
- package/dist/foliageDebug.js +172 -0
- package/dist/foliageDebug.js.map +1 -0
- package/dist/foliageRegrowth.d.ts +20 -0
- package/dist/foliageRegrowth.js +332 -0
- package/dist/foliageRegrowth.js.map +1 -0
- package/dist/formState.d.ts +67 -0
- package/dist/formState.js +65 -0
- package/dist/formState.js.map +1 -0
- package/dist/formation.d.ts +46 -8
- package/dist/formation.js +297 -0
- package/dist/formation.js.map +1 -0
- package/dist/forms.d.ts +58 -0
- package/dist/forms.js +146 -0
- package/dist/forms.js.map +1 -0
- package/dist/friendlyFire.d.ts +2 -2
- package/dist/friendlyFire.js +37 -0
- package/dist/friendlyFire.js.map +1 -0
- package/dist/game.d.ts +141 -48
- package/dist/game.js +834 -0
- package/dist/game.js.map +1 -0
- package/dist/gameData.d.ts +96 -22
- package/dist/gameData.js +1690 -0
- package/dist/gameData.js.map +1 -0
- package/dist/gameFiles.d.ts +3 -3
- package/dist/gameFiles.js +14 -0
- package/dist/gameFiles.js.map +1 -0
- package/dist/gates.js +92 -0
- package/dist/gates.js.map +1 -0
- package/dist/generate.d.ts +28 -1
- package/dist/generate.js +1062 -0
- package/dist/generate.js.map +1 -0
- package/dist/generateWorker.d.ts +7 -3
- package/dist/generateWorker.js +86 -0
- package/dist/generateWorker.js.map +1 -0
- package/dist/grid.d.ts +9 -0
- package/dist/grid.js +102 -0
- package/dist/grid.js.map +1 -0
- package/dist/ground.d.ts +17 -1
- package/dist/ground.js +375 -0
- package/dist/ground.js.map +1 -0
- package/dist/groundObjects.d.ts +70 -0
- package/dist/groundObjects.js +371 -0
- package/dist/groundObjects.js.map +1 -0
- package/dist/groundSpeed.d.ts +20 -3
- package/dist/groundSpeed.js +117 -0
- package/dist/groundSpeed.js.map +1 -0
- package/dist/hero.d.ts +126 -10
- package/dist/hero.js +432 -0
- package/dist/hero.js.map +1 -0
- package/dist/holds.d.ts +94 -0
- package/dist/holds.js +305 -0
- package/dist/holds.js.map +1 -0
- package/dist/home.d.ts +1 -1
- package/dist/home.js +30 -0
- package/dist/home.js.map +1 -0
- package/dist/hooks.d.ts +339 -57
- package/dist/hooks.js +105 -0
- package/dist/hooks.js.map +1 -0
- package/dist/hotReload.d.ts +6 -5
- package/dist/hotReload.js +145 -0
- package/dist/hotReload.js.map +1 -0
- package/dist/ids.d.ts +3 -3
- package/dist/ids.js +30 -0
- package/dist/ids.js.map +1 -0
- package/dist/idsFile.d.ts +36 -0
- package/dist/idsFile.js +134 -0
- package/dist/idsFile.js.map +1 -0
- package/dist/index.d.ts +105 -68
- package/dist/index.js +194 -4701
- package/dist/inspect.d.ts +29 -2
- package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
- package/dist/inspect.js.map +1 -0
- package/dist/inventory.d.ts +14 -1
- package/dist/inventory.js +84 -0
- package/dist/inventory.js.map +1 -0
- package/dist/items.d.ts +136 -8
- package/dist/items.js +585 -0
- package/dist/items.js.map +1 -0
- package/dist/lanes.d.ts +12 -3
- package/dist/lanes.js +496 -0
- package/dist/lanes.js.map +1 -0
- package/dist/life.d.ts +6 -2
- package/dist/life.js +287 -0
- package/dist/life.js.map +1 -0
- package/dist/log.d.ts +26 -3
- package/dist/log.js +192 -0
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- package/package.json +2 -2
- package/dist/ai.js.map +0 -1
- package/dist/attributes.d.ts +0 -66
- package/dist/brain-BvVdUhX8.js +0 -7659
- package/dist/brain-BvVdUhX8.js.map +0 -1
- package/dist/builds-C6LfgvEU.js +0 -460
- package/dist/builds-C6LfgvEU.js.map +0 -1
- package/dist/coreComponents-syuh2fPG.js +0 -5149
- package/dist/coreComponents-syuh2fPG.js.map +0 -1
- package/dist/debugCommands-CzjrSm66.js +0 -14739
- package/dist/debugCommands-CzjrSm66.js.map +0 -1
- package/dist/determinism-BCymQwiE.js +0 -518
- package/dist/determinism-BCymQwiE.js.map +0 -1
- package/dist/game-DiJEN-Ks.js +0 -5800
- package/dist/game-DiJEN-Ks.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/inspect-D9dWHmZ0.js.map +0 -1
- package/dist/local-Dkovq42k.js +0 -1379
- package/dist/local-Dkovq42k.js.map +0 -1
- package/dist/missionRules-C-bGxm0Q.js.map +0 -1
- package/dist/navigation-worker.js.map +0 -1
- package/dist/packs-g5thvmGn.js +0 -3199
- package/dist/packs-g5thvmGn.js.map +0 -1
- package/dist/profiles-B3NS9jwk.js.map +0 -1
- package/dist/server.js.map +0 -1
- package/dist/simulate-oXBiw1Ff.js.map +0 -1
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import { engineMessage } from "../messages.js";
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import { readPlayerMessage } from "../session/wire.js";
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import { isFiniteNumber } from "../session/protocol.js";
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import { delayed } from "../session/delay.js";
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import { nodeNavigationBuilder } from "./navigation.js";
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import { serverLogger } from "./log.js";
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import { sameSecret } from "./secret.js";
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import { Doorman } from "./doorman.js";
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import { Lobby } from "./lobby.js";
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import { answerOps } from "./ops.js";
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import { Match } from "./match.js";
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import { startSocketServer } from "./websocket.js";
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//#region src/server/gameServer.ts
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/** The messages of the lobby: each told to everyone, or a key tried (`lobbyRate`) */
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var LOBBY_MESSAGES = /* @__PURE__ */ new Set([
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"join",
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"sit",
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"ready",
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"resume",
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"name",
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"start",
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"setting",
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"seatSetting",
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"admin",
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"lobbyChat",
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"kick"
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]);
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/** How long a line said in the lobby may be */
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var LOBBY_LINE = 200;
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/** A token bucket: so many at once, filled again at so many a second */
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var Bucket = class {
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rate;
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tokens;
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toppedUp = performance.now();
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constructor(rate) {
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this.rate = rate;
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this.tokens = rate.burst;
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}
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/** Whether one more goes now: taken from the bucket, when it does */
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take() {
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const now = performance.now();
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this.tokens = Math.min(this.rate.burst, this.tokens + (now - this.toppedUp) / 1e3 * this.rate.perSecond);
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this.toppedUp = now;
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if (this.tokens < 1) return false;
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this.tokens--;
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return true;
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}
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};
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/**
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* A server of a game: its connections, who joins and where they go (`Doorman`), its lobby (`Lobby`: the seats, the
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* settings, when a game starts) and its game while one is on (`Match`)
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*
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* @beta
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*/
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var GameServer = class GameServer {
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source;
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options;
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navigation;
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/** Where the server is: `lobby` before the game, `game` while it is on, `ended` once it is over */
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phase = "lobby";
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clients = /* @__PURE__ */ new Set();
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/** The keys of those the lobby voted out (`kick`): kept out until the server starts afresh (`reset`) */
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kickedOut = /* @__PURE__ */ new Set();
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/** Where each who joins goes */
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doorman = new Doorman(this);
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/** The seats, the settings, and when a game starts */
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lobby;
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/** The game on, or the one that ended while its players are still on its screen */
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match;
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constructor(source, options, logger, navigation) {
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this.source = source;
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this.options = options;
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this.navigation = navigation;
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const server = this;
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this.logger = logger;
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this.lobby = new Lobby({
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options,
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logger,
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get phase() {
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return server.phase;
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},
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tellAll: (message) => this.tellAll(message),
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startGame: () => void this.startGame()
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});
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source.onConnection((connection) => this.accept(connection));
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}
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/** Starts a server, and resolves once it listens */
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static async start(options) {
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const logger = serverLogger(options.log);
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const builder = options.navigationWorker !== false ? nodeNavigationBuilder() : void 0;
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let server;
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const socket = await startSocketServer({
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port: options.port,
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compress: options.compress,
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idleTimeout: options.idleTimeout,
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maxBuffered: options.maxBuffered,
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maxConnections: options.maxConnections,
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log: logger,
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onRequest: (request, response) => {
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if (server && answerOps(request, response, options.http, () => ({
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draining: server.draining,
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rooms: /* @__PURE__ */ new Map([["", server.metrics()]])
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}), () => ({ games: [server.listing("")] }), {
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ratings: options.ratings,
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modes: [options.mode.id]
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})) return;
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response.writeHead(426, { "content-type": "text/plain" });
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response.end("A game server: connect with a WebSocket\n");
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}
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});
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server = new GameServer(socket, options, logger, builder && { builder });
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return server.begin();
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}
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/**
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* A server whose connections come from elsewhere (`ConnectionSource`): a room of `GameRooms`, those a port it shares
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* hands it. Closing it closes those, and leaves where they come from to whoever owns it
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*/
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static async attach(source, options) {
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return new GameServer(source, {
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...options,
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port: source.port
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}, serverLogger(options.log)).begin();
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}
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/** Says it is there, and starts a game at once where the computer has every seat */
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async begin() {
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const { options, source } = this;
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this.log(`${options.mode.name} (${options.mode.rules.id}) on port ${source.port}, ${this.seats.length} seats`);
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if ((options.autoStart ?? true) && this.seats.every((seat) => seat.ai)) await this.startGame();
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return this;
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}
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/**
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* Its seats, in the mode's order: the server's own (its doorman's), a seat of a player is `publicSeat`'s
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*
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* @internal
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*/
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get seats() {
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return this.lobby.seats;
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}
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/** The game's settings (`ServerHooks.settings`), as chosen in the lobby */
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get settings() {
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return this.lobby.settings;
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}
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/** The world of the game on, or of the one that ended while its players are still on its screen */
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get world() {
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return this.match?.world;
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}
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/** What sends the game to its players, while there is one */
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get host() {
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return this.match?.host;
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}
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/** Who paused the game: an admin, or a player (with a pause of theirs, for so long at most). Nobody while it runs */
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get pausedBy() {
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return this.match?.pausedBy;
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}
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/** When it started, for its uptime */
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startedAt = performance.now();
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/** Games played to their end */
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played = 0;
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/** What the hosts of the games before this one counted: the numbers go on from there */
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past = {
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ticks: 0,
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tickTime: 0,
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sends: 0,
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sendTime: 0
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};
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/** It takes no new games: it is stopping once the running one is over (`close({ drain })`) */
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draining = false;
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/** Tells a stop that waits that the running game is over */
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drained;
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/** What a list of games says of it (`GET /games`, `GameListing`), as the room it is reached at */
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listing(room) {
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const { mode } = this.options;
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const rating = this.lobby.rating();
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return {
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room,
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game: mode.rules.id,
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mode: mode.name,
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phase: this.phase,
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players: this.seats.filter((seat) => !seat.ai && seat.connected).length,
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free: this.seats.filter((seat) => !seat.ai && seat.isFree).length,
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computer: this.seats.filter((seat) => seat.ai).length,
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watchers: this.watching,
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settings: { ...this.settings },
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draining: this.draining,
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...rating !== void 0 && { rating }
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};
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}
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/** How many are connected to it, playing or watching: none, for a room that may be closed */
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get connections() {
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return this.clients.size;
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}
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/** How many watch */
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get watching() {
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return [...this.clients].filter((client) => client.watching).length;
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}
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/** Its numbers now: what `/metrics` says (see `ServerMetrics`) */
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metrics() {
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const totals = this.host?.totals;
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return {
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phase: this.phase,
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draining: this.draining,
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uptime: (performance.now() - this.startedAt) / 1e3,
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games: {
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running: this.phase === "game" ? 1 : 0,
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played: this.played
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},
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players: this.seats.filter((seat) => seat.connected).length,
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watching: this.watching,
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connections: this.clients.size,
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ticks: this.past.ticks + (totals?.ticks ?? 0),
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tickSeconds: (this.past.tickTime + (totals?.tickTime ?? 0)) / 1e3,
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lastTickSeconds: (totals?.lastTick ?? 0) / 1e3,
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sends: this.past.sends + (totals?.sends ?? 0),
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sendSeconds: (this.past.sendTime + (totals?.sendTime ?? 0)) / 1e3,
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bytesSent: this.bytesSent
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};
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}
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/** The game let go of, what its host counted kept for the numbers */
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dropMatch(options) {
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const { match } = this;
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if (!match) return;
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const { host } = match;
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match.stop();
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this.past.ticks += host.totals.ticks;
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this.past.tickTime += host.totals.tickTime;
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this.past.sends += host.totals.sends;
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this.past.sendTime += host.totals.sendTime;
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host.dispose(options);
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this.match = void 0;
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}
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/** The port the server listens on, the real one where 0 was asked for */
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get port() {
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return this.source.port;
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}
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/** Bytes sent to those connected now, as they went over the wire: compressed, where they are */
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get bytesSent() {
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let total = 0;
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for (const client of this.clients) total += client.connection.bytesSent;
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return total;
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}
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/** What the server and its games say: see `GameServerOptions.log` */
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logger;
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log(line, fields) {
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this.logger.info("server", line, fields);
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}
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accept(connection) {
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const { options } = this;
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const client = {
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connection,
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watching: false,
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commands: new Bucket(options.rate ?? {
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perSecond: 30,
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burst: 60
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}),
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messages: new Bucket(options.messageRate ?? {
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perSecond: 100,
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burst: 200
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}),
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lobby: new Bucket(options.lobbyRate ?? {
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perSecond: 4,
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burst: 20
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}),
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toGame: () => {},
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fromGameClosed: () => {},
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relay: void 0
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};
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client.relay = {
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send: (message) => connection.send(message),
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onMessage: (handler) => client.toGame = handler,
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onClose: (handler) => client.fromGameClosed = handler,
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close: () => connection.close()
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};
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this.clients.add(client);
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connection.onMessage((text) => this.receive(client, text));
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connection.onClose(() => this.leave(client));
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const within = options.joinWithin ?? 10;
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if (Number.isFinite(within)) {
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client.deadline = setTimeout(() => {
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if (client.joined || client.joining || !this.clients.has(client)) return;
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this.log("a connection that did not join in time was closed", { address: connection.address });
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connection.close();
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}, Math.max(0, within) * 1e3);
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client.deadline.unref?.();
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}
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}
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tell(client, message) {
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client.connection.send(JSON.stringify(message));
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}
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/** Tells everyone who joined: never a connection that has not (RV38) */
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tellAll(message) {
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for (const client of this.clients) if (client.joined) this.tell(client, message);
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}
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receive(client, text) {
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+
if (!this.clients.has(client)) return;
|
|
295
|
+
const message = readPlayerMessage(text);
|
|
296
|
+
const { seat } = client;
|
|
297
|
+
if (!(message?.type === "command" && seat && this.phase === "game") && !client.messages.take()) return;
|
|
298
|
+
if (!message) return;
|
|
299
|
+
if (LOBBY_MESSAGES.has(message.type) && !client.lobby.take()) return;
|
|
300
|
+
switch (message.type) {
|
|
301
|
+
case "join": return this.join(client, {
|
|
302
|
+
type: "join",
|
|
303
|
+
name: typeof message.name === "string" ? message.name : void 0,
|
|
304
|
+
token: typeof message.token === "string" ? message.token : void 0,
|
|
305
|
+
ticket: typeof message.ticket === "string" ? message.ticket : void 0,
|
|
306
|
+
watch: message.watch === true,
|
|
307
|
+
key: typeof message.key === "string" ? message.key : void 0,
|
|
308
|
+
who: typeof message.who === "string" && message.who.length <= 128 ? message.who : void 0,
|
|
309
|
+
back: message.back === true,
|
|
310
|
+
protocol: isFiniteNumber(message.protocol) ? message.protocol : void 0
|
|
311
|
+
});
|
|
312
|
+
case "sit":
|
|
313
|
+
if (typeof message.player === "number") this.move(client, message.player);
|
|
314
|
+
return;
|
|
315
|
+
case "ready":
|
|
316
|
+
if (seat && typeof message.ready === "boolean") this.lobby.ready(seat, message.ready);
|
|
317
|
+
return;
|
|
318
|
+
case "resume":
|
|
319
|
+
if (seat && this.phase === "game" && this.pausedBy !== void 0 && this.pausedBy !== "admin") this.pause(false);
|
|
320
|
+
return;
|
|
321
|
+
case "name":
|
|
322
|
+
if (seat && typeof message.name === "string") this.lobby.rename(seat, message.name);
|
|
323
|
+
return;
|
|
324
|
+
case "start":
|
|
325
|
+
if (seat && this.phase === "lobby") this.startGame();
|
|
326
|
+
return;
|
|
327
|
+
case "setting": {
|
|
328
|
+
const { name, value } = message;
|
|
329
|
+
if (seat && typeof name === "string" && typeof value === "string") this.lobby.set(name, value);
|
|
330
|
+
return;
|
|
331
|
+
}
|
|
332
|
+
case "seatSetting": {
|
|
333
|
+
const { player, name, value } = message;
|
|
334
|
+
if (seat && typeof name === "string" && typeof value === "string" && typeof player === "number") this.lobby.setSeat(seat, player, name, value);
|
|
335
|
+
return;
|
|
336
|
+
}
|
|
337
|
+
case "lobbyChat": {
|
|
338
|
+
const text = typeof message.text === "string" ? message.text.trim().slice(0, LOBBY_LINE) : "";
|
|
339
|
+
if (!client.joined || this.phase !== "lobby" || !text) return;
|
|
340
|
+
return this.tellAll({
|
|
341
|
+
type: "lobbyChat",
|
|
342
|
+
...seat && { player: seat.player },
|
|
343
|
+
name: seat?.name ?? "A watcher",
|
|
344
|
+
text
|
|
345
|
+
});
|
|
346
|
+
}
|
|
347
|
+
case "kick": {
|
|
348
|
+
if (!seat || typeof message.player !== "number") return;
|
|
349
|
+
const out = this.lobby.voteKick(seat, message.player);
|
|
350
|
+
if (!out) return;
|
|
351
|
+
const theirs = [...this.clients].find((each) => each.seat === out);
|
|
352
|
+
if (theirs?.who) this.kickedOut.add(theirs.who);
|
|
353
|
+
return this.kick(out.player, "let go by a vote of the lobby");
|
|
354
|
+
}
|
|
355
|
+
case "admin": {
|
|
356
|
+
const { key, action } = message;
|
|
357
|
+
if (typeof key !== "string" || action !== "pause" && action !== "resume" && action !== "stop") return;
|
|
358
|
+
return this.admin(client, {
|
|
359
|
+
type: "admin",
|
|
360
|
+
key,
|
|
361
|
+
action
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
default: client.toGame(text);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
/** Whether a command of this client's goes in: a bucket that fills at the rate allowed. Why not, when it does not */
|
|
368
|
+
allow(client) {
|
|
369
|
+
return client.commands.take() || engineMessage("tooManyCommands");
|
|
370
|
+
}
|
|
371
|
+
join(client, message) {
|
|
372
|
+
if (client.seat || client.watching || client.joining) return;
|
|
373
|
+
client.who = message.who;
|
|
374
|
+
client.name = message.name?.trim().slice(0, 24) || void 0;
|
|
375
|
+
if (message.who && this.kickedOut.has(message.who)) return this.enter(client, message, {
|
|
376
|
+
to: "refuse",
|
|
377
|
+
reason: "let go by a vote of the lobby"
|
|
378
|
+
});
|
|
379
|
+
const wrong = this.doorman.wrongWire(message);
|
|
380
|
+
if (wrong) {
|
|
381
|
+
this.log(`${message.name ?? "someone"} was refused: protocol ${message.protocol}, this server's is 13`, {
|
|
382
|
+
name: message.name,
|
|
383
|
+
protocol: message.protocol
|
|
384
|
+
});
|
|
385
|
+
return this.enter(client, message, {
|
|
386
|
+
to: "refuse",
|
|
387
|
+
reason: wrong
|
|
388
|
+
});
|
|
389
|
+
}
|
|
390
|
+
if (this.phase === "ended" && !message.back && message.token && this.seats.some((each) => each.token === message.token)) this.backToLobby(message.token);
|
|
391
|
+
const door = this.doorman.place(message, client.connection.address);
|
|
392
|
+
if (!(door instanceof Promise)) return this.enter(client, message, door);
|
|
393
|
+
client.joining = true;
|
|
394
|
+
door.then((placed) => {
|
|
395
|
+
client.joining = false;
|
|
396
|
+
if (this.clients.has(client) && !client.seat && !client.watching) this.enter(client, message, placed);
|
|
397
|
+
});
|
|
398
|
+
}
|
|
399
|
+
/** Takes who joined where the doorman said: a seat, watching, told every seat is taken, or away with why */
|
|
400
|
+
enter(client, message, door) {
|
|
401
|
+
if (door.to !== "refuse") {
|
|
402
|
+
client.joined = true;
|
|
403
|
+
clearTimeout(client.deadline);
|
|
404
|
+
}
|
|
405
|
+
switch (door.to) {
|
|
406
|
+
case "seat":
|
|
407
|
+
if ("id" in door) door.seat.id = door.id;
|
|
408
|
+
if ("rated" in door) door.seat.rated = door.rated;
|
|
409
|
+
return this.sit(client, door.seat, door.name, door.named);
|
|
410
|
+
case "watch": return this.watch(client);
|
|
411
|
+
case "full": return this.tell(client, { type: "full" });
|
|
412
|
+
case "refuse":
|
|
413
|
+
this.log(`${message.name ?? "someone"} was refused: ${door.reason}`, {
|
|
414
|
+
name: message.name,
|
|
415
|
+
reason: door.reason
|
|
416
|
+
});
|
|
417
|
+
this.tell(client, {
|
|
418
|
+
type: "refused",
|
|
419
|
+
reason: door.reason
|
|
420
|
+
});
|
|
421
|
+
return client.connection.close();
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
/** A seated player moves to another seat, free, in the lobby */
|
|
425
|
+
move(client, player) {
|
|
426
|
+
if (!client.seat) return;
|
|
427
|
+
const to = this.lobby.move(client.seat, player);
|
|
428
|
+
if (!to) return;
|
|
429
|
+
client.seat = to;
|
|
430
|
+
this.tell(client, {
|
|
431
|
+
type: "seated",
|
|
432
|
+
player: to.player,
|
|
433
|
+
token: to.token
|
|
434
|
+
});
|
|
435
|
+
}
|
|
436
|
+
/** Seats a client, and lets go whoever had the seat before: a player back from another page. A name the game gave goes in any phase */
|
|
437
|
+
sit(client, seat, name, named = false) {
|
|
438
|
+
const token = seat.take(client.connection, this.phase === "lobby" || named ? name : void 0);
|
|
439
|
+
client.seat = seat;
|
|
440
|
+
this.tell(client, {
|
|
441
|
+
type: "seated",
|
|
442
|
+
player: seat.player,
|
|
443
|
+
token
|
|
444
|
+
});
|
|
445
|
+
this.log(`${seat.name} took seat ${seat.player}`, {
|
|
446
|
+
name: seat.name,
|
|
447
|
+
player: seat.player
|
|
448
|
+
});
|
|
449
|
+
this.hooks.onPlayerJoin?.(this.publicSeat(seat), this.world);
|
|
450
|
+
if (this.phase === "lobby") return this.lobby.seated();
|
|
451
|
+
this.match?.keep();
|
|
452
|
+
this.seatInGame(client, seat);
|
|
453
|
+
}
|
|
454
|
+
/** The game's hooks */
|
|
455
|
+
get hooks() {
|
|
456
|
+
return this.options.mode.rules.server ?? {};
|
|
457
|
+
}
|
|
458
|
+
/**
|
|
459
|
+
* Who comes once the seats are taken watches, when the server lets them (`watch`): everything, the whole map without fog, every player's resources. From
|
|
460
|
+
* the side of the world's neutral player, so that nobody's units are theirs; from the first seat's, in a world without one
|
|
461
|
+
*/
|
|
462
|
+
watch(client) {
|
|
463
|
+
client.watching = true;
|
|
464
|
+
const { world, host } = this;
|
|
465
|
+
if (this.phase === "lobby" || !host || !world) {
|
|
466
|
+
this.tell(client, {
|
|
467
|
+
type: "watching",
|
|
468
|
+
player: this.seats[0].player
|
|
469
|
+
});
|
|
470
|
+
return this.lobby.broadcast();
|
|
471
|
+
}
|
|
472
|
+
const side = [...world.players.values()].find((player) => player.neutral)?.id ?? this.seats[0].player;
|
|
473
|
+
this.tell(client, {
|
|
474
|
+
type: "watching",
|
|
475
|
+
player: side
|
|
476
|
+
});
|
|
477
|
+
const delay = this.options.watchDelay ?? 0;
|
|
478
|
+
host.connect(side, delay > 0 ? delayed(client.relay, delay) : client.relay, {
|
|
479
|
+
readOnly: true,
|
|
480
|
+
observer: true,
|
|
481
|
+
name: client.name
|
|
482
|
+
});
|
|
483
|
+
if (!host.running && this.phase === "game") host.start();
|
|
484
|
+
}
|
|
485
|
+
seatInGame(client, seat) {
|
|
486
|
+
const { host } = this;
|
|
487
|
+
if (!host) return;
|
|
488
|
+
if (this.options.debug) this.world?.debugPlayers.add(seat.player);
|
|
489
|
+
host.connect(seat.player, client.relay, { allow: () => this.allow(client) });
|
|
490
|
+
if (!host.running && this.phase === "game") host.start();
|
|
491
|
+
}
|
|
492
|
+
leave(client) {
|
|
493
|
+
if (!this.clients.delete(client)) return;
|
|
494
|
+
clearTimeout(client.deadline);
|
|
495
|
+
client.fromGameClosed();
|
|
496
|
+
const { seat } = client;
|
|
497
|
+
if (!seat || seat.connection !== client.connection) return;
|
|
498
|
+
seat.drop();
|
|
499
|
+
this.log(`${seat.name} left seat ${seat.player}`, {
|
|
500
|
+
name: seat.name,
|
|
501
|
+
player: seat.player
|
|
502
|
+
});
|
|
503
|
+
this.hooks.onPlayerLeave?.(this.publicSeat(seat), this.world);
|
|
504
|
+
const anyone = this.seats.some((each) => each.connected);
|
|
505
|
+
if (this.phase === "lobby") this.lobby.left(seat);
|
|
506
|
+
else if (this.phase === "ended" && !anyone) this.reset();
|
|
507
|
+
else if (this.phase === "game" && !anyone) this.match?.abandon();
|
|
508
|
+
}
|
|
509
|
+
/**
|
|
510
|
+
* A seat as everyone is told it (the lobby, the hooks)
|
|
511
|
+
*
|
|
512
|
+
* @internal
|
|
513
|
+
*/
|
|
514
|
+
publicSeat(seat) {
|
|
515
|
+
return this.lobby.publicSeat(seat);
|
|
516
|
+
}
|
|
517
|
+
/** Makes the world, seats everyone at it, and runs it */
|
|
518
|
+
async startGame() {
|
|
519
|
+
if (this.phase !== "lobby" || this.draining) return;
|
|
520
|
+
this.phase = "game";
|
|
521
|
+
this.lobby.again = false;
|
|
522
|
+
const server = this;
|
|
523
|
+
const match = await Match.make({
|
|
524
|
+
options: this.options,
|
|
525
|
+
logger: this.logger,
|
|
526
|
+
seats: this.seats,
|
|
527
|
+
navigation: this.navigation,
|
|
528
|
+
fill: () => this.lobby.fill(),
|
|
529
|
+
get watching() {
|
|
530
|
+
return server.watching;
|
|
531
|
+
},
|
|
532
|
+
publicSeat: (seat) => this.publicSeat(seat),
|
|
533
|
+
tellAll: (message) => this.tellAll(message),
|
|
534
|
+
kick: (player, reason) => this.kick(player, reason),
|
|
535
|
+
end: () => void this.endGame()
|
|
536
|
+
}, this.settings);
|
|
537
|
+
this.match = match;
|
|
538
|
+
this.lobby.broadcast();
|
|
539
|
+
for (const client of this.clients) if (client.seat) this.seatInGame(client, client.seat);
|
|
540
|
+
else if (client.watching) this.watch(client);
|
|
541
|
+
match.run();
|
|
542
|
+
}
|
|
543
|
+
/** Lets a player go for good: told why, their connection closed, and their token and id no good any more */
|
|
544
|
+
kick(player, reason) {
|
|
545
|
+
const held = this.lobby.seat(player);
|
|
546
|
+
if (!held) return;
|
|
547
|
+
const client = [...this.clients].find((each) => each.seat === held);
|
|
548
|
+
held.revoke();
|
|
549
|
+
this.log(`${held.name} was let go from seat ${held.player}: ${reason}`, {
|
|
550
|
+
name: held.name,
|
|
551
|
+
player: held.player,
|
|
552
|
+
reason
|
|
553
|
+
});
|
|
554
|
+
if (!client) return;
|
|
555
|
+
this.tell(client, {
|
|
556
|
+
type: "refused",
|
|
557
|
+
reason
|
|
558
|
+
});
|
|
559
|
+
client.connection.close();
|
|
560
|
+
}
|
|
561
|
+
/** The game is over: the result told to everyone and kept. The game goes on being shown until everyone has left */
|
|
562
|
+
async endGame() {
|
|
563
|
+
const { match } = this;
|
|
564
|
+
if (!match || this.phase !== "game") return void 0;
|
|
565
|
+
this.phase = "ended";
|
|
566
|
+
this.played++;
|
|
567
|
+
const result = await match.end();
|
|
568
|
+
if (!this.seats.some((seat) => seat.connected)) this.reset();
|
|
569
|
+
this.drained?.();
|
|
570
|
+
return result;
|
|
571
|
+
}
|
|
572
|
+
/**
|
|
573
|
+
* Back to the lobby after a game, with who is still there in their seats: a player of it who joins again ("Again",
|
|
574
|
+
* with their seat's token) takes theirs, the seats of those gone are free
|
|
575
|
+
*/
|
|
576
|
+
backToLobby(keepToken) {
|
|
577
|
+
this.dropMatch({ closeTransports: false });
|
|
578
|
+
for (const client of this.clients) {
|
|
579
|
+
client.toGame = () => {};
|
|
580
|
+
client.fromGameClosed = () => {};
|
|
581
|
+
}
|
|
582
|
+
this.phase = "lobby";
|
|
583
|
+
this.lobby.backFromGame(keepToken);
|
|
584
|
+
this.log("back to the lobby, for another game");
|
|
585
|
+
this.lobby.broadcast();
|
|
586
|
+
}
|
|
587
|
+
/** Back to the lobby, for a new game: the old one gone, every seat free */
|
|
588
|
+
reset() {
|
|
589
|
+
this.dropMatch();
|
|
590
|
+
this.phase = "lobby";
|
|
591
|
+
this.lobby.reset();
|
|
592
|
+
this.kickedOut.clear();
|
|
593
|
+
this.log("back to the lobby");
|
|
594
|
+
}
|
|
595
|
+
admin(client, message) {
|
|
596
|
+
if (!this.options.adminKey || !sameSecret(message.key, this.options.adminKey)) return this.tell(client, {
|
|
597
|
+
type: "refused",
|
|
598
|
+
reason: "not an admin"
|
|
599
|
+
});
|
|
600
|
+
if (message.action === "stop") {
|
|
601
|
+
this.endGame();
|
|
602
|
+
return;
|
|
603
|
+
}
|
|
604
|
+
this.pause(message.action === "pause");
|
|
605
|
+
}
|
|
606
|
+
/**
|
|
607
|
+
* Pauses the game for everyone, or lets it go on. A player's pause (`by`, from the `pause` command) ends by itself
|
|
608
|
+
* after its seconds, or when a seated player says `resume`; an admin's, when the admin says so
|
|
609
|
+
*/
|
|
610
|
+
pause(paused, by) {
|
|
611
|
+
this.match?.pause(paused, by);
|
|
612
|
+
}
|
|
613
|
+
/**
|
|
614
|
+
* Stops the server: every connection closed. With `drain`, it first takes no new games (its health says so, for a
|
|
615
|
+
* load balancer to send nobody new) and waits for the running one to end, up to so many seconds: then it is ended
|
|
616
|
+
* (no winner, the players told the server stopped) and the server closes
|
|
617
|
+
*/
|
|
618
|
+
async close(options = {}) {
|
|
619
|
+
if (options.drain && !this.draining) {
|
|
620
|
+
this.draining = true;
|
|
621
|
+
this.log(`stopping: no new games, ${this.phase === "game" ? `the running one has ${options.drain} s to end` : "none running"}`);
|
|
622
|
+
if (this.phase === "game") {
|
|
623
|
+
let limit;
|
|
624
|
+
const over = await new Promise((resolve) => {
|
|
625
|
+
this.drained = () => resolve(true);
|
|
626
|
+
limit = setTimeout(() => resolve(false), options.drain * 1e3);
|
|
627
|
+
});
|
|
628
|
+
clearTimeout(limit);
|
|
629
|
+
this.drained = void 0;
|
|
630
|
+
if (!over) {
|
|
631
|
+
if (this.match) this.match.failed = "The server stopped";
|
|
632
|
+
await this.endGame();
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
this.dropMatch();
|
|
637
|
+
await this.source.close();
|
|
638
|
+
}
|
|
639
|
+
};
|
|
640
|
+
//#endregion
|
|
641
|
+
export { GameServer };
|
|
642
|
+
|
|
643
|
+
//# sourceMappingURL=gameServer.js.map
|