@v12-engine/engine 0.1.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/abilities/amounts.d.ts +28 -0
- package/dist/abilities/amounts.js +74 -0
- package/dist/abilities/amounts.js.map +1 -0
- package/dist/abilities/buffs.d.ts +106 -6
- package/dist/abilities/buffs.js +443 -0
- package/dist/abilities/buffs.js.map +1 -0
- package/dist/abilities/castTold.d.ts +2 -0
- package/dist/abilities/castTold.js +66 -0
- package/dist/abilities/castTold.js.map +1 -0
- package/dist/abilities/chance.d.ts +38 -0
- package/dist/abilities/chance.js +77 -0
- package/dist/abilities/chance.js.map +1 -0
- package/dist/abilities/charges.d.ts +18 -0
- package/dist/abilities/charges.js +101 -0
- package/dist/abilities/charges.js.map +1 -0
- package/dist/abilities/control.d.ts +28 -0
- package/dist/abilities/control.js +113 -0
- package/dist/abilities/control.js.map +1 -0
- package/dist/abilities/dispel.js +51 -0
- package/dist/abilities/dispel.js.map +1 -0
- package/dist/abilities/effectFields.d.ts +1 -1
- package/dist/abilities/effectFields.js +676 -0
- package/dist/abilities/effectFields.js.map +1 -0
- package/dist/abilities/effectIndex.d.ts +27 -0
- package/dist/abilities/effectIndex.js +64 -0
- package/dist/abilities/effectIndex.js.map +1 -0
- package/dist/abilities/effects/buff.d.ts +9 -3
- package/dist/abilities/effects/buff.js +84 -0
- package/dist/abilities/effects/buff.js.map +1 -0
- package/dist/abilities/effects/conditions.d.ts +2 -0
- package/dist/abilities/effects/conditions.js +41 -0
- package/dist/abilities/effects/conditions.js.map +1 -0
- package/dist/abilities/effects/core.js +54 -0
- package/dist/abilities/effects/core.js.map +1 -0
- package/dist/abilities/effects/damage.d.ts +1 -1
- package/dist/abilities/effects/damage.js +43 -0
- package/dist/abilities/effects/damage.js.map +1 -0
- package/dist/abilities/effects/heal.d.ts +2 -2
- package/dist/abilities/effects/heal.js +51 -0
- package/dist/abilities/effects/heal.js.map +1 -0
- package/dist/abilities/effects/missile.d.ts +13 -1
- package/dist/abilities/effects/missile.js +104 -0
- package/dist/abilities/effects/missile.js.map +1 -0
- package/dist/abilities/effects/morph.d.ts +5 -0
- package/dist/abilities/effects/morph.js +43 -0
- package/dist/abilities/effects/morph.js.map +1 -0
- package/dist/abilities/effects/moves.d.ts +16 -4
- package/dist/abilities/effects/moves.js +212 -0
- package/dist/abilities/effects/moves.js.map +1 -0
- package/dist/abilities/effects/passives.d.ts +19 -9
- package/dist/abilities/effects/passives.js +131 -0
- package/dist/abilities/effects/passives.js.map +1 -0
- package/dist/abilities/effects/proxy.d.ts +5 -0
- package/dist/abilities/effects/proxy.js +60 -0
- package/dist/abilities/effects/proxy.js.map +1 -0
- package/dist/abilities/effects/sight.d.ts +2 -2
- package/dist/abilities/effects/sight.js +39 -0
- package/dist/abilities/effects/sight.js.map +1 -0
- package/dist/abilities/effects/spawn.d.ts +5 -2
- package/dist/abilities/effects/spawn.js +40 -0
- package/dist/abilities/effects/spawn.js.map +1 -0
- package/dist/abilities/effects/timed.d.ts +2 -2
- package/dist/abilities/effects/timed.js +96 -0
- package/dist/abilities/effects/timed.js.map +1 -0
- package/dist/abilities/effects/trade.d.ts +1 -1
- package/dist/abilities/effects/trade.js +25 -0
- package/dist/abilities/effects/trade.js.map +1 -0
- package/dist/abilities/effects.d.ts +97 -23
- package/dist/abilities/effects.js +860 -0
- package/dist/abilities/effects.js.map +1 -0
- package/dist/abilities/land.d.ts +38 -4
- package/dist/abilities/land.js +189 -0
- package/dist/abilities/land.js.map +1 -0
- package/dist/abilities/recast.d.ts +45 -0
- package/dist/abilities/recast.js +118 -0
- package/dist/abilities/recast.js.map +1 -0
- package/dist/abilities/scaled.js +40 -0
- package/dist/abilities/scaled.js.map +1 -0
- package/dist/abilities/screen.d.ts +6 -0
- package/dist/abilities/screen.js +83 -0
- package/dist/abilities/screen.js.map +1 -0
- package/dist/abilities/shapes.d.ts +66 -0
- package/dist/abilities/shapes.js +122 -0
- package/dist/abilities/shapes.js.map +1 -0
- package/dist/abilities/text.d.ts +14 -2
- package/dist/abilities/text.js +204 -0
- package/dist/abilities/text.js.map +1 -0
- package/dist/abilities/triggers.d.ts +98 -0
- package/dist/abilities/triggers.js +351 -0
- package/dist/abilities/triggers.js.map +1 -0
- package/dist/abilityChanges.d.ts +131 -0
- package/dist/abilityChanges.js +345 -0
- package/dist/abilityChanges.js.map +1 -0
- package/dist/ai/area.d.ts +4 -1
- package/dist/ai/brain.d.ts +4 -1
- package/dist/ai/brain.js +844 -0
- package/dist/ai/brain.js.map +1 -0
- package/dist/ai/budget.js +74 -0
- package/dist/ai/budget.js.map +1 -0
- package/dist/ai/checks.d.ts +9 -1
- package/dist/ai/checks.js +242 -0
- package/dist/ai/checks.js.map +1 -0
- package/dist/ai/computer.d.ts +11 -4
- package/dist/ai/computer.js +251 -0
- package/dist/ai/computer.js.map +1 -0
- package/dist/ai/defence.d.ts +4 -0
- package/dist/ai/defence.js +430 -0
- package/dist/ai/defence.js.map +1 -0
- package/dist/ai/define.d.ts +3 -2
- package/dist/ai/define.js +31 -0
- package/dist/ai/define.js.map +1 -0
- package/dist/ai/economy.d.ts +10 -7
- package/dist/ai/economy.js +780 -0
- package/dist/ai/economy.js.map +1 -0
- package/dist/ai/geometry.js +38 -0
- package/dist/ai/geometry.js.map +1 -0
- package/dist/ai/goals.d.ts +1 -0
- package/dist/ai/goals.js +560 -0
- package/dist/ai/goals.js.map +1 -0
- package/dist/ai/knowledge.d.ts +72 -7
- package/dist/ai/knowledge.js +804 -0
- package/dist/ai/knowledge.js.map +1 -0
- package/dist/ai/lanes.d.ts +10 -2
- package/dist/ai/lanes.js +715 -0
- package/dist/ai/lanes.js.map +1 -0
- package/dist/ai/melee/build.js +264 -0
- package/dist/ai/melee/build.js.map +1 -0
- package/dist/ai/melee/goals.d.ts +7 -0
- package/dist/ai/melee/goals.js +720 -0
- package/dist/ai/melee/goals.js.map +1 -0
- package/dist/ai/melee/heroes.js +68 -0
- package/dist/ai/melee/heroes.js.map +1 -0
- package/dist/ai/melee/index.d.ts +1 -1
- package/dist/ai/melee/index.js +51 -0
- package/dist/ai/melee/index.js.map +1 -0
- package/dist/ai/melee/production.js +29 -0
- package/dist/ai/melee/production.js.map +1 -0
- package/dist/ai/melee/surrender.js +64 -0
- package/dist/ai/melee/surrender.js.map +1 -0
- package/dist/ai/micro.d.ts +9 -0
- package/dist/ai/micro.js +1316 -0
- package/dist/ai/micro.js.map +1 -0
- package/dist/ai/mission.d.ts +9 -2
- package/dist/ai/mission.js +538 -0
- package/dist/ai/mission.js.map +1 -0
- package/dist/ai/missionRules.d.ts +1 -1
- package/dist/ai/missionRules.js +26 -0
- package/dist/ai/missionRules.js.map +1 -0
- package/dist/ai/module.d.ts +6 -2
- package/dist/ai/module.js +37 -0
- package/dist/ai/module.js.map +1 -0
- package/dist/ai/options.d.ts +3 -3
- package/dist/ai/plans/build.d.ts +20 -1
- package/dist/ai/plans/build.js +608 -0
- package/dist/ai/plans/build.js.map +1 -0
- package/dist/ai/plans/placement.d.ts +4 -1
- package/dist/ai/plans/placement.js +295 -0
- package/dist/ai/plans/placement.js.map +1 -0
- package/dist/ai/plans/plans.d.ts +9 -0
- package/dist/ai/plans/plans.js +110 -0
- package/dist/ai/plans/plans.js.map +1 -0
- package/dist/ai/plans/production.d.ts +14 -2
- package/dist/ai/plans/production.js +434 -0
- package/dist/ai/plans/production.js.map +1 -0
- package/dist/ai/plans/purse.d.ts +6 -3
- package/dist/ai/plans/purse.js +139 -0
- package/dist/ai/plans/purse.js.map +1 -0
- package/dist/ai/plans/tech.d.ts +6 -0
- package/dist/ai/plans/tech.js +122 -0
- package/dist/ai/plans/tech.js.map +1 -0
- package/dist/ai/profiles.d.ts +4 -4
- package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
- package/dist/ai/profiles.js.map +1 -0
- package/dist/ai/reach.js +54 -0
- package/dist/ai/reach.js.map +1 -0
- package/dist/ai/report.d.ts +8 -0
- package/dist/ai/report.js +87 -0
- package/dist/ai/report.js.map +1 -0
- package/dist/ai/roles.d.ts +4 -0
- package/dist/ai/roles.js +207 -0
- package/dist/ai/roles.js.map +1 -0
- package/dist/ai/rules.d.ts +8 -2
- package/dist/ai/rules.js +416 -0
- package/dist/ai/rules.js.map +1 -0
- package/dist/ai/scouting.d.ts +6 -0
- package/dist/ai/scouting.js +324 -0
- package/dist/ai/scouting.js.map +1 -0
- package/dist/ai/settings.js +99 -0
- package/dist/ai/settings.js.map +1 -0
- package/dist/ai/squads.d.ts +21 -2
- package/dist/ai/squads.js +916 -0
- package/dist/ai/squads.js.map +1 -0
- package/dist/ai/strength.js +320 -0
- package/dist/ai/strength.js.map +1 -0
- package/dist/ai/task.d.ts +3 -1
- package/dist/ai/task.js +17 -0
- package/dist/ai/task.js.map +1 -0
- package/dist/ai/tasks/attack.js +24 -0
- package/dist/ai/tasks/attack.js.map +1 -0
- package/dist/ai/tasks/capture.d.ts +3 -3
- package/dist/ai/tasks/capture.js +37 -0
- package/dist/ai/tasks/capture.js.map +1 -0
- package/dist/ai/tasks/creep.js +29 -0
- package/dist/ai/tasks/creep.js.map +1 -0
- package/dist/ai/tasks/defend.js +61 -0
- package/dist/ai/tasks/defend.js.map +1 -0
- package/dist/ai/tasks/drop.js +81 -0
- package/dist/ai/tasks/drop.js.map +1 -0
- package/dist/ai/tasks/escort.js +59 -0
- package/dist/ai/tasks/escort.js.map +1 -0
- package/dist/ai/tasks/gather.js +48 -0
- package/dist/ai/tasks/gather.js.map +1 -0
- package/dist/ai/tasks/harass.js +39 -0
- package/dist/ai/tasks/harass.js.map +1 -0
- package/dist/ai/tasks/hold.js +32 -0
- package/dist/ai/tasks/hold.js.map +1 -0
- package/dist/ai/tasks/index.js +34 -0
- package/dist/ai/tasks/index.js.map +1 -0
- package/dist/ai/tasks/move.js +26 -0
- package/dist/ai/tasks/move.js.map +1 -0
- package/dist/ai/tasks/patrol.js +59 -0
- package/dist/ai/tasks/patrol.js.map +1 -0
- package/dist/ai/tasks/retreat.js +28 -0
- package/dist/ai/tasks/retreat.js.map +1 -0
- package/dist/ai/tasks/scout.js +73 -0
- package/dist/ai/tasks/scout.js.map +1 -0
- package/dist/ai/tasks/shared.d.ts +1 -1
- package/dist/ai/tasks/shared.js +137 -0
- package/dist/ai/tasks/shared.js.map +1 -0
- package/dist/ai/team.d.ts +18 -1
- package/dist/ai/team.js +492 -0
- package/dist/ai/team.js.map +1 -0
- package/dist/ai/threat.d.ts +6 -0
- package/dist/ai/threat.js +206 -0
- package/dist/ai/threat.js.map +1 -0
- package/dist/ai/view.d.ts +21 -7
- package/dist/ai/view.js +677 -0
- package/dist/ai/view.js.map +1 -0
- package/dist/ai/waves.d.ts +6 -0
- package/dist/ai/waves.js +410 -0
- package/dist/ai/waves.js.map +1 -0
- package/dist/ai.js +54 -6239
- package/dist/aiTesting.d.ts +6 -3
- package/dist/aiTesting.js +229 -0
- package/dist/aiTesting.js.map +1 -0
- package/dist/areas.d.ts +4 -1
- package/dist/areas.js +295 -0
- package/dist/areas.js.map +1 -0
- package/dist/attacks.d.ts +3 -3
- package/dist/attacks.js +127 -0
- package/dist/attacks.js.map +1 -0
- package/dist/burning.d.ts +267 -0
- package/dist/burning.js +795 -0
- package/dist/burning.js.map +1 -0
- package/dist/bytes.js +21 -0
- package/dist/bytes.js.map +1 -0
- package/dist/callings.d.ts +71 -0
- package/dist/callings.js +157 -0
- package/dist/callings.js.map +1 -0
- package/dist/cameraOrders.d.ts +78 -0
- package/dist/cameraOrders.js +114 -0
- package/dist/cameraOrders.js.map +1 -0
- package/dist/camps.d.ts +70 -4
- package/dist/camps.js +501 -0
- package/dist/camps.js.map +1 -0
- package/dist/capture.d.ts +15 -3
- package/dist/capture.js +304 -0
- package/dist/capture.js.map +1 -0
- package/dist/cellLayers.d.ts +78 -13
- package/dist/cellLayers.js +275 -0
- package/dist/cellLayers.js.map +1 -0
- package/dist/cellPatches.d.ts +24 -0
- package/dist/cellPatches.js +73 -0
- package/dist/cellPatches.js.map +1 -0
- package/dist/cinematics.d.ts +10 -5
- package/dist/cinematics.js +161 -0
- package/dist/cinematics.js.map +1 -0
- package/dist/clock.d.ts +2 -2
- package/dist/clock.js +78 -0
- package/dist/clock.js.map +1 -0
- package/dist/commands.d.ts +36 -4
- package/dist/commands.js +636 -0
- package/dist/commands.js.map +1 -0
- package/dist/components.d.ts +31 -10
- package/dist/components.js +74 -0
- package/dist/components.js.map +1 -0
- package/dist/computers.d.ts +4 -4
- package/dist/computers.js +194 -0
- package/dist/computers.js.map +1 -0
- package/dist/concealment.d.ts +25 -2
- package/dist/concealment.js +409 -0
- package/dist/concealment.js.map +1 -0
- package/dist/coreComponents.js +130 -0
- package/dist/coreComponents.js.map +1 -0
- package/dist/createGame.d.ts +306 -0
- package/dist/createGame.js +405 -0
- package/dist/createGame.js.map +1 -0
- package/dist/dashing.d.ts +18 -2
- package/dist/dashing.js +41 -0
- package/dist/dashing.js.map +1 -0
- package/dist/debug.d.ts +8 -0
- package/dist/debug.js +5 -3
- package/dist/debug2.js +76 -0
- package/dist/debug2.js.map +1 -0
- package/dist/debugCommands.d.ts +6 -6
- package/dist/debugCommands.js +537 -0
- package/dist/debugCommands.js.map +1 -0
- package/dist/debugging.d.ts +1 -0
- package/dist/defaultSets.d.ts +183 -0
- package/dist/defaultSets.js +216 -0
- package/dist/defaultSets.js.map +1 -0
- package/dist/definitions.d.ts +6 -0
- package/dist/definitions.js +78 -0
- package/dist/definitions.js.map +1 -0
- package/dist/defs.d.ts +1895 -165
- package/dist/defs.js +380 -0
- package/dist/defs.js.map +1 -0
- package/dist/denying.d.ts +4 -4
- package/dist/denying.js +106 -0
- package/dist/denying.js.map +1 -0
- package/dist/destructibles.d.ts +2 -2
- package/dist/destructibles.js +36 -0
- package/dist/destructibles.js.map +1 -0
- package/dist/determinism.d.ts +4 -4
- package/dist/determinism.js +247 -0
- package/dist/determinism.js.map +1 -0
- package/dist/dialog.d.ts +17 -2
- package/dist/dialog.js +108 -0
- package/dist/dialog.js.map +1 -0
- package/dist/effectRefs.js +28 -0
- package/dist/effectRefs.js.map +1 -0
- package/dist/effects.d.ts +27 -11
- package/dist/effects.js +110 -0
- package/dist/effects.js.map +1 -0
- package/dist/endings.d.ts +1 -1
- package/dist/endings.js +78 -0
- package/dist/endings.js.map +1 -0
- package/dist/engagement.d.ts +40 -6
- package/dist/engagement.js +530 -0
- package/dist/engagement.js.map +1 -0
- package/dist/engineEvents.d.ts +72 -9
- package/dist/engineEvents.js +520 -0
- package/dist/engineEvents.js.map +1 -0
- package/dist/entity.d.ts +275 -26
- package/dist/entity.js +441 -0
- package/dist/entity.js.map +1 -0
- package/dist/entityIndex.d.ts +10 -3
- package/dist/entityIndex.js +149 -0
- package/dist/entityIndex.js.map +1 -0
- package/dist/errors.d.ts +6 -2
- package/dist/errors.js +59 -0
- package/dist/errors.js.map +1 -0
- package/dist/events.d.ts +11 -5
- package/dist/events.js +158 -0
- package/dist/events.js.map +1 -0
- package/dist/exactMath.js +273 -0
- package/dist/exactMath.js.map +1 -0
- package/dist/features.d.ts +1 -1
- package/dist/features.js +127 -0
- package/dist/features.js.map +1 -0
- package/dist/fields.d.ts +25 -5
- package/dist/fields.js +140 -0
- package/dist/fields.js.map +1 -0
- package/dist/fixture.d.ts +3 -3
- package/dist/fixture.js +512 -0
- package/dist/fixture.js.map +1 -0
- package/dist/fog.d.ts +26 -3
- package/dist/fog.js +333 -0
- package/dist/fog.js.map +1 -0
- package/dist/foliage.d.ts +476 -0
- package/dist/foliage.js +1478 -0
- package/dist/foliage.js.map +1 -0
- package/dist/foliageDebug.d.ts +57 -0
- package/dist/foliageDebug.js +172 -0
- package/dist/foliageDebug.js.map +1 -0
- package/dist/foliageRegrowth.d.ts +20 -0
- package/dist/foliageRegrowth.js +332 -0
- package/dist/foliageRegrowth.js.map +1 -0
- package/dist/formState.d.ts +67 -0
- package/dist/formState.js +65 -0
- package/dist/formState.js.map +1 -0
- package/dist/formation.d.ts +46 -8
- package/dist/formation.js +297 -0
- package/dist/formation.js.map +1 -0
- package/dist/forms.d.ts +58 -0
- package/dist/forms.js +146 -0
- package/dist/forms.js.map +1 -0
- package/dist/friendlyFire.d.ts +2 -2
- package/dist/friendlyFire.js +37 -0
- package/dist/friendlyFire.js.map +1 -0
- package/dist/game.d.ts +141 -48
- package/dist/game.js +834 -0
- package/dist/game.js.map +1 -0
- package/dist/gameData.d.ts +96 -22
- package/dist/gameData.js +1690 -0
- package/dist/gameData.js.map +1 -0
- package/dist/gameFiles.d.ts +3 -3
- package/dist/gameFiles.js +14 -0
- package/dist/gameFiles.js.map +1 -0
- package/dist/gates.js +92 -0
- package/dist/gates.js.map +1 -0
- package/dist/generate.d.ts +28 -1
- package/dist/generate.js +1062 -0
- package/dist/generate.js.map +1 -0
- package/dist/generateWorker.d.ts +7 -3
- package/dist/generateWorker.js +86 -0
- package/dist/generateWorker.js.map +1 -0
- package/dist/grid.d.ts +9 -0
- package/dist/grid.js +102 -0
- package/dist/grid.js.map +1 -0
- package/dist/ground.d.ts +17 -1
- package/dist/ground.js +375 -0
- package/dist/ground.js.map +1 -0
- package/dist/groundObjects.d.ts +70 -0
- package/dist/groundObjects.js +371 -0
- package/dist/groundObjects.js.map +1 -0
- package/dist/groundSpeed.d.ts +20 -3
- package/dist/groundSpeed.js +117 -0
- package/dist/groundSpeed.js.map +1 -0
- package/dist/hero.d.ts +126 -10
- package/dist/hero.js +432 -0
- package/dist/hero.js.map +1 -0
- package/dist/holds.d.ts +94 -0
- package/dist/holds.js +305 -0
- package/dist/holds.js.map +1 -0
- package/dist/home.d.ts +1 -1
- package/dist/home.js +30 -0
- package/dist/home.js.map +1 -0
- package/dist/hooks.d.ts +339 -57
- package/dist/hooks.js +105 -0
- package/dist/hooks.js.map +1 -0
- package/dist/hotReload.d.ts +6 -5
- package/dist/hotReload.js +145 -0
- package/dist/hotReload.js.map +1 -0
- package/dist/ids.d.ts +3 -3
- package/dist/ids.js +30 -0
- package/dist/ids.js.map +1 -0
- package/dist/idsFile.d.ts +36 -0
- package/dist/idsFile.js +134 -0
- package/dist/idsFile.js.map +1 -0
- package/dist/index.d.ts +105 -68
- package/dist/index.js +194 -4701
- package/dist/inspect.d.ts +29 -2
- package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
- package/dist/inspect.js.map +1 -0
- package/dist/inventory.d.ts +14 -1
- package/dist/inventory.js +84 -0
- package/dist/inventory.js.map +1 -0
- package/dist/items.d.ts +136 -8
- package/dist/items.js +585 -0
- package/dist/items.js.map +1 -0
- package/dist/lanes.d.ts +12 -3
- package/dist/lanes.js +496 -0
- package/dist/lanes.js.map +1 -0
- package/dist/life.d.ts +6 -2
- package/dist/life.js +287 -0
- package/dist/life.js.map +1 -0
- package/dist/log.d.ts +26 -3
- package/dist/log.js +192 -0
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- package/package.json +2 -2
- package/dist/ai.js.map +0 -1
- package/dist/attributes.d.ts +0 -66
- package/dist/brain-BvVdUhX8.js +0 -7659
- package/dist/brain-BvVdUhX8.js.map +0 -1
- package/dist/builds-C6LfgvEU.js +0 -460
- package/dist/builds-C6LfgvEU.js.map +0 -1
- package/dist/coreComponents-syuh2fPG.js +0 -5149
- package/dist/coreComponents-syuh2fPG.js.map +0 -1
- package/dist/debugCommands-CzjrSm66.js +0 -14739
- package/dist/debugCommands-CzjrSm66.js.map +0 -1
- package/dist/determinism-BCymQwiE.js +0 -518
- package/dist/determinism-BCymQwiE.js.map +0 -1
- package/dist/game-DiJEN-Ks.js +0 -5800
- package/dist/game-DiJEN-Ks.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/inspect-D9dWHmZ0.js.map +0 -1
- package/dist/local-Dkovq42k.js +0 -1379
- package/dist/local-Dkovq42k.js.map +0 -1
- package/dist/missionRules-C-bGxm0Q.js.map +0 -1
- package/dist/navigation-worker.js.map +0 -1
- package/dist/packs-g5thvmGn.js +0 -3199
- package/dist/packs-g5thvmGn.js.map +0 -1
- package/dist/profiles-B3NS9jwk.js.map +0 -1
- package/dist/server.js.map +0 -1
- package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/engineEvents.d.ts
CHANGED
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@@ -14,7 +14,7 @@ export declare const entityRemoved: import("./events").EventKey<import("./entity
|
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14
14
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* Something died: what killed it, and how. `cause`: the blow, for what died of damage. `how`: what the rules made
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15
15
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* of the death in the `death` hook, for the screen to show (`'exploded'`, `'burned'`)
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16
16
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*
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17
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-
* @
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17
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+
* @public
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18
18
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*/
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19
19
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export declare const entityDied: import("./events").EventKey<{
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20
20
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entity: import("./entity").Entity;
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@@ -93,6 +93,17 @@ export declare const attackStarted: import("./events").EventKey<{
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93
93
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target?: import("./entity").Entity;
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94
94
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weapon: number;
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95
95
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}>;
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96
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+
/**
|
|
97
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+
* A unit's swing was called off before its blow landed (moved away, told something else, its target gone, stunned):
|
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98
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+
* told to the players as `attackCancelled`, for the screen to cut the attack to the walk
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99
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+
*
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100
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+
* @beta
|
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101
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+
*/
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102
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+
export declare const swingCancelled: import("./events").EventKey<{
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103
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attacker: import("./entity").Entity;
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104
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target?: import("./entity").Entity;
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105
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weapon: number;
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106
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+
}>;
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96
107
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/**
|
|
97
108
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* An attack's projectile set off
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98
109
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*
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@@ -171,6 +182,17 @@ export declare const entityMorphed: import("./events").EventKey<{
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171
182
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entity: import("./entity").Entity;
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172
183
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from: string;
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173
184
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}>;
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185
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+
/**
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186
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+
* A hero in a form turned back into what it was (`leaveForm`): the form it was in, and what turned it back (its
|
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187
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+
* ability cast again, its time, its death; none when it took another form or code did it)
|
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188
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+
*
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189
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+
* @beta
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190
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+
*/
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191
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+
export declare const morphedBack: import("./events").EventKey<{
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192
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+
entity: import("./entity").Entity;
|
|
193
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+
form: string;
|
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194
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+
why?: import("./defs").MorphBack | (string & {});
|
|
195
|
+
}>;
|
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174
196
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/**
|
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175
197
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* A player lost: their units and buildings are gone, or the rules said so
|
|
176
198
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*
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|
@@ -298,6 +320,15 @@ export declare const castStarted: import("./events").EventKey<{
|
|
|
298
320
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point?: import("./math").Vec2;
|
|
299
321
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duration: number;
|
|
300
322
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}>;
|
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323
|
+
/**
|
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324
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+
* A wind-up called off before it went off (`castStarted` with no cast after it): stunned, killed, ordered elsewhere
|
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325
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+
*
|
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326
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+
* @beta
|
|
327
|
+
*/
|
|
328
|
+
export declare const castCancelled: import("./events").EventKey<{
|
|
329
|
+
caster: import("./entity").Entity;
|
|
330
|
+
ability?: import("./defs").AbilityDef;
|
|
331
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+
}>;
|
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301
332
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/**
|
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302
333
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* A channelled ability started to be kept up, or ended: done, or `interrupted`
|
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303
334
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*
|
|
@@ -365,6 +396,8 @@ export declare const abilityImpact: import("./events").EventKey<{
|
|
|
365
396
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point: import("./math").Vec2;
|
|
366
397
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radius: number;
|
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367
398
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impact?: string;
|
|
399
|
+
from?: import("./math").Vec2;
|
|
400
|
+
effect?: import("./defs").EffectDef;
|
|
368
401
|
}>;
|
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369
402
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/**
|
|
370
403
|
* A building finished researching an upgrade: which, and its level now
|
|
@@ -391,6 +424,16 @@ export declare const itemPicked: import("./events").EventKey<{
|
|
|
391
424
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entity: import("./entity").Entity;
|
|
392
425
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item: import("./entity").ItemInstance;
|
|
393
426
|
}>;
|
|
427
|
+
/**
|
|
428
|
+
* A hero took a purchase back at a shop (`undoBuy`)
|
|
429
|
+
*
|
|
430
|
+
* @beta
|
|
431
|
+
*/
|
|
432
|
+
export declare const itemUndone: import("./events").EventKey<{
|
|
433
|
+
entity: import("./entity").Entity;
|
|
434
|
+
item: string;
|
|
435
|
+
shop: number;
|
|
436
|
+
}>;
|
|
394
437
|
/**
|
|
395
438
|
* Every creep of a camp is gone. It comes back after a while, when it says so (see `Camp.respawn`)
|
|
396
439
|
*
|
|
@@ -415,7 +458,7 @@ export declare const campReturned: import("./events").EventKey<{
|
|
|
415
458
|
export declare const pinged: import("./events").EventKey<{
|
|
416
459
|
player: import("./entity").PlayerId;
|
|
417
460
|
point: import("./math").Vec2;
|
|
418
|
-
kind: import("./talk").
|
|
461
|
+
kind: import("./talk").PingId;
|
|
419
462
|
to: import("./talk").ChatAudience;
|
|
420
463
|
by?: string;
|
|
421
464
|
}>;
|
|
@@ -498,7 +541,7 @@ export declare const chopped: import("./events").EventKey<{
|
|
|
498
541
|
export declare const resourcesDeposited: import("./events").EventKey<{
|
|
499
542
|
entity: import("./entity").Entity;
|
|
500
543
|
player: import("./entity").PlayerId;
|
|
501
|
-
kind: import("./defs").
|
|
544
|
+
kind: import("./defs").ResourceId;
|
|
502
545
|
amount: number;
|
|
503
546
|
upkeep?: number;
|
|
504
547
|
}>;
|
|
@@ -555,9 +598,9 @@ export declare const messageSent: import("./events").EventKey<{
|
|
|
555
598
|
seconds?: number;
|
|
556
599
|
}>;
|
|
557
600
|
/**
|
|
558
|
-
* A unit walked into an area of the game (`
|
|
601
|
+
* A unit walked into an area of the game (`Rules.areas`)
|
|
559
602
|
*
|
|
560
|
-
* @
|
|
603
|
+
* @public
|
|
561
604
|
*/
|
|
562
605
|
export declare const enteredArea: import("./events").EventKey<{
|
|
563
606
|
area: string;
|
|
@@ -627,6 +670,14 @@ export declare const cinematicCue: import("./events").EventKey<import("./cinemat
|
|
|
627
670
|
* @beta
|
|
628
671
|
*/
|
|
629
672
|
export declare const cinematicCued: import("./events").EventKey<import("./cinematics").CinematicCueSent>;
|
|
673
|
+
/**
|
|
674
|
+
* The rules pan or shake one player's camera (see `cameraFor`)
|
|
675
|
+
*
|
|
676
|
+
* @beta
|
|
677
|
+
*/
|
|
678
|
+
export declare const cameraOrdered: import("./events").EventKey<{
|
|
679
|
+
player: import("./entity").PlayerId;
|
|
680
|
+
} & Pick<import("./cameraOrders").CameraOrder, "pan" | "shake">>;
|
|
630
681
|
/**
|
|
631
682
|
* A cinematic the rules played is over on a player's screen, as their screen said (see `cinematic`'s `wait`)
|
|
632
683
|
*
|
|
@@ -640,17 +691,17 @@ export declare const cinematicEnded: import("./events").EventKey<import("./cinem
|
|
|
640
691
|
*/
|
|
641
692
|
export declare const cinematicChoice: import("./events").EventKey<import("./cinematics").CinematicChoice>;
|
|
642
693
|
/**
|
|
643
|
-
* The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.
|
|
694
|
+
* The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.fx`)
|
|
644
695
|
*
|
|
645
696
|
* @beta
|
|
646
697
|
*/
|
|
647
|
-
export declare const
|
|
698
|
+
export declare const fxStarted: import("./events").EventKey<import("./effects").FxCue>;
|
|
648
699
|
/**
|
|
649
|
-
* The rules stop an effect they played (see `world.
|
|
700
|
+
* The rules stop an effect they played (see `world.stopFx`)
|
|
650
701
|
*
|
|
651
702
|
* @beta
|
|
652
703
|
*/
|
|
653
|
-
export declare const
|
|
704
|
+
export declare const fxStopped: import("./events").EventKey<{
|
|
654
705
|
id: number;
|
|
655
706
|
fade?: number;
|
|
656
707
|
}>;
|
|
@@ -669,6 +720,17 @@ export declare const rustled: import("./events").EventKey<{
|
|
|
669
720
|
entered: boolean;
|
|
670
721
|
teams?: number[];
|
|
671
722
|
}>;
|
|
723
|
+
/**
|
|
724
|
+
* A gust of wind blew at a place (`gust`, `WindGust`): where, and the gust. Told to the players who see the place, as
|
|
725
|
+
* a `gust` message, for their screens to bend the grass and bushes there. Nothing of the world changes by it
|
|
726
|
+
*
|
|
727
|
+
* @beta
|
|
728
|
+
*/
|
|
729
|
+
export declare const gusted: import("./events").EventKey<{
|
|
730
|
+
x: number;
|
|
731
|
+
z: number;
|
|
732
|
+
gust: import("./foliage").WindGust;
|
|
733
|
+
}>;
|
|
672
734
|
/**
|
|
673
735
|
* Cells of a layer (`Terrain.cells`) were set to a value (`setCells`): told to the players who see them, the others as
|
|
674
736
|
* they come into sight (`cellsSeen`)
|
|
@@ -679,6 +741,7 @@ export declare const cellsChanged: import("./events").EventKey<{
|
|
|
679
741
|
layer: string;
|
|
680
742
|
cells: number[];
|
|
681
743
|
value: number;
|
|
744
|
+
over?: number;
|
|
682
745
|
}>;
|
|
683
746
|
/**
|
|
684
747
|
* A part of the ground was reshaped (`World.reshapeGround`): told to every player
|
|
@@ -0,0 +1,520 @@
|
|
|
1
|
+
import { engineEvent } from "./events.js";
|
|
2
|
+
//#region src/engineEvents.ts
|
|
3
|
+
/**
|
|
4
|
+
* The engine's events (design review E7): a key each, as a game's own are (`defineEvent`), emitted on `world.events`
|
|
5
|
+
* and listened to with `defineListener` the same way. What each says is its payload, typed by the key; its id is its
|
|
6
|
+
* name, as the debug tools' event log shows it
|
|
7
|
+
*/
|
|
8
|
+
/**
|
|
9
|
+
* Something was made in the world: a unit trained or spawned, a building put down, a tree of the map
|
|
10
|
+
*
|
|
11
|
+
* @beta
|
|
12
|
+
*/
|
|
13
|
+
var entitySpawned = engineEvent("entitySpawned");
|
|
14
|
+
/**
|
|
15
|
+
* Something left the world for good: a corpse gone, a building taken down, a unit removed by the rules
|
|
16
|
+
*
|
|
17
|
+
* @beta
|
|
18
|
+
*/
|
|
19
|
+
var entityRemoved = engineEvent("entityRemoved");
|
|
20
|
+
/**
|
|
21
|
+
* Something died: what killed it, and how. `cause`: the blow, for what died of damage. `how`: what the rules made
|
|
22
|
+
* of the death in the `death` hook, for the screen to show (`'exploded'`, `'burned'`)
|
|
23
|
+
*
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
var entityDied = engineEvent("entityDied");
|
|
27
|
+
/**
|
|
28
|
+
* A buff was put on, or put on again (`renewed`, with the level it had before: `previousLevel`)
|
|
29
|
+
*
|
|
30
|
+
* @beta
|
|
31
|
+
*/
|
|
32
|
+
var buffApplied = engineEvent("buffApplied");
|
|
33
|
+
/**
|
|
34
|
+
* A buff came off: it ran out (`expired`), or was taken off. Not for the buffs of something that dies
|
|
35
|
+
*
|
|
36
|
+
* @beta
|
|
37
|
+
*/
|
|
38
|
+
var buffRemoved = engineEvent("buffRemoved");
|
|
39
|
+
/**
|
|
40
|
+
* Something took damage: who dealt it, how much, of which type, whether a critical strike, and by an attack or an ability
|
|
41
|
+
*
|
|
42
|
+
* @beta
|
|
43
|
+
*/
|
|
44
|
+
var damaged = engineEvent("damaged");
|
|
45
|
+
/**
|
|
46
|
+
* An attack went wide. Where it would have landed, and whom it was for
|
|
47
|
+
*
|
|
48
|
+
* @beta
|
|
49
|
+
*/
|
|
50
|
+
var missed = engineEvent("missed");
|
|
51
|
+
/**
|
|
52
|
+
* Something was given health back, and by whom
|
|
53
|
+
*
|
|
54
|
+
* @beta
|
|
55
|
+
*/
|
|
56
|
+
var healed = engineEvent("healed");
|
|
57
|
+
/**
|
|
58
|
+
* A unit began an attack: its swing, at its target where it has one
|
|
59
|
+
*
|
|
60
|
+
* @beta
|
|
61
|
+
*/
|
|
62
|
+
var attackStarted = engineEvent("attackStarted");
|
|
63
|
+
/**
|
|
64
|
+
* A unit's swing was called off before its blow landed (moved away, told something else, its target gone, stunned):
|
|
65
|
+
* told to the players as `attackCancelled`, for the screen to cut the attack to the walk
|
|
66
|
+
*
|
|
67
|
+
* @beta
|
|
68
|
+
*/
|
|
69
|
+
var swingCancelled = engineEvent("swingCancelled");
|
|
70
|
+
/**
|
|
71
|
+
* An attack's projectile set off
|
|
72
|
+
*
|
|
73
|
+
* @beta
|
|
74
|
+
*/
|
|
75
|
+
var projectileSpawned = engineEvent("projectileSpawned");
|
|
76
|
+
/**
|
|
77
|
+
* An attack's projectile landed or was taken away
|
|
78
|
+
*
|
|
79
|
+
* @beta
|
|
80
|
+
*/
|
|
81
|
+
var projectileRemoved = engineEvent("projectileRemoved");
|
|
82
|
+
/**
|
|
83
|
+
* An attack that hits an area came down
|
|
84
|
+
*
|
|
85
|
+
* @beta
|
|
86
|
+
*/
|
|
87
|
+
var impact = engineEvent("impact");
|
|
88
|
+
/**
|
|
89
|
+
* A building's site was put down: what it will be, while it goes up
|
|
90
|
+
*
|
|
91
|
+
* @beta
|
|
92
|
+
*/
|
|
93
|
+
var constructionStarted = engineEvent("constructionStarted");
|
|
94
|
+
/**
|
|
95
|
+
* A building went up whole and works
|
|
96
|
+
*
|
|
97
|
+
* @beta
|
|
98
|
+
*/
|
|
99
|
+
var constructionFinished = engineEvent("constructionFinished");
|
|
100
|
+
/**
|
|
101
|
+
* A construction was called off by its owner: it dies next, with the reason `cancelled`
|
|
102
|
+
*
|
|
103
|
+
* @beta
|
|
104
|
+
*/
|
|
105
|
+
var constructionCancelled = engineEvent("constructionCancelled");
|
|
106
|
+
/**
|
|
107
|
+
* A building started to turn into another type (`UnitTypeDef.upgradesTo`), over `time` seconds
|
|
108
|
+
*
|
|
109
|
+
* @beta
|
|
110
|
+
*/
|
|
111
|
+
var morphStarted = engineEvent("morphStarted");
|
|
112
|
+
/**
|
|
113
|
+
* That was called off, or the building died before it was done
|
|
114
|
+
*
|
|
115
|
+
* @beta
|
|
116
|
+
*/
|
|
117
|
+
var morphCancelled = engineEvent("morphCancelled");
|
|
118
|
+
/**
|
|
119
|
+
* A building trained a unit: the building, and the unit made
|
|
120
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*
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121
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+
* @beta
|
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122
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+
*/
|
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123
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+
var unitTrained = engineEvent("unitTrained");
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124
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+
/**
|
|
125
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+
* An entity became another type: `from`, what it was
|
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126
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+
*
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127
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+
* @beta
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128
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+
*/
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129
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+
var entityMorphed = engineEvent("entityMorphed");
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130
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+
/**
|
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131
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+
* A hero in a form turned back into what it was (`leaveForm`): the form it was in, and what turned it back (its
|
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132
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+
* ability cast again, its time, its death; none when it took another form or code did it)
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*
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134
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+
* @beta
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+
*/
|
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136
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+
var morphedBack = engineEvent("morphedBack");
|
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137
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+
/**
|
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138
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+
* A player lost: their units and buildings are gone, or the rules said so
|
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139
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+
*
|
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140
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+
* @beta
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141
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+
*/
|
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142
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+
var playerDefeated = engineEvent("playerDefeated");
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+
/**
|
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144
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+
* A player gave up (see `surrender`): `playerDefeated` follows
|
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+
*
|
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146
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+
* @beta
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+
*/
|
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148
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+
var playerSurrendered = engineEvent("playerSurrendered");
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149
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+
/**
|
|
150
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+
* A player asked for a pause, and the rules let them (see `askPause`): whoever runs the world pauses it, for `seconds` at most
|
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151
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+
*
|
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152
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+
* @beta
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+
*/
|
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154
|
+
var pauseAsked = engineEvent("pauseAsked");
|
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155
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+
/**
|
|
156
|
+
* The game ended, with the winning team (`0` for none)
|
|
157
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+
*
|
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158
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+
* @beta
|
|
159
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+
*/
|
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160
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+
var gameOver = engineEvent("gameOver");
|
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161
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+
/**
|
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162
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+
* The game ended on an error in its rules (`world.failure`): it is not stepped again
|
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163
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+
*
|
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164
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+
* @beta
|
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165
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+
*/
|
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166
|
+
var worldFailed = engineEvent("worldFailed");
|
|
167
|
+
/**
|
|
168
|
+
* A unit got into a transport (`UnitTypeDef.transport`), or out of one
|
|
169
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+
*
|
|
170
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+
* @beta
|
|
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+
*/
|
|
172
|
+
var boarded = engineEvent("boarded");
|
|
173
|
+
/**
|
|
174
|
+
* A unit was hired at a place that hires (`UnitTypeDef.hires`)
|
|
175
|
+
*
|
|
176
|
+
* @beta
|
|
177
|
+
*/
|
|
178
|
+
var unitHired = engineEvent("unitHired");
|
|
179
|
+
/**
|
|
180
|
+
* A passenger left its transport
|
|
181
|
+
*
|
|
182
|
+
* @beta
|
|
183
|
+
*/
|
|
184
|
+
var unloaded = engineEvent("unloaded");
|
|
185
|
+
/**
|
|
186
|
+
* A hero went up a level
|
|
187
|
+
*
|
|
188
|
+
* @beta
|
|
189
|
+
*/
|
|
190
|
+
var heroLevelUp = engineEvent("heroLevelUp");
|
|
191
|
+
/**
|
|
192
|
+
* A hero earned experience (`grantXp`): how much, after `beforeXp`, and the level it is at after it
|
|
193
|
+
*
|
|
194
|
+
* @beta
|
|
195
|
+
*/
|
|
196
|
+
var xpGained = engineEvent("xpGained");
|
|
197
|
+
/**
|
|
198
|
+
* A unit's mana changed by something it did or was given: spent on a cast (`amount` below 0, `ability` the one cast)
|
|
199
|
+
* or given by an effect (above 0). Not its regeneration, which would be every tick
|
|
200
|
+
*
|
|
201
|
+
* @beta
|
|
202
|
+
*/
|
|
203
|
+
var manaChanged = engineEvent("manaChanged");
|
|
204
|
+
/**
|
|
205
|
+
* A pool of a game's own on a unit (rage, energy, charges) changed: emitted by the game's rules
|
|
206
|
+
* (`world.events.emit('resourceChanged', …)`), heard by the screens of the unit's owner and allies (`resource`)
|
|
207
|
+
*
|
|
208
|
+
* @beta
|
|
209
|
+
*/
|
|
210
|
+
var resourceChanged = engineEvent("resourceChanged");
|
|
211
|
+
/**
|
|
212
|
+
* A hero came back to life (at an altar, or by the rules)
|
|
213
|
+
*
|
|
214
|
+
* @beta
|
|
215
|
+
*/
|
|
216
|
+
var heroRevived = engineEvent("heroRevived");
|
|
217
|
+
/**
|
|
218
|
+
* A unit began casting an ability, at a point where it has one. `duration`: seconds of the wind-up
|
|
219
|
+
*
|
|
220
|
+
* @beta
|
|
221
|
+
*/
|
|
222
|
+
var castStarted = engineEvent("castStarted");
|
|
223
|
+
/**
|
|
224
|
+
* A wind-up called off before it went off (`castStarted` with no cast after it): stunned, killed, ordered elsewhere
|
|
225
|
+
*
|
|
226
|
+
* @beta
|
|
227
|
+
*/
|
|
228
|
+
var castCancelled = engineEvent("castCancelled");
|
|
229
|
+
/**
|
|
230
|
+
* A channelled ability started to be kept up, or ended: done, or `interrupted`
|
|
231
|
+
*
|
|
232
|
+
* @beta
|
|
233
|
+
*/
|
|
234
|
+
var channelStarted = engineEvent("channelStarted");
|
|
235
|
+
/**
|
|
236
|
+
* A channelled ability stopped: run to its end, or broken off (`interrupted`)
|
|
237
|
+
*
|
|
238
|
+
* @beta
|
|
239
|
+
*/
|
|
240
|
+
var channelEnded = engineEvent("channelEnded");
|
|
241
|
+
/**
|
|
242
|
+
* An ability's missile set off
|
|
243
|
+
*
|
|
244
|
+
* @beta
|
|
245
|
+
*/
|
|
246
|
+
var missileSpawned = engineEvent("missileSpawned");
|
|
247
|
+
/**
|
|
248
|
+
* An ability's missile reached what it was sent at
|
|
249
|
+
*
|
|
250
|
+
* @beta
|
|
251
|
+
*/
|
|
252
|
+
var missileHit = engineEvent("missileHit");
|
|
253
|
+
/**
|
|
254
|
+
* An ability's missile is gone: it hit, or ran out
|
|
255
|
+
*
|
|
256
|
+
* @beta
|
|
257
|
+
*/
|
|
258
|
+
var missileRemoved = engineEvent("missileRemoved");
|
|
259
|
+
/**
|
|
260
|
+
* An ability went off: who cast it, at what level, at whom or where
|
|
261
|
+
*
|
|
262
|
+
* @beta
|
|
263
|
+
*/
|
|
264
|
+
var abilityCast = engineEvent("abilityCast");
|
|
265
|
+
/**
|
|
266
|
+
* What an ability set off arrived: a missile hit, a rush ended, the time was up
|
|
267
|
+
*
|
|
268
|
+
* @beta
|
|
269
|
+
*/
|
|
270
|
+
var abilityImpact = engineEvent("abilityImpact");
|
|
271
|
+
/**
|
|
272
|
+
* A building finished researching an upgrade: which, and its level now
|
|
273
|
+
*
|
|
274
|
+
* @beta
|
|
275
|
+
*/
|
|
276
|
+
var researchFinished = engineEvent("researchFinished");
|
|
277
|
+
/**
|
|
278
|
+
* An item was put on the ground
|
|
279
|
+
*
|
|
280
|
+
* @beta
|
|
281
|
+
*/
|
|
282
|
+
var itemDropped = engineEvent("itemDropped");
|
|
283
|
+
/**
|
|
284
|
+
* An item was picked up from the ground
|
|
285
|
+
*
|
|
286
|
+
* @beta
|
|
287
|
+
*/
|
|
288
|
+
var itemPicked = engineEvent("itemPicked");
|
|
289
|
+
/**
|
|
290
|
+
* A hero took a purchase back at a shop (`undoBuy`)
|
|
291
|
+
*
|
|
292
|
+
* @beta
|
|
293
|
+
*/
|
|
294
|
+
var itemUndone = engineEvent("itemUndone");
|
|
295
|
+
/**
|
|
296
|
+
* Every creep of a camp is gone. It comes back after a while, when it says so (see `Camp.respawn`)
|
|
297
|
+
*
|
|
298
|
+
* @beta
|
|
299
|
+
*/
|
|
300
|
+
var campCleared = engineEvent("campCleared");
|
|
301
|
+
/**
|
|
302
|
+
* A camp cleared came back, its creeps where they stood (see `respawnCamp`)
|
|
303
|
+
*
|
|
304
|
+
* @beta
|
|
305
|
+
*/
|
|
306
|
+
var campReturned = engineEvent("campReturned");
|
|
307
|
+
/**
|
|
308
|
+
* A player marked a spot for their allies, or for everyone (see `ping`)
|
|
309
|
+
*
|
|
310
|
+
* @beta
|
|
311
|
+
*/
|
|
312
|
+
var pinged = engineEvent("pinged");
|
|
313
|
+
/**
|
|
314
|
+
* A player gave an ally resources (see `give`): how much went, and how much came after the tax
|
|
315
|
+
*
|
|
316
|
+
* @beta
|
|
317
|
+
*/
|
|
318
|
+
var traded = engineEvent("traded");
|
|
319
|
+
/**
|
|
320
|
+
* A player traded one resource for another at a rate (see `exchange`): how much of what went, and how much of what came
|
|
321
|
+
*
|
|
322
|
+
* @beta
|
|
323
|
+
*/
|
|
324
|
+
var exchanged = engineEvent("exchanged");
|
|
325
|
+
/**
|
|
326
|
+
* A player said a line (see `chat`): to their side, or to everyone
|
|
327
|
+
*
|
|
328
|
+
* @beta
|
|
329
|
+
*/
|
|
330
|
+
var chatted = engineEvent("chatted");
|
|
331
|
+
/**
|
|
332
|
+
* What a unit carries changed: an item given, taken, bought, sold, used up, or a hero carried in with theirs
|
|
333
|
+
*
|
|
334
|
+
* @beta
|
|
335
|
+
*/
|
|
336
|
+
var inventoryChanged = engineEvent("inventoryChanged");
|
|
337
|
+
/**
|
|
338
|
+
* A player was paid for a kill: the unit killed, who was paid, how much
|
|
339
|
+
*
|
|
340
|
+
* @beta
|
|
341
|
+
*/
|
|
342
|
+
var bounty = engineEvent("bounty");
|
|
343
|
+
/**
|
|
344
|
+
* A worker struck what it is mending
|
|
345
|
+
*
|
|
346
|
+
* @beta
|
|
347
|
+
*/
|
|
348
|
+
var worked = engineEvent("worked");
|
|
349
|
+
/**
|
|
350
|
+
* A worker struck the tree it is working on
|
|
351
|
+
*
|
|
352
|
+
* @beta
|
|
353
|
+
*/
|
|
354
|
+
var chopped = engineEvent("chopped");
|
|
355
|
+
/**
|
|
356
|
+
* A worker handed in what it carried: `amount` as it went into the purse, `upkeep` what upkeep took of it at the door
|
|
357
|
+
*
|
|
358
|
+
* @beta
|
|
359
|
+
*/
|
|
360
|
+
var resourcesDeposited = engineEvent("resourcesDeposited");
|
|
361
|
+
/**
|
|
362
|
+
* A player paid for something (`spend`), or was given back what they paid (`refund`, `giveBack`): `on` what (`unit`,
|
|
363
|
+
* `upgrade`, `structure`, `item`, `hire`, `repair`... or a game's own word), and its id
|
|
364
|
+
*
|
|
365
|
+
* @beta
|
|
366
|
+
*/
|
|
367
|
+
var resourcesSpent = engineEvent("resourcesSpent");
|
|
368
|
+
/**
|
|
369
|
+
* A command, or a part of one, that a player's own client never sends: not what it says it is (an unknown type, a
|
|
370
|
+
* field missing or of the wrong kind), or naming another player's unit, or a unit there never was. What a race makes
|
|
371
|
+
* (an order to a unit that has just died) is not one. A server counts these against whoever sent them (`onCheat`);
|
|
372
|
+
* a game's own commands may emit it too
|
|
373
|
+
*/
|
|
374
|
+
/**
|
|
375
|
+
* A command turned away (`RejectedKind`: why, for what counts them, as a server's cheat counter does), with the
|
|
376
|
+
* reason in words for the log
|
|
377
|
+
*
|
|
378
|
+
* @beta
|
|
379
|
+
*/
|
|
380
|
+
var commandRejected = engineEvent("commandRejected");
|
|
381
|
+
/**
|
|
382
|
+
* A command that came with a number of its sender's (`seq`) was carried out: refused with the first error the player was told, or not
|
|
383
|
+
*
|
|
384
|
+
* @beta
|
|
385
|
+
*/
|
|
386
|
+
var commandHandled = engineEvent("commandHandled");
|
|
387
|
+
/**
|
|
388
|
+
* Feedback for a player, like "Not enough gold": what the client finds the words for
|
|
389
|
+
*
|
|
390
|
+
* @beta
|
|
391
|
+
*/
|
|
392
|
+
var messageSent = engineEvent("messageSent");
|
|
393
|
+
/**
|
|
394
|
+
* A unit walked into an area of the game (`Rules.areas`)
|
|
395
|
+
*
|
|
396
|
+
* @public
|
|
397
|
+
*/
|
|
398
|
+
var enteredArea = engineEvent("enteredArea");
|
|
399
|
+
/**
|
|
400
|
+
* A unit walked out of one. What dies in an area is not said to leave it
|
|
401
|
+
*
|
|
402
|
+
* @beta
|
|
403
|
+
*/
|
|
404
|
+
var leftArea = engineEvent("leftArea");
|
|
405
|
+
/**
|
|
406
|
+
* An objective of a player was given (`was` undefined), got further along, was done or failed
|
|
407
|
+
*
|
|
408
|
+
* @beta
|
|
409
|
+
*/
|
|
410
|
+
var objectiveChanged = engineEvent("objectiveChanged");
|
|
411
|
+
/**
|
|
412
|
+
* Someone said a line, to some players or everyone (see `world.dialog`)
|
|
413
|
+
*
|
|
414
|
+
* @beta
|
|
415
|
+
*/
|
|
416
|
+
var lineSaid = engineEvent("lineSaid");
|
|
417
|
+
/**
|
|
418
|
+
* A line was skipped by whom it was said to: it ends early for them
|
|
419
|
+
*
|
|
420
|
+
* @beta
|
|
421
|
+
*/
|
|
422
|
+
var lineEnded = engineEvent("lineEnded");
|
|
423
|
+
/**
|
|
424
|
+
* A player went over to another team (`setTeam`)
|
|
425
|
+
*
|
|
426
|
+
* @beta
|
|
427
|
+
*/
|
|
428
|
+
var teamChanged = engineEvent("teamChanged");
|
|
429
|
+
/**
|
|
430
|
+
* The rules marked a moment to start again from, like the start of a wave: a session keeps a save of it
|
|
431
|
+
*
|
|
432
|
+
* @beta
|
|
433
|
+
*/
|
|
434
|
+
var checkpoint = engineEvent("checkpoint");
|
|
435
|
+
/**
|
|
436
|
+
* The rules play one of the view's cinematics on the screens of some players, or everyone's (see `playCinematic`)
|
|
437
|
+
*
|
|
438
|
+
* @beta
|
|
439
|
+
*/
|
|
440
|
+
var cinematicCue = engineEvent("cinematicCue");
|
|
441
|
+
/**
|
|
442
|
+
* The rules cue the cinematic playing on some screens, or everyone's (see `cueCinematic`)
|
|
443
|
+
*
|
|
444
|
+
* @beta
|
|
445
|
+
*/
|
|
446
|
+
var cinematicCued = engineEvent("cinematicCued");
|
|
447
|
+
/**
|
|
448
|
+
* The rules pan or shake one player's camera (see `cameraFor`)
|
|
449
|
+
*
|
|
450
|
+
* @beta
|
|
451
|
+
*/
|
|
452
|
+
var cameraOrdered = engineEvent("cameraOrdered");
|
|
453
|
+
/**
|
|
454
|
+
* A cinematic the rules played is over on a player's screen, as their screen said (see `cinematic`'s `wait`)
|
|
455
|
+
*
|
|
456
|
+
* @beta
|
|
457
|
+
*/
|
|
458
|
+
var cinematicEnded = engineEvent("cinematicEnded");
|
|
459
|
+
/**
|
|
460
|
+
* A player picked an answer of a cinematic's choice, as their screen said (see `cinematicChose`)
|
|
461
|
+
*
|
|
462
|
+
* @beta
|
|
463
|
+
*/
|
|
464
|
+
var cinematicChoice = engineEvent("cinematicChoice");
|
|
465
|
+
/**
|
|
466
|
+
* The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.fx`)
|
|
467
|
+
*
|
|
468
|
+
* @beta
|
|
469
|
+
*/
|
|
470
|
+
var fxStarted = engineEvent("fxStarted");
|
|
471
|
+
/**
|
|
472
|
+
* The rules stop an effect they played (see `world.stopFx`)
|
|
473
|
+
*
|
|
474
|
+
* @beta
|
|
475
|
+
*/
|
|
476
|
+
var fxStopped = engineEvent("fxStopped");
|
|
477
|
+
/**
|
|
478
|
+
* One hidden in a layer of cells moved in it, or stepped into it (`ConcealmentOptions.rustle`): told to the teams
|
|
479
|
+
* it names that do not see it (all of them, where none are named), where they see the ground, as a shake of what the
|
|
480
|
+
* layer draws there
|
|
481
|
+
*
|
|
482
|
+
* @beta
|
|
483
|
+
*/
|
|
484
|
+
var rustled = engineEvent("rustled");
|
|
485
|
+
/**
|
|
486
|
+
* A gust of wind blew at a place (`gust`, `WindGust`): where, and the gust. Told to the players who see the place, as
|
|
487
|
+
* a `gust` message, for their screens to bend the grass and bushes there. Nothing of the world changes by it
|
|
488
|
+
*
|
|
489
|
+
* @beta
|
|
490
|
+
*/
|
|
491
|
+
var gusted = engineEvent("gusted");
|
|
492
|
+
/**
|
|
493
|
+
* Cells of a layer (`Terrain.cells`) were set to a value (`setCells`): told to the players who see them, the others as
|
|
494
|
+
* they come into sight (`cellsSeen`)
|
|
495
|
+
*
|
|
496
|
+
* @beta
|
|
497
|
+
*/
|
|
498
|
+
var cellsChanged = engineEvent("cellsChanged");
|
|
499
|
+
/**
|
|
500
|
+
* A part of the ground was reshaped (`World.reshapeGround`): told to every player
|
|
501
|
+
*
|
|
502
|
+
* @beta
|
|
503
|
+
*/
|
|
504
|
+
var groundReshaped = engineEvent("groundReshaped");
|
|
505
|
+
/**
|
|
506
|
+
* Cells of a layer that changed out of a team's sight came into it (`TeamMemory.cells`): told to that team's players
|
|
507
|
+
*
|
|
508
|
+
* @beta
|
|
509
|
+
*/
|
|
510
|
+
var cellsSeen = engineEvent("cellsSeen");
|
|
511
|
+
/** What the map looks like beyond its ground changed (`setEnvironment`): as it is now, told to every player */
|
|
512
|
+
/** `over`: the seconds the screens ease into it over, where the rules said
|
|
513
|
+
*
|
|
514
|
+
* @beta
|
|
515
|
+
*/
|
|
516
|
+
var environmentChanged = engineEvent("environmentChanged");
|
|
517
|
+
//#endregion
|
|
518
|
+
export { abilityCast, abilityImpact, attackStarted, boarded, bounty, buffApplied, buffRemoved, cameraOrdered, campCleared, campReturned, castCancelled, castStarted, cellsChanged, cellsSeen, channelEnded, channelStarted, chatted, checkpoint, chopped, cinematicChoice, cinematicCue, cinematicCued, cinematicEnded, commandHandled, commandRejected, constructionCancelled, constructionFinished, constructionStarted, damaged, enteredArea, entityDied, entityMorphed, entityRemoved, entitySpawned, environmentChanged, exchanged, fxStarted, fxStopped, gameOver, groundReshaped, gusted, healed, heroLevelUp, heroRevived, impact, inventoryChanged, itemDropped, itemPicked, itemUndone, leftArea, lineEnded, lineSaid, manaChanged, messageSent, missed, missileHit, missileRemoved, missileSpawned, morphCancelled, morphStarted, morphedBack, objectiveChanged, pauseAsked, pinged, playerDefeated, playerSurrendered, projectileRemoved, projectileSpawned, researchFinished, resourceChanged, resourcesDeposited, resourcesSpent, rustled, swingCancelled, teamChanged, traded, unitHired, unitTrained, unloaded, worked, worldFailed, xpGained };
|
|
519
|
+
|
|
520
|
+
//# sourceMappingURL=engineEvents.js.map
|