@v12-engine/engine 0.1.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
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  823. package/dist/spawning.js +224 -0
  824. package/dist/spawning.js.map +1 -0
  825. package/dist/stances.d.ts +6 -3
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  828. package/dist/start.d.ts +10 -10
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  835. package/dist/summoned.js +38 -0
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  837. package/dist/summons.d.ts +10 -13
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  840. package/dist/systems/abilities.js +224 -0
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  842. package/dist/systems/combat.d.ts +35 -1
  843. package/dist/systems/combat.js +677 -0
  844. package/dist/systems/combat.js.map +1 -0
  845. package/dist/systems/combatTold.d.ts +3 -1
  846. package/dist/systems/combatTold.js +85 -0
  847. package/dist/systems/combatTold.js.map +1 -0
  848. package/dist/systems/construction.js +80 -0
  849. package/dist/systems/construction.js.map +1 -0
  850. package/dist/systems/economy.d.ts +0 -6
  851. package/dist/systems/economy.js +128 -0
  852. package/dist/systems/economy.js.map +1 -0
  853. package/dist/systems/fog.d.ts +1 -1
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  856. package/dist/systems/life.js +32 -0
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  858. package/dist/systems/movement.d.ts +24 -12
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  860. package/dist/systems/movement.js.map +1 -0
  861. package/dist/systems/orders.js +64 -0
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  863. package/dist/systems/production.js +322 -0
  864. package/dist/systems/production.js.map +1 -0
  865. package/dist/systems/productionQueue.js +120 -0
  866. package/dist/systems/productionQueue.js.map +1 -0
  867. package/dist/systems/victory.d.ts +1 -1
  868. package/dist/systems/victory.js +56 -0
  869. package/dist/systems/victory.js.map +1 -0
  870. package/dist/talk.d.ts +6 -6
  871. package/dist/talk.js +153 -0
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  873. package/dist/targeting.d.ts +142 -0
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  875. package/dist/targeting.js.map +1 -0
  876. package/dist/tech.d.ts +20 -3
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  882. package/dist/terrain.d.ts +59 -7
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  885. package/dist/terrainSave.d.ts +6 -0
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  888. package/dist/testing.d.ts +8 -7
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  914. package/dist/veterancy.d.ts +8 -3
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  927. package/dist/ai.js.map +0 -1
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  942. package/dist/inspect-D9dWHmZ0.js.map +0 -1
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  951. package/dist/simulate-oXBiw1Ff.js.map +0 -1
@@ -14,7 +14,7 @@ export declare const entityRemoved: import("./events").EventKey<import("./entity
14
14
  * Something died: what killed it, and how. `cause`: the blow, for what died of damage. `how`: what the rules made
15
15
  * of the death in the `death` hook, for the screen to show (`'exploded'`, `'burned'`)
16
16
  *
17
- * @beta
17
+ * @public
18
18
  */
19
19
  export declare const entityDied: import("./events").EventKey<{
20
20
  entity: import("./entity").Entity;
@@ -93,6 +93,17 @@ export declare const attackStarted: import("./events").EventKey<{
93
93
  target?: import("./entity").Entity;
94
94
  weapon: number;
95
95
  }>;
96
+ /**
97
+ * A unit's swing was called off before its blow landed (moved away, told something else, its target gone, stunned):
98
+ * told to the players as `attackCancelled`, for the screen to cut the attack to the walk
99
+ *
100
+ * @beta
101
+ */
102
+ export declare const swingCancelled: import("./events").EventKey<{
103
+ attacker: import("./entity").Entity;
104
+ target?: import("./entity").Entity;
105
+ weapon: number;
106
+ }>;
96
107
  /**
97
108
  * An attack's projectile set off
98
109
  *
@@ -171,6 +182,17 @@ export declare const entityMorphed: import("./events").EventKey<{
171
182
  entity: import("./entity").Entity;
172
183
  from: string;
173
184
  }>;
185
+ /**
186
+ * A hero in a form turned back into what it was (`leaveForm`): the form it was in, and what turned it back (its
187
+ * ability cast again, its time, its death; none when it took another form or code did it)
188
+ *
189
+ * @beta
190
+ */
191
+ export declare const morphedBack: import("./events").EventKey<{
192
+ entity: import("./entity").Entity;
193
+ form: string;
194
+ why?: import("./defs").MorphBack | (string & {});
195
+ }>;
174
196
  /**
175
197
  * A player lost: their units and buildings are gone, or the rules said so
176
198
  *
@@ -298,6 +320,15 @@ export declare const castStarted: import("./events").EventKey<{
298
320
  point?: import("./math").Vec2;
299
321
  duration: number;
300
322
  }>;
323
+ /**
324
+ * A wind-up called off before it went off (`castStarted` with no cast after it): stunned, killed, ordered elsewhere
325
+ *
326
+ * @beta
327
+ */
328
+ export declare const castCancelled: import("./events").EventKey<{
329
+ caster: import("./entity").Entity;
330
+ ability?: import("./defs").AbilityDef;
331
+ }>;
301
332
  /**
302
333
  * A channelled ability started to be kept up, or ended: done, or `interrupted`
303
334
  *
@@ -365,6 +396,8 @@ export declare const abilityImpact: import("./events").EventKey<{
365
396
  point: import("./math").Vec2;
366
397
  radius: number;
367
398
  impact?: string;
399
+ from?: import("./math").Vec2;
400
+ effect?: import("./defs").EffectDef;
368
401
  }>;
369
402
  /**
370
403
  * A building finished researching an upgrade: which, and its level now
@@ -391,6 +424,16 @@ export declare const itemPicked: import("./events").EventKey<{
391
424
  entity: import("./entity").Entity;
392
425
  item: import("./entity").ItemInstance;
393
426
  }>;
427
+ /**
428
+ * A hero took a purchase back at a shop (`undoBuy`)
429
+ *
430
+ * @beta
431
+ */
432
+ export declare const itemUndone: import("./events").EventKey<{
433
+ entity: import("./entity").Entity;
434
+ item: string;
435
+ shop: number;
436
+ }>;
394
437
  /**
395
438
  * Every creep of a camp is gone. It comes back after a while, when it says so (see `Camp.respawn`)
396
439
  *
@@ -415,7 +458,7 @@ export declare const campReturned: import("./events").EventKey<{
415
458
  export declare const pinged: import("./events").EventKey<{
416
459
  player: import("./entity").PlayerId;
417
460
  point: import("./math").Vec2;
418
- kind: import("./talk").PingKind;
461
+ kind: import("./talk").PingId;
419
462
  to: import("./talk").ChatAudience;
420
463
  by?: string;
421
464
  }>;
@@ -498,7 +541,7 @@ export declare const chopped: import("./events").EventKey<{
498
541
  export declare const resourcesDeposited: import("./events").EventKey<{
499
542
  entity: import("./entity").Entity;
500
543
  player: import("./entity").PlayerId;
501
- kind: import("./defs").ResourceKind;
544
+ kind: import("./defs").ResourceId;
502
545
  amount: number;
503
546
  upkeep?: number;
504
547
  }>;
@@ -555,9 +598,9 @@ export declare const messageSent: import("./events").EventKey<{
555
598
  seconds?: number;
556
599
  }>;
557
600
  /**
558
- * A unit walked into an area of the game (`GameModule.areas`)
601
+ * A unit walked into an area of the game (`Rules.areas`)
559
602
  *
560
- * @beta
603
+ * @public
561
604
  */
562
605
  export declare const enteredArea: import("./events").EventKey<{
563
606
  area: string;
@@ -627,6 +670,14 @@ export declare const cinematicCue: import("./events").EventKey<import("./cinemat
627
670
  * @beta
628
671
  */
629
672
  export declare const cinematicCued: import("./events").EventKey<import("./cinematics").CinematicCueSent>;
673
+ /**
674
+ * The rules pan or shake one player's camera (see `cameraFor`)
675
+ *
676
+ * @beta
677
+ */
678
+ export declare const cameraOrdered: import("./events").EventKey<{
679
+ player: import("./entity").PlayerId;
680
+ } & Pick<import("./cameraOrders").CameraOrder, "pan" | "shake">>;
630
681
  /**
631
682
  * A cinematic the rules played is over on a player's screen, as their screen said (see `cinematic`'s `wait`)
632
683
  *
@@ -640,17 +691,17 @@ export declare const cinematicEnded: import("./events").EventKey<import("./cinem
640
691
  */
641
692
  export declare const cinematicChoice: import("./events").EventKey<import("./cinematics").CinematicChoice>;
642
693
  /**
643
- * The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.effect`)
694
+ * The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.fx`)
644
695
  *
645
696
  * @beta
646
697
  */
647
- export declare const effectStarted: import("./events").EventKey<import("./effects").EffectCue>;
698
+ export declare const fxStarted: import("./events").EventKey<import("./effects").FxCue>;
648
699
  /**
649
- * The rules stop an effect they played (see `world.stopEffect`)
700
+ * The rules stop an effect they played (see `world.stopFx`)
650
701
  *
651
702
  * @beta
652
703
  */
653
- export declare const effectStopped: import("./events").EventKey<{
704
+ export declare const fxStopped: import("./events").EventKey<{
654
705
  id: number;
655
706
  fade?: number;
656
707
  }>;
@@ -669,6 +720,17 @@ export declare const rustled: import("./events").EventKey<{
669
720
  entered: boolean;
670
721
  teams?: number[];
671
722
  }>;
723
+ /**
724
+ * A gust of wind blew at a place (`gust`, `WindGust`): where, and the gust. Told to the players who see the place, as
725
+ * a `gust` message, for their screens to bend the grass and bushes there. Nothing of the world changes by it
726
+ *
727
+ * @beta
728
+ */
729
+ export declare const gusted: import("./events").EventKey<{
730
+ x: number;
731
+ z: number;
732
+ gust: import("./foliage").WindGust;
733
+ }>;
672
734
  /**
673
735
  * Cells of a layer (`Terrain.cells`) were set to a value (`setCells`): told to the players who see them, the others as
674
736
  * they come into sight (`cellsSeen`)
@@ -679,6 +741,7 @@ export declare const cellsChanged: import("./events").EventKey<{
679
741
  layer: string;
680
742
  cells: number[];
681
743
  value: number;
744
+ over?: number;
682
745
  }>;
683
746
  /**
684
747
  * A part of the ground was reshaped (`World.reshapeGround`): told to every player
@@ -0,0 +1,520 @@
1
+ import { engineEvent } from "./events.js";
2
+ //#region src/engineEvents.ts
3
+ /**
4
+ * The engine's events (design review E7): a key each, as a game's own are (`defineEvent`), emitted on `world.events`
5
+ * and listened to with `defineListener` the same way. What each says is its payload, typed by the key; its id is its
6
+ * name, as the debug tools' event log shows it
7
+ */
8
+ /**
9
+ * Something was made in the world: a unit trained or spawned, a building put down, a tree of the map
10
+ *
11
+ * @beta
12
+ */
13
+ var entitySpawned = engineEvent("entitySpawned");
14
+ /**
15
+ * Something left the world for good: a corpse gone, a building taken down, a unit removed by the rules
16
+ *
17
+ * @beta
18
+ */
19
+ var entityRemoved = engineEvent("entityRemoved");
20
+ /**
21
+ * Something died: what killed it, and how. `cause`: the blow, for what died of damage. `how`: what the rules made
22
+ * of the death in the `death` hook, for the screen to show (`'exploded'`, `'burned'`)
23
+ *
24
+ * @public
25
+ */
26
+ var entityDied = engineEvent("entityDied");
27
+ /**
28
+ * A buff was put on, or put on again (`renewed`, with the level it had before: `previousLevel`)
29
+ *
30
+ * @beta
31
+ */
32
+ var buffApplied = engineEvent("buffApplied");
33
+ /**
34
+ * A buff came off: it ran out (`expired`), or was taken off. Not for the buffs of something that dies
35
+ *
36
+ * @beta
37
+ */
38
+ var buffRemoved = engineEvent("buffRemoved");
39
+ /**
40
+ * Something took damage: who dealt it, how much, of which type, whether a critical strike, and by an attack or an ability
41
+ *
42
+ * @beta
43
+ */
44
+ var damaged = engineEvent("damaged");
45
+ /**
46
+ * An attack went wide. Where it would have landed, and whom it was for
47
+ *
48
+ * @beta
49
+ */
50
+ var missed = engineEvent("missed");
51
+ /**
52
+ * Something was given health back, and by whom
53
+ *
54
+ * @beta
55
+ */
56
+ var healed = engineEvent("healed");
57
+ /**
58
+ * A unit began an attack: its swing, at its target where it has one
59
+ *
60
+ * @beta
61
+ */
62
+ var attackStarted = engineEvent("attackStarted");
63
+ /**
64
+ * A unit's swing was called off before its blow landed (moved away, told something else, its target gone, stunned):
65
+ * told to the players as `attackCancelled`, for the screen to cut the attack to the walk
66
+ *
67
+ * @beta
68
+ */
69
+ var swingCancelled = engineEvent("swingCancelled");
70
+ /**
71
+ * An attack's projectile set off
72
+ *
73
+ * @beta
74
+ */
75
+ var projectileSpawned = engineEvent("projectileSpawned");
76
+ /**
77
+ * An attack's projectile landed or was taken away
78
+ *
79
+ * @beta
80
+ */
81
+ var projectileRemoved = engineEvent("projectileRemoved");
82
+ /**
83
+ * An attack that hits an area came down
84
+ *
85
+ * @beta
86
+ */
87
+ var impact = engineEvent("impact");
88
+ /**
89
+ * A building's site was put down: what it will be, while it goes up
90
+ *
91
+ * @beta
92
+ */
93
+ var constructionStarted = engineEvent("constructionStarted");
94
+ /**
95
+ * A building went up whole and works
96
+ *
97
+ * @beta
98
+ */
99
+ var constructionFinished = engineEvent("constructionFinished");
100
+ /**
101
+ * A construction was called off by its owner: it dies next, with the reason `cancelled`
102
+ *
103
+ * @beta
104
+ */
105
+ var constructionCancelled = engineEvent("constructionCancelled");
106
+ /**
107
+ * A building started to turn into another type (`UnitTypeDef.upgradesTo`), over `time` seconds
108
+ *
109
+ * @beta
110
+ */
111
+ var morphStarted = engineEvent("morphStarted");
112
+ /**
113
+ * That was called off, or the building died before it was done
114
+ *
115
+ * @beta
116
+ */
117
+ var morphCancelled = engineEvent("morphCancelled");
118
+ /**
119
+ * A building trained a unit: the building, and the unit made
120
+ *
121
+ * @beta
122
+ */
123
+ var unitTrained = engineEvent("unitTrained");
124
+ /**
125
+ * An entity became another type: `from`, what it was
126
+ *
127
+ * @beta
128
+ */
129
+ var entityMorphed = engineEvent("entityMorphed");
130
+ /**
131
+ * A hero in a form turned back into what it was (`leaveForm`): the form it was in, and what turned it back (its
132
+ * ability cast again, its time, its death; none when it took another form or code did it)
133
+ *
134
+ * @beta
135
+ */
136
+ var morphedBack = engineEvent("morphedBack");
137
+ /**
138
+ * A player lost: their units and buildings are gone, or the rules said so
139
+ *
140
+ * @beta
141
+ */
142
+ var playerDefeated = engineEvent("playerDefeated");
143
+ /**
144
+ * A player gave up (see `surrender`): `playerDefeated` follows
145
+ *
146
+ * @beta
147
+ */
148
+ var playerSurrendered = engineEvent("playerSurrendered");
149
+ /**
150
+ * A player asked for a pause, and the rules let them (see `askPause`): whoever runs the world pauses it, for `seconds` at most
151
+ *
152
+ * @beta
153
+ */
154
+ var pauseAsked = engineEvent("pauseAsked");
155
+ /**
156
+ * The game ended, with the winning team (`0` for none)
157
+ *
158
+ * @beta
159
+ */
160
+ var gameOver = engineEvent("gameOver");
161
+ /**
162
+ * The game ended on an error in its rules (`world.failure`): it is not stepped again
163
+ *
164
+ * @beta
165
+ */
166
+ var worldFailed = engineEvent("worldFailed");
167
+ /**
168
+ * A unit got into a transport (`UnitTypeDef.transport`), or out of one
169
+ *
170
+ * @beta
171
+ */
172
+ var boarded = engineEvent("boarded");
173
+ /**
174
+ * A unit was hired at a place that hires (`UnitTypeDef.hires`)
175
+ *
176
+ * @beta
177
+ */
178
+ var unitHired = engineEvent("unitHired");
179
+ /**
180
+ * A passenger left its transport
181
+ *
182
+ * @beta
183
+ */
184
+ var unloaded = engineEvent("unloaded");
185
+ /**
186
+ * A hero went up a level
187
+ *
188
+ * @beta
189
+ */
190
+ var heroLevelUp = engineEvent("heroLevelUp");
191
+ /**
192
+ * A hero earned experience (`grantXp`): how much, after `beforeXp`, and the level it is at after it
193
+ *
194
+ * @beta
195
+ */
196
+ var xpGained = engineEvent("xpGained");
197
+ /**
198
+ * A unit's mana changed by something it did or was given: spent on a cast (`amount` below 0, `ability` the one cast)
199
+ * or given by an effect (above 0). Not its regeneration, which would be every tick
200
+ *
201
+ * @beta
202
+ */
203
+ var manaChanged = engineEvent("manaChanged");
204
+ /**
205
+ * A pool of a game's own on a unit (rage, energy, charges) changed: emitted by the game's rules
206
+ * (`world.events.emit('resourceChanged', …)`), heard by the screens of the unit's owner and allies (`resource`)
207
+ *
208
+ * @beta
209
+ */
210
+ var resourceChanged = engineEvent("resourceChanged");
211
+ /**
212
+ * A hero came back to life (at an altar, or by the rules)
213
+ *
214
+ * @beta
215
+ */
216
+ var heroRevived = engineEvent("heroRevived");
217
+ /**
218
+ * A unit began casting an ability, at a point where it has one. `duration`: seconds of the wind-up
219
+ *
220
+ * @beta
221
+ */
222
+ var castStarted = engineEvent("castStarted");
223
+ /**
224
+ * A wind-up called off before it went off (`castStarted` with no cast after it): stunned, killed, ordered elsewhere
225
+ *
226
+ * @beta
227
+ */
228
+ var castCancelled = engineEvent("castCancelled");
229
+ /**
230
+ * A channelled ability started to be kept up, or ended: done, or `interrupted`
231
+ *
232
+ * @beta
233
+ */
234
+ var channelStarted = engineEvent("channelStarted");
235
+ /**
236
+ * A channelled ability stopped: run to its end, or broken off (`interrupted`)
237
+ *
238
+ * @beta
239
+ */
240
+ var channelEnded = engineEvent("channelEnded");
241
+ /**
242
+ * An ability's missile set off
243
+ *
244
+ * @beta
245
+ */
246
+ var missileSpawned = engineEvent("missileSpawned");
247
+ /**
248
+ * An ability's missile reached what it was sent at
249
+ *
250
+ * @beta
251
+ */
252
+ var missileHit = engineEvent("missileHit");
253
+ /**
254
+ * An ability's missile is gone: it hit, or ran out
255
+ *
256
+ * @beta
257
+ */
258
+ var missileRemoved = engineEvent("missileRemoved");
259
+ /**
260
+ * An ability went off: who cast it, at what level, at whom or where
261
+ *
262
+ * @beta
263
+ */
264
+ var abilityCast = engineEvent("abilityCast");
265
+ /**
266
+ * What an ability set off arrived: a missile hit, a rush ended, the time was up
267
+ *
268
+ * @beta
269
+ */
270
+ var abilityImpact = engineEvent("abilityImpact");
271
+ /**
272
+ * A building finished researching an upgrade: which, and its level now
273
+ *
274
+ * @beta
275
+ */
276
+ var researchFinished = engineEvent("researchFinished");
277
+ /**
278
+ * An item was put on the ground
279
+ *
280
+ * @beta
281
+ */
282
+ var itemDropped = engineEvent("itemDropped");
283
+ /**
284
+ * An item was picked up from the ground
285
+ *
286
+ * @beta
287
+ */
288
+ var itemPicked = engineEvent("itemPicked");
289
+ /**
290
+ * A hero took a purchase back at a shop (`undoBuy`)
291
+ *
292
+ * @beta
293
+ */
294
+ var itemUndone = engineEvent("itemUndone");
295
+ /**
296
+ * Every creep of a camp is gone. It comes back after a while, when it says so (see `Camp.respawn`)
297
+ *
298
+ * @beta
299
+ */
300
+ var campCleared = engineEvent("campCleared");
301
+ /**
302
+ * A camp cleared came back, its creeps where they stood (see `respawnCamp`)
303
+ *
304
+ * @beta
305
+ */
306
+ var campReturned = engineEvent("campReturned");
307
+ /**
308
+ * A player marked a spot for their allies, or for everyone (see `ping`)
309
+ *
310
+ * @beta
311
+ */
312
+ var pinged = engineEvent("pinged");
313
+ /**
314
+ * A player gave an ally resources (see `give`): how much went, and how much came after the tax
315
+ *
316
+ * @beta
317
+ */
318
+ var traded = engineEvent("traded");
319
+ /**
320
+ * A player traded one resource for another at a rate (see `exchange`): how much of what went, and how much of what came
321
+ *
322
+ * @beta
323
+ */
324
+ var exchanged = engineEvent("exchanged");
325
+ /**
326
+ * A player said a line (see `chat`): to their side, or to everyone
327
+ *
328
+ * @beta
329
+ */
330
+ var chatted = engineEvent("chatted");
331
+ /**
332
+ * What a unit carries changed: an item given, taken, bought, sold, used up, or a hero carried in with theirs
333
+ *
334
+ * @beta
335
+ */
336
+ var inventoryChanged = engineEvent("inventoryChanged");
337
+ /**
338
+ * A player was paid for a kill: the unit killed, who was paid, how much
339
+ *
340
+ * @beta
341
+ */
342
+ var bounty = engineEvent("bounty");
343
+ /**
344
+ * A worker struck what it is mending
345
+ *
346
+ * @beta
347
+ */
348
+ var worked = engineEvent("worked");
349
+ /**
350
+ * A worker struck the tree it is working on
351
+ *
352
+ * @beta
353
+ */
354
+ var chopped = engineEvent("chopped");
355
+ /**
356
+ * A worker handed in what it carried: `amount` as it went into the purse, `upkeep` what upkeep took of it at the door
357
+ *
358
+ * @beta
359
+ */
360
+ var resourcesDeposited = engineEvent("resourcesDeposited");
361
+ /**
362
+ * A player paid for something (`spend`), or was given back what they paid (`refund`, `giveBack`): `on` what (`unit`,
363
+ * `upgrade`, `structure`, `item`, `hire`, `repair`... or a game's own word), and its id
364
+ *
365
+ * @beta
366
+ */
367
+ var resourcesSpent = engineEvent("resourcesSpent");
368
+ /**
369
+ * A command, or a part of one, that a player's own client never sends: not what it says it is (an unknown type, a
370
+ * field missing or of the wrong kind), or naming another player's unit, or a unit there never was. What a race makes
371
+ * (an order to a unit that has just died) is not one. A server counts these against whoever sent them (`onCheat`);
372
+ * a game's own commands may emit it too
373
+ */
374
+ /**
375
+ * A command turned away (`RejectedKind`: why, for what counts them, as a server's cheat counter does), with the
376
+ * reason in words for the log
377
+ *
378
+ * @beta
379
+ */
380
+ var commandRejected = engineEvent("commandRejected");
381
+ /**
382
+ * A command that came with a number of its sender's (`seq`) was carried out: refused with the first error the player was told, or not
383
+ *
384
+ * @beta
385
+ */
386
+ var commandHandled = engineEvent("commandHandled");
387
+ /**
388
+ * Feedback for a player, like "Not enough gold": what the client finds the words for
389
+ *
390
+ * @beta
391
+ */
392
+ var messageSent = engineEvent("messageSent");
393
+ /**
394
+ * A unit walked into an area of the game (`Rules.areas`)
395
+ *
396
+ * @public
397
+ */
398
+ var enteredArea = engineEvent("enteredArea");
399
+ /**
400
+ * A unit walked out of one. What dies in an area is not said to leave it
401
+ *
402
+ * @beta
403
+ */
404
+ var leftArea = engineEvent("leftArea");
405
+ /**
406
+ * An objective of a player was given (`was` undefined), got further along, was done or failed
407
+ *
408
+ * @beta
409
+ */
410
+ var objectiveChanged = engineEvent("objectiveChanged");
411
+ /**
412
+ * Someone said a line, to some players or everyone (see `world.dialog`)
413
+ *
414
+ * @beta
415
+ */
416
+ var lineSaid = engineEvent("lineSaid");
417
+ /**
418
+ * A line was skipped by whom it was said to: it ends early for them
419
+ *
420
+ * @beta
421
+ */
422
+ var lineEnded = engineEvent("lineEnded");
423
+ /**
424
+ * A player went over to another team (`setTeam`)
425
+ *
426
+ * @beta
427
+ */
428
+ var teamChanged = engineEvent("teamChanged");
429
+ /**
430
+ * The rules marked a moment to start again from, like the start of a wave: a session keeps a save of it
431
+ *
432
+ * @beta
433
+ */
434
+ var checkpoint = engineEvent("checkpoint");
435
+ /**
436
+ * The rules play one of the view's cinematics on the screens of some players, or everyone's (see `playCinematic`)
437
+ *
438
+ * @beta
439
+ */
440
+ var cinematicCue = engineEvent("cinematicCue");
441
+ /**
442
+ * The rules cue the cinematic playing on some screens, or everyone's (see `cueCinematic`)
443
+ *
444
+ * @beta
445
+ */
446
+ var cinematicCued = engineEvent("cinematicCued");
447
+ /**
448
+ * The rules pan or shake one player's camera (see `cameraFor`)
449
+ *
450
+ * @beta
451
+ */
452
+ var cameraOrdered = engineEvent("cameraOrdered");
453
+ /**
454
+ * A cinematic the rules played is over on a player's screen, as their screen said (see `cinematic`'s `wait`)
455
+ *
456
+ * @beta
457
+ */
458
+ var cinematicEnded = engineEvent("cinematicEnded");
459
+ /**
460
+ * A player picked an answer of a cinematic's choice, as their screen said (see `cinematicChose`)
461
+ *
462
+ * @beta
463
+ */
464
+ var cinematicChoice = engineEvent("cinematicChoice");
465
+ /**
466
+ * The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.fx`)
467
+ *
468
+ * @beta
469
+ */
470
+ var fxStarted = engineEvent("fxStarted");
471
+ /**
472
+ * The rules stop an effect they played (see `world.stopFx`)
473
+ *
474
+ * @beta
475
+ */
476
+ var fxStopped = engineEvent("fxStopped");
477
+ /**
478
+ * One hidden in a layer of cells moved in it, or stepped into it (`ConcealmentOptions.rustle`): told to the teams
479
+ * it names that do not see it (all of them, where none are named), where they see the ground, as a shake of what the
480
+ * layer draws there
481
+ *
482
+ * @beta
483
+ */
484
+ var rustled = engineEvent("rustled");
485
+ /**
486
+ * A gust of wind blew at a place (`gust`, `WindGust`): where, and the gust. Told to the players who see the place, as
487
+ * a `gust` message, for their screens to bend the grass and bushes there. Nothing of the world changes by it
488
+ *
489
+ * @beta
490
+ */
491
+ var gusted = engineEvent("gusted");
492
+ /**
493
+ * Cells of a layer (`Terrain.cells`) were set to a value (`setCells`): told to the players who see them, the others as
494
+ * they come into sight (`cellsSeen`)
495
+ *
496
+ * @beta
497
+ */
498
+ var cellsChanged = engineEvent("cellsChanged");
499
+ /**
500
+ * A part of the ground was reshaped (`World.reshapeGround`): told to every player
501
+ *
502
+ * @beta
503
+ */
504
+ var groundReshaped = engineEvent("groundReshaped");
505
+ /**
506
+ * Cells of a layer that changed out of a team's sight came into it (`TeamMemory.cells`): told to that team's players
507
+ *
508
+ * @beta
509
+ */
510
+ var cellsSeen = engineEvent("cellsSeen");
511
+ /** What the map looks like beyond its ground changed (`setEnvironment`): as it is now, told to every player */
512
+ /** `over`: the seconds the screens ease into it over, where the rules said
513
+ *
514
+ * @beta
515
+ */
516
+ var environmentChanged = engineEvent("environmentChanged");
517
+ //#endregion
518
+ export { abilityCast, abilityImpact, attackStarted, boarded, bounty, buffApplied, buffRemoved, cameraOrdered, campCleared, campReturned, castCancelled, castStarted, cellsChanged, cellsSeen, channelEnded, channelStarted, chatted, checkpoint, chopped, cinematicChoice, cinematicCue, cinematicCued, cinematicEnded, commandHandled, commandRejected, constructionCancelled, constructionFinished, constructionStarted, damaged, enteredArea, entityDied, entityMorphed, entityRemoved, entitySpawned, environmentChanged, exchanged, fxStarted, fxStopped, gameOver, groundReshaped, gusted, healed, heroLevelUp, heroRevived, impact, inventoryChanged, itemDropped, itemPicked, itemUndone, leftArea, lineEnded, lineSaid, manaChanged, messageSent, missed, missileHit, missileRemoved, missileSpawned, morphCancelled, morphStarted, morphedBack, objectiveChanged, pauseAsked, pinged, playerDefeated, playerSurrendered, projectileRemoved, projectileSpawned, researchFinished, resourceChanged, resourcesDeposited, resourcesSpent, rustled, swingCancelled, teamChanged, traded, unitHired, unitTrained, unloaded, worked, worldFailed, xpGained };
519
+
520
+ //# sourceMappingURL=engineEvents.js.map