@v12-engine/engine 0.1.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
  408. package/dist/grid.d.ts +9 -0
  409. package/dist/grid.js +102 -0
  410. package/dist/grid.js.map +1 -0
  411. package/dist/ground.d.ts +17 -1
  412. package/dist/ground.js +375 -0
  413. package/dist/ground.js.map +1 -0
  414. package/dist/groundObjects.d.ts +70 -0
  415. package/dist/groundObjects.js +371 -0
  416. package/dist/groundObjects.js.map +1 -0
  417. package/dist/groundSpeed.d.ts +20 -3
  418. package/dist/groundSpeed.js +117 -0
  419. package/dist/groundSpeed.js.map +1 -0
  420. package/dist/hero.d.ts +126 -10
  421. package/dist/hero.js +432 -0
  422. package/dist/hero.js.map +1 -0
  423. package/dist/holds.d.ts +94 -0
  424. package/dist/holds.js +305 -0
  425. package/dist/holds.js.map +1 -0
  426. package/dist/home.d.ts +1 -1
  427. package/dist/home.js +30 -0
  428. package/dist/home.js.map +1 -0
  429. package/dist/hooks.d.ts +339 -57
  430. package/dist/hooks.js +105 -0
  431. package/dist/hooks.js.map +1 -0
  432. package/dist/hotReload.d.ts +6 -5
  433. package/dist/hotReload.js +145 -0
  434. package/dist/hotReload.js.map +1 -0
  435. package/dist/ids.d.ts +3 -3
  436. package/dist/ids.js +30 -0
  437. package/dist/ids.js.map +1 -0
  438. package/dist/idsFile.d.ts +36 -0
  439. package/dist/idsFile.js +134 -0
  440. package/dist/idsFile.js.map +1 -0
  441. package/dist/index.d.ts +105 -68
  442. package/dist/index.js +194 -4701
  443. package/dist/inspect.d.ts +29 -2
  444. package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
  445. package/dist/inspect.js.map +1 -0
  446. package/dist/inventory.d.ts +14 -1
  447. package/dist/inventory.js +84 -0
  448. package/dist/inventory.js.map +1 -0
  449. package/dist/items.d.ts +136 -8
  450. package/dist/items.js +585 -0
  451. package/dist/items.js.map +1 -0
  452. package/dist/lanes.d.ts +12 -3
  453. package/dist/lanes.js +496 -0
  454. package/dist/lanes.js.map +1 -0
  455. package/dist/life.d.ts +6 -2
  456. package/dist/life.js +287 -0
  457. package/dist/life.js.map +1 -0
  458. package/dist/log.d.ts +26 -3
  459. package/dist/log.js +192 -0
  460. package/dist/log.js.map +1 -0
  461. package/dist/manaBurn.d.ts +2 -2
  462. package/dist/manaBurn.js +75 -0
  463. package/dist/manaBurn.js.map +1 -0
  464. package/dist/map/file.d.ts +56 -3
  465. package/dist/map/file.js +264 -0
  466. package/dist/map/file.js.map +1 -0
  467. package/dist/map/images.js +61 -0
  468. package/dist/map/images.js.map +1 -0
  469. package/dist/map/look.d.ts +1 -1
  470. package/dist/map/look.js +30 -0
  471. package/dist/map/look.js.map +1 -0
  472. package/dist/map/pathProfile.js +183 -0
  473. package/dist/map/pathProfile.js.map +1 -0
  474. package/dist/map/resize.d.ts +4 -0
  475. package/dist/map/resize.js +136 -0
  476. package/dist/map/resize.js.map +1 -0
  477. package/dist/map/schema.js +257 -0
  478. package/dist/map/schema.js.map +1 -0
  479. package/dist/map/terrain.js +214 -0
  480. package/dist/map/terrain.js.map +1 -0
  481. package/dist/map/types.d.ts +92 -13
  482. package/dist/map/types.js +251 -0
  483. package/dist/map/types.js.map +1 -0
  484. package/dist/mapCheck/cells.js +94 -0
  485. package/dist/mapCheck/cells.js.map +1 -0
  486. package/dist/mapCheck/rules/foliage.d.ts +9 -0
  487. package/dist/mapCheck/rules/foliage.js +83 -0
  488. package/dist/mapCheck/rules/foliage.js.map +1 -0
  489. package/dist/mapCheck/rules/names.js +39 -0
  490. package/dist/mapCheck/rules/names.js.map +1 -0
  491. package/dist/mapCheck/rules/objects.d.ts +1 -1
  492. package/dist/mapCheck/rules/objects.js +56 -0
  493. package/dist/mapCheck/rules/objects.js.map +1 -0
  494. package/dist/mapCheck/rules/paths.js +32 -0
  495. package/dist/mapCheck/rules/paths.js.map +1 -0
  496. package/dist/mapCheck/rules/players.js +20 -0
  497. package/dist/mapCheck/rules/players.js.map +1 -0
  498. package/dist/mapCheck/rules/races.js +56 -0
  499. package/dist/mapCheck/rules/races.js.map +1 -0
  500. package/dist/mapCheck/rules/random.js +47 -0
  501. package/dist/mapCheck/rules/random.js.map +1 -0
  502. package/dist/mapCheck/rules/regions.js +30 -0
  503. package/dist/mapCheck/rules/regions.js.map +1 -0
  504. package/dist/mapCheck/rules/targets.js +31 -0
  505. package/dist/mapCheck/rules/targets.js.map +1 -0
  506. package/dist/mapCheck/rules/walking.js +45 -0
  507. package/dist/mapCheck/rules/walking.js.map +1 -0
  508. package/dist/mapCheck.d.ts +2 -2
  509. package/dist/mapCheck.js +63 -0
  510. package/dist/mapCheck.js.map +1 -0
  511. package/dist/mapFields.d.ts +25 -2
  512. package/dist/mapFields.js +134 -0
  513. package/dist/mapFields.js.map +1 -0
  514. package/dist/mapFile.js +176 -0
  515. package/dist/mapFile.js.map +1 -0
  516. package/dist/mapMeasure.d.ts +8 -0
  517. package/dist/mapMeasure.js +283 -0
  518. package/dist/mapMeasure.js.map +1 -0
  519. package/dist/mapMerge.d.ts +1 -0
  520. package/dist/mapMerge.js +172 -0
  521. package/dist/mapMerge.js.map +1 -0
  522. package/dist/mapObjectives.js +138 -0
  523. package/dist/mapObjectives.js.map +1 -0
  524. package/dist/mapObjects.js +80 -0
  525. package/dist/mapObjects.js.map +1 -0
  526. package/dist/math.d.ts +37 -7
  527. package/dist/math.js +155 -0
  528. package/dist/math.js.map +1 -0
  529. package/dist/messages.d.ts +71 -4
  530. package/dist/messages.js +29 -0
  531. package/dist/messages.js.map +1 -0
  532. package/dist/missionRules.d.ts +10 -2
  533. package/dist/{missionRules-C-bGxm0Q.js → missionRules.js} +30 -150
  534. package/dist/missionRules.js.map +1 -0
  535. package/dist/mods.d.ts +39 -20
  536. package/dist/mods.js +271 -0
  537. package/dist/mods.js.map +1 -0
  538. package/dist/moves.d.ts +87 -0
  539. package/dist/moves.js +539 -0
  540. package/dist/moves.js.map +1 -0
  541. package/dist/names.d.ts +7 -0
  542. package/dist/names.js +122 -0
  543. package/dist/names.js.map +1 -0
  544. package/dist/navigation/agentParams.js +14 -0
  545. package/dist/navigation/agentParams.js.map +1 -0
  546. package/dist/navigation/air.d.ts +7 -3
  547. package/dist/navigation/air.js +401 -0
  548. package/dist/navigation/air.js.map +1 -0
  549. package/dist/navigation/builds.d.ts +34 -2
  550. package/dist/navigation/builds.js +287 -0
  551. package/dist/navigation/builds.js.map +1 -0
  552. package/dist/navigation/groundAreas.d.ts +59 -1
  553. package/dist/navigation/groundAreas.js +407 -0
  554. package/dist/navigation/groundAreas.js.map +1 -0
  555. package/dist/navigation/navigation.d.ts +98 -9
  556. package/dist/navigation/recast.d.ts +194 -18
  557. package/dist/navigation/recast.js +1379 -0
  558. package/dist/navigation/recast.js.map +1 -0
  559. package/dist/navigation/sidePaths.d.ts +8 -3
  560. package/dist/navigation/sidePaths.js +241 -0
  561. package/dist/navigation/sidePaths.js.map +1 -0
  562. package/dist/navigation/sized.js +243 -0
  563. package/dist/navigation/sized.js.map +1 -0
  564. package/dist/nearest.js +32 -0
  565. package/dist/nearest.js.map +1 -0
  566. package/dist/noise.js +59 -0
  567. package/dist/noise.js.map +1 -0
  568. package/dist/objectives.d.ts +12 -3
  569. package/dist/objectives.js +144 -0
  570. package/dist/objectives.js.map +1 -0
  571. package/dist/orders/basic.d.ts +5 -5
  572. package/dist/orders/basic.js +417 -0
  573. package/dist/orders/basic.js.map +1 -0
  574. package/dist/orders/build.js +278 -0
  575. package/dist/orders/build.js.map +1 -0
  576. package/dist/orders/cast.d.ts +13 -3
  577. package/dist/orders/cast.js +558 -0
  578. package/dist/orders/cast.js.map +1 -0
  579. package/dist/orders/facts.js +16 -0
  580. package/dist/orders/facts.js.map +1 -0
  581. package/dist/orders/harvest.d.ts +21 -5
  582. package/dist/orders/harvest.js +540 -0
  583. package/dist/orders/harvest.js.map +1 -0
  584. package/dist/orders/idle.d.ts +3 -1
  585. package/dist/orders/idle.js +234 -0
  586. package/dist/orders/idle.js.map +1 -0
  587. package/dist/orders/items.js +92 -0
  588. package/dist/orders/items.js.map +1 -0
  589. package/dist/orders/queue.js +108 -0
  590. package/dist/orders/queue.js.map +1 -0
  591. package/dist/orders/waiting.d.ts +39 -0
  592. package/dist/orders/waiting.js +149 -0
  593. package/dist/orders/waiting.js.map +1 -0
  594. package/dist/pack.schema.js +13 -0
  595. package/dist/pack.schema.js.map +1 -0
  596. package/dist/pack.schema.json +7622 -841
  597. package/dist/packs/director/index.d.ts +13 -5
  598. package/dist/packs/director/index.js +204 -0
  599. package/dist/packs/director/index.js.map +1 -0
  600. package/dist/packs/heroes/campaign.d.ts +3 -2
  601. package/dist/packs/heroes/campaign.js +241 -0
  602. package/dist/packs/heroes/campaign.js.map +1 -0
  603. package/dist/packs/heroes/carry.d.ts +6 -0
  604. package/dist/packs/heroes/carry.js +112 -0
  605. package/dist/packs/heroes/carry.js.map +1 -0
  606. package/dist/packs/heroes/commands.js +115 -0
  607. package/dist/packs/heroes/commands.js.map +1 -0
  608. package/dist/packs/heroes/fallen.d.ts +43 -0
  609. package/dist/packs/heroes/fallen.js +61 -0
  610. package/dist/packs/heroes/fallen.js.map +1 -0
  611. package/dist/packs/heroes/hire.js +60 -0
  612. package/dist/packs/heroes/hire.js.map +1 -0
  613. package/dist/packs/heroes/index.d.ts +7 -6
  614. package/dist/packs/heroes/index.js +130 -0
  615. package/dist/packs/heroes/index.js.map +1 -0
  616. package/dist/packs/heroes/loop.d.ts +95 -0
  617. package/dist/packs/heroes/loop.js +250 -0
  618. package/dist/packs/heroes/loop.js.map +1 -0
  619. package/dist/packs/heroes/making.d.ts +6 -3
  620. package/dist/packs/heroes/making.js +55 -0
  621. package/dist/packs/heroes/making.js.map +1 -0
  622. package/dist/packs/heroes/respawn.d.ts +3 -3
  623. package/dist/packs/heroes/respawn.js +87 -0
  624. package/dist/packs/heroes/respawn.js.map +1 -0
  625. package/dist/packs/heroes/sets.d.ts +32 -0
  626. package/dist/packs/heroes/sets.js +51 -0
  627. package/dist/packs/heroes/sets.js.map +1 -0
  628. package/dist/packs/heroes/spells.d.ts +16 -0
  629. package/dist/packs/heroes/spells.js +269 -0
  630. package/dist/packs/heroes/spells.js.map +1 -0
  631. package/dist/packs/items/defaults.d.ts +43 -0
  632. package/dist/packs/items/defaults.js +1504 -0
  633. package/dist/packs/items/defaults.js.map +1 -0
  634. package/dist/packs/items/index.d.ts +27 -0
  635. package/dist/packs/items/index.js +214 -0
  636. package/dist/packs/items/index.js.map +1 -0
  637. package/dist/packs/moba/index.d.ts +3 -3
  638. package/dist/packs/moba/index.js +174 -0
  639. package/dist/packs/moba/index.js.map +1 -0
  640. package/dist/packs/pack.d.ts +15 -15
  641. package/dist/packs/pack.js +14 -0
  642. package/dist/packs/pack.js.map +1 -0
  643. package/dist/packs.d.ts +15 -7
  644. package/dist/packs.js +222 -0
  645. package/dist/packs.js.map +1 -0
  646. package/dist/paths.d.ts +2 -0
  647. package/dist/paths.js +109 -0
  648. package/dist/paths.js.map +1 -0
  649. package/dist/plain.js +57 -0
  650. package/dist/plain.js.map +1 -0
  651. package/dist/player.d.ts +33 -10
  652. package/dist/player.js +159 -0
  653. package/dist/player.js.map +1 -0
  654. package/dist/portals.d.ts +1 -1
  655. package/dist/portals.js +194 -0
  656. package/dist/portals.js.map +1 -0
  657. package/dist/prefabs.d.ts +25 -2
  658. package/dist/prefabs.js +239 -0
  659. package/dist/prefabs.js.map +1 -0
  660. package/dist/presetBuildings.js +58 -0
  661. package/dist/presetBuildings.js.map +1 -0
  662. package/dist/presetFoliage.d.ts +27 -0
  663. package/dist/presetFoliage.js +98 -0
  664. package/dist/presetFoliage.js.map +1 -0
  665. package/dist/presetGround.js +65 -0
  666. package/dist/presetGround.js.map +1 -0
  667. package/dist/proxies.d.ts +12 -0
  668. package/dist/proxies.js +79 -0
  669. package/dist/proxies.js.map +1 -0
  670. package/dist/query.d.ts +56 -0
  671. package/dist/query.js +88 -0
  672. package/dist/query.js.map +1 -0
  673. package/dist/races.d.ts +15 -14
  674. package/dist/races.js +172 -0
  675. package/dist/races.js.map +1 -0
  676. package/dist/randomGroups.js +91 -0
  677. package/dist/randomGroups.js.map +1 -0
  678. package/dist/registry.d.ts +117 -53
  679. package/dist/registry.js +323 -0
  680. package/dist/registry.js.map +1 -0
  681. package/dist/remains.d.ts +11 -9
  682. package/dist/remains.js +188 -0
  683. package/dist/remains.js.map +1 -0
  684. package/dist/replication.d.ts +12 -7
  685. package/dist/replication.js +100 -0
  686. package/dist/replication.js.map +1 -0
  687. package/dist/rng.d.ts +2 -0
  688. package/dist/rng.js +40 -0
  689. package/dist/rng.js.map +1 -0
  690. package/dist/rules.d.ts +186 -99
  691. package/dist/rules.js +179 -0
  692. package/dist/rules.js.map +1 -0
  693. package/dist/rulesCheck.d.ts +5 -4
  694. package/dist/rulesCheck.js +693 -0
  695. package/dist/rulesCheck.js.map +1 -0
  696. package/dist/runes.d.ts +2 -2
  697. package/dist/runes.js +80 -0
  698. package/dist/runes.js.map +1 -0
  699. package/dist/save.d.ts +37 -12
  700. package/dist/save.js +532 -0
  701. package/dist/save.js.map +1 -0
  702. package/dist/scenario.d.ts +2 -2
  703. package/dist/scenario.js +99 -0
  704. package/dist/scenario.js.map +1 -0
  705. package/dist/scheduler.d.ts +3 -0
  706. package/dist/scheduler.js +156 -0
  707. package/dist/scheduler.js.map +1 -0
  708. package/dist/score.d.ts +19 -19
  709. package/dist/score.js +709 -0
  710. package/dist/score.js.map +1 -0
  711. package/dist/sequences.d.ts +10 -6
  712. package/dist/sequences.js +206 -0
  713. package/dist/sequences.js.map +1 -0
  714. package/dist/server/doorman.js +154 -0
  715. package/dist/server/doorman.js.map +1 -0
  716. package/dist/server/gameServer.d.ts +16 -1
  717. package/dist/server/gameServer.js +643 -0
  718. package/dist/server/gameServer.js.map +1 -0
  719. package/dist/server/index.d.ts +1 -1
  720. package/dist/server/lobby.js +199 -0
  721. package/dist/server/lobby.js.map +1 -0
  722. package/dist/server/log.js +18 -0
  723. package/dist/server/log.js.map +1 -0
  724. package/dist/server/match.js +267 -0
  725. package/dist/server/match.js.map +1 -0
  726. package/dist/server/mode.d.ts +18 -9
  727. package/dist/server/mode.js +220 -0
  728. package/dist/server/mode.js.map +1 -0
  729. package/dist/{navigation-worker.js → server/navigation-worker.js} +1 -1
  730. package/dist/server/navigation-worker.js.map +1 -0
  731. package/dist/server/navigation.js +39 -0
  732. package/dist/server/navigation.js.map +1 -0
  733. package/dist/server/ops.d.ts +4 -0
  734. package/dist/server/ops.js +137 -0
  735. package/dist/server/ops.js.map +1 -0
  736. package/dist/server/packs.d.ts +3 -3
  737. package/dist/server/packs.js +32 -0
  738. package/dist/server/packs.js.map +1 -0
  739. package/dist/server/ratings.d.ts +5 -0
  740. package/dist/server/ratings.js +104 -0
  741. package/dist/server/ratings.js.map +1 -0
  742. package/dist/server/relay.d.ts +12 -2
  743. package/dist/server/relay.js +144 -0
  744. package/dist/server/relay.js.map +1 -0
  745. package/dist/server/rooms.d.ts +9 -2
  746. package/dist/server/rooms.js +442 -0
  747. package/dist/server/rooms.js.map +1 -0
  748. package/dist/server/seat.js +116 -0
  749. package/dist/server/seat.js.map +1 -0
  750. package/dist/server/seatSettings.d.ts +3 -3
  751. package/dist/server/seatSettings.js +63 -0
  752. package/dist/server/seatSettings.js.map +1 -0
  753. package/dist/server/secret.js +13 -0
  754. package/dist/server/secret.js.map +1 -0
  755. package/dist/server/start.d.ts +13 -6
  756. package/dist/server/start.js +76 -0
  757. package/dist/server/start.js.map +1 -0
  758. package/dist/server/websocket.d.ts +9 -1
  759. package/dist/server/websocket.js +306 -0
  760. package/dist/server/websocket.js.map +1 -0
  761. package/dist/server.js +15 -2861
  762. package/dist/session/can.js +26 -0
  763. package/dist/session/can.js.map +1 -0
  764. package/dist/session/commandReplay.d.ts +8 -2
  765. package/dist/session/commandReplay.js +293 -0
  766. package/dist/session/commandReplay.js.map +1 -0
  767. package/dist/session/debug.js +151 -0
  768. package/dist/session/debug.js.map +1 -0
  769. package/dist/session/delay.js +62 -0
  770. package/dist/session/delay.js.map +1 -0
  771. package/dist/session/delta.d.ts +14 -1
  772. package/dist/session/delta.js +407 -0
  773. package/dist/session/delta.js.map +1 -0
  774. package/dist/session/entityState.js +415 -0
  775. package/dist/session/entityState.js.map +1 -0
  776. package/dist/session/local.d.ts +47 -5
  777. package/dist/session/local.js +670 -0
  778. package/dist/session/local.js.map +1 -0
  779. package/dist/session/memory.d.ts +20 -2
  780. package/dist/session/memory.js +131 -0
  781. package/dist/session/memory.js.map +1 -0
  782. package/dist/session/protocol.d.ts +325 -31
  783. package/dist/session/protocol.js +55 -0
  784. package/dist/session/protocol.js.map +1 -0
  785. package/dist/session/remote.d.ts +74 -12
  786. package/dist/session/remote.js +1394 -0
  787. package/dist/session/remote.js.map +1 -0
  788. package/dist/session/replay.d.ts +11 -2
  789. package/dist/session/replay.js +160 -0
  790. package/dist/session/replay.js.map +1 -0
  791. package/dist/session/seed.js +12 -0
  792. package/dist/session/seed.js.map +1 -0
  793. package/dist/session/share.d.ts +5 -1
  794. package/dist/session/share.js +94 -0
  795. package/dist/session/share.js.map +1 -0
  796. package/dist/session/socket.d.ts +1 -1
  797. package/dist/session/socket.js +29 -0
  798. package/dist/session/socket.js.map +1 -0
  799. package/dist/session/wire.d.ts +5 -0
  800. package/dist/session/wire.js +84 -0
  801. package/dist/session/wire.js.map +1 -0
  802. package/dist/session/worker.d.ts +77 -12
  803. package/dist/session/worker.js +499 -0
  804. package/dist/session/worker.js.map +1 -0
  805. package/dist/shared.d.ts +31 -5
  806. package/dist/shared.js +166 -0
  807. package/dist/shared.js.map +1 -0
  808. package/dist/sides.d.ts +9 -3
  809. package/dist/sides.js +149 -0
  810. package/dist/sides.js.map +1 -0
  811. package/dist/sight.js +85 -0
  812. package/dist/sight.js.map +1 -0
  813. package/dist/simulate-worker.js +1 -1
  814. package/dist/simulate.d.ts +12 -8
  815. package/dist/{simulate-oXBiw1Ff.js → simulate.js} +10 -11
  816. package/dist/simulate.js.map +1 -0
  817. package/dist/smart.js +77 -0
  818. package/dist/smart.js.map +1 -0
  819. package/dist/spatial.d.ts +32 -16
  820. package/dist/spatial.js +234 -0
  821. package/dist/spatial.js.map +1 -0
  822. package/dist/spawning.d.ts +1 -0
  823. package/dist/spawning.js +224 -0
  824. package/dist/spawning.js.map +1 -0
  825. package/dist/stances.d.ts +6 -3
  826. package/dist/stances.js +169 -0
  827. package/dist/stances.js.map +1 -0
  828. package/dist/start.d.ts +10 -10
  829. package/dist/start.js +75 -0
  830. package/dist/start.js.map +1 -0
  831. package/dist/stats.d.ts +42 -16
  832. package/dist/stats.js +290 -0
  833. package/dist/stats.js.map +1 -0
  834. package/dist/summoned.d.ts +52 -0
  835. package/dist/summoned.js +38 -0
  836. package/dist/summoned.js.map +1 -0
  837. package/dist/summons.d.ts +10 -13
  838. package/dist/summons.js +271 -0
  839. package/dist/summons.js.map +1 -0
  840. package/dist/systems/abilities.js +224 -0
  841. package/dist/systems/abilities.js.map +1 -0
  842. package/dist/systems/combat.d.ts +35 -1
  843. package/dist/systems/combat.js +677 -0
  844. package/dist/systems/combat.js.map +1 -0
  845. package/dist/systems/combatTold.d.ts +3 -1
  846. package/dist/systems/combatTold.js +85 -0
  847. package/dist/systems/combatTold.js.map +1 -0
  848. package/dist/systems/construction.js +80 -0
  849. package/dist/systems/construction.js.map +1 -0
  850. package/dist/systems/economy.d.ts +0 -6
  851. package/dist/systems/economy.js +128 -0
  852. package/dist/systems/economy.js.map +1 -0
  853. package/dist/systems/fog.d.ts +1 -1
  854. package/dist/systems/fog.js +120 -0
  855. package/dist/systems/fog.js.map +1 -0
  856. package/dist/systems/life.js +32 -0
  857. package/dist/systems/life.js.map +1 -0
  858. package/dist/systems/movement.d.ts +24 -12
  859. package/dist/systems/movement.js +1247 -0
  860. package/dist/systems/movement.js.map +1 -0
  861. package/dist/systems/orders.js +64 -0
  862. package/dist/systems/orders.js.map +1 -0
  863. package/dist/systems/production.js +322 -0
  864. package/dist/systems/production.js.map +1 -0
  865. package/dist/systems/productionQueue.js +120 -0
  866. package/dist/systems/productionQueue.js.map +1 -0
  867. package/dist/systems/victory.d.ts +1 -1
  868. package/dist/systems/victory.js +56 -0
  869. package/dist/systems/victory.js.map +1 -0
  870. package/dist/talk.d.ts +6 -6
  871. package/dist/talk.js +153 -0
  872. package/dist/talk.js.map +1 -0
  873. package/dist/targeting.d.ts +142 -0
  874. package/dist/targeting.js +49 -0
  875. package/dist/targeting.js.map +1 -0
  876. package/dist/tech.d.ts +20 -3
  877. package/dist/tech.js +239 -0
  878. package/dist/tech.js.map +1 -0
  879. package/dist/techTree.d.ts +7 -0
  880. package/dist/techTree.js +90 -0
  881. package/dist/techTree.js.map +1 -0
  882. package/dist/terrain.d.ts +59 -7
  883. package/dist/terrain.js +389 -0
  884. package/dist/terrain.js.map +1 -0
  885. package/dist/terrainSave.d.ts +6 -0
  886. package/dist/terrainSave.js +74 -0
  887. package/dist/terrainSave.js.map +1 -0
  888. package/dist/testing.d.ts +8 -7
  889. package/dist/testing.js +13 -739
  890. package/dist/testing.js.map +1 -1
  891. package/dist/tiles.d.ts +1 -1
  892. package/dist/tiles.js +43 -0
  893. package/dist/tiles.js.map +1 -0
  894. package/dist/timers.d.ts +29 -4
  895. package/dist/timers.js +242 -0
  896. package/dist/timers.js.map +1 -0
  897. package/dist/tomes.d.ts +4 -4
  898. package/dist/tomes.js +94 -0
  899. package/dist/tomes.js.map +1 -0
  900. package/dist/trade.js +103 -0
  901. package/dist/trade.js.map +1 -0
  902. package/dist/transport.d.ts +6 -1
  903. package/dist/transport.js +281 -0
  904. package/dist/transport.js.map +1 -0
  905. package/dist/tunables.d.ts +10 -3
  906. package/dist/tunables.js +56 -0
  907. package/dist/tunables.js.map +1 -0
  908. package/dist/unitResources.d.ts +67 -0
  909. package/dist/unitResources.js +266 -0
  910. package/dist/unitResources.js.map +1 -0
  911. package/dist/upkeep.d.ts +6 -1
  912. package/dist/upkeep.js +26 -0
  913. package/dist/upkeep.js.map +1 -0
  914. package/dist/veterancy.d.ts +8 -3
  915. package/dist/veterancy.js +131 -0
  916. package/dist/veterancy.js.map +1 -0
  917. package/dist/vision.d.ts +36 -0
  918. package/dist/vision.js +133 -0
  919. package/dist/vision.js.map +1 -0
  920. package/dist/walls.d.ts +1 -1
  921. package/dist/walls.js +278 -0
  922. package/dist/walls.js.map +1 -0
  923. package/dist/world.d.ts +606 -88
  924. package/dist/world.js +1263 -0
  925. package/dist/world.js.map +1 -0
  926. package/package.json +2 -2
  927. package/dist/ai.js.map +0 -1
  928. package/dist/attributes.d.ts +0 -66
  929. package/dist/brain-BvVdUhX8.js +0 -7659
  930. package/dist/brain-BvVdUhX8.js.map +0 -1
  931. package/dist/builds-C6LfgvEU.js +0 -460
  932. package/dist/builds-C6LfgvEU.js.map +0 -1
  933. package/dist/coreComponents-syuh2fPG.js +0 -5149
  934. package/dist/coreComponents-syuh2fPG.js.map +0 -1
  935. package/dist/debugCommands-CzjrSm66.js +0 -14739
  936. package/dist/debugCommands-CzjrSm66.js.map +0 -1
  937. package/dist/determinism-BCymQwiE.js +0 -518
  938. package/dist/determinism-BCymQwiE.js.map +0 -1
  939. package/dist/game-DiJEN-Ks.js +0 -5800
  940. package/dist/game-DiJEN-Ks.js.map +0 -1
  941. package/dist/index.js.map +0 -1
  942. package/dist/inspect-D9dWHmZ0.js.map +0 -1
  943. package/dist/local-Dkovq42k.js +0 -1379
  944. package/dist/local-Dkovq42k.js.map +0 -1
  945. package/dist/missionRules-C-bGxm0Q.js.map +0 -1
  946. package/dist/navigation-worker.js.map +0 -1
  947. package/dist/packs-g5thvmGn.js +0 -3199
  948. package/dist/packs-g5thvmGn.js.map +0 -1
  949. package/dist/profiles-B3NS9jwk.js.map +0 -1
  950. package/dist/server.js.map +0 -1
  951. package/dist/simulate-oXBiw1Ff.js.map +0 -1
@@ -0,0 +1,51 @@
1
+ import { defaultCallings } from "../../callings.js";
2
+ import { HEROES } from "../../hero.js";
3
+ import { heroesPack } from "./index.js";
4
+ import { defaultHeroSpellBuffs, defaultHeroSpells } from "./spells.js";
5
+ //#region src/packs/heroes/sets.ts
6
+ /**
7
+ * The hero spells as a set to choose from: the abilities (`defaultHeroSpells`), with the buffs they use beside them
8
+ * (`defaultHeroSpellBuffs`). A new one each time it is asked
9
+ *
10
+ * @beta
11
+ */
12
+ function defaultHeroSpellSet() {
13
+ return {
14
+ id: "heroSpells",
15
+ name: "Hero spells",
16
+ kind: "abilities",
17
+ defs: defaultHeroSpells(),
18
+ uses: { buffs: defaultHeroSpellBuffs() }
19
+ };
20
+ }
21
+ /**
22
+ * The callings as a set to choose from (`defaultCallings`): what is chosen is laid on the rules as the heroes pack's
23
+ * (`heroesPack({ callings })`), in place of whatever was laid before; a heroes pack is put in where the game has none.
24
+ * A new one each time it is asked
25
+ *
26
+ * @beta
27
+ */
28
+ function defaultCallingSet() {
29
+ return {
30
+ id: "callings",
31
+ name: "Callings",
32
+ kind: "callings",
33
+ defs: defaultCallings(),
34
+ lay(rules, defs) {
35
+ const callings = [...defs];
36
+ const packs = rules.packs ?? [];
37
+ const had = packs.some((pack) => pack.id === HEROES);
38
+ return {
39
+ ...rules,
40
+ packs: had ? packs.map((pack) => pack.id === "core.heroes" ? heroesPack({
41
+ ...pack.options,
42
+ callings
43
+ }) : pack) : [...packs, heroesPack({ callings })]
44
+ };
45
+ }
46
+ };
47
+ }
48
+ //#endregion
49
+ export { defaultCallingSet, defaultHeroSpellSet };
50
+
51
+ //# sourceMappingURL=sets.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sets.js","names":[],"sources":["../../../src/packs/heroes/sets.ts"],"sourcesContent":["import type { CallingDef } from '#engine/callings'\nimport { defaultCallings } from '#engine/callings'\nimport type { AbilityDef, BuffDef } from '#engine/defs'\nimport type { Rules } from '#engine/game'\nimport { HEROES, type HeroesPack } from '#engine/hero'\nimport { heroesPack } from './index'\nimport { defaultHeroSpellBuffs, defaultHeroSpells } from './spells'\n\n/*\n * The heroes' defaults as sets a game chooses from (all of them, all but some, with some, changed, none), as the\n * items' set is chosen: the shape the engine's set chooser takes (`DefaultSet`, `useDefaults`), said here as plain data\n * so that this file names nothing of the chooser's\n */\n\n/**\n * The hero spells as a set to choose from: the abilities (`defaultHeroSpells`), with the buffs they use beside them\n * (`defaultHeroSpellBuffs`). A new one each time it is asked\n *\n * @beta\n */\nexport function defaultHeroSpellSet(): { id: 'heroSpells'; name: string; kind: 'abilities'; defs: AbilityDef[]; uses: { buffs: BuffDef[] } } {\n\treturn { id: 'heroSpells', name: 'Hero spells', kind: 'abilities', defs: defaultHeroSpells(), uses: { buffs: defaultHeroSpellBuffs() } }\n}\n\n/**\n * The callings as a set to choose from (`defaultCallings`): what is chosen is laid on the rules as the heroes pack's\n * (`heroesPack({ callings })`), in place of whatever was laid before; a heroes pack is put in where the game has none.\n * A new one each time it is asked\n *\n * @beta\n */\nexport function defaultCallingSet(): { id: 'callings'; name: string; kind: 'callings'; defs: CallingDef[]; lay(rules: Rules, defs: readonly CallingDef[]): Rules } {\n\treturn {\n\t\tid: 'callings',\n\t\tname: 'Callings',\n\t\tkind: 'callings',\n\t\tdefs: defaultCallings(),\n\t\tlay(rules, defs) {\n\t\t\tconst callings = [...defs]\n\t\t\tconst packs = rules.packs ?? []\n\t\t\tconst had = packs.some((pack) => pack.id === HEROES)\n\t\t\treturn {\n\t\t\t\t...rules,\n\t\t\t\tpacks: had\n\t\t\t\t\t? packs.map((pack) => (pack.id === HEROES ? heroesPack({ ...(pack as HeroesPack).options, callings }) : pack))\n\t\t\t\t\t: [...packs, heroesPack({ callings })]\n\t\t\t}\n\t\t}\n\t}\n}\n"],"mappings":";;;;;;;;;;;AAoBA,SAAgB,sBAA6H;CAC5I,OAAO;EAAE,IAAI;EAAc,MAAM;EAAe,MAAM;EAAa,MAAM,kBAAkB;EAAG,MAAM,EAAE,OAAO,sBAAsB,EAAE;CAAE;AACxI;;;;;;;;AASA,SAAgB,oBAAmJ;CAClK,OAAO;EACN,IAAI;EACJ,MAAM;EACN,MAAM;EACN,MAAM,gBAAgB;EACtB,IAAI,OAAO,MAAM;GAChB,MAAM,WAAW,CAAC,GAAG,IAAI;GACzB,MAAM,QAAQ,MAAM,SAAS,CAAC;GAC9B,MAAM,MAAM,MAAM,MAAM,SAAS,KAAK,OAAO,MAAM;GACnD,OAAO;IACN,GAAG;IACH,OAAO,MACJ,MAAM,KAAK,SAAU,KAAK,OAAA,gBAAgB,WAAW;KAAE,GAAI,KAAoB;KAAS;IAAS,CAAC,IAAI,IAAK,IAC3G,CAAC,GAAG,OAAO,WAAW,EAAE,SAAS,CAAC,CAAC;GACvC;EACD;CACD;AACD"}
@@ -0,0 +1,16 @@
1
+ import type { AbilityDef, BuffDef } from '#engine/defs';
2
+ /**
3
+ * The buffs of the engine's hero spells (`defaultHeroSpells`), to list beside them (`Rules.buffs`). A new list each
4
+ * time it is asked, to change as a game likes
5
+ *
6
+ * @beta
7
+ */
8
+ export declare function defaultHeroSpellBuffs(): BuffDef[];
9
+ /**
10
+ * The engine's hero spells: Flash, Barrier, Second Wind, Brand, Wither, Phantom Stride, Purify, Waystone and Reap,
11
+ * with their buffs in `defaultHeroSpellBuffs`. A hero has two of them (`HeroDef.spells`). A new list each time it is
12
+ * asked, to change as a game likes: `defaultHeroSpells().filter((spell) => spell.id !== 'waystone')`
13
+ *
14
+ * @beta
15
+ */
16
+ export declare function defaultHeroSpells(): AbilityDef[];
@@ -0,0 +1,269 @@
1
+ import { invalidateStats } from "../../stats.js";
2
+ //#region src/packs/heroes/spells.ts
3
+ /** The tag every hero spell has: what a search, a filter or a game's code finds them by */
4
+ var SPELL = "heroSpell";
5
+ /**
6
+ * The buffs of the engine's hero spells (`defaultHeroSpells`), to list beside them (`Rules.buffs`). A new list each
7
+ * time it is asked, to change as a game likes
8
+ *
9
+ * @beta
10
+ */
11
+ function defaultHeroSpellBuffs() {
12
+ return [
13
+ {
14
+ id: "healHaste",
15
+ name: "Second Wind",
16
+ description: "Moves 30% faster",
17
+ tags: [SPELL, "movement"],
18
+ duration: 1,
19
+ percent: { moveSpeed: .3 }
20
+ },
21
+ {
22
+ id: "barrier",
23
+ name: "Barrier",
24
+ description: "A shield takes the damage",
25
+ tags: [SPELL, "shield"],
26
+ duration: 2.5,
27
+ shield: 120,
28
+ shieldScaling: { level: 21.2 }
29
+ },
30
+ {
31
+ id: "brand",
32
+ name: "Brand",
33
+ description: "Burns: true damage every second, 40% less healing, and seen by whoever branded it",
34
+ tags: [
35
+ SPELL,
36
+ "damage",
37
+ "anti-heal"
38
+ ],
39
+ harmful: true,
40
+ duration: 5,
41
+ stacking: "refresh",
42
+ revealed: true,
43
+ stats: { incomingHealing: -.4 },
44
+ onTick: {
45
+ every: 1,
46
+ effects: [{
47
+ type: "damage",
48
+ amount: 14,
49
+ scaling: { level: 4 },
50
+ damageType: "true"
51
+ }]
52
+ }
53
+ },
54
+ {
55
+ id: "withered",
56
+ name: "Withered",
57
+ description: "Moves 30% slower and deals 35% less damage",
58
+ tags: [
59
+ SPELL,
60
+ "slow",
61
+ "weaken"
62
+ ],
63
+ harmful: true,
64
+ duration: 3,
65
+ percent: { moveSpeed: -.3 },
66
+ stats: { outgoingDamage: -.35 }
67
+ },
68
+ {
69
+ id: "phantomStride",
70
+ name: "Phantom Stride",
71
+ description: "Walks through units, and moves up to 45% faster, less as it wears off",
72
+ tags: [SPELL, "movement"],
73
+ duration: 10,
74
+ phasing: true,
75
+ change: (_world, _carrier, instance) => {
76
+ const total = instance.elapsed + instance.remaining;
77
+ return { percent: { moveSpeed: .15 + .3 * (total > 0 ? Math.max(instance.remaining / total, 0) : 0) } };
78
+ },
79
+ onTick: {
80
+ every: .01,
81
+ run: (world, carrier) => invalidateStats(world, carrier)
82
+ }
83
+ },
84
+ {
85
+ id: "purified",
86
+ name: "Purified",
87
+ description: "Stuns, slows and the like are cut short (tenacity, in a game with the hero stats pack)",
88
+ tags: [SPELL, "cleanse"],
89
+ duration: 3,
90
+ change: (world) => world.registry.statKeys.includes("tenacity") ? { stats: { tenacity: .65 } } : void 0
91
+ }
92
+ ];
93
+ }
94
+ /**
95
+ * The engine's hero spells: Flash, Barrier, Second Wind, Brand, Wither, Phantom Stride, Purify, Waystone and Reap,
96
+ * with their buffs in `defaultHeroSpellBuffs`. A hero has two of them (`HeroDef.spells`). A new list each time it is
97
+ * asked, to change as a game likes: `defaultHeroSpells().filter((spell) => spell.id !== 'waystone')`
98
+ *
99
+ * @beta
100
+ */
101
+ function defaultHeroSpells() {
102
+ return [
103
+ {
104
+ id: "flash",
105
+ name: "Flash",
106
+ description: "At once a short way towards the pointer, through whatever is in between",
107
+ tags: [SPELL, "movement"],
108
+ target: "direction",
109
+ cooldown: 300,
110
+ effects: [{
111
+ type: "blink",
112
+ distance: 5.3
113
+ }]
114
+ },
115
+ {
116
+ id: "secondWind",
117
+ name: "Second Wind",
118
+ description: "The hero and allied heroes nearby regain 80 to 318 health, more with every level, and run 30% faster for a second",
119
+ tags: [SPELL, "heal"],
120
+ target: "none",
121
+ cooldown: 240,
122
+ effects: [{
123
+ type: "heal",
124
+ amount: 80,
125
+ scaling: { level: 14 },
126
+ radius: 10.9,
127
+ only: "heroes"
128
+ }, {
129
+ type: "buff",
130
+ buff: "healHaste",
131
+ radius: 10.9,
132
+ only: "heroes"
133
+ }]
134
+ },
135
+ {
136
+ id: "barrier",
137
+ name: "Barrier",
138
+ description: "A shield for 2.5 seconds that takes 120 to 480 damage, more with every level",
139
+ tags: [SPELL, "shield"],
140
+ target: "none",
141
+ cooldown: 180,
142
+ effects: [{
143
+ type: "buff",
144
+ buff: "barrier",
145
+ on: "caster"
146
+ }]
147
+ },
148
+ {
149
+ id: "brand",
150
+ name: "Brand",
151
+ description: "Sets an enemy alight for 5 seconds: 14 to 50 true damage a second, more with every level of the hero, 40% less healing for it, and it is seen wherever it runs",
152
+ tags: [
153
+ SPELL,
154
+ "damage",
155
+ "anti-heal"
156
+ ],
157
+ target: "unit",
158
+ targets: { enemies: true },
159
+ range: 6,
160
+ cooldown: 180,
161
+ effects: [{
162
+ type: "buff",
163
+ buff: "brand"
164
+ }]
165
+ },
166
+ {
167
+ id: "wither",
168
+ name: "Wither",
169
+ description: "For 3 seconds an enemy moves 30% slower and deals 35% less damage, with its attacks and its abilities alike",
170
+ tags: [
171
+ SPELL,
172
+ "slow",
173
+ "weaken"
174
+ ],
175
+ target: "unit",
176
+ targets: { enemies: true },
177
+ range: 6.5,
178
+ cooldown: 210,
179
+ effects: [{
180
+ type: "buff",
181
+ buff: "withered"
182
+ }]
183
+ },
184
+ {
185
+ id: "phantomStride",
186
+ name: "Phantom Stride",
187
+ description: "For 10 seconds the hero walks through units and moves up to 45% faster, less as it wears off. Walls and buildings still stop it",
188
+ tags: [SPELL, "movement"],
189
+ target: "none",
190
+ cooldown: 210,
191
+ effects: [{
192
+ type: "buff",
193
+ buff: "phantomStride",
194
+ on: "caster"
195
+ }]
196
+ },
197
+ {
198
+ id: "purify",
199
+ name: "Purify",
200
+ description: "Takes off what holds the hero (stuns, roots, silences, slows), and what comes in the next 3 seconds is cut short",
201
+ tags: [SPELL, "cleanse"],
202
+ target: "none",
203
+ cooldown: 210,
204
+ effects: [{
205
+ type: "cleanse",
206
+ on: "caster"
207
+ }, {
208
+ type: "buff",
209
+ buff: "purified",
210
+ on: "caster"
211
+ }]
212
+ },
213
+ {
214
+ id: "waystone",
215
+ name: "Waystone",
216
+ description: "After 4 seconds standing still, the hero is beside an allied building or unit that is not a hero, however far. A stun, a silence, another order or the death of the one it goes to breaks it off",
217
+ tags: [SPELL, "movement"],
218
+ target: "unit",
219
+ targets: {
220
+ allies: true,
221
+ self: false,
222
+ heroes: false,
223
+ kinds: ["unit", "building"]
224
+ },
225
+ range: 1e3,
226
+ cooldown: 300,
227
+ effects: [],
228
+ channel: {
229
+ duration: 4,
230
+ leash: 1e4,
231
+ finished: [{
232
+ type: "teleport",
233
+ to: "target"
234
+ }]
235
+ }
236
+ },
237
+ {
238
+ id: "reap",
239
+ name: "Reap",
240
+ description: "Deals 390 to 750 true damage to a creep, minion or other unit that is not a hero, more with every level, and heals the hero 10% of its health",
241
+ tags: [
242
+ SPELL,
243
+ "damage",
244
+ "jungle"
245
+ ],
246
+ target: "unit",
247
+ targets: {
248
+ enemies: true,
249
+ heroes: false
250
+ },
251
+ range: 5,
252
+ cooldown: 90,
253
+ effects: [{
254
+ type: "damage",
255
+ amount: 390,
256
+ scaling: { level: 40 },
257
+ damageType: "true"
258
+ }, {
259
+ type: "heal",
260
+ byMaxHealth: .1,
261
+ on: "caster"
262
+ }]
263
+ }
264
+ ];
265
+ }
266
+ //#endregion
267
+ export { defaultHeroSpellBuffs, defaultHeroSpells };
268
+
269
+ //# sourceMappingURL=spells.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spells.js","names":[],"sources":["../../../src/packs/heroes/spells.ts"],"sourcesContent":["import type { AbilityDef, BuffDef } from '#engine/defs'\nimport { invalidateStats } from '#engine/stats'\n\n/*\n * The hero spells the engine brings (items-and-spells plan, phase 3): what a hero has from the start besides what it\n * learns, two of them a hero (`HeroDef.spells`, keys D and F), each learned at once, for no point and no mana, on a long\n * cooldown nothing shortens. A game takes them all, some of them, changes some or gives its own: they are plain\n * definitions, listed with the game's (`Rules.abilities`, `Rules.buffs`). Their ids are short and plain (`flash`): a\n * game with an ability of the same id leaves these out or renames them. Every one of them says what it does in general\n * words (heroes, creeps, buildings, allies), so it holds in a game of bases, a campaign and one of lanes alike\n */\n\n/** The tag every hero spell has: what a search, a filter or a game's code finds them by */\nconst SPELL = 'heroSpell'\n\n/**\n * The buffs of the engine's hero spells (`defaultHeroSpells`), to list beside them (`Rules.buffs`). A new list each\n * time it is asked, to change as a game likes\n *\n * @beta\n */\nexport function defaultHeroSpellBuffs(): BuffDef[] {\n\treturn [\n\t\t{ id: 'healHaste', name: 'Second Wind', description: 'Moves 30% faster', tags: [SPELL, 'movement'], duration: 1, percent: { moveSpeed: 0.3 } },\n\t\t{\n\t\t\tid: 'barrier',\n\t\t\tname: 'Barrier',\n\t\t\tdescription: 'A shield takes the damage',\n\t\t\ttags: [SPELL, 'shield'],\n\t\t\tduration: 2.5,\n\t\t\tshield: 120,\n\t\t\tshieldScaling: { level: 21.2 }\n\t\t},\n\t\t{\n\t\t\tid: 'brand',\n\t\t\tname: 'Brand',\n\t\t\tdescription: 'Burns: true damage every second, 40% less healing, and seen by whoever branded it',\n\t\t\ttags: [SPELL, 'damage', 'anti-heal'],\n\t\t\tharmful: true,\n\t\t\tduration: 5,\n\t\t\t// a fresh brand starts the burn over, it does not add a second\n\t\t\tstacking: 'refresh',\n\t\t\t// seen wherever it runs, in a game with the vision pack (`visionPack`)\n\t\t\trevealed: true,\n\t\t\tstats: { incomingHealing: -0.4 },\n\t\t\tonTick: { every: 1, effects: [{ type: 'damage', amount: 14, scaling: { level: 4 }, damageType: 'true' }] }\n\t\t},\n\t\t{\n\t\t\tid: 'withered',\n\t\t\tname: 'Withered',\n\t\t\tdescription: 'Moves 30% slower and deals 35% less damage',\n\t\t\ttags: [SPELL, 'slow', 'weaken'],\n\t\t\tharmful: true,\n\t\t\tduration: 3,\n\t\t\tpercent: { moveSpeed: -0.3 },\n\t\t\tstats: { outgoingDamage: -0.35 }\n\t\t},\n\t\t{\n\t\t\tid: 'phantomStride',\n\t\t\tname: 'Phantom Stride',\n\t\t\tdescription: 'Walks through units, and moves up to 45% faster, less as it wears off',\n\t\t\ttags: [SPELL, 'movement'],\n\t\t\tduration: 10,\n\t\t\tphasing: true,\n\t\t\t// from +45% down to +15% over its time: the stats are added up again every tick (the engine's checks refuse stale ones)\n\t\t\tchange: (_world, _carrier, instance) => {\n\t\t\t\tconst total = instance.elapsed + instance.remaining\n\t\t\t\tconst left = total > 0 ? Math.max(instance.remaining / total, 0) : 0\n\t\t\t\treturn { percent: { moveSpeed: 0.15 + 0.3 * left } }\n\t\t\t},\n\t\t\tonTick: { every: 0.01, run: (world, carrier) => invalidateStats(world, carrier) }\n\t\t},\n\t\t{\n\t\t\tid: 'purified',\n\t\t\tname: 'Purified',\n\t\t\tdescription: 'Stuns, slows and the like are cut short (tenacity, in a game with the hero stats pack)',\n\t\t\ttags: [SPELL, 'cleanse'],\n\t\t\tduration: 3,\n\t\t\t// tenacity is the hero stats pack's (`mobaStatsPack`): a game without it has none to give\n\t\t\tchange: (world) => (world.registry.statKeys.includes('tenacity') ? { stats: { tenacity: 0.65 } } : undefined)\n\t\t}\n\t]\n}\n\n/**\n * The engine's hero spells: Flash, Barrier, Second Wind, Brand, Wither, Phantom Stride, Purify, Waystone and Reap,\n * with their buffs in `defaultHeroSpellBuffs`. A hero has two of them (`HeroDef.spells`). A new list each time it is\n * asked, to change as a game likes: `defaultHeroSpells().filter((spell) => spell.id !== 'waystone')`\n *\n * @beta\n */\nexport function defaultHeroSpells(): AbilityDef[] {\n\treturn [\n\t\t{\n\t\t\tid: 'flash',\n\t\t\tname: 'Flash',\n\t\t\tdescription: 'At once a short way towards the pointer, through whatever is in between',\n\t\t\ttags: [SPELL, 'movement'],\n\t\t\ttarget: 'direction',\n\t\t\tcooldown: 300,\n\t\t\teffects: [{ type: 'blink', distance: 5.3 }]\n\t\t},\n\t\t{\n\t\t\tid: 'secondWind',\n\t\t\tname: 'Second Wind',\n\t\t\tdescription: 'The hero and allied heroes nearby regain 80 to 318 health, more with every level, and run 30% faster for a second',\n\t\t\ttags: [SPELL, 'heal'],\n\t\t\ttarget: 'none',\n\t\t\tcooldown: 240,\n\t\t\teffects: [\n\t\t\t\t{ type: 'heal', amount: 80, scaling: { level: 14 }, radius: 10.9, only: 'heroes' },\n\t\t\t\t{ type: 'buff', buff: 'healHaste', radius: 10.9, only: 'heroes' }\n\t\t\t]\n\t\t},\n\t\t{\n\t\t\tid: 'barrier',\n\t\t\tname: 'Barrier',\n\t\t\tdescription: 'A shield for 2.5 seconds that takes 120 to 480 damage, more with every level',\n\t\t\ttags: [SPELL, 'shield'],\n\t\t\ttarget: 'none',\n\t\t\tcooldown: 180,\n\t\t\teffects: [{ type: 'buff', buff: 'barrier', on: 'caster' }]\n\t\t},\n\t\t{\n\t\t\tid: 'brand',\n\t\t\tname: 'Brand',\n\t\t\tdescription:\n\t\t\t\t'Sets an enemy alight for 5 seconds: 14 to 50 true damage a second, more with every level of the hero, 40% less healing for it, and it is seen wherever it runs',\n\t\t\ttags: [SPELL, 'damage', 'anti-heal'],\n\t\t\ttarget: 'unit',\n\t\t\ttargets: { enemies: true },\n\t\t\trange: 6,\n\t\t\tcooldown: 180,\n\t\t\teffects: [{ type: 'buff', buff: 'brand' }]\n\t\t},\n\t\t{\n\t\t\tid: 'wither',\n\t\t\tname: 'Wither',\n\t\t\tdescription: 'For 3 seconds an enemy moves 30% slower and deals 35% less damage, with its attacks and its abilities alike',\n\t\t\ttags: [SPELL, 'slow', 'weaken'],\n\t\t\ttarget: 'unit',\n\t\t\ttargets: { enemies: true },\n\t\t\trange: 6.5,\n\t\t\tcooldown: 210,\n\t\t\teffects: [{ type: 'buff', buff: 'withered' }]\n\t\t},\n\t\t{\n\t\t\tid: 'phantomStride',\n\t\t\tname: 'Phantom Stride',\n\t\t\tdescription: 'For 10 seconds the hero walks through units and moves up to 45% faster, less as it wears off. Walls and buildings still stop it',\n\t\t\ttags: [SPELL, 'movement'],\n\t\t\ttarget: 'none',\n\t\t\tcooldown: 210,\n\t\t\teffects: [{ type: 'buff', buff: 'phantomStride', on: 'caster' }]\n\t\t},\n\t\t{\n\t\t\tid: 'purify',\n\t\t\tname: 'Purify',\n\t\t\tdescription: 'Takes off what holds the hero (stuns, roots, silences, slows), and what comes in the next 3 seconds is cut short',\n\t\t\ttags: [SPELL, 'cleanse'],\n\t\t\ttarget: 'none',\n\t\t\tcooldown: 210,\n\t\t\teffects: [\n\t\t\t\t{ type: 'cleanse', on: 'caster' },\n\t\t\t\t{ type: 'buff', buff: 'purified', on: 'caster' }\n\t\t\t]\n\t\t},\n\t\t{\n\t\t\tid: 'waystone',\n\t\t\tname: 'Waystone',\n\t\t\tdescription:\n\t\t\t\t'After 4 seconds standing still, the hero is beside an allied building or unit that is not a hero, however far. A stun, a silence, another order or the death of the one it goes to breaks it off',\n\t\t\ttags: [SPELL, 'movement'],\n\t\t\ttarget: 'unit',\n\t\t\ttargets: { allies: true, self: false, heroes: false, kinds: ['unit', 'building'] },\n\t\t\t// anywhere on the map: the hero does not walk to it\n\t\t\trange: 1000,\n\t\t\tcooldown: 300,\n\t\t\teffects: [],\n\t\t\t// broken off as the one it goes to dies or leaves the world\n\t\t\tchannel: { duration: 4, leash: 10000, finished: [{ type: 'teleport', to: 'target' }] }\n\t\t},\n\t\t{\n\t\t\tid: 'reap',\n\t\t\tname: 'Reap',\n\t\t\tdescription: 'Deals 390 to 750 true damage to a creep, minion or other unit that is not a hero, more with every level, and heals the hero 10% of its health',\n\t\t\ttags: [SPELL, 'damage', 'jungle'],\n\t\t\ttarget: 'unit',\n\t\t\ttargets: { enemies: true, heroes: false },\n\t\t\trange: 5,\n\t\t\tcooldown: 90,\n\t\t\teffects: [\n\t\t\t\t{ type: 'damage', amount: 390, scaling: { level: 40 }, damageType: 'true' },\n\t\t\t\t{ type: 'heal', byMaxHealth: 0.1, on: 'caster' }\n\t\t\t]\n\t\t}\n\t]\n}\n"],"mappings":";;;AAaA,IAAM,QAAQ;;;;;;;AAQd,SAAgB,wBAAmC;CAClD,OAAO;EACN;GAAE,IAAI;GAAa,MAAM;GAAe,aAAa;GAAoB,MAAM,CAAC,OAAO,UAAU;GAAG,UAAU;GAAG,SAAS,EAAE,WAAW,GAAI;EAAE;EAC7I;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,QAAQ;GACtB,UAAU;GACV,QAAQ;GACR,eAAe,EAAE,OAAO,KAAK;EAC9B;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM;IAAC;IAAO;IAAU;GAAW;GACnC,SAAS;GACT,UAAU;GAEV,UAAU;GAEV,UAAU;GACV,OAAO,EAAE,iBAAiB,IAAK;GAC/B,QAAQ;IAAE,OAAO;IAAG,SAAS,CAAC;KAAE,MAAM;KAAU,QAAQ;KAAI,SAAS,EAAE,OAAO,EAAE;KAAG,YAAY;IAAO,CAAC;GAAE;EAC1G;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM;IAAC;IAAO;IAAQ;GAAQ;GAC9B,SAAS;GACT,UAAU;GACV,SAAS,EAAE,WAAW,IAAK;GAC3B,OAAO,EAAE,gBAAgB,KAAM;EAChC;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,UAAU;GACxB,UAAU;GACV,SAAS;GAET,SAAS,QAAQ,UAAU,aAAa;IACvC,MAAM,QAAQ,SAAS,UAAU,SAAS;IAE1C,OAAO,EAAE,SAAS,EAAE,WAAW,MAAO,MADzB,QAAQ,IAAI,KAAK,IAAI,SAAS,YAAY,OAAO,CAAC,IAAI,GAClB,EAAE;GACpD;GACA,QAAQ;IAAE,OAAO;IAAM,MAAM,OAAO,YAAY,gBAAgB,OAAO,OAAO;GAAE;EACjF;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,SAAS;GACvB,UAAU;GAEV,SAAS,UAAW,MAAM,SAAS,SAAS,SAAS,UAAU,IAAI,EAAE,OAAO,EAAE,UAAU,IAAK,EAAE,IAAI,KAAA;EACpG;CACD;AACD;;;;;;;;AASA,SAAgB,oBAAkC;CACjD,OAAO;EACN;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,UAAU;GACxB,QAAQ;GACR,UAAU;GACV,SAAS,CAAC;IAAE,MAAM;IAAS,UAAU;GAAI,CAAC;EAC3C;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,MAAM;GACpB,QAAQ;GACR,UAAU;GACV,SAAS,CACR;IAAE,MAAM;IAAQ,QAAQ;IAAI,SAAS,EAAE,OAAO,GAAG;IAAG,QAAQ;IAAM,MAAM;GAAS,GACjF;IAAE,MAAM;IAAQ,MAAM;IAAa,QAAQ;IAAM,MAAM;GAAS,CACjE;EACD;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,QAAQ;GACtB,QAAQ;GACR,UAAU;GACV,SAAS,CAAC;IAAE,MAAM;IAAQ,MAAM;IAAW,IAAI;GAAS,CAAC;EAC1D;EACA;GACC,IAAI;GACJ,MAAM;GACN,aACC;GACD,MAAM;IAAC;IAAO;IAAU;GAAW;GACnC,QAAQ;GACR,SAAS,EAAE,SAAS,KAAK;GACzB,OAAO;GACP,UAAU;GACV,SAAS,CAAC;IAAE,MAAM;IAAQ,MAAM;GAAQ,CAAC;EAC1C;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM;IAAC;IAAO;IAAQ;GAAQ;GAC9B,QAAQ;GACR,SAAS,EAAE,SAAS,KAAK;GACzB,OAAO;GACP,UAAU;GACV,SAAS,CAAC;IAAE,MAAM;IAAQ,MAAM;GAAW,CAAC;EAC7C;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,UAAU;GACxB,QAAQ;GACR,UAAU;GACV,SAAS,CAAC;IAAE,MAAM;IAAQ,MAAM;IAAiB,IAAI;GAAS,CAAC;EAChE;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM,CAAC,OAAO,SAAS;GACvB,QAAQ;GACR,UAAU;GACV,SAAS,CACR;IAAE,MAAM;IAAW,IAAI;GAAS,GAChC;IAAE,MAAM;IAAQ,MAAM;IAAY,IAAI;GAAS,CAChD;EACD;EACA;GACC,IAAI;GACJ,MAAM;GACN,aACC;GACD,MAAM,CAAC,OAAO,UAAU;GACxB,QAAQ;GACR,SAAS;IAAE,QAAQ;IAAM,MAAM;IAAO,QAAQ;IAAO,OAAO,CAAC,QAAQ,UAAU;GAAE;GAEjF,OAAO;GACP,UAAU;GACV,SAAS,CAAC;GAEV,SAAS;IAAE,UAAU;IAAG,OAAO;IAAO,UAAU,CAAC;KAAE,MAAM;KAAY,IAAI;IAAS,CAAC;GAAE;EACtF;EACA;GACC,IAAI;GACJ,MAAM;GACN,aAAa;GACb,MAAM;IAAC;IAAO;IAAU;GAAQ;GAChC,QAAQ;GACR,SAAS;IAAE,SAAS;IAAM,QAAQ;GAAM;GACxC,OAAO;GACP,UAAU;GACV,SAAS,CACR;IAAE,MAAM;IAAU,QAAQ;IAAK,SAAS,EAAE,OAAO,GAAG;IAAG,YAAY;GAAO,GAC1E;IAAE,MAAM;IAAQ,aAAa;IAAK,IAAI;GAAS,CAChD;EACD;CACD;AACD"}
@@ -0,0 +1,43 @@
1
+ /**
2
+ * The engine's default items (items-and-spells plan, phase 5): a whole tree of about fifty, from the draughts to the
3
+ * twelve legendaries and the relics, with the abilities, buffs, unit types and tags they use. A game takes them with
4
+ * `useDefaults(rules, [defaultItemSet])`, all, some, changed, or none (`SetChoice`). Their passives name general
5
+ * things (a hero, a creep, a structure, an ally, a kill), never lanes, minions or towers, so that they hold in a melee
6
+ * game, a campaign and a game of lanes alike. Prices: basic 250 to 1,000, intermediate 900 to 1,600, legendary 2,500
7
+ * to 3,500, each price for all of it (`ItemDef.from`)
8
+ */
9
+ import type { AbilityDef, BuffDef, ItemDef, TagDef, UnitTypeDef } from '#engine/defs';
10
+ /**
11
+ * The default tags of items, named and coloured: the shop's filters (`TagDef.filter`) and its words. A game adds to
12
+ * them or puts its own in their place (`Rules.tags`)
13
+ *
14
+ * @beta
15
+ */
16
+ export declare const defaultItemTags: TagDef[];
17
+ /**
18
+ * The unit types the default items bring into the world: the Sight Ward's ward and the Wolfhide Charm's wolf. A game's
19
+ * own of the same id comes in their place
20
+ *
21
+ * @beta
22
+ */
23
+ export declare const defaultItemUnits: UnitTypeDef[];
24
+ /**
25
+ * The buffs of the default items: what their abilities and passives put on, and what their passives keep on the
26
+ * carrier
27
+ *
28
+ * @beta
29
+ */
30
+ export declare const defaultItemBuffs: BuffDef[];
31
+ /**
32
+ * The abilities of the default items: what using one does (`ItemDef.ability`), and their passives (`ItemDef.passive`)
33
+ *
34
+ * @beta
35
+ */
36
+ export declare const defaultItemAbilities: AbilityDef[];
37
+ /**
38
+ * The engine's default items: six consumables, three to start with, ten basic, twelve intermediate and four pairs of
39
+ * boots built of them, twelve legendaries, and three relics, found and never sold
40
+ *
41
+ * @beta
42
+ */
43
+ export declare const defaultItems: ItemDef[];