@v12-engine/engine 0.1.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
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@@ -0,0 +1,28 @@
1
+ /**
2
+ * Amounts of effects as they land (E2E-PLAN AB3): a number, one per level, or code (`EffectValue`), with the caster's stats
3
+ * (`scaling`) and the formulas of the target (`byMaxHealth`, `byCurrentHealth`, `byMissingHealth`, `byStacks`,
4
+ * `byDistance`, `targetScaling`) on top, for each target it reaches
5
+ */
6
+ import { type EffectValue, type EffectDef } from '#engine/defs';
7
+ import type { Entity } from '#engine/entity';
8
+ import type { EffectContext } from './effects';
9
+ /**
10
+ * The value of an amount, a time or a size of an effect as it lands (`EffectValue`): at the context's level, or what its
11
+ * code says for the target (none for what is not for one: a zone's time, an area's size). `fallback` where it says
12
+ * nothing
13
+ *
14
+ * @beta
15
+ */
16
+ export declare function valueOf(context: EffectContext, value: EffectValue | undefined, target?: Entity, fallback?: number): number;
17
+ /**
18
+ * How much an effect of `damage`, `heal` or a shield (`buff`) comes to for one target as it lands: its `amount` (a
19
+ * number, one per level, or code), with what the caster's stats add (`scaling`), times `power` (the caster's heal and
20
+ * shield power, for those), the share a bouncing missile has left (`EffectContext.share`) and how full it was held
21
+ * (`EffectContext.held`, by `HoldDef.scale`); then for the target, what
22
+ * its formulas add: a part of what it lacks (`byMissingHealth`), of its max health (`byMaxHealth`), of its health now
23
+ * (`byCurrentHealth`), so much for each stack of a buff (`byStacks`), parts of its stats (`targetScaling`); and all of
24
+ * that times what the distance makes of it (`byDistance`). A game's own effect with an amount calls it too
25
+ *
26
+ * @beta
27
+ */
28
+ export declare function effectAmount(context: EffectContext, effect: EffectDef, target?: Entity, power?: number): number;
@@ -0,0 +1,74 @@
1
+ import { dist } from "../math.js";
2
+ import { at } from "../defs.js";
3
+ import { statsOf } from "../stats.js";
4
+ import { casterFacts, scaled } from "./scaled.js";
5
+ import { effectOrigin } from "./land.js";
6
+ //#region src/abilities/amounts.ts
7
+ /**
8
+ * Amounts of effects as they land (E2E-PLAN AB3): a number, one per level, or code (`EffectValue`), with the caster's stats
9
+ * (`scaling`) and the formulas of the target (`byMaxHealth`, `byCurrentHealth`, `byMissingHealth`, `byStacks`,
10
+ * `byDistance`, `targetScaling`) on top, for each target it reaches
11
+ */
12
+ /**
13
+ * The value of an amount, a time or a size of an effect as it lands (`EffectValue`): at the context's level, or what its
14
+ * code says for the target (none for what is not for one: a zone's time, an area's size). `fallback` where it says
15
+ * nothing
16
+ *
17
+ * @beta
18
+ */
19
+ function valueOf(context, value, target, fallback = 0) {
20
+ if (typeof value !== "function") return at(value, context.level, fallback);
21
+ return value({
22
+ level: context.level,
23
+ caster: casterFacts(context.world, context.caster),
24
+ effect: context
25
+ }, target);
26
+ }
27
+ /** How many of a buff an entity carries: its stacks, one for a buff that does not count them, none for none */
28
+ function stacksOf(entity, buff) {
29
+ const instance = entity.buffs.find((carried) => carried.id === buff);
30
+ return instance ? instance.stacks ?? 1 : 0;
31
+ }
32
+ /**
33
+ * How much an effect of `damage`, `heal` or a shield (`buff`) comes to for one target as it lands: its `amount` (a
34
+ * number, one per level, or code), with what the caster's stats add (`scaling`), times `power` (the caster's heal and
35
+ * shield power, for those), the share a bouncing missile has left (`EffectContext.share`) and how full it was held
36
+ * (`EffectContext.held`, by `HoldDef.scale`); then for the target, what
37
+ * its formulas add: a part of what it lacks (`byMissingHealth`), of its max health (`byMaxHealth`), of its health now
38
+ * (`byCurrentHealth`), so much for each stack of a buff (`byStacks`), parts of its stats (`targetScaling`); and all of
39
+ * that times what the distance makes of it (`byDistance`). A game's own effect with an amount calls it too
40
+ *
41
+ * @beta
42
+ */
43
+ function effectAmount(context, effect, target, power = 1) {
44
+ const { world, caster, level } = context;
45
+ const fields = effect;
46
+ const scale = context.held === void 0 ? 1 : 1 + ((context.ability.hold?.scale ?? 1) - 1) * context.held;
47
+ const share = (context.share ?? 1) * scale;
48
+ let total = scaled(world, caster, valueOf(context, fields.amount, target), fields.scaling, level) * power * share;
49
+ if (!target) return total;
50
+ const add = (ratio, of) => {
51
+ if (ratio === void 0) return;
52
+ const part = at(ratio, level) * share * power;
53
+ if (part) total += part * of();
54
+ };
55
+ add(fields.byMissingHealth, () => Math.max(target.maxHealth - target.health, 0));
56
+ add(fields.byMaxHealth, () => target.maxHealth);
57
+ add(fields.byCurrentHealth, () => Math.max(target.health, 0));
58
+ add(fields.byDamage, () => context.damage ?? 0);
59
+ const { byStacks, targetScaling, byDistance } = fields;
60
+ if (byStacks) add(byStacks.amount, () => stacksOf(byStacks.of === "caster" ? caster : target, byStacks.buff));
61
+ if (targetScaling) {
62
+ const stats = statsOf(world, target);
63
+ for (const stat in targetScaling) add(targetScaling[stat], () => stats[stat] ?? 0);
64
+ }
65
+ if (byDistance) {
66
+ const far = context.distance ?? dist(effectOrigin(context), target.pos);
67
+ total *= Math.min(1 + byDistance.per * far, byDistance.most ?? Infinity);
68
+ }
69
+ return total;
70
+ }
71
+ //#endregion
72
+ export { effectAmount, valueOf };
73
+
74
+ //# sourceMappingURL=amounts.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"amounts.js","names":[],"sources":["../../src/abilities/amounts.ts"],"sourcesContent":["/**\n * Amounts of effects as they land (E2E-PLAN AB3): a number, one per level, or code (`EffectValue`), with the caster's stats\n * (`scaling`) and the formulas of the target (`byMaxHealth`, `byCurrentHealth`, `byMissingHealth`, `byStacks`,\n * `byDistance`, `targetScaling`) on top, for each target it reaches\n */\nimport { type EffectValue, type AnyEffect, at, type EffectDef, type Scaled } from '#engine/defs'\nimport type { Entity } from '#engine/entity'\nimport { dist } from '#engine/math'\nimport { statsOf } from '#engine/stats'\nimport type { EffectContext } from './effects'\nimport { effectOrigin } from './land'\nimport { casterFacts, scaled } from './scaled'\n\n/**\n * The value of an amount, a time or a size of an effect as it lands (`EffectValue`): at the context's level, or what its\n * code says for the target (none for what is not for one: a zone's time, an area's size). `fallback` where it says\n * nothing\n *\n * @beta\n */\nexport function valueOf(context: EffectContext, value: EffectValue | undefined, target?: Entity, fallback = 0): number {\n\tif (typeof value !== 'function') return at(value, context.level, fallback)\n\treturn value({ level: context.level, caster: casterFacts(context.world, context.caster), effect: context }, target)\n}\n\n/** How many of a buff an entity carries: its stacks, one for a buff that does not count them, none for none */\nfunction stacksOf(entity: Entity, buff: string): number {\n\tconst instance = entity.buffs.find((carried) => carried.id === buff)\n\treturn instance ? (instance.stacks ?? 1) : 0\n}\n\n/**\n * How much an effect of `damage`, `heal` or a shield (`buff`) comes to for one target as it lands: its `amount` (a\n * number, one per level, or code), with what the caster's stats add (`scaling`), times `power` (the caster's heal and\n * shield power, for those), the share a bouncing missile has left (`EffectContext.share`) and how full it was held\n * (`EffectContext.held`, by `HoldDef.scale`); then for the target, what\n * its formulas add: a part of what it lacks (`byMissingHealth`), of its max health (`byMaxHealth`), of its health now\n * (`byCurrentHealth`), so much for each stack of a buff (`byStacks`), parts of its stats (`targetScaling`); and all of\n * that times what the distance makes of it (`byDistance`). A game's own effect with an amount calls it too\n *\n * @beta\n */\nexport function effectAmount(context: EffectContext, effect: EffectDef, target?: Entity, power = 1): number {\n\tconst { world, caster, level } = context\n\tconst fields = effect as AnyEffect\n\t// held and let go (AB15): grown as full as it was, up to what `scale` says\n\tconst scale = context.held === undefined ? 1 : 1 + ((context.ability.hold?.scale ?? 1) - 1) * context.held\n\tconst share = (context.share ?? 1) * scale\n\tlet total = scaled(world, caster, valueOf(context, fields.amount, target), fields.scaling, level) * power * share\n\tif (!target) return total\n\t// so much of what the target is, for each part a formula says\n\tconst add = (ratio: Scaled | undefined, of: () => number) => {\n\t\tif (ratio === undefined) return\n\t\tconst part = at(ratio, level) * share * power\n\t\tif (part) total += part * of()\n\t}\n\tadd(fields.byMissingHealth, () => Math.max(target.maxHealth - target.health, 0))\n\tadd(fields.byMaxHealth, () => target.maxHealth)\n\tadd(fields.byCurrentHealth, () => Math.max(target.health, 0))\n\tadd(fields.byDamage, () => context.damage ?? 0)\n\tconst { byStacks, targetScaling, byDistance } = fields\n\tif (byStacks) add(byStacks.amount, () => stacksOf(byStacks.of === 'caster' ? caster : target, byStacks.buff))\n\tif (targetScaling) {\n\t\tconst stats = statsOf(world, target) as unknown as Record<string, number>\n\t\tfor (const stat in targetScaling) add(targetScaling[stat], () => stats[stat] ?? 0)\n\t}\n\tif (byDistance) {\n\t\tconst far = context.distance ?? dist(effectOrigin(context), target.pos)\n\t\ttotal *= Math.min(1 + byDistance.per * far, byDistance.most ?? Infinity)\n\t}\n\treturn total\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;AAoBA,SAAgB,QAAQ,SAAwB,OAAgC,QAAiB,WAAW,GAAW;CACtH,IAAI,OAAO,UAAU,YAAY,OAAO,GAAG,OAAO,QAAQ,OAAO,QAAQ;CACzE,OAAO,MAAM;EAAE,OAAO,QAAQ;EAAO,QAAQ,YAAY,QAAQ,OAAO,QAAQ,MAAM;EAAG,QAAQ;CAAQ,GAAG,MAAM;AACnH;;AAGA,SAAS,SAAS,QAAgB,MAAsB;CACvD,MAAM,WAAW,OAAO,MAAM,MAAM,YAAY,QAAQ,OAAO,IAAI;CACnE,OAAO,WAAY,SAAS,UAAU,IAAK;AAC5C;;;;;;;;;;;;AAaA,SAAgB,aAAa,SAAwB,QAAmB,QAAiB,QAAQ,GAAW;CAC3G,MAAM,EAAE,OAAO,QAAQ,UAAU;CACjC,MAAM,SAAS;CAEf,MAAM,QAAQ,QAAQ,SAAS,KAAA,IAAY,IAAI,MAAM,QAAQ,QAAQ,MAAM,SAAS,KAAK,KAAK,QAAQ;CACtG,MAAM,SAAS,QAAQ,SAAS,KAAK;CACrC,IAAI,QAAQ,OAAO,OAAO,QAAQ,QAAQ,SAAS,OAAO,QAAQ,MAAM,GAAG,OAAO,SAAS,KAAK,IAAI,QAAQ;CAC5G,IAAI,CAAC,QAAQ,OAAO;CAEpB,MAAM,OAAO,OAA2B,OAAqB;EAC5D,IAAI,UAAU,KAAA,GAAW;EACzB,MAAM,OAAO,GAAG,OAAO,KAAK,IAAI,QAAQ;EACxC,IAAI,MAAM,SAAS,OAAO,GAAG;CAC9B;CACA,IAAI,OAAO,uBAAuB,KAAK,IAAI,OAAO,YAAY,OAAO,QAAQ,CAAC,CAAC;CAC/E,IAAI,OAAO,mBAAmB,OAAO,SAAS;CAC9C,IAAI,OAAO,uBAAuB,KAAK,IAAI,OAAO,QAAQ,CAAC,CAAC;CAC5D,IAAI,OAAO,gBAAgB,QAAQ,UAAU,CAAC;CAC9C,MAAM,EAAE,UAAU,eAAe,eAAe;CAChD,IAAI,UAAU,IAAI,SAAS,cAAc,SAAS,SAAS,OAAO,WAAW,SAAS,QAAQ,SAAS,IAAI,CAAC;CAC5G,IAAI,eAAe;EAClB,MAAM,QAAQ,QAAQ,OAAO,MAAM;EACnC,KAAK,MAAM,QAAQ,eAAe,IAAI,cAAc,aAAa,MAAM,SAAS,CAAC;CAClF;CACA,IAAI,YAAY;EACf,MAAM,MAAM,QAAQ,YAAY,KAAK,aAAa,OAAO,GAAG,OAAO,GAAG;EACtE,SAAS,KAAK,IAAI,IAAI,WAAW,MAAM,KAAK,WAAW,QAAQ,QAAQ;CACxE;CACA,OAAO;AACR"}
@@ -1,5 +1,5 @@
1
1
  import { type AbilityDef, type BuffDef, type Layer } from '#engine/defs';
2
- import type { Entity } from '#engine/entity';
2
+ import type { BuffInstance, Entity } from '#engine/entity';
3
3
  import type { World } from '#engine/world';
4
4
  /**
5
5
  * Auras keep their buff alive by renewing it. It wears off this long after leaving the aura
@@ -7,13 +7,17 @@ import type { World } from '#engine/world';
7
7
  * @beta
8
8
  */
9
9
  export declare const AURA_LINGER = 0.75;
10
- /** @beta */
10
+ /**
11
+ * Whether `entity` has a buff with the id `buff` on it now
12
+ *
13
+ * @beta
14
+ */
11
15
  export declare function hasBuff(entity: Entity, buff: string): boolean;
12
16
  /**
13
17
  * Puts a buff on an entity. Buffs do not stack with themselves: a second one of the
14
18
  * same kind renews the first when it lasts longer.
15
19
  *
16
- * @beta
20
+ * @public
17
21
  */
18
22
  export declare function applyBuff(world: World, target: Entity, buff: string, duration?: number, source?: Entity, level?: number, ability?: string): void;
19
23
  /** What the shield of a buff holds when it is new */
@@ -29,17 +33,59 @@ export declare function removeBuff(world: World, entity: Entity, buff: string, s
29
33
  export declare const pierces: (world: World, ability: AbilityDef, target: Entity) => boolean;
30
34
  /** Whether a buff a unit carries keeps it from attacking now (`BuffDef.disarm`) */
31
35
  export declare const isDisarmed: (world: World, entity: Entity) => boolean;
36
+ /**
37
+ * Whether a unit takes no damage and no enemy's ability may be cast on it: by its type (`UnitTypeDef.invulnerable`) or
38
+ * a buff it carries (`BuffDef.invulnerable`), as declared or as code decides
39
+ *
40
+ * @beta
41
+ */
42
+ export declare function isInvulnerable(world: World, entity: Entity): boolean;
43
+ /**
44
+ * Whether a unit is out of everyone else's reach: a buff it carries says so (`BuffDef.untargetable`), as declared or as
45
+ * code decides
46
+ *
47
+ * @beta
48
+ */
49
+ export declare function isUntargetable(world: World, entity: Entity): boolean;
50
+ /**
51
+ * The least health damage leaves a unit with, by the buffs it carries (`BuffDef.minHealth`): the highest of them, 0
52
+ * where none says
53
+ *
54
+ * @beta
55
+ */
56
+ export declare function healthFloor(world: World, entity: Entity): number;
32
57
  /**
33
58
  * Whether a unit is immune to spells: by its type, or a buff it carries (an avatar), as declared or as code decides
34
59
  *
35
60
  * @beta
36
61
  */
37
62
  export declare function isSpellImmune(world: World, entity: Entity): boolean;
38
- /** @beta */
63
+ /**
64
+ * Whether `ability` does nothing to `entity`: it is spell immune and the ability does not pierce that, or a buff on it avoids one of the ability's tags
65
+ *
66
+ * @beta
67
+ */
39
68
  export declare function avoids(world: World, entity: Entity, ability: AbilityDef): boolean;
40
- /** Whether a buff keeps a unit from doing what it wants: stuns and slows. Tenacity cuts those short */
69
+ /** Whether a buff keeps a unit from doing what it wants: stuns and slows. Tenacity cuts those short, but not a suppression */
41
70
  export declare function isCrowdControl(def: BuffDef): boolean;
42
- /** @beta */
71
+ /**
72
+ * Whether a buff holds a unit up in any way (`unstoppable` is proof against these): stuns, roots, silences, disarms,
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+ * controls, suppressions and grounds. Not a slow
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+ *
75
+ * @beta
76
+ */
77
+ export declare const holdsUp: (def: BuffDef) => boolean;
78
+ /**
79
+ * Nothing that holds a unit up does anything to it now: it carries a buff that is `unstoppable`
80
+ *
81
+ * @beta
82
+ */
83
+ export declare const isUnstoppable: (world: World, entity: Entity) => boolean;
84
+ /**
85
+ * Whether `entity` is stunned now: a buff on it stuns it, or has it airborne
86
+ *
87
+ * @beta
88
+ */
43
89
  export declare const isStunned: (world: World, entity: Entity) => boolean;
44
90
  /**
45
91
  * Held to the spot: it can do everything but walk
@@ -47,6 +93,51 @@ export declare const isStunned: (world: World, entity: Entity) => boolean;
47
93
  * @beta
48
94
  */
49
95
  export declare const isRooted: (world: World, entity: Entity) => boolean;
96
+ /**
97
+ * The buff that takes a unit's orders now (`BuffDef.control`): the last it carries of them, unless it is unstoppable
98
+ *
99
+ * @beta
100
+ */
101
+ export declare function controlOf(world: World, entity: Entity): BuffInstance | undefined;
102
+ /**
103
+ * Whether a unit walks through other units now, and they through it: a buff it carries says so (`BuffDef.phasing`), as
104
+ * declared or as code decides
105
+ *
106
+ * @beta
107
+ */
108
+ export declare const isPhasing: (world: World, entity: Entity) => boolean;
109
+ /**
110
+ * The buffs a unit carries that have a tag (`BuffDef.tags`): a `fire` on it, the `anti-heal` it is under
111
+ *
112
+ * @beta
113
+ */
114
+ export declare function buffsTagged(world: World, entity: Entity, tag: string): BuffInstance[];
115
+ /**
116
+ * What a unit pays its abilities' mana costs with in health, for each point of mana, by the buffs it carries
117
+ * (`BuffDef.paysWithHealth`): the highest of them; 0 where it pays with mana
118
+ *
119
+ * @beta
120
+ */
121
+ export declare function healthPerMana(world: World, entity: Entity): number;
122
+ /**
123
+ * Whether a buff takes a unit's orders now (`BuffDef.control`): it refuses any new
124
+ *
125
+ * @beta
126
+ */
127
+ export declare const isControlled: (world: World, entity: Entity) => boolean;
128
+ /**
129
+ * Whether a unit cannot rush or jump of its own now (`BuffDef.grounded`)
130
+ *
131
+ * @beta
132
+ */
133
+ export declare const isGrounded: (world: World, entity: Entity) => boolean;
134
+ /**
135
+ * Whether a `cleanse` takes a buff off: harmful, and holding its carrier up (`holdsUp`) or slowing it, but neither a
136
+ * suppression nor being thrown up
137
+ *
138
+ * @beta
139
+ */
140
+ export declare const isCleansable: (def: BuffDef) => boolean;
50
141
  /**
51
142
  * Kept from using its abilities: from this one, when it says which (a silence of fire spells only). Without an
52
143
  * ability, whether anything keeps it from using some
@@ -66,6 +157,15 @@ export declare const silences: (silence: BuffDef['silence'], ability?: AbilityDe
66
157
  * @beta
67
158
  */
68
159
  export declare function layerOf(world: World, entity: Entity): Layer;
160
+ /**
161
+ * Healing past full health, `over` of it, becomes a shield on whoever was healed, where the healer carries a buff that
162
+ * says so of what it gives (`BuffDef.overheal`, `of: 'given'`) or the healed one of what it gets (`of: 'taken'`): its
163
+ * buff put on the healed one, its shield what spilled over (by `part`), up to `most` of its max health. What
164
+ * `World.heal` does with what it could not give
165
+ *
166
+ * @beta
167
+ */
168
+ export declare function overheal(world: World, target: Entity, source: Entity | undefined, over: number): void;
69
169
  /**
70
170
  * What is left of the shields on an entity
71
171
  *