@uptimizr/dashboard 0.4.6 → 0.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (388) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
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  4. package/out/__next._tree.txt +1 -1
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- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,55880,e=>{"use strict";var r=e.i(47150);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,96045,63122,e=>{"use strict";var r=e.i(25044);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
2
+ varying fClipDistance: f32;
3
+ #endif
4
+ #ifdef CLIPPLANE2
5
+ varying fClipDistance2: f32;
6
+ #endif
7
+ #ifdef CLIPPLANE3
8
+ varying fClipDistance3: f32;
9
+ #endif
10
+ #ifdef CLIPPLANE4
11
+ varying fClipDistance4: f32;
12
+ #endif
13
+ #ifdef CLIPPLANE5
14
+ varying fClipDistance5: f32;
15
+ #endif
16
+ #ifdef CLIPPLANE6
17
+ varying fClipDistance6: f32;
18
+ #endif
19
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],96045);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
+ if (false) {}
21
+ #endif
22
+ #ifdef CLIPPLANE
23
+ else if (fragmentInputs.fClipDistance>0.0)
24
+ {discard;}
25
+ #endif
26
+ #ifdef CLIPPLANE2
27
+ else if (fragmentInputs.fClipDistance2>0.0)
28
+ {discard;}
29
+ #endif
30
+ #ifdef CLIPPLANE3
31
+ else if (fragmentInputs.fClipDistance3>0.0)
32
+ {discard;}
33
+ #endif
34
+ #ifdef CLIPPLANE4
35
+ else if (fragmentInputs.fClipDistance4>0.0)
36
+ {discard;}
37
+ #endif
38
+ #ifdef CLIPPLANE5
39
+ else if (fragmentInputs.fClipDistance5>0.0)
40
+ {discard;}
41
+ #endif
42
+ #ifdef CLIPPLANE6
43
+ else if (fragmentInputs.fClipDistance6>0.0)
44
+ {discard;}
45
+ #endif
46
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],63122)},44053,81920,e=>{"use strict";var r=e.i(25044);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
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+ #if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
48
+ fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
49
+ #endif
50
+ #ifndef DEPTHPREPASS_SKIP_EARLY_RETURN
51
+ return fragmentOutputs;
52
+ #endif
53
+ #endif
54
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],44053);let o="oitFragment",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
55
+ var fragDepth: f32=fragmentInputs.position.z;
56
+ #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
57
+ var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
58
+ #endif
59
+ var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
60
+ #ifdef USE_REVERSE_DEPTHBUFFER
61
+ var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
62
+ #else
63
+ var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
64
+ #endif
65
+ var alphaMultiplier: f32=1.0-lastFrontColor.a;
66
+ #ifdef USE_REVERSE_DEPTHBUFFER
67
+ if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
68
+ #else
69
+ if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
70
+ #endif
71
+ return fragmentOutputs;}
72
+ #ifdef USE_REVERSE_DEPTHBUFFER
73
+ if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
74
+ #else
75
+ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
76
+ #endif
77
+ fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
78
+ #endif
79
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitFragmentWGSL",0,{name:o,shader:f}],81920)},36953,56821,e=>{"use strict";var r=e.i(25044);let t="fogFragmentDeclaration",a=`#ifdef FOG
80
+ #define FOGMODE_NONE 0.
81
+ #define FOGMODE_EXP 1.
82
+ #define FOGMODE_EXP2 2.
83
+ #define FOGMODE_LINEAR 3.
84
+ const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
85
+ {var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
86
+ {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
87
+ else if (FOGMODE_EXP==uniforms.vFogInfos.x)
88
+ {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
89
+ else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
90
+ {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
91
+ return clamp(fogCoeff,0.0,1.0);}
92
+ #endif
93
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],36953);let o="fogFragment",f=`#ifdef FOG
94
+ var fog: f32=CalcFogFactor();
95
+ #ifdef PBR
96
+ fog=toLinearSpace(fog);
97
+ #endif
98
+ color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
99
+ #endif
100
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],56821)},65503,e=>{"use strict";var r=e.i(25044);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
101
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
102
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
103
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,95 +183,164 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
183
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
184
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
185
  uint2float(rstate*2447445414u));}
87
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},73317,e=>{"use strict";var r=e.i(47150);let t="logDepthDeclaration",a=`#ifdef LOGARITHMICDEPTH
88
- uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
186
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},53872,e=>{"use strict";var r=e.i(25044);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
187
+ uniform exposureLinear: f32;
89
188
  #endif
90
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthDeclarationWGSL",0,{name:t,shader:a}])},97793,e=>{"use strict";var r=e.i(47150);let t="sceneUboDeclaration",a=`struct Scene {viewProjection : mat4x4<f32>,
91
- #ifdef MULTIVIEW
92
- viewProjectionR : mat4x4<f32>,
93
- #endif
94
- view : mat4x4<f32>,
95
- projection : mat4x4<f32>,
96
- vEyePosition : vec4<f32>,
97
- inverseProjection : mat4x4<f32>,};
98
- #define SCENE_UBO
99
- var<uniform> scene : Scene;
100
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},36113,e=>{"use strict";var r=e.i(47150);let t="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
101
- visibility : f32,};var<uniform> mesh : Mesh;
102
- #define WORLD_UBO
103
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:a}])},47569,e=>{"use strict";var r=e.i(47150);let t="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
104
- varying vMainUV{X}: vec2f;
189
+ #ifdef CONTRAST
190
+ uniform contrast: f32;
105
191
  #endif
106
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:t,shader:a}])},29741,69809,e=>{"use strict";var r=e.i(47150);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
107
- varying fClipDistance: f32;
192
+ #if defined(VIGNETTE) || defined(DITHER)
193
+ uniform vInverseScreenSize: vec2f;
108
194
  #endif
109
- #ifdef CLIPPLANE2
110
- varying fClipDistance2: f32;
195
+ #ifdef VIGNETTE
196
+ uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
111
197
  #endif
112
- #ifdef CLIPPLANE3
113
- varying fClipDistance3: f32;
198
+ #ifdef COLORCURVES
199
+ uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
114
200
  #endif
115
- #ifdef CLIPPLANE4
116
- varying fClipDistance4: f32;
201
+ #ifdef COLORGRADING
202
+ #ifdef COLORGRADING3D
203
+ var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
204
+ #else
205
+ var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
117
206
  #endif
118
- #ifdef CLIPPLANE5
119
- varying fClipDistance5: f32;
207
+ uniform colorTransformSettings: vec4f;
120
208
  #endif
121
- #ifdef CLIPPLANE6
122
- varying fClipDistance6: f32;
209
+ #ifdef DITHER
210
+ uniform ditherIntensity: f32;
123
211
  #endif
124
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],29741);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
125
- if (false) {}
212
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},71896,e=>{"use strict";var r=e.i(25044);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
213
+ const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
214
+ var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
126
215
  #endif
127
- #ifdef CLIPPLANE
128
- else if (fragmentInputs.fClipDistance>0.0)
129
- {discard;}
216
+ #if TONEMAPPING==2
217
+ const ACESInputMat: mat3x3f= mat3x3f(
218
+ vec3f(0.59719,0.07600,0.02840),
219
+ vec3f(0.35458,0.90834,0.13383),
220
+ vec3f(0.04823,0.01566,0.83777)
221
+ );const ACESOutputMat: mat3x3f= mat3x3f(
222
+ vec3f( 1.60475,-0.10208,-0.00327),
223
+ vec3f(-0.53108, 1.10813,-0.07276),
224
+ vec3f(-0.07367,-0.00605, 1.07602)
225
+ );fn RRTAndODTFit(v: vec3f)->vec3f
226
+ {var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
227
+ fn ACESFitted(color: vec3f)->vec3f
228
+ {var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
130
229
  #endif
131
- #ifdef CLIPPLANE2
132
- else if (fragmentInputs.fClipDistance2>0.0)
133
- {discard;}
230
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
231
+ fn applyImageProcessing(result: vec4f)->vec4f {
232
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
233
+ var rgb=result.rgb;;
234
+ #ifdef EXPOSURE
235
+ rgb*=uniforms.exposureLinear;
134
236
  #endif
135
- #ifdef CLIPPLANE3
136
- else if (fragmentInputs.fClipDistance3>0.0)
137
- {discard;}
237
+ #ifdef VIGNETTE
238
+ var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
239
+ #ifdef VIGNETTEBLENDMODEMULTIPLY
240
+ var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
138
241
  #endif
139
- #ifdef CLIPPLANE4
140
- else if (fragmentInputs.fClipDistance4>0.0)
141
- {discard;}
242
+ #ifdef VIGNETTEBLENDMODEOPAQUE
243
+ rgb=mix(vignetteColor,rgb,vignette);
142
244
  #endif
143
- #ifdef CLIPPLANE5
144
- else if (fragmentInputs.fClipDistance5>0.0)
145
- {discard;}
146
245
  #endif
147
- #ifdef CLIPPLANE6
148
- else if (fragmentInputs.fClipDistance6>0.0)
149
- {discard;}
246
+ #if TONEMAPPING==3
247
+ rgb=PBRNeutralToneMapping(rgb);
248
+ #elif TONEMAPPING==2
249
+ rgb=ACESFitted(rgb);
250
+ #elif TONEMAPPING==1
251
+ const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
150
252
  #endif
151
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],69809)},79361,57636,e=>{"use strict";var r=e.i(47150);let t="fogFragmentDeclaration",a=`#ifdef FOG
152
- #define FOGMODE_NONE 0.
153
- #define FOGMODE_EXP 1.
154
- #define FOGMODE_EXP2 2.
155
- #define FOGMODE_LINEAR 3.
156
- const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
157
- {var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
158
- {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
159
- else if (FOGMODE_EXP==uniforms.vFogInfos.x)
160
- {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
161
- else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
162
- {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
163
- return clamp(fogCoeff,0.0,1.0);}
253
+ rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
254
+ #ifdef CONTRAST
255
+ var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
256
+ rgb=max(rgb,vec3f(0.));
164
257
  #endif
165
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],79361);let o="fogFragment",f=`#ifdef FOG
166
- var fog: f32=CalcFogFactor();
167
- #ifdef PBR
168
- fog=toLinearSpace(fog);
258
+ #ifdef COLORGRADING
259
+ var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
260
+ #ifdef COLORGRADING3D
261
+ var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
262
+ #else
263
+ var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
169
264
  #endif
170
- color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
265
+ rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
266
+ #endif
267
+ #ifdef COLORCURVES
268
+ var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
269
+ #endif
270
+ #ifdef DITHER
271
+ var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
171
272
  #endif
172
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],57636)},70658,e=>{"use strict";var r=e.i(47150);let t="logDepthFragment",a=`#ifdef LOGARITHMICDEPTH
273
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
274
+ return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},69288,e=>{"use strict";var r=e.i(25044);let t="logDepthDeclaration",a=`#ifdef LOGARITHMICDEPTH
275
+ uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
276
+ #endif
277
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthDeclarationWGSL",0,{name:t,shader:a}])},60240,e=>{"use strict";var r=e.i(25044);let t="logDepthFragment",a=`#ifdef LOGARITHMICDEPTH
173
278
  fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
174
279
  #endif
175
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthFragmentWGSL",0,{name:t,shader:a}])},91010,44067,22524,e=>{"use strict";var r=e.i(47150);let t="prePassDeclaration",a=`#ifdef PREPASS
280
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthFragmentWGSL",0,{name:t,shader:a}])},93496,55143,e=>{"use strict";var r=e.i(25044);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
281
+ fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
282
+ fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
283
+ {thetaSintheta=v;}
284
+ else
285
+ {thetaSintheta=0.5*inverseSqrt( max( 1.0-x*x,0.00000001 ) )-v;}
286
+ return cross( v1,v2 )*thetaSintheta;}
287
+ fn LTCEvaluate( N:vec3f,V:vec3f,P:vec3f,mInv: mat3x3<f32>,rectCoords0:vec3f,rectCoords1:vec3f,rectCoords2:vec3f,rectCoords3:vec3f )->vec3f {var v1:vec3f=rectCoords1-rectCoords0;var v2:vec3f=rectCoords3-rectCoords0;var lightNormal:vec3f=cross( v1,v2 );if( dot( lightNormal,P-rectCoords0 )<0.0 ){return vec3f( 0.0 );}
288
+ var T1:vec3f=normalize( V-N*dot( V,N ) );var T2:vec3f=- cross( N,T1 );
289
+ var mat: mat3x3<f32>=mInv*transposeMat3( mat3x3<f32>( T1,T2,N ) );var coords0: vec3f=mat*( rectCoords0-P );var coords1: vec3f=mat*( rectCoords1-P );var coords2: vec3f=mat*( rectCoords2-P );var coords3: vec3f=mat*( rectCoords3-P );coords0=normalize( coords0 );coords1=normalize( coords1 );coords2=normalize( coords2 );coords3=normalize( coords3 );var vectorFormFactor:vec3f=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords0,coords1 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords1,coords2 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords2,coords3 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords3,coords0 );var result:f32=LTCClippedSphereFormFactor( vectorFormFactor );return vec3f( result );}
290
+ struct areaLightData
291
+ {Diffuse: vec3f,
292
+ Specular: vec3f,
293
+ Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
294
+ var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
295
+ #ifdef SPECULARTERM
296
+ var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
297
+ vec3f( t1.x,0,t1.y ),
298
+ vec3f( 0,1, 0 ),
299
+ vec3f( t1.z,0,t1.w )
300
+ );result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
301
+ #endif
302
+ var mInvEmpty:mat3x3<f32>=mat3x3<f32>(
303
+ vec3f( 1,0,0 ),
304
+ vec3f( 0,1,0 ),
305
+ vec3f( 0,0,1 )
306
+ );result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
307
+ fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
308
+ fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
309
+ var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
310
+ fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
311
+ var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
312
+ #ifdef SPECULARTERM
313
+ var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
314
+ vec3f(t1.x,0,t1.y),
315
+ vec3f(0,1,0),
316
+ vec3f(t1.z,0,t1.w)
317
+ );result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
318
+ #endif
319
+ var mInvEmpty: mat3x3<f32>=mat3x3<f32>(
320
+ vec3f(1,0,0),
321
+ vec3f(0,1,0),
322
+ vec3f(0,0,1)
323
+ );result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
324
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],93496);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
325
+ vLightDiffuse: vec4f,
326
+ vLightSpecular: vec4f,
327
+ vLightDirection: vec4f,
328
+ vLightFalloff: vec4f,}
329
+ fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
330
+ textureLoad(lightDataTexture,vec2u(0,index),0),
331
+ textureLoad(lightDataTexture,vec2u(1,index),0),
332
+ textureLoad(lightDataTexture,vec2u(2,index),0),
333
+ textureLoad(lightDataTexture,vec2u(3,index),0),
334
+ textureLoad(lightDataTexture,vec2u(4,index),0)
335
+ );}
336
+ fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
337
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],55143)},48585,e=>{"use strict";var r=e.i(25044);let t="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
338
+ varying vMainUV{X}: vec2f;
339
+ #endif
340
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:t,shader:a}])},95057,e=>{"use strict";var r=e.i(25044);let t="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
341
+ visibility : f32,};var<uniform> mesh : Mesh;
342
+ #define WORLD_UBO
343
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:a}])},54058,83915,32614,e=>{"use strict";var r=e.i(25044);let t="prePassDeclaration",a=`#ifdef PREPASS
176
344
  #ifdef PREPASS_LOCAL_POSITION
177
345
  varying vPosition : vec3f;
178
346
  #endif
@@ -186,11 +354,11 @@ varying vNormViewDepth: f32;
186
354
  varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
187
355
  #endif
188
356
  #endif
189
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],91010);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
357
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],54058);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
190
358
  #define MAX_DEPTH 99999.0
191
359
  var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
192
360
  #endif
193
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],44067);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
361
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],83915);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
194
362
  struct Light{X}
195
363
  {vLightData: vec4f,
196
364
  vLightDiffuse: vec4f,
@@ -267,64 +435,17 @@ uniform lightMatrix{X}: mat4x4f;
267
435
  #endif
268
436
  #endif
269
437
  #endif
270
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],22524)},61227,14340,e=>{"use strict";var r=e.i(47150);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
271
- fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
272
- fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
273
- {thetaSintheta=v;}
274
- else
275
- {thetaSintheta=0.5*inverseSqrt( max( 1.0-x*x,0.00000001 ) )-v;}
276
- return cross( v1,v2 )*thetaSintheta;}
277
- fn LTCEvaluate( N:vec3f,V:vec3f,P:vec3f,mInv: mat3x3<f32>,rectCoords0:vec3f,rectCoords1:vec3f,rectCoords2:vec3f,rectCoords3:vec3f )->vec3f {var v1:vec3f=rectCoords1-rectCoords0;var v2:vec3f=rectCoords3-rectCoords0;var lightNormal:vec3f=cross( v1,v2 );if( dot( lightNormal,P-rectCoords0 )<0.0 ){return vec3f( 0.0 );}
278
- var T1:vec3f=normalize( V-N*dot( V,N ) );var T2:vec3f=- cross( N,T1 );
279
- var mat: mat3x3<f32>=mInv*transposeMat3( mat3x3<f32>( T1,T2,N ) );var coords0: vec3f=mat*( rectCoords0-P );var coords1: vec3f=mat*( rectCoords1-P );var coords2: vec3f=mat*( rectCoords2-P );var coords3: vec3f=mat*( rectCoords3-P );coords0=normalize( coords0 );coords1=normalize( coords1 );coords2=normalize( coords2 );coords3=normalize( coords3 );var vectorFormFactor:vec3f=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords0,coords1 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords1,coords2 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords2,coords3 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords3,coords0 );var result:f32=LTCClippedSphereFormFactor( vectorFormFactor );return vec3f( result );}
280
- struct areaLightData
281
- {Diffuse: vec3f,
282
- Specular: vec3f,
283
- Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
284
- var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
285
- #ifdef SPECULARTERM
286
- var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
287
- vec3f( t1.x,0,t1.y ),
288
- vec3f( 0,1, 0 ),
289
- vec3f( t1.z,0,t1.w )
290
- );result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
291
- #endif
292
- var mInvEmpty:mat3x3<f32>=mat3x3<f32>(
293
- vec3f( 1,0,0 ),
294
- vec3f( 0,1,0 ),
295
- vec3f( 0,0,1 )
296
- );result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
297
- fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
298
- fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
299
- var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
300
- fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
301
- var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
302
- #ifdef SPECULARTERM
303
- var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
304
- vec3f(t1.x,0,t1.y),
305
- vec3f(0,1,0),
306
- vec3f(t1.z,0,t1.w)
307
- );result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
308
- #endif
309
- var mInvEmpty: mat3x3<f32>=mat3x3<f32>(
310
- vec3f(1,0,0),
311
- vec3f(0,1,0),
312
- vec3f(0,0,1)
313
- );result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
314
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],61227);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
315
- vLightDiffuse: vec4f,
316
- vLightSpecular: vec4f,
317
- vLightDirection: vec4f,
318
- vLightFalloff: vec4f,}
319
- fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
320
- textureLoad(lightDataTexture,vec2u(0,index),0),
321
- textureLoad(lightDataTexture,vec2u(1,index),0),
322
- textureLoad(lightDataTexture,vec2u(2,index),0),
323
- textureLoad(lightDataTexture,vec2u(3,index),0),
324
- textureLoad(lightDataTexture,vec2u(4,index),0)
325
- );}
326
- fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
327
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],14340)},72202,e=>{"use strict";var r=e.i(47150);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
438
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],32614)},38267,e=>{"use strict";var r=e.i(25044);let t="sceneUboDeclaration",a=`struct Scene {viewProjection : mat4x4<f32>,
439
+ #ifdef MULTIVIEW
440
+ viewProjectionR : mat4x4<f32>,
441
+ #endif
442
+ view : mat4x4<f32>,
443
+ projection : mat4x4<f32>,
444
+ vEyePosition : vec4<f32>,
445
+ inverseProjection : mat4x4<f32>,};
446
+ #define SCENE_UBO
447
+ var<uniform> scene : Scene;
448
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},51292,e=>{"use strict";var r=e.i(25044);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
328
449
  #ifndef SHADOWFLOAT
329
450
  fn unpack(color: vec4f)->f32
330
451
  {const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
@@ -616,95 +737,7 @@ fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric:
616
737
  fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
617
738
  {return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
618
739
  #endif
619
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},73328,e=>{"use strict";var r=e.i(47150);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
620
- uniform exposureLinear: f32;
621
- #endif
622
- #ifdef CONTRAST
623
- uniform contrast: f32;
624
- #endif
625
- #if defined(VIGNETTE) || defined(DITHER)
626
- uniform vInverseScreenSize: vec2f;
627
- #endif
628
- #ifdef VIGNETTE
629
- uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
630
- #endif
631
- #ifdef COLORCURVES
632
- uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
633
- #endif
634
- #ifdef COLORGRADING
635
- #ifdef COLORGRADING3D
636
- var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
637
- #else
638
- var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
639
- #endif
640
- uniform colorTransformSettings: vec4f;
641
- #endif
642
- #ifdef DITHER
643
- uniform ditherIntensity: f32;
644
- #endif
645
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},70435,e=>{"use strict";var r=e.i(47150);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
646
- const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
647
- var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
648
- #endif
649
- #if TONEMAPPING==2
650
- const ACESInputMat: mat3x3f= mat3x3f(
651
- vec3f(0.59719,0.07600,0.02840),
652
- vec3f(0.35458,0.90834,0.13383),
653
- vec3f(0.04823,0.01566,0.83777)
654
- );const ACESOutputMat: mat3x3f= mat3x3f(
655
- vec3f( 1.60475,-0.10208,-0.00327),
656
- vec3f(-0.53108, 1.10813,-0.07276),
657
- vec3f(-0.07367,-0.00605, 1.07602)
658
- );fn RRTAndODTFit(v: vec3f)->vec3f
659
- {var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
660
- fn ACESFitted(color: vec3f)->vec3f
661
- {var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
662
- #endif
663
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
664
- fn applyImageProcessing(result: vec4f)->vec4f {
665
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
666
- var rgb=result.rgb;;
667
- #ifdef EXPOSURE
668
- rgb*=uniforms.exposureLinear;
669
- #endif
670
- #ifdef VIGNETTE
671
- var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
672
- #ifdef VIGNETTEBLENDMODEMULTIPLY
673
- var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
674
- #endif
675
- #ifdef VIGNETTEBLENDMODEOPAQUE
676
- rgb=mix(vignetteColor,rgb,vignette);
677
- #endif
678
- #endif
679
- #if TONEMAPPING==3
680
- rgb=PBRNeutralToneMapping(rgb);
681
- #elif TONEMAPPING==2
682
- rgb=ACESFitted(rgb);
683
- #elif TONEMAPPING==1
684
- const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
685
- #endif
686
- rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
687
- #ifdef CONTRAST
688
- var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
689
- rgb=max(rgb,vec3f(0.));
690
- #endif
691
- #ifdef COLORGRADING
692
- var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
693
- #ifdef COLORGRADING3D
694
- var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
695
- #else
696
- var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
697
- #endif
698
- rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
699
- #endif
700
- #ifdef COLORCURVES
701
- var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
702
- #endif
703
- #ifdef DITHER
704
- var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
705
- #endif
706
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
707
- return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},2242,e=>{"use strict";var r=e.i(47150);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
740
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},1658,e=>{"use strict";var r=e.i(25044);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
708
741
  fn _texRepHash4(p: vec2f)->vec4f {return fract(sin(vec4f(
709
742
  1.0+dot(p,vec2f(37.0,17.0)),
710
743
  2.0+dot(p,vec2f(11.0,47.0)),
@@ -745,37 +778,4 @@ fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return _texRepSample(
745
778
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
746
779
  #endif
747
780
  #define TEXRD_DEFINED
748
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},56409,43710,e=>{"use strict";var r=e.i(47150);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
749
- #if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
750
- fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
751
- #endif
752
- #ifndef DEPTHPREPASS_SKIP_EARLY_RETURN
753
- return fragmentOutputs;
754
- #endif
755
- #endif
756
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],56409);let o="oitFragment",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
757
- var fragDepth: f32=fragmentInputs.position.z;
758
- #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
759
- var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
760
- #endif
761
- var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
762
- #ifdef USE_REVERSE_DEPTHBUFFER
763
- var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
764
- #else
765
- var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
766
- #endif
767
- var alphaMultiplier: f32=1.0-lastFrontColor.a;
768
- #ifdef USE_REVERSE_DEPTHBUFFER
769
- if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
770
- #else
771
- if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
772
- #endif
773
- return fragmentOutputs;}
774
- #ifdef USE_REVERSE_DEPTHBUFFER
775
- if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
776
- #else
777
- if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
778
- #endif
779
- fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
780
- #endif
781
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitFragmentWGSL",0,{name:o,shader:f}],43710)}]);
781
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,68987,e=>{"use strict";var t=e.i(56173),s=e.i(10977);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,r=!0){let i;if(!this.pickedMesh||r&&!this.pickedMesh.isVerticesDataPresent(s.VertexBuffer.NormalKind))return null;let n=this.pickedMesh.getIndices();n?.length===0&&(n=null);let a=t.TmpVectors.Vector3[0],h=t.TmpVectors.Vector3[1],o=t.TmpVectors.Vector3[2];if(r){let e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),l=l.scale(this.bv),c=c.scale(1-this.bu-this.bv),i=new t.Vector3(r.x+l.x+c.x,r.y+l.y+c.y,r.z+l.z+c.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),p=r.subtract(l),u=c.subtract(l);i=t.Vector3.Cross(p,u)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let r=e._thinInstanceDataStorage.matrixData,i=this.thinInstanceIndex<<4;if(r&&r.length>i){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(r,i,e),t.Vector3.TransformNormalToRef(s,e,s)}}let r=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(r),(r=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(t.TmpVectors.Matrix[1]),r=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,r,s)};if(e&&l(this.pickedMesh,i),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(i);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&i.negateInPlace()}return i.normalize(),i}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let n=t.Vector2.FromArray(i,2*r[3*this.faceId]),a=t.Vector2.FromArray(i,2*r[3*this.faceId+1]),h=t.Vector2.FromArray(i,2*r[3*this.faceId+2]);return n=n.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),new t.Vector2(n.x+a.x+h.x,n.y+a.y+h.y)}}])},95284,e=>{"use strict";var t,s;(s=t||(t={}))[s.PointerMove=0]="PointerMove",s[s.PointerDown=1]="PointerDown",s[s.PointerUp=2]="PointerUp";class r{}r.DOM_DELTA_PIXEL=0,r.DOM_DELTA_LINE=1,r.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,r])},97021,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,s,"KeyboardInfoPre",0,class extends s{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},84289,e=>{"use strict";var t=e.i(56173);class s{}s.POINTERDOWN=1,s.POINTERUP=2,s.POINTERMOVE=4,s.POINTERWHEEL=8,s.POINTERPICK=16,s.POINTERTAP=32,s.POINTERDOUBLETAP=64;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,s,"PointerInfo",0,class extends r{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,s,r=null){super(e,t),this._pickInfo=s,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends r{constructor(e,s,r,i){super(e,s),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(r,i)}}])},38788,e=>{"use strict";var t=e.i(38450);class s{static GetPlanes(e){let r=[];for(let e=0;e<6;e++)r.push(new t.Plane(0,0,0,0));return s.GetPlanesToRef(e,r),r}static GetNearPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[2],t.normal.y=s[7]+s[6],t.normal.z=s[11]+s[10],t.d=s[15]+s[14],t.normalize()}static GetFarPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[2],t.normal.y=s[7]-s[6],t.normal.z=s[11]-s[10],t.d=s[15]-s[14],t.normalize()}static GetLeftPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[0],t.normal.y=s[7]+s[4],t.normal.z=s[11]+s[8],t.d=s[15]+s[12],t.normalize()}static GetRightPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[0],t.normal.y=s[7]-s[4],t.normal.z=s[11]-s[8],t.d=s[15]-s[12],t.normalize()}static GetTopPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[1],t.normal.y=s[7]-s[5],t.normal.z=s[11]-s[9],t.d=s[15]-s[13],t.normalize()}static GetBottomPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[1],t.normal.y=s[7]+s[5],t.normal.z=s[11]+s[9],t.d=s[15]+s[13],t.normalize()}static GetPlanesToRef(e,t){s.GetNearPlaneToRef(e,t[0]),s.GetFarPlaneToRef(e,t[1]),s.GetLeftPlaneToRef(e,t[2]),s.GetRightPlaneToRef(e,t[3]),s.GetTopPlaneToRef(e,t[4]),s.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let s=0;s<6;s++)if(0>t[s].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,s])},76846,e=>{"use strict";var t=e.i(2103);class s{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=s.Enabled,this._lastSecValueCount++}addCount(e,t){s.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){s.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!s.Enabled)return;e&&this.fetchNewFrame();let r=t.PrecisionDate.Now;this._current=r-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}s.Enabled=!0,e.s(["PerfCounter",0,s])},55179,40839,e=>{"use strict";var t=e.i(10977),s=e.i(97991);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new s.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let s=0;s<e.length;s++){let r=e[s];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let s=this._scene.activeCamera;return!!s&&!!(t=t||this._getActivePostProcesses(s._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(s,e,null!=t),!0)}directRender(e,t=null,s=!1,r=0,i=0,n=!1,a=e.length){let h=this._scene.getEngine();for(let o=0;o<a;o++){o<e.length-1?e[o+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?h.bindFramebuffer(t,r,void 0,void 0,s,i):n||h.restoreDefaultFramebuffer(),h._debugInsertMarker?.(`post process ${e[o].name} output`));let a=e[o],l=a.apply();l&&(a.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),h.bindBuffers(this._vertexBuffers,this._indexBuffer,l),h.drawElementsType(0,0,6),a.onAfterRenderObservable.notifyObservers(l))}h.setDepthBuffer(!0),h.setDepthWrite(!0)}_finalizeFrame(e,t,s,r,i=!1){let n=this._scene.activeCamera;if(!n||(this.onBeforeRenderObservable.notifyObservers(this),0===(r=r||this._getActivePostProcesses(n._postProcesses)).length||!this._scene.postProcessesEnabled))return;let a=this._scene.getEngine();for(let h=0,o=r.length;h<o;h++){let l=r[h];if(h<o-1?l._outputTexture=r[h+1].activate(n,t?.texture):(t?(a.bindFramebuffer(t,s,void 0,void 0,i),l._outputTexture=t):(a.restoreDefaultFramebuffer(),l._outputTexture=null),a._debugInsertMarker?.(`post process ${r[h].name} output`)),e)break;let c=l.apply();c&&(l.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),a.bindBuffers(this._vertexBuffers,this._indexBuffer,c),a.drawElementsType(0,0,6),l.onAfterRenderObservable.notifyObservers(c))}a.setDepthBuffer(!0),a.setDepthWrite(!0),a.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],55179);var r=e.i(6895),i=e.i(56173);class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,s=null,i=null,n=null){this.index=e,this._opaqueSubMeshes=new r.SmartArray(256),this._transparentSubMeshes=new r.SmartArray(256),this._alphaTestSubMeshes=new r.SmartArray(256),this._depthOnlySubMeshes=new r.SmartArray(256),this._particleSystems=new r.SmartArray(256),this._spriteManagers=new r.SmartArray(256),this._empty=!0,this._edgesRenderers=new r.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=s,this.alphaTestSortCompareFn=i,this.transparentSortCompareFn=n}render(e,t,s,r,i=!0,n=!0,a=!0,h=!0,o){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let l=this._scene.getEngine();i&&0!==this._depthOnlySubMeshes.length&&(l.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),l.setColorWrite(!0)),n&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),a&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let c=l.getStencilBuffer();if(l.setStencilBuffer(!1),t&&this._renderSprites(),s&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),h&&(o||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(l.setStencilBuffer(c),o)o(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);l.setAlphaMode(0)}if(l.setStencilBuffer(!1),n&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();l.setAlphaMode(0)}l.setStencilBuffer(c)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,s,r,a){let h,o=0,l=s?s.globalPosition:n._ZeroVector;if(r)for(;o<e.length;o++)(h=e.data[o])._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=i.Vector3.Distance(h.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let p=c[0].getMesh().getScene();for(o=0;o<c.length;o++)if(h=c[o],!p._activeMeshesFrozenButKeepClipping||h.isInFrustum(p._frustumPlanes)){if(r){let e=h.getMaterial();if(e&&e.needDepthPrePass&&!a){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),h.render(!1),t.setColorWrite(!0)}}h.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let s=e.getMesh(),r=t.getMesh();return s.material&&r.material?s.material.uniqueId-r.material.uniqueId:s.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),void 0===s&&(s=e.getMaterial()),null!=s&&(s.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):s.needAlphaTestingForMesh(t)?(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let s=0;s<this._particleSystems.length;s++){let r=this._particleSystems.data[s];if(0===(t&&t.layerMask&r.layerMask))continue;let i=r.emitter;i.position&&e&&-1===e.indexOf(i)||this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let s=this._spriteManagers.data[t];0!==(e&&e.layerMask&s.layerMask)&&s.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}n._ZeroVector=i.Vector3.Zero();class a{}class h{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new a,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,s,r,i=!0,n=!0,a=!0,o=!0,l){let c=this._renderingGroupInfo;if(c.scene=this._scene,c.camera=this._scene.activeCamera,c.renderingManager=this,this._scene.spriteManagers&&r)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let p=h.MIN_RENDERINGGROUPS;p<h.MAX_RENDERINGGROUPS;p++){this._depthStencilBufferAlreadyCleaned=p===h.MIN_RENDERINGGROUPS;let u=this._renderingGroups[p];if(!u||u._empty)continue;let d=1<<p;if(c.renderingGroupId=p,this._scene.onBeforeRenderingGroupObservable.notifyObservers(c,d),h.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(p):this._autoClearDepthStencil[p];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(p);for(let h of(u.render(e,r,s,t,i,n,a,o,l),this._scene._afterRenderingGroupDrawStage))h.action(p);this._scene.onAfterRenderingGroupObservable.notifyObservers(c,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new n(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,s))}setRenderingOrder(e,t=null,s=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=s,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,s=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:s,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}h.MAX_RENDERINGGROUPS=4,h.MIN_RENDERINGGROUPS=0,h.AUTOCLEAR=!0,e.s(["RenderingManager",0,h],40839)},98519,e=>{"use strict";var t=e.i(17188);(0,t.RegisterScene)(),e.s([],3067),e.i(3067),e.s(["RegisterScene",()=>t.RegisterScene,"Scene",()=>t.Scene,"ScenePerformancePriority",()=>t.ScenePerformancePriority],98519)}]);