@uptimizr/dashboard 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,96045,63122,e=>{"use strict";var r=e.i(25044);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
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varying fClipDistance: f32;
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#endif
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#ifdef CLIPPLANE2
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varying fClipDistance2: f32;
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#endif
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#ifdef CLIPPLANE3
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varying fClipDistance3: f32;
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#endif
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#ifdef CLIPPLANE4
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varying fClipDistance4: f32;
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#endif
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#ifdef CLIPPLANE5
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varying fClipDistance5: f32;
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#endif
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#ifdef CLIPPLANE6
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varying fClipDistance6: f32;
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],96045);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
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if (false) {}
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#endif
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#ifdef CLIPPLANE
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else if (fragmentInputs.fClipDistance>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE2
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else if (fragmentInputs.fClipDistance2>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE3
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else if (fragmentInputs.fClipDistance3>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE4
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else if (fragmentInputs.fClipDistance4>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE5
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else if (fragmentInputs.fClipDistance5>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE6
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else if (fragmentInputs.fClipDistance6>0.0)
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{discard;}
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],63122)},44053,81920,e=>{"use strict";var r=e.i(25044);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
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#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
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fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
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#endif
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#ifndef DEPTHPREPASS_SKIP_EARLY_RETURN
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return fragmentOutputs;
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#endif
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],44053);let o="oitFragment",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
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var fragDepth: f32=fragmentInputs.position.z;
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#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
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var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
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#endif
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var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
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#ifdef USE_REVERSE_DEPTHBUFFER
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var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
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#else
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var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
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#endif
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var alphaMultiplier: f32=1.0-lastFrontColor.a;
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#ifdef USE_REVERSE_DEPTHBUFFER
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if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
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#else
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if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
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#endif
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return fragmentOutputs;}
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#ifdef USE_REVERSE_DEPTHBUFFER
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if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
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#else
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if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
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#endif
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fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitFragmentWGSL",0,{name:o,shader:f}],81920)},36953,56821,e=>{"use strict";var r=e.i(25044);let t="fogFragmentDeclaration",a=`#ifdef FOG
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#define FOGMODE_NONE 0.
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#define FOGMODE_EXP 1.
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#define FOGMODE_EXP2 2.
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#define FOGMODE_LINEAR 3.
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const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
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{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
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{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
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else if (FOGMODE_EXP==uniforms.vFogInfos.x)
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{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
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else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
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{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
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return clamp(fogCoeff,0.0,1.0);}
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],36953);let o="fogFragment",f=`#ifdef FOG
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var fog: f32=CalcFogFactor();
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#ifdef PBR
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fog=toLinearSpace(fog);
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#endif
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color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],56821)},65503,e=>{"use strict";var r=e.i(25044);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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2
101
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const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
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fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
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@@ -84,95 +183,164 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
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fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
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fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
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uint2float(rstate*2447445414u));}
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},
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uniform
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+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},53872,e=>{"use strict";var r=e.i(25044);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
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uniform exposureLinear: f32;
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#endif
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-
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viewProjectionR : mat4x4<f32>,
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#endif
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view : mat4x4<f32>,
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projection : mat4x4<f32>,
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vEyePosition : vec4<f32>,
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inverseProjection : mat4x4<f32>,};
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#define SCENE_UBO
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var<uniform> scene : Scene;
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},36113,e=>{"use strict";var r=e.i(47150);let t="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
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visibility : f32,};var<uniform> mesh : Mesh;
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#define WORLD_UBO
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:a}])},47569,e=>{"use strict";var r=e.i(47150);let t="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
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varying vMainUV{X}: vec2f;
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#ifdef CONTRAST
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uniform contrast: f32;
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#endif
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#if defined(VIGNETTE) || defined(DITHER)
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uniform vInverseScreenSize: vec2f;
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#ifdef
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#ifdef VIGNETTE
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uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
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#endif
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#ifdef
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#ifdef COLORCURVES
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uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
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#ifdef
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#ifdef COLORGRADING
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#ifdef COLORGRADING3D
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var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
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#else
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var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
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#endif
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varying fClipDistance5: f32;
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uniform colorTransformSettings: vec4f;
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#endif
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#ifdef
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#ifdef DITHER
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uniform ditherIntensity: f32;
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["
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if (
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},71896,e=>{"use strict";var r=e.i(25044);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
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+
const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
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+
var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
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#endif
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#
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-
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-
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#if TONEMAPPING==2
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const ACESInputMat: mat3x3f= mat3x3f(
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vec3f(0.59719,0.07600,0.02840),
|
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219
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vec3f(0.35458,0.90834,0.13383),
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220
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vec3f(0.04823,0.01566,0.83777)
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+
);const ACESOutputMat: mat3x3f= mat3x3f(
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+
vec3f( 1.60475,-0.10208,-0.00327),
|
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223
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+
vec3f(-0.53108, 1.10813,-0.07276),
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224
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vec3f(-0.07367,-0.00605, 1.07602)
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225
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+
);fn RRTAndODTFit(v: vec3f)->vec3f
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226
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+
{var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
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|
+
fn ACESFitted(color: vec3f)->vec3f
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228
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+
{var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
|
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#endif
|
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-
#
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#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
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fn applyImageProcessing(result: vec4f)->vec4f {
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#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
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var rgb=result.rgb;;
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#ifdef EXPOSURE
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rgb*=uniforms.exposureLinear;
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#endif
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#ifdef
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-
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#ifdef VIGNETTE
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+
var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
|
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+
#ifdef VIGNETTEBLENDMODEMULTIPLY
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+
var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
|
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#endif
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-
#ifdef
|
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-
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{discard;}
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#ifdef VIGNETTEBLENDMODEOPAQUE
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+
rgb=mix(vignetteColor,rgb,vignette);
|
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#endif
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#ifdef CLIPPLANE5
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|
-
else if (fragmentInputs.fClipDistance5>0.0)
|
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-
{discard;}
|
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|
#endif
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-
#
|
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-
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149
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-
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+
#if TONEMAPPING==3
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247
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+
rgb=PBRNeutralToneMapping(rgb);
|
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248
|
+
#elif TONEMAPPING==2
|
|
249
|
+
rgb=ACESFitted(rgb);
|
|
250
|
+
#elif TONEMAPPING==1
|
|
251
|
+
const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
|
|
150
252
|
#endif
|
|
151
|
-
|
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152
|
-
#
|
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153
|
-
|
|
154
|
-
|
|
155
|
-
#define FOGMODE_LINEAR 3.
|
|
156
|
-
const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
|
|
157
|
-
{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
|
|
158
|
-
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
|
|
159
|
-
else if (FOGMODE_EXP==uniforms.vFogInfos.x)
|
|
160
|
-
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
|
|
161
|
-
else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
|
|
162
|
-
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
|
|
163
|
-
return clamp(fogCoeff,0.0,1.0);}
|
|
253
|
+
rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
|
|
254
|
+
#ifdef CONTRAST
|
|
255
|
+
var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
|
|
256
|
+
rgb=max(rgb,vec3f(0.));
|
|
164
257
|
#endif
|
|
165
|
-
|
|
166
|
-
var
|
|
167
|
-
#ifdef
|
|
168
|
-
|
|
258
|
+
#ifdef COLORGRADING
|
|
259
|
+
var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
|
|
260
|
+
#ifdef COLORGRADING3D
|
|
261
|
+
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
|
|
262
|
+
#else
|
|
263
|
+
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
|
|
169
264
|
#endif
|
|
170
|
-
|
|
265
|
+
rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
|
|
266
|
+
#endif
|
|
267
|
+
#ifdef COLORCURVES
|
|
268
|
+
var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
|
|
269
|
+
#endif
|
|
270
|
+
#ifdef DITHER
|
|
271
|
+
var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
|
|
171
272
|
#endif
|
|
172
|
-
|
|
273
|
+
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
274
|
+
return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},69288,e=>{"use strict";var r=e.i(25044);let t="logDepthDeclaration",a=`#ifdef LOGARITHMICDEPTH
|
|
275
|
+
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
|
|
276
|
+
#endif
|
|
277
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthDeclarationWGSL",0,{name:t,shader:a}])},60240,e=>{"use strict";var r=e.i(25044);let t="logDepthFragment",a=`#ifdef LOGARITHMICDEPTH
|
|
173
278
|
fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
|
|
174
279
|
#endif
|
|
175
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthFragmentWGSL",0,{name:t,shader:a}])},
|
|
280
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthFragmentWGSL",0,{name:t,shader:a}])},93496,55143,e=>{"use strict";var r=e.i(25044);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
|
|
281
|
+
fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
|
|
282
|
+
fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
|
|
283
|
+
{thetaSintheta=v;}
|
|
284
|
+
else
|
|
285
|
+
{thetaSintheta=0.5*inverseSqrt( max( 1.0-x*x,0.00000001 ) )-v;}
|
|
286
|
+
return cross( v1,v2 )*thetaSintheta;}
|
|
287
|
+
fn LTCEvaluate( N:vec3f,V:vec3f,P:vec3f,mInv: mat3x3<f32>,rectCoords0:vec3f,rectCoords1:vec3f,rectCoords2:vec3f,rectCoords3:vec3f )->vec3f {var v1:vec3f=rectCoords1-rectCoords0;var v2:vec3f=rectCoords3-rectCoords0;var lightNormal:vec3f=cross( v1,v2 );if( dot( lightNormal,P-rectCoords0 )<0.0 ){return vec3f( 0.0 );}
|
|
288
|
+
var T1:vec3f=normalize( V-N*dot( V,N ) );var T2:vec3f=- cross( N,T1 );
|
|
289
|
+
var mat: mat3x3<f32>=mInv*transposeMat3( mat3x3<f32>( T1,T2,N ) );var coords0: vec3f=mat*( rectCoords0-P );var coords1: vec3f=mat*( rectCoords1-P );var coords2: vec3f=mat*( rectCoords2-P );var coords3: vec3f=mat*( rectCoords3-P );coords0=normalize( coords0 );coords1=normalize( coords1 );coords2=normalize( coords2 );coords3=normalize( coords3 );var vectorFormFactor:vec3f=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords0,coords1 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords1,coords2 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords2,coords3 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords3,coords0 );var result:f32=LTCClippedSphereFormFactor( vectorFormFactor );return vec3f( result );}
|
|
290
|
+
struct areaLightData
|
|
291
|
+
{Diffuse: vec3f,
|
|
292
|
+
Specular: vec3f,
|
|
293
|
+
Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
|
|
294
|
+
var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
|
|
295
|
+
#ifdef SPECULARTERM
|
|
296
|
+
var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
|
|
297
|
+
vec3f( t1.x,0,t1.y ),
|
|
298
|
+
vec3f( 0,1, 0 ),
|
|
299
|
+
vec3f( t1.z,0,t1.w )
|
|
300
|
+
);result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
|
|
301
|
+
#endif
|
|
302
|
+
var mInvEmpty:mat3x3<f32>=mat3x3<f32>(
|
|
303
|
+
vec3f( 1,0,0 ),
|
|
304
|
+
vec3f( 0,1,0 ),
|
|
305
|
+
vec3f( 0,0,1 )
|
|
306
|
+
);result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
|
|
307
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+
fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
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fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
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var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
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fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
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var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
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var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
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);result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
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visibility : f32,};var<uniform> mesh : Mesh;
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],54058);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
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var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],83915);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
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struct Light{X}
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],
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Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
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var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
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var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
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);result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
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);result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
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fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
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fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
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var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
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fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
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var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
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#ifdef SPECULARTERM
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var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
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vec3f(0,1,0),
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vec3f(t1.z,0,t1.w)
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);result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
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#endif
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var mInvEmpty: mat3x3<f32>=mat3x3<f32>(
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);result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],61227);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
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vLightDiffuse: vec4f,
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vLightSpecular: vec4f,
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vLightDirection: vec4f,
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vLightFalloff: vec4f,}
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fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
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);}
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fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
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`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],14340)},72202,e=>{"use strict";var r=e.i(47150);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
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+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],32614)},38267,e=>{"use strict";var r=e.i(25044);let t="sceneUboDeclaration",a=`struct Scene {viewProjection : mat4x4<f32>,
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#ifdef MULTIVIEW
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viewProjectionR : mat4x4<f32>,
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|
+
#endif
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|
+
view : mat4x4<f32>,
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projection : mat4x4<f32>,
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vEyePosition : vec4<f32>,
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+
inverseProjection : mat4x4<f32>,};
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+
#define SCENE_UBO
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+
var<uniform> scene : Scene;
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+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},51292,e=>{"use strict";var r=e.i(25044);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
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#ifndef SHADOWFLOAT
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fn unpack(color: vec4f)->f32
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{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
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@@ -616,95 +737,7 @@ fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric:
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616
737
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fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
|
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617
738
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{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
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739
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#endif
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619
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},
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uniform exposureLinear: f32;
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#endif
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#ifdef CONTRAST
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#endif
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#if defined(VIGNETTE) || defined(DITHER)
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uniform vInverseScreenSize: vec2f;
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|
-
#endif
|
|
628
|
-
#ifdef VIGNETTE
|
|
629
|
-
uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
|
|
630
|
-
#endif
|
|
631
|
-
#ifdef COLORCURVES
|
|
632
|
-
uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
|
|
633
|
-
#endif
|
|
634
|
-
#ifdef COLORGRADING
|
|
635
|
-
#ifdef COLORGRADING3D
|
|
636
|
-
var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
|
|
637
|
-
#else
|
|
638
|
-
var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
|
|
639
|
-
#endif
|
|
640
|
-
uniform colorTransformSettings: vec4f;
|
|
641
|
-
#endif
|
|
642
|
-
#ifdef DITHER
|
|
643
|
-
uniform ditherIntensity: f32;
|
|
644
|
-
#endif
|
|
645
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},70435,e=>{"use strict";var r=e.i(47150);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
|
|
646
|
-
const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
|
|
647
|
-
var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
|
|
648
|
-
#endif
|
|
649
|
-
#if TONEMAPPING==2
|
|
650
|
-
const ACESInputMat: mat3x3f= mat3x3f(
|
|
651
|
-
vec3f(0.59719,0.07600,0.02840),
|
|
652
|
-
vec3f(0.35458,0.90834,0.13383),
|
|
653
|
-
vec3f(0.04823,0.01566,0.83777)
|
|
654
|
-
);const ACESOutputMat: mat3x3f= mat3x3f(
|
|
655
|
-
vec3f( 1.60475,-0.10208,-0.00327),
|
|
656
|
-
vec3f(-0.53108, 1.10813,-0.07276),
|
|
657
|
-
vec3f(-0.07367,-0.00605, 1.07602)
|
|
658
|
-
);fn RRTAndODTFit(v: vec3f)->vec3f
|
|
659
|
-
{var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
|
660
|
-
fn ACESFitted(color: vec3f)->vec3f
|
|
661
|
-
{var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
|
|
662
|
-
#endif
|
|
663
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
|
|
664
|
-
fn applyImageProcessing(result: vec4f)->vec4f {
|
|
665
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
|
|
666
|
-
var rgb=result.rgb;;
|
|
667
|
-
#ifdef EXPOSURE
|
|
668
|
-
rgb*=uniforms.exposureLinear;
|
|
669
|
-
#endif
|
|
670
|
-
#ifdef VIGNETTE
|
|
671
|
-
var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
|
|
672
|
-
#ifdef VIGNETTEBLENDMODEMULTIPLY
|
|
673
|
-
var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
|
|
674
|
-
#endif
|
|
675
|
-
#ifdef VIGNETTEBLENDMODEOPAQUE
|
|
676
|
-
rgb=mix(vignetteColor,rgb,vignette);
|
|
677
|
-
#endif
|
|
678
|
-
#endif
|
|
679
|
-
#if TONEMAPPING==3
|
|
680
|
-
rgb=PBRNeutralToneMapping(rgb);
|
|
681
|
-
#elif TONEMAPPING==2
|
|
682
|
-
rgb=ACESFitted(rgb);
|
|
683
|
-
#elif TONEMAPPING==1
|
|
684
|
-
const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
|
|
685
|
-
#endif
|
|
686
|
-
rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
|
|
687
|
-
#ifdef CONTRAST
|
|
688
|
-
var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
|
|
689
|
-
rgb=max(rgb,vec3f(0.));
|
|
690
|
-
#endif
|
|
691
|
-
#ifdef COLORGRADING
|
|
692
|
-
var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
|
|
693
|
-
#ifdef COLORGRADING3D
|
|
694
|
-
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
|
|
695
|
-
#else
|
|
696
|
-
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
|
|
697
|
-
#endif
|
|
698
|
-
rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
|
|
699
|
-
#endif
|
|
700
|
-
#ifdef COLORCURVES
|
|
701
|
-
var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
|
|
702
|
-
#endif
|
|
703
|
-
#ifdef DITHER
|
|
704
|
-
var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
|
|
705
|
-
#endif
|
|
706
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
707
|
-
return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},2242,e=>{"use strict";var r=e.i(47150);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
|
|
740
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},1658,e=>{"use strict";var r=e.i(25044);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
|
|
708
741
|
fn _texRepHash4(p: vec2f)->vec4f {return fract(sin(vec4f(
|
|
709
742
|
1.0+dot(p,vec2f(37.0,17.0)),
|
|
710
743
|
2.0+dot(p,vec2f(11.0,47.0)),
|
|
@@ -745,37 +778,4 @@ fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return _texRepSample(
|
|
|
745
778
|
fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
|
|
746
779
|
#endif
|
|
747
780
|
#define TEXRD_DEFINED
|
|
748
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])}
|
|
749
|
-
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
750
|
-
fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
|
|
751
|
-
#endif
|
|
752
|
-
#ifndef DEPTHPREPASS_SKIP_EARLY_RETURN
|
|
753
|
-
return fragmentOutputs;
|
|
754
|
-
#endif
|
|
755
|
-
#endif
|
|
756
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],56409);let o="oitFragment",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
757
|
-
var fragDepth: f32=fragmentInputs.position.z;
|
|
758
|
-
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
|
|
759
|
-
var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
|
|
760
|
-
#endif
|
|
761
|
-
var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
|
|
762
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
763
|
-
var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
|
|
764
|
-
#else
|
|
765
|
-
var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
|
|
766
|
-
#endif
|
|
767
|
-
var alphaMultiplier: f32=1.0-lastFrontColor.a;
|
|
768
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
769
|
-
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
|
|
770
|
-
#else
|
|
771
|
-
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
|
|
772
|
-
#endif
|
|
773
|
-
return fragmentOutputs;}
|
|
774
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
775
|
-
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
|
|
776
|
-
#else
|
|
777
|
-
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
|
|
778
|
-
#endif
|
|
779
|
-
fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
|
|
780
|
-
#endif
|
|
781
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitFragmentWGSL",0,{name:o,shader:f}],43710)}]);
|
|
781
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,68987,e=>{"use strict";var t=e.i(56173),s=e.i(10977);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,r=!0){let i;if(!this.pickedMesh||r&&!this.pickedMesh.isVerticesDataPresent(s.VertexBuffer.NormalKind))return null;let n=this.pickedMesh.getIndices();n?.length===0&&(n=null);let a=t.TmpVectors.Vector3[0],h=t.TmpVectors.Vector3[1],o=t.TmpVectors.Vector3[2];if(r){let e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),l=l.scale(this.bv),c=c.scale(1-this.bu-this.bv),i=new t.Vector3(r.x+l.x+c.x,r.y+l.y+c.y,r.z+l.z+c.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),p=r.subtract(l),u=c.subtract(l);i=t.Vector3.Cross(p,u)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let r=e._thinInstanceDataStorage.matrixData,i=this.thinInstanceIndex<<4;if(r&&r.length>i){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(r,i,e),t.Vector3.TransformNormalToRef(s,e,s)}}let r=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(r),(r=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(t.TmpVectors.Matrix[1]),r=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,r,s)};if(e&&l(this.pickedMesh,i),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(i);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&i.negateInPlace()}return i.normalize(),i}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let n=t.Vector2.FromArray(i,2*r[3*this.faceId]),a=t.Vector2.FromArray(i,2*r[3*this.faceId+1]),h=t.Vector2.FromArray(i,2*r[3*this.faceId+2]);return n=n.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),new t.Vector2(n.x+a.x+h.x,n.y+a.y+h.y)}}])},95284,e=>{"use strict";var t,s;(s=t||(t={}))[s.PointerMove=0]="PointerMove",s[s.PointerDown=1]="PointerDown",s[s.PointerUp=2]="PointerUp";class r{}r.DOM_DELTA_PIXEL=0,r.DOM_DELTA_LINE=1,r.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,r])},97021,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,s,"KeyboardInfoPre",0,class extends s{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},84289,e=>{"use strict";var t=e.i(56173);class s{}s.POINTERDOWN=1,s.POINTERUP=2,s.POINTERMOVE=4,s.POINTERWHEEL=8,s.POINTERPICK=16,s.POINTERTAP=32,s.POINTERDOUBLETAP=64;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,s,"PointerInfo",0,class extends r{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,s,r=null){super(e,t),this._pickInfo=s,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends r{constructor(e,s,r,i){super(e,s),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(r,i)}}])},38788,e=>{"use strict";var t=e.i(38450);class s{static GetPlanes(e){let r=[];for(let e=0;e<6;e++)r.push(new t.Plane(0,0,0,0));return s.GetPlanesToRef(e,r),r}static GetNearPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[2],t.normal.y=s[7]+s[6],t.normal.z=s[11]+s[10],t.d=s[15]+s[14],t.normalize()}static GetFarPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[2],t.normal.y=s[7]-s[6],t.normal.z=s[11]-s[10],t.d=s[15]-s[14],t.normalize()}static GetLeftPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[0],t.normal.y=s[7]+s[4],t.normal.z=s[11]+s[8],t.d=s[15]+s[12],t.normalize()}static GetRightPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[0],t.normal.y=s[7]-s[4],t.normal.z=s[11]-s[8],t.d=s[15]-s[12],t.normalize()}static GetTopPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[1],t.normal.y=s[7]-s[5],t.normal.z=s[11]-s[9],t.d=s[15]-s[13],t.normalize()}static GetBottomPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[1],t.normal.y=s[7]+s[5],t.normal.z=s[11]+s[9],t.d=s[15]+s[13],t.normalize()}static GetPlanesToRef(e,t){s.GetNearPlaneToRef(e,t[0]),s.GetFarPlaneToRef(e,t[1]),s.GetLeftPlaneToRef(e,t[2]),s.GetRightPlaneToRef(e,t[3]),s.GetTopPlaneToRef(e,t[4]),s.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let s=0;s<6;s++)if(0>t[s].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,s])},76846,e=>{"use strict";var t=e.i(2103);class s{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=s.Enabled,this._lastSecValueCount++}addCount(e,t){s.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){s.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!s.Enabled)return;e&&this.fetchNewFrame();let r=t.PrecisionDate.Now;this._current=r-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}s.Enabled=!0,e.s(["PerfCounter",0,s])},55179,40839,e=>{"use strict";var t=e.i(10977),s=e.i(97991);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new s.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let s=0;s<e.length;s++){let r=e[s];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let s=this._scene.activeCamera;return!!s&&!!(t=t||this._getActivePostProcesses(s._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(s,e,null!=t),!0)}directRender(e,t=null,s=!1,r=0,i=0,n=!1,a=e.length){let h=this._scene.getEngine();for(let o=0;o<a;o++){o<e.length-1?e[o+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?h.bindFramebuffer(t,r,void 0,void 0,s,i):n||h.restoreDefaultFramebuffer(),h._debugInsertMarker?.(`post process ${e[o].name} output`));let a=e[o],l=a.apply();l&&(a.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),h.bindBuffers(this._vertexBuffers,this._indexBuffer,l),h.drawElementsType(0,0,6),a.onAfterRenderObservable.notifyObservers(l))}h.setDepthBuffer(!0),h.setDepthWrite(!0)}_finalizeFrame(e,t,s,r,i=!1){let n=this._scene.activeCamera;if(!n||(this.onBeforeRenderObservable.notifyObservers(this),0===(r=r||this._getActivePostProcesses(n._postProcesses)).length||!this._scene.postProcessesEnabled))return;let a=this._scene.getEngine();for(let h=0,o=r.length;h<o;h++){let l=r[h];if(h<o-1?l._outputTexture=r[h+1].activate(n,t?.texture):(t?(a.bindFramebuffer(t,s,void 0,void 0,i),l._outputTexture=t):(a.restoreDefaultFramebuffer(),l._outputTexture=null),a._debugInsertMarker?.(`post process ${r[h].name} output`)),e)break;let c=l.apply();c&&(l.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),a.bindBuffers(this._vertexBuffers,this._indexBuffer,c),a.drawElementsType(0,0,6),l.onAfterRenderObservable.notifyObservers(c))}a.setDepthBuffer(!0),a.setDepthWrite(!0),a.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],55179);var r=e.i(6895),i=e.i(56173);class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,s=null,i=null,n=null){this.index=e,this._opaqueSubMeshes=new r.SmartArray(256),this._transparentSubMeshes=new r.SmartArray(256),this._alphaTestSubMeshes=new r.SmartArray(256),this._depthOnlySubMeshes=new r.SmartArray(256),this._particleSystems=new r.SmartArray(256),this._spriteManagers=new r.SmartArray(256),this._empty=!0,this._edgesRenderers=new r.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=s,this.alphaTestSortCompareFn=i,this.transparentSortCompareFn=n}render(e,t,s,r,i=!0,n=!0,a=!0,h=!0,o){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let l=this._scene.getEngine();i&&0!==this._depthOnlySubMeshes.length&&(l.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),l.setColorWrite(!0)),n&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),a&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let c=l.getStencilBuffer();if(l.setStencilBuffer(!1),t&&this._renderSprites(),s&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),h&&(o||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(l.setStencilBuffer(c),o)o(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);l.setAlphaMode(0)}if(l.setStencilBuffer(!1),n&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();l.setAlphaMode(0)}l.setStencilBuffer(c)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,s,r,a){let h,o=0,l=s?s.globalPosition:n._ZeroVector;if(r)for(;o<e.length;o++)(h=e.data[o])._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=i.Vector3.Distance(h.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let p=c[0].getMesh().getScene();for(o=0;o<c.length;o++)if(h=c[o],!p._activeMeshesFrozenButKeepClipping||h.isInFrustum(p._frustumPlanes)){if(r){let e=h.getMaterial();if(e&&e.needDepthPrePass&&!a){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),h.render(!1),t.setColorWrite(!0)}}h.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let s=e.getMesh(),r=t.getMesh();return s.material&&r.material?s.material.uniqueId-r.material.uniqueId:s.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),void 0===s&&(s=e.getMaterial()),null!=s&&(s.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):s.needAlphaTestingForMesh(t)?(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let s=0;s<this._particleSystems.length;s++){let r=this._particleSystems.data[s];if(0===(t&&t.layerMask&r.layerMask))continue;let i=r.emitter;i.position&&e&&-1===e.indexOf(i)||this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let s=this._spriteManagers.data[t];0!==(e&&e.layerMask&s.layerMask)&&s.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}n._ZeroVector=i.Vector3.Zero();class a{}class h{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new a,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,s,r,i=!0,n=!0,a=!0,o=!0,l){let c=this._renderingGroupInfo;if(c.scene=this._scene,c.camera=this._scene.activeCamera,c.renderingManager=this,this._scene.spriteManagers&&r)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let p=h.MIN_RENDERINGGROUPS;p<h.MAX_RENDERINGGROUPS;p++){this._depthStencilBufferAlreadyCleaned=p===h.MIN_RENDERINGGROUPS;let u=this._renderingGroups[p];if(!u||u._empty)continue;let d=1<<p;if(c.renderingGroupId=p,this._scene.onBeforeRenderingGroupObservable.notifyObservers(c,d),h.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(p):this._autoClearDepthStencil[p];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(p);for(let h of(u.render(e,r,s,t,i,n,a,o,l),this._scene._afterRenderingGroupDrawStage))h.action(p);this._scene.onAfterRenderingGroupObservable.notifyObservers(c,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new n(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,s))}setRenderingOrder(e,t=null,s=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=s,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,s=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:s,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}h.MAX_RENDERINGGROUPS=4,h.MIN_RENDERINGGROUPS=0,h.AUTOCLEAR=!0,e.s(["RenderingManager",0,h],40839)},98519,e=>{"use strict";var t=e.i(17188);(0,t.RegisterScene)(),e.s([],3067),e.i(3067),e.s(["RegisterScene",()=>t.RegisterScene,"Scene",()=>t.Scene,"ScenePerformancePriority",()=>t.ScenePerformancePriority],98519)}]);
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