@uptimizr/dashboard 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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R{static GetDefaultNumWorkers(){return"object"==typeof navigator&&navigator.hardwareConcurrency?Math.min(Math.floor(.5*navigator.hardwareConcurrency),4):1}static _Initialize(e){if(R._WorkerPoolPromise||R._DecoderModulePromise)return;let t={wasmBaseUrl:l.Tools.ScriptBaseUrl,jsDecoderModule:l.Tools.GetBabylonScriptURL(this.URLConfig.jsDecoderModule,!0),wasmUASTCToASTC:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToASTC,!0),wasmUASTCToBC7:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToBC7,!0),wasmUASTCToRGBA_UNORM:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_UNORM,!0),wasmUASTCToRGBA_SRGB:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_SRGB,!0),wasmUASTCToR8_UNORM:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToR8_UNORM,!0),wasmUASTCToRG8_UNORM:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRG8_UNORM,!0),jsMSCTranscoder:l.Tools.GetBabylonScriptURL(this.URLConfig.jsMSCTranscoder,!0),wasmMSCTranscoder:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmMSCTranscoder,!0),wasmZSTDDecoder:l.Tools.GetBabylonScriptURL(this.URLConfig.wasmZSTDDecoder,!0)};e&&"function"==typeof Worker&&"u">typeof URL?R._WorkerPoolPromise=new Promise(r=>{let s=`${T}(${_})()`,o=URL.createObjectURL(new Blob([s],{type:"application/javascript"}));r(new d.AutoReleaseWorkerPool(e,async()=>await u(new Worker(o),void 0,t)))}):void 0===R._KTX2DecoderModule?R._DecoderModulePromise=l.Tools.LoadBabylonScriptAsync(t.jsDecoderModule).then(()=>(R._KTX2DecoderModule=KTX2DECODER,R._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,R._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,T(t,R._KTX2DecoderModule),new R._KTX2DecoderModule.KTX2Decoder)):(R._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,R._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,R._DecoderModulePromise=Promise.resolve(new R._KTX2DecoderModule.KTX2Decoder))}constructor(e,t=R.DefaultNumWorkers){this._engine=e;const r="object"==typeof t&&t.workerPool||R.WorkerPool;if(r)R._WorkerPoolPromise=Promise.resolve(r);else{"object"==typeof t?R._KTX2DecoderModule=t?.binariesAndModulesContainer?.jsDecoderModule:"u">typeof KTX2DECODER&&(R._KTX2DecoderModule=KTX2DECODER);const e="number"==typeof t?t:t.numWorkers??R.DefaultNumWorkers;R._Initialize(e)}}async _uploadAsync(e,t,r){let s=await this._decodeAsync(e,r);this._createTexture(s,t,r)}async _decodeAsync(e,t){let r=this._engine.getCaps(),s={astc:!!r.astc,bptc:!!r.bptc,s3tc:!!r.s3tc,pvrtc:!!r.pvrtc,etc2:!!r.etc2,etc1:!!r.etc1};if(R._WorkerPoolPromise){let r=await R._WorkerPoolPromise;return await new Promise((o,a)=>{r.push((r,i)=>{let n=e=>{r.removeEventListener("error",n),r.removeEventListener("message",c),a(e),i()},c=e=>{"decoded"===e.data.action&&(r.removeEventListener("error",n),r.removeEventListener("message",c),e.data.success?o(e.data.decodedData):a({message:e.data.msg}),i())};r.addEventListener("error",n),r.addEventListener("message",c),r.postMessage({action:"setDefaultDecoderOptions",options:R.DefaultDecoderOptions._getKTX2DecoderOptions()});let d=new Uint8Array(e.byteLength);d.set(new Uint8Array(e.buffer,e.byteOffset,e.byteLength)),r.postMessage({action:"decode",data:d,caps:s,options:t},[d.buffer])})})}if(R._DecoderModulePromise){let s=await R._DecoderModulePromise;return R.DefaultDecoderOptions.isDirty&&(R._KTX2DecoderModule.KTX2Decoder.DefaultDecoderOptions=R.DefaultDecoderOptions._getKTX2DecoderOptions()),await new Promise((o,a)=>{s.decode(e,r,t).then(e=>{o(e)}).catch(e=>{a({message:e})})})}throw Error("KTX2 decoder module is not available")}_createTexture(e,t,r){if((e.layerCount??1)>1)throw Error("KTX2 container - array textures are not supported by this texture loader.");this._engine._bindTextureDirectly(3553,t),r&&(r.transcodedFormat=e.transcodedFormat,r.isInGammaSpace=e.isInGammaSpace,r.hasAlpha=e.hasAlpha,r.transcoderName=e.transcoderName);let s=!0;switch(e.transcodedFormat){case 32856:t.type=0,t.format=5;break;case 33321:t.type=0,t.format=6;break;case 33323:t.type=0,t.format=7;break;default:t.format=e.transcodedFormat,s=!1}if(t._gammaSpace=e.isInGammaSpace,t.generateMipMaps=e.mipmaps.length>1,t.width=e.mipmaps[0].width,t.height=e.mipmaps[0].height,e.errors)throw Error("KTX2 container - could not transcode the data. "+e.errors);for(let r=0;r<e.mipmaps.length;++r){let o=e.mipmaps[r];if(!o||!o.data)throw Error("KTX2 container - could not transcode one of the image");s?(t.width=o.width,t.height=o.height,this._engine._uploadDataToTextureDirectly(t,o.data,0,r,void 0,!0)):this._engine._uploadCompressedDataToTextureDirectly(t,e.transcodedFormat,o.width,o.height,o.data,0,r)}t._extension=".ktx2",t.isReady=!0,this._engine._bindTextureDirectly(3553,null)}static IsValid(e){if(e.byteLength>=12){let t=new Uint8Array(e.buffer,e.byteOffset,12);if(171===t[0]&&75===t[1]&&84===t[2]&&88===t[3]&&32===t[4]&&50===t[5]&&48===t[6]&&187===t[7]&&13===t[8]&&10===t[9]&&26===t[10]&&10===t[11])return!0}return!1}}function m(e){switch(e){case 35916:return 33776;case 35918:return 33778;case 35919:return 33779;case 37493:return 37492;case 37497:return 37496;case 37495:return 37494;case 37840:return 37808;case 37841:return 37809;case 37842:return 37810;case 37843:return 37811;case 37844:return 37812;case 37845:return 37813;case 37846:return 37814;case 37847:return 37815;case 37848:return 37816;case 37849:return 37817;case 37850:return 37818;case 37851:return 37819;case 37852:return 37820;case 37853:return 37821;case 36493:return 36492}return null}R.URLConfig={jsDecoderModule:"https://cdn.babylonjs.com/babylon.ktx2Decoder.js",wasmUASTCToASTC:null,wasmUASTCToBC7:null,wasmUASTCToRGBA_UNORM:null,wasmUASTCToRGBA_SRGB:null,wasmUASTCToR8_UNORM:null,wasmUASTCToRG8_UNORM:null,jsMSCTranscoder:null,wasmMSCTranscoder:null,wasmZSTDDecoder:null},R.DefaultNumWorkers=R.GetDefaultNumWorkers(),R.DefaultDecoderOptions=new class{constructor(){this._isDirty=!0,this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=!0,this._ktx2DecoderOptions={}}get isDirty(){return this._isDirty}get useRGBAIfASTCBC7NotAvailableWhenUASTC(){return this._useRGBAIfASTCBC7NotAvailableWhenUASTC}set useRGBAIfASTCBC7NotAvailableWhenUASTC(e){this._useRGBAIfASTCBC7NotAvailableWhenUASTC!==e&&(this._useRGBAIfASTCBC7NotAvailableWhenUASTC=e,this._isDirty=!0)}get useRGBAIfOnlyBC1BC3AvailableWhenUASTC(){return this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC}set useRGBAIfOnlyBC1BC3AvailableWhenUASTC(e){this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC!==e&&(this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=e,this._isDirty=!0)}get forceRGBA(){return this._forceRGBA}set forceRGBA(e){this._forceRGBA!==e&&(this._forceRGBA=e,this._isDirty=!0)}get forceR8(){return this._forceR8}set forceR8(e){this._forceR8!==e&&(this._forceR8=e,this._isDirty=!0)}get forceRG8(){return this._forceRG8}set forceRG8(e){this._forceRG8!==e&&(this._forceRG8=e,this._isDirty=!0)}get bypassTranscoders(){return this._bypassTranscoders}set bypassTranscoders(e){this._bypassTranscoders!==e&&(this._bypassTranscoders=e,this._isDirty=!0)}_getKTX2DecoderOptions(){if(!this._isDirty)return this._ktx2DecoderOptions;this._isDirty=!1;let e={};return void 0!==this._useRGBAIfASTCBC7NotAvailableWhenUASTC&&(e.useRGBAIfASTCBC7NotAvailableWhenUASTC=this._useRGBAIfASTCBC7NotAvailableWhenUASTC),void 0!==this._forceRGBA&&(e.forceRGBA=this._forceRGBA),void 0!==this._forceR8&&(e.forceR8=this._forceR8),void 0!==this._forceRG8&&(e.forceRG8=this._forceRG8),void 0!==this._bypassTranscoders&&(e.bypassTranscoders=this._bypassTranscoders),this.useRGBAIfOnlyBC1BC3AvailableWhenUASTC&&(e.transcodeFormatDecisionTree={UASTC:{transcodeFormat:[a.BC1_RGB,a.BC3_RGBA],yes:{transcodeFormat:a.RGBA32,engineFormat:32856,roundToMultiple4:!1}}}),this._ktx2DecoderOptions=e,e}},e.s(["_KTXTextureLoader",0,class{constructor(){this.supportCascades=!1}loadCubeData(e,t,r,s){if(Array.isArray(e))return;t._invertVScale=!t.invertY;let o=t.getEngine(),a=new c(e,6),i=m(a.glInternalFormat);null!==i?(t.format=i,t._useSRGBBuffer=o._getUseSRGBBuffer(!0,!t.generateMipMaps),t._gammaSpace=!0):t.format=a.glInternalFormat;let n=a.numberOfMipmapLevels>1&&t.generateMipMaps;o._unpackFlipY(!0),a.uploadLevels(t,t.generateMipMaps),t.width=a.pixelWidth,t.height=a.pixelHeight,o._setCubeMapTextureParams(t,n,a.numberOfMipmapLevels-1),t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),s&&s()}loadData(e,t,r,s){if(c.IsValid(e)){t._invertVScale=!t.invertY;let s=new c(e,1),o=m(s.glInternalFormat);null!==o?(t.format=o,t._useSRGBBuffer=t.getEngine()._getUseSRGBBuffer(!0,!t.generateMipMaps),t._gammaSpace=!0):t.format=s.glInternalFormat,r(s.pixelWidth,s.pixelHeight,t.generateMipMaps,!0,()=>{s.uploadLevels(t,t.generateMipMaps)},s.isInvalid)}else R.IsValid(e)?new R(t.getEngine())._uploadAsync(e,t,s).then(()=>{r(t.width,t.height,t.generateMipMaps,!0,()=>{},!1)},e=>{n.Logger.Warn(`Failed to load KTX2 texture data: ${e.message}`),r(0,0,!1,!1,()=>{},!0)}):(n.Logger.Error("texture missing KTX identifier"),r(0,0,!1,!1,()=>{},!0))}}],58536)},54616,e=>{"use strict";class t{constructor(e){this._pendingActions=[],this._workerInfos=e.map(e=>({workerPromise:Promise.resolve(e),idle:!0}))}dispose(){for(let e of this._workerInfos)e.workerPromise.then(e=>{e.terminate()});this._workerInfos.length=0,this._pendingActions.length=0}push(e){this._executeOnIdleWorker(e)||this._pendingActions.push(e)}_executeOnIdleWorker(e){for(let t of this._workerInfos)if(t.idle)return this._execute(t,e),!0;return!1}_execute(e,t){e.idle=!1,e.workerPromise.then(r=>{t(r,()=>{let t=this._pendingActions.shift();t?this._execute(e,t):e.idle=!0})})}}class r extends t{constructor(e,t,s=r.DefaultOptions){super([]),this._maxWorkers=e,this._createWorkerAsync=t,this._options=s}push(e){if(!this._executeOnIdleWorker(e))if(this._workerInfos.length<this._maxWorkers){let t={workerPromise:this._createWorkerAsync(),idle:!1};this._workerInfos.push(t),this._execute(t,e)}else this._pendingActions.push(e)}_execute(e,t){e.timeoutId&&(clearTimeout(e.timeoutId),delete e.timeoutId),super._execute(e,(r,s)=>{t(r,()=>{s(),e.idle&&(e.timeoutId=setTimeout(()=>{e.workerPromise.then(e=>{e.terminate()});let t=this._workerInfos.indexOf(e);-1!==t&&this._workerInfos.splice(t,1)},this._options.idleTimeElapsedBeforeRelease))})})}}r.DefaultOptions={idleTimeElapsedBeforeRelease:1e3},e.s(["AutoReleaseWorkerPool",0,r])}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,88248,e=>{"use strict";var a=e.i(60699),i=e.i(65678),t=e.i(68282);class l extends a.FlowGraphBlock{constructor(e){super(e),this.config=e,this.value=this.registerDataOutput("value",i.RichTypeAny,e.initialValue)}_updateOutputs(e){let a=this.config.variable;e.hasVariable(a)&&this.value.setValue(e.getVariable(a),e)}serialize(e){super.serialize(e),e.config.variable=this.config.variable}getClassName(){return"FlowGraphGetVariableBlock"}}let r=!1;e.s(["FlowGraphGetVariableBlock",0,l,"RegisterFlowGraphGetVariableBlock",0,function(){r||(r=!0,(0,t.RegisterClass)("FlowGraphGetVariableBlock",l))}])}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["defaultUboDeclarationWGSL",0,{name:r,shader:t}])},9343,49852,e=>{"use strict";var i=e.i(47150);let r="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
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`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["samplerFragmentDeclarationWGSL",0,{name:r,shader:t}],9343);let o="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
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{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
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fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
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{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
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fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
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{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
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fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
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{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
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fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
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{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
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fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
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{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
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return coords;}
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fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
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{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
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fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
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{return (reflectionMatrix*(view*worldPos)).xyz;}
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fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
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{
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#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
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#ifdef REFLECTIONMAP_EQUIRECTANGULAR
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return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
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#ifdef REFLECTIONMAP_PLANAR
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#endif
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#ifdef REFLECTIONMAP_CUBIC
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#endif
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#ifdef REFLECTIONMAP_PROJECTION
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return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
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#endif
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#ifndef REFLECTIONMAP_CUBIC
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}
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#endif
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`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["reflectionFunctionWGSL",0,{name:o,shader:a}],49852)},42241,2886,92544,e=>{"use strict";var i=e.i(47150);let r="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,41588,757,76850,e=>{"use strict";var i=e.i(25044);let r="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
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88
2
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fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
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89
3
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#define TEXRD_DEFINED
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90
4
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#endif
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@@ -128,7 +42,7 @@ fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
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42
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fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
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129
43
|
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
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#endif
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131
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-
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:r,shader:t}],
|
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45
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:r,shader:t}],41588),e.i(71184);let o="bumpFragmentFunctions",a=`#if defined(BUMP)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
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#endif
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134
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#if defined(DETAIL)
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@@ -158,7 +72,7 @@ return -texCoordOffset;
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158
72
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#endif
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73
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}
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74
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#endif
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161
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-
`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:o,shader:a}],
|
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75
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:o,shader:a}],757);let f="bumpFragment",n=`var uvOffset: vec2f= vec2f(0.0,0.0);
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162
76
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#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
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#ifdef NORMALXYSCALE
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164
78
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var normalScale: f32=1.0;
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@@ -210,7 +124,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
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210
124
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#elif defined(DETAIL)
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211
125
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detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
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212
126
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#endif
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213
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-
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentWGSL",0,{name:f,shader:n}],
|
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127
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentWGSL",0,{name:f,shader:n}],76850)},59961,99412,e=>{"use strict";var i=e.i(25044);let r="decalFragment",t=`#ifdef DECAL
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214
128
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var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
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215
129
|
#ifdef GAMMADECAL
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216
130
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decalTempColor=toLinearSpaceVec3(decalColor.rgb);
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@@ -220,15 +134,14 @@ decalTempAlpha=decalColor.a*decalColor.a;
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220
134
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#endif
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221
135
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surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
|
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222
136
|
#endif
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223
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-
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["decalFragmentWGSL",0,{name:r,shader:t}],
|
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137
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+
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["decalFragmentWGSL",0,{name:r,shader:t}],59961);let o="lightFragment",a=`#ifdef LIGHT{X}
|
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224
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#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
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225
139
|
#else
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226
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var diffuse{X}: vec4f=light{X}.vLightDiffuse;
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227
141
|
#define CUSTOM_LIGHT{X}_COLOR
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228
142
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#if defined(PBR) && defined(CLUSTLIGHT{X})
|
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229
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-
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
|
|
143
|
+
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting{X}(
|
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230
144
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lightDataTexture{X},
|
|
231
|
-
&tileMaskBuffer{X},
|
|
232
145
|
light{X}.vLightData,
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|
233
146
|
vec2u(light{X}.vSliceRanges[sliceIndex].xy),
|
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234
147
|
viewDirectionW,
|
|
@@ -432,7 +345,7 @@ uniforms.vReflectionInfos.y
|
|
|
432
345
|
);
|
|
433
346
|
#endif
|
|
434
347
|
#elif defined(CLUSTLIGHT{X})
|
|
435
|
-
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting
|
|
348
|
+
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting{X}(lightDataTexture{X},viewDirectionW,normalW,light{X}.vLightData,vec2u(light{X}.vSliceRanges[sliceIndex].xy),glossiness);}
|
|
436
349
|
#endif
|
|
437
350
|
#endif
|
|
438
351
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
@@ -607,7 +520,111 @@ sheenBase+=info.sheen.rgb*shadow;
|
|
|
607
520
|
#endif
|
|
608
521
|
#endif
|
|
609
522
|
#endif
|
|
610
|
-
`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["lightFragmentWGSL",0,{name:o,shader:a}],
|
|
523
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["lightFragmentWGSL",0,{name:o,shader:a}],99412)},2093,e=>{"use strict";var i=e.i(25044);e.i(38267),e.i(95057);let r="defaultUboDeclaration",t=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
|
|
524
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
525
|
+
#include<sceneUboDeclaration>
|
|
526
|
+
#include<meshUboDeclaration>
|
|
527
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["defaultUboDeclarationWGSL",0,{name:r,shader:t}])},71184,71047,e=>{"use strict";var i=e.i(25044);let r="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
|
|
528
|
+
#if _DEFINENAME_DIRECTUV==1
|
|
529
|
+
#define v_VARYINGNAME_UV vMainUV1
|
|
530
|
+
#elif _DEFINENAME_DIRECTUV==2
|
|
531
|
+
#define v_VARYINGNAME_UV vMainUV2
|
|
532
|
+
#elif _DEFINENAME_DIRECTUV==3
|
|
533
|
+
#define v_VARYINGNAME_UV vMainUV3
|
|
534
|
+
#elif _DEFINENAME_DIRECTUV==4
|
|
535
|
+
#define v_VARYINGNAME_UV vMainUV4
|
|
536
|
+
#elif _DEFINENAME_DIRECTUV==5
|
|
537
|
+
#define v_VARYINGNAME_UV vMainUV5
|
|
538
|
+
#elif _DEFINENAME_DIRECTUV==6
|
|
539
|
+
#define v_VARYINGNAME_UV vMainUV6
|
|
540
|
+
#else
|
|
541
|
+
varying v_VARYINGNAME_UV: vec2f;
|
|
542
|
+
#endif
|
|
543
|
+
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
|
|
544
|
+
#endif
|
|
545
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["samplerFragmentDeclarationWGSL",0,{name:r,shader:t}],71184);let o="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
546
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
|
|
547
|
+
fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
548
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
|
|
549
|
+
fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
550
|
+
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
|
|
551
|
+
fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
552
|
+
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
|
|
553
|
+
fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
554
|
+
{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
|
|
555
|
+
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
556
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
|
|
557
|
+
#ifdef INVERTCUBICMAP
|
|
558
|
+
coords.y*=-1.0;
|
|
559
|
+
#endif
|
|
560
|
+
return coords;}
|
|
561
|
+
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
|
|
562
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
|
|
563
|
+
#ifdef INVERTCUBICMAP
|
|
564
|
+
coords.y*=-1.0;
|
|
565
|
+
#endif
|
|
566
|
+
return coords;}
|
|
567
|
+
fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
568
|
+
{return (reflectionMatrix*(view*worldPos)).xyz;}
|
|
569
|
+
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
570
|
+
{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
|
|
571
|
+
#ifdef REFLECTION
|
|
572
|
+
fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
|
|
573
|
+
{
|
|
574
|
+
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
575
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
576
|
+
#endif
|
|
577
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
578
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
579
|
+
#endif
|
|
580
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
581
|
+
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
582
|
+
#endif
|
|
583
|
+
#ifdef REFLECTIONMAP_SPHERICAL
|
|
584
|
+
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
|
|
585
|
+
#endif
|
|
586
|
+
#ifdef REFLECTIONMAP_PLANAR
|
|
587
|
+
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
588
|
+
#endif
|
|
589
|
+
#ifdef REFLECTIONMAP_CUBIC
|
|
590
|
+
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
591
|
+
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
|
|
592
|
+
#else
|
|
593
|
+
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
594
|
+
#endif
|
|
595
|
+
#endif
|
|
596
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
597
|
+
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
|
|
598
|
+
#endif
|
|
599
|
+
#ifndef REFLECTIONMAP_CUBIC
|
|
600
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
601
|
+
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
|
|
602
|
+
#endif
|
|
603
|
+
#endif
|
|
604
|
+
#ifdef REFLECTIONMAP_EXPLICIT
|
|
605
|
+
return vec3f(0,0,0);
|
|
606
|
+
#endif
|
|
607
|
+
}
|
|
608
|
+
#endif
|
|
609
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["reflectionFunctionWGSL",0,{name:o,shader:a}],71047)},27044,e=>{"use strict";var i=e.i(25044),r=e.i(38267),t=e.i(95057),o=e.i(2093),a=e.i(54058),f=e.i(83915),n=e.i(48585),l=e.i(65503),s=e.i(32614),d=e.i(93496),c=e.i(55143);let u="clusteredLightingCompute",m=`#if defined(CLUSTLIGHT{X}) && defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
610
|
+
fn computeClusteredLighting{X}(
|
|
611
|
+
lightDataTexture: texture_2d<f32>,
|
|
612
|
+
viewDirectionW: vec3f,
|
|
613
|
+
vNormal: vec3f,
|
|
614
|
+
lightData: vec4f,
|
|
615
|
+
sliceRange: vec2u,
|
|
616
|
+
glossiness: f32
|
|
617
|
+
)->lightingInfo {var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer{X}[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
618
|
+
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var info: lightingInfo;if light.vLightDirection.w<0.0 {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
|
|
619
|
+
result.diffuse+=info.diffuse;
|
|
620
|
+
#ifdef SPECULARTERM
|
|
621
|
+
result.specular+=info.specular;
|
|
622
|
+
#endif
|
|
623
|
+
}
|
|
624
|
+
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
625
|
+
return result;}
|
|
626
|
+
#endif
|
|
627
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=m);let v="lightsFragmentFunctions",g=`struct lightingInfo
|
|
611
628
|
{diffuse: vec3f,
|
|
612
629
|
#ifdef SPECULARTERM
|
|
613
630
|
specular: vec3f,
|
|
@@ -686,29 +703,13 @@ result.diffuse+=diffuseColor*data.Diffuse;return result;}
|
|
|
686
703
|
#endif
|
|
687
704
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
688
705
|
#include<clusteredLightingFunctions>
|
|
689
|
-
|
|
690
|
-
lightDataTexture: texture_2d<f32>,
|
|
691
|
-
tileMaskBuffer: ptr<storage,array<u32>>,
|
|
692
|
-
viewDirectionW: vec3f,
|
|
693
|
-
vNormal: vec3f,
|
|
694
|
-
lightData: vec4f,
|
|
695
|
-
sliceRange: vec2u,
|
|
696
|
-
glossiness: f32
|
|
697
|
-
)->lightingInfo {var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
698
|
-
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var info: lightingInfo;if light.vLightDirection.w<0.0 {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
|
|
699
|
-
result.diffuse+=info.diffuse;
|
|
700
|
-
#ifdef SPECULARTERM
|
|
701
|
-
result.specular+=info.specular;
|
|
702
|
-
#endif
|
|
703
|
-
}
|
|
704
|
-
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
705
|
-
return result;}
|
|
706
|
+
#include<clusteredLightingCompute>[0..maxSimultaneousLights]
|
|
706
707
|
#endif
|
|
707
|
-
`;i.ShaderStore.IncludesShadersStoreWGSL[
|
|
708
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[v]||(i.ShaderStore.IncludesShadersStoreWGSL[v]=g);var h=e.i(51292),p=e.i(71184);let S="fresnelFunction",I=`#ifdef FRESNEL
|
|
708
709
|
fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
|
|
709
710
|
{let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
|
|
710
711
|
#endif
|
|
711
|
-
`;i.ShaderStore.IncludesShadersStoreWGSL[
|
|
712
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[S]||(i.ShaderStore.IncludesShadersStoreWGSL[S]=I);var L=e.i(71047),C=e.i(53872),E=e.i(71896),T=e.i(1658),A=e.i(41588),X=e.i(757),D=e.i(96045),x=e.i(69288),R=e.i(36953),P=e.i(63122),N=e.i(76850),w=e.i(59961),O=e.i(44053),M=e.i(99412),_=e.i(60240),F=e.i(56821),b=e.i(81920);let W="defaultPixelShader",U=`#include<defaultUboDeclaration>
|
|
712
713
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
713
714
|
#include<oitDeclaration>
|
|
714
715
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
@@ -1078,4 +1079,4 @@ if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.f
|
|
|
1078
1079
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
1079
1080
|
#endif
|
|
1080
1081
|
}
|
|
1081
|
-
`;for(let e of(i.ShaderStore.ShadersStoreWGSL[
|
|
1082
|
+
`;for(let e of(i.ShaderStore.ShadersStoreWGSL[W]||(i.ShaderStore.ShadersStoreWGSL[W]=U),[r.sceneUboDeclarationWGSL,t.meshUboDeclarationWGSL,o.defaultUboDeclarationWGSL,a.prePassDeclarationWGSL,f.oitDeclarationWGSL,n.mainUVVaryingDeclarationWGSL,l.helperFunctionsWGSL,s.lightUboDeclarationWGSL,d.ltcHelperFunctionsWGSL,c.clusteredLightingFunctionsWGSL,{name:u,shader:m},{name:v,shader:g},h.shadowsFragmentFunctionsWGSL,p.samplerFragmentDeclarationWGSL,{name:S,shader:I},L.reflectionFunctionWGSL,C.imageProcessingDeclarationWGSL,E.imageProcessingFunctionsWGSL,T.textureRepetitionFunctionsWGSL,A.bumpFragmentMainFunctionsWGSL,X.bumpFragmentFunctionsWGSL,D.clipPlaneFragmentDeclarationWGSL,x.logDepthDeclarationWGSL,R.fogFragmentDeclarationWGSL,P.clipPlaneFragmentWGSL,N.bumpFragmentWGSL,w.decalFragmentWGSL,O.depthPrePassWGSL,M.lightFragmentWGSL,_.logDepthFragmentWGSL,F.fogFragmentWGSL,b.oitFragmentWGSL]))i.ShaderStore.IncludesShadersStoreWGSL[e.name]||(i.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultPixelShaderWGSL",0,{name:W,shader:U}],27044)}]);
|