@uptimizr/dashboard 0.4.6 → 0.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (388) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
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  4. package/out/__next._tree.txt +1 -1
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- {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
3
- #define ADDITIONAL_UBO_DECLARATION
4
- };
5
- #include<sceneUboDeclaration>
6
- #include<meshUboDeclaration>
7
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},844,40676,e=>{"use strict";var i=e.i(47150);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
8
- #if _DEFINENAME_DIRECTUV==1
9
- #define v_VARYINGNAME_UV vMainUV1
10
- #elif _DEFINENAME_DIRECTUV==2
11
- #define v_VARYINGNAME_UV vMainUV2
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- #elif _DEFINENAME_DIRECTUV==3
13
- #define v_VARYINGNAME_UV vMainUV3
14
- #elif _DEFINENAME_DIRECTUV==4
15
- #define v_VARYINGNAME_UV vMainUV4
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- #elif _DEFINENAME_DIRECTUV==5
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- #define v_VARYINGNAME_UV vMainUV5
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- #elif _DEFINENAME_DIRECTUV==6
19
- #define v_VARYINGNAME_UV vMainUV6
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- #else
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- varying vec2 v_VARYINGNAME_UV;
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- #endif
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- uniform sampler2D _SAMPLERNAME_Sampler;
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- #endif
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- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],844);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
26
- {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
27
- vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
28
- {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
29
- vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
30
- {vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);vec3 r=normalize(reflect(cameraToVertex,worldNormal));r=vec3(reflectionMatrix*vec4(r,0));float lon=atan(r.z,r.x);float lat=acos(r.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0);}
31
- vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
32
- {vec3 viewDir=normalize(vec3(view*worldPos));vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));vec3 r=reflect(viewDir,viewNormal);r=vec3(reflectionMatrix*vec4(r,0));r.z=r.z-1.0;float m=2.0*length(r);return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);}
33
- vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
34
- {vec3 viewDir=worldPos.xyz-eyePosition;vec3 coords=normalize(reflect(viewDir,worldNormal));return vec3(reflectionMatrix*vec4(coords,1));}
35
- vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
36
- {vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=vec3(reflectionMatrix*vec4(coords,0));
37
- #ifdef INVERTCUBICMAP
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- coords.y*=-1.0;
39
- #endif
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- return coords;}
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- vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
42
- {vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=vec3(reflectionMatrix*vec4(coords,0));
43
- #ifdef INVERTCUBICMAP
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- coords.y*=-1.0;
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- #endif
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- return coords;}
47
- vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
48
- {return vec3(reflectionMatrix*(view*worldPos));}
49
- vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
50
- {return vec3(reflectionMatrix*vec4(positionW,1.));}
51
- #ifdef REFLECTION
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- vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
53
- {
54
- #ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
55
- vec3 direction=normalize(vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
56
- #endif
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- #ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
58
- vec3 direction=normalize(vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
59
- #endif
60
- #ifdef REFLECTIONMAP_EQUIRECTANGULAR
61
- return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
62
- #endif
63
- #ifdef REFLECTIONMAP_SPHERICAL
64
- return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
65
- #endif
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- #ifdef REFLECTIONMAP_PLANAR
67
- return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
68
- #endif
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- #ifdef REFLECTIONMAP_CUBIC
70
- #ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
71
- return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
72
- #else
73
- return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
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- #endif
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- #endif
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- #ifdef REFLECTIONMAP_PROJECTION
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- return computeProjectionCoords(worldPos,view,reflectionMatrix);
78
- #endif
79
- #ifdef REFLECTIONMAP_SKYBOX
80
- return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
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- #endif
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- #ifdef REFLECTIONMAP_EXPLICIT
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- return vec3(0,0,0);
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- #endif
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- }
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- #endif
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],40676)},40766,32274,67538,e=>{"use strict";var i=e.i(47150);let o="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
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88
2
  #define TEXRD(s,uv) texture2D(s,uv)
89
3
  #define TEXRD_DEFINED
90
4
  #endif
@@ -149,7 +63,7 @@ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
149
63
  mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
150
64
  {vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
151
65
  #endif
152
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],40766),e.i(844);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
66
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],92655),e.i(95804);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
153
67
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
154
68
  #endif
155
69
  #if defined(DETAIL)
@@ -179,7 +93,7 @@ return -texCoordOffset;
179
93
  #endif
180
94
  }
181
95
  #endif
182
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],32274);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
96
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],36435);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
183
97
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
184
98
  #ifdef NORMALXYSCALE
185
99
  float normalScale=1.0;
@@ -231,7 +145,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
231
145
  #elif defined(DETAIL)
232
146
  detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
233
147
  #endif
234
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],67538)},805,e=>{"use strict";var i=e.i(47150);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
148
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],78948)},7673,e=>{"use strict";var i=e.i(25044);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
235
149
  #define inline
236
150
  ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
237
151
  texelFetch(lightDataTexture,ivec2(0,index),0),
@@ -241,7 +155,7 @@ texelFetch(lightDataTexture,ivec2(3,index),0),
241
155
  texelFetch(lightDataTexture,ivec2(4,index),0)
242
156
  );}
243
157
  int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
244
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},75351,e=>{"use strict";var i=e.i(47150);let o="decalFragment",t=`#ifdef DECAL
158
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},90256,e=>{"use strict";var i=e.i(25044);let o="decalFragment",t=`#ifdef DECAL
245
159
  #ifdef GAMMADECAL
246
160
  decalColor.rgb=toLinearSpace(decalColor.rgb);
247
161
  #endif
@@ -250,7 +164,13 @@ decalColor.a*=decalColor.a;
250
164
  #endif
251
165
  surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
252
166
  #endif
253
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},69855,e=>{"use strict";var i=e.i(47150);let o="lightFragment",t=`#ifdef LIGHT{X}
167
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},98529,e=>{"use strict";var i=e.i(25044);e.i(77074),e.i(4100);let o="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
168
+ {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
169
+ #define ADDITIONAL_UBO_DECLARATION
170
+ };
171
+ #include<sceneUboDeclaration>
172
+ #include<meshUboDeclaration>
173
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},27960,e=>{"use strict";var i=e.i(25044);let o="lightFragment",t=`#ifdef LIGHT{X}
254
174
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
255
175
  #else
256
176
  vec4 diffuse{X}=light{X}.vLightDiffuse;
@@ -628,7 +548,87 @@ sheenBase+=info.sheen.rgb*shadow;
628
548
  #endif
629
549
  #endif
630
550
  #endif
631
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},53959,e=>{"use strict";var i=e.i(47150),o=e.i(11450);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
551
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},95804,12075,e=>{"use strict";var i=e.i(25044);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
552
+ #if _DEFINENAME_DIRECTUV==1
553
+ #define v_VARYINGNAME_UV vMainUV1
554
+ #elif _DEFINENAME_DIRECTUV==2
555
+ #define v_VARYINGNAME_UV vMainUV2
556
+ #elif _DEFINENAME_DIRECTUV==3
557
+ #define v_VARYINGNAME_UV vMainUV3
558
+ #elif _DEFINENAME_DIRECTUV==4
559
+ #define v_VARYINGNAME_UV vMainUV4
560
+ #elif _DEFINENAME_DIRECTUV==5
561
+ #define v_VARYINGNAME_UV vMainUV5
562
+ #elif _DEFINENAME_DIRECTUV==6
563
+ #define v_VARYINGNAME_UV vMainUV6
564
+ #else
565
+ varying vec2 v_VARYINGNAME_UV;
566
+ #endif
567
+ uniform sampler2D _SAMPLERNAME_Sampler;
568
+ #endif
569
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],95804);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
570
+ {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
571
+ vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
572
+ {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
573
+ vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
574
+ {vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);vec3 r=normalize(reflect(cameraToVertex,worldNormal));r=vec3(reflectionMatrix*vec4(r,0));float lon=atan(r.z,r.x);float lat=acos(r.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0);}
575
+ vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
576
+ {vec3 viewDir=normalize(vec3(view*worldPos));vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));vec3 r=reflect(viewDir,viewNormal);r=vec3(reflectionMatrix*vec4(r,0));r.z=r.z-1.0;float m=2.0*length(r);return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);}
577
+ vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
578
+ {vec3 viewDir=worldPos.xyz-eyePosition;vec3 coords=normalize(reflect(viewDir,worldNormal));return vec3(reflectionMatrix*vec4(coords,1));}
579
+ vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
580
+ {vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=vec3(reflectionMatrix*vec4(coords,0));
581
+ #ifdef INVERTCUBICMAP
582
+ coords.y*=-1.0;
583
+ #endif
584
+ return coords;}
585
+ vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
586
+ {vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=vec3(reflectionMatrix*vec4(coords,0));
587
+ #ifdef INVERTCUBICMAP
588
+ coords.y*=-1.0;
589
+ #endif
590
+ return coords;}
591
+ vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
592
+ {return vec3(reflectionMatrix*(view*worldPos));}
593
+ vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
594
+ {return vec3(reflectionMatrix*vec4(positionW,1.));}
595
+ #ifdef REFLECTION
596
+ vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
597
+ {
598
+ #ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
599
+ vec3 direction=normalize(vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
600
+ #endif
601
+ #ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
602
+ vec3 direction=normalize(vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
603
+ #endif
604
+ #ifdef REFLECTIONMAP_EQUIRECTANGULAR
605
+ return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
606
+ #endif
607
+ #ifdef REFLECTIONMAP_SPHERICAL
608
+ return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
609
+ #endif
610
+ #ifdef REFLECTIONMAP_PLANAR
611
+ return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
612
+ #endif
613
+ #ifdef REFLECTIONMAP_CUBIC
614
+ #ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
615
+ return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
616
+ #else
617
+ return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
618
+ #endif
619
+ #endif
620
+ #ifdef REFLECTIONMAP_PROJECTION
621
+ return computeProjectionCoords(worldPos,view,reflectionMatrix);
622
+ #endif
623
+ #ifdef REFLECTIONMAP_SKYBOX
624
+ return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
625
+ #endif
626
+ #ifdef REFLECTIONMAP_EXPLICIT
627
+ return vec3(0,0,0);
628
+ #endif
629
+ }
630
+ #endif
631
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],12075)},79832,e=>{"use strict";var i=e.i(25044),o=e.i(51587);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
632
632
  #ifdef DIFFUSE
633
633
  uniform vec2 vDiffuseInfos;
634
634
  #endif
@@ -699,7 +699,7 @@ uniform vec4 vDetailInfos;
699
699
  uniform vec4 vTextureRepetitionHexTilingParams;
700
700
  #endif
701
701
  #define ADDITIONAL_FRAGMENT_DECLARATION
702
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(67827),n=e.i(38605),f=e.i(22802),l=e.i(64150),d=e.i(23767),s=e.i(30868),c=e.i(3954),h=e.i(85401),g=e.i(80774),u=e.i(93663),m=e.i(805);let v="lightsFragmentFunctions",S=`struct lightingInfo
702
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(77074),n=e.i(4100),f=e.i(98529),l=e.i(81402),d=e.i(80667),s=e.i(49185),c=e.i(31660),h=e.i(88226),g=e.i(15260),u=e.i(31444),m=e.i(7673);let v="lightsFragmentFunctions",S=`struct lightingInfo
703
703
  {vec3 diffuse;
704
704
  #ifdef SPECULARTERM
705
705
  vec3 specular;
@@ -803,11 +803,11 @@ result.specular+=info.specular;
803
803
  batchOffset+=CLUSTLIGHT_BATCH;}
804
804
  return result;}
805
805
  #endif
806
- `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S);var E=e.i(41628),p=e.i(844);let I="fresnelFunction",C=`#ifdef FRESNEL
806
+ `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S);var E=e.i(75664),p=e.i(95804);let I="fresnelFunction",C=`#ifdef FRESNEL
807
807
  float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
808
808
  {float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
809
809
  #endif
810
- `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(40676),A=e.i(72284),T=e.i(27613),D=e.i(8808),R=e.i(40766),X=e.i(32274),P=e.i(57487),N=e.i(68381),O=e.i(76578),x=e.i(70402),F=e.i(67538),w=e.i(75351),M=e.i(61241),_=e.i(69855),b=e.i(35047),U=e.i(2216),W=e.i(45041);let y="defaultPixelShader",H=`#define CUSTOM_FRAGMENT_EXTENSION
810
+ `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(12075),A=e.i(15607),T=e.i(79573),D=e.i(62948),R=e.i(92655),X=e.i(36435),P=e.i(5721),N=e.i(10874),O=e.i(68767),x=e.i(47727),F=e.i(78948),w=e.i(90256),M=e.i(95530),_=e.i(27960),b=e.i(28497),U=e.i(78133),W=e.i(33152);let y="defaultPixelShader",H=`#define CUSTOM_FRAGMENT_EXTENSION
811
811
  #include<__decl__defaultFragment>
812
812
  #if defined(BUMP) || !defined(NORMAL)
813
813
  #extension GL_OES_standard_derivatives : enable
@@ -1157,4 +1157,4 @@ if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
1157
1157
  #endif
1158
1158
  #define CUSTOM_FRAGMENT_MAIN_END
1159
1159
  }
1160
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,d.oitDeclaration,s.mainUVVaryingDeclaration,c.helperFunctions,h.lightFragmentDeclaration,g.lightUboDeclaration,u.ltcHelperFunctions,m.clusteredLightingFunctions,{name:v,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,T.imageProcessingFunctions,D.textureRepetitionFunctions,R.bumpFragmentMainFunctions,X.bumpFragmentFunctions,P.clipPlaneFragmentDeclaration,N.logDepthDeclaration,O.fogFragmentDeclaration,x.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:H}],53959)}]);
1160
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,d.oitDeclaration,s.mainUVVaryingDeclaration,c.helperFunctions,h.lightFragmentDeclaration,g.lightUboDeclaration,u.ltcHelperFunctions,m.clusteredLightingFunctions,{name:v,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,T.imageProcessingFunctions,D.textureRepetitionFunctions,R.bumpFragmentMainFunctions,X.bumpFragmentFunctions,P.clipPlaneFragmentDeclaration,N.logDepthDeclaration,O.fogFragmentDeclaration,x.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:H}],79832)}]);