@uptimizr/dashboard 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,96528,e=>{"use strict";var r=e.i(25044);let i="harmonicsFunctions",f=`#ifdef USESPHERICALFROMREFLECTIONMAP
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#ifdef SPHERICAL_HARMONICS
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
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+ uniforms.vSphericalL1_1*(normal.y)
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+ uniforms.vSphericalL10*(normal.z)
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+ uniforms.vSphericalL11*(normal.x)
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+ uniforms.vSphericalL2_2*(normal.y*normal.x)
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+ uniforms.vSphericalL2_1*(normal.y*normal.z)
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+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
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+ uniforms.vSphericalL21*(normal.z*normal.x)
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+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
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#else
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
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#endif
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["harmonicsFunctionsWGSL",0,{name:i,shader:f}])},65503,e=>{"use strict";var r=e.i(25044);let i="helperFunctions",f=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
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fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
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@@ -84,341 +99,16 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
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fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
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fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
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uint2float(rstate*2447445414u));}
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87
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-
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["helperFunctionsWGSL",0,{name:i,shader:f}])},
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["helperFunctionsWGSL",0,{name:i,shader:f}])},69288,e=>{"use strict";var r=e.i(25044);let i="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
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uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["logDepthDeclarationWGSL",0,{name:i,shader:f}])},
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#ifdef MULTIVIEW
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viewProjectionR : mat4x4<f32>,
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#endif
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view : mat4x4<f32>,
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projection : mat4x4<f32>,
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vEyePosition : vec4<f32>,
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inverseProjection : mat4x4<f32>,};
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#define SCENE_UBO
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["sceneUboDeclarationWGSL",0,{name:i,shader:f}])},36113,e=>{"use strict";var r=e.i(47150);let i="meshUboDeclaration",f=`struct Mesh {world : mat4x4<f32>,
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visibility : f32,};var<uniform> mesh : Mesh;
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#define WORLD_UBO
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["meshUboDeclarationWGSL",0,{name:i,shader:f}])},47569,e=>{"use strict";var r=e.i(47150);let i="mainUVVaryingDeclaration",f=`#ifdef MAINUV{X}
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["logDepthDeclarationWGSL",0,{name:i,shader:f}])},48585,e=>{"use strict";var r=e.i(25044);let i="mainUVVaryingDeclaration",f=`#ifdef MAINUV{X}
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varying vMainUV{X}: vec2f;
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["mainUVVaryingDeclarationWGSL",0,{name:i,shader:f}])},
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+ uniforms.vSphericalL10*(normal.z)
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+ uniforms.vSphericalL2_2*(normal.y*normal.x)
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+ uniforms.vSphericalL2_1*(normal.y*normal.z)
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+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
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+ uniforms.vSphericalL21*(normal.z*normal.x)
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+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
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#else
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
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#endif
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["harmonicsFunctionsWGSL",0,{name:i,shader:f}])},88887,e=>{"use strict";var r=e.i(47150);let i="pbrBRDFFunctions",f=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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#define BRDF_DIFFUSE_MODEL_EON 0
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#define BRDF_DIFFUSE_MODEL_BURLEY 1
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#define BRDF_DIFFUSE_MODEL_LAMBERT 2
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#define BRDF_DIFFUSE_MODEL_LEGACY 3
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#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
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#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
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#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
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#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
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#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
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#ifdef MS_BRDF_ENERGY_CONSERVATION
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fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
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#endif
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#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
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const F82_COS_THETA_MAX: f32 =0.142857143;const F82_ONE_MINUS_CTM_POW5: f32 =0.462664366;const F82_ONE_MINUS_CTM_POW6: f32 =0.396569457;const F82_B_DENOMINATOR_RECIP: f32 =17.6512785;const BRDF_Z_SCALE: f32 =16.0;fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint);let b: vec3f=b_numerator*F82_B_DENOMINATOR_RECIP;let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
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fn getF82B(F0: vec3f,edgeTint: vec3f)->vec3f {return (F0+(vec3f(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
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fn getF82DirectionalAlbedo(F0: vec3f,F90: vec3f,b: vec3f,environmentBrdf: vec3f)->vec3f {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
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fn getF82AverageFresnel(F0: vec3f,b: vec3f)->vec3f {return F0+(vec3f(1.0)-F0)/21.0-b/126.0;}
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#endif
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#ifdef FUZZENVIRONMENTBRDF
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fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
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#endif
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#ifdef ENVIRONMENTBRDF
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fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
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#ifdef ENVIRONMENTBRDF_RGBD
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brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
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#endif
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return brdfLookup.rgb;}
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fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
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#ifdef BRDF_V_HEIGHT_CORRELATED
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var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
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#else
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var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
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#endif
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return reflectance;}
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fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
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#ifdef BRDF_V_HEIGHT_CORRELATED
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var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
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#else
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var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
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#endif
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return reflectance;}
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#endif
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/* NOT USED
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#if defined(SHEEN) && defined(SHEEN_SOFTER)
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fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
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{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
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#endif
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*/
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#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
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fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
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{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
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#endif
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#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
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/**
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* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
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* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
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*/
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fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
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#endif
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fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
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{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
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fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
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{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
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#ifdef CLEARCOAT
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fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
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#ifdef CLEARCOAT_DEFAULTIOR
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#ifdef MOBILE
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return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
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#else
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return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
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#endif
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#else
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var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
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#endif
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}
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#endif
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#ifdef IRIDESCENCE
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const XYZ_TO_REC709: mat3x3f= mat3x3f(
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3.2404542,-0.9692660, 0.0556434,
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-1.5371385, 1.8760108,-0.2040259,
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-0.4985314, 0.0415560, 1.0572252
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);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
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fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
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fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
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fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
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fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
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var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
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var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
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210
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var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
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var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
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|
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if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
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213
|
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if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
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214
|
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var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
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215
|
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{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
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216
|
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return max(I,vec3f(0.0));}
|
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217
|
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#endif
|
|
218
|
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fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
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219
|
-
{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
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220
|
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#ifdef SHEEN
|
|
221
|
-
fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
|
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222
|
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{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
|
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223
|
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#endif
|
|
224
|
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#ifdef ANISOTROPIC
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225
|
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fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
|
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226
|
-
#endif
|
|
227
|
-
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
228
|
-
fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
|
|
229
|
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#ifdef MOBILE
|
|
230
|
-
var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
|
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231
|
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#else
|
|
232
|
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var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
|
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233
|
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#endif
|
|
234
|
-
}
|
|
235
|
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#else
|
|
236
|
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fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
|
|
237
|
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{
|
|
238
|
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#ifdef MOBILE
|
|
239
|
-
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
|
|
240
|
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#else
|
|
241
|
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var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
|
|
242
|
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#endif
|
|
243
|
-
}
|
|
244
|
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fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
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245
|
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{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
|
|
246
|
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#endif
|
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247
|
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#ifdef ANISOTROPIC
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248
|
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fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
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249
|
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#endif
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#ifdef CLEARCOAT
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251
|
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fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
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252
|
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#endif
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|
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#ifdef SHEEN
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254
|
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fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
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255
|
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{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
|
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256
|
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/* NOT USED
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|
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#ifdef SHEEN_SOFTER
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|
258
|
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fn l(x: f32,alphaG: f32)->f32
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|
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{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
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260
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fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
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261
|
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{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
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|
262
|
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fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
263
|
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{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
|
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264
|
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#endif
|
|
265
|
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*/
|
|
266
|
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#endif
|
|
267
|
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const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
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268
|
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{var sigma: f32=roughness;
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|
269
|
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var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
|
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270
|
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0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
|
|
271
|
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fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
|
|
272
|
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{var rho: vec3f=albedo;var sigma: f32=roughness;
|
|
273
|
-
var mu_i: f32=NdotL;
|
|
274
|
-
var mu_o: f32=NdotV;
|
|
275
|
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var s: f32=LdotV-mu_i*mu_o;
|
|
276
|
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var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
|
|
277
|
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var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
|
|
278
|
-
var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
|
|
279
|
-
var EFo: f32=E_FON_approx(mu_o,sigma);
|
|
280
|
-
var EFi: f32=E_FON_approx(mu_i,sigma);
|
|
281
|
-
var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
|
|
282
|
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var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
|
|
283
|
-
* max(eps,1.0f-EFi)
|
|
284
|
-
/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}
|
|
285
|
-
fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
|
|
286
|
-
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
|
|
287
|
-
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
|
|
288
|
-
#ifdef SS_TRANSLUCENCY
|
|
289
|
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fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
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fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
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#endif
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrBRDFFunctionsWGSL",0,{name:i,shader:f}])},66359,e=>{"use strict";var r=e.i(47150);e.i(97793),e.i(36113);let i="openpbrUboDeclaration",f=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrUboDeclarationWGSL",0,{name:i,shader:f}])},9343,49852,e=>{"use strict";var r=e.i(47150);let i="samplerFragmentDeclaration",f=`#ifdef _DEFINENAME_
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#if _DEFINENAME_DIRECTUV==1
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#define v_VARYINGNAME_UV vMainUV1
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#elif _DEFINENAME_DIRECTUV==2
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#define v_VARYINGNAME_UV vMainUV2
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#elif _DEFINENAME_DIRECTUV==3
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#define v_VARYINGNAME_UV vMainUV3
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#elif _DEFINENAME_DIRECTUV==4
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#define v_VARYINGNAME_UV vMainUV4
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#elif _DEFINENAME_DIRECTUV==5
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#define v_VARYINGNAME_UV vMainUV5
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#elif _DEFINENAME_DIRECTUV==6
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#define v_VARYINGNAME_UV vMainUV6
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#else
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varying v_VARYINGNAME_UV: vec2f;
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#endif
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var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
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#endif
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`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["samplerFragmentDeclarationWGSL",0,{name:i,shader:f}],9343);let t="reflectionFunction",n=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
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316
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-
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
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fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
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{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
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fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
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-
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
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fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
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-
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
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323
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fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
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{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
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-
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
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{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
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#ifdef INVERTCUBICMAP
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coords.y*=-1.0;
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#endif
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return coords;}
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-
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
|
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332
|
-
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
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#ifdef INVERTCUBICMAP
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coords.y*=-1.0;
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#endif
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return coords;}
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fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
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338
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-
{return (reflectionMatrix*(view*worldPos)).xyz;}
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339
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-
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
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340
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{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
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#ifdef REFLECTION
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fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
|
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343
|
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{
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344
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#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
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-
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
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346
|
-
#endif
|
|
347
|
-
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
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348
|
-
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
349
|
-
#endif
|
|
350
|
-
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
351
|
-
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
352
|
-
#endif
|
|
353
|
-
#ifdef REFLECTIONMAP_SPHERICAL
|
|
354
|
-
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
|
|
355
|
-
#endif
|
|
356
|
-
#ifdef REFLECTIONMAP_PLANAR
|
|
357
|
-
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
358
|
-
#endif
|
|
359
|
-
#ifdef REFLECTIONMAP_CUBIC
|
|
360
|
-
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
361
|
-
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
|
|
362
|
-
#else
|
|
363
|
-
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
364
|
-
#endif
|
|
365
|
-
#endif
|
|
366
|
-
#ifdef REFLECTIONMAP_PROJECTION
|
|
367
|
-
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
|
|
368
|
-
#endif
|
|
369
|
-
#ifndef REFLECTIONMAP_CUBIC
|
|
370
|
-
#ifdef REFLECTIONMAP_SKYBOX
|
|
371
|
-
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
|
|
372
|
-
#endif
|
|
373
|
-
#endif
|
|
374
|
-
#ifdef REFLECTIONMAP_EXPLICIT
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|
375
|
-
return vec3f(0,0,0);
|
|
376
|
-
#endif
|
|
377
|
-
}
|
|
378
|
-
#endif
|
|
379
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["reflectionFunctionWGSL",0,{name:t,shader:n}],49852)},17765,85959,e=>{"use strict";var r=e.i(47150);let i="pbrFragmentReflectionDeclaration",f=`#ifdef REFLECTION
|
|
380
|
-
#ifdef REFLECTIONMAP_3D
|
|
381
|
-
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
|
|
382
|
-
#ifdef LODBASEDMICROSFURACE
|
|
383
|
-
#else
|
|
384
|
-
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_cube<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_cube<f32>;
|
|
385
|
-
#endif
|
|
386
|
-
#ifdef USEIRRADIANCEMAP
|
|
387
|
-
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_cube<f32>;
|
|
388
|
-
#endif
|
|
389
|
-
#else
|
|
390
|
-
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_2d<f32>;
|
|
391
|
-
#ifdef LODBASEDMICROSFURACE
|
|
392
|
-
#else
|
|
393
|
-
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_2d<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_2d<f32>;
|
|
394
|
-
#endif
|
|
395
|
-
#ifdef USEIRRADIANCEMAP
|
|
396
|
-
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_2d<f32>;
|
|
397
|
-
#endif
|
|
398
|
-
#endif
|
|
399
|
-
#ifdef REFLECTIONMAP_SKYBOX
|
|
400
|
-
varying vPositionUVW: vec3f;
|
|
401
|
-
#else
|
|
402
|
-
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
403
|
-
varying vDirectionW: vec3f;
|
|
404
|
-
#endif
|
|
405
|
-
#endif
|
|
406
|
-
#endif
|
|
407
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:i,shader:f}],17765);let t="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
408
|
-
fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
409
|
-
fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
410
|
-
#endif
|
|
411
|
-
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
412
|
-
fn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}
|
|
413
|
-
#endif
|
|
414
|
-
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
415
|
-
fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}
|
|
416
|
-
#endif
|
|
417
|
-
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
418
|
-
fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
|
|
419
|
-
fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
420
|
-
#endif
|
|
421
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["pbrIBLFunctionsWGSL",0,{name:t,shader:n}],85959)},78845,25799,60533,e=>{"use strict";var r=e.i(47150);let i="openpbrDielectricReflectance",f=`struct ReflectanceParams
|
|
108
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["mainUVVaryingDeclarationWGSL",0,{name:i,shader:f}])},95057,e=>{"use strict";var r=e.i(25044);let i="meshUboDeclaration",f=`struct Mesh {world : mat4x4<f32>,
|
|
109
|
+
visibility : f32,};var<uniform> mesh : Mesh;
|
|
110
|
+
#define WORLD_UBO
|
|
111
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["meshUboDeclarationWGSL",0,{name:i,shader:f}])},47622,41690,32923,e=>{"use strict";var r=e.i(25044);let i="openpbrDielectricReflectance",f=`struct ReflectanceParams
|
|
422
112
|
{F0: f32,
|
|
423
113
|
F90: f32,
|
|
424
114
|
coloredF0: vec3f,
|
|
@@ -439,7 +129,7 @@ let maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0
|
|
|
439
129
|
outParams.F0=dielectricF0*specularWeight;
|
|
440
130
|
#endif
|
|
441
131
|
outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3f(dielectricF0*specularWeight)*specularColor.rgb;outParams.coloredF90=dielectricColorF90*vec3f(specularWeight);return outParams;}
|
|
442
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrDielectricReflectanceWGSL",0,{name:i,shader:f}],
|
|
132
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrDielectricReflectanceWGSL",0,{name:i,shader:f}],47622);let t="openpbrGeometryInfo",n=`struct geometryInfoOutParams
|
|
443
133
|
{NdotV: f32,
|
|
444
134
|
NdotVUnclamped: f32,
|
|
445
135
|
environmentBrdf: vec3f,
|
|
@@ -476,7 +166,7 @@ normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
|
|
|
476
166
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,vAnisotropy: vec3f,TBN: mat3x3<f32>
|
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477
167
|
)->geometryInfoAnisoOutParams
|
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478
168
|
{let geoInfo: geometryInfoOutParams=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);var outParams: geometryInfoAnisoOutParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;let anisotropyDirection: vec3f=vec3f(vAnisotropy.xy,0.);let anisoTBN: mat3x3<f32>=mat3x3<f32>(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
|
|
479
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["openpbrGeometryInfoWGSL",0,{name:t,shader:n}],
|
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169
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["openpbrGeometryInfoWGSL",0,{name:t,shader:n}],41690);let o="openpbrIblFunctions",a=`#ifdef REFLECTION
|
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480
170
|
fn sampleIrradiance(
|
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481
171
|
surfaceNormal: vec3f
|
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482
172
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
@@ -695,71 +385,247 @@ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90
|
|
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695
385
|
#endif
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696
386
|
}
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697
387
|
#endif
|
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698
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["openpbrIblFunctionsWGSL",0,{name:o,shader:a}],
|
|
699
|
-
#ifdef
|
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700
|
-
let
|
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388
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["openpbrIblFunctionsWGSL",0,{name:o,shader:a}],32923)},24186,e=>{"use strict";var r=e.i(25044);let i="openpbrSubsurfaceLayerData",f=`var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
|
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389
|
+
#ifdef SUBSURFACE_WEIGHT
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390
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+
let subsurfaceWeightFromTexture: vec4f=TEXRD(subsurfaceWeightSampler,subsurfaceWeightSamplerSampler,fragmentInputs.vSubsurfaceWeightUV+uvOffset);
|
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391
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+
#endif
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+
#ifdef SUBSURFACE_COLOR
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393
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+
let subsurfaceColorFromTexture: vec4f=TEXRD(subsurfaceColorSampler,subsurfaceColorSamplerSampler,fragmentInputs.vSubsurfaceColorUV+uvOffset);
|
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+
#endif
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395
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+
#ifdef SUBSURFACE_RADIUS_SCALE
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396
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+
let subsurfaceRadiusScaleFromTexture: vec4f=TEXRD(subsurfaceRadiusScaleSampler,subsurfaceRadiusScaleSamplerSampler,fragmentInputs.vSubsurfaceRadiusScaleUV+uvOffset);
|
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397
|
+
#endif
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398
|
+
#ifdef SUBSURFACE_WEIGHT
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399
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+
#ifdef SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA
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400
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+
subsurface_weight*=subsurfaceWeightFromTexture.a;
|
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401
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+
#else
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402
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+
subsurface_weight*=subsurfaceWeightFromTexture.r;
|
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403
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+
#endif
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404
|
+
#endif
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405
|
+
#ifdef SUBSURFACE_COLOR
|
|
406
|
+
#ifdef SUBSURFACE_COLOR_GAMMA
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407
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+
subsurface_color*=toLinearSpaceVec3(subsurfaceColorFromTexture.rgb);
|
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|
+
#else
|
|
409
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+
subsurface_color*=subsurfaceColorFromTexture.rgb;
|
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+
#endif
|
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|
+
subsurface_color*=uniforms.vSubsurfaceColorInfos.y;
|
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|
+
#endif
|
|
413
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+
#ifdef SUBSURFACE_RADIUS_SCALE
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414
|
+
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
|
|
415
|
+
#endif
|
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416
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrSubsurfaceLayerDataWGSL",0,{name:i,shader:f}])},24095,e=>{"use strict";var r=e.i(25044);let i="openpbrTransmissionLayerData",f=`var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
|
|
417
|
+
#ifdef TRANSMISSION_WEIGHT
|
|
418
|
+
let transmissionWeightFromTexture: vec4f=TEXRD(transmissionWeightSampler,transmissionWeightSamplerSampler,fragmentInputs.vTransmissionWeightUV+uvOffset);
|
|
419
|
+
#endif
|
|
420
|
+
#ifdef TRANSMISSION_COLOR
|
|
421
|
+
let transmissionColorFromTexture: vec4f=TEXRD(transmissionColorSampler,transmissionColorSamplerSampler,fragmentInputs.vTransmissionColorUV+uvOffset);
|
|
422
|
+
#endif
|
|
423
|
+
#ifdef TRANSMISSION_DEPTH
|
|
424
|
+
let transmissionDepthFromTexture: vec4f=TEXRD(transmissionDepthSampler,transmissionDepthSamplerSampler,fragmentInputs.vTransmissionDepthUV+uvOffset);
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef TRANSMISSION_SCATTER
|
|
427
|
+
let transmissionScatterFromTexture: vec4f=TEXRD(transmissionScatterSampler,transmissionScatterSamplerSampler,fragmentInputs.vTransmissionScatterUV+uvOffset);
|
|
428
|
+
#endif
|
|
429
|
+
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
430
|
+
let transmissionDispersionScaleFromTexture: vec4f=TEXRD(transmissionDispersionScaleSampler,transmissionDispersionScaleSamplerSampler,fragmentInputs.vTransmissionDispersionScaleUV+uvOffset);
|
|
431
|
+
#endif
|
|
432
|
+
#ifdef TRANSMISSION_WEIGHT
|
|
433
|
+
transmission_weight*=transmissionWeightFromTexture.r;
|
|
434
|
+
#endif
|
|
435
|
+
#ifdef TRANSMISSION_COLOR
|
|
436
|
+
#ifdef TRANSMISSION_COLOR_GAMMA
|
|
437
|
+
transmission_color*=toLinearSpaceVec3(transmissionColorFromTexture.rgb);
|
|
438
|
+
#else
|
|
439
|
+
transmission_color*=transmissionColorFromTexture.rgb;
|
|
440
|
+
#endif
|
|
441
|
+
transmission_color*=uniforms.vTransmissionColorInfos.y;
|
|
442
|
+
#endif
|
|
443
|
+
#ifdef TRANSMISSION_DEPTH
|
|
444
|
+
transmission_depth*=transmissionDepthFromTexture.r;
|
|
445
|
+
#endif
|
|
446
|
+
#ifdef TRANSMISSION_SCATTER
|
|
447
|
+
transmission_scatter*=transmissionScatterFromTexture.rgb;
|
|
448
|
+
#endif
|
|
449
|
+
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
450
|
+
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
|
|
451
|
+
#endif
|
|
452
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrTransmissionLayerDataWGSL",0,{name:i,shader:f}])},69337,e=>{"use strict";var r=e.i(25044);e.i(38267),e.i(95057);let i="openpbrUboDeclaration",f=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
|
|
453
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
454
|
+
#include<sceneUboDeclaration>
|
|
455
|
+
#include<meshUboDeclaration>
|
|
456
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["openpbrUboDeclarationWGSL",0,{name:i,shader:f}])},86165,e=>{"use strict";var r=e.i(25044);let i="pbrBRDFFunctions",f=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
|
|
457
|
+
#define BRDF_DIFFUSE_MODEL_EON 0
|
|
458
|
+
#define BRDF_DIFFUSE_MODEL_BURLEY 1
|
|
459
|
+
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
|
|
460
|
+
#define BRDF_DIFFUSE_MODEL_LEGACY 3
|
|
461
|
+
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
|
|
462
|
+
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
|
|
463
|
+
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
|
|
464
|
+
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
|
|
465
|
+
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
|
|
466
|
+
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
467
|
+
fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
|
|
468
|
+
#endif
|
|
469
|
+
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
470
|
+
const F82_COS_THETA_MAX: f32 =0.142857143;const F82_ONE_MINUS_CTM_POW5: f32 =0.462664366;const F82_ONE_MINUS_CTM_POW6: f32 =0.396569457;const F82_B_DENOMINATOR_RECIP: f32 =17.6512785;const BRDF_Z_SCALE: f32 =16.0;fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint);let b: vec3f=b_numerator*F82_B_DENOMINATOR_RECIP;let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
|
|
471
|
+
fn getF82B(F0: vec3f,edgeTint: vec3f)->vec3f {return (F0+(vec3f(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
|
|
472
|
+
fn getF82DirectionalAlbedo(F0: vec3f,F90: vec3f,b: vec3f,environmentBrdf: vec3f)->vec3f {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
|
|
473
|
+
fn getF82AverageFresnel(F0: vec3f,b: vec3f)->vec3f {return F0+(vec3f(1.0)-F0)/21.0-b/126.0;}
|
|
474
|
+
#endif
|
|
475
|
+
#ifdef FUZZENVIRONMENTBRDF
|
|
476
|
+
fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
|
|
477
|
+
#endif
|
|
478
|
+
#ifdef ENVIRONMENTBRDF
|
|
479
|
+
fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
|
|
480
|
+
#ifdef ENVIRONMENTBRDF_RGBD
|
|
481
|
+
brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
|
|
482
|
+
#endif
|
|
483
|
+
return brdfLookup.rgb;}
|
|
484
|
+
fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
485
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
486
|
+
var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
|
|
487
|
+
#else
|
|
488
|
+
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
|
|
489
|
+
#endif
|
|
490
|
+
return reflectance;}
|
|
491
|
+
fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
492
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
493
|
+
var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
|
|
494
|
+
#else
|
|
495
|
+
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
|
|
701
496
|
#endif
|
|
702
|
-
|
|
703
|
-
let transmissionColorFromTexture: vec4f=TEXRD(transmissionColorSampler,transmissionColorSamplerSampler,fragmentInputs.vTransmissionColorUV+uvOffset);
|
|
497
|
+
return reflectance;}
|
|
704
498
|
#endif
|
|
705
|
-
|
|
706
|
-
|
|
499
|
+
/* NOT USED
|
|
500
|
+
#if defined(SHEEN) && defined(SHEEN_SOFTER)
|
|
501
|
+
fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
|
|
502
|
+
{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
|
|
707
503
|
#endif
|
|
708
|
-
|
|
709
|
-
|
|
504
|
+
*/
|
|
505
|
+
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
|
|
506
|
+
fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
|
|
507
|
+
{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
|
|
710
508
|
#endif
|
|
711
|
-
#
|
|
712
|
-
|
|
509
|
+
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
510
|
+
/**
|
|
511
|
+
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
|
|
512
|
+
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
|
|
513
|
+
*/
|
|
514
|
+
fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
|
|
713
515
|
#endif
|
|
714
|
-
|
|
715
|
-
|
|
516
|
+
fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
|
|
517
|
+
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
518
|
+
fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
|
|
519
|
+
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
520
|
+
#ifdef CLEARCOAT
|
|
521
|
+
fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
|
|
522
|
+
#ifdef CLEARCOAT_DEFAULTIOR
|
|
523
|
+
#ifdef MOBILE
|
|
524
|
+
return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
|
|
525
|
+
#else
|
|
526
|
+
return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
|
|
716
527
|
#endif
|
|
717
|
-
#ifdef TRANSMISSION_COLOR
|
|
718
|
-
#ifdef TRANSMISSION_COLOR_GAMMA
|
|
719
|
-
transmission_color*=toLinearSpaceVec3(transmissionColorFromTexture.rgb);
|
|
720
528
|
#else
|
|
721
|
-
|
|
529
|
+
var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
|
|
722
530
|
#endif
|
|
723
|
-
|
|
531
|
+
}
|
|
724
532
|
#endif
|
|
725
|
-
#ifdef
|
|
726
|
-
|
|
533
|
+
#ifdef IRIDESCENCE
|
|
534
|
+
const XYZ_TO_REC709: mat3x3f= mat3x3f(
|
|
535
|
+
3.2404542,-0.9692660, 0.0556434,
|
|
536
|
+
-1.5371385, 1.8760108,-0.2040259,
|
|
537
|
+
-0.4985314, 0.0415560, 1.0572252
|
|
538
|
+
);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
|
|
539
|
+
fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
|
|
540
|
+
fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
|
|
541
|
+
fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
|
|
542
|
+
fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
|
|
543
|
+
var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
|
|
544
|
+
var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
|
|
545
|
+
var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
|
|
546
|
+
var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
|
|
547
|
+
if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
|
|
548
|
+
if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
|
|
549
|
+
var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
|
|
550
|
+
{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
|
|
551
|
+
return max(I,vec3f(0.0));}
|
|
727
552
|
#endif
|
|
728
|
-
|
|
729
|
-
|
|
553
|
+
fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
|
|
554
|
+
{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
|
|
555
|
+
#ifdef SHEEN
|
|
556
|
+
fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
|
|
557
|
+
{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
|
|
730
558
|
#endif
|
|
731
|
-
#ifdef
|
|
732
|
-
|
|
559
|
+
#ifdef ANISOTROPIC
|
|
560
|
+
fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
|
|
733
561
|
#endif
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
562
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
563
|
+
fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
|
|
564
|
+
#ifdef MOBILE
|
|
565
|
+
var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
|
|
566
|
+
#else
|
|
567
|
+
var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
|
|
737
568
|
#endif
|
|
738
|
-
|
|
739
|
-
|
|
569
|
+
}
|
|
570
|
+
#else
|
|
571
|
+
fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
|
|
572
|
+
{
|
|
573
|
+
#ifdef MOBILE
|
|
574
|
+
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
|
|
575
|
+
#else
|
|
576
|
+
var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
|
|
740
577
|
#endif
|
|
741
|
-
|
|
742
|
-
|
|
578
|
+
}
|
|
579
|
+
fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
580
|
+
{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
|
|
743
581
|
#endif
|
|
744
|
-
#ifdef
|
|
745
|
-
|
|
746
|
-
subsurface_weight*=subsurfaceWeightFromTexture.a;
|
|
747
|
-
#else
|
|
748
|
-
subsurface_weight*=subsurfaceWeightFromTexture.r;
|
|
582
|
+
#ifdef ANISOTROPIC
|
|
583
|
+
fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
|
|
749
584
|
#endif
|
|
585
|
+
#ifdef CLEARCOAT
|
|
586
|
+
fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
|
|
750
587
|
#endif
|
|
751
|
-
#ifdef
|
|
752
|
-
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
|
|
588
|
+
#ifdef SHEEN
|
|
589
|
+
fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
|
|
590
|
+
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
|
|
591
|
+
/* NOT USED
|
|
592
|
+
#ifdef SHEEN_SOFTER
|
|
593
|
+
fn l(x: f32,alphaG: f32)->f32
|
|
594
|
+
{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
|
|
595
|
+
fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
|
|
596
|
+
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
|
|
597
|
+
fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
598
|
+
{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
|
|
756
599
|
#endif
|
|
757
|
-
|
|
600
|
+
*/
|
|
758
601
|
#endif
|
|
759
|
-
|
|
760
|
-
|
|
602
|
+
const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
|
|
603
|
+
{var sigma: f32=roughness;
|
|
604
|
+
var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
|
|
605
|
+
0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
|
|
606
|
+
fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
|
|
607
|
+
{var rho: vec3f=albedo;var sigma: f32=roughness;
|
|
608
|
+
var mu_i: f32=NdotL;
|
|
609
|
+
var mu_o: f32=NdotV;
|
|
610
|
+
var s: f32=LdotV-mu_i*mu_o;
|
|
611
|
+
var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
|
|
612
|
+
var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
|
|
613
|
+
var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
|
|
614
|
+
var EFo: f32=E_FON_approx(mu_o,sigma);
|
|
615
|
+
var EFi: f32=E_FON_approx(mu_i,sigma);
|
|
616
|
+
var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
|
|
617
|
+
var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
|
|
618
|
+
* max(eps,1.0f-EFi)
|
|
619
|
+
/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}
|
|
620
|
+
fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
|
|
621
|
+
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
|
|
622
|
+
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
|
|
623
|
+
#ifdef SS_TRANSLUCENCY
|
|
624
|
+
fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
|
|
625
|
+
fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
|
|
761
626
|
#endif
|
|
762
|
-
|
|
627
|
+
#endif
|
|
628
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrBRDFFunctionsWGSL",0,{name:i,shader:f}])},23275,54826,32777,76262,31989,72165,71714,99205,92668,56878,61444,92520,96645,e=>{"use strict";var r=e.i(25044);e.i(48585);let i="pbrFragmentExtraDeclaration",f=`varying vPositionW: vec3f;
|
|
763
629
|
#if DEBUGMODE>0
|
|
764
630
|
varying vClipSpacePosition: vec4f;
|
|
765
631
|
#endif
|
|
@@ -776,15 +642,15 @@ varying vColor: vec4f;
|
|
|
776
642
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
777
643
|
varying vViewDepth: f32;
|
|
778
644
|
#endif
|
|
779
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrFragmentExtraDeclarationWGSL",0,{name:i,shader:f}],
|
|
780
|
-
{return diffusionProfile<1.;}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["subSurfaceScatteringFunctionsWGSL",0,{name:t,shader:n}],
|
|
645
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrFragmentExtraDeclarationWGSL",0,{name:i,shader:f}],23275);let t="subSurfaceScatteringFunctions",n=`fn testLightingForSSS(diffusionProfile: f32)->bool
|
|
646
|
+
{return diffusionProfile<1.;}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["subSurfaceScatteringFunctionsWGSL",0,{name:t,shader:n}],54826);let o="importanceSampling",a=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
781
647
|
fn hemisphereImportanceSampleDggx(u: vec2f,a: f32)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
782
648
|
fn hemisphereImportanceSampleDggxAnisotropic(Xi: vec2f,alphaTangent: f32,alphaBitangent: f32)->vec3f
|
|
783
649
|
{let alphaT: f32=max(alphaTangent,0.0001);let alphaB: f32=max(alphaBitangent,0.0001);var phi: f32=atan(alphaB/alphaT*tan(2.0f*PI*Xi.x));if (Xi.x>0.5) {phi+=PI; }
|
|
784
650
|
let cosPhi: f32=cos(phi);let sinPhi: f32=sin(phi);let alpha2: f32=(cosPhi*cosPhi)/(alphaT*alphaT) +
|
|
785
651
|
(sinPhi*sinPhi)/(alphaB*alphaB);let tanTheta2: f32=Xi.y/(1.0f-Xi.y)/alpha2;let cosTheta: f32=1.0f/sqrt(1.0f+tanTheta2);let sinTheta: f32=sqrt(max(0.0f,1.0f-cosTheta*cosTheta));return vec3f(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
|
|
786
652
|
fn hemisphereImportanceSampleDCharlie(u: vec2f,a: f32)->vec3f {
|
|
787
|
-
var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["importanceSamplingWGSL",0,{name:o,shader:a}],
|
|
653
|
+
var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["importanceSamplingWGSL",0,{name:o,shader:a}],32777);let c="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
|
|
788
654
|
#ifndef TEXRD_DEFINED
|
|
789
655
|
fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
|
|
790
656
|
#define TEXRD_DEFINED
|
|
@@ -822,7 +688,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
|
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822
688
|
fn computeDefaultMicroSurface(microSurface: f32,reflectivityColor: vec3f)->f32
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823
689
|
{const kReflectivityNoAlphaWorkflow_SmoothnessMax: f32=0.95;var reflectivityLuminance: f32=getLuminance(reflectivityColor);var reflectivityLuma: f32=sqrt(reflectivityLuminance);var resultMicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return resultMicroSurface;}
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824
690
|
#endif
|
|
825
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["pbrHelperFunctionsWGSL",0,{name:c,shader:s}],
|
|
691
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["pbrHelperFunctionsWGSL",0,{name:c,shader:s}],76262),e.i(93496);let l="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
|
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826
692
|
{lightOffset: vec3f,
|
|
827
693
|
lightDistanceSquared: f32,
|
|
828
694
|
lightDistance: f32,
|
|
@@ -867,7 +733,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
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867
733
|
#endif
|
|
868
734
|
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3f(0.);return result;}
|
|
869
735
|
#endif
|
|
870
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[l]||(r.ShaderStore.IncludesShadersStoreWGSL[l]=d),e.s(["pbrDirectLightingSetupFunctionsWGSL",0,{name:l,shader:d}],
|
|
736
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[l]||(r.ShaderStore.IncludesShadersStoreWGSL[l]=d),e.s(["pbrDirectLightingSetupFunctionsWGSL",0,{name:l,shader:d}],31989);let v="pbrDirectLightingFalloffFunctions",u=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
|
|
871
737
|
{return max(0.,1.0-length(lightOffset)/range);}
|
|
872
738
|
fn computeDistanceLightFalloff_Physical(lightDistanceSquared: f32)->f32
|
|
873
739
|
{return 1.0/maxEps(lightDistanceSquared);}
|
|
@@ -903,7 +769,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
|
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|
903
769
|
#else
|
|
904
770
|
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
905
771
|
#endif
|
|
906
|
-
}`;r.ShaderStore.IncludesShadersStoreWGSL[v]||(r.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["pbrDirectLightingFalloffFunctionsWGSL",0,{name:v,shader:u}],
|
|
772
|
+
}`;r.ShaderStore.IncludesShadersStoreWGSL[v]||(r.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["pbrDirectLightingFalloffFunctionsWGSL",0,{name:v,shader:u}],72165);let m="hdrFilteringFunctions",p=`#ifdef NUM_SAMPLES
|
|
907
773
|
#if NUM_SAMPLES>0
|
|
908
774
|
fn radicalInverse_VdC(value: u32)->f32
|
|
909
775
|
{var bits=(value<<16u) | (value>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return f32(bits)*2.3283064365386963e-10; }
|
|
@@ -1015,16 +881,127 @@ H_tangent.z,H_tangent.x,H_tangent.y,vec2f(clampedAlphaT,clampedAlphaB)
|
|
|
1015
881
|
#if GAMMA_INPUT
|
|
1016
882
|
c=toLinearSpaceVec3(c);
|
|
1017
883
|
#endif
|
|
1018
|
-
result+=c*NoL;}}
|
|
1019
|
-
result=result/weight;return result;}
|
|
884
|
+
result+=c*NoL;}}
|
|
885
|
+
result=result/weight;return result;}
|
|
886
|
+
#endif
|
|
887
|
+
#endif
|
|
888
|
+
#endif
|
|
889
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[m]||(r.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["hdrFilteringFunctionsWGSL",0,{name:m,shader:p}],71714);let S="pbrBlockReflectance0",E=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
|
|
890
|
+
#ifdef ALPHAFRESNEL
|
|
891
|
+
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
892
|
+
#endif
|
|
893
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[S]||(r.ShaderStore.IncludesShadersStoreWGSL[S]=E),e.s(["pbrBlockReflectance0WGSL",0,{name:S,shader:E}],99205);let h="pbrClusteredLightingFunctions",g=`#if defined(CLUSTLIGHT{X}) && defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
894
|
+
fn computeClusteredLighting{X}(
|
|
895
|
+
lightDataTexture: texture_2d<f32>,
|
|
896
|
+
lightData: vec4f,
|
|
897
|
+
sliceRange: vec2u,
|
|
898
|
+
V: vec3f,
|
|
899
|
+
N: vec3f,
|
|
900
|
+
posW: vec3f,
|
|
901
|
+
surfaceAlbedo: vec3f,
|
|
902
|
+
reflectivityOut: reflectivityOutParams,
|
|
903
|
+
#ifdef IRIDESCENCE
|
|
904
|
+
iridescenceIntensity: f32,
|
|
905
|
+
#endif
|
|
906
|
+
#ifdef SS_TRANSLUCENCY
|
|
907
|
+
subSurfaceOut: subSurfaceOutParams,
|
|
908
|
+
#endif
|
|
909
|
+
#ifdef SPECULARTERM
|
|
910
|
+
AARoughnessFactor: f32,
|
|
911
|
+
#endif
|
|
912
|
+
#ifdef ANISOTROPIC
|
|
913
|
+
anisotropicOut: anisotropicOutParams,
|
|
914
|
+
#endif
|
|
915
|
+
#ifdef SHEEN
|
|
916
|
+
sheenOut: sheenOutParams,
|
|
917
|
+
#endif
|
|
918
|
+
#ifdef CLEARCOAT
|
|
919
|
+
clearcoatOut: clearcoatOutParams,
|
|
920
|
+
#endif
|
|
921
|
+
)->lightingInfo {let NdotV=absEps(dot(N,V));
|
|
922
|
+
#include<pbrBlockReflectance0>
|
|
923
|
+
#ifdef CLEARCOAT
|
|
924
|
+
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
|
|
925
|
+
#endif
|
|
926
|
+
var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer{X}[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
927
|
+
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if light.vLightDirection.w>=0.0 {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
|
|
928
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
929
|
+
#ifdef IRIDESCENCE
|
|
930
|
+
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
931
|
+
#endif
|
|
932
|
+
var info: lightingInfo;
|
|
933
|
+
#ifdef SS_TRANSLUCENCY
|
|
934
|
+
#ifdef SS_TRANSLUCENCY_LEGACY
|
|
935
|
+
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
|
|
936
|
+
#else
|
|
937
|
+
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
938
|
+
#endif
|
|
939
|
+
#else
|
|
940
|
+
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
|
|
941
|
+
#endif
|
|
942
|
+
#ifdef SPECULARTERM
|
|
943
|
+
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
944
|
+
let metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);let coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
|
|
945
|
+
#else
|
|
946
|
+
let coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
947
|
+
#endif
|
|
948
|
+
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
949
|
+
let NdotH=dot(N,preInfo.H);let fresnel=fresnelSchlickGGXVec3(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
|
|
950
|
+
#endif
|
|
951
|
+
#ifdef ANISOTROPIC
|
|
952
|
+
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
953
|
+
#else
|
|
954
|
+
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
955
|
+
#endif
|
|
956
|
+
#endif
|
|
957
|
+
#ifdef SHEEN
|
|
958
|
+
#ifdef SHEEN_LINKWITHALBEDO
|
|
959
|
+
preInfo.roughness=sheenOut.sheenIntensity;
|
|
960
|
+
#else
|
|
961
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
|
|
962
|
+
#endif
|
|
963
|
+
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
964
|
+
#endif
|
|
965
|
+
#ifdef CLEARCOAT
|
|
966
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
|
|
967
|
+
#ifdef CLEARCOAT_TINT
|
|
968
|
+
let absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
969
|
+
#ifdef SS_TRANSLUCENCY
|
|
970
|
+
info.diffuseTransmission*=absorption;
|
|
971
|
+
#endif
|
|
972
|
+
#ifdef SPECULARTERM
|
|
973
|
+
info.specular*=absorption;
|
|
974
|
+
#endif
|
|
975
|
+
#endif
|
|
976
|
+
info.diffuse*=info.clearCoat.w;
|
|
977
|
+
#ifdef SS_TRANSLUCENCY
|
|
978
|
+
info.diffuseTransmission*=info.clearCoat.w;
|
|
979
|
+
#endif
|
|
980
|
+
#ifdef SPECULARTERM
|
|
981
|
+
info.specular*=info.clearCoat.w;
|
|
982
|
+
#endif
|
|
983
|
+
#ifdef SHEEN
|
|
984
|
+
info.sheen*=info.clearCoat.w;
|
|
985
|
+
#endif
|
|
986
|
+
#endif
|
|
987
|
+
result.diffuse+=info.diffuse;
|
|
988
|
+
#ifdef SS_TRANSLUCENCY
|
|
989
|
+
result.diffuseTransmission+=info.diffuseTransmission;
|
|
1020
990
|
#endif
|
|
991
|
+
#ifdef SPECULARTERM
|
|
992
|
+
result.specular+=info.specular;
|
|
1021
993
|
#endif
|
|
994
|
+
#ifdef CLEARCOAT
|
|
995
|
+
result.clearCoat+=info.clearCoat;
|
|
1022
996
|
#endif
|
|
1023
|
-
|
|
1024
|
-
|
|
1025
|
-
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
997
|
+
#ifdef SHEEN
|
|
998
|
+
result.sheen+=info.sheen;
|
|
1026
999
|
#endif
|
|
1027
|
-
|
|
1000
|
+
}
|
|
1001
|
+
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
1002
|
+
return result;}
|
|
1003
|
+
#endif
|
|
1004
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[h]||(r.ShaderStore.IncludesShadersStoreWGSL[h]=g),e.s(["pbrClusteredLightingFunctionsWGSL",0,{name:h,shader:g}],92668),e.i(55143);let L="pbrDirectLightingFunctions",R=`#define CLEARCOATREFLECTANCE90 1.0
|
|
1028
1005
|
struct lightingInfo
|
|
1029
1006
|
{diffuse: vec3f,
|
|
1030
1007
|
#ifdef SS_TRANSLUCENCY
|
|
@@ -1135,118 +1112,9 @@ var sheenTerm: f32=fresnel*distribution*visibility;return sheenTerm*info.attenua
|
|
|
1135
1112
|
#endif
|
|
1136
1113
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
1137
1114
|
#include<clusteredLightingFunctions>
|
|
1138
|
-
|
|
1139
|
-
lightDataTexture: texture_2d<f32>,
|
|
1140
|
-
tileMaskBuffer: ptr<storage,array<u32>>,
|
|
1141
|
-
lightData: vec4f,
|
|
1142
|
-
sliceRange: vec2u,
|
|
1143
|
-
V: vec3f,
|
|
1144
|
-
N: vec3f,
|
|
1145
|
-
posW: vec3f,
|
|
1146
|
-
surfaceAlbedo: vec3f,
|
|
1147
|
-
reflectivityOut: reflectivityOutParams,
|
|
1148
|
-
#ifdef IRIDESCENCE
|
|
1149
|
-
iridescenceIntensity: f32,
|
|
1150
|
-
#endif
|
|
1151
|
-
#ifdef SS_TRANSLUCENCY
|
|
1152
|
-
subSurfaceOut: subSurfaceOutParams,
|
|
1153
|
-
#endif
|
|
1154
|
-
#ifdef SPECULARTERM
|
|
1155
|
-
AARoughnessFactor: f32,
|
|
1156
|
-
#endif
|
|
1157
|
-
#ifdef ANISOTROPIC
|
|
1158
|
-
anisotropicOut: anisotropicOutParams,
|
|
1159
|
-
#endif
|
|
1160
|
-
#ifdef SHEEN
|
|
1161
|
-
sheenOut: sheenOutParams,
|
|
1162
|
-
#endif
|
|
1163
|
-
#ifdef CLEARCOAT
|
|
1164
|
-
clearcoatOut: clearcoatOutParams,
|
|
1165
|
-
#endif
|
|
1166
|
-
)->lightingInfo {let NdotV=absEps(dot(N,V));
|
|
1167
|
-
#include<pbrBlockReflectance0>
|
|
1168
|
-
#ifdef CLEARCOAT
|
|
1169
|
-
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
|
|
1170
|
-
#endif
|
|
1171
|
-
var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
1172
|
-
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if light.vLightDirection.w>=0.0 {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
|
|
1173
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
1174
|
-
#ifdef IRIDESCENCE
|
|
1175
|
-
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
1176
|
-
#endif
|
|
1177
|
-
var info: lightingInfo;
|
|
1178
|
-
#ifdef SS_TRANSLUCENCY
|
|
1179
|
-
#ifdef SS_TRANSLUCENCY_LEGACY
|
|
1180
|
-
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
|
|
1181
|
-
#else
|
|
1182
|
-
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
1183
|
-
#endif
|
|
1184
|
-
#else
|
|
1185
|
-
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
|
|
1186
|
-
#endif
|
|
1187
|
-
#ifdef SPECULARTERM
|
|
1188
|
-
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
1189
|
-
let metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);let coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
|
|
1190
|
-
#else
|
|
1191
|
-
let coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
1192
|
-
#endif
|
|
1193
|
-
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
1194
|
-
let NdotH=dot(N,preInfo.H);let fresnel=fresnelSchlickGGXVec3(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
|
|
1195
|
-
#endif
|
|
1196
|
-
#ifdef ANISOTROPIC
|
|
1197
|
-
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1198
|
-
#else
|
|
1199
|
-
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1200
|
-
#endif
|
|
1201
|
-
#endif
|
|
1202
|
-
#ifdef SHEEN
|
|
1203
|
-
#ifdef SHEEN_LINKWITHALBEDO
|
|
1204
|
-
preInfo.roughness=sheenOut.sheenIntensity;
|
|
1205
|
-
#else
|
|
1206
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
|
|
1207
|
-
#endif
|
|
1208
|
-
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1209
|
-
#endif
|
|
1210
|
-
#ifdef CLEARCOAT
|
|
1211
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
|
|
1212
|
-
#ifdef CLEARCOAT_TINT
|
|
1213
|
-
let absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
1214
|
-
#ifdef SS_TRANSLUCENCY
|
|
1215
|
-
info.diffuseTransmission*=absorption;
|
|
1216
|
-
#endif
|
|
1217
|
-
#ifdef SPECULARTERM
|
|
1218
|
-
info.specular*=absorption;
|
|
1219
|
-
#endif
|
|
1220
|
-
#endif
|
|
1221
|
-
info.diffuse*=info.clearCoat.w;
|
|
1222
|
-
#ifdef SS_TRANSLUCENCY
|
|
1223
|
-
info.diffuseTransmission*=info.clearCoat.w;
|
|
1224
|
-
#endif
|
|
1225
|
-
#ifdef SPECULARTERM
|
|
1226
|
-
info.specular*=info.clearCoat.w;
|
|
1227
|
-
#endif
|
|
1228
|
-
#ifdef SHEEN
|
|
1229
|
-
info.sheen*=info.clearCoat.w;
|
|
1230
|
-
#endif
|
|
1231
|
-
#endif
|
|
1232
|
-
result.diffuse+=info.diffuse;
|
|
1233
|
-
#ifdef SS_TRANSLUCENCY
|
|
1234
|
-
result.diffuseTransmission+=info.diffuseTransmission;
|
|
1235
|
-
#endif
|
|
1236
|
-
#ifdef SPECULARTERM
|
|
1237
|
-
result.specular+=info.specular;
|
|
1238
|
-
#endif
|
|
1239
|
-
#ifdef CLEARCOAT
|
|
1240
|
-
result.clearCoat+=info.clearCoat;
|
|
1115
|
+
#include<pbrClusteredLightingFunctions>[0..maxSimultaneousLights]
|
|
1241
1116
|
#endif
|
|
1242
|
-
|
|
1243
|
-
result.sheen+=info.sheen;
|
|
1244
|
-
#endif
|
|
1245
|
-
}
|
|
1246
|
-
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
1247
|
-
return result;}
|
|
1248
|
-
#endif
|
|
1249
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[h]||(r.ShaderStore.IncludesShadersStoreWGSL[h]=g),e.s(["pbrDirectLightingFunctionsWGSL",0,{name:h,shader:g}],98049);let L="pbrBlockNormalGeometric",R=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
|
|
1117
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[L]||(r.ShaderStore.IncludesShadersStoreWGSL[L]=R),e.s(["pbrDirectLightingFunctionsWGSL",0,{name:L,shader:R}],56878);let I="pbrBlockNormalGeometric",N=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
|
|
1250
1118
|
#ifdef NORMAL
|
|
1251
1119
|
var normalW: vec3f=normalize(input.vNormalW);
|
|
1252
1120
|
#else
|
|
@@ -1256,7 +1124,7 @@ var geometricNormalW: vec3f=normalW;
|
|
|
1256
1124
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
1257
1125
|
geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);
|
|
1258
1126
|
#endif
|
|
1259
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[
|
|
1127
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[I]||(r.ShaderStore.IncludesShadersStoreWGSL[I]=N),e.s(["pbrBlockNormalGeometricWGSL",0,{name:I,shader:N}],61444);let C="pbrBlockImageProcessing",A=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
|
|
1260
1128
|
#if !defined(SKIPFINALCOLORCLAMP)
|
|
1261
1129
|
finalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);
|
|
1262
1130
|
#endif
|
|
@@ -1267,7 +1135,7 @@ finalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);
|
|
|
1267
1135
|
#ifdef PREMULTIPLYALPHA
|
|
1268
1136
|
finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
|
|
1269
1137
|
#endif
|
|
1270
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[
|
|
1138
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[C]||(r.ShaderStore.IncludesShadersStoreWGSL[C]=A),e.s(["pbrBlockImageProcessingWGSL",0,{name:C,shader:A}],92520);let T="pbrDebug",D=`#if DEBUGMODE>0
|
|
1271
1139
|
if (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;
|
|
1272
1140
|
#if DEBUGMODE==1
|
|
1273
1141
|
color=fragmentInputs.vPositionW.rgb;
|
|
@@ -1451,4 +1319,138 @@ return fragmentOutputs;
|
|
|
1451
1319
|
#endif
|
|
1452
1320
|
}
|
|
1453
1321
|
#endif
|
|
1454
|
-
`;r.ShaderStore.IncludesShadersStoreWGSL[
|
|
1322
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[T]||(r.ShaderStore.IncludesShadersStoreWGSL[T]=D),e.s(["pbrDebugWGSL",0,{name:T,shader:D}],96645)},10486,31278,e=>{"use strict";var r=e.i(25044);let i="pbrFragmentReflectionDeclaration",f=`#ifdef REFLECTION
|
|
1323
|
+
#ifdef REFLECTIONMAP_3D
|
|
1324
|
+
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
|
|
1325
|
+
#ifdef LODBASEDMICROSFURACE
|
|
1326
|
+
#else
|
|
1327
|
+
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_cube<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_cube<f32>;
|
|
1328
|
+
#endif
|
|
1329
|
+
#ifdef USEIRRADIANCEMAP
|
|
1330
|
+
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_cube<f32>;
|
|
1331
|
+
#endif
|
|
1332
|
+
#else
|
|
1333
|
+
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_2d<f32>;
|
|
1334
|
+
#ifdef LODBASEDMICROSFURACE
|
|
1335
|
+
#else
|
|
1336
|
+
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_2d<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_2d<f32>;
|
|
1337
|
+
#endif
|
|
1338
|
+
#ifdef USEIRRADIANCEMAP
|
|
1339
|
+
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_2d<f32>;
|
|
1340
|
+
#endif
|
|
1341
|
+
#endif
|
|
1342
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
1343
|
+
varying vPositionUVW: vec3f;
|
|
1344
|
+
#else
|
|
1345
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
1346
|
+
varying vDirectionW: vec3f;
|
|
1347
|
+
#endif
|
|
1348
|
+
#endif
|
|
1349
|
+
#endif
|
|
1350
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:i,shader:f}],10486);let t="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
1351
|
+
fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
1352
|
+
fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
1353
|
+
#endif
|
|
1354
|
+
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
1355
|
+
fn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}
|
|
1356
|
+
#endif
|
|
1357
|
+
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
1358
|
+
fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}
|
|
1359
|
+
#endif
|
|
1360
|
+
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
1361
|
+
fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
|
|
1362
|
+
fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
1363
|
+
#endif
|
|
1364
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["pbrIBLFunctionsWGSL",0,{name:t,shader:n}],31278)},71184,71047,e=>{"use strict";var r=e.i(25044);let i="samplerFragmentDeclaration",f=`#ifdef _DEFINENAME_
|
|
1365
|
+
#if _DEFINENAME_DIRECTUV==1
|
|
1366
|
+
#define v_VARYINGNAME_UV vMainUV1
|
|
1367
|
+
#elif _DEFINENAME_DIRECTUV==2
|
|
1368
|
+
#define v_VARYINGNAME_UV vMainUV2
|
|
1369
|
+
#elif _DEFINENAME_DIRECTUV==3
|
|
1370
|
+
#define v_VARYINGNAME_UV vMainUV3
|
|
1371
|
+
#elif _DEFINENAME_DIRECTUV==4
|
|
1372
|
+
#define v_VARYINGNAME_UV vMainUV4
|
|
1373
|
+
#elif _DEFINENAME_DIRECTUV==5
|
|
1374
|
+
#define v_VARYINGNAME_UV vMainUV5
|
|
1375
|
+
#elif _DEFINENAME_DIRECTUV==6
|
|
1376
|
+
#define v_VARYINGNAME_UV vMainUV6
|
|
1377
|
+
#else
|
|
1378
|
+
varying v_VARYINGNAME_UV: vec2f;
|
|
1379
|
+
#endif
|
|
1380
|
+
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
|
|
1381
|
+
#endif
|
|
1382
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["samplerFragmentDeclarationWGSL",0,{name:i,shader:f}],71184);let t="reflectionFunction",n=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
1383
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
|
|
1384
|
+
fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
1385
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
|
|
1386
|
+
fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
1387
|
+
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
|
|
1388
|
+
fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
1389
|
+
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
|
|
1390
|
+
fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
1391
|
+
{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
|
|
1392
|
+
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
1393
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
|
|
1394
|
+
#ifdef INVERTCUBICMAP
|
|
1395
|
+
coords.y*=-1.0;
|
|
1396
|
+
#endif
|
|
1397
|
+
return coords;}
|
|
1398
|
+
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
|
|
1399
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
|
|
1400
|
+
#ifdef INVERTCUBICMAP
|
|
1401
|
+
coords.y*=-1.0;
|
|
1402
|
+
#endif
|
|
1403
|
+
return coords;}
|
|
1404
|
+
fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
1405
|
+
{return (reflectionMatrix*(view*worldPos)).xyz;}
|
|
1406
|
+
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
1407
|
+
{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
|
|
1408
|
+
#ifdef REFLECTION
|
|
1409
|
+
fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
|
|
1410
|
+
{
|
|
1411
|
+
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
1412
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
1413
|
+
#endif
|
|
1414
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
1415
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
1416
|
+
#endif
|
|
1417
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
1418
|
+
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
1419
|
+
#endif
|
|
1420
|
+
#ifdef REFLECTIONMAP_SPHERICAL
|
|
1421
|
+
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
|
|
1422
|
+
#endif
|
|
1423
|
+
#ifdef REFLECTIONMAP_PLANAR
|
|
1424
|
+
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
1425
|
+
#endif
|
|
1426
|
+
#ifdef REFLECTIONMAP_CUBIC
|
|
1427
|
+
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
1428
|
+
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
|
|
1429
|
+
#else
|
|
1430
|
+
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
1431
|
+
#endif
|
|
1432
|
+
#endif
|
|
1433
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
1434
|
+
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
|
|
1435
|
+
#endif
|
|
1436
|
+
#ifndef REFLECTIONMAP_CUBIC
|
|
1437
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
1438
|
+
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
|
|
1439
|
+
#endif
|
|
1440
|
+
#endif
|
|
1441
|
+
#ifdef REFLECTIONMAP_EXPLICIT
|
|
1442
|
+
return vec3f(0,0,0);
|
|
1443
|
+
#endif
|
|
1444
|
+
}
|
|
1445
|
+
#endif
|
|
1446
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=n),e.s(["reflectionFunctionWGSL",0,{name:t,shader:n}],71047)},38267,e=>{"use strict";var r=e.i(25044);let i="sceneUboDeclaration",f=`struct Scene {viewProjection : mat4x4<f32>,
|
|
1447
|
+
#ifdef MULTIVIEW
|
|
1448
|
+
viewProjectionR : mat4x4<f32>,
|
|
1449
|
+
#endif
|
|
1450
|
+
view : mat4x4<f32>,
|
|
1451
|
+
projection : mat4x4<f32>,
|
|
1452
|
+
vEyePosition : vec4<f32>,
|
|
1453
|
+
inverseProjection : mat4x4<f32>,};
|
|
1454
|
+
#define SCENE_UBO
|
|
1455
|
+
var<uniform> scene : Scene;
|
|
1456
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=f),e.s(["sceneUboDeclarationWGSL",0,{name:i,shader:f}])}]);
|