@uptimizr/dashboard 0.4.6 → 0.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (388) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
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  4. package/out/__next._tree.txt +1 -1
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@@ -1,333 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,3954,e=>{"use strict";var i=e.i(47150);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
- const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
- #define saturate(x) clamp(x,0.0,1.0)
4
- #define absEps(x) abs(x)+Epsilon
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- #define maxEps(x) max(x,Epsilon)
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- #define saturateEps(x) clamp(x,Epsilon,1.0)
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- mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
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- vec3(i0.x,i1.x,i2.x),
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- vec3(i0.y,i1.y,i2.y),
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- vec3(i0.z,i1.z,i2.z)
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- );return outMatrix;}
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- mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
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- b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
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- b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
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- #if USE_EXACT_SRGB_CONVERSIONS
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- vec3 toLinearSpaceExact(vec3 color)
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- {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
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- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
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- #else
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- return
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- vec3(
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- color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
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- color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
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- color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
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- #endif
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- }
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- vec3 toGammaSpaceExact(vec3 color)
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- {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
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- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
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- #else
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- return
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- vec3(
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- color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
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- color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
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- color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
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- #endif
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- }
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- #endif
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- float toLinearSpace(float color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
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- #else
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- return pow(color,LinearEncodePowerApprox);
47
- #endif
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- }
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- vec3 toLinearSpace(vec3 color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return toLinearSpaceExact(color);
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- #else
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- return pow(color,vec3(LinearEncodePowerApprox));
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- #endif
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- }
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- vec4 toLinearSpace(vec4 color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return vec4(toLinearSpaceExact(color.rgb),color.a);
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- #else
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- return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
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- #endif
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- }
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- float toGammaSpace(float color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
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- #else
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- return pow(color,GammaEncodePowerApprox);
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- #endif
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- }
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- vec3 toGammaSpace(vec3 color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return toGammaSpaceExact(color);
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- #else
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- return pow(color,vec3(GammaEncodePowerApprox));
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- #endif
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- }
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- vec4 toGammaSpace(vec4 color)
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return vec4(toGammaSpaceExact(color.rgb),color.a);
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- #else
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- return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
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- #endif
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- }
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- float square(float value)
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- {return value*value;}
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- vec3 square(vec3 value)
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- {return value*value;}
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- float pow5(float value) {float sq=value*value;return sq*sq*value;}
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- vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
95
- float getLuminanceUnclamped(vec3 color)
96
- {return dot(color,LuminanceEncodeApprox);}
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- float getLuminance(vec3 color)
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- {return saturate(getLuminanceUnclamped(color));}
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- float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
100
- float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
101
- const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
102
- vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
103
- vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
104
- vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
105
- float sqrtClamped(float value) {return sqrt(max(value,0.));}
106
- float avg(vec3 value) {return dot(value,vec3(0.333333333));}
107
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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- uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
109
- int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
110
- vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
111
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
112
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
113
- float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
114
- float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
115
- float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
- vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
- uint2float(rstate*2447445414u));}
118
- #endif
119
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},68381,e=>{"use strict";var i=e.i(47150);let t="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
120
- uniform float logarithmicDepthConstant;varying float vFragmentDepth;
121
- #endif
122
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthDeclaration",0,{name:t,shader:r}])},67827,e=>{"use strict";var i=e.i(47150);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
123
- #ifdef MULTIVIEW
124
- mat4 viewProjectionR;
125
- #endif
126
- mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
127
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},38605,e=>{"use strict";var i=e.i(47150);let t="meshUboDeclaration",r=`#ifdef WEBGL2
128
- uniform mat4 world;uniform float visibility;
129
- #else
130
- layout(std140,column_major) uniform;uniform Mesh
131
- {mat4 world;float visibility;};
132
- #endif
133
- #define WORLD_UBO
134
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}])},30868,e=>{"use strict";var i=e.i(47150);let t="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
135
- varying vec2 vMainUV{X};
136
- #endif
137
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:r}])},88913,e=>{"use strict";var i=e.i(47150);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
138
- #ifdef SPHERICAL_HARMONICS
139
- vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
140
- + vSphericalL1_1*(normal.y)
141
- + vSphericalL10*(normal.z)
142
- + vSphericalL11*(normal.x)
143
- + vSphericalL2_2*(normal.y*normal.x)
144
- + vSphericalL2_1*(normal.y*normal.z)
145
- + vSphericalL20*((3.0*normal.z*normal.z)-1.0)
146
- + vSphericalL21*(normal.z*normal.x)
147
- + vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
148
- #else
149
- vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
150
- #endif
151
- #endif
152
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},98680,e=>{"use strict";var i=e.i(47150);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
153
- #define BRDF_DIFFUSE_MODEL_EON 0
154
- #define BRDF_DIFFUSE_MODEL_BURLEY 1
155
- #define BRDF_DIFFUSE_MODEL_LAMBERT 2
156
- #define BRDF_DIFFUSE_MODEL_LEGACY 3
157
- #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
158
- #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
159
- #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
160
- #define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
161
- #if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
162
- #ifdef MS_BRDF_ENERGY_CONSERVATION
163
- vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
164
- #endif
165
- #if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
166
- #define F82_COS_THETA_MAX 0.142857143
167
- #define F82_ONE_MINUS_CTM_POW5 0.462664366
168
- #define F82_ONE_MINUS_CTM_POW6 0.396569457
169
- #define F82_B_DENOMINATOR_RECIP 17.6512785
170
- #define BRDF_Z_SCALE 16.0
171
- vec3 getF82Specular(float NdotV,vec3 F0,vec3 edgeTint,float roughness) {vec3 white_minus_F0=vec3(1.0)-F0;vec3 b=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;float cos_theta=max(roughness,NdotV);float one_minus_cos_theta=1.0-cos_theta;vec3 offset_from_F0=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0);return clamp(F0+offset_from_F0,0.0,1.0);}
172
- vec3 getF82B(vec3 F0,vec3 edgeTint) {return (F0+(vec3(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
173
- vec3 getF82DirectionalAlbedo(vec3 F0,vec3 F90,vec3 b,vec3 environmentBrdf) {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
174
- vec3 getF82AverageFresnel(vec3 F0,vec3 b) {return F0+(vec3(1.0)-F0)/21.0-b/126.0;}
175
- #endif
176
- #ifdef FUZZENVIRONMENTBRDF
177
- vec3 getFuzzBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(perceptualRoughness,NdotV);vec4 brdfLookup=texture2D(environmentFuzzBrdfSampler,UV);const vec2 RiRange=vec2(0.0,0.75);const vec2 ARange =vec2(0.005,0.88);const vec2 BRange =vec2(-0.18,0.002);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
178
- #endif
179
- #ifdef ENVIRONMENTBRDF
180
- vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
181
- #ifdef ENVIRONMENTBRDF_RGBD
182
- brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
183
- #endif
184
- return brdfLookup.rgb;}
185
- vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
186
- #ifdef BRDF_V_HEIGHT_CORRELATED
187
- vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
188
- #else
189
- vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
190
- #endif
191
- return reflectance;}
192
- vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
193
- #ifdef BRDF_V_HEIGHT_CORRELATED
194
- vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
195
- #else
196
- vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
197
- #endif
198
- return reflectance;}
199
- #endif
200
- /* NOT USED
201
- #if defined(SHEEN) && defined(SHEEN_SOFTER)
202
- float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
203
- {float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
204
- #endif
205
- */
206
- #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
207
- vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
208
- {float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
209
- #endif
210
- #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
211
- /**
212
- * The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
213
- * The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
214
- */
215
- vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
216
- #endif
217
- vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
218
- {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
219
- float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
220
- {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
221
- #ifdef CLEARCOAT
222
- vec3 getR0RemappedForClearCoat(vec3 f0) {
223
- #ifdef CLEARCOAT_DEFAULTIOR
224
- #ifdef MOBILE
225
- return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
226
- #else
227
- return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
228
- #endif
229
- #else
230
- vec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);
231
- #endif
232
- }
233
- #endif
234
- #ifdef IRIDESCENCE
235
- const mat3 XYZ_TO_REC709=mat3(
236
- 3.2404542,-0.9692660, 0.0556434,
237
- -1.5371385, 1.8760108,-0.2040259,
238
- -0.4985314, 0.0415560, 1.0572252
239
- );vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
240
- vec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}
241
- float getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}
242
- vec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}
243
- vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
244
- float cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
245
- vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);float maxR1=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3(R12),vec3(0.0));}
246
- vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)
247
- {Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}
248
- return max(I,vec3(0.0));}
249
- #endif
250
- float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
251
- {float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
252
- #ifdef SHEEN
253
- float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
254
- {float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
255
- #endif
256
- #ifdef ANISOTROPIC
257
- float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
258
- #endif
259
- #ifdef BRDF_V_HEIGHT_CORRELATED
260
- float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
261
- #ifdef MOBILE
262
- float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
263
- #else
264
- float a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
265
- #endif
266
- }
267
- #else
268
- float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
269
- {
270
- #ifdef MOBILE
271
- return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
272
- #else
273
- float alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
274
- #endif
275
- }
276
- float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
277
- {float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
278
- #endif
279
- #ifdef ANISOTROPIC
280
- float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}
281
- #endif
282
- #ifdef CLEARCOAT
283
- float visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }
284
- #endif
285
- #ifdef SHEEN
286
- float visibility_Ashikhmin(float NdotL,float NdotV)
287
- {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
288
- /* NOT USED
289
- #ifdef SHEEN_SOFTER
290
- float l(float x,float alphaG)
291
- {float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
292
- float lambdaSheen(float cosTheta,float alphaG)
293
- {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
294
- float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
295
- {float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
296
- #endif
297
- */
298
- #endif
299
- float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =
300
- (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
301
- (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
302
- const float constant1_FON=0.5-2.0/(3.0*PI);const float constant2_FON=2.0/3.0-28.0/(15.0*PI);float E_FON_approx(float mu,float roughness)
303
- {float sigma=roughness;
304
- float mucomp=1.0-mu;float mucomp2=mucomp*mucomp;const mat2 Gcoeffs=mat2(0.0571085289,-0.332181442,
305
- 0.491881867,0.0714429953);float GoverPi=dot(Gcoeffs*vec2(mucomp,mucomp2),vec2(1.0,mucomp2));return (1.0+sigma*GoverPi)/(1.0+constant1_FON*sigma);}
306
- vec3 diffuseBRDF_EON(vec3 albedo,float roughness,float NdotL,float NdotV,float LdotV)
307
- {vec3 rho=albedo;float sigma=roughness;
308
- float mu_i=NdotL;
309
- float mu_o=NdotV;
310
- float s=LdotV-mu_i*mu_o;
311
- float sovertF=s>0.0 ? s/max(mu_i,mu_o) : s;
312
- float AF=1.0/(1.0+constant1_FON*sigma);
313
- vec3 f_ss=(rho*RECIPROCAL_PI)*AF*(1.0+sigma*sovertF);
314
- float EFo=E_FON_approx(mu_o,sigma);
315
- float EFi=E_FON_approx(mu_i,sigma);
316
- float avgEF=AF*(1.0+constant2_FON*sigma);
317
- vec3 rho_ms=(rho*rho)*avgEF/(vec3(1.0)-rho*(1.0-avgEF));const float eps=1.0e-7;vec3 f_ms=(rho_ms*RECIPROCAL_PI)*max(eps,1.0-EFo)
318
- * max(eps,1.0-EFi)
319
- / max(eps,1.0-avgEF);return (f_ss+f_ms);}
320
- #ifdef SS_TRANSLUCENCY
321
- vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
322
- float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
323
- #endif
324
- #endif
325
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},73205,e=>{"use strict";var i=e.i(47150);e.i(67827),e.i(38605);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
326
- #define ADDITIONAL_UBO_DECLARATION
327
- };
328
- #include<sceneUboDeclaration>
329
- #include<meshUboDeclaration>
330
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},36406,36178,42421,47692,51540,95178,e=>{"use strict";var i=e.i(47150);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,12211,60661,88305,16450,67412,11832,e=>{"use strict";var i=e.i(25044);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
331
2
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
332
3
  #if NUM_BONE_INFLUENCERS>4
333
4
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -356,7 +27,7 @@ return mat4(m0,m1,m2,m3);
356
27
  #endif
357
28
  #endif
358
29
  #endif
359
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],36406);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
30
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],12211);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
360
31
  uniform float bakedVertexAnimationTime;
361
32
  #if !defined(WEBGL2) && !defined(WEBGPU)
362
33
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -375,7 +46,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
375
46
  #endif
376
47
  }
377
48
  #endif
378
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],36178);let o="instancesDeclaration",f=`#ifdef INSTANCES
49
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],60661);let o="instancesDeclaration",f=`#ifdef INSTANCES
379
50
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
380
51
  #ifdef INSTANCESCOLOR
381
52
  attribute vec4 instanceColor;
@@ -397,7 +68,7 @@ uniform mat4 world;
397
68
  uniform mat4 previousWorld;
398
69
  #endif
399
70
  #endif
400
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["instancesDeclaration",0,{name:o,shader:f}],42421);let c="instancesVertex",d=`#ifdef INSTANCES
71
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["instancesDeclaration",0,{name:o,shader:f}],88305);let c="instancesVertex",d=`#ifdef INSTANCES
401
72
  mat4 finalWorld=mat4(world0,world1,world2,world3);
402
73
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
403
74
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -415,7 +86,7 @@ mat4 finalWorld=world;
415
86
  mat4 finalPreviousWorld=previousWorld;
416
87
  #endif
417
88
  #endif
418
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["instancesVertex",0,{name:c,shader:d}],47692);let l="bonesVertex",s=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
89
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["instancesVertex",0,{name:c,shader:d}],16450);let l="bonesVertex",s=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
419
90
  #if NUM_BONE_INFLUENCERS>0
420
91
  mat4 influence;
421
92
  #ifdef BONETEXTURE
@@ -468,7 +139,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
468
139
  finalWorld=finalWorld*influence;
469
140
  #endif
470
141
  #endif
471
- `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["bonesVertex",0,{name:l,shader:s}],51540);let E="bakedVertexAnimation",m=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
142
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["bonesVertex",0,{name:l,shader:s}],67412);let E="bakedVertexAnimation",m=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
472
143
  {
473
144
  #ifdef INSTANCES
474
145
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -499,7 +170,17 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
499
170
  #endif
500
171
  finalWorld=finalWorld*VATInfluence;}
501
172
  #endif
502
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["bakedVertexAnimation",0,{name:E,shader:m}],95178)},49161,48661,e=>{"use strict";var i=e.i(47150);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
173
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["bakedVertexAnimation",0,{name:E,shader:m}],11832)},11218,e=>{"use strict";var i=e.i(25044);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
174
+ #if defined(TANGENT) && defined(NORMAL)
175
+ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
176
+ #endif
177
+ #endif
178
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},69263,e=>{"use strict";var i=e.i(25044);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
179
+ #if defined(TANGENT) && defined(NORMAL)
180
+ varying mat3 vTBN;
181
+ #endif
182
+ #endif
183
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},86040,16642,e=>{"use strict";var i=e.i(25044);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
503
184
  uniform vec4 vClipPlane;varying float fClipDistance;
504
185
  #endif
505
186
  #ifdef CLIPPLANE2
@@ -517,7 +198,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
517
198
  #ifdef CLIPPLANE6
518
199
  uniform vec4 vClipPlane6;varying float fClipDistance6;
519
200
  #endif
520
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}],49161);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
201
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}],86040);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
521
202
  fClipDistance=dot(worldPos,vClipPlane);
522
203
  #endif
523
204
  #ifdef CLIPPLANE2
@@ -535,35 +216,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
535
216
  #ifdef CLIPPLANE6
536
217
  fClipDistance6=dot(worldPos,vClipPlane6);
537
218
  #endif
538
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],48661)},3091,99240,e=>{"use strict";var i=e.i(47150);let t="fogVertexDeclaration",r=`#ifdef FOG
539
- varying vec3 vFogDistance;
540
- #endif
541
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],3091);let a="fogVertex",n=`#ifdef FOG
542
- vFogDistance=(view*worldPos).xyz;
543
- #endif
544
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],99240)},20220,e=>{"use strict";var i=e.i(47150);let t="vertexColorMixing",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
545
- vColor=vec4(1.0);
546
- #ifdef VERTEXCOLOR
547
- #ifdef VERTEXALPHA
548
- vColor*=colorUpdated;
549
- #else
550
- vColor.rgb*=colorUpdated.rgb;
551
- #endif
552
- #endif
553
- #ifdef INSTANCESCOLOR
554
- vColor*=instanceColor;
555
- #endif
556
- #endif
557
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["vertexColorMixing",0,{name:t,shader:r}])},10873,e=>{"use strict";var i=e.i(47150);let t="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
558
- vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
559
- #endif
560
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthVertex",0,{name:t,shader:r}])},74716,80902,27292,91731,65117,19828,50988,12700,17177,33666,e=>{"use strict";var i=e.i(47150);let t="decalVertexDeclaration",r=`#ifdef DECAL
219
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],16642)},40560,43465,84520,4434,65573,80430,4283,15732,51799,61822,e=>{"use strict";var i=e.i(25044);let t="decalVertexDeclaration",r=`#ifdef DECAL
561
220
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
562
221
  #endif
563
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],74716);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
222
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],40560);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
564
223
  attribute vec2 uv{X};
565
224
  #endif
566
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],80902);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
225
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],43465);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
567
226
  #ifdef PREPASS_LOCAL_POSITION
568
227
  varying vec3 vPosition;
569
228
  #endif
@@ -577,10 +236,10 @@ varying float vNormViewDepth;
577
236
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
578
237
  #endif
579
238
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],27292);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
239
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],84520);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
581
240
  varying vec2 v_VARYINGNAME_UV;
582
241
  #endif
583
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],91731);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
242
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],4434);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
584
243
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
585
244
  #ifdef SPECULARTERM
586
245
  uniform vec4 vLightSpecular{X};
@@ -607,7 +266,7 @@ uniform vec3 vLightGround{X};
607
266
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
608
267
  #endif
609
268
  #endif
610
- `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],65117);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
269
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],65573);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
611
270
  uniform Light{X}
612
271
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
613
272
  #ifdef SPOTLIGHT{X}
@@ -632,7 +291,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
632
291
  #endif
633
292
  #endif
634
293
  #endif
635
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],19828);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
294
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],80430);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
636
295
  vViewPos=(view*worldPos).rgb;
637
296
  #endif
638
297
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -671,13 +330,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
671
330
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
672
331
  #endif
673
332
  #endif
674
- `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],50988);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
333
+ `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],4283);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
675
334
  vec2 uv{X}=vec2(0.,0.);
676
335
  #endif
677
336
  #ifdef MAINUV{X}
678
337
  vMainUV{X}=uv{X};
679
338
  #endif
680
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],12700);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
339
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],15732);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
681
340
  if (v_INFONAME_==0.)
682
341
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
683
342
  #ifdef UV2
@@ -701,25 +360,180 @@ else if (v_INFONAME_==5.)
701
360
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
702
361
  #endif
703
362
  #endif
704
- `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],17177);let A="shadowsVertex",R=`#ifdef SHADOWS
705
- #if defined(SHADOWCSM{X})
706
- vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
707
- #ifdef USE_REVERSE_DEPTHBUFFER
708
- vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
363
+ `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],51799);let A="shadowsVertex",R=`#ifdef SHADOWS
364
+ #if defined(SHADOWCSM{X})
365
+ vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
366
+ #ifdef USE_REVERSE_DEPTHBUFFER
367
+ vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
368
+ #else
369
+ vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
370
+ #endif
371
+ }
372
+ #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
373
+ vPositionFromLight{X}=lightMatrix{X}*worldPos;
374
+ #ifdef USE_REVERSE_DEPTHBUFFER
375
+ vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
376
+ #else
377
+ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
378
+ #endif
379
+ #endif
380
+ #endif
381
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],61822)},74912,46327,e=>{"use strict";var i=e.i(25044);let t="fogVertexDeclaration",r=`#ifdef FOG
382
+ varying vec3 vFogDistance;
383
+ #endif
384
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],74912);let a="fogVertex",n=`#ifdef FOG
385
+ vFogDistance=(view*worldPos).xyz;
386
+ #endif
387
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],46327)},8823,e=>{"use strict";var i=e.i(25044);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
388
+ #ifdef SPHERICAL_HARMONICS
389
+ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
390
+ + vSphericalL1_1*(normal.y)
391
+ + vSphericalL10*(normal.z)
392
+ + vSphericalL11*(normal.x)
393
+ + vSphericalL2_2*(normal.y*normal.x)
394
+ + vSphericalL2_1*(normal.y*normal.z)
395
+ + vSphericalL20*((3.0*normal.z*normal.z)-1.0)
396
+ + vSphericalL21*(normal.z*normal.x)
397
+ + vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
398
+ #else
399
+ vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
400
+ #endif
401
+ #endif
402
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},31660,e=>{"use strict";var i=e.i(25044);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
403
+ const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
404
+ #define saturate(x) clamp(x,0.0,1.0)
405
+ #define absEps(x) abs(x)+Epsilon
406
+ #define maxEps(x) max(x,Epsilon)
407
+ #define saturateEps(x) clamp(x,Epsilon,1.0)
408
+ mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
409
+ vec3(i0.x,i1.x,i2.x),
410
+ vec3(i0.y,i1.y,i2.y),
411
+ vec3(i0.z,i1.z,i2.z)
412
+ );return outMatrix;}
413
+ mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
414
+ b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
415
+ b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
416
+ #if USE_EXACT_SRGB_CONVERSIONS
417
+ vec3 toLinearSpaceExact(vec3 color)
418
+ {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
419
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
420
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
421
+ #else
422
+ return
423
+ vec3(
424
+ color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
425
+ color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
426
+ color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
427
+ #endif
428
+ }
429
+ vec3 toGammaSpaceExact(vec3 color)
430
+ {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
431
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
432
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
433
+ #else
434
+ return
435
+ vec3(
436
+ color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
437
+ color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
438
+ color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
439
+ #endif
440
+ }
441
+ #endif
442
+ float toLinearSpace(float color)
443
+ {
444
+ #if USE_EXACT_SRGB_CONVERSIONS
445
+ float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
446
+ #else
447
+ return pow(color,LinearEncodePowerApprox);
448
+ #endif
449
+ }
450
+ vec3 toLinearSpace(vec3 color)
451
+ {
452
+ #if USE_EXACT_SRGB_CONVERSIONS
453
+ return toLinearSpaceExact(color);
454
+ #else
455
+ return pow(color,vec3(LinearEncodePowerApprox));
456
+ #endif
457
+ }
458
+ vec4 toLinearSpace(vec4 color)
459
+ {
460
+ #if USE_EXACT_SRGB_CONVERSIONS
461
+ return vec4(toLinearSpaceExact(color.rgb),color.a);
462
+ #else
463
+ return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
464
+ #endif
465
+ }
466
+ float toGammaSpace(float color)
467
+ {
468
+ #if USE_EXACT_SRGB_CONVERSIONS
469
+ float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
470
+ #else
471
+ return pow(color,GammaEncodePowerApprox);
472
+ #endif
473
+ }
474
+ vec3 toGammaSpace(vec3 color)
475
+ {
476
+ #if USE_EXACT_SRGB_CONVERSIONS
477
+ return toGammaSpaceExact(color);
709
478
  #else
710
- vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
479
+ return pow(color,vec3(GammaEncodePowerApprox));
711
480
  #endif
712
481
  }
713
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
714
- vPositionFromLight{X}=lightMatrix{X}*worldPos;
715
- #ifdef USE_REVERSE_DEPTHBUFFER
716
- vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
482
+ vec4 toGammaSpace(vec4 color)
483
+ {
484
+ #if USE_EXACT_SRGB_CONVERSIONS
485
+ return vec4(toGammaSpaceExact(color.rgb),color.a);
717
486
  #else
718
- vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
487
+ return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
488
+ #endif
489
+ }
490
+ float square(float value)
491
+ {return value*value;}
492
+ vec3 square(vec3 value)
493
+ {return value*value;}
494
+ float pow5(float value) {float sq=value*value;return sq*sq*value;}
495
+ vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
496
+ float getLuminanceUnclamped(vec3 color)
497
+ {return dot(color,LuminanceEncodeApprox);}
498
+ float getLuminance(vec3 color)
499
+ {return saturate(getLuminanceUnclamped(color));}
500
+ float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
501
+ float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
502
+ const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
503
+ vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
504
+ vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
505
+ vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
506
+ float sqrtClamped(float value) {return sqrt(max(value,0.));}
507
+ float avg(vec3 value) {return dot(value,vec3(0.333333333));}
508
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
509
+ uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
510
+ int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
511
+ vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
512
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
513
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
514
+ float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
515
+ float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
516
+ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
517
+ vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
518
+ uint2float(rstate*2447445414u));}
519
+ #endif
520
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},10874,e=>{"use strict";var i=e.i(25044);let t="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
521
+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
719
522
  #endif
523
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthDeclaration",0,{name:t,shader:r}])},24152,e=>{"use strict";var i=e.i(25044);let t="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
524
+ vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
525
+ #endif
526
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthVertex",0,{name:t,shader:r}])},49185,e=>{"use strict";var i=e.i(25044);let t="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
527
+ varying vec2 vMainUV{X};
720
528
  #endif
529
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:r}])},4100,e=>{"use strict";var i=e.i(25044);let t="meshUboDeclaration",r=`#ifdef WEBGL2
530
+ uniform mat4 world;uniform float visibility;
531
+ #else
532
+ layout(std140,column_major) uniform;uniform Mesh
533
+ {mat4 world;float visibility;};
721
534
  #endif
722
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],33666)},23341,82718,55578,58059,e=>{"use strict";var i=e.i(47150);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
535
+ #define WORLD_UBO
536
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}])},70020,93342,35567,67186,e=>{"use strict";var i=e.i(25044);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
723
537
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
724
538
  #ifdef MORPHTARGETS_TEXTURE
725
539
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -740,7 +554,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
740
554
  }
741
555
  #endif
742
556
  #endif
743
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],23341);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
557
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],70020);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
744
558
  #ifndef MORPHTARGETS_TEXTURE
745
559
  #ifdef MORPHTARGETS_POSITION
746
560
  attribute vec3 position{X};
@@ -764,12 +578,12 @@ attribute vec4 color{X};
764
578
  uniform float morphTargetCount;
765
579
  #endif
766
580
  #endif
767
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],82718);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
581
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],93342);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
768
582
  #ifdef MORPHTARGETS_TEXTURE
769
583
  float vertexID;
770
584
  #endif
771
585
  #endif
772
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],55578);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
586
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],35567);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
773
587
  #ifdef MORPHTARGETS_TEXTURE
774
588
  #if {X}==0
775
589
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -829,17 +643,203 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
829
643
  #endif
830
644
  #endif
831
645
  #endif
832
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],58059)},5145,e=>{"use strict";var i=e.i(47150);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
833
- #if defined(TANGENT) && defined(NORMAL)
834
- vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
646
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],67186)},16300,e=>{"use strict";var i=e.i(25044);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
647
+ #define BRDF_DIFFUSE_MODEL_EON 0
648
+ #define BRDF_DIFFUSE_MODEL_BURLEY 1
649
+ #define BRDF_DIFFUSE_MODEL_LAMBERT 2
650
+ #define BRDF_DIFFUSE_MODEL_LEGACY 3
651
+ #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
652
+ #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
653
+ #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
654
+ #define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
655
+ #if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
656
+ #ifdef MS_BRDF_ENERGY_CONSERVATION
657
+ vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
658
+ #endif
659
+ #if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
660
+ #define F82_COS_THETA_MAX 0.142857143
661
+ #define F82_ONE_MINUS_CTM_POW5 0.462664366
662
+ #define F82_ONE_MINUS_CTM_POW6 0.396569457
663
+ #define F82_B_DENOMINATOR_RECIP 17.6512785
664
+ #define BRDF_Z_SCALE 16.0
665
+ vec3 getF82Specular(float NdotV,vec3 F0,vec3 edgeTint,float roughness) {vec3 white_minus_F0=vec3(1.0)-F0;vec3 b=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;float cos_theta=max(roughness,NdotV);float one_minus_cos_theta=1.0-cos_theta;vec3 offset_from_F0=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0);return clamp(F0+offset_from_F0,0.0,1.0);}
666
+ vec3 getF82B(vec3 F0,vec3 edgeTint) {return (F0+(vec3(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
667
+ vec3 getF82DirectionalAlbedo(vec3 F0,vec3 F90,vec3 b,vec3 environmentBrdf) {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
668
+ vec3 getF82AverageFresnel(vec3 F0,vec3 b) {return F0+(vec3(1.0)-F0)/21.0-b/126.0;}
835
669
  #endif
670
+ #ifdef FUZZENVIRONMENTBRDF
671
+ vec3 getFuzzBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(perceptualRoughness,NdotV);vec4 brdfLookup=texture2D(environmentFuzzBrdfSampler,UV);const vec2 RiRange=vec2(0.0,0.75);const vec2 ARange =vec2(0.005,0.88);const vec2 BRange =vec2(-0.18,0.002);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
836
672
  #endif
837
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},41607,e=>{"use strict";var i=e.i(47150);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
838
- #if defined(TANGENT) && defined(NORMAL)
839
- varying mat3 vTBN;
673
+ #ifdef ENVIRONMENTBRDF
674
+ vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
675
+ #ifdef ENVIRONMENTBRDF_RGBD
676
+ brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
677
+ #endif
678
+ return brdfLookup.rgb;}
679
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
680
+ #ifdef BRDF_V_HEIGHT_CORRELATED
681
+ vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
682
+ #else
683
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
684
+ #endif
685
+ return reflectance;}
686
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
687
+ #ifdef BRDF_V_HEIGHT_CORRELATED
688
+ vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
689
+ #else
690
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
691
+ #endif
692
+ return reflectance;}
693
+ #endif
694
+ /* NOT USED
695
+ #if defined(SHEEN) && defined(SHEEN_SOFTER)
696
+ float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
697
+ {float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
698
+ #endif
699
+ */
700
+ #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
701
+ vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
702
+ {float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
703
+ #endif
704
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
705
+ /**
706
+ * The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
707
+ * The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
708
+ */
709
+ vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
710
+ #endif
711
+ vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
712
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
713
+ float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
714
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
715
+ #ifdef CLEARCOAT
716
+ vec3 getR0RemappedForClearCoat(vec3 f0) {
717
+ #ifdef CLEARCOAT_DEFAULTIOR
718
+ #ifdef MOBILE
719
+ return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
720
+ #else
721
+ return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
722
+ #endif
723
+ #else
724
+ vec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);
725
+ #endif
726
+ }
727
+ #endif
728
+ #ifdef IRIDESCENCE
729
+ const mat3 XYZ_TO_REC709=mat3(
730
+ 3.2404542,-0.9692660, 0.0556434,
731
+ -1.5371385, 1.8760108,-0.2040259,
732
+ -0.4985314, 0.0415560, 1.0572252
733
+ );vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
734
+ vec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}
735
+ float getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}
736
+ vec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}
737
+ vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
738
+ float cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
739
+ vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);float maxR1=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3(R12),vec3(0.0));}
740
+ vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)
741
+ {Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}
742
+ return max(I,vec3(0.0));}
743
+ #endif
744
+ float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
745
+ {float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
746
+ #ifdef SHEEN
747
+ float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
748
+ {float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
749
+ #endif
750
+ #ifdef ANISOTROPIC
751
+ float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
752
+ #endif
753
+ #ifdef BRDF_V_HEIGHT_CORRELATED
754
+ float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
755
+ #ifdef MOBILE
756
+ float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
757
+ #else
758
+ float a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
759
+ #endif
760
+ }
761
+ #else
762
+ float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
763
+ {
764
+ #ifdef MOBILE
765
+ return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
766
+ #else
767
+ float alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
768
+ #endif
769
+ }
770
+ float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
771
+ {float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
772
+ #endif
773
+ #ifdef ANISOTROPIC
774
+ float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}
775
+ #endif
776
+ #ifdef CLEARCOAT
777
+ float visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }
778
+ #endif
779
+ #ifdef SHEEN
780
+ float visibility_Ashikhmin(float NdotL,float NdotV)
781
+ {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
782
+ /* NOT USED
783
+ #ifdef SHEEN_SOFTER
784
+ float l(float x,float alphaG)
785
+ {float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
786
+ float lambdaSheen(float cosTheta,float alphaG)
787
+ {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
788
+ float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
789
+ {float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
790
+ #endif
791
+ */
792
+ #endif
793
+ float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =
794
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
795
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
796
+ const float constant1_FON=0.5-2.0/(3.0*PI);const float constant2_FON=2.0/3.0-28.0/(15.0*PI);float E_FON_approx(float mu,float roughness)
797
+ {float sigma=roughness;
798
+ float mucomp=1.0-mu;float mucomp2=mucomp*mucomp;const mat2 Gcoeffs=mat2(0.0571085289,-0.332181442,
799
+ 0.491881867,0.0714429953);float GoverPi=dot(Gcoeffs*vec2(mucomp,mucomp2),vec2(1.0,mucomp2));return (1.0+sigma*GoverPi)/(1.0+constant1_FON*sigma);}
800
+ vec3 diffuseBRDF_EON(vec3 albedo,float roughness,float NdotL,float NdotV,float LdotV)
801
+ {vec3 rho=albedo;float sigma=roughness;
802
+ float mu_i=NdotL;
803
+ float mu_o=NdotV;
804
+ float s=LdotV-mu_i*mu_o;
805
+ float sovertF=s>0.0 ? s/max(mu_i,mu_o) : s;
806
+ float AF=1.0/(1.0+constant1_FON*sigma);
807
+ vec3 f_ss=(rho*RECIPROCAL_PI)*AF*(1.0+sigma*sovertF);
808
+ float EFo=E_FON_approx(mu_o,sigma);
809
+ float EFi=E_FON_approx(mu_i,sigma);
810
+ float avgEF=AF*(1.0+constant2_FON*sigma);
811
+ vec3 rho_ms=(rho*rho)*avgEF/(vec3(1.0)-rho*(1.0-avgEF));const float eps=1.0e-7;vec3 f_ms=(rho_ms*RECIPROCAL_PI)*max(eps,1.0-EFo)
812
+ * max(eps,1.0-EFi)
813
+ / max(eps,1.0-avgEF);return (f_ss+f_ms);}
814
+ #ifdef SS_TRANSLUCENCY
815
+ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
816
+ float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
817
+ #endif
818
+ #endif
819
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},83089,e=>{"use strict";var i=e.i(25044);e.i(77074),e.i(4100);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
820
+ #define ADDITIONAL_UBO_DECLARATION
821
+ };
822
+ #include<sceneUboDeclaration>
823
+ #include<meshUboDeclaration>
824
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},77074,e=>{"use strict";var i=e.i(25044);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
825
+ #ifdef MULTIVIEW
826
+ mat4 viewProjectionR;
827
+ #endif
828
+ mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
829
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},94198,e=>{"use strict";var i=e.i(25044);let t="vertexColorMixing",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
830
+ vColor=vec4(1.0);
831
+ #ifdef VERTEXCOLOR
832
+ #ifdef VERTEXALPHA
833
+ vColor*=colorUpdated;
834
+ #else
835
+ vColor.rgb*=colorUpdated.rgb;
836
+ #endif
837
+ #endif
838
+ #ifdef INSTANCESCOLOR
839
+ vColor*=instanceColor;
840
840
  #endif
841
841
  #endif
842
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},66654,e=>{"use strict";var i=e.i(47150),t=e.i(74716);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
842
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["vertexColorMixing",0,{name:t,shader:r}])},57459,e=>{"use strict";var i=e.i(25044),t=e.i(40560);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
843
843
  #ifdef MULTIVIEW
844
844
  mat4 viewProjectionR;
845
845
  #endif
@@ -964,7 +964,7 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
964
964
  #endif
965
965
  #include<decalVertexDeclaration>
966
966
  #define ADDITIONAL_VERTEX_DECLARATION
967
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(67827),o=e.i(38605),f=e.i(73205),c=e.i(80902),d=e.i(30868),l=e.i(3954),s=e.i(98680),E=e.i(36406),m=e.i(36178),v=e.i(42421),S=e.i(27292),u=e.i(91731),I=e.i(88913),N=e.i(41607),_=e.i(49161),A=e.i(3091),R=e.i(65117),T=e.i(19828),p=e.i(23341),h=e.i(82718),x=e.i(68381),M=e.i(55578),V=e.i(58059),C=e.i(47692),O=e.i(51540),L=e.i(95178),g=e.i(50988),D=e.i(12700),F=e.i(17177),P=e.i(5145),U=e.i(48661),b=e.i(99240),G=e.i(33666),X=e.i(20220),B=e.i(10873);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
967
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(77074),o=e.i(4100),f=e.i(83089),c=e.i(43465),d=e.i(49185),l=e.i(31660),s=e.i(16300),E=e.i(12211),m=e.i(60661),v=e.i(88305),S=e.i(84520),u=e.i(4434),I=e.i(8823),N=e.i(69263),_=e.i(86040),A=e.i(74912),R=e.i(65573),T=e.i(80430),p=e.i(70020),h=e.i(93342),x=e.i(10874),M=e.i(35567),V=e.i(67186),C=e.i(16450),O=e.i(67412),L=e.i(11832),g=e.i(4283),D=e.i(15732),F=e.i(51799),P=e.i(11218),U=e.i(16642),b=e.i(46327),G=e.i(61822),X=e.i(94198),B=e.i(24152);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
968
968
  #define CUSTOM_VERTEX_EXTENSION
969
969
  precision highp float;
970
970
  #include<__decl__pbrVertex>
@@ -1195,4 +1195,4 @@ gl_PointSize=pointSize;
1195
1195
  #include<logDepthVertex>
1196
1196
  #define CUSTOM_VERTEX_MAIN_END
1197
1197
  }
1198
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],66654)}]);
1198
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],57459)}]);