@uptimizr/dashboard 0.4.4 → 0.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
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vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["harmonicsFunctions",0,{name:t,shader:i}])},98680,e=>{"use strict";var o=e.i(47150);let t="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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#define BRDF_DIFFUSE_MODEL_EON 0
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#define BRDF_DIFFUSE_MODEL_BURLEY 1
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#define BRDF_DIFFUSE_MODEL_LAMBERT 2
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@@ -389,12 +322,12 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
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float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
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#endif
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#endif
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`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrBRDFFunctions",0,{name:t,shader:i}])},
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`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrBRDFFunctions",0,{name:t,shader:i}])},21928,e=>{"use strict";var o=e.i(47150);e.i(67827),e.i(38605);let t="openpbrUboDeclaration",i=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
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#define ADDITIONAL_UBO_DECLARATION
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};
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrUboDeclaration",0,{name:t,shader:i}])},
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+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrUboDeclaration",0,{name:t,shader:i}])},844,40676,e=>{"use strict";var o=e.i(47150);let t="samplerFragmentDeclaration",i=`#ifdef _DEFINENAME_
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#if _DEFINENAME_DIRECTUV==1
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#define v_VARYINGNAME_UV vMainUV1
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#elif _DEFINENAME_DIRECTUV==2
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@@ -412,7 +345,7 @@ varying vec2 v_VARYINGNAME_UV;
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#endif
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uniform sampler2D _SAMPLERNAME_Sampler;
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#endif
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-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["samplerFragmentDeclaration",0,{name:t,shader:i}],
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348
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+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["samplerFragmentDeclaration",0,{name:t,shader:i}],844);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
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{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
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vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
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{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
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@@ -474,7 +407,7 @@ return vec3(0,0,0);
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#endif
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}
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#endif
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477
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-
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],
|
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410
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+
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],40676)},64242,72306,e=>{"use strict";var o=e.i(47150);let t="pbrFragmentReflectionDeclaration",i=`#ifdef REFLECTION
|
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478
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#ifdef REFLECTIONMAP_3D
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#define sampleReflection(s,c) textureCube(s,c)
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480
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uniform samplerCube reflectionSampler;
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@@ -506,7 +439,7 @@ varying vec3 vDirectionW;
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#endif
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#endif
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#endif
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509
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-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentReflectionDeclaration",0,{name:t,shader:i}],
|
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442
|
+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentReflectionDeclaration",0,{name:t,shader:i}],64242);let r="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
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510
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float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
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511
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float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
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512
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#endif
|
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@@ -520,30 +453,30 @@ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {v
|
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#define UNPACK_LOD(x) (1.0-x)*255.0
|
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521
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float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
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#endif
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523
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-
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["pbrIBLFunctions",0,{name:r,shader:a}],
|
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456
|
+
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["pbrIBLFunctions",0,{name:r,shader:a}],72306)},6606,43128,97242,99165,e=>{"use strict";var o=e.i(47150);let t="sceneFragmentDeclaration",i=`uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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uniform mat4 viewProjectionR;
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#endif
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uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;uniform mat4 inverseProjection;
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528
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-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["sceneFragmentDeclaration",0,{name:t,shader:i}],
|
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461
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+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["sceneFragmentDeclaration",0,{name:t,shader:i}],6606);let r="openpbrDielectricReflectance",a=`struct ReflectanceParams
|
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529
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{float F0;float F90;vec3 coloredF0;vec3 coloredF90;};
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530
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#define pbr_inline
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531
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ReflectanceParams dielectricReflectance(
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532
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in float insideIOR,in float outsideIOR,in vec3 specularColor,in float specularWeight
|
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533
466
|
)
|
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534
|
-
{ReflectanceParams outParams;float dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);float
|
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467
|
+
{ReflectanceParams outParams;float dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);float f90Scale=clamp(2.0*abs(insideIOR-outsideIOR),0.0,1.0);
|
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535
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|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
536
|
-
vec3 dielectricColorF90=specularColor.rgb*vec3(f90Scale);
|
|
469
|
+
vec3 dielectricColorF90=specularColor.rgb*vec3(f90Scale);
|
|
537
470
|
#else
|
|
538
|
-
vec3 dielectricColorF90=vec3(f90Scale);
|
|
471
|
+
vec3 dielectricColorF90=vec3(f90Scale);
|
|
539
472
|
#endif
|
|
540
473
|
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
|
|
541
|
-
float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=
|
|
474
|
+
float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=dielectricF0*specularWeight*maxF0;
|
|
542
475
|
#else
|
|
543
|
-
outParams.F0=
|
|
476
|
+
outParams.F0=dielectricF0*specularWeight;
|
|
544
477
|
#endif
|
|
545
|
-
outParams.F90=
|
|
546
|
-
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["openpbrDielectricReflectance",0,{name:r,shader:a}],
|
|
478
|
+
outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3(dielectricF0*specularWeight)*specularColor.rgb;outParams.coloredF90=dielectricColorF90*vec3(specularWeight);return outParams;}
|
|
479
|
+
`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["openpbrDielectricReflectance",0,{name:r,shader:a}],43128);let n="openpbrGeometryInfo",l=`struct geometryInfoOutParams
|
|
547
480
|
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};struct geometryInfoAnisoOutParams
|
|
548
481
|
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
|
|
549
482
|
#define pbr_inline
|
|
@@ -572,7 +505,7 @@ geometryInfoAnisoOutParams geometryInfoAniso(
|
|
|
572
505
|
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
|
|
573
506
|
,in vec3 vAnisotropy,in mat3 TBN
|
|
574
507
|
)
|
|
575
|
-
{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["openpbrGeometryInfo",0,{name:n,shader:l}],
|
|
508
|
+
{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["openpbrGeometryInfo",0,{name:n,shader:l}],97242);let c="openpbrIblFunctions",f=`#ifdef REFLECTION
|
|
576
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|
vec3 sampleIrradiance(
|
|
577
510
|
in vec3 surfaceNormal
|
|
578
511
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
@@ -794,7 +727,7 @@ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90
|
|
|
794
727
|
#endif
|
|
795
728
|
}
|
|
796
729
|
#endif
|
|
797
|
-
`;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["openpbrIblFunctions",0,{name:c,shader:f}],
|
|
730
|
+
`;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["openpbrIblFunctions",0,{name:c,shader:f}],99165)},87323,e=>{"use strict";var o=e.i(47150);let t="openpbrTransmissionLayerData",i=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
|
|
798
731
|
#ifdef TRANSMISSION_WEIGHT
|
|
799
732
|
vec4 transmissionWeightFromTexture=TEXRD(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
|
|
800
733
|
#endif
|
|
@@ -830,7 +763,7 @@ transmission_scatter*=transmissionScatterFromTexture.rgb;
|
|
|
830
763
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
831
764
|
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
|
|
832
765
|
#endif
|
|
833
|
-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrTransmissionLayerData",0,{name:t,shader:i}])},
|
|
766
|
+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrTransmissionLayerData",0,{name:t,shader:i}])},86145,e=>{"use strict";var o=e.i(47150);let t="openpbrSubsurfaceLayerData",i=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
|
|
834
767
|
#ifdef SUBSURFACE_WEIGHT
|
|
835
768
|
vec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
|
|
836
769
|
#endif
|
|
@@ -858,7 +791,7 @@ subsurface_color*=vSubsurfaceColorInfos.y;
|
|
|
858
791
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
859
792
|
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
|
|
860
793
|
#endif
|
|
861
|
-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrSubsurfaceLayerData",0,{name:t,shader:i}])},
|
|
794
|
+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrSubsurfaceLayerData",0,{name:t,shader:i}])},18582,74197,83900,3707,83025,7629,86563,74188,97657,10891,20904,e=>{"use strict";var o=e.i(47150);e.i(30868);let t="pbrFragmentExtraDeclaration",i=`varying vec3 vPositionW;
|
|
862
795
|
#if DEBUGMODE>0
|
|
863
796
|
varying vec4 vClipSpacePosition;
|
|
864
797
|
#endif
|
|
@@ -875,15 +808,15 @@ varying vec4 vColor;
|
|
|
875
808
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
876
809
|
varying float vViewDepth;
|
|
877
810
|
#endif
|
|
878
|
-
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentExtraDeclaration",0,{name:t,shader:i}],
|
|
879
|
-
{return diffusionProfile<1.;}`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["subSurfaceScatteringFunctions",0,{name:r,shader:a}],
|
|
811
|
+
`;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentExtraDeclaration",0,{name:t,shader:i}],18582);let r="subSurfaceScatteringFunctions",a=`bool testLightingForSSS(float diffusionProfile)
|
|
812
|
+
{return diffusionProfile<1.;}`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["subSurfaceScatteringFunctions",0,{name:r,shader:a}],74197);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
880
813
|
vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
881
814
|
vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
|
|
882
815
|
{alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
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float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
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(sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
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vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
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-
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],
|
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819
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+
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],83900);let c="pbrHelperFunctions",f=`#define MINIMUMVARIANCE 0.0005
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#ifndef TEXRD_DEFINED
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#define TEXRD(s,uv) texture2D(s,uv)
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#define TEXRD_DEFINED
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@@ -922,7 +855,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
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float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
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{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
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#endif
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925
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-
`;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["pbrHelperFunctions",0,{name:c,shader:f}],
|
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858
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+
`;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["pbrHelperFunctions",0,{name:c,shader:f}],3707),e.i(93663);let s="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
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{vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
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#ifdef IRIDESCENCE
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float iridescenceIntensity;
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@@ -955,7 +888,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
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#endif
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result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
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#endif
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-
`;o.ShaderStore.IncludesShadersStore[s]||(o.ShaderStore.IncludesShadersStore[s]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:s,shader:d}],
|
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891
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+
`;o.ShaderStore.IncludesShadersStore[s]||(o.ShaderStore.IncludesShadersStore[s]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:s,shader:d}],83025);let u="pbrDirectLightingFalloffFunctions",v=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
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{return max(0.,1.0-length(lightOffset)/range);}
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float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
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{return 1.0/maxEps(lightDistanceSquared);}
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@@ -991,7 +924,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
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#else
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return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
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#endif
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-
}`;o.ShaderStore.IncludesShadersStore[u]||(o.ShaderStore.IncludesShadersStore[u]=v),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:v}],
|
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927
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+
}`;o.ShaderStore.IncludesShadersStore[u]||(o.ShaderStore.IncludesShadersStore[u]=v),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:v}],7629);let m="hdrFilteringFunctions",g=`#if NUM_SAMPLES
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#if NUM_SAMPLES>0
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#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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float radicalInverse_VdC(uint bits)
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@@ -1136,7 +1069,7 @@ result=result/weight;return result;}
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#endif
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#endif
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#endif
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`;o.ShaderStore.IncludesShadersStore[m]||(o.ShaderStore.IncludesShadersStore[m]=g),e.s(["hdrFilteringFunctions",0,{name:m,shader:g}],
|
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1072
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+
`;o.ShaderStore.IncludesShadersStore[m]||(o.ShaderStore.IncludesShadersStore[m]=g),e.s(["hdrFilteringFunctions",0,{name:m,shader:g}],86563);let E="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
|
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struct lightingInfo
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1141
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{vec3 diffuse;
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#ifdef SS_TRANSLUCENCY
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@@ -1242,7 +1175,7 @@ float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
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float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
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float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
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#endif
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-
`;o.ShaderStore.IncludesShadersStore[E]||(o.ShaderStore.IncludesShadersStore[E]=p),e.s(["pbrDirectLightingFunctions",0,{name:E,shader:p}],
|
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1178
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+
`;o.ShaderStore.IncludesShadersStore[E]||(o.ShaderStore.IncludesShadersStore[E]=p),e.s(["pbrDirectLightingFunctions",0,{name:E,shader:p}],74188);let h="pbrBlockNormalGeometric",S=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
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#ifdef NORMAL
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vec3 normalW=normalize(vNormalW);
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#else
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@@ -1252,7 +1185,7 @@ vec3 geometricNormalW=normalW;
|
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#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
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geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
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#endif
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`;o.ShaderStore.IncludesShadersStore[h]||(o.ShaderStore.IncludesShadersStore[h]=S),e.s(["pbrBlockNormalGeometric",0,{name:h,shader:S}],
|
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1188
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+
`;o.ShaderStore.IncludesShadersStore[h]||(o.ShaderStore.IncludesShadersStore[h]=S),e.s(["pbrBlockNormalGeometric",0,{name:h,shader:S}],97657);let R="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
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#if !defined(SKIPFINALCOLORCLAMP)
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finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
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#endif
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@@ -1263,7 +1196,7 @@ finalColor.a*=visibility;
|
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#ifdef PREMULTIPLYALPHA
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1264
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finalColor.rgb*=finalColor.a;
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#endif
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`;o.ShaderStore.IncludesShadersStore[R]||(o.ShaderStore.IncludesShadersStore[R]=I),e.s(["pbrBlockImageProcessing",0,{name:R,shader:I}],
|
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1199
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+
`;o.ShaderStore.IncludesShadersStore[R]||(o.ShaderStore.IncludesShadersStore[R]=I),e.s(["pbrBlockImageProcessing",0,{name:R,shader:I}],10891);let L="pbrDebug",N=`#if DEBUGMODE>0
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if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
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#if DEBUGMODE==1
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gl_FragColor.rgb=vPositionW.rgb;
|
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@@ -1447,4 +1380,4 @@ return;
|
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1447
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#endif
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1448
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}
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#endif
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`;o.ShaderStore.IncludesShadersStore[L]||(o.ShaderStore.IncludesShadersStore[L]=N),e.s(["pbrDebug",0,{name:L,shader:N}],
|
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1383
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+
`;o.ShaderStore.IncludesShadersStore[L]||(o.ShaderStore.IncludesShadersStore[L]=N),e.s(["pbrDebug",0,{name:L,shader:N}],20904)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73935,t=>{"use strict";t.s([])},56447,t=>{"use strict";var e=t.i(3864),i=t.i(69400),n=t.i(8265);class a{get currentFrame(){return this._currentFrame}get weight(){return this._weight}get currentValue(){return this._currentValue}get targetPath(){return this._targetPath}get target(){return this._currentActiveTarget}get isAdditive(){return this._host&&this._host.isAdditive}constructor(t,e,a,s){if(this._events=[],this._currentFrame=0,this._originalValue=[],this._originalBlendValue=null,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._currentValue=null,this._currentActiveTarget=null,this._directTarget=null,this._targetPath="",this._weight=1,this._absoluteFrameOffset=0,this._previousElapsedTime=0,this._yoyoDirection=1,this._previousAbsoluteFrame=0,this._targetIsArray=!1,this._coreRuntimeAnimation=null,this._animation=e,this._target=t,this._scene=a,this._host=s,this._activeTargets=[],e._runtimeAnimations.push(this),this._animationState={key:0,repeatCount:0,loopMode:this._getCorrectLoopMode()},this._animation.dataType===n.Animation.ANIMATIONTYPE_MATRIX&&(this._animationState.workValue=i.Matrix.Zero()),this._keys=this._animation.getKeys(),this._minFrame=this._keys[0].frame,this._maxFrame=this._keys[this._keys.length-1].frame,0!==this._minFrame){const t={frame:0,value:this._keys[0].value};this._keys.splice(0,0,t)}if(this._target instanceof Array){let t=0;for(const e of this._target)this._preparePath(e,t),this._getOriginalValues(t),t++;this._targetIsArray=!0}else this._preparePath(this._target),this._getOriginalValues(),this._targetIsArray=!1,this._directTarget=this._activeTargets[0];const o=e.getEvents();if(o&&o.length>0)for(const t of o)this._events.push(t._clone());this._enableBlending=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.enableBlending:this._animation.enableBlending}_preparePath(t,e=0){let i=this._animation.targetPropertyPath;if(i.length>1){let n=t;for(let t=0;t<i.length-1;t++){let e=i[t];if(void 0===(n=n[e]))throw Error(`Invalid property (${e}) in property path (${i.join(".")})`)}this._targetPath=i[i.length-1],this._activeTargets[e]=n}else this._targetPath=i[0],this._activeTargets[e]=t;if(void 0===this._activeTargets[e][this._targetPath])throw Error(`Invalid property (${this._targetPath}) in property path (${i.join(".")})`)}get animation(){return this._animation}reset(t=!1){if(t)if(this._target instanceof Array){let t=0;for(let e of this._target)void 0!==this._originalValue[t]&&this._setValue(e,this._activeTargets[t],this._originalValue[t],-1,t),t++}else void 0!==this._originalValue[0]&&this._setValue(this._target,this._directTarget,this._originalValue[0],-1,0);this._offsetsCache={},this._highLimitsCache={},this._currentFrame=0,this._blendingFactor=0;for(let t=0;t<this._events.length;t++)this._events[t].isDone=!1}isStopped(){return this._stopped}dispose(){let t=this._animation.runtimeAnimations.indexOf(this);t>-1&&this._animation.runtimeAnimations.splice(t,1)}setValue(t,e){if(this._targetIsArray){for(let i=0;i<this._target.length;i++){let n=this._target[i];this._setValue(n,this._activeTargets[i],t,e,i)}return}this._setValue(this._target,this._directTarget,t,e,0)}_getOriginalValues(t=0){let e,i=this._activeTargets[t];if(n.Animation.InheritOriginalValueFromActiveAnimations){let e=this._scene._activeAnimatables;for(let n=0;n<e.length;n++){let a=e[n]._runtimeAnimations;for(let e=0;e<a.length;e++){let n=a[e];if(n!==this&&n._targetPath===this._targetPath){for(let e=0;e<n._activeTargets.length;e++)if(n._activeTargets[e]===i&&void 0!==n._originalValue[e])return void(n._originalValue[e]&&n._originalValue[e].clone?this._originalValue[t]=n._originalValue[e].clone():this._originalValue[t]=n._originalValue[e])}}}}(e=i.getLocalMatrix&&"_matrix"===this._targetPath?i.getLocalMatrix():i[this._targetPath])&&e.clone?this._originalValue[t]=e.clone():this._originalValue[t]=e}_registerTargetForLateAnimationBinding(t,e){let i=t.target;this._scene._registeredForLateAnimationBindings.pushNoDuplicate(i),i._lateAnimationHolders||(i._lateAnimationHolders={}),i._lateAnimationHolders[t.targetPath]||(i._lateAnimationHolders[t.targetPath]={totalWeight:0,totalAdditiveWeight:0,animations:[],additiveAnimations:[],originalValue:e}),t.isAdditive?(i._lateAnimationHolders[t.targetPath].additiveAnimations.push(t),i._lateAnimationHolders[t.targetPath].totalAdditiveWeight+=t.weight):(i._lateAnimationHolders[t.targetPath].animations.push(t),i._lateAnimationHolders[t.targetPath].totalWeight+=t.weight)}_setValue(t,e,a,s,o){if(this._currentActiveTarget=e,this._weight=s,this._enableBlending&&this._blendingFactor<=1){if(!this._originalBlendValue){let t=e[this._targetPath];t.clone?this._originalBlendValue=t.clone():this._originalBlendValue=t}this._originalBlendValue.m?n.Animation.AllowMatrixDecomposeForInterpolation?this._currentValue?i.Matrix.DecomposeLerpToRef(this._originalBlendValue,a,this._blendingFactor,this._currentValue):this._currentValue=i.Matrix.DecomposeLerp(this._originalBlendValue,a,this._blendingFactor):this._currentValue?i.Matrix.LerpToRef(this._originalBlendValue,a,this._blendingFactor,this._currentValue):this._currentValue=i.Matrix.Lerp(this._originalBlendValue,a,this._blendingFactor):this._currentValue=n.Animation._UniversalLerp(this._originalBlendValue,a,this._blendingFactor);let s=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.blendingSpeed:this._animation.blendingSpeed;this._blendingFactor+=s}else this._currentValue?this._currentValue.copyFrom?this._currentValue.copyFrom(a):this._currentValue=a:a?.clone?this._currentValue=a.clone():this._currentValue=a;-1!==s?this._registerTargetForLateAnimationBinding(this,this._originalValue[o]):this._animationState.loopMode===n.Animation.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT?this._currentValue.addToRef?this._currentValue.addToRef(this._originalValue[o],e[this._targetPath]):e[this._targetPath]=this._originalValue[o]+this._currentValue:e[this._targetPath]=this._currentValue,t.markAsDirty&&t.markAsDirty(this._animation.targetProperty)}_getCorrectLoopMode(){return this._target&&this._target.animationPropertiesOverride?this._target.getClassName?.()==="MorphTarget"&&null==this._target._animationPropertiesOverride?this._animation.loopMode:this._target.animationPropertiesOverride.loopMode:this._animation.loopMode}goToFrame(t,e=-1){let i=this._animation.getKeys();t<i[0].frame?t=i[0].frame:t>i[i.length-1].frame&&(t=i[i.length-1].frame);let n=this._events;if(n.length)for(let e=0;e<n.length;e++)n[e].onlyOnce||(n[e].isDone=n[e].frame<t);this._currentFrame=t;let a=this._animation._interpolate(t,this._animationState);this.setValue(a,e)}_prepareForSpeedRatioChange(t){let e=this._previousElapsedTime*(this._animation.framePerSecond*t)/1e3;this._absoluteFrameOffset=this._previousAbsoluteFrame-e}animate(t,e,i,a,s,o=-1){let r,l,h=this._animation,m=h.targetPropertyPath;if(!m||m.length<1)return this._stopped=!0,!1;let _=!0,g=this._events;if(this._coreRuntimeAnimation)l=i-e,r=this._coreRuntimeAnimation.currentFrame,this._currentFrame=r,this._animationState.repeatCount=this._coreRuntimeAnimation._animationState.repeatCount,this._animationState.highLimitValue=this._coreRuntimeAnimation._animationState.highLimitValue,this._animationState.offsetValue=this._coreRuntimeAnimation._animationState.offsetValue;else{let o;(e<this._minFrame||e>this._maxFrame)&&(e=this._minFrame),(i<this._minFrame||i>this._maxFrame)&&(i=this._maxFrame),l=i-e;let m=t*(h.framePerSecond*s)/1e3+this._absoluteFrameOffset,u=0,d=!1,p=a&&this._animationState.loopMode===n.Animation.ANIMATIONLOOPMODE_YOYO;if(p){let t=Math.sin((m-e)/l*Math.PI);m=Math.abs(t)*l+e;let i=t>=0?1:-1;this._yoyoDirection!==i&&(d=!0),this._yoyoDirection=i}if(this._previousElapsedTime=t,this._previousAbsoluteFrame=m,!a&&i>=e&&(m>=l&&s>0||m<=0&&s<0))_=!1,u=h.evaluate(i);else if(!a&&e>=i&&(m<=l&&s<0||m>=0&&s>0))_=!1,u=h.evaluate(e);else if(this._animationState.loopMode!==n.Animation.ANIMATIONLOOPMODE_CYCLE){let t=i.toString()+e.toString();if(!this._offsetsCache[t]){this._animationState.repeatCount=0,this._animationState.loopMode=n.Animation.ANIMATIONLOOPMODE_CYCLE;let a=h._interpolate(e,this._animationState),s=h._interpolate(i,this._animationState);switch(this._animationState.loopMode=this._getCorrectLoopMode(),h.dataType){case n.Animation.ANIMATIONTYPE_FLOAT:this._offsetsCache[t]=s-a;break;case n.Animation.ANIMATIONTYPE_QUATERNION:case n.Animation.ANIMATIONTYPE_VECTOR3:case n.Animation.ANIMATIONTYPE_VECTOR2:case n.Animation.ANIMATIONTYPE_SIZE:case n.Animation.ANIMATIONTYPE_COLOR3:this._offsetsCache[t]=s.subtract(a)}this._highLimitsCache[t]=s}u=this._highLimitsCache[t],o=this._offsetsCache[t]}if(void 0===o)switch(h.dataType){case n.Animation.ANIMATIONTYPE_FLOAT:o=0;break;case n.Animation.ANIMATIONTYPE_QUATERNION:o=n._StaticOffsetValueQuaternion;break;case n.Animation.ANIMATIONTYPE_VECTOR3:o=n._StaticOffsetValueVector3;break;case n.Animation.ANIMATIONTYPE_VECTOR2:o=n._StaticOffsetValueVector2;break;case n.Animation.ANIMATIONTYPE_SIZE:o=n._StaticOffsetValueSize;break;case n.Animation.ANIMATIONTYPE_COLOR3:o=n._StaticOffsetValueColor3;break;case n.Animation.ANIMATIONTYPE_COLOR4:o=n._StaticOffsetValueColor4}if(this._host&&this._host.syncRoot){let t=this._host.syncRoot,i=(t.masterFrame-t.fromFrame)/(t.toFrame-t.fromFrame);r=e+l*i}else r=m>0&&e>i||m<0&&e<i?_&&0!==l?i+m%l:e:_&&0!==l?e+m%l:i;if(!p&&(s>0&&this.currentFrame>r||s<0&&this.currentFrame<r)||p&&d){this._onLoop();for(let t=0;t<g.length;t++)g[t].onlyOnce||(g[t].isDone=!1);this._animationState.key=s>0?0:h.getKeys().length-1}this._currentFrame=r,this._animationState.repeatCount=0===l?0:m/l|0,this._animationState.highLimitValue=u,this._animationState.offsetValue=o}let u=h._interpolate(r,this._animationState);if(this.setValue(u,o),g.length){for(let t=0;t<g.length;t++)if(l>=0&&r>=g[t].frame&&g[t].frame>=e||l<0&&r<=g[t].frame&&g[t].frame<=e){let e=g[t];e.isDone||(e.onlyOnce&&(g.splice(t,1),t--),e.isDone=!0,e.action(r))}}return _||(this._stopped=!0),_}}var s=t.i(87627);class o{get syncRoot(){return this._syncRoot}get masterFrame(){return 0===this._runtimeAnimations.length?0:this._runtimeAnimations[0].currentFrame}get weight(){return this._weight}set weight(t){if(-1===t){this._weight=-1;return}this._weight=Math.min(Math.max(t,0),1)}get speedRatio(){return this._speedRatio}set speedRatio(t){for(let e=0;e<this._runtimeAnimations.length;e++)this._runtimeAnimations[e]._prepareForSpeedRatioChange(t);this._speedRatio=t,null!==this._goToFrame&&this.goToFrame(this._goToFrame)}get elapsedTime(){return null===this._localDelayOffset?0:this._scene._animationTime-this._localDelayOffset}constructor(t,i,n=0,a=100,s=!1,o=1,r,l,h,m=!1,_=0){this.target=i,this.fromFrame=n,this.toFrame=a,this.loopAnimation=s,this.onAnimationEnd=r,this.onAnimationLoop=h,this.isAdditive=m,this.playOrder=_,this._localDelayOffset=null,this._pausedDelay=null,this._manualJumpDelay=null,this._runtimeAnimations=[],this._paused=!1,this._speedRatio=1,this._weight=-1,this._previousWeight=-1,this._syncRoot=null,this._frameToSyncFromJump=null,this._goToFrame=null,this.disposeOnEnd=!0,this.animationStarted=!1,this.onAnimationEndObservable=new e.Observable,this.onAnimationLoopObservable=new e.Observable,this._scene=t,l&&this.appendAnimations(i,l),this._speedRatio=o,t._activeAnimatables.push(this)}syncWith(t){if(this._syncRoot=t,t){let t=this._scene._activeAnimatables.indexOf(this);t>-1&&(this._scene._activeAnimatables.splice(t,1),this._scene._activeAnimatables.push(this))}return this}getAnimations(){return this._runtimeAnimations}appendAnimations(t,e){for(let i=0;i<e.length;i++){let n=new a(t,e[i],this._scene,this);n._onLoop=()=>{this.onAnimationLoopObservable.notifyObservers(this),this.onAnimationLoop&&this.onAnimationLoop()},this._runtimeAnimations.push(n)}}getAnimationByTargetProperty(t){let e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i].animation;return null}getRuntimeAnimationByTargetProperty(t){let e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i];return null}reset(){let t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].reset(!0);this._localDelayOffset=null,this._pausedDelay=null}enableBlending(t){let e=this._runtimeAnimations;for(let i=0;i<e.length;i++)e[i].animation.enableBlending=!0,e[i].animation.blendingSpeed=t}disableBlending(){let t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].animation.enableBlending=!1}goToFrame(t,e=!1){let i=this._runtimeAnimations;if(i[0]){let e=i[0].animation.framePerSecond;this._frameToSyncFromJump=this._frameToSyncFromJump??i[0].currentFrame;let n=0===this.speedRatio?0:(t-this._frameToSyncFromJump)/e*1e3/this.speedRatio;this._manualJumpDelay=-n}for(let n=0;n<i.length;n++)i[n].goToFrame(t,e?this._weight:-1);this._goToFrame=t}get paused(){return this._paused}pause(){this._paused||(this._paused=!0)}restart(){this._paused=!1}_raiseOnAnimationEnd(){this.onAnimationEnd&&this.onAnimationEnd(),this.onAnimationEndObservable.notifyObservers(this)}stop(t,e,i=!1,n=!1){if(t||e){let a=this._scene._activeAnimatables.indexOf(this);if(a>-1){let s=this._runtimeAnimations;for(let i=s.length-1;i>=0;i--){let n=s[i];(!t||n.animation.name==t)&&(!e||e(n.target))&&(n.dispose(),s.splice(i,1))}0==s.length&&(i||this._scene._activeAnimatables.splice(a,1),n||this._raiseOnAnimationEnd())}}else{let t=this._scene._activeAnimatables.indexOf(this);if(t>-1){i||this._scene._activeAnimatables.splice(t,1);let e=this._runtimeAnimations;for(let t=0;t<e.length;t++)e[t].dispose();this._runtimeAnimations.length=0,n||this._raiseOnAnimationEnd()}}}async waitAsync(){return await new Promise(t=>{this.onAnimationEndObservable.add(()=>{t(this)},void 0,void 0,this,!0)})}_animate(t){let e;if(this._paused)return this.animationStarted=!1,null===this._pausedDelay&&(this._pausedDelay=t),!0;if(null===this._localDelayOffset?(this._localDelayOffset=t,this._pausedDelay=null):null!==this._pausedDelay&&(this._localDelayOffset+=t-this._pausedDelay,this._pausedDelay=null),null!==this._manualJumpDelay&&(this._localDelayOffset+=this.speedRatio<0?-this._manualJumpDelay:this._manualJumpDelay,this._manualJumpDelay=null,this._frameToSyncFromJump=null),this._goToFrame=null,!o.ProcessPausedAnimatables&&0===this._weight&&0===this._previousWeight)return!0;this._previousWeight=this._weight;let i=!1,n=this._runtimeAnimations;for(e=0;e<n.length;e++){let a=n[e].animate(t-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this._speedRatio,this._weight);i=i||a}if(this.animationStarted=i,!i){if(this.disposeOnEnd)for(e=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(e,1),e=0;e<n.length;e++)n[e].dispose();this._raiseOnAnimationEnd(),this.disposeOnEnd&&(this.onAnimationEnd=null,this.onAnimationLoop=null,this.onAnimationLoopObservable.clear(),this.onAnimationEndObservable.clear())}return i}}o.ProcessPausedAnimatables=!1;var r=t.i(13523),l=t.i(66460);let h=!1;var m=t.i(23003),_=t.i(77090),g=t.i(93786);class u{getClassName(){return"TargetedAnimation"}constructor(t){this.parent=t,this.uniqueId=g.UniqueIdGenerator.UniqueId}serialize(){let t={};return t.animation=this.animation.serialize(),t.targetId=this.target.id,t.targetUniqueId=this.target.uniqueId,t}}class d{get mask(){return this._mask}set mask(t){this._mask!==t&&(this._mask=t,this.syncWithMask(!0))}syncWithMask(t=!1){if(!this.mask&&!t){this._numActiveAnimatables=this._targetedAnimations.length;return}this._numActiveAnimatables=0;for(let t=0;t<this._animatables.length;++t){let e=this._animatables[t];!this.mask||this.mask.disabled||this.mask.retainsTarget(e.target.name)?(this._numActiveAnimatables++,e.paused&&e.restart()):e.paused||e.pause()}}removeUnmaskedAnimations(){if(this.mask&&!this.mask.disabled){for(let t=0;t<this._animatables.length;++t){let e=this._animatables[t];!this.mask.retainsTarget(e.target.name)&&(e.stop(),this._animatables.splice(t,1),--t)}for(let t=0;t<this._targetedAnimations.length;t++){let e=this._targetedAnimations[t];!this.mask.retainsTarget(e.target.name)&&(this._targetedAnimations.splice(t,1),--t)}}}get from(){return this._from}set from(t){if(this._from!==t){this._from=t;for(let t=0;t<this._animatables.length;t++)this._animatables[t].fromFrame=this._from}}get to(){return this._to}set to(t){if(this._to!==t){this._to=t;for(let t=0;t<this._animatables.length;t++)this._animatables[t].toFrame=this._to}}get isStarted(){return this._isStarted}get isPlaying(){return this._isStarted&&!this._isPaused}get speedRatio(){return this._speedRatio}set speedRatio(t){if(this._speedRatio!==t){this._speedRatio=t;for(let t=0;t<this._animatables.length;t++)this._animatables[t].speedRatio=this._speedRatio}}get loopAnimation(){return this._loopAnimation}set loopAnimation(t){if(this._loopAnimation!==t){this._loopAnimation=t;for(let t=0;t<this._animatables.length;t++)this._animatables[t].loopAnimation=this._loopAnimation}}get isAdditive(){return this._isAdditive}set isAdditive(t){if(this._isAdditive!==t){this._isAdditive=t;for(let t=0;t<this._animatables.length;t++)this._animatables[t].isAdditive=this._isAdditive}}get weight(){return this._weight}set weight(t){this._weight!==t&&(this._weight=t,this.setWeightForAllAnimatables(this._weight))}get targetedAnimations(){return this._targetedAnimations}get animatables(){return this._animatables}get children(){return this._targetedAnimations}get playOrder(){return this._playOrder}set playOrder(t){if(this._playOrder!==t&&(this._playOrder=t,this._animatables.length>0)){for(let t=0;t<this._animatables.length;t++)this._animatables[t].playOrder=this._playOrder;this._scene.sortActiveAnimatables()}}get enableBlending(){return this._enableBlending}set enableBlending(t){if(this._enableBlending!==t&&(this._enableBlending=t,null!==t))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.enableBlending=t}get blendingSpeed(){return this._blendingSpeed}set blendingSpeed(t){if(this._blendingSpeed!==t&&(this._blendingSpeed=t,null!==t))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.blendingSpeed=t}getLength(t,e){t=t??this._from,e=e??this._to;let i=this.targetedAnimations[0].animation.framePerSecond*this._speedRatio;return(e-t)/i}getScene(){return this._scene}constructor(t,a=null,_=-1,g=0){this.name=t,this._targetedAnimations=[],this._animatables=[],this._from=Number.MAX_VALUE,this._to=-Number.MAX_VALUE,this._speedRatio=1,this._loopAnimation=!1,this._isAdditive=!1,this._weight=-1,this._playOrder=0,this._enableBlending=null,this._blendingSpeed=null,this._numActiveAnimatables=0,this._shouldStart=!0,this._parentContainer=null,this.onAnimationEndObservable=new e.Observable,this.onAnimationLoopObservable=new e.Observable,this.onAnimationGroupLoopObservable=new e.Observable,this.onAnimationGroupEndObservable=new e.Observable,this.onAnimationGroupPauseObservable=new e.Observable,this.onAnimationGroupPlayObservable=new e.Observable,this.metadata=null,this._mask=null,this._animationLoopFlags=[],this._scene=a||m.EngineStore.LastCreatedScene,this._weight=_,this._playOrder=g,this.uniqueId=this._scene.getUniqueId(),function(){if(!h){var t,e;h=!0,t=l.Scene,(e=r.Bone)&&(e.prototype.copyAnimationRange=function(t,e,i,a=!1,s=null){let o,r,l;0===this.animations.length&&(this.animations.push(new n.Animation(this.name,"_matrix",t.animations[0].framePerSecond,n.Animation.ANIMATIONTYPE_MATRIX,0)),this.animations[0].setKeys([]));let h=t.animations[0].getRange(e);if(!h)return!1;let m=h.from,_=h.to,g=t.animations[0].getKeys(),u=t.length,d=t.getParent(),p=this.getParent(),A=a&&d&&u&&this.length&&u!==this.length,c=A&&p&&d?p.length/d.length:1,f=a&&!p&&s&&(1!==s.x||1!==s.y||1!==s.z),b=this.animations[0].getKeys();for(let t=0,e=g.length;t<e;t++)(o=g[t]).frame>=m&&o.frame<=_&&(a?(l=o.value.clone(),A?(r=l.getTranslation(),l.setTranslation(r.scaleInPlace(c))):f&&s?(r=l.getTranslation(),l.setTranslation(r.multiplyInPlace(s))):l=o.value):l=o.value,b.push({frame:o.frame+i,value:l}));return this.animations[0].createRange(e,m+i,_+i),!0}),t&&(t.prototype._animate=function(t){if(!this.animationsEnabled)return;let e=s.PrecisionDate.Now;if(!this._animationTimeLast){if(this._pendingData.length>0)return;this._animationTimeLast=e}this.deltaTime=void 0!==t?t:this.useConstantAnimationDeltaTime?16:(e-this._animationTimeLast)*this.animationTimeScale,this._animationTimeLast=e;let a=this._activeAnimatables;if(0===a.length)return;this._animationTime+=this.deltaTime;let o=this._animationTime;for(let t=0;t<a.length;t++){let e=a[t];!e._animate(o)&&e.disposeOnEnd&&t--}!function(t){if(t._registeredForLateAnimationBindings.length){for(let e=0;e<t._registeredForLateAnimationBindings.length;e++){let a=t._registeredForLateAnimationBindings.data[e];for(let t in a._lateAnimationHolders){let e=a._lateAnimationHolders[t],s=e.animations[0],o=e.originalValue;if(null==o)continue;let r=n.Animation.AllowMatrixDecomposeForInterpolation&&o.m,l=a[t];if(r)l=function(t){let e;if(0===t.totalWeight&&0===t.totalAdditiveWeight)return t.originalValue;let n=1,a=i.TmpVectors.Vector3[0],s=i.TmpVectors.Vector3[1],o=i.TmpVectors.Quaternion[0],r=0,l=t.animations[0],h=t.originalValue,m=!1;if(t.totalWeight<1)e=1-t.totalWeight,h.decompose(s,o,a);else{if(r=1,n=t.totalWeight,1==(e=l.weight/n))if(!t.totalAdditiveWeight)return l.currentValue;else m=!0;l.currentValue.decompose(s,o,a)}if(!m){s.scaleInPlace(e),a.scaleInPlace(e),o.scaleInPlace(e);for(let l=r;l<t.animations.length;l++){let r=t.animations[l];if(0===r.weight)continue;e=r.weight/n;let h=i.TmpVectors.Vector3[2],m=i.TmpVectors.Vector3[3],_=i.TmpVectors.Quaternion[1];r.currentValue.decompose(m,_,h),m.scaleAndAddToRef(e,s),_.scaleAndAddToRef(i.Quaternion.Dot(o,_)>0?e:-e,o),h.scaleAndAddToRef(e,a)}o.normalize()}for(let e=0;e<t.additiveAnimations.length;e++){let n=t.additiveAnimations[e];if(0===n.weight)continue;let r=i.TmpVectors.Vector3[2],l=i.TmpVectors.Vector3[3],h=i.TmpVectors.Quaternion[1];n.currentValue.decompose(l,h,r),l.multiplyToRef(s,l),i.Vector3.LerpToRef(s,l,n.weight,s),o.multiplyToRef(h,h),i.Quaternion.SlerpToRef(o,h,n.weight,o),r.scaleAndAddToRef(n.weight,a)}let _=l?l._animationState.workValue:i.TmpVectors.Matrix[0].clone();return i.Matrix.ComposeToRef(s,o,a,_),_}(e);else if(void 0!==o.w)l=function(t,e){if(0===t.totalWeight&&0===t.totalAdditiveWeight)return e;let n=t.animations[0],a=t.originalValue,s=e;if(0===t.totalWeight&&t.totalAdditiveWeight>0)s.copyFrom(a);else if(1===t.animations.length){if(i.Quaternion.SlerpToRef(a,n.currentValue,Math.min(1,t.totalWeight),s),0===t.totalAdditiveWeight)return s}else if(t.animations.length>1){let n,o,r=1;if(t.totalWeight<1){let e=1-t.totalWeight;o=[],(n=[]).push(a),o.push(e)}else{if(2===t.animations.length&&(i.Quaternion.SlerpToRef(t.animations[0].currentValue,t.animations[1].currentValue,t.animations[1].weight/t.totalWeight,e),0===t.totalAdditiveWeight))return e;n=[],o=[],r=t.totalWeight}for(let e=0;e<t.animations.length;e++){let i=t.animations[e];n.push(i.currentValue),o.push(i.weight/r)}let l=0;for(let t=0;t<n.length;){if(!t){i.Quaternion.SlerpToRef(n[t],n[t+1],o[t+1]/(o[t]+o[t+1]),e),s=e,l=o[t]+o[t+1],t+=2;continue}l+=o[t],i.Quaternion.SlerpToRef(s,n[t],o[t]/l,s),t++}}for(let e=0;e<t.additiveAnimations.length;e++){let n=t.additiveAnimations[e];0!==n.weight&&(s.multiplyToRef(n.currentValue,i.TmpVectors.Quaternion[0]),i.Quaternion.SlerpToRef(s,i.TmpVectors.Quaternion[0],n.weight,s))}return s}(e,l||i.Quaternion.Identity());else{let t=0,i=1,a=s&&s._animationState.loopMode===n.Animation.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT;if(e.totalWeight<1)l=a?o.clone?o.clone():o:s&&o.scale?o.scale(1-e.totalWeight):s?o*(1-e.totalWeight):o.clone?o.clone():o;else if(s){i=e.totalWeight;let n=s.weight/i;l=1!==n?s.currentValue.scale?s.currentValue.scale(n):s.currentValue*n:s.currentValue,a&&(l.addToRef?l.addToRef(o,l):l+=o),t=1}for(let n=t;n<e.animations.length;n++){let t=e.animations[n],a=t.weight/i;a&&(t.currentValue.scaleAndAddToRef?t.currentValue.scaleAndAddToRef(a,l):l+=t.currentValue*a)}for(let t=0;t<e.additiveAnimations.length;t++){let i=e.additiveAnimations[t],n=i.weight;n&&(i.currentValue.scaleAndAddToRef?i.currentValue.scaleAndAddToRef(n,l):l+=i.currentValue*n)}}a[t]=l}a._lateAnimationHolders={}}t._registeredForLateAnimationBindings.reset()}}(this)},t.prototype.sortActiveAnimatables=function(){this._activeAnimatables.sort((t,e)=>t.playOrder-e.playOrder)},t.prototype.beginWeightedAnimation=function(t,e,i,n=1,a,s=1,o,r,l,h,m=!1){let _=this.beginAnimation(t,e,i,a,s,o,r,!1,l,h,m);return _.weight=n,_},t.prototype.beginAnimation=function(t,e,i,n,a=1,s,r,l=!0,h,m,_=!1){if(a<0){let t=e;e=i,i=t,a=-a}e>i&&(a=-a),l&&this.stopAnimation(t,void 0,h),r||(r=new o(this,t,e,i,n,a,s,void 0,m,_));let g=!h||h(t);if(t.animations&&g&&r.appendAnimations(t,t.animations),t.getAnimatables){let o=t.getAnimatables();for(let t=0;t<o.length;t++)this.beginAnimation(o[t],e,i,n,a,s,r,l,h,m)}return r.reset(),r},t.prototype.beginHierarchyAnimation=function(t,e,i,n,a,s=1,o,r,l=!0,h,m,_=!1){let g=t.getDescendants(e),u=[];for(let e of(u.push(this.beginAnimation(t,i,n,a,s,o,r,l,h,void 0,_)),g))u.push(this.beginAnimation(e,i,n,a,s,o,r,l,h,void 0,_));return u},t.prototype.beginDirectAnimation=function(t,e,i,n,a,s=1,r,l,h=!1){if(s<0){let t=i;i=n,n=t,s=-s}return i>n&&(s=-s),new o(this,t,i,n,a,s,r,e,l,h)},t.prototype.beginDirectHierarchyAnimation=function(t,e,i,n,a,s,o,r,l,h=!1){let m=t.getDescendants(e),_=[];for(let e of(_.push(this.beginDirectAnimation(t,i,n,a,s,o,r,l,h)),m))_.push(this.beginDirectAnimation(e,i,n,a,s,o,r,l,h));return _},t.prototype.getAnimatableByTarget=function(t){for(let e=0;e<this._activeAnimatables.length;e++)if(this._activeAnimatables[e].target===t)return this._activeAnimatables[e];return null},t.prototype.getAllAnimatablesByTarget=function(t){let e=[];for(let i=0;i<this._activeAnimatables.length;i++)this._activeAnimatables[i].target===t&&e.push(this._activeAnimatables[i]);return e},t.prototype.stopAnimation=function(t,e,i){for(let n of this.getAllAnimatablesByTarget(t))n.stop(e,i)},t.prototype.stopAllAnimations=function(){if(this._activeAnimatables){for(let t=0;t<this._activeAnimatables.length;t++)this._activeAnimatables[t].stop(void 0,void 0,!0);this._activeAnimatables.length=0}for(let t of this.animationGroups)t.stop()})}}(),this._scene.addAnimationGroup(this)}addTargetedAnimation(t,e){let i=new u(this);i.animation=t,i.target=e;let n=t.getKeys();return this._from>n[0].frame&&(this._from=n[0].frame),this._to<n[n.length-1].frame&&(this._to=n[n.length-1].frame),null!==this._enableBlending&&(t.enableBlending=this._enableBlending),null!==this._blendingSpeed&&(t.blendingSpeed=this._blendingSpeed),this._targetedAnimations.push(i),this._shouldStart=!0,i}removeTargetedAnimation(t){for(let e=this._targetedAnimations.length-1;e>-1;e--)this._targetedAnimations[e].animation===t&&this._targetedAnimations.splice(e,1)}normalize(t=null,e=null){null==t&&(t=this._from),null==e&&(e=this._to);for(let i=0;i<this._targetedAnimations.length;i++){let n=this._targetedAnimations[i].animation.getKeys(),a=n[0],s=n[n.length-1];if(a.frame>t){let e={frame:t,value:a.value,inTangent:a.inTangent,outTangent:a.outTangent,interpolation:a.interpolation};n.splice(0,0,e)}if(s.frame<e){let t={frame:e,value:s.value,inTangent:s.inTangent,outTangent:s.outTangent,interpolation:s.interpolation};n.push(t)}}return this._from=t,this._to=e,this}_processLoop(t,e,i){t.onAnimationLoop=()=>{this.onAnimationLoopObservable.notifyObservers(e),this._animationLoopFlags[i]||(this._animationLoopFlags[i]=!0,this._animationLoopCount++,this._animationLoopCount===this._numActiveAnimatables&&(this.onAnimationGroupLoopObservable.notifyObservers(this),this._animationLoopCount=0,this._animationLoopFlags.length=0))}}start(t=!1,e=1,i,n,a){if(this._isStarted||0===this._targetedAnimations.length)return this;this._loopAnimation=t,this._shouldStart=!1,this._animationLoopCount=0,this._animationLoopFlags.length=0;for(let s=0;s<this._targetedAnimations.length;s++){let o=this._targetedAnimations[s],r=this._scene.beginDirectAnimation(o.target,[o.animation],void 0!==i?i:this._from,void 0!==n?n:this._to,t,e,void 0,void 0,void 0!==a?a:this._isAdditive);r.weight=this._weight,r.playOrder=this._playOrder,r.onAnimationEnd=()=>{this.onAnimationEndObservable.notifyObservers(o),this._checkAnimationGroupEnded(r)},this._processLoop(r,o,s),this._animatables.push(r)}return this.syncWithMask(),this._scene.sortActiveAnimatables(),this._speedRatio=e,this._isStarted=!0,this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}pause(){if(!this._isStarted)return this;this._isPaused=!0;for(let t=0;t<this._animatables.length;t++)this._animatables[t].pause();return this.onAnimationGroupPauseObservable.notifyObservers(this),this}play(t){return this.isStarted&&this._animatables.length&&!this._shouldStart?(void 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@@ -1 +1 @@
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1
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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@@ -0,0 +1 @@
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1
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+
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