@uptimizr/dashboard 0.4.4 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,4 +1,4 @@
1
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1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,3954,e=>{"use strict";var i=e.i(47150);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
2
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
3
  #define saturate(x) clamp(x,0.0,1.0)
4
4
  #define absEps(x) abs(x)+Epsilon
@@ -116,25 +116,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
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  uint2float(rstate*2447445414u));}
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},23044,e=>{"use strict";var i=e.i(37875);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},68381,e=>{"use strict";var i=e.i(47150);let t="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
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+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
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+ #endif
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+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthDeclaration",0,{name:t,shader:r}])},67827,e=>{"use strict";var i=e.i(47150);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let t="meshUboDeclaration",r=`#ifdef WEBGL2
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+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},38605,e=>{"use strict";var i=e.i(47150);let t="meshUboDeclaration",r=`#ifdef WEBGL2
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  {mat4 world;float visibility;};
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  #endif
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  #define WORLD_UBO
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
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+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}])},30868,e=>{"use strict";var i=e.i(47150);let t="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
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  varying vec2 vMainUV{X};
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- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
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- uniform float logarithmicDepthConstant;varying float vFragmentDepth;
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- #endif
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- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["logDepthDeclaration",0,{name:o,shader:f}],85394)},98932,e=>{"use strict";var i=e.i(37875);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
137
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:r}])},88913,e=>{"use strict";var i=e.i(47150);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
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  #ifdef SPHERICAL_HARMONICS
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  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
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  + vSphericalL1_1*(normal.y)
@@ -149,7 +149,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
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  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},85916,e=>{"use strict";var i=e.i(37875);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
152
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},98680,e=>{"use strict";var i=e.i(47150);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
153
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  #define BRDF_DIFFUSE_MODEL_EON 0
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  #define BRDF_DIFFUSE_MODEL_BURLEY 1
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  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -322,12 +322,12 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
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  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
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  #endif
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},11692,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
325
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},73205,e=>{"use strict";var i=e.i(47150);e.i(67827),e.i(38605);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
326
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  #define ADDITIONAL_UBO_DECLARATION
327
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  };
328
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  #include<sceneUboDeclaration>
329
329
  #include<meshUboDeclaration>
330
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},40498,71372,e=>{"use strict";var i=e.i(37875);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
330
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},36406,36178,42421,47692,51540,95178,e=>{"use strict";var i=e.i(47150);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
331
331
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
332
332
  #if NUM_BONE_INFLUENCERS>4
333
333
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -356,7 +356,7 @@ return mat4(m0,m1,m2,m3);
356
356
  #endif
357
357
  #endif
358
358
  #endif
359
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
359
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],36406);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
360
360
  uniform float bakedVertexAnimationTime;
361
361
  #if !defined(WEBGL2) && !defined(WEBGPU)
362
362
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -375,7 +375,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
375
375
  #endif
376
376
  }
377
377
  #endif
378
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let t="instancesDeclaration",r=`#ifdef INSTANCES
378
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],36178);let o="instancesDeclaration",f=`#ifdef INSTANCES
379
379
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
380
380
  #ifdef INSTANCESCOLOR
381
381
  attribute vec4 instanceColor;
@@ -397,25 +397,7 @@ uniform mat4 world;
397
397
  uniform mat4 previousWorld;
398
398
  #endif
399
399
  #endif
400
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},76544,e=>{"use strict";var i=e.i(37875);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
401
- uniform vec4 vClipPlane;varying float fClipDistance;
402
- #endif
403
- #ifdef CLIPPLANE2
404
- uniform vec4 vClipPlane2;varying float fClipDistance2;
405
- #endif
406
- #ifdef CLIPPLANE3
407
- uniform vec4 vClipPlane3;varying float fClipDistance3;
408
- #endif
409
- #ifdef CLIPPLANE4
410
- uniform vec4 vClipPlane4;varying float fClipDistance4;
411
- #endif
412
- #ifdef CLIPPLANE5
413
- uniform vec4 vClipPlane5;varying float fClipDistance5;
414
- #endif
415
- #ifdef CLIPPLANE6
416
- uniform vec4 vClipPlane6;varying float fClipDistance6;
417
- #endif
418
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let t="instancesVertex",r=`#ifdef INSTANCES
400
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["instancesDeclaration",0,{name:o,shader:f}],42421);let c="instancesVertex",d=`#ifdef INSTANCES
419
401
  mat4 finalWorld=mat4(world0,world1,world2,world3);
420
402
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
421
403
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -433,7 +415,7 @@ mat4 finalWorld=world;
433
415
  mat4 finalPreviousWorld=previousWorld;
434
416
  #endif
435
417
  #endif
436
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
418
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["instancesVertex",0,{name:c,shader:d}],47692);let l="bonesVertex",s=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
437
419
  #if NUM_BONE_INFLUENCERS>0
438
420
  mat4 influence;
439
421
  #ifdef BONETEXTURE
@@ -486,7 +468,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
486
468
  finalWorld=finalWorld*influence;
487
469
  #endif
488
470
  #endif
489
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
471
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["bonesVertex",0,{name:l,shader:s}],51540);let E="bakedVertexAnimation",m=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
490
472
  {
491
473
  #ifdef INSTANCES
492
474
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -517,7 +499,25 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
517
499
  #endif
518
500
  finalWorld=finalWorld*VATInfluence;}
519
501
  #endif
520
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["bakedVertexAnimation",0,{name:o,shader:f}],80190);let c="clipPlaneVertex",d=`#ifdef CLIPPLANE
502
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["bakedVertexAnimation",0,{name:E,shader:m}],95178)},49161,48661,e=>{"use strict";var i=e.i(47150);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
503
+ uniform vec4 vClipPlane;varying float fClipDistance;
504
+ #endif
505
+ #ifdef CLIPPLANE2
506
+ uniform vec4 vClipPlane2;varying float fClipDistance2;
507
+ #endif
508
+ #ifdef CLIPPLANE3
509
+ uniform vec4 vClipPlane3;varying float fClipDistance3;
510
+ #endif
511
+ #ifdef CLIPPLANE4
512
+ uniform vec4 vClipPlane4;varying float fClipDistance4;
513
+ #endif
514
+ #ifdef CLIPPLANE5
515
+ uniform vec4 vClipPlane5;varying float fClipDistance5;
516
+ #endif
517
+ #ifdef CLIPPLANE6
518
+ uniform vec4 vClipPlane6;varying float fClipDistance6;
519
+ #endif
520
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}],49161);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
521
521
  fClipDistance=dot(worldPos,vClipPlane);
522
522
  #endif
523
523
  #ifdef CLIPPLANE2
@@ -535,13 +535,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
535
535
  #ifdef CLIPPLANE6
536
536
  fClipDistance6=dot(worldPos,vClipPlane6);
537
537
  #endif
538
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["clipPlaneVertex",0,{name:c,shader:d}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let t="fogVertexDeclaration",r=`#ifdef FOG
538
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],48661)},3091,99240,e=>{"use strict";var i=e.i(47150);let t="fogVertexDeclaration",r=`#ifdef FOG
539
539
  varying vec3 vFogDistance;
540
540
  #endif
541
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],70638);let a="fogVertex",n=`#ifdef FOG
541
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],3091);let a="fogVertex",n=`#ifdef FOG
542
542
  vFogDistance=(view*worldPos).xyz;
543
543
  #endif
544
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
544
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],99240)},20220,e=>{"use strict";var i=e.i(47150);let t="vertexColorMixing",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
545
545
  vColor=vec4(1.0);
546
546
  #ifdef VERTEXCOLOR
547
547
  #ifdef VERTEXALPHA
@@ -554,13 +554,16 @@ vColor.rgb*=colorUpdated.rgb;
554
554
  vColor*=instanceColor;
555
555
  #endif
556
556
  #endif
557
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["vertexColorMixing",0,{name:o,shader:f}],29839)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let t="decalVertexDeclaration",r=`#ifdef DECAL
557
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["vertexColorMixing",0,{name:t,shader:r}])},10873,e=>{"use strict";var i=e.i(47150);let t="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
558
+ vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
559
+ #endif
560
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthVertex",0,{name:t,shader:r}])},74716,80902,27292,91731,65117,19828,50988,12700,17177,33666,e=>{"use strict";var i=e.i(47150);let t="decalVertexDeclaration",r=`#ifdef DECAL
558
561
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
559
562
  #endif
560
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
563
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],74716);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
561
564
  attribute vec2 uv{X};
562
565
  #endif
563
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
566
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],80902);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
564
567
  #ifdef PREPASS_LOCAL_POSITION
565
568
  varying vec3 vPosition;
566
569
  #endif
@@ -574,10 +577,10 @@ varying float vNormViewDepth;
574
577
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
575
578
  #endif
576
579
  #endif
577
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],2599);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
580
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],27292);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
578
581
  varying vec2 v_VARYINGNAME_UV;
579
582
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],80514);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
583
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],91731);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
581
584
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
582
585
  #ifdef SPECULARTERM
583
586
  uniform vec4 vLightSpecular{X};
@@ -604,7 +607,7 @@ uniform vec3 vLightGround{X};
604
607
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
605
608
  #endif
606
609
  #endif
607
- `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],20738);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
610
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],65117);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
608
611
  uniform Light{X}
609
612
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
610
613
  #ifdef SPOTLIGHT{X}
@@ -629,7 +632,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
629
632
  #endif
630
633
  #endif
631
634
  #endif
632
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],52028);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
635
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],19828);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
633
636
  vViewPos=(view*worldPos).rgb;
634
637
  #endif
635
638
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -668,13 +671,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
668
671
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
669
672
  #endif
670
673
  #endif
671
- `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],52308);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
674
+ `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],50988);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
672
675
  vec2 uv{X}=vec2(0.,0.);
673
676
  #endif
674
677
  #ifdef MAINUV{X}
675
678
  vMainUV{X}=uv{X};
676
679
  #endif
677
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],78652);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
680
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],12700);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
678
681
  if (v_INFONAME_==0.)
679
682
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
680
683
  #ifdef UV2
@@ -698,7 +701,7 @@ else if (v_INFONAME_==5.)
698
701
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
699
702
  #endif
700
703
  #endif
701
- `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],50048);let A="shadowsVertex",R=`#ifdef SHADOWS
704
+ `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],17177);let A="shadowsVertex",R=`#ifdef SHADOWS
702
705
  #if defined(SHADOWCSM{X})
703
706
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
704
707
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -716,10 +719,7 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
716
719
  #endif
717
720
  #endif
718
721
  #endif
719
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],99149);let T="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
720
- vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
721
- #endif
722
- `;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=p),e.s(["logDepthVertex",0,{name:T,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
722
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],33666)},23341,82718,55578,58059,e=>{"use strict";var i=e.i(47150);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
723
723
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
724
724
  #ifdef MORPHTARGETS_TEXTURE
725
725
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -740,7 +740,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
740
740
  }
741
741
  #endif
742
742
  #endif
743
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
743
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],23341);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
744
744
  #ifndef MORPHTARGETS_TEXTURE
745
745
  #ifdef MORPHTARGETS_POSITION
746
746
  attribute vec3 position{X};
@@ -764,12 +764,12 @@ attribute vec4 color{X};
764
764
  uniform float morphTargetCount;
765
765
  #endif
766
766
  #endif
767
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
767
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],82718);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
768
768
  #ifdef MORPHTARGETS_TEXTURE
769
769
  float vertexID;
770
770
  #endif
771
771
  #endif
772
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],7203);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
772
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],55578);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
773
773
  #ifdef MORPHTARGETS_TEXTURE
774
774
  #if {X}==0
775
775
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -829,17 +829,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
829
829
  #endif
830
830
  #endif
831
831
  #endif
832
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],80875)},69609,e=>{"use strict";var i=e.i(37875);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
832
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],58059)},5145,e=>{"use strict";var i=e.i(47150);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
833
833
  #if defined(TANGENT) && defined(NORMAL)
834
834
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
835
835
  #endif
836
836
  #endif
837
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},86713,e=>{"use strict";var i=e.i(37875);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
837
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},41607,e=>{"use strict";var i=e.i(47150);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
838
838
  #if defined(TANGENT) && defined(NORMAL)
839
839
  varying mat3 vTBN;
840
840
  #endif
841
841
  #endif
842
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},82270,e=>{"use strict";var i=e.i(37875),t=e.i(13222);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
842
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},66654,e=>{"use strict";var i=e.i(47150),t=e.i(74716);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
843
843
  #ifdef MULTIVIEW
844
844
  mat4 viewProjectionR;
845
845
  #endif
@@ -964,7 +964,7 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
964
964
  #endif
965
965
  #include<decalVertexDeclaration>
966
966
  #define ADDITIONAL_VERTEX_DECLARATION
967
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(23044),o=e.i(64010),f=e.i(11692),c=e.i(97761),d=e.i(46349),l=e.i(87027),s=e.i(85916),E=e.i(40498),m=e.i(71372),v=e.i(41416),S=e.i(2599),u=e.i(80514),I=e.i(98932),N=e.i(86713),_=e.i(76544),A=e.i(70638),R=e.i(20738),T=e.i(52028),p=e.i(46389),h=e.i(29263),x=e.i(85394),M=e.i(7203),V=e.i(80875),C=e.i(66567),O=e.i(51390),L=e.i(80190),g=e.i(52308),D=e.i(78652),F=e.i(50048),P=e.i(69609),U=e.i(59452),b=e.i(82576),G=e.i(99149),X=e.i(29839),B=e.i(85804);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
967
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(67827),o=e.i(38605),f=e.i(73205),c=e.i(80902),d=e.i(30868),l=e.i(3954),s=e.i(98680),E=e.i(36406),m=e.i(36178),v=e.i(42421),S=e.i(27292),u=e.i(91731),I=e.i(88913),N=e.i(41607),_=e.i(49161),A=e.i(3091),R=e.i(65117),T=e.i(19828),p=e.i(23341),h=e.i(82718),x=e.i(68381),M=e.i(55578),V=e.i(58059),C=e.i(47692),O=e.i(51540),L=e.i(95178),g=e.i(50988),D=e.i(12700),F=e.i(17177),P=e.i(5145),U=e.i(48661),b=e.i(99240),G=e.i(33666),X=e.i(20220),B=e.i(10873);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
968
968
  #define CUSTOM_VERTEX_EXTENSION
969
969
  precision highp float;
970
970
  #include<__decl__pbrVertex>
@@ -1195,4 +1195,4 @@ gl_PointSize=pointSize;
1195
1195
  #include<logDepthVertex>
1196
1196
  #define CUSTOM_VERTEX_MAIN_END
1197
1197
  }
1198
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],82270)}]);
1198
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],66654)}]);