@uptimizr/dashboard 0.4.4 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,10 +1,10 @@
1
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1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,22802,e=>{"use strict";var i=e.i(47150);e.i(67827),e.i(38605);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
2
2
  {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
3
3
  #define ADDITIONAL_UBO_DECLARATION
4
4
  };
5
5
  #include<sceneUboDeclaration>
6
6
  #include<meshUboDeclaration>
7
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},87027,e=>{"use strict";var i=e.i(37875);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
7
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},3954,e=>{"use strict";var i=e.i(47150);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
8
8
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
9
9
  #define saturate(x) clamp(x,0.0,1.0)
10
10
  #define absEps(x) abs(x)+Epsilon
@@ -122,25 +122,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
123
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  uint2float(rstate*2447445414u));}
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},23044,e=>{"use strict";var i=e.i(37875);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
125
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},68381,e=>{"use strict";var i=e.i(47150);let r="logDepthDeclaration",t=`#ifdef LOGARITHMICDEPTH
126
+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
127
+ #endif
128
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["logDepthDeclaration",0,{name:r,shader:t}])},67827,e=>{"use strict";var i=e.i(47150);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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  #ifdef MULTIVIEW
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  mat4 viewProjectionR;
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  #endif
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  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let r="meshUboDeclaration",t=`#ifdef WEBGL2
133
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},38605,e=>{"use strict";var i=e.i(47150);let r="meshUboDeclaration",t=`#ifdef WEBGL2
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  uniform mat4 world;uniform float visibility;
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  #else
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  layout(std140,column_major) uniform;uniform Mesh
134
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  {mat4 world;float visibility;};
135
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  #endif
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  #define WORLD_UBO
137
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
140
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}])},30868,e=>{"use strict";var i=e.i(47150);let r="mainUVVaryingDeclaration",t=`#ifdef MAINUV{X}
138
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  varying vec2 vMainUV{X};
139
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  #endif
140
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
141
- uniform float logarithmicDepthConstant;varying float vFragmentDepth;
142
- #endif
143
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["logDepthDeclaration",0,{name:o,shader:d}],85394)},40498,71372,e=>{"use strict";var i=e.i(37875);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
143
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:t}])},36406,36178,42421,47692,51540,95178,e=>{"use strict";var i=e.i(47150);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
144
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  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
145
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  #if NUM_BONE_INFLUENCERS>4
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  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -169,7 +169,7 @@ return mat4(m0,m1,m2,m3);
169
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  #endif
170
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  #endif
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
172
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],36406);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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  uniform float bakedVertexAnimationTime;
174
174
  #if !defined(WEBGL2) && !defined(WEBGPU)
175
175
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -188,7 +188,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
188
188
  #endif
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  }
190
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191
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let r="instancesDeclaration",t=`#ifdef INSTANCES
191
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],36178);let o="instancesDeclaration",d=`#ifdef INSTANCES
192
192
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
193
193
  #ifdef INSTANCESCOLOR
194
194
  attribute vec4 instanceColor;
@@ -210,25 +210,7 @@ uniform mat4 world;
210
210
  uniform mat4 previousWorld;
211
211
  #endif
212
212
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213
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},76544,e=>{"use strict";var i=e.i(37875);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
214
- uniform vec4 vClipPlane;varying float fClipDistance;
215
- #endif
216
- #ifdef CLIPPLANE2
217
- uniform vec4 vClipPlane2;varying float fClipDistance2;
218
- #endif
219
- #ifdef CLIPPLANE3
220
- uniform vec4 vClipPlane3;varying float fClipDistance3;
221
- #endif
222
- #ifdef CLIPPLANE4
223
- uniform vec4 vClipPlane4;varying float fClipDistance4;
224
- #endif
225
- #ifdef CLIPPLANE5
226
- uniform vec4 vClipPlane5;varying float fClipDistance5;
227
- #endif
228
- #ifdef CLIPPLANE6
229
- uniform vec4 vClipPlane6;varying float fClipDistance6;
230
- #endif
231
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let r="instancesVertex",t=`#ifdef INSTANCES
213
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["instancesDeclaration",0,{name:o,shader:d}],42421);let f="instancesVertex",l=`#ifdef INSTANCES
232
214
  mat4 finalWorld=mat4(world0,world1,world2,world3);
233
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  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
234
216
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -246,7 +228,7 @@ mat4 finalWorld=world;
246
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  mat4 finalPreviousWorld=previousWorld;
247
229
  #endif
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  #endif
249
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
231
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["instancesVertex",0,{name:f,shader:l}],47692);let c="bonesVertex",s=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
250
232
  #if NUM_BONE_INFLUENCERS>0
251
233
  mat4 influence;
252
234
  #ifdef BONETEXTURE
@@ -299,7 +281,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
299
281
  finalWorld=finalWorld*influence;
300
282
  #endif
301
283
  #endif
302
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
284
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["bonesVertex",0,{name:c,shader:s}],51540);let m="bakedVertexAnimation",S=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
303
285
  {
304
286
  #ifdef INSTANCES
305
287
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -330,7 +312,25 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
330
312
  #endif
331
313
  finalWorld=finalWorld*VATInfluence;}
332
314
  #endif
333
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],80190);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
315
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["bakedVertexAnimation",0,{name:m,shader:S}],95178)},49161,48661,e=>{"use strict";var i=e.i(47150);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
316
+ uniform vec4 vClipPlane;varying float fClipDistance;
317
+ #endif
318
+ #ifdef CLIPPLANE2
319
+ uniform vec4 vClipPlane2;varying float fClipDistance2;
320
+ #endif
321
+ #ifdef CLIPPLANE3
322
+ uniform vec4 vClipPlane3;varying float fClipDistance3;
323
+ #endif
324
+ #ifdef CLIPPLANE4
325
+ uniform vec4 vClipPlane4;varying float fClipDistance4;
326
+ #endif
327
+ #ifdef CLIPPLANE5
328
+ uniform vec4 vClipPlane5;varying float fClipDistance5;
329
+ #endif
330
+ #ifdef CLIPPLANE6
331
+ uniform vec4 vClipPlane6;varying float fClipDistance6;
332
+ #endif
333
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}],49161);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
334
334
  fClipDistance=dot(worldPos,vClipPlane);
335
335
  #endif
336
336
  #ifdef CLIPPLANE2
@@ -348,13 +348,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
348
348
  #ifdef CLIPPLANE6
349
349
  fClipDistance6=dot(worldPos,vClipPlane6);
350
350
  #endif
351
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let r="fogVertexDeclaration",t=`#ifdef FOG
351
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],48661)},3091,99240,e=>{"use strict";var i=e.i(47150);let r="fogVertexDeclaration",t=`#ifdef FOG
352
352
  varying vec3 vFogDistance;
353
353
  #endif
354
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],70638);let a="fogVertex",n=`#ifdef FOG
354
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],3091);let a="fogVertex",n=`#ifdef FOG
355
355
  vFogDistance=(view*worldPos).xyz;
356
356
  #endif
357
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
357
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],99240)},20220,e=>{"use strict";var i=e.i(47150);let r="vertexColorMixing",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
358
358
  vColor=vec4(1.0);
359
359
  #ifdef VERTEXCOLOR
360
360
  #ifdef VERTEXALPHA
@@ -367,13 +367,16 @@ vColor.rgb*=colorUpdated.rgb;
367
367
  vColor*=instanceColor;
368
368
  #endif
369
369
  #endif
370
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["vertexColorMixing",0,{name:o,shader:d}],29839)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let r="decalVertexDeclaration",t=`#ifdef DECAL
370
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["vertexColorMixing",0,{name:r,shader:t}])},10873,e=>{"use strict";var i=e.i(47150);let r="logDepthVertex",t=`#ifdef LOGARITHMICDEPTH
371
+ vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
372
+ #endif
373
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["logDepthVertex",0,{name:r,shader:t}])},74716,80902,27292,91731,65117,19828,50988,12700,17177,33666,e=>{"use strict";var i=e.i(47150);let r="decalVertexDeclaration",t=`#ifdef DECAL
371
374
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
372
375
  #endif
373
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
376
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],74716);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
374
377
  attribute vec2 uv{X};
375
378
  #endif
376
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
379
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],80902);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
377
380
  #ifdef PREPASS_LOCAL_POSITION
378
381
  varying vec3 vPosition;
379
382
  #endif
@@ -387,10 +390,10 @@ varying float vNormViewDepth;
387
390
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
388
391
  #endif
389
392
  #endif
390
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],2599);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
393
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],27292);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
391
394
  varying vec2 v_VARYINGNAME_UV;
392
395
  #endif
393
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],80514);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
396
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],91731);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
394
397
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
395
398
  #ifdef SPECULARTERM
396
399
  uniform vec4 vLightSpecular{X};
@@ -417,7 +420,7 @@ uniform vec3 vLightGround{X};
417
420
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
418
421
  #endif
419
422
  #endif
420
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],20738);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
423
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],65117);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
421
424
  uniform Light{X}
422
425
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
423
426
  #ifdef SPOTLIGHT{X}
@@ -442,7 +445,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
442
445
  #endif
443
446
  #endif
444
447
  #endif
445
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],52028);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
448
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],19828);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
446
449
  vViewPos=(view*worldPos).rgb;
447
450
  #endif
448
451
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -481,13 +484,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
481
484
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
482
485
  #endif
483
486
  #endif
484
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],52308);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
487
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],50988);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
485
488
  vec2 uv{X}=vec2(0.,0.);
486
489
  #endif
487
490
  #ifdef MAINUV{X}
488
491
  vMainUV{X}=uv{X};
489
492
  #endif
490
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],78652);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
493
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],12700);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
491
494
  if (v_INFONAME_==0.)
492
495
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
493
496
  #ifdef UV2
@@ -511,7 +514,7 @@ else if (v_INFONAME_==5.)
511
514
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
512
515
  #endif
513
516
  #endif
514
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],50048);let x="shadowsVertex",T=`#ifdef SHADOWS
517
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],17177);let x="shadowsVertex",T=`#ifdef SHADOWS
515
518
  #if defined(SHADOWCSM{X})
516
519
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
517
520
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -529,10 +532,7 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
529
532
  #endif
530
533
  #endif
531
534
  #endif
532
- `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],99149);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
533
- vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
534
- #endif
535
- `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
535
+ `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],33666)},23341,82718,55578,58059,e=>{"use strict";var i=e.i(47150);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
536
536
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
537
537
  #ifdef MORPHTARGETS_TEXTURE
538
538
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -553,7 +553,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
553
553
  }
554
554
  #endif
555
555
  #endif
556
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
556
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],23341);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
557
557
  #ifndef MORPHTARGETS_TEXTURE
558
558
  #ifdef MORPHTARGETS_POSITION
559
559
  attribute vec3 position{X};
@@ -577,12 +577,12 @@ attribute vec4 color{X};
577
577
  uniform float morphTargetCount;
578
578
  #endif
579
579
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
580
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],82718);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
581
581
  #ifdef MORPHTARGETS_TEXTURE
582
582
  float vertexID;
583
583
  #endif
584
584
  #endif
585
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],7203);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
585
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],55578);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
586
586
  #ifdef MORPHTARGETS_TEXTURE
587
587
  #if {X}==0
588
588
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -642,17 +642,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
642
642
  #endif
643
643
  #endif
644
644
  #endif
645
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],80875)},69609,e=>{"use strict";var i=e.i(37875);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
645
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],58059)},5145,e=>{"use strict";var i=e.i(47150);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
646
646
  #if defined(TANGENT) && defined(NORMAL)
647
647
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
648
648
  #endif
649
649
  #endif
650
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},86713,e=>{"use strict";var i=e.i(37875);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
650
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},41607,e=>{"use strict";var i=e.i(47150);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
651
651
  #if defined(TANGENT) && defined(NORMAL)
652
652
  varying mat3 vTBN;
653
653
  #endif
654
654
  #endif
655
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},17555,e=>{"use strict";var i=e.i(37875),r=e.i(13222);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
655
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},82389,e=>{"use strict";var i=e.i(47150),r=e.i(74716);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
656
656
  #ifdef MULTIVIEW
657
657
  mat4 viewProjectionR;
658
658
  #endif
@@ -690,10 +690,10 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
690
690
  uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
691
691
  #include<decalVertexDeclaration>
692
692
  #define ADDITIONAL_VERTEX_DECLARATION
693
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(23044),o=e.i(64010),d=e.i(34834),f=e.i(97761),l=e.i(87027),c=e.i(40498),s=e.i(71372),m=e.i(41416),S=e.i(2599),E=e.i(46349),v=e.i(80514),u=e.i(86713),I=e.i(76544),A=e.i(70638),N=e.i(20738),x=e.i(52028),T=e.i(46389),h=e.i(29263),p=e.i(85394),_=e.i(7203),V=e.i(80875),R=e.i(66567),M=e.i(51390),P=e.i(80190),g=e.i(52308),D=e.i(78652),U=e.i(50048),O=e.i(69609),L=e.i(59452),C=e.i(82576),F=e.i(99149),b=e.i(29839);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
693
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(67827),o=e.i(38605),d=e.i(22802),f=e.i(80902),l=e.i(3954),c=e.i(36406),s=e.i(36178),m=e.i(42421),S=e.i(27292),E=e.i(30868),v=e.i(91731),u=e.i(41607),I=e.i(49161),A=e.i(3091),N=e.i(65117),x=e.i(19828),T=e.i(23341),h=e.i(82718),p=e.i(68381),_=e.i(55578),V=e.i(58059),R=e.i(47692),M=e.i(51540),P=e.i(95178),g=e.i(50988),D=e.i(12700),U=e.i(17177),O=e.i(5145),L=e.i(48661),C=e.i(99240),F=e.i(33666),b=e.i(20220);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
694
694
  gl_PointSize=pointSize;
695
695
  #endif
696
- `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(85804);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
696
+ `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(10873);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
697
697
  #include<__decl__defaultVertex>
698
698
  #define CUSTOM_VERTEX_BEGIN
699
699
  attribute vec3 position;
@@ -847,4 +847,4 @@ vMainUV2=uv2Updated;
847
847
  #include<logDepthVertex>
848
848
  #define CUSTOM_VERTEX_MAIN_END
849
849
  }
850
- `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],17555)}]);
850
+ `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],82389)}]);