@uptimizr/dashboard 0.4.4 → 0.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,22802,e=>{"use strict";var i=e.i(47150);e.i(67827),e.i(38605);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
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{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},3954,e=>{"use strict";var i=e.i(47150);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},68381,e=>{"use strict";var i=e.i(47150);let r="logDepthDeclaration",t=`#ifdef LOGARITHMICDEPTH
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},38605,e=>{"use strict";var i=e.i(47150);let r="meshUboDeclaration",t=`#ifdef WEBGL2
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:t}])},36406,36178,42421,47692,51540,95178,e=>{"use strict";var i=e.i(47150);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
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mat4 finalWorld=mat4(world0,world1,world2,world3);
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
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mat4 influence;
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{
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#ifdef INSTANCES
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#define BVASNAME bakedVertexAnimationSettingsInstanced
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@@ -330,7 +312,25 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
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#endif
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finalWorld=finalWorld*VATInfluence;}
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[
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+
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["bakedVertexAnimation",0,{name:m,shader:S}],95178)},49161,48661,e=>{"use strict";var i=e.i(47150);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
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uniform vec4 vClipPlane;varying float fClipDistance;
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#endif
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#ifdef CLIPPLANE2
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uniform vec4 vClipPlane2;varying float fClipDistance2;
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#endif
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#ifdef CLIPPLANE3
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uniform vec4 vClipPlane3;varying float fClipDistance3;
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#endif
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#ifdef CLIPPLANE4
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uniform vec4 vClipPlane4;varying float fClipDistance4;
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#endif
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#ifdef CLIPPLANE5
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uniform vec4 vClipPlane5;varying float fClipDistance5;
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#endif
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#ifdef CLIPPLANE6
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uniform vec4 vClipPlane6;varying float fClipDistance6;
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}],49161);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
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fClipDistance=dot(worldPos,vClipPlane);
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#endif
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#ifdef CLIPPLANE2
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@@ -348,13 +348,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
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#ifdef CLIPPLANE6
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fClipDistance6=dot(worldPos,vClipPlane6);
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],48661)},3091,99240,e=>{"use strict";var i=e.i(47150);let r="fogVertexDeclaration",t=`#ifdef FOG
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varying vec3 vFogDistance;
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],
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+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],3091);let a="fogVertex",n=`#ifdef FOG
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vFogDistance=(view*worldPos).xyz;
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#endif
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],99240)},20220,e=>{"use strict";var i=e.i(47150);let r="vertexColorMixing",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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vColor=vec4(1.0);
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#ifdef VERTEXCOLOR
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#ifdef VERTEXALPHA
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@@ -367,13 +367,16 @@ vColor.rgb*=colorUpdated.rgb;
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vColor*=instanceColor;
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#endif
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[
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+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["vertexColorMixing",0,{name:r,shader:t}])},10873,e=>{"use strict";var i=e.i(47150);let r="logDepthVertex",t=`#ifdef LOGARITHMICDEPTH
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+
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
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+
#endif
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+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["logDepthVertex",0,{name:r,shader:t}])},74716,80902,27292,91731,65117,19828,50988,12700,17177,33666,e=>{"use strict";var i=e.i(47150);let r="decalVertexDeclaration",t=`#ifdef DECAL
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uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],
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+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],74716);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
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attribute vec2 uv{X};
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],
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379
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+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],80902);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
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#ifdef PREPASS_LOCAL_POSITION
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varying vec3 vPosition;
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#endif
|
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@@ -387,10 +390,10 @@ varying float vNormViewDepth;
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uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
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#endif
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#endif
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390
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-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],
|
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393
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+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],27292);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
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varying vec2 v_VARYINGNAME_UV;
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#endif
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393
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-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],
|
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396
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],91731);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
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uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
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395
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|
#ifdef SPECULARTERM
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396
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uniform vec4 vLightSpecular{X};
|
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@@ -417,7 +420,7 @@ uniform vec3 vLightGround{X};
|
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417
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uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
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418
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#endif
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419
422
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#endif
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|
420
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],
|
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423
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],65117);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
|
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421
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|
uniform Light{X}
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|
422
425
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
423
426
|
#ifdef SPOTLIGHT{X}
|
|
@@ -442,7 +445,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
|
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|
442
445
|
#endif
|
|
443
446
|
#endif
|
|
444
447
|
#endif
|
|
445
|
-
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],
|
|
448
|
+
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],19828);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
|
|
446
449
|
vViewPos=(view*worldPos).rgb;
|
|
447
450
|
#endif
|
|
448
451
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
@@ -481,13 +484,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
|
|
|
481
484
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
482
485
|
#endif
|
|
483
486
|
#endif
|
|
484
|
-
`;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],
|
|
487
|
+
`;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],50988);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
485
488
|
vec2 uv{X}=vec2(0.,0.);
|
|
486
489
|
#endif
|
|
487
490
|
#ifdef MAINUV{X}
|
|
488
491
|
vMainUV{X}=uv{X};
|
|
489
492
|
#endif
|
|
490
|
-
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],
|
|
493
|
+
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],12700);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
491
494
|
if (v_INFONAME_==0.)
|
|
492
495
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
493
496
|
#ifdef UV2
|
|
@@ -511,7 +514,7 @@ else if (v_INFONAME_==5.)
|
|
|
511
514
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
512
515
|
#endif
|
|
513
516
|
#endif
|
|
514
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],
|
|
517
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],17177);let x="shadowsVertex",T=`#ifdef SHADOWS
|
|
515
518
|
#if defined(SHADOWCSM{X})
|
|
516
519
|
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
517
520
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
@@ -529,10 +532,7 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
|
|
|
529
532
|
#endif
|
|
530
533
|
#endif
|
|
531
534
|
#endif
|
|
532
|
-
`;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],
|
|
533
|
-
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
534
|
-
#endif
|
|
535
|
-
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
|
|
535
|
+
`;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],33666)},23341,82718,55578,58059,e=>{"use strict";var i=e.i(47150);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
|
|
536
536
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
537
537
|
#ifdef MORPHTARGETS_TEXTURE
|
|
538
538
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
@@ -553,7 +553,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
|
|
|
553
553
|
}
|
|
554
554
|
#endif
|
|
555
555
|
#endif
|
|
556
|
-
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],
|
|
556
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],23341);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
|
|
557
557
|
#ifndef MORPHTARGETS_TEXTURE
|
|
558
558
|
#ifdef MORPHTARGETS_POSITION
|
|
559
559
|
attribute vec3 position{X};
|
|
@@ -577,12 +577,12 @@ attribute vec4 color{X};
|
|
|
577
577
|
uniform float morphTargetCount;
|
|
578
578
|
#endif
|
|
579
579
|
#endif
|
|
580
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],
|
|
580
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],82718);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
|
|
581
581
|
#ifdef MORPHTARGETS_TEXTURE
|
|
582
582
|
float vertexID;
|
|
583
583
|
#endif
|
|
584
584
|
#endif
|
|
585
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],
|
|
585
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],55578);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
|
|
586
586
|
#ifdef MORPHTARGETS_TEXTURE
|
|
587
587
|
#if {X}==0
|
|
588
588
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
@@ -642,17 +642,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
|
642
642
|
#endif
|
|
643
643
|
#endif
|
|
644
644
|
#endif
|
|
645
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],
|
|
645
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],58059)},5145,e=>{"use strict";var i=e.i(47150);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
646
646
|
#if defined(TANGENT) && defined(NORMAL)
|
|
647
647
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
648
648
|
#endif
|
|
649
649
|
#endif
|
|
650
|
-
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},
|
|
650
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},41607,e=>{"use strict";var i=e.i(47150);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
651
651
|
#if defined(TANGENT) && defined(NORMAL)
|
|
652
652
|
varying mat3 vTBN;
|
|
653
653
|
#endif
|
|
654
654
|
#endif
|
|
655
|
-
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},
|
|
655
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},82389,e=>{"use strict";var i=e.i(47150),r=e.i(74716);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
|
|
656
656
|
#ifdef MULTIVIEW
|
|
657
657
|
mat4 viewProjectionR;
|
|
658
658
|
#endif
|
|
@@ -690,10 +690,10 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
|
690
690
|
uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
|
|
691
691
|
#include<decalVertexDeclaration>
|
|
692
692
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
693
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(
|
|
693
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(67827),o=e.i(38605),d=e.i(22802),f=e.i(80902),l=e.i(3954),c=e.i(36406),s=e.i(36178),m=e.i(42421),S=e.i(27292),E=e.i(30868),v=e.i(91731),u=e.i(41607),I=e.i(49161),A=e.i(3091),N=e.i(65117),x=e.i(19828),T=e.i(23341),h=e.i(82718),p=e.i(68381),_=e.i(55578),V=e.i(58059),R=e.i(47692),M=e.i(51540),P=e.i(95178),g=e.i(50988),D=e.i(12700),U=e.i(17177),O=e.i(5145),L=e.i(48661),C=e.i(99240),F=e.i(33666),b=e.i(20220);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
694
694
|
gl_PointSize=pointSize;
|
|
695
695
|
#endif
|
|
696
|
-
`;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(
|
|
696
|
+
`;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(10873);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
|
|
697
697
|
#include<__decl__defaultVertex>
|
|
698
698
|
#define CUSTOM_VERTEX_BEGIN
|
|
699
699
|
attribute vec3 position;
|
|
@@ -847,4 +847,4 @@ vMainUV2=uv2Updated;
|
|
|
847
847
|
#include<logDepthVertex>
|
|
848
848
|
#define CUSTOM_VERTEX_MAIN_END
|
|
849
849
|
}
|
|
850
|
-
`;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],
|
|
850
|
+
`;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],82389)}]);
|