@uptimizr/dashboard 0.4.4 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,8 +1,8 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,41125,e=>{"use strict";var i=e.i(37875);e.i(84327),e.i(2586);let r="defaultUboDeclaration",t=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,59952,e=>{"use strict";var i=e.i(47150);e.i(97793),e.i(36113);let r="defaultUboDeclaration",t=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
2
2
  #define ADDITIONAL_UBO_DECLARATION
3
3
  #include<sceneUboDeclaration>
4
4
  #include<meshUboDeclaration>
5
- `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["defaultUboDeclarationWGSL",0,{name:r,shader:t}])},6761,18724,e=>{"use strict";var i=e.i(37875);let r="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
5
+ `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["defaultUboDeclarationWGSL",0,{name:r,shader:t}])},9343,49852,e=>{"use strict";var i=e.i(47150);let r="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
6
6
  #if _DEFINENAME_DIRECTUV==1
7
7
  #define v_VARYINGNAME_UV vMainUV1
8
8
  #elif _DEFINENAME_DIRECTUV==2
@@ -20,7 +20,7 @@ varying v_VARYINGNAME_UV: vec2f;
20
20
  #endif
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21
  var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
22
22
  #endif
23
- `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["samplerFragmentDeclarationWGSL",0,{name:r,shader:t}],6761);let o="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
23
+ `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["samplerFragmentDeclarationWGSL",0,{name:r,shader:t}],9343);let o="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
24
24
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
25
25
  fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
26
26
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
@@ -84,7 +84,7 @@ return vec3f(0,0,0);
84
84
  #endif
85
85
  }
86
86
  #endif
87
- `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["reflectionFunctionWGSL",0,{name:o,shader:a}],18724)},51201,59575,26887,e=>{"use strict";var i=e.i(37875);let r="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
87
+ `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["reflectionFunctionWGSL",0,{name:o,shader:a}],49852)},42241,2886,92544,e=>{"use strict";var i=e.i(47150);let r="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
88
88
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
89
89
  #define TEXRD_DEFINED
90
90
  #endif
@@ -128,7 +128,7 @@ fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
128
128
  fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
129
129
  {var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
130
130
  #endif
131
- `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:r,shader:t}],51201),e.i(6761);let o="bumpFragmentFunctions",a=`#if defined(BUMP)
131
+ `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:r,shader:t}],42241),e.i(9343);let o="bumpFragmentFunctions",a=`#if defined(BUMP)
132
132
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
133
133
  #endif
134
134
  #if defined(DETAIL)
@@ -158,7 +158,7 @@ return -texCoordOffset;
158
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  #endif
159
159
  }
160
160
  #endif
161
- `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:o,shader:a}],59575);let f="bumpFragment",n=`var uvOffset: vec2f= vec2f(0.0,0.0);
161
+ `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:o,shader:a}],2886);let f="bumpFragment",n=`var uvOffset: vec2f= vec2f(0.0,0.0);
162
162
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
163
163
  #ifdef NORMALXYSCALE
164
164
  var normalScale: f32=1.0;
@@ -210,7 +210,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
210
210
  #elif defined(DETAIL)
211
211
  detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
212
212
  #endif
213
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentWGSL",0,{name:f,shader:n}],26887)},36963,31845,e=>{"use strict";var i=e.i(37875);let r="decalFragment",t=`#ifdef DECAL
213
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentWGSL",0,{name:f,shader:n}],92544)},78595,32763,e=>{"use strict";var i=e.i(47150);let r="decalFragment",t=`#ifdef DECAL
214
214
  var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
215
215
  #ifdef GAMMADECAL
216
216
  decalTempColor=toLinearSpaceVec3(decalColor.rgb);
@@ -220,7 +220,7 @@ decalTempAlpha=decalColor.a*decalColor.a;
220
220
  #endif
221
221
  surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
222
222
  #endif
223
- `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["decalFragmentWGSL",0,{name:r,shader:t}],36963);let o="lightFragment",a=`#ifdef LIGHT{X}
223
+ `;i.ShaderStore.IncludesShadersStoreWGSL[r]||(i.ShaderStore.IncludesShadersStoreWGSL[r]=t),e.s(["decalFragmentWGSL",0,{name:r,shader:t}],78595);let o="lightFragment",a=`#ifdef LIGHT{X}
224
224
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
225
225
  #else
226
226
  var diffuse{X}: vec4f=light{X}.vLightDiffuse;
@@ -607,7 +607,7 @@ sheenBase+=info.sheen.rgb*shadow;
607
607
  #endif
608
608
  #endif
609
609
  #endif
610
- `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["lightFragmentWGSL",0,{name:o,shader:a}],31845)},2008,e=>{"use strict";var i=e.i(37875),r=e.i(84327),t=e.i(2586),o=e.i(41125),a=e.i(35017),f=e.i(36028),n=e.i(30368),l=e.i(73272),s=e.i(83805),d=e.i(50273),c=e.i(96429);let u="lightsFragmentFunctions",m=`struct lightingInfo
610
+ `;i.ShaderStore.IncludesShadersStoreWGSL[o]||(i.ShaderStore.IncludesShadersStoreWGSL[o]=a),e.s(["lightFragmentWGSL",0,{name:o,shader:a}],32763)},96119,e=>{"use strict";var i=e.i(47150),r=e.i(97793),t=e.i(36113),o=e.i(59952),a=e.i(91010),f=e.i(44067),n=e.i(47569),l=e.i(55880),s=e.i(22524),d=e.i(61227),c=e.i(14340);let u="lightsFragmentFunctions",m=`struct lightingInfo
611
611
  {diffuse: vec3f,
612
612
  #ifdef SPECULARTERM
613
613
  specular: vec3f,
@@ -704,11 +704,11 @@ result.specular+=info.specular;
704
704
  batchOffset+=CLUSTLIGHT_BATCH;}
705
705
  return result;}
706
706
  #endif
707
- `;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=m);var v=e.i(34458),g=e.i(6761);let h="fresnelFunction",p=`#ifdef FRESNEL
707
+ `;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=m);var v=e.i(72202),g=e.i(9343);let h="fresnelFunction",p=`#ifdef FRESNEL
708
708
  fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
709
709
  {let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
710
710
  #endif
711
- `;i.ShaderStore.IncludesShadersStoreWGSL[h]||(i.ShaderStore.IncludesShadersStoreWGSL[h]=p);var S=e.i(18724),I=e.i(73081),L=e.i(40995),C=e.i(15535),E=e.i(51201),T=e.i(59575),A=e.i(4294),X=e.i(95676),D=e.i(11557),x=e.i(71990),R=e.i(26887),P=e.i(36963),N=e.i(27305),w=e.i(31845),O=e.i(8760),M=e.i(18510),_=e.i(10238);let F="defaultPixelShader",b=`#include<defaultUboDeclaration>
711
+ `;i.ShaderStore.IncludesShadersStoreWGSL[h]||(i.ShaderStore.IncludesShadersStoreWGSL[h]=p);var S=e.i(49852),I=e.i(73328),L=e.i(70435),C=e.i(2242),E=e.i(42241),T=e.i(2886),A=e.i(29741),X=e.i(73317),D=e.i(79361),x=e.i(69809),R=e.i(92544),P=e.i(78595),N=e.i(56409),w=e.i(32763),O=e.i(70658),M=e.i(57636),_=e.i(43710);let F="defaultPixelShader",b=`#include<defaultUboDeclaration>
712
712
  #include<prePassDeclaration>[SCENE_MRT_COUNT]
713
713
  #include<oitDeclaration>
714
714
  #define CUSTOM_FRAGMENT_BEGIN
@@ -797,7 +797,9 @@ baseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);
797
797
  var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
798
798
  #include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
799
799
  #endif
800
+ #define DEPTHPREPASS_SKIP_EARLY_RETURN
800
801
  #include<depthPrePass>
802
+ #ifndef DEPTHPREPASS
801
803
  #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
802
804
  baseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);
803
805
  #endif
@@ -1074,5 +1076,6 @@ fragmentOutputs.color=color;
1074
1076
  if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}
1075
1077
  #endif
1076
1078
  #define CUSTOM_FRAGMENT_MAIN_END
1079
+ #endif
1077
1080
  }
1078
- `;for(let e of(i.ShaderStore.ShadersStoreWGSL[F]||(i.ShaderStore.ShadersStoreWGSL[F]=b),[r.sceneUboDeclarationWGSL,t.meshUboDeclarationWGSL,o.defaultUboDeclarationWGSL,a.prePassDeclarationWGSL,f.oitDeclarationWGSL,n.mainUVVaryingDeclarationWGSL,l.helperFunctionsWGSL,s.lightUboDeclarationWGSL,d.ltcHelperFunctionsWGSL,c.clusteredLightingFunctionsWGSL,{name:u,shader:m},v.shadowsFragmentFunctionsWGSL,g.samplerFragmentDeclarationWGSL,{name:h,shader:p},S.reflectionFunctionWGSL,I.imageProcessingDeclarationWGSL,L.imageProcessingFunctionsWGSL,C.textureRepetitionFunctionsWGSL,E.bumpFragmentMainFunctionsWGSL,T.bumpFragmentFunctionsWGSL,A.clipPlaneFragmentDeclarationWGSL,X.logDepthDeclarationWGSL,D.fogFragmentDeclarationWGSL,x.clipPlaneFragmentWGSL,R.bumpFragmentWGSL,P.decalFragmentWGSL,N.depthPrePassWGSL,w.lightFragmentWGSL,O.logDepthFragmentWGSL,M.fogFragmentWGSL,_.oitFragmentWGSL]))i.ShaderStore.IncludesShadersStoreWGSL[e.name]||(i.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultPixelShaderWGSL",0,{name:F,shader:b}],2008)}]);
1081
+ `;for(let e of(i.ShaderStore.ShadersStoreWGSL[F]||(i.ShaderStore.ShadersStoreWGSL[F]=b),[r.sceneUboDeclarationWGSL,t.meshUboDeclarationWGSL,o.defaultUboDeclarationWGSL,a.prePassDeclarationWGSL,f.oitDeclarationWGSL,n.mainUVVaryingDeclarationWGSL,l.helperFunctionsWGSL,s.lightUboDeclarationWGSL,d.ltcHelperFunctionsWGSL,c.clusteredLightingFunctionsWGSL,{name:u,shader:m},v.shadowsFragmentFunctionsWGSL,g.samplerFragmentDeclarationWGSL,{name:h,shader:p},S.reflectionFunctionWGSL,I.imageProcessingDeclarationWGSL,L.imageProcessingFunctionsWGSL,C.textureRepetitionFunctionsWGSL,E.bumpFragmentMainFunctionsWGSL,T.bumpFragmentFunctionsWGSL,A.clipPlaneFragmentDeclarationWGSL,X.logDepthDeclarationWGSL,D.fogFragmentDeclarationWGSL,x.clipPlaneFragmentWGSL,R.bumpFragmentWGSL,P.decalFragmentWGSL,N.depthPrePassWGSL,w.lightFragmentWGSL,O.logDepthFragmentWGSL,M.fogFragmentWGSL,_.oitFragmentWGSL]))i.ShaderStore.IncludesShadersStoreWGSL[e.name]||(i.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultPixelShaderWGSL",0,{name:F,shader:b}],96119)}]);
@@ -0,0 +1,532 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,55880,e=>{"use strict";var t=e.i(47150);let a="helperFunctions",r=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
+ const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
+ fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
+ fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
5
+ fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
6
+ fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
7
+ fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
8
+ fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
9
+ fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
10
+ vec3(i0.x,i1.x,i2.x),
11
+ vec3(i0.y,i1.y,i2.y),
12
+ vec3(i0.z,i1.z,i2.z)
13
+ );return outMatrix;}
14
+ fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
15
+ b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
16
+ b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
17
+ #if USE_EXACT_SRGB_CONVERSIONS
18
+ fn toLinearSpaceExact(color: vec3f)->vec3f
19
+ {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return select(remainingSection,nearZeroSection,color<=vec3f(0.04045));}
20
+ fn toGammaSpaceExact(color: vec3f)->vec3f
21
+ {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return select(remainingSection,nearZeroSection,color<=vec3f(0.0031308));}
22
+ #endif
23
+ fn toLinearSpace(color: f32)->f32
24
+ {
25
+ #if USE_EXACT_SRGB_CONVERSIONS
26
+ var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
27
+ #else
28
+ return pow(color,LinearEncodePowerApprox);
29
+ #endif
30
+ }
31
+ fn toLinearSpaceVec3(color: vec3f)->vec3f
32
+ {
33
+ #if USE_EXACT_SRGB_CONVERSIONS
34
+ return toLinearSpaceExact(color);
35
+ #else
36
+ return pow(color,vec3f(LinearEncodePowerApprox));
37
+ #endif
38
+ }
39
+ fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
40
+ {
41
+ #if USE_EXACT_SRGB_CONVERSIONS
42
+ return vec4f(toLinearSpaceExact(color.rgb),color.a);
43
+ #else
44
+ return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
45
+ #endif
46
+ }
47
+ fn toGammaSpace(color: vec4<f32>)->vec4<f32>
48
+ {
49
+ #if USE_EXACT_SRGB_CONVERSIONS
50
+ return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
51
+ #else
52
+ return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
53
+ #endif
54
+ }
55
+ fn toGammaSpaceVec3(color: vec3f)->vec3f
56
+ {
57
+ #if USE_EXACT_SRGB_CONVERSIONS
58
+ return toGammaSpaceExact(color);
59
+ #else
60
+ return pow(color,vec3f(GammaEncodePowerApprox));
61
+ #endif
62
+ }
63
+ fn squareVec3(value: vec3f)->vec3f
64
+ {return value*value;}
65
+ fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
66
+ fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
67
+ fn getLuminanceUnclamped(color: vec3f)->f32
68
+ {return dot(color,LuminanceEncodeApprox);}
69
+ fn getLuminance(color: vec3f)->f32
70
+ {return saturate(getLuminanceUnclamped(color));}
71
+ fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
72
+ fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
73
+ const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
74
+ fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
75
+ fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
76
+ fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
77
+ fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
78
+ fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
79
+ fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
80
+ fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
81
+ fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
82
+ fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
83
+ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
+ fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
+ fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
+ uint2float(rstate*2447445414u));}
87
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["helperFunctionsWGSL",0,{name:a,shader:r}])},73317,e=>{"use strict";var t=e.i(47150);let a="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
88
+ uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
89
+ #endif
90
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["logDepthDeclarationWGSL",0,{name:a,shader:r}])},97793,e=>{"use strict";var t=e.i(47150);let a="sceneUboDeclaration",r=`struct Scene {viewProjection : mat4x4<f32>,
91
+ #ifdef MULTIVIEW
92
+ viewProjectionR : mat4x4<f32>,
93
+ #endif
94
+ view : mat4x4<f32>,
95
+ projection : mat4x4<f32>,
96
+ vEyePosition : vec4<f32>,
97
+ inverseProjection : mat4x4<f32>,};
98
+ #define SCENE_UBO
99
+ var<uniform> scene : Scene;
100
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["sceneUboDeclarationWGSL",0,{name:a,shader:r}])},36113,e=>{"use strict";var t=e.i(47150);let a="meshUboDeclaration",r=`struct Mesh {world : mat4x4<f32>,
101
+ visibility : f32,};var<uniform> mesh : Mesh;
102
+ #define WORLD_UBO
103
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["meshUboDeclarationWGSL",0,{name:a,shader:r}])},63593,4534,e=>{"use strict";var t=e.i(47150);let a="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
104
+ uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
105
+ #endif
106
+ #ifdef CLIPPLANE2
107
+ uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
108
+ #endif
109
+ #ifdef CLIPPLANE3
110
+ uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
111
+ #endif
112
+ #ifdef CLIPPLANE4
113
+ uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
114
+ #endif
115
+ #ifdef CLIPPLANE5
116
+ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
117
+ #endif
118
+ #ifdef CLIPPLANE6
119
+ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
120
+ #endif
121
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:a,shader:r}],63593);let s="clipPlaneVertex",o=`#ifdef CLIPPLANE
122
+ vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
123
+ #endif
124
+ #ifdef CLIPPLANE2
125
+ vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
126
+ #endif
127
+ #ifdef CLIPPLANE3
128
+ vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
129
+ #endif
130
+ #ifdef CLIPPLANE4
131
+ vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
132
+ #endif
133
+ #ifdef CLIPPLANE5
134
+ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
135
+ #endif
136
+ #ifdef CLIPPLANE6
137
+ vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
138
+ #endif
139
+ `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=o),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:o}],4534)},53318,80849,e=>{"use strict";var t=e.i(47150);let a="fogVertexDeclaration",r=`#ifdef FOG
140
+ varying vFogDistance: vec3f;
141
+ #endif
142
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["fogVertexDeclarationWGSL",0,{name:a,shader:r}],53318);let s="fogVertex",o=`#ifdef FOG
143
+ #ifdef SCENE_UBO
144
+ vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
145
+ #else
146
+ vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
147
+ #endif
148
+ #endif
149
+ `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=o),e.s(["fogVertexWGSL",0,{name:s,shader:o}],80849)},52362,e=>{"use strict";var t=e.i(47150);let a="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
150
+ vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
151
+ #endif
152
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["logDepthVertexWGSL",0,{name:a,shader:r}])},82450,e=>{"use strict";var t=e.i(47150);let a="gaussianSplatting",r=`fn getDataUV(index: f32,dataTextureSize: vec2f)->vec2<f32> {let y: f32=floor(index/dataTextureSize.x);let x: f32=index-y*dataTextureSize.x;return vec2f((x+0.5),(y+0.5));}
153
+ struct Splat {center: vec4f,
154
+ color: vec4f,
155
+ covA: vec4f,
156
+ covB: vec4f,
157
+ #if SH_DEGREE>0
158
+ sh0: vec4<u32>,
159
+ #endif
160
+ #if SH_DEGREE>1
161
+ sh1: vec4<u32>,
162
+ #endif
163
+ #if SH_DEGREE>2
164
+ sh2: vec4<u32>,
165
+ #endif
166
+ #if SH_DEGREE>3
167
+ sh3: vec4<u32>,
168
+ sh4: vec4<u32>,
169
+ #endif
170
+ #if IS_COMPOUND
171
+ partIndex: u32,
172
+ #endif
173
+ #if defined(IS_FOR_VOXELIZATION)
174
+ rotationA: vec4f,
175
+ rotationB: vec4f,
176
+ rotationScale: vec4f,
177
+ #endif
178
+ #ifdef USE_SOG
179
+ splatIndex: f32,
180
+ #endif
181
+ };fn getSplatIndex(localIndex: i32,splatIndex0: vec4f,splatIndex1: vec4f,splatIndex2: vec4f,splatIndex3: vec4f)->f32 {var splatIndex: f32;switch (localIndex)
182
+ {case 0:
183
+ {splatIndex=splatIndex0.x;break;}
184
+ case 1:
185
+ {splatIndex=splatIndex0.y;break;}
186
+ case 2:
187
+ {splatIndex=splatIndex0.z;break;}
188
+ case 3:
189
+ {splatIndex=splatIndex0.w;break;}
190
+ case 4:
191
+ {splatIndex=splatIndex1.x;break;}
192
+ case 5:
193
+ {splatIndex=splatIndex1.y;break;}
194
+ case 6:
195
+ {splatIndex=splatIndex1.z;break;}
196
+ case 7:
197
+ {splatIndex=splatIndex1.w;break;}
198
+ case 8:
199
+ {splatIndex=splatIndex2.x;break;}
200
+ case 9:
201
+ {splatIndex=splatIndex2.y;break;}
202
+ case 10:
203
+ {splatIndex=splatIndex2.z;break;}
204
+ case 11:
205
+ {splatIndex=splatIndex2.w;break;}
206
+ case 12:
207
+ {splatIndex=splatIndex3.x;break;}
208
+ case 13:
209
+ {splatIndex=splatIndex3.y;break;}
210
+ case 14:
211
+ {splatIndex=splatIndex3.z;break;}
212
+ default:
213
+ {splatIndex=splatIndex3.w;break;}}
214
+ return splatIndex;}
215
+ fn readSplat(splatIndex: f32,dataTextureSize: vec2f)->Splat {var splat: Splat;let splatUV=getDataUV(splatIndex,dataTextureSize);let splatUVi32=vec2<i32>(i32(splatUV.x),i32(splatUV.y));
216
+ #ifdef USE_SOG
217
+ let mL=textureLoad(centersTexture,splatUVi32,0);let mU=textureLoad(covariancesATexture,splatUVi32,0);let sRaw=textureLoad(covariancesBTexture,splatUVi32,0);let qRaw=textureLoad(sogQuatsTexture,splatUVi32,0);let c0=textureLoad(colorsTexture,splatUVi32,0);let q16=(mU.xyz*256.0+mL.xyz)*(255.0/65535.0);let nPos=mix(uniforms.sogMeansMin,uniforms.sogMeansMax,q16);let center3=sign(nPos)*(exp(abs(nPos))-vec3f(1.0));splat.center=vec4f(center3,1.0);
218
+ #ifdef USE_SOG_V2
219
+ let sIdx=floor(sRaw.xyz*255.0+0.5);var splatScale: vec3f;splatScale.x=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.x),0),0).r);splatScale.y=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.y),0),0).r);splatScale.z=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.z),0),0).r);
220
+ #else
221
+ let splatScale=exp(mix(uniforms.sogScalesMin,uniforms.sogScalesMax,sRaw.xyz));
222
+ #endif
223
+ let invSqrt2: f32=0.70710678118;let qabc=(qRaw.xyz-vec3f(0.5))*2.0*invSqrt2;let qMode=i32(qRaw.w*255.0+0.5)-252;let qd=sqrt(max(0.0,1.0-dot(qabc,qabc)));var quat: vec4f;if (qMode==0) { quat=vec4f(qd,qabc.x,qabc.y,qabc.z); }
224
+ else if (qMode==1) { quat=vec4f(qabc.x,qd,qabc.y,qabc.z); }
225
+ else if (qMode==2) { quat=vec4f(qabc.x,qabc.y,qd,qabc.z); }
226
+ else { quat=vec4f(qabc.x,qabc.y,qabc.z,qd); }
227
+ let qw=quat.x; let qx=quat.y; let qy=quat.z; let qz=quat.w;let R=mat3x3<f32>(
228
+ 1.0-2.0*(qy*qy+qz*qz),2.0*(qx*qy+qw*qz), 2.0*(qx*qz-qw*qy),
229
+ 2.0*(qx*qy-qw*qz), 1.0-2.0*(qx*qx+qz*qz),2.0*(qy*qz+qw*qx),
230
+ 2.0*(qx*qz+qw*qy), 2.0*(qy*qz-qw*qx), 1.0-2.0*(qx*qx+qy*qy)
231
+ );let S2=mat3x3<f32>(
232
+ 4.0*splatScale.x*splatScale.x,0.0,0.0,
233
+ 0.0,4.0*splatScale.y*splatScale.y,0.0,
234
+ 0.0,0.0,4.0*splatScale.z*splatScale.z
235
+ );let Sigma=R*S2*transpose(R);splat.covA=vec4f(Sigma[0][0],Sigma[0][1],Sigma[0][2],Sigma[1][1]);splat.covB=vec4f(Sigma[1][2],Sigma[2][2],0.0,0.0);let SH_C0_SOG: f32=0.28209479177387814;
236
+ #ifdef USE_SOG_V2
237
+ var c3: vec3f;c3.x=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.x*255.0+0.5),0),0).r;c3.y=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.y*255.0+0.5),0),0).r;c3.z=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.z*255.0+0.5),0),0).r;let colRgb=vec3f(0.5)+c3*SH_C0_SOG;let colA=c0.w;
238
+ #else
239
+ let cLerp=mix(uniforms.sogSh0Min,uniforms.sogSh0Max,c0);let colRgb=vec3f(0.5)+cLerp.xyz*SH_C0_SOG;let colA=1.0/(1.0+exp(-cLerp.w));
240
+ #endif
241
+ splat.color=vec4f(colRgb,colA);splat.splatIndex=splatIndex;
242
+ #else
243
+ splat.center=textureLoad(centersTexture,splatUVi32,0);splat.color=textureLoad(colorsTexture,splatUVi32,0);
244
+ #if !defined(IS_FOR_VOXELIZATION)
245
+ splat.covA=textureLoad(covariancesATexture,splatUVi32,0)*splat.center.w;splat.covB=textureLoad(covariancesBTexture,splatUVi32,0)*splat.center.w;
246
+ #endif
247
+ #endif
248
+ #if SH_DEGREE>0 && !defined(USE_SOG)
249
+ splat.sh0=textureLoad(shTexture0,splatUVi32,0);
250
+ #endif
251
+ #if SH_DEGREE>1 && !defined(USE_SOG)
252
+ splat.sh1=textureLoad(shTexture1,splatUVi32,0);
253
+ #endif
254
+ #if SH_DEGREE>2 && !defined(USE_SOG)
255
+ splat.sh2=textureLoad(shTexture2,splatUVi32,0);
256
+ #endif
257
+ #if SH_DEGREE>3 && !defined(USE_SOG)
258
+ splat.sh3=textureLoad(shTexture3,splatUVi32,0);splat.sh4=textureLoad(shTexture4,splatUVi32,0);
259
+ #endif
260
+ #if IS_COMPOUND
261
+ splat.partIndex=u32(textureLoad(partIndicesTexture,splatUVi32,0).r*255.0+0.5);
262
+ #endif
263
+ #if defined(IS_FOR_VOXELIZATION)
264
+ splat.rotationA=textureLoad(rotationsATexture,splatUVi32,0);splat.rotationB=textureLoad(rotationsBTexture,splatUVi32,0);splat.rotationScale=textureLoad(rotationScaleTexture,splatUVi32,0);
265
+ #endif
266
+ return splat;}
267
+ fn computeColorFromSHDegree(dir: vec3f,sh: array<vec3<f32>,25>,_so1: f32,_so2: f32,_so3: f32,_so4: f32)->vec3f
268
+ {let SH_C0: f32=0.28209479;let SH_C1: f32=0.48860251;var SH_C2: array<f32,5>=array<f32,5>(
269
+ 1.092548430,
270
+ -1.09254843,
271
+ 0.315391565,
272
+ -1.09254843,
273
+ 0.546274215
274
+ );var SH_C3: array<f32,7>=array<f32,7>(
275
+ -0.59004358,
276
+ 2.890611442,
277
+ -0.45704579,
278
+ 0.373176332,
279
+ -0.45704579,
280
+ 1.445305721,
281
+ -0.59004358
282
+ );var SH_C4: array<f32,9>=array<f32,9>(
283
+ 2.5033429418,
284
+ -1.7701307698,
285
+ 0.9461746958,
286
+ -0.6690465436,
287
+ 0.1057855469,
288
+ -0.6690465436,
289
+ 0.4730873479,
290
+ -1.7701307698,
291
+ 0.6258357354
292
+ );var result: vec3f=/*SH_C0**/sh[0];
293
+ #if SH_DEGREE>0
294
+ let x: f32=dir.x;let y: f32=dir.y;let z: f32=dir.z;result+=_so1*(-SH_C1*y*sh[1]+SH_C1*z*sh[2]-SH_C1*x*sh[3]);
295
+ #if SH_DEGREE>1
296
+ let xx: f32=x*x;let yy: f32=y*y;let zz: f32=z*z;let xy: f32=x*y;let yz: f32=y*z;let xz: f32=x*z;result+=_so2*(
297
+ SH_C2[0]*xy*sh[4] +
298
+ SH_C2[1]*yz*sh[5] +
299
+ SH_C2[2]*(2.0f*zz-xx-yy)*sh[6] +
300
+ SH_C2[3]*xz*sh[7] +
301
+ SH_C2[4]*(xx-yy)*sh[8]);
302
+ #if SH_DEGREE>2
303
+ result+=_so3*(
304
+ SH_C3[0]*y*(3.0f*xx-yy)*sh[9] +
305
+ SH_C3[1]*xy*z*sh[10] +
306
+ SH_C3[2]*y*(4.0f*zz-xx-yy)*sh[11] +
307
+ SH_C3[3]*z*(2.0f*zz-3.0f*xx-3.0f*yy)*sh[12] +
308
+ SH_C3[4]*x*(4.0f*zz-xx-yy)*sh[13] +
309
+ SH_C3[5]*z*(xx-yy)*sh[14] +
310
+ SH_C3[6]*x*(xx-3.0f*yy)*sh[15]);
311
+ #if SH_DEGREE>3
312
+ result+=_so4*(
313
+ SH_C4[0]*x*y*(xx-yy)*sh[16] +
314
+ SH_C4[1]*y*z*(3.0f*xx-yy)*sh[17] +
315
+ SH_C4[2]*x*y*(7.0f*zz-1.0f)*sh[18] +
316
+ SH_C4[3]*y*z*(7.0f*zz-3.0f)*sh[19] +
317
+ SH_C4[4]*(zz*(35.0f*zz-30.0f)+3.0f)*sh[20] +
318
+ SH_C4[5]*x*z*(7.0f*zz-3.0f)*sh[21] +
319
+ SH_C4[6]*(xx-yy)*(7.0f*zz-1.0f)*sh[22] +
320
+ SH_C4[7]*x*z*(xx-3.0f*yy)*sh[23] +
321
+ SH_C4[8]*(xx*(xx-3.0f*yy)-yy*(3.0f*xx-yy))*sh[24]);
322
+ #endif
323
+ #endif
324
+ #endif
325
+ #endif
326
+ return result;}
327
+ fn decompose(value: u32)->vec4f
328
+ {let components : vec4f=vec4f(
329
+ f32((value ) & 255u),
330
+ f32((value>>u32( 8)) & 255u),
331
+ f32((value>>u32(16)) & 255u),
332
+ f32((value>>u32(24)) & 255u));return components*vec4f(2./255.)-vec4f(1.);}
333
+ #ifdef USE_SOG
334
+ fn computeSH(splat: Splat,dir: vec3f)->vec3f
335
+ {
336
+ #if SH_DEGREE>0
337
+ var sh: array<vec3<f32>,25>;sh[0]=vec3f(0.,0.,0.);let labelSize=textureDimensions(sogShNLabelsTexture,0);let idx=i32(splat.splatIndex+0.5);let lw=i32(labelSize.x);let lx=idx-(idx/lw)*lw;let ly=idx/lw;let labelRaw=textureLoad(sogShNLabelsTexture,vec2<i32>(lx,ly),0);let n=i32(labelRaw.r*255.0+0.5)+i32(labelRaw.g*255.0+0.5)*256;let coeffs=i32(uniforms.sogShCoeffCount+0.5);let u=(n-(n/64)*64)*coeffs;let v=n/64;for (var k: i32=0; k<24; k=k+1) {if (k>=coeffs) { break; }
338
+ let centroidRaw=textureLoad(sogShNCentroidsTexture,vec2<i32>(u+k,v),0);var shCoeff: vec3f;
339
+ #ifdef USE_SOG_V2
340
+ let rIdx=i32(centroidRaw.r*255.0+0.5);let gIdx=i32(centroidRaw.g*255.0+0.5);let bIdx=i32(centroidRaw.b*255.0+0.5);shCoeff.r=textureLoad(sogCodebookTexture,vec2<i32>(512+rIdx,0),0).r;shCoeff.g=textureLoad(sogCodebookTexture,vec2<i32>(512+gIdx,0),0).r;shCoeff.b=textureLoad(sogCodebookTexture,vec2<i32>(512+bIdx,0),0).r;
341
+ #else
342
+ shCoeff=mix(vec3f(uniforms.sogShnMin),vec3f(uniforms.sogShnMax),centroidRaw.rgb);
343
+ #endif
344
+ sh[k+1]=shCoeff;}
345
+ return computeColorFromSHDegree(dir,sh,1.,1.,1.,1.);
346
+ #else
347
+ return vec3f(0.,0.,0.);
348
+ #endif
349
+ }
350
+ #else
351
+ fn computeSHWeighted(splat: Splat,dir: vec3f,_so1: f32,_so2: f32,_so3: f32,_so4: f32)->vec3f
352
+ {var sh: array<vec3<f32>,25>;sh[0]=vec3f(0.,0.,0.);
353
+ #if SH_DEGREE>0
354
+ let sh00: vec4f=decompose(splat.sh0.x);let sh01: vec4f=decompose(splat.sh0.y);let sh02: vec4f=decompose(splat.sh0.z);sh[1]=vec3f(sh00.x,sh00.y,sh00.z);sh[2]=vec3f(sh00.w,sh01.x,sh01.y);sh[3]=vec3f(sh01.z,sh01.w,sh02.x);
355
+ #endif
356
+ #if SH_DEGREE>1
357
+ let sh03: vec4f=decompose(splat.sh0.w);let sh04: vec4f=decompose(splat.sh1.x);let sh05: vec4f=decompose(splat.sh1.y);sh[4]=vec3f(sh02.y,sh02.z,sh02.w);sh[5]=vec3f(sh03.x,sh03.y,sh03.z);sh[6]=vec3f(sh03.w,sh04.x,sh04.y);sh[7]=vec3f(sh04.z,sh04.w,sh05.x);sh[8]=vec3f(sh05.y,sh05.z,sh05.w);
358
+ #endif
359
+ #if SH_DEGREE>2
360
+ let sh06: vec4f=decompose(splat.sh1.z);let sh07: vec4f=decompose(splat.sh1.w);let sh08: vec4f=decompose(splat.sh2.x);let sh09: vec4f=decompose(splat.sh2.y);let sh10: vec4f=decompose(splat.sh2.z);let sh11: vec4f=decompose(splat.sh2.w);sh[9]=vec3f(sh06.x,sh06.y,sh06.z);sh[10]=vec3f(sh06.w,sh07.x,sh07.y);sh[11]=vec3f(sh07.z,sh07.w,sh08.x);sh[12]=vec3f(sh08.y,sh08.z,sh08.w);sh[13]=vec3f(sh09.x,sh09.y,sh09.z);sh[14]=vec3f(sh09.w,sh10.x,sh10.y);sh[15]=vec3f(sh10.z,sh10.w,sh11.x);
361
+ #endif
362
+ #if SH_DEGREE>3
363
+ let sh12: vec4f=decompose(splat.sh3.x);let sh13: vec4f=decompose(splat.sh3.y);let sh14: vec4f=decompose(splat.sh3.z);let sh15: vec4f=decompose(splat.sh3.w);let sh16: vec4f=decompose(splat.sh4.x);let sh17: vec4f=decompose(splat.sh4.y);sh[16]=vec3f(sh11.y,sh11.z,sh11.w);sh[17]=vec3f(sh12.x,sh12.y,sh12.z);sh[18]=vec3f(sh12.w,sh13.x,sh13.y);sh[19]=vec3f(sh13.z,sh13.w,sh14.x);sh[20]=vec3f(sh14.y,sh14.z,sh14.w);sh[21]=vec3f(sh15.x,sh15.y,sh15.z);sh[22]=vec3f(sh15.w,sh16.x,sh16.y);sh[23]=vec3f(sh16.z,sh16.w,sh17.x);sh[24]=vec3f(sh17.y,sh17.z,sh17.w);
364
+ #endif
365
+ return computeColorFromSHDegree(dir,sh,_so1,_so2,_so3,_so4);}
366
+ fn computeSH(splat: Splat,dir: vec3f)->vec3f
367
+ {
368
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER1==1
369
+ let _w1: f32=1.0;
370
+ #else
371
+ let _w1: f32=0.0;
372
+ #endif
373
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER2==1
374
+ let _w2: f32=1.0;
375
+ #else
376
+ let _w2: f32=0.0;
377
+ #endif
378
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER3==1
379
+ let _w3: f32=1.0;
380
+ #else
381
+ let _w3: f32=0.0;
382
+ #endif
383
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER4==1
384
+ let _w4: f32=1.0;
385
+ #else
386
+ let _w4: f32=0.0;
387
+ #endif
388
+ return computeSHWeighted(splat,dir,_w1,_w2,_w3,_w4);}
389
+ #endif
390
+ fn gaussianSplatting(
391
+ meshPos: vec2<f32>,
392
+ worldPos: vec3<f32>,
393
+ scale: vec2<f32>,
394
+ covA: vec3<f32>,
395
+ covB: vec3<f32>,
396
+ worldMatrix: mat4x4<f32>,
397
+ viewMatrix: mat4x4<f32>,
398
+ projectionMatrix: mat4x4<f32>,
399
+ focal: vec2f,
400
+ invViewport: vec2f,
401
+ kernelSize: f32,
402
+ minPixelSize: f32
403
+ )->vec4f {let modelView=viewMatrix*worldMatrix;let camspace=viewMatrix*vec4f(worldPos,1.0);let pos2d=projectionMatrix*camspace;let bounds=1.2*pos2d.w;if (pos2d.z<0. || pos2d.x<-bounds || pos2d.x>bounds || pos2d.y<-bounds || pos2d.y>bounds) {return vec4f(0.0,0.0,2.0,1.0);}
404
+ let Vrk=mat3x3<f32>(
405
+ covA.x,covA.y,covA.z,
406
+ covA.y,covB.x,covB.y,
407
+ covA.z,covB.y,covB.z
408
+ );let isOrtho=abs(projectionMatrix[3][3]-1.0)<0.001;var J: mat3x3<f32>;if (isOrtho) {J=mat3x3<f32>(
409
+ focal.x,0.0,0.0,
410
+ 0.0,focal.y,0.0,
411
+ 0.0,0.0,0.0
412
+ );} else {J=mat3x3<f32>(
413
+ focal.x/camspace.z,0.0,-(focal.x*camspace.x)/(camspace.z*camspace.z),
414
+ 0.0,focal.y/camspace.z,-(focal.y*camspace.y)/(camspace.z*camspace.z),
415
+ 0.0,0.0,0.0
416
+ );}
417
+ let T=transpose(mat3x3<f32>(
418
+ modelView[0].xyz,
419
+ modelView[1].xyz,
420
+ modelView[2].xyz))*J;var cov2d=transpose(T)*Vrk*T;
421
+ #if COMPENSATION
422
+ let c00: f32=cov2d[0][0];let c11: f32=cov2d[1][1];let c01: f32=cov2d[0][1];let detOrig: f32=c00*c11-c01*c01;
423
+ #endif
424
+ cov2d[0][0]+=kernelSize;cov2d[1][1]+=kernelSize;
425
+ #if COMPENSATION
426
+ let c2d: vec3f=vec3f(cov2d[0][0],c01,cov2d[1][1]);let detBlur: f32=c2d.x*c2d.z-c2d.y*c2d.y;let compensation: f32=sqrt(max(0.,detOrig/detBlur));vertexOutputs.vColor.w*=compensation;
427
+ #endif
428
+ let mid=(cov2d[0][0]+cov2d[1][1])/2.0;let radius=length(vec2<f32>((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));let lambda1=mid+radius;let lambda2=mid-radius;if (lambda2<0.0) {return vec4f(0.0,0.0,2.0,1.0);}
429
+ if (minPixelSize>0.0) {let l1=2.0*min(sqrt(2.0*lambda1),1024.0);let l2=2.0*min(sqrt(2.0*lambda2),1024.0);if (max(l1,l2)<minPixelSize) {return vec4f(0.0,0.0,2.0,1.0);}}
430
+ let diagonalVector=normalize(vec2<f32>(cov2d[0][1],lambda1-cov2d[0][0]));let majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;let minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2<f32>(diagonalVector.y,-diagonalVector.x);let vCenter=vec2<f32>(pos2d.x,pos2d.y);let scaleFactor=select(pos2d.w,1.0,isOrtho);return vec4f(
431
+ vCenter+((meshPos.x*majorAxis+meshPos.y*minorAxis)*invViewport*scaleFactor)*scale,
432
+ pos2d.z,
433
+ pos2d.w
434
+ );}
435
+ #if IS_COMPOUND
436
+ fn getPartWorld(partIndex: u32)->mat4x4<f32> {return uniforms.partWorld[partIndex];}
437
+ #endif
438
+ #if defined(IS_FOR_VOXELIZATION)
439
+ fn computeVoxelSplatWorldPos(rotationA: vec4f,rotationB: vec4f,rotationScale: vec4f,center: vec3f,splatWorld: mat4x4f,viewMatrix: mat4x4f,invWorldScale: mat4x4f,quadPos: vec2f)->vec4f {let splatRotation=mat3x3f(
440
+ rotationA.xyz,
441
+ vec3f(rotationA.w,rotationB.x,rotationB.y),
442
+ vec3f(rotationB.z,rotationB.w,rotationScale.x)
443
+ );let splatScale=rotationScale.yzw;let view3x3=mat3x3f(viewMatrix[0].xyz,viewMatrix[1].xyz,viewMatrix[2].xyz);let invWorldScale3x3=mat3x3f(invWorldScale[0].xyz,invWorldScale[1].xyz,invWorldScale[2].xyz);let splatWorld3x3=mat3x3f(splatWorld[0].xyz,splatWorld[1].xyz,splatWorld[2].xyz);let rotToView=view3x3*invWorldScale3x3*splatWorld3x3*splatRotation;let axisLengthInViewZ=abs(vec3f(rotToView[0][2],rotToView[1][2],rotToView[2][2]));let gaussianSplatCutoffStddev: f32=0.7071067812;
444
+ var offsetSplatSpace: vec3f;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3f(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}
445
+ let vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4f(vertexObjectSpace,1.0);}
446
+ #endif
447
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=r),e.s(["gaussianSplattingWGSL",0,{name:a,shader:r}])},1433,e=>{"use strict";var t=e.i(47150),a=e.i(97793),r=e.i(36113),s=e.i(55880),o=e.i(63593),f=e.i(53318),i=e.i(73317),l=e.i(82450),c=e.i(4534),n=e.i(80849),d=e.i(52362);let x="gaussianSplattingVertexShader",v=`#include<sceneUboDeclaration>
448
+ #include<meshUboDeclaration>
449
+ #include<helperFunctions>
450
+ #include<clipPlaneVertexDeclaration>
451
+ #include<fogVertexDeclaration>
452
+ #include<logDepthDeclaration>
453
+ attribute splatIndex0: vec4f;attribute splatIndex1: vec4f;attribute splatIndex2: vec4f;attribute splatIndex3: vec4f;attribute position: vec3f;uniform invViewport: vec2f;uniform dataTextureSize: vec2f;uniform focal: vec2f;uniform kernelSize: f32;uniform minPixelSize: f32;uniform eyePosition: vec3f;uniform alpha: f32;
454
+ #if IS_COMPOUND
455
+ uniform partWorld: array<mat4x4<f32>,MAX_PART_COUNT>;uniform partVisibility: array<f32,MAX_PART_COUNT>;
456
+ #endif
457
+ var covariancesATexture: texture_2d<f32>;var covariancesBTexture: texture_2d<f32>;var centersTexture: texture_2d<f32>;var colorsTexture: texture_2d<f32>;
458
+ #ifdef USE_SOG
459
+ var sogQuatsTexture: texture_2d<f32>;uniform sogMeansMin: vec3f;uniform sogMeansMax: vec3f;
460
+ #ifdef USE_SOG_V2
461
+ var sogCodebookTexture: texture_2d<f32>;
462
+ #else
463
+ uniform sogScalesMin: vec3f;uniform sogScalesMax: vec3f;uniform sogSh0Min: vec4f;uniform sogSh0Max: vec4f;uniform sogShnMin: f32;uniform sogShnMax: f32;
464
+ #endif
465
+ #if SH_DEGREE>0
466
+ var sogShNCentroidsTexture: texture_2d<f32>;var sogShNLabelsTexture: texture_2d<f32>;uniform sogShCoeffCount: f32;
467
+ #endif
468
+ #endif
469
+ #if SH_DEGREE>0 && !defined(USE_SOG)
470
+ var shTexture0: texture_2d<u32>;
471
+ #endif
472
+ #if SH_DEGREE>1 && !defined(USE_SOG)
473
+ var shTexture1: texture_2d<u32>;
474
+ #endif
475
+ #if SH_DEGREE>2 && !defined(USE_SOG)
476
+ var shTexture2: texture_2d<u32>;
477
+ #endif
478
+ #if SH_DEGREE>3 && !defined(USE_SOG)
479
+ var shTexture3: texture_2d<u32>;var shTexture4: texture_2d<u32>;
480
+ #endif
481
+ #if IS_COMPOUND
482
+ var partIndicesTexture: texture_2d<f32>;
483
+ #endif
484
+ varying vColor: vec4f;varying vPosition: vec2f;
485
+ #define CUSTOM_VERTEX_DEFINITIONS
486
+ #include<gaussianSplatting>
487
+ @vertex
488
+ fn main(input : VertexInputs)->FragmentInputs {
489
+ #define CUSTOM_VERTEX_MAIN_BEGIN
490
+ let splatIndex: f32=getSplatIndex(i32(vertexInputs.position.z+0.5),vertexInputs.splatIndex0,vertexInputs.splatIndex1,vertexInputs.splatIndex2,vertexInputs.splatIndex3);var splat: Splat=readSplat(splatIndex,uniforms.dataTextureSize);var covA: vec3f=splat.covA.xyz;var covB: vec3f=vec3f(splat.covA.w,splat.covB.xy);
491
+ #if IS_COMPOUND
492
+ let splatWorld: mat4x4f=getPartWorld(splat.partIndex);
493
+ #else
494
+ let splatWorld: mat4x4f=mesh.world;
495
+ #endif
496
+ let worldPos: vec4f=splatWorld*vec4f(splat.center.xyz,1.0);vertexOutputs.vPosition=vertexInputs.position.xy;
497
+ #if SH_DEGREE>0
498
+ let worldRot: mat3x3f= mat3x3f(splatWorld[0].xyz,splatWorld[1].xyz,splatWorld[2].xyz);let normWorldRot: mat3x3f=inverseMat3(worldRot);var eyeToSplatLocalSpace: vec3f=normalize(normWorldRot*(worldPos.xyz-uniforms.eyePosition.xyz));
499
+ #if defined(GS_DBG_ENABLED) && IS_COMPOUND
500
+ {let _row3=textureLoad(dbgPartData,vec2i(i32(splat.partIndex),3),0);
501
+ #if SH_DEGREE>3
502
+ let _so4=textureLoad(dbgPartData,vec2i(i32(splat.partIndex),4),0).x;
503
+ #else
504
+ let _so4: f32=1.0;
505
+ #endif
506
+ vertexOutputs.vColor=vec4f(_row3.x*splat.color.xyz+computeSHWeighted(splat,eyeToSplatLocalSpace,_row3.y,_row3.z,_row3.w,_so4),splat.color.w*uniforms.alpha);}
507
+ #elif defined(GS_DBG_ENABLED) && GS_DBG_SH_DC==0
508
+ vertexOutputs.vColor=vec4f(computeSH(splat,eyeToSplatLocalSpace),splat.color.w*uniforms.alpha);
509
+ #else
510
+ vertexOutputs.vColor=vec4f(splat.color.xyz+computeSH(splat,eyeToSplatLocalSpace),splat.color.w*uniforms.alpha);
511
+ #endif
512
+ #else
513
+ #if defined(GS_DBG_ENABLED) && IS_COMPOUND
514
+ {let _shDc=textureLoad(dbgPartData,vec2i(i32(splat.partIndex),3),0).x;vertexOutputs.vColor=vec4f(_shDc*splat.color.xyz,splat.color.w*uniforms.alpha);}
515
+ #elif defined(GS_DBG_ENABLED) && GS_DBG_SH_DC==0
516
+ vertexOutputs.vColor=vec4f(0.0,0.0,0.0,splat.color.w*uniforms.alpha);
517
+ #else
518
+ vertexOutputs.vColor=vec4f(splat.color.xyz,splat.color.w*uniforms.alpha);
519
+ #endif
520
+ #endif
521
+ #if IS_COMPOUND
522
+ vertexOutputs.vColor.w*=uniforms.partVisibility[splat.partIndex];
523
+ #endif
524
+ var scale: vec2f=vec2f(1.,1.);
525
+ #define CUSTOM_VERTEX_UPDATE
526
+ vertexOutputs.position=gaussianSplatting(vertexInputs.position.xy,worldPos.xyz,scale,covA,covB,splatWorld,scene.view,scene.projection,uniforms.focal,uniforms.invViewport,uniforms.kernelSize,uniforms.minPixelSize);
527
+ #include<clipPlaneVertex>
528
+ #include<fogVertex>
529
+ #include<logDepthVertex>
530
+ #define CUSTOM_VERTEX_MAIN_END
531
+ }
532
+ `;for(let e of(t.ShaderStore.ShadersStoreWGSL[x]||(t.ShaderStore.ShadersStoreWGSL[x]=v),[a.sceneUboDeclarationWGSL,r.meshUboDeclarationWGSL,s.helperFunctionsWGSL,o.clipPlaneVertexDeclarationWGSL,f.fogVertexDeclarationWGSL,i.logDepthDeclarationWGSL,l.gaussianSplattingWGSL,c.clipPlaneVertexWGSL,n.fogVertexWGSL,d.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["gaussianSplattingVertexShaderWGSL",0,{name:x,shader:v}])}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,19999,e=>{"use strict";var o=e.i(37875);let t="postprocessVertexShader",i=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,37145,e=>{"use strict";var o=e.i(47150);let t="postprocessVertexShader",i=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
2
2
  #define CUSTOM_VERTEX_DEFINITIONS
3
3
  void main(void) {
4
4
  #define CUSTOM_VERTEX_MAIN_BEGIN