@uptimizr/dashboard 0.4.4 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,213 +1,10 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87027,e=>{"use strict";var i=e.i(37875);let o="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
- const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
- #define saturate(x) clamp(x,0.0,1.0)
4
- #define absEps(x) abs(x)+Epsilon
5
- #define maxEps(x) max(x,Epsilon)
6
- #define saturateEps(x) clamp(x,Epsilon,1.0)
7
- mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
8
- vec3(i0.x,i1.x,i2.x),
9
- vec3(i0.y,i1.y,i2.y),
10
- vec3(i0.z,i1.z,i2.z)
11
- );return outMatrix;}
12
- mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
13
- b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
14
- b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
15
- #if USE_EXACT_SRGB_CONVERSIONS
16
- vec3 toLinearSpaceExact(vec3 color)
17
- {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
18
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
19
- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
20
- #else
21
- return
22
- vec3(
23
- color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
24
- color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
25
- color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
26
- #endif
27
- }
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- vec3 toGammaSpaceExact(vec3 color)
29
- {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
30
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
31
- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
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- #else
33
- return
34
- vec3(
35
- color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
36
- color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
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- color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
38
- #endif
39
- }
40
- #endif
41
- float toLinearSpace(float color)
42
- {
43
- #if USE_EXACT_SRGB_CONVERSIONS
44
- float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
45
- #else
46
- return pow(color,LinearEncodePowerApprox);
47
- #endif
48
- }
49
- vec3 toLinearSpace(vec3 color)
50
- {
51
- #if USE_EXACT_SRGB_CONVERSIONS
52
- return toLinearSpaceExact(color);
53
- #else
54
- return pow(color,vec3(LinearEncodePowerApprox));
55
- #endif
56
- }
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- vec4 toLinearSpace(vec4 color)
58
- {
59
- #if USE_EXACT_SRGB_CONVERSIONS
60
- return vec4(toLinearSpaceExact(color.rgb),color.a);
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- #else
62
- return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
63
- #endif
64
- }
65
- float toGammaSpace(float color)
66
- {
67
- #if USE_EXACT_SRGB_CONVERSIONS
68
- float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
69
- #else
70
- return pow(color,GammaEncodePowerApprox);
71
- #endif
72
- }
73
- vec3 toGammaSpace(vec3 color)
74
- {
75
- #if USE_EXACT_SRGB_CONVERSIONS
76
- return toGammaSpaceExact(color);
77
- #else
78
- return pow(color,vec3(GammaEncodePowerApprox));
79
- #endif
80
- }
81
- vec4 toGammaSpace(vec4 color)
82
- {
83
- #if USE_EXACT_SRGB_CONVERSIONS
84
- return vec4(toGammaSpaceExact(color.rgb),color.a);
85
- #else
86
- return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
87
- #endif
88
- }
89
- float square(float value)
90
- {return value*value;}
91
- vec3 square(vec3 value)
92
- {return value*value;}
93
- float pow5(float value) {float sq=value*value;return sq*sq*value;}
94
- vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
95
- float getLuminanceUnclamped(vec3 color)
96
- {return dot(color,LuminanceEncodeApprox);}
97
- float getLuminance(vec3 color)
98
- {return saturate(getLuminanceUnclamped(color));}
99
- float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
100
- float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
101
- const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
102
- vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
103
- vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
104
- vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
105
- float sqrtClamped(float value) {return sqrt(max(value,0.));}
106
- float avg(vec3 value) {return dot(value,vec3(0.333333333));}
107
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
108
- uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
109
- int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
110
- vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
111
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
112
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
113
- float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
114
- float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
115
- float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
- vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
- uint2float(rstate*2447445414u));}
118
- #endif
119
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["helperFunctions",0,{name:o,shader:t}])},23044,e=>{"use strict";var i=e.i(37875);let o="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
120
- #ifdef MULTIVIEW
121
- mat4 viewProjectionR;
122
- #endif
123
- mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
124
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["sceneUboDeclaration",0,{name:o,shader:t}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let o="meshUboDeclaration",t=`#ifdef WEBGL2
125
- uniform mat4 world;uniform float visibility;
126
- #else
127
- layout(std140,column_major) uniform;uniform Mesh
128
- {mat4 world;float visibility;};
129
- #endif
130
- #define WORLD_UBO
131
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["meshUboDeclaration",0,{name:o,shader:t}],64010);let r="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
132
- varying vec2 vMainUV{X};
133
- #endif
134
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:a}],46349);let n="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
135
- uniform float logarithmicDepthConstant;varying float vFragmentDepth;
136
- #endif
137
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["logDepthDeclaration",0,{name:n,shader:f}],85394)},39780,83958,e=>{"use strict";var i=e.i(37875);let o="clipPlaneFragmentDeclaration",t=`#ifdef CLIPPLANE
138
- varying float fClipDistance;
139
- #endif
140
- #ifdef CLIPPLANE2
141
- varying float fClipDistance2;
142
- #endif
143
- #ifdef CLIPPLANE3
144
- varying float fClipDistance3;
145
- #endif
146
- #ifdef CLIPPLANE4
147
- varying float fClipDistance4;
148
- #endif
149
- #ifdef CLIPPLANE5
150
- varying float fClipDistance5;
151
- #endif
152
- #ifdef CLIPPLANE6
153
- varying float fClipDistance6;
154
- #endif
155
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clipPlaneFragmentDeclaration",0,{name:o,shader:t}],39780);let r="clipPlaneFragment",a=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
156
- if (false) {}
157
- #endif
158
- #ifdef CLIPPLANE
159
- else if (fClipDistance>0.0)
160
- {discard;}
161
- #endif
162
- #ifdef CLIPPLANE2
163
- else if (fClipDistance2>0.0)
164
- {discard;}
165
- #endif
166
- #ifdef CLIPPLANE3
167
- else if (fClipDistance3>0.0)
168
- {discard;}
169
- #endif
170
- #ifdef CLIPPLANE4
171
- else if (fClipDistance4>0.0)
172
- {discard;}
173
- #endif
174
- #ifdef CLIPPLANE5
175
- else if (fClipDistance5>0.0)
176
- {discard;}
177
- #endif
178
- #ifdef CLIPPLANE6
179
- else if (fClipDistance6>0.0)
180
- {discard;}
181
- #endif
182
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["clipPlaneFragment",0,{name:r,shader:a}],83958)},3107,51464,e=>{"use strict";var i=e.i(37875);let o="fogFragmentDeclaration",t=`#ifdef FOG
183
- #define FOGMODE_NONE 0.
184
- #define FOGMODE_EXP 1.
185
- #define FOGMODE_EXP2 2.
186
- #define FOGMODE_LINEAR 3.
187
- #define E 2.71828
188
- uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
189
- {float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
190
- {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
191
- else if (FOGMODE_EXP==vFogInfos.x)
192
- {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
193
- else if (FOGMODE_EXP2==vFogInfos.x)
194
- {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
195
- return clamp(fogCoeff,0.0,1.0);}
196
- #endif
197
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["fogFragmentDeclaration",0,{name:o,shader:t}],3107);let r="fogFragment",a=`#ifdef FOG
198
- float fog=CalcFogFactor();
199
- #ifdef PBR
200
- fog=toLinearSpace(fog);
201
- #endif
202
- color.rgb=mix(vFogColor,color.rgb,fog);
203
- #endif
204
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["fogFragment",0,{name:r,shader:a}],51464)},34834,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let o="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,22802,e=>{"use strict";var i=e.i(47150);e.i(67827),e.i(38605);let o="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
205
2
  {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
206
3
  #define ADDITIONAL_UBO_DECLARATION
207
4
  };
208
5
  #include<sceneUboDeclaration>
209
6
  #include<meshUboDeclaration>
210
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},32172,33165,e=>{"use strict";var i=e.i(37875);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
7
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},844,40676,e=>{"use strict";var i=e.i(47150);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
211
8
  #if _DEFINENAME_DIRECTUV==1
212
9
  #define v_VARYINGNAME_UV vMainUV1
213
10
  #elif _DEFINENAME_DIRECTUV==2
@@ -225,7 +22,7 @@ varying vec2 v_VARYINGNAME_UV;
225
22
  #endif
226
23
  uniform sampler2D _SAMPLERNAME_Sampler;
227
24
  #endif
228
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],32172);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
25
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],844);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
229
26
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
230
27
  vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
231
28
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
@@ -287,7 +84,7 @@ return vec3(0,0,0);
287
84
  #endif
288
85
  }
289
86
  #endif
290
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],33165)},33053,73525,31814,e=>{"use strict";var i=e.i(37875);let o="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
87
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],40676)},40766,32274,67538,e=>{"use strict";var i=e.i(47150);let o="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
291
88
  #define TEXRD(s,uv) texture2D(s,uv)
292
89
  #define TEXRD_DEFINED
293
90
  #endif
@@ -352,7 +149,7 @@ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
352
149
  mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
353
150
  {vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
354
151
  #endif
355
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],33053),e.i(32172);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
152
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],40766),e.i(844);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
356
153
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
357
154
  #endif
358
155
  #if defined(DETAIL)
@@ -382,7 +179,7 @@ return -texCoordOffset;
382
179
  #endif
383
180
  }
384
181
  #endif
385
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],73525);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
182
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],32274);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
386
183
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
387
184
  #ifdef NORMALXYSCALE
388
185
  float normalScale=1.0;
@@ -434,7 +231,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
434
231
  #elif defined(DETAIL)
435
232
  detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
436
233
  #endif
437
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],31814)},53868,e=>{"use strict";var i=e.i(37875);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
234
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],67538)},805,e=>{"use strict";var i=e.i(47150);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
438
235
  #define inline
439
236
  ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
440
237
  texelFetch(lightDataTexture,ivec2(0,index),0),
@@ -444,7 +241,7 @@ texelFetch(lightDataTexture,ivec2(3,index),0),
444
241
  texelFetch(lightDataTexture,ivec2(4,index),0)
445
242
  );}
446
243
  int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
447
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},582,e=>{"use strict";var i=e.i(37875);let o="decalFragment",t=`#ifdef DECAL
244
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},75351,e=>{"use strict";var i=e.i(47150);let o="decalFragment",t=`#ifdef DECAL
448
245
  #ifdef GAMMADECAL
449
246
  decalColor.rgb=toLinearSpace(decalColor.rgb);
450
247
  #endif
@@ -453,7 +250,7 @@ decalColor.a*=decalColor.a;
453
250
  #endif
454
251
  surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
455
252
  #endif
456
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},11989,e=>{"use strict";var i=e.i(37875);let o="lightFragment",t=`#ifdef LIGHT{X}
253
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},69855,e=>{"use strict";var i=e.i(47150);let o="lightFragment",t=`#ifdef LIGHT{X}
457
254
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
458
255
  #else
459
256
  vec4 diffuse{X}=light{X}.vLightDiffuse;
@@ -831,7 +628,7 @@ sheenBase+=info.sheen.rgb*shadow;
831
628
  #endif
832
629
  #endif
833
630
  #endif
834
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},95386,e=>{"use strict";var i=e.i(37875),o=e.i(44994);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
631
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},53959,e=>{"use strict";var i=e.i(47150),o=e.i(11450);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
835
632
  #ifdef DIFFUSE
836
633
  uniform vec2 vDiffuseInfos;
837
634
  #endif
@@ -902,7 +699,7 @@ uniform vec4 vDetailInfos;
902
699
  uniform vec4 vTextureRepetitionHexTilingParams;
903
700
  #endif
904
701
  #define ADDITIONAL_FRAGMENT_DECLARATION
905
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(23044),n=e.i(64010),f=e.i(34834),l=e.i(44178),s=e.i(15937),d=e.i(46349),c=e.i(87027),u=e.i(41298),g=e.i(46860),h=e.i(56090),v=e.i(53868);let m="lightsFragmentFunctions",S=`struct lightingInfo
702
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(67827),n=e.i(38605),f=e.i(22802),l=e.i(64150),d=e.i(23767),s=e.i(30868),c=e.i(3954),h=e.i(85401),g=e.i(80774),u=e.i(93663),m=e.i(805);let v="lightsFragmentFunctions",S=`struct lightingInfo
906
703
  {vec3 diffuse;
907
704
  #ifdef SPECULARTERM
908
705
  vec3 specular;
@@ -1006,11 +803,11 @@ result.specular+=info.specular;
1006
803
  batchOffset+=CLUSTLIGHT_BATCH;}
1007
804
  return result;}
1008
805
  #endif
1009
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S);var E=e.i(13230),p=e.i(32172);let I="fresnelFunction",C=`#ifdef FRESNEL
806
+ `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S);var E=e.i(41628),p=e.i(844);let I="fresnelFunction",C=`#ifdef FRESNEL
1010
807
  float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
1011
808
  {float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
1012
809
  #endif
1013
- `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(33165),A=e.i(57005),D=e.i(3142),T=e.i(13989),P=e.i(33053),R=e.i(73525),X=e.i(39780),N=e.i(85394),x=e.i(3107),O=e.i(83958),F=e.i(31814),w=e.i(582),M=e.i(84852),_=e.i(11989),b=e.i(98008),U=e.i(51464),W=e.i(46525);let y="defaultPixelShader",G=`#define CUSTOM_FRAGMENT_EXTENSION
810
+ `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(40676),A=e.i(72284),T=e.i(27613),D=e.i(8808),R=e.i(40766),X=e.i(32274),P=e.i(57487),N=e.i(68381),O=e.i(76578),x=e.i(70402),F=e.i(67538),w=e.i(75351),M=e.i(61241),_=e.i(69855),b=e.i(35047),U=e.i(2216),W=e.i(45041);let y="defaultPixelShader",H=`#define CUSTOM_FRAGMENT_EXTENSION
1014
811
  #include<__decl__defaultFragment>
1015
812
  #if defined(BUMP) || !defined(NORMAL)
1016
813
  #extension GL_OES_standard_derivatives : enable
@@ -1360,4 +1157,4 @@ if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
1360
1157
  #endif
1361
1158
  #define CUSTOM_FRAGMENT_MAIN_END
1362
1159
  }
1363
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=G),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,s.oitDeclaration,d.mainUVVaryingDeclaration,c.helperFunctions,u.lightFragmentDeclaration,g.lightUboDeclaration,h.ltcHelperFunctions,v.clusteredLightingFunctions,{name:m,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,D.imageProcessingFunctions,T.textureRepetitionFunctions,P.bumpFragmentMainFunctions,R.bumpFragmentFunctions,X.clipPlaneFragmentDeclaration,N.logDepthDeclaration,x.fogFragmentDeclaration,O.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:G}],95386)}]);
1160
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,d.oitDeclaration,s.mainUVVaryingDeclaration,c.helperFunctions,h.lightFragmentDeclaration,g.lightUboDeclaration,u.ltcHelperFunctions,m.clusteredLightingFunctions,{name:v,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,T.imageProcessingFunctions,D.textureRepetitionFunctions,R.bumpFragmentMainFunctions,X.bumpFragmentFunctions,P.clipPlaneFragmentDeclaration,N.logDepthDeclaration,O.fogFragmentDeclaration,x.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:H}],53959)}]);
@@ -0,0 +1,338 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,97793,e=>{"use strict";var t=e.i(47150);let a="sceneUboDeclaration",s=`struct Scene {viewProjection : mat4x4<f32>,
2
+ #ifdef MULTIVIEW
3
+ viewProjectionR : mat4x4<f32>,
4
+ #endif
5
+ view : mat4x4<f32>,
6
+ projection : mat4x4<f32>,
7
+ vEyePosition : vec4<f32>,
8
+ inverseProjection : mat4x4<f32>,};
9
+ #define SCENE_UBO
10
+ var<uniform> scene : Scene;
11
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=s),e.s(["sceneUboDeclarationWGSL",0,{name:a,shader:s}])},36113,e=>{"use strict";var t=e.i(47150);let a="meshUboDeclaration",s=`struct Mesh {world : mat4x4<f32>,
12
+ visibility : f32,};var<uniform> mesh : Mesh;
13
+ #define WORLD_UBO
14
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=s),e.s(["meshUboDeclarationWGSL",0,{name:a,shader:s}])},82450,e=>{"use strict";var t=e.i(47150);let a="gaussianSplatting",s=`fn getDataUV(index: f32,dataTextureSize: vec2f)->vec2<f32> {let y: f32=floor(index/dataTextureSize.x);let x: f32=index-y*dataTextureSize.x;return vec2f((x+0.5),(y+0.5));}
15
+ struct Splat {center: vec4f,
16
+ color: vec4f,
17
+ covA: vec4f,
18
+ covB: vec4f,
19
+ #if SH_DEGREE>0
20
+ sh0: vec4<u32>,
21
+ #endif
22
+ #if SH_DEGREE>1
23
+ sh1: vec4<u32>,
24
+ #endif
25
+ #if SH_DEGREE>2
26
+ sh2: vec4<u32>,
27
+ #endif
28
+ #if SH_DEGREE>3
29
+ sh3: vec4<u32>,
30
+ sh4: vec4<u32>,
31
+ #endif
32
+ #if IS_COMPOUND
33
+ partIndex: u32,
34
+ #endif
35
+ #if defined(IS_FOR_VOXELIZATION)
36
+ rotationA: vec4f,
37
+ rotationB: vec4f,
38
+ rotationScale: vec4f,
39
+ #endif
40
+ #ifdef USE_SOG
41
+ splatIndex: f32,
42
+ #endif
43
+ };fn getSplatIndex(localIndex: i32,splatIndex0: vec4f,splatIndex1: vec4f,splatIndex2: vec4f,splatIndex3: vec4f)->f32 {var splatIndex: f32;switch (localIndex)
44
+ {case 0:
45
+ {splatIndex=splatIndex0.x;break;}
46
+ case 1:
47
+ {splatIndex=splatIndex0.y;break;}
48
+ case 2:
49
+ {splatIndex=splatIndex0.z;break;}
50
+ case 3:
51
+ {splatIndex=splatIndex0.w;break;}
52
+ case 4:
53
+ {splatIndex=splatIndex1.x;break;}
54
+ case 5:
55
+ {splatIndex=splatIndex1.y;break;}
56
+ case 6:
57
+ {splatIndex=splatIndex1.z;break;}
58
+ case 7:
59
+ {splatIndex=splatIndex1.w;break;}
60
+ case 8:
61
+ {splatIndex=splatIndex2.x;break;}
62
+ case 9:
63
+ {splatIndex=splatIndex2.y;break;}
64
+ case 10:
65
+ {splatIndex=splatIndex2.z;break;}
66
+ case 11:
67
+ {splatIndex=splatIndex2.w;break;}
68
+ case 12:
69
+ {splatIndex=splatIndex3.x;break;}
70
+ case 13:
71
+ {splatIndex=splatIndex3.y;break;}
72
+ case 14:
73
+ {splatIndex=splatIndex3.z;break;}
74
+ default:
75
+ {splatIndex=splatIndex3.w;break;}}
76
+ return splatIndex;}
77
+ fn readSplat(splatIndex: f32,dataTextureSize: vec2f)->Splat {var splat: Splat;let splatUV=getDataUV(splatIndex,dataTextureSize);let splatUVi32=vec2<i32>(i32(splatUV.x),i32(splatUV.y));
78
+ #ifdef USE_SOG
79
+ let mL=textureLoad(centersTexture,splatUVi32,0);let mU=textureLoad(covariancesATexture,splatUVi32,0);let sRaw=textureLoad(covariancesBTexture,splatUVi32,0);let qRaw=textureLoad(sogQuatsTexture,splatUVi32,0);let c0=textureLoad(colorsTexture,splatUVi32,0);let q16=(mU.xyz*256.0+mL.xyz)*(255.0/65535.0);let nPos=mix(uniforms.sogMeansMin,uniforms.sogMeansMax,q16);let center3=sign(nPos)*(exp(abs(nPos))-vec3f(1.0));splat.center=vec4f(center3,1.0);
80
+ #ifdef USE_SOG_V2
81
+ let sIdx=floor(sRaw.xyz*255.0+0.5);var splatScale: vec3f;splatScale.x=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.x),0),0).r);splatScale.y=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.y),0),0).r);splatScale.z=exp(textureLoad(sogCodebookTexture,vec2<i32>(i32(sIdx.z),0),0).r);
82
+ #else
83
+ let splatScale=exp(mix(uniforms.sogScalesMin,uniforms.sogScalesMax,sRaw.xyz));
84
+ #endif
85
+ let invSqrt2: f32=0.70710678118;let qabc=(qRaw.xyz-vec3f(0.5))*2.0*invSqrt2;let qMode=i32(qRaw.w*255.0+0.5)-252;let qd=sqrt(max(0.0,1.0-dot(qabc,qabc)));var quat: vec4f;if (qMode==0) { quat=vec4f(qd,qabc.x,qabc.y,qabc.z); }
86
+ else if (qMode==1) { quat=vec4f(qabc.x,qd,qabc.y,qabc.z); }
87
+ else if (qMode==2) { quat=vec4f(qabc.x,qabc.y,qd,qabc.z); }
88
+ else { quat=vec4f(qabc.x,qabc.y,qabc.z,qd); }
89
+ let qw=quat.x; let qx=quat.y; let qy=quat.z; let qz=quat.w;let R=mat3x3<f32>(
90
+ 1.0-2.0*(qy*qy+qz*qz),2.0*(qx*qy+qw*qz), 2.0*(qx*qz-qw*qy),
91
+ 2.0*(qx*qy-qw*qz), 1.0-2.0*(qx*qx+qz*qz),2.0*(qy*qz+qw*qx),
92
+ 2.0*(qx*qz+qw*qy), 2.0*(qy*qz-qw*qx), 1.0-2.0*(qx*qx+qy*qy)
93
+ );let S2=mat3x3<f32>(
94
+ 4.0*splatScale.x*splatScale.x,0.0,0.0,
95
+ 0.0,4.0*splatScale.y*splatScale.y,0.0,
96
+ 0.0,0.0,4.0*splatScale.z*splatScale.z
97
+ );let Sigma=R*S2*transpose(R);splat.covA=vec4f(Sigma[0][0],Sigma[0][1],Sigma[0][2],Sigma[1][1]);splat.covB=vec4f(Sigma[1][2],Sigma[2][2],0.0,0.0);let SH_C0_SOG: f32=0.28209479177387814;
98
+ #ifdef USE_SOG_V2
99
+ var c3: vec3f;c3.x=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.x*255.0+0.5),0),0).r;c3.y=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.y*255.0+0.5),0),0).r;c3.z=textureLoad(sogCodebookTexture,vec2<i32>(256+i32(c0.z*255.0+0.5),0),0).r;let colRgb=vec3f(0.5)+c3*SH_C0_SOG;let colA=c0.w;
100
+ #else
101
+ let cLerp=mix(uniforms.sogSh0Min,uniforms.sogSh0Max,c0);let colRgb=vec3f(0.5)+cLerp.xyz*SH_C0_SOG;let colA=1.0/(1.0+exp(-cLerp.w));
102
+ #endif
103
+ splat.color=vec4f(colRgb,colA);splat.splatIndex=splatIndex;
104
+ #else
105
+ splat.center=textureLoad(centersTexture,splatUVi32,0);splat.color=textureLoad(colorsTexture,splatUVi32,0);
106
+ #if !defined(IS_FOR_VOXELIZATION)
107
+ splat.covA=textureLoad(covariancesATexture,splatUVi32,0)*splat.center.w;splat.covB=textureLoad(covariancesBTexture,splatUVi32,0)*splat.center.w;
108
+ #endif
109
+ #endif
110
+ #if SH_DEGREE>0 && !defined(USE_SOG)
111
+ splat.sh0=textureLoad(shTexture0,splatUVi32,0);
112
+ #endif
113
+ #if SH_DEGREE>1 && !defined(USE_SOG)
114
+ splat.sh1=textureLoad(shTexture1,splatUVi32,0);
115
+ #endif
116
+ #if SH_DEGREE>2 && !defined(USE_SOG)
117
+ splat.sh2=textureLoad(shTexture2,splatUVi32,0);
118
+ #endif
119
+ #if SH_DEGREE>3 && !defined(USE_SOG)
120
+ splat.sh3=textureLoad(shTexture3,splatUVi32,0);splat.sh4=textureLoad(shTexture4,splatUVi32,0);
121
+ #endif
122
+ #if IS_COMPOUND
123
+ splat.partIndex=u32(textureLoad(partIndicesTexture,splatUVi32,0).r*255.0+0.5);
124
+ #endif
125
+ #if defined(IS_FOR_VOXELIZATION)
126
+ splat.rotationA=textureLoad(rotationsATexture,splatUVi32,0);splat.rotationB=textureLoad(rotationsBTexture,splatUVi32,0);splat.rotationScale=textureLoad(rotationScaleTexture,splatUVi32,0);
127
+ #endif
128
+ return splat;}
129
+ fn computeColorFromSHDegree(dir: vec3f,sh: array<vec3<f32>,25>,_so1: f32,_so2: f32,_so3: f32,_so4: f32)->vec3f
130
+ {let SH_C0: f32=0.28209479;let SH_C1: f32=0.48860251;var SH_C2: array<f32,5>=array<f32,5>(
131
+ 1.092548430,
132
+ -1.09254843,
133
+ 0.315391565,
134
+ -1.09254843,
135
+ 0.546274215
136
+ );var SH_C3: array<f32,7>=array<f32,7>(
137
+ -0.59004358,
138
+ 2.890611442,
139
+ -0.45704579,
140
+ 0.373176332,
141
+ -0.45704579,
142
+ 1.445305721,
143
+ -0.59004358
144
+ );var SH_C4: array<f32,9>=array<f32,9>(
145
+ 2.5033429418,
146
+ -1.7701307698,
147
+ 0.9461746958,
148
+ -0.6690465436,
149
+ 0.1057855469,
150
+ -0.6690465436,
151
+ 0.4730873479,
152
+ -1.7701307698,
153
+ 0.6258357354
154
+ );var result: vec3f=/*SH_C0**/sh[0];
155
+ #if SH_DEGREE>0
156
+ let x: f32=dir.x;let y: f32=dir.y;let z: f32=dir.z;result+=_so1*(-SH_C1*y*sh[1]+SH_C1*z*sh[2]-SH_C1*x*sh[3]);
157
+ #if SH_DEGREE>1
158
+ let xx: f32=x*x;let yy: f32=y*y;let zz: f32=z*z;let xy: f32=x*y;let yz: f32=y*z;let xz: f32=x*z;result+=_so2*(
159
+ SH_C2[0]*xy*sh[4] +
160
+ SH_C2[1]*yz*sh[5] +
161
+ SH_C2[2]*(2.0f*zz-xx-yy)*sh[6] +
162
+ SH_C2[3]*xz*sh[7] +
163
+ SH_C2[4]*(xx-yy)*sh[8]);
164
+ #if SH_DEGREE>2
165
+ result+=_so3*(
166
+ SH_C3[0]*y*(3.0f*xx-yy)*sh[9] +
167
+ SH_C3[1]*xy*z*sh[10] +
168
+ SH_C3[2]*y*(4.0f*zz-xx-yy)*sh[11] +
169
+ SH_C3[3]*z*(2.0f*zz-3.0f*xx-3.0f*yy)*sh[12] +
170
+ SH_C3[4]*x*(4.0f*zz-xx-yy)*sh[13] +
171
+ SH_C3[5]*z*(xx-yy)*sh[14] +
172
+ SH_C3[6]*x*(xx-3.0f*yy)*sh[15]);
173
+ #if SH_DEGREE>3
174
+ result+=_so4*(
175
+ SH_C4[0]*x*y*(xx-yy)*sh[16] +
176
+ SH_C4[1]*y*z*(3.0f*xx-yy)*sh[17] +
177
+ SH_C4[2]*x*y*(7.0f*zz-1.0f)*sh[18] +
178
+ SH_C4[3]*y*z*(7.0f*zz-3.0f)*sh[19] +
179
+ SH_C4[4]*(zz*(35.0f*zz-30.0f)+3.0f)*sh[20] +
180
+ SH_C4[5]*x*z*(7.0f*zz-3.0f)*sh[21] +
181
+ SH_C4[6]*(xx-yy)*(7.0f*zz-1.0f)*sh[22] +
182
+ SH_C4[7]*x*z*(xx-3.0f*yy)*sh[23] +
183
+ SH_C4[8]*(xx*(xx-3.0f*yy)-yy*(3.0f*xx-yy))*sh[24]);
184
+ #endif
185
+ #endif
186
+ #endif
187
+ #endif
188
+ return result;}
189
+ fn decompose(value: u32)->vec4f
190
+ {let components : vec4f=vec4f(
191
+ f32((value ) & 255u),
192
+ f32((value>>u32( 8)) & 255u),
193
+ f32((value>>u32(16)) & 255u),
194
+ f32((value>>u32(24)) & 255u));return components*vec4f(2./255.)-vec4f(1.);}
195
+ #ifdef USE_SOG
196
+ fn computeSH(splat: Splat,dir: vec3f)->vec3f
197
+ {
198
+ #if SH_DEGREE>0
199
+ var sh: array<vec3<f32>,25>;sh[0]=vec3f(0.,0.,0.);let labelSize=textureDimensions(sogShNLabelsTexture,0);let idx=i32(splat.splatIndex+0.5);let lw=i32(labelSize.x);let lx=idx-(idx/lw)*lw;let ly=idx/lw;let labelRaw=textureLoad(sogShNLabelsTexture,vec2<i32>(lx,ly),0);let n=i32(labelRaw.r*255.0+0.5)+i32(labelRaw.g*255.0+0.5)*256;let coeffs=i32(uniforms.sogShCoeffCount+0.5);let u=(n-(n/64)*64)*coeffs;let v=n/64;for (var k: i32=0; k<24; k=k+1) {if (k>=coeffs) { break; }
200
+ let centroidRaw=textureLoad(sogShNCentroidsTexture,vec2<i32>(u+k,v),0);var shCoeff: vec3f;
201
+ #ifdef USE_SOG_V2
202
+ let rIdx=i32(centroidRaw.r*255.0+0.5);let gIdx=i32(centroidRaw.g*255.0+0.5);let bIdx=i32(centroidRaw.b*255.0+0.5);shCoeff.r=textureLoad(sogCodebookTexture,vec2<i32>(512+rIdx,0),0).r;shCoeff.g=textureLoad(sogCodebookTexture,vec2<i32>(512+gIdx,0),0).r;shCoeff.b=textureLoad(sogCodebookTexture,vec2<i32>(512+bIdx,0),0).r;
203
+ #else
204
+ shCoeff=mix(vec3f(uniforms.sogShnMin),vec3f(uniforms.sogShnMax),centroidRaw.rgb);
205
+ #endif
206
+ sh[k+1]=shCoeff;}
207
+ return computeColorFromSHDegree(dir,sh,1.,1.,1.,1.);
208
+ #else
209
+ return vec3f(0.,0.,0.);
210
+ #endif
211
+ }
212
+ #else
213
+ fn computeSHWeighted(splat: Splat,dir: vec3f,_so1: f32,_so2: f32,_so3: f32,_so4: f32)->vec3f
214
+ {var sh: array<vec3<f32>,25>;sh[0]=vec3f(0.,0.,0.);
215
+ #if SH_DEGREE>0
216
+ let sh00: vec4f=decompose(splat.sh0.x);let sh01: vec4f=decompose(splat.sh0.y);let sh02: vec4f=decompose(splat.sh0.z);sh[1]=vec3f(sh00.x,sh00.y,sh00.z);sh[2]=vec3f(sh00.w,sh01.x,sh01.y);sh[3]=vec3f(sh01.z,sh01.w,sh02.x);
217
+ #endif
218
+ #if SH_DEGREE>1
219
+ let sh03: vec4f=decompose(splat.sh0.w);let sh04: vec4f=decompose(splat.sh1.x);let sh05: vec4f=decompose(splat.sh1.y);sh[4]=vec3f(sh02.y,sh02.z,sh02.w);sh[5]=vec3f(sh03.x,sh03.y,sh03.z);sh[6]=vec3f(sh03.w,sh04.x,sh04.y);sh[7]=vec3f(sh04.z,sh04.w,sh05.x);sh[8]=vec3f(sh05.y,sh05.z,sh05.w);
220
+ #endif
221
+ #if SH_DEGREE>2
222
+ let sh06: vec4f=decompose(splat.sh1.z);let sh07: vec4f=decompose(splat.sh1.w);let sh08: vec4f=decompose(splat.sh2.x);let sh09: vec4f=decompose(splat.sh2.y);let sh10: vec4f=decompose(splat.sh2.z);let sh11: vec4f=decompose(splat.sh2.w);sh[9]=vec3f(sh06.x,sh06.y,sh06.z);sh[10]=vec3f(sh06.w,sh07.x,sh07.y);sh[11]=vec3f(sh07.z,sh07.w,sh08.x);sh[12]=vec3f(sh08.y,sh08.z,sh08.w);sh[13]=vec3f(sh09.x,sh09.y,sh09.z);sh[14]=vec3f(sh09.w,sh10.x,sh10.y);sh[15]=vec3f(sh10.z,sh10.w,sh11.x);
223
+ #endif
224
+ #if SH_DEGREE>3
225
+ let sh12: vec4f=decompose(splat.sh3.x);let sh13: vec4f=decompose(splat.sh3.y);let sh14: vec4f=decompose(splat.sh3.z);let sh15: vec4f=decompose(splat.sh3.w);let sh16: vec4f=decompose(splat.sh4.x);let sh17: vec4f=decompose(splat.sh4.y);sh[16]=vec3f(sh11.y,sh11.z,sh11.w);sh[17]=vec3f(sh12.x,sh12.y,sh12.z);sh[18]=vec3f(sh12.w,sh13.x,sh13.y);sh[19]=vec3f(sh13.z,sh13.w,sh14.x);sh[20]=vec3f(sh14.y,sh14.z,sh14.w);sh[21]=vec3f(sh15.x,sh15.y,sh15.z);sh[22]=vec3f(sh15.w,sh16.x,sh16.y);sh[23]=vec3f(sh16.z,sh16.w,sh17.x);sh[24]=vec3f(sh17.y,sh17.z,sh17.w);
226
+ #endif
227
+ return computeColorFromSHDegree(dir,sh,_so1,_so2,_so3,_so4);}
228
+ fn computeSH(splat: Splat,dir: vec3f)->vec3f
229
+ {
230
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER1==1
231
+ let _w1: f32=1.0;
232
+ #else
233
+ let _w1: f32=0.0;
234
+ #endif
235
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER2==1
236
+ let _w2: f32=1.0;
237
+ #else
238
+ let _w2: f32=0.0;
239
+ #endif
240
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER3==1
241
+ let _w3: f32=1.0;
242
+ #else
243
+ let _w3: f32=0.0;
244
+ #endif
245
+ #if !defined(GS_DBG_ENABLED) || GS_DBG_SH_ORDER4==1
246
+ let _w4: f32=1.0;
247
+ #else
248
+ let _w4: f32=0.0;
249
+ #endif
250
+ return computeSHWeighted(splat,dir,_w1,_w2,_w3,_w4);}
251
+ #endif
252
+ fn gaussianSplatting(
253
+ meshPos: vec2<f32>,
254
+ worldPos: vec3<f32>,
255
+ scale: vec2<f32>,
256
+ covA: vec3<f32>,
257
+ covB: vec3<f32>,
258
+ worldMatrix: mat4x4<f32>,
259
+ viewMatrix: mat4x4<f32>,
260
+ projectionMatrix: mat4x4<f32>,
261
+ focal: vec2f,
262
+ invViewport: vec2f,
263
+ kernelSize: f32,
264
+ minPixelSize: f32
265
+ )->vec4f {let modelView=viewMatrix*worldMatrix;let camspace=viewMatrix*vec4f(worldPos,1.0);let pos2d=projectionMatrix*camspace;let bounds=1.2*pos2d.w;if (pos2d.z<0. || pos2d.x<-bounds || pos2d.x>bounds || pos2d.y<-bounds || pos2d.y>bounds) {return vec4f(0.0,0.0,2.0,1.0);}
266
+ let Vrk=mat3x3<f32>(
267
+ covA.x,covA.y,covA.z,
268
+ covA.y,covB.x,covB.y,
269
+ covA.z,covB.y,covB.z
270
+ );let isOrtho=abs(projectionMatrix[3][3]-1.0)<0.001;var J: mat3x3<f32>;if (isOrtho) {J=mat3x3<f32>(
271
+ focal.x,0.0,0.0,
272
+ 0.0,focal.y,0.0,
273
+ 0.0,0.0,0.0
274
+ );} else {J=mat3x3<f32>(
275
+ focal.x/camspace.z,0.0,-(focal.x*camspace.x)/(camspace.z*camspace.z),
276
+ 0.0,focal.y/camspace.z,-(focal.y*camspace.y)/(camspace.z*camspace.z),
277
+ 0.0,0.0,0.0
278
+ );}
279
+ let T=transpose(mat3x3<f32>(
280
+ modelView[0].xyz,
281
+ modelView[1].xyz,
282
+ modelView[2].xyz))*J;var cov2d=transpose(T)*Vrk*T;
283
+ #if COMPENSATION
284
+ let c00: f32=cov2d[0][0];let c11: f32=cov2d[1][1];let c01: f32=cov2d[0][1];let detOrig: f32=c00*c11-c01*c01;
285
+ #endif
286
+ cov2d[0][0]+=kernelSize;cov2d[1][1]+=kernelSize;
287
+ #if COMPENSATION
288
+ let c2d: vec3f=vec3f(cov2d[0][0],c01,cov2d[1][1]);let detBlur: f32=c2d.x*c2d.z-c2d.y*c2d.y;let compensation: f32=sqrt(max(0.,detOrig/detBlur));vertexOutputs.vColor.w*=compensation;
289
+ #endif
290
+ let mid=(cov2d[0][0]+cov2d[1][1])/2.0;let radius=length(vec2<f32>((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));let lambda1=mid+radius;let lambda2=mid-radius;if (lambda2<0.0) {return vec4f(0.0,0.0,2.0,1.0);}
291
+ if (minPixelSize>0.0) {let l1=2.0*min(sqrt(2.0*lambda1),1024.0);let l2=2.0*min(sqrt(2.0*lambda2),1024.0);if (max(l1,l2)<minPixelSize) {return vec4f(0.0,0.0,2.0,1.0);}}
292
+ let diagonalVector=normalize(vec2<f32>(cov2d[0][1],lambda1-cov2d[0][0]));let majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;let minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2<f32>(diagonalVector.y,-diagonalVector.x);let vCenter=vec2<f32>(pos2d.x,pos2d.y);let scaleFactor=select(pos2d.w,1.0,isOrtho);return vec4f(
293
+ vCenter+((meshPos.x*majorAxis+meshPos.y*minorAxis)*invViewport*scaleFactor)*scale,
294
+ pos2d.z,
295
+ pos2d.w
296
+ );}
297
+ #if IS_COMPOUND
298
+ fn getPartWorld(partIndex: u32)->mat4x4<f32> {return uniforms.partWorld[partIndex];}
299
+ #endif
300
+ #if defined(IS_FOR_VOXELIZATION)
301
+ fn computeVoxelSplatWorldPos(rotationA: vec4f,rotationB: vec4f,rotationScale: vec4f,center: vec3f,splatWorld: mat4x4f,viewMatrix: mat4x4f,invWorldScale: mat4x4f,quadPos: vec2f)->vec4f {let splatRotation=mat3x3f(
302
+ rotationA.xyz,
303
+ vec3f(rotationA.w,rotationB.x,rotationB.y),
304
+ vec3f(rotationB.z,rotationB.w,rotationScale.x)
305
+ );let splatScale=rotationScale.yzw;let view3x3=mat3x3f(viewMatrix[0].xyz,viewMatrix[1].xyz,viewMatrix[2].xyz);let invWorldScale3x3=mat3x3f(invWorldScale[0].xyz,invWorldScale[1].xyz,invWorldScale[2].xyz);let splatWorld3x3=mat3x3f(splatWorld[0].xyz,splatWorld[1].xyz,splatWorld[2].xyz);let rotToView=view3x3*invWorldScale3x3*splatWorld3x3*splatRotation;let axisLengthInViewZ=abs(vec3f(rotToView[0][2],rotToView[1][2],rotToView[2][2]));let gaussianSplatCutoffStddev: f32=0.7071067812;
306
+ var offsetSplatSpace: vec3f;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3f(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}
307
+ let vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4f(vertexObjectSpace,1.0);}
308
+ #endif
309
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=s),e.s(["gaussianSplattingWGSL",0,{name:a,shader:s}])},51925,e=>{"use strict";var t=e.i(47150),a=e.i(97793),s=e.i(36113),o=e.i(82450);let l="gaussianSplattingVoxelVertexShader",r=`#include<sceneUboDeclaration>
310
+ #include<meshUboDeclaration>
311
+ attribute splatIndex0: vec4f;attribute splatIndex1: vec4f;attribute splatIndex2: vec4f;attribute splatIndex3: vec4f;attribute position: vec3f;uniform dataTextureSize: vec2f;uniform alpha: f32;uniform invWorldScale: mat4x4f;uniform viewMatrix: mat4x4f;
312
+ #if IS_COMPOUND
313
+ uniform partWorld: array<mat4x4<f32>,MAX_PART_COUNT>;uniform partVisibility: array<f32,MAX_PART_COUNT>;
314
+ #endif
315
+ var rotationsATexture: texture_2d<f32>;var rotationsBTexture: texture_2d<f32>;var rotationScaleTexture: texture_2d<f32>;var centersTexture: texture_2d<f32>;var colorsTexture: texture_2d<f32>;
316
+ #if IS_COMPOUND
317
+ var partIndicesTexture: texture_2d<f32>;
318
+ #endif
319
+ varying vNormalizedPosition: vec3f;varying vNormalizedCenterPosition: vec3f;varying vAlpha: f32;varying vPatchPosition: vec2f;
320
+ #include<gaussianSplatting>
321
+ @vertex
322
+ fn main(input: VertexInputs)->FragmentInputs {let splatIndex: f32=getSplatIndex(
323
+ i32(vertexInputs.position.z+0.5),
324
+ vertexInputs.splatIndex0,vertexInputs.splatIndex1,
325
+ vertexInputs.splatIndex2,vertexInputs.splatIndex3
326
+ );var splat: Splat=readSplat(splatIndex,uniforms.dataTextureSize);
327
+ #if IS_COMPOUND
328
+ if (uniforms.partVisibility[splat.partIndex]==0.0) {vertexOutputs.position=vec4f(2.0,2.0,2.0,1.0);return vertexOutputs;}
329
+ let splatWorld: mat4x4f=getPartWorld(splat.partIndex);
330
+ #else
331
+ let splatWorld: mat4x4f=mesh.world;
332
+ #endif
333
+ let quadPos: vec2f=vertexInputs.position.xy;let worldPos: vec4f=computeVoxelSplatWorldPos(splat.rotationA,splat.rotationB,splat.rotationScale,splat.center.xyz,splatWorld,uniforms.viewMatrix,uniforms.invWorldScale,quadPos);vertexOutputs.vNormalizedPosition=(uniforms.invWorldScale*worldPos).xyz*0.5+0.5;let clipPos: vec4f=uniforms.viewMatrix*uniforms.invWorldScale*worldPos;vertexOutputs.position=vec4f(clipPos.x,clipPos.y,clipPos.z*0.5+0.5,1.0);vertexOutputs.vNormalizedCenterPosition=(uniforms.invWorldScale*splatWorld*vec4f(splat.center.xyz,1.0)).xyz*0.5+0.5;vertexOutputs.vAlpha=splat.color.w*uniforms.alpha;
334
+ #if IS_COMPOUND
335
+ vertexOutputs.vAlpha*=uniforms.partVisibility[splat.partIndex];
336
+ #endif
337
+ vertexOutputs.vPatchPosition=quadPos;}
338
+ `;for(let e of(t.ShaderStore.ShadersStoreWGSL[l]||(t.ShaderStore.ShadersStoreWGSL[l]=r),[a.sceneUboDeclarationWGSL,s.meshUboDeclarationWGSL,o.gaussianSplattingWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["gaussianSplattingVoxelVertexShaderWGSL",0,{name:l,shader:r}])}]);