@uptimizr/dashboard 0.4.4 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73272,e=>{"use strict";var t=e.i(37875);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,55880,e=>{"use strict";var t=e.i(47150);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,7 +84,10 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
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  uint2float(rstate*2447445414u));}
87
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},84327,e=>{"use strict";var t=e.i(37875);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
87
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},73317,e=>{"use strict";var t=e.i(47150);let r="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
88
+ uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
89
+ #endif
90
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthDeclarationWGSL",0,{name:r,shader:i}])},97793,e=>{"use strict";var t=e.i(47150);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
88
91
  #ifdef MULTIVIEW
89
92
  viewProjectionR : mat4x4<f32>,
90
93
  #endif
@@ -94,16 +97,13 @@ vEyePosition : vec4<f32>,
94
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  inverseProjection : mat4x4<f32>,};
95
98
  #define SCENE_UBO
96
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  var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},2586,30368,95676,e=>{"use strict";var t=e.i(37875);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
100
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},36113,e=>{"use strict";var t=e.i(47150);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
101
  visibility : f32,};var<uniform> mesh : Mesh;
99
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  #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],2586);let n="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
103
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}])},47569,e=>{"use strict";var t=e.i(47150);let r="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
101
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  varying vMainUV{X}: vec2f;
102
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  #endif
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- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:n,shader:a}],30368);let f="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
104
- uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
- #endif
106
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],95676)},17978,e=>{"use strict";var t=e.i(37875);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
106
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["mainUVVaryingDeclarationWGSL",0,{name:r,shader:i}])},54058,e=>{"use strict";var t=e.i(47150);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
107
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  #ifdef SPHERICAL_HARMONICS
108
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  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
109
109
  + uniforms.vSphericalL1_1*(normal.y)
@@ -118,7 +118,7 @@ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSpherica
118
118
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
119
119
  #endif
120
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  #endif
121
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},44068,e=>{"use strict";var t=e.i(37875);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
121
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},88887,e=>{"use strict";var t=e.i(47150);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
122
122
  #define BRDF_DIFFUSE_MODEL_EON 0
123
123
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
124
124
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -290,11 +290,11 @@ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness:
290
290
  fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
291
291
  #endif
292
292
  #endif
293
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},11868,e=>{"use strict";var t=e.i(37875);e.i(84327),e.i(2586);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
293
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},61144,e=>{"use strict";var t=e.i(47150);e.i(97793),e.i(36113);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
294
294
  #define ADDITIONAL_UBO_DECLARATION
295
295
  #include<sceneUboDeclaration>
296
296
  #include<meshUboDeclaration>
297
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},50641,93879,e=>{"use strict";var t=e.i(37875);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
297
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},57568,21550,11,58890,92928,67125,e=>{"use strict";var t=e.i(47150);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
298
298
  #ifndef USE_VERTEX_PULLING
299
299
  attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
300
300
  #if NUM_BONE_INFLUENCERS>4
@@ -317,7 +317,7 @@ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x
317
317
  #endif
318
318
  #endif
319
319
  #endif
320
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],50641);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
320
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],57568);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
321
321
  uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
322
322
  #ifdef INSTANCES
323
323
  attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
@@ -325,7 +325,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
325
325
  fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
326
326
  {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
327
327
  #endif
328
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],93879)},63547,e=>{"use strict";var t=e.i(37875);let r="instancesDeclaration",i=`#ifdef INSTANCES
328
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],21550);let f="instancesDeclaration",o=`#ifdef INSTANCES
329
329
  attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
330
330
  #ifdef INSTANCESCOLOR
331
331
  attribute instanceColor : vec4<f32>;
@@ -347,25 +347,7 @@ uniform world : mat4x4<f32>;
347
347
  uniform previousWorld : mat4x4<f32>;
348
348
  #endif
349
349
  #endif
350
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},63608,e=>{"use strict";var t=e.i(37875);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
351
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
352
- #endif
353
- #ifdef CLIPPLANE2
354
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
355
- #endif
356
- #ifdef CLIPPLANE3
357
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
358
- #endif
359
- #ifdef CLIPPLANE4
360
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
361
- #endif
362
- #ifdef CLIPPLANE5
363
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
364
- #endif
365
- #ifdef CLIPPLANE6
366
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
367
- #endif
368
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
350
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["instancesDeclarationWGSL",0,{name:f,shader:o}],11);let d="instancesVertex",s=`#ifdef INSTANCES
369
351
  var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
370
352
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
371
353
  var finalPreviousWorld=mat4x4<f32>(
@@ -392,7 +374,7 @@ var finalWorld=mesh.world;
392
374
  var finalPreviousWorld=uniforms.previousWorld;
393
375
  #endif
394
376
  #endif
395
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],98046);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
377
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["instancesVertexWGSL",0,{name:d,shader:s}],58890);let c="bonesVertex",l=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
396
378
  #if NUM_BONE_INFLUENCERS>0
397
379
  var influence : mat4x4<f32>;
398
380
  #ifdef BONETEXTURE
@@ -445,7 +427,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
445
427
  finalWorld=finalWorld*influence;
446
428
  #endif
447
429
  #endif
448
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],99804);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
430
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["bonesVertexWGSL",0,{name:c,shader:l}],92928);let v="bakedVertexAnimation",u=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
449
431
  {
450
432
  #ifdef INSTANCES
451
433
  let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
@@ -476,7 +458,38 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
476
458
  #endif
477
459
  finalWorld=finalWorld*VATInfluence;}
478
460
  #endif
479
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],58220);let d="clipPlaneVertex",s=`#ifdef CLIPPLANE
461
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["bakedVertexAnimationWGSL",0,{name:v,shader:u}],67125)},4825,e=>{"use strict";var t=e.i(47150);let r="vertexColorMixing",i=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
462
+ vertexOutputs.vColor=vec4f(1.0);
463
+ #ifdef VERTEXCOLOR
464
+ #ifdef VERTEXALPHA
465
+ vertexOutputs.vColor*=colorUpdated;
466
+ #else
467
+ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
468
+ #endif
469
+ #endif
470
+ #ifdef INSTANCESCOLOR
471
+ vertexOutputs.vColor*=vertexInputs.instanceColor;
472
+ #endif
473
+ #endif
474
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["vertexColorMixingWGSL",0,{name:r,shader:i}])},63593,4534,e=>{"use strict";var t=e.i(47150);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
475
+ uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
476
+ #endif
477
+ #ifdef CLIPPLANE2
478
+ uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
479
+ #endif
480
+ #ifdef CLIPPLANE3
481
+ uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
482
+ #endif
483
+ #ifdef CLIPPLANE4
484
+ uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
485
+ #endif
486
+ #ifdef CLIPPLANE5
487
+ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
488
+ #endif
489
+ #ifdef CLIPPLANE6
490
+ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
491
+ #endif
492
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],63593);let n="clipPlaneVertex",a=`#ifdef CLIPPLANE
480
493
  vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
481
494
  #endif
482
495
  #ifdef CLIPPLANE2
@@ -494,33 +507,23 @@ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
494
507
  #ifdef CLIPPLANE6
495
508
  vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
496
509
  #endif
497
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["clipPlaneVertexWGSL",0,{name:d,shader:s}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
510
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["clipPlaneVertexWGSL",0,{name:n,shader:a}],4534)},53318,80849,e=>{"use strict";var t=e.i(47150);let r="fogVertexDeclaration",i=`#ifdef FOG
498
511
  varying vFogDistance: vec3f;
499
512
  #endif
500
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let n="fogVertex",a=`#ifdef FOG
513
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],53318);let n="fogVertex",a=`#ifdef FOG
501
514
  #ifdef SCENE_UBO
502
515
  vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
503
516
  #else
504
517
  vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
505
518
  #endif
506
519
  #endif
507
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],52178);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
508
- vertexOutputs.vColor=vec4f(1.0);
509
- #ifdef VERTEXCOLOR
510
- #ifdef VERTEXALPHA
511
- vertexOutputs.vColor*=colorUpdated;
512
- #else
513
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
514
- #endif
515
- #endif
516
- #ifdef INSTANCESCOLOR
517
- vertexOutputs.vColor*=vertexInputs.instanceColor;
518
- #endif
520
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],80849)},52362,e=>{"use strict";var t=e.i(47150);let r="logDepthVertex",i=`#ifdef LOGARITHMICDEPTH
521
+ vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
519
522
  #endif
520
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],18101)},21601,72761,97738,30922,84532,18655,77027,1469,44880,49151,11442,e=>{"use strict";var t=e.i(37875);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
523
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthVertexWGSL",0,{name:r,shader:i}])},26579,44295,27283,15363,30408,39775,21515,63639,50936,67196,e=>{"use strict";var t=e.i(47150);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
521
524
  attribute uv{X}: vec2f;
522
525
  #endif
523
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],21601);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
526
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],26579);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
524
527
  #ifdef PREPASS_LOCAL_POSITION
525
528
  varying vPosition : vec3f;
526
529
  #endif
@@ -534,10 +537,10 @@ varying vNormViewDepth: f32;
534
537
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
535
538
  #endif
536
539
  #endif
537
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],72761);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
540
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],44295);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
538
541
  varying v_VARYINGNAME_UV: vec2f;
539
542
  #endif
540
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],97738);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
543
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],27283);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
541
544
  struct Light{X}
542
545
  {vLightData: vec4f,
543
546
  vLightDiffuse: vec4f,
@@ -568,7 +571,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
568
571
  #endif
569
572
  #endif
570
573
  #endif
571
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],30922);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
574
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],15363);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
572
575
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
573
576
  var<storage,read> indices : array<u32>;
574
577
  #endif
@@ -746,7 +749,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
746
749
  #endif
747
750
  #endif
748
751
  #endif
749
- `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],84532);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
752
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],30408);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
750
753
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
751
754
  #ifdef NORMAL
752
755
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -800,7 +803,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
800
803
  #endif
801
804
  #endif
802
805
  #endif
803
- `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],18655);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
806
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],39775);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
804
807
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
805
808
  #endif
806
809
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -839,7 +842,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
839
842
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
840
843
  #endif
841
844
  #endif
842
- `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],77027);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
845
+ `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],21515);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
843
846
  #if !defined(UV{X})
844
847
  var uv{X}: vec2f=vec2f(0.,0.);
845
848
  #elif defined(USE_VERTEX_PULLING)
@@ -849,7 +852,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
849
852
  #endif
850
853
  vertexOutputs.vMainUV{X}=uv{X};
851
854
  #endif
852
- `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],1469);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
855
+ `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],63639);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
853
856
  if (uniforms.v_INFONAME_==0.)
854
857
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
855
858
  #ifdef UV2
@@ -873,7 +876,7 @@ else if (uniforms.v_INFONAME_==5.)
873
876
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
874
877
  #endif
875
878
  #endif
876
- `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],44880);let x="shadowsVertex",N=`#ifdef SHADOWS
879
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],50936);let x="shadowsVertex",N=`#ifdef SHADOWS
877
880
  #if defined(SHADOWCSM{X})
878
881
  #ifdef SCENE_UBO
879
882
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -921,10 +924,7 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
921
924
  #endif
922
925
  #endif
923
926
  #endif
924
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],49151);let T="logDepthVertex",R=`#ifdef LOGARITHMICDEPTH
925
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
926
- #endif
927
- `;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=R),e.s(["logDepthVertexWGSL",0,{name:T,shader:R}],11442)},13407,16247,78326,9975,e=>{"use strict";var t=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
927
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],67196)},92459,22253,61408,34609,e=>{"use strict";var t=e.i(47150);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
928
928
  uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
929
929
  #ifdef MORPHTARGETS_TEXTURE
930
930
  uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
@@ -936,7 +936,7 @@ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
936
936
  let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
937
937
  #endif
938
938
  #endif
939
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],13407);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
939
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],92459);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
940
940
  #ifndef MORPHTARGETS_TEXTURE
941
941
  #ifdef MORPHTARGETS_POSITION
942
942
  attribute position{X} : vec3<f32>;
@@ -960,12 +960,12 @@ attribute color{X} : vec4<f32>;
960
960
  uniform morphTargetCount: f32;
961
961
  #endif
962
962
  #endif
963
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],16247);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
963
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],22253);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
964
964
  #ifdef MORPHTARGETS_TEXTURE
965
965
  var vertexID : f32;
966
966
  #endif
967
967
  #endif
968
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],78326);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
968
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],61408);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
969
969
  #ifdef MORPHTARGETS_TEXTURE
970
970
  #if {X}==0
971
971
  for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
@@ -1075,17 +1075,17 @@ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.mo
1075
1075
  #endif
1076
1076
  #endif
1077
1077
  #endif
1078
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],9975)},90305,e=>{"use strict";var t=e.i(37875);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1078
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],34609)},19276,e=>{"use strict";var t=e.i(47150);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1079
1079
  #if defined(TANGENT) && defined(NORMAL)
1080
1080
  var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
1081
1081
  #endif
1082
1082
  #endif
1083
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},95618,e=>{"use strict";var t=e.i(37875);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1083
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},49283,e=>{"use strict";var t=e.i(47150);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1084
1084
  #if defined(TANGENT) && defined(NORMAL)
1085
1085
  varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
1086
1086
  #endif
1087
1087
  #endif
1088
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},81935,e=>{"use strict";var t=e.i(37875),r=e.i(84327),i=e.i(2586),n=e.i(11868),a=e.i(21601),f=e.i(30368),o=e.i(73272),d=e.i(44068),s=e.i(50641),c=e.i(93879),l=e.i(63547),v=e.i(72761),u=e.i(97738),m=e.i(17978),p=e.i(95618),E=e.i(63608),_=e.i(31160),I=e.i(30922),S=e.i(13407),x=e.i(16247),N=e.i(95676),T=e.i(84532),R=e.i(18655),A=e.i(78326),V=e.i(9975),h=e.i(98046),L=e.i(99804),O=e.i(58220),M=e.i(77027),U=e.i(1469),g=e.i(44880),F=e.i(90305),C=e.i(4312),P=e.i(52178),D=e.i(49151),G=e.i(18101),b=e.i(11442);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1088
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},32218,e=>{"use strict";var t=e.i(47150),r=e.i(97793),i=e.i(36113),n=e.i(61144),a=e.i(26579),f=e.i(47569),o=e.i(55880),d=e.i(88887),s=e.i(57568),c=e.i(21550),l=e.i(11),v=e.i(44295),u=e.i(27283),m=e.i(54058),p=e.i(49283),E=e.i(63593),_=e.i(53318),I=e.i(15363),S=e.i(92459),x=e.i(22253),N=e.i(73317),T=e.i(30408),R=e.i(39775),A=e.i(61408),V=e.i(34609),h=e.i(58890),L=e.i(92928),O=e.i(67125),M=e.i(21515),U=e.i(63639),g=e.i(50936),F=e.i(19276),C=e.i(4534),P=e.i(80849),D=e.i(67196),G=e.i(4825),b=e.i(52362);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1089
1089
  #include<pbrUboDeclaration>
1090
1090
  #define CUSTOM_VERTEX_BEGIN
1091
1091
  #ifndef USE_VERTEX_PULLING
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,61414,e=>{"use strict";var t=e.i(71502),n=e.i(38116);class c extends t.FlowGraphEventBlock{constructor(){super(...arguments),this.initPriority=-1,this.type="SceneReady"}_executeEvent(e,t){return this._execute(e),!0}_preparePendingTasks(e){}_cancelPendingTasks(e){}getClassName(){return"FlowGraphSceneReadyEventBlock"}}let s=!1;function r(){s||(s=!0,(0,n.RegisterClass)("FlowGraphSceneReadyEventBlock",c))}e.s(["FlowGraphSceneReadyEventBlock",0,c,"RegisterFlowGraphSceneReadyEventBlock",0,r],8133),r(),e.s([],14279),e.i(14279),e.i(8133),e.s(["FlowGraphSceneReadyEventBlock",0,c],61414)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,47951,e=>{"use strict";var t=e.i(78992),n=e.i(44520);class c extends t.FlowGraphEventBlock{constructor(){super(...arguments),this.initPriority=-1,this.type="SceneReady"}_executeEvent(e,t){return this._execute(e),!0}_preparePendingTasks(e){}_cancelPendingTasks(e){}getClassName(){return"FlowGraphSceneReadyEventBlock"}}let s=!1;function r(){s||(s=!0,(0,n.RegisterClass)("FlowGraphSceneReadyEventBlock",c))}e.s(["FlowGraphSceneReadyEventBlock",0,c,"RegisterFlowGraphSceneReadyEventBlock",0,r],56910),r(),e.s([],2847),e.i(2847),e.i(56910),e.s(["FlowGraphSceneReadyEventBlock",0,c],47951)}]);
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,99239,t=>{"use strict";var e=t.i(79957),s=t.i(19434),i=t.i(92943),c=t.i(38116);class a extends e.FlowGraphExecutionBlock{constructor(t){for(const e of(super(t),this.config=t,this.default=this._registerSignalOutput("default"),this._caseToOutputFlow=new Map,this.case=this.registerDataInput("case",s.RichTypeAny),this.config.cases||[]))this._caseToOutputFlow.set(e,this._registerSignalOutput(`out_${e}`))}_execute(t,e){let s,c=this.case.getValue(t);(s=(0,i.isNumeric)(c)?this._getOutputFlowForCase((0,i.getNumericValue)(c)):this._getOutputFlowForCase(c))?s._activateSignal(t):this.default._activateSignal(t)}addCase(t){this.config.cases.includes(t)||(this.config.cases.push(t),this._caseToOutputFlow.set(t,this._registerSignalOutput(`out_${t}`)))}removeCase(t){if(!this.config.cases.includes(t))return;let e=this.config.cases.indexOf(t);this.config.cases.splice(e,1),this._caseToOutputFlow.delete(t)}_getOutputFlowForCase(t){return this._caseToOutputFlow.get(t)}getClassName(){return"FlowGraphSwitchBlock"}serialize(t){super.serialize(t),t.cases=this.config.cases}}let o=!1;function u(){o||(o=!0,(0,c.RegisterClass)("FlowGraphSwitchBlock",a))}t.s(["FlowGraphSwitchBlock",0,a,"RegisterFlowGraphSwitchBlock",0,u],69975),u(),t.s([],61968),t.i(61968),t.i(69975),t.s(["FlowGraphSwitchBlock",0,a],99239)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,10358,t=>{"use strict";var e=t.i(44938),s=t.i(75105),i=t.i(79105),c=t.i(44520);class a extends e.FlowGraphExecutionBlock{constructor(t){for(const e of(super(t),this.config=t,this.default=this._registerSignalOutput("default"),this._caseToOutputFlow=new Map,this.case=this.registerDataInput("case",s.RichTypeAny),this.config.cases||[]))this._caseToOutputFlow.set(e,this._registerSignalOutput(`out_${e}`))}_execute(t,e){let s,c=this.case.getValue(t);(s=(0,i.isNumeric)(c)?this._getOutputFlowForCase((0,i.getNumericValue)(c)):this._getOutputFlowForCase(c))?s._activateSignal(t):this.default._activateSignal(t)}addCase(t){this.config.cases.includes(t)||(this.config.cases.push(t),this._caseToOutputFlow.set(t,this._registerSignalOutput(`out_${t}`)))}removeCase(t){if(!this.config.cases.includes(t))return;let e=this.config.cases.indexOf(t);this.config.cases.splice(e,1),this._caseToOutputFlow.delete(t)}_getOutputFlowForCase(t){return this._caseToOutputFlow.get(t)}getClassName(){return"FlowGraphSwitchBlock"}serialize(t){super.serialize(t),t.cases=this.config.cases}}let o=!1;function u(){o||(o=!0,(0,c.RegisterClass)("FlowGraphSwitchBlock",a))}t.s(["FlowGraphSwitchBlock",0,a,"RegisterFlowGraphSwitchBlock",0,u],17558),u(),t.s([],22187),t.i(22187),t.i(17558),t.s(["FlowGraphSwitchBlock",0,a],10358)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,62750,e=>{"use strict";var t=e.i(17884),o=e.i(75105);let r="cachedOperationValue",a="cachedExecutionId";class s extends t.FlowGraphBlock{constructor(e,t){super(t),this.value=this.registerDataOutput("value",e),this.isValid=this.registerDataOutput("isValid",o.RichTypeBoolean)}_updateOutputs(e){let t=e._getExecutionVariable(this,a,-1),o=e._getExecutionVariable(this,r,null);if(null!=o&&t===e.executionId)this.isValid.setValue(!0,e),this.value.setValue(o,e);else try{let t=this._doOperation(e);if(null==t)return void this.isValid.setValue(!1,e);e._setExecutionVariable(this,r,t),e._setExecutionVariable(this,a,e.executionId),this.value.setValue(t,e),this.isValid.setValue(!0,e)}catch(t){this.isValid.setValue(!1,e)}}}e.s(["FlowGraphCachedOperationBlock",0,s])},8871,e=>{"use strict";var t=e.i(62750);class o extends t.FlowGraphCachedOperationBlock{constructor(e,t,o,r,a){super(t,a),this._operation=o,this._className=r,this.a=this.registerDataInput("a",e)}_doOperation(e){return this._operation(this.a.getValue(e))}getClassName(){return this._className}}e.s(["FlowGraphUnaryOperationBlock",0,o])},72192,e=>{"use strict";var t=e.i(62750);class o extends t.FlowGraphCachedOperationBlock{constructor(e,t,o,r,a,s){super(o,s),this._operation=r,this._className=a,this.a=this.registerDataInput("a",e),this.b=this.registerDataInput("b",t)}_doOperation(e){let t=this.a.getValue(e),o=this.b.getValue(e);return this._operation(t,o)}getClassName(){return this._className}}e.s(["FlowGraphBinaryOperationBlock",0,o])},57726,e=>{"use strict";var t=e.i(17884),o=e.i(75105),r=e.i(72192),a=e.i(8871),s=e.i(69400),i=e.i(79105),l=e.i(63235),c=e.i(44520);let n="cachedOperationAxis",h="cachedOperationAngle",p="cachedExecutionId";class u extends a.FlowGraphUnaryOperationBlock{constructor(e){super(o.RichTypeAny,o.RichTypeNumber,e=>this._polymorphicLength(e),"FlowGraphLengthBlock",e)}_polymorphicLength(e){switch((0,i._GetClassNameOf)(e)){case"Vector2":case"Vector3":case"Vector4":case"Quaternion":return e.length();default:throw Error(`Cannot compute length of value ${e}`)}}}class w extends a.FlowGraphUnaryOperationBlock{constructor(e){super(o.RichTypeAny,o.RichTypeAny,e=>this._polymorphicNormalize(e),"FlowGraphNormalizeBlock",e)}_polymorphicNormalize(e){let t;switch((0,i._GetClassNameOf)(e)){case"Vector2":case"Vector3":case"Vector4":case"Quaternion":return t=e.normalizeToNew(),this.config?.nanOnZeroLength&&0===e.length()&&t.setAll(NaN),t;default:throw Error(`Cannot normalize value ${e}`)}}}class B extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeAny,o.RichTypeAny,o.RichTypeNumber,(e,t)=>this._polymorphicDot(e,t),"FlowGraphDotBlock",e)}_polymorphicDot(e,t){switch((0,i._GetClassNameOf)(e)){case"Vector2":case"Vector3":case"Vector4":case"Quaternion":return e.dot(t);default:throw Error(`Cannot get dot product of ${e} and ${t}`)}}}class F extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector3,o.RichTypeVector3,o.RichTypeVector3,(e,t)=>s.Vector3.Cross(e,t),"FlowGraphCrossBlock",e)}}class y extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector2,o.RichTypeNumber,o.RichTypeVector2,(e,t)=>e.rotate(t),"FlowGraphRotate2DBlock",e)}}class G extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector3,o.RichTypeQuaternion,o.RichTypeVector3,(e,t)=>e.applyRotationQuaternion(t),"FlowGraphRotate3DBlock",e)}}function g(e,t){switch((0,i._GetClassNameOf)(e)){case"Vector2":case"Vector3":return t.transformVector(e);case"Vector4":return new s.Vector4(e.x*t.m[0]+e.y*t.m[1]+e.z*t.m[2]+e.w*t.m[3],e.x*t.m[4]+e.y*t.m[5]+e.z*t.m[6]+e.w*t.m[7],e.x*t.m[8]+e.y*t.m[9]+e.z*t.m[10]+e.w*t.m[11],e.x*t.m[12]+e.y*t.m[13]+e.z*t.m[14]+e.w*t.m[15]);default:throw Error(`Cannot transform value ${e}`)}}class m extends r.FlowGraphBinaryOperationBlock{constructor(e){const t=e?.vectorType||"Vector3",r="Vector2"===t?"Matrix2D":"Vector3"===t?"Matrix3D":"Matrix";super((0,o.getRichTypeByFlowGraphType)(t),(0,o.getRichTypeByFlowGraphType)(r),(0,o.getRichTypeByFlowGraphType)(t),g,"FlowGraphTransformVectorBlock",e)}}class V extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector3,o.RichTypeMatrix,o.RichTypeVector3,(e,t)=>s.Vector3.TransformCoordinates(e,t),"FlowGraphTransformCoordinatesBlock",e)}}class k extends a.FlowGraphUnaryOperationBlock{constructor(e){super(o.RichTypeQuaternion,o.RichTypeQuaternion,e=>e.conjugate(),"FlowGraphConjugateBlock",e)}}class R extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeQuaternion,o.RichTypeQuaternion,o.RichTypeNumber,(e,t)=>2*Math.acos((0,l.Clamp)(e.x*t.x+e.y*t.y+e.z*t.z+e.w*t.w,-1,1)),"FlowGraphAngleBetweenBlock",e)}}class d extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector3,o.RichTypeNumber,o.RichTypeQuaternion,(e,t)=>s.Quaternion.RotationAxis(e,t),"FlowGraphQuaternionFromAxisAngleBlock",e)}}class x extends t.FlowGraphBlock{constructor(e){super(e),this.a=this.registerDataInput("a",o.RichTypeQuaternion),this.axis=this.registerDataOutput("axis",o.RichTypeVector3),this.angle=this.registerDataOutput("angle",o.RichTypeNumber),this.isValid=this.registerDataOutput("isValid",o.RichTypeBoolean)}_updateOutputs(e){let t=e._getExecutionVariable(this,p,-1),o=e._getExecutionVariable(this,n,null),r=e._getExecutionVariable(this,h,null);if(null!=o&&null!=r&&t===e.executionId)this.axis.setValue(o,e),this.angle.setValue(r,e);else try{let{axis:t,angle:o}=this.a.getValue(e).toAxisAngle();e._setExecutionVariable(this,n,t),e._setExecutionVariable(this,h,o),e._setExecutionVariable(this,p,e.executionId),this.axis.setValue(t,e),this.angle.setValue(o,e),this.isValid.setValue(!0,e)}catch(t){this.isValid.setValue(!1,e)}}getClassName(){return"FlowGraphAxisAngleFromQuaternionBlock"}}class T extends r.FlowGraphBinaryOperationBlock{constructor(e){super(o.RichTypeVector3,o.RichTypeVector3,o.RichTypeQuaternion,(e,t)=>{let o;return function(e,t,o){let r=s.Vector3.Cross(e,t),a=Math.acos((0,l.Clamp)(e.x*t.x+e.y*t.y+e.z*t.z,-1,1));s.Quaternion.RotationAxisToRef(r,a,o)}(e,t,o=new s.Quaternion),o},"FlowGraphQuaternionFromDirectionsBlock",e)}}let C=!1;function O(){C||(C=!0,(0,c.RegisterClass)("FlowGraphLengthBlock",u),(0,c.RegisterClass)("FlowGraphNormalizeBlock",w),(0,c.RegisterClass)("FlowGraphDotBlock",B),(0,c.RegisterClass)("FlowGraphCrossBlock",F),(0,c.RegisterClass)("FlowGraphRotate2DBlock",y),(0,c.RegisterClass)("FlowGraphRotate3DBlock",G),(0,c.RegisterClass)("FlowGraphTransformVectorBlock",m),(0,c.RegisterClass)("FlowGraphTransformCoordinatesBlock",V),(0,c.RegisterClass)("FlowGraphConjugateBlock",k),(0,c.RegisterClass)("FlowGraphAngleBetweenBlock",R),(0,c.RegisterClass)("FlowGraphQuaternionFromAxisAngleBlock",d),(0,c.RegisterClass)("FlowGraphAxisAngleFromQuaternionBlock",x))}e.s(["FlowGraphAngleBetweenBlock",0,R,"FlowGraphAxisAngleFromQuaternionBlock",0,x,"FlowGraphConjugateBlock",0,k,"FlowGraphCrossBlock",0,F,"FlowGraphDotBlock",0,B,"FlowGraphLengthBlock",0,u,"FlowGraphNormalizeBlock",0,w,"FlowGraphQuaternionFromAxisAngleBlock",0,d,"FlowGraphQuaternionFromDirectionsBlock",0,T,"FlowGraphRotate2DBlock",0,y,"FlowGraphRotate3DBlock",0,G,"FlowGraphTransformBlock",0,m,"FlowGraphTransformCoordinatesBlock",0,V,"RegisterFlowGraphVectorMathBlocks",0,O],94940),O(),e.s([],32063),e.i(32063),e.i(94940),e.s(["FlowGraphAngleBetweenBlock",0,R,"FlowGraphAxisAngleFromQuaternionBlock",0,x,"FlowGraphConjugateBlock",0,k,"FlowGraphCrossBlock",0,F,"FlowGraphDotBlock",0,B,"FlowGraphLengthBlock",0,u,"FlowGraphNormalizeBlock",0,w,"FlowGraphQuaternionFromAxisAngleBlock",0,d,"FlowGraphQuaternionFromDirectionsBlock",0,T,"FlowGraphRotate2DBlock",0,y,"FlowGraphRotate3DBlock",0,G,"FlowGraphTransformBlock",0,m,"FlowGraphTransformCoordinatesBlock",0,V],57726)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4294,71990,e=>{"use strict";var r=e.i(37875);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,29741,69809,e=>{"use strict";var r=e.i(47150);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
2
2
  varying fClipDistance: f32;
3
3
  #endif
4
4
  #ifdef CLIPPLANE2
@@ -16,7 +16,7 @@ varying fClipDistance5: f32;
16
16
  #ifdef CLIPPLANE6
17
17
  varying fClipDistance6: f32;
18
18
  #endif
19
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],4294);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
19
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],29741);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
20
  if (false) {}
21
21
  #endif
22
22
  #ifdef CLIPPLANE
@@ -43,7 +43,7 @@ else if (fragmentInputs.fClipDistance5>0.0)
43
43
  else if (fragmentInputs.fClipDistance6>0.0)
44
44
  {discard;}
45
45
  #endif
46
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],71990)},11557,18510,e=>{"use strict";var r=e.i(37875);let t="fogFragmentDeclaration",a=`#ifdef FOG
46
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],69809)},79361,57636,e=>{"use strict";var r=e.i(47150);let t="fogFragmentDeclaration",a=`#ifdef FOG
47
47
  #define FOGMODE_NONE 0.
48
48
  #define FOGMODE_EXP 1.
49
49
  #define FOGMODE_EXP2 2.
@@ -57,14 +57,17 @@ else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
57
57
  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
58
58
  return clamp(fogCoeff,0.0,1.0);}
59
59
  #endif
60
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],11557);let o="fogFragment",f=`#ifdef FOG
60
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],79361);let o="fogFragment",f=`#ifdef FOG
61
61
  var fog: f32=CalcFogFactor();
62
62
  #ifdef PBR
63
63
  fog=toLinearSpace(fog);
64
64
  #endif
65
65
  color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
66
66
  #endif
67
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],18510)},35017,36028,83805,e=>{"use strict";var r=e.i(37875);let t="prePassDeclaration",a=`#ifdef PREPASS
67
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],57636)},70658,e=>{"use strict";var r=e.i(47150);let t="logDepthFragment",a=`#ifdef LOGARITHMICDEPTH
68
+ fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
69
+ #endif
70
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["logDepthFragmentWGSL",0,{name:t,shader:a}])},91010,44067,22524,e=>{"use strict";var r=e.i(47150);let t="prePassDeclaration",a=`#ifdef PREPASS
68
71
  #ifdef PREPASS_LOCAL_POSITION
69
72
  varying vPosition : vec3f;
70
73
  #endif
@@ -78,11 +81,11 @@ varying vNormViewDepth: f32;
78
81
  varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
79
82
  #endif
80
83
  #endif
81
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],35017);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
84
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],91010);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
82
85
  #define MAX_DEPTH 99999.0
83
86
  var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
84
87
  #endif
85
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],36028);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
88
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],44067);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
86
89
  struct Light{X}
87
90
  {vLightData: vec4f,
88
91
  vLightDiffuse: vec4f,
@@ -159,7 +162,7 @@ uniform lightMatrix{X}: mat4x4f;
159
162
  #endif
160
163
  #endif
161
164
  #endif
162
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],83805)},73081,e=>{"use strict";var r=e.i(37875);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
165
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],22524)},73328,e=>{"use strict";var r=e.i(47150);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
163
166
  uniform exposureLinear: f32;
164
167
  #endif
165
168
  #ifdef CONTRAST
@@ -185,7 +188,7 @@ uniform colorTransformSettings: vec4f;
185
188
  #ifdef DITHER
186
189
  uniform ditherIntensity: f32;
187
190
  #endif
188
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},15535,e=>{"use strict";var r=e.i(37875);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
191
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},2242,e=>{"use strict";var r=e.i(47150);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
189
192
  fn _texRepHash4(p: vec2f)->vec4f {return fract(sin(vec4f(
190
193
  1.0+dot(p,vec2f(37.0,17.0)),
191
194
  2.0+dot(p,vec2f(11.0,47.0)),
@@ -226,7 +229,7 @@ fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return _texRepSample(
226
229
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
227
230
  #endif
228
231
  #define TEXRD_DEFINED
229
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},40995,e=>{"use strict";var r=e.i(37875);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
232
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},70435,e=>{"use strict";var r=e.i(47150);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
230
233
  const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
231
234
  var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
232
235
  #endif
@@ -288,7 +291,7 @@ var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,lu
288
291
  var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
289
292
  #endif
290
293
  #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
291
- return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},34458,e=>{"use strict";var r=e.i(37875);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
294
+ return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},72202,e=>{"use strict";var r=e.i(47150);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
292
295
  #ifndef SHADOWFLOAT
293
296
  fn unpack(color: vec4f)->f32
294
297
  {const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
@@ -580,7 +583,7 @@ fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric:
580
583
  fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
581
584
  {return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
582
585
  #endif
583
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},50273,96429,e=>{"use strict";var r=e.i(37875);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
586
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},61227,14340,e=>{"use strict";var r=e.i(47150);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
584
587
  fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
585
588
  fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
586
589
  {thetaSintheta=v;}
@@ -624,7 +627,7 @@ vec3f(1,0,0),
624
627
  vec3f(0,1,0),
625
628
  vec3f(0,0,1)
626
629
  );result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
627
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],50273);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
630
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],61227);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
628
631
  vLightDiffuse: vec4f,
629
632
  vLightSpecular: vec4f,
630
633
  vLightDirection: vec4f,
@@ -637,16 +640,15 @@ textureLoad(lightDataTexture,vec2u(3,index),0),
637
640
  textureLoad(lightDataTexture,vec2u(4,index),0)
638
641
  );}
639
642
  fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
640
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],96429)},27305,8760,10238,e=>{"use strict";var r=e.i(37875);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
643
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],14340)},56409,43710,e=>{"use strict";var r=e.i(47150);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
641
644
  #if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
642
645
  fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
643
646
  #endif
647
+ #ifndef DEPTHPREPASS_SKIP_EARLY_RETURN
644
648
  return fragmentOutputs;
645
649
  #endif
646
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],27305);let o="logDepthFragment",f=`#ifdef LOGARITHMICDEPTH
647
- fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
648
650
  #endif
649
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["logDepthFragmentWGSL",0,{name:o,shader:f}],8760);let i="oitFragment",v=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
651
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],56409);let o="oitFragment",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
650
652
  var fragDepth: f32=fragmentInputs.position.z;
651
653
  #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
652
654
  var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
@@ -671,4 +673,4 @@ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
671
673
  #endif
672
674
  fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
673
675
  #endif
674
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["oitFragmentWGSL",0,{name:i,shader:v}],10238)}]);
676
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitFragmentWGSL",0,{name:o,shader:f}],43710)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70994,e=>{"use strict";var t=e.i(37875);let r="postprocessVertexShader",s=`attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,36257,e=>{"use strict";var t=e.i(47150);let r="postprocessVertexShader",s=`attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
2
2
  #define CUSTOM_VERTEX_DEFINITIONS
3
3
  @vertex
4
4
  fn main(input : VertexInputs)->FragmentInputs {
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,99325,e=>{"use strict";var t=e.i(37068),i=e.i(19434);let s="cachedOperationValue",a="cachedExecutionId";class l extends t.FlowGraphBlock{constructor(e,t){super(t),this.value=this.registerDataOutput("value",e),this.isValid=this.registerDataOutput("isValid",i.RichTypeBoolean)}_updateOutputs(e){let t=e._getExecutionVariable(this,a,-1),i=e._getExecutionVariable(this,s,null);if(null!=i&&t===e.executionId)this.isValid.setValue(!0,e),this.value.setValue(i,e);else try{let t=this._doOperation(e);if(null==t)return void this.isValid.setValue(!1,e);e._setExecutionVariable(this,s,t),e._setExecutionVariable(this,a,e.executionId),this.value.setValue(t,e),this.isValid.setValue(!0,e)}catch(t){this.isValid.setValue(!1,e)}}}e.s(["FlowGraphCachedOperationBlock",0,l])},69069,e=>{"use strict";var t=e.i(19434),i=e.i(99325),s=e.i(38116);class a extends i.FlowGraphCachedOperationBlock{constructor(e){super(t.RichTypeBoolean,e),this.sound=this.registerDataInput("sound",t.RichTypeAny)}_doOperation(e){let t=this.sound.getValue(e);if(t)return 3===t.state||2===t.state}getClassName(){return"FlowGraphIsSoundPlayingBlock"}}let l=!1;function o(){l||(l=!0,(0,s.RegisterClass)("FlowGraphIsSoundPlayingBlock",a))}e.s(["FlowGraphIsSoundPlayingBlock",0,a,"RegisterFlowGraphIsSoundPlayingBlock",0,o],68696),o(),e.s([],4492),e.i(4492),e.i(68696),e.s(["FlowGraphIsSoundPlayingBlock",0,a],69069)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,62750,e=>{"use strict";var t=e.i(17884),i=e.i(75105);let s="cachedOperationValue",a="cachedExecutionId";class l extends t.FlowGraphBlock{constructor(e,t){super(t),this.value=this.registerDataOutput("value",e),this.isValid=this.registerDataOutput("isValid",i.RichTypeBoolean)}_updateOutputs(e){let t=e._getExecutionVariable(this,a,-1),i=e._getExecutionVariable(this,s,null);if(null!=i&&t===e.executionId)this.isValid.setValue(!0,e),this.value.setValue(i,e);else try{let t=this._doOperation(e);if(null==t)return void this.isValid.setValue(!1,e);e._setExecutionVariable(this,s,t),e._setExecutionVariable(this,a,e.executionId),this.value.setValue(t,e),this.isValid.setValue(!0,e)}catch(t){this.isValid.setValue(!1,e)}}}e.s(["FlowGraphCachedOperationBlock",0,l])},70095,e=>{"use strict";var t=e.i(75105),i=e.i(62750),s=e.i(44520);class a extends i.FlowGraphCachedOperationBlock{constructor(e){super(t.RichTypeBoolean,e),this.sound=this.registerDataInput("sound",t.RichTypeAny)}_doOperation(e){let t=this.sound.getValue(e);if(t)return 3===t.state||2===t.state}getClassName(){return"FlowGraphIsSoundPlayingBlock"}}let l=!1;function o(){l||(l=!0,(0,s.RegisterClass)("FlowGraphIsSoundPlayingBlock",a))}e.s(["FlowGraphIsSoundPlayingBlock",0,a,"RegisterFlowGraphIsSoundPlayingBlock",0,o],692),o(),e.s([],86342),e.i(86342),e.i(692),e.s(["FlowGraphIsSoundPlayingBlock",0,a],70095)}]);