@types/three 0.181.0 → 0.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (351) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  4. three/examples/jsm/controls/DragControls.d.ts +1 -1
  5. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  6. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  7. three/examples/jsm/controls/OrbitControls.d.ts +40 -1
  8. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  9. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  10. three/examples/jsm/controls/TransformControls.d.ts +1 -1
  11. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  12. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  13. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  14. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  15. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  16. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  17. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  18. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  19. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  20. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  21. three/examples/jsm/loaders/UltraHDRLoader.d.ts +7 -0
  22. three/examples/jsm/loaders/VOXLoader.d.ts +22 -5
  23. three/examples/jsm/math/Octree.d.ts +36 -14
  24. three/examples/jsm/objects/SkyMesh.d.ts +16 -6
  25. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  26. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  27. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  28. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  29. three/examples/jsm/postprocessing/OutputPass.d.ts +10 -6
  30. three/examples/jsm/postprocessing/RenderPass.d.ts +15 -10
  31. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  32. three/examples/jsm/transpiler/AST.d.ts +17 -0
  33. three/examples/jsm/transpiler/TSLEncoder.d.ts +2 -0
  34. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  35. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  36. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  37. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -1
  38. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  39. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  40. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  41. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  42. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  43. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  44. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  45. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  46. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  47. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  48. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  49. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  50. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  51. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  52. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  53. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  54. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  55. three/examples/jsm/tsl/display/SSSNode.d.ts +7 -5
  56. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  57. three/examples/jsm/tsl/display/TRAANode.d.ts +5 -0
  58. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  59. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  60. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  61. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  62. three/examples/jsm/tsl/display/radialBlur.d.ts +12 -0
  63. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  64. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  65. three/package.json +4 -4
  66. three/src/Three.Core.d.ts +1 -1
  67. three/src/Three.TSL.d.ts +20 -13
  68. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  69. three/src/Three.WebGPU.d.ts +3 -0
  70. three/src/Three.d.ts +2 -2
  71. three/src/animation/AnimationClip.d.ts +1 -1
  72. three/src/animation/AnimationMixer.d.ts +42 -0
  73. three/src/animation/AnimationUtils.d.ts +3 -8
  74. three/src/animation/KeyframeTrack.d.ts +19 -5
  75. three/src/animation/PropertyMixer.d.ts +5 -4
  76. three/src/audio/Audio.d.ts +224 -157
  77. three/src/audio/AudioAnalyser.d.ts +32 -27
  78. three/src/audio/AudioContext.d.ts +12 -12
  79. three/src/audio/AudioListener.d.ts +44 -65
  80. three/src/audio/PositionalAudio.d.ts +69 -62
  81. three/src/cameras/ArrayCamera.d.ts +21 -24
  82. three/src/cameras/Camera.d.ts +14 -53
  83. three/src/cameras/CubeCamera.d.ts +32 -28
  84. three/src/cameras/OrthographicCamera.d.ts +70 -100
  85. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  86. three/src/cameras/StereoCamera.d.ts +24 -30
  87. three/src/constants.d.ts +28 -2
  88. three/src/core/BufferGeometry.d.ts +3 -1
  89. three/src/core/Clock.d.ts +3 -0
  90. three/src/core/Object3D.d.ts +31 -7
  91. three/src/extras/Controls.d.ts +3 -3
  92. three/src/geometries/TorusGeometry.d.ts +22 -3
  93. three/src/helpers/ArrowHelper.d.ts +34 -50
  94. three/src/helpers/AxesHelper.d.ts +22 -36
  95. three/src/helpers/Box3Helper.d.ts +14 -25
  96. three/src/helpers/BoxHelper.d.ts +28 -39
  97. three/src/helpers/CameraHelper.d.ts +31 -52
  98. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  99. three/src/helpers/GridHelper.d.ts +15 -29
  100. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  101. three/src/helpers/PlaneHelper.d.ts +21 -33
  102. three/src/helpers/PointLightHelper.d.ts +25 -50
  103. three/src/helpers/PolarGridHelper.d.ts +19 -32
  104. three/src/helpers/SkeletonHelper.d.ts +26 -50
  105. three/src/helpers/SpotLightHelper.d.ts +28 -55
  106. three/src/lights/AmbientLight.d.ts +15 -23
  107. three/src/lights/DirectionalLight.d.ts +49 -83
  108. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  109. three/src/lights/HemisphereLight.d.ts +27 -47
  110. three/src/lights/Light.d.ts +22 -56
  111. three/src/lights/LightProbe.d.ts +31 -32
  112. three/src/lights/LightShadow.d.ts +107 -91
  113. three/src/lights/PointLight.d.ts +47 -77
  114. three/src/lights/PointLightShadow.d.ts +7 -11
  115. three/src/lights/RectAreaLight.d.ts +39 -59
  116. three/src/lights/SpotLight.d.ts +78 -117
  117. three/src/lights/SpotLightShadow.d.ts +17 -59
  118. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  119. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  120. three/src/materials/Material.d.ts +1 -0
  121. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  122. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  123. three/src/materials/ShaderMaterial.d.ts +18 -3
  124. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  125. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  126. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  127. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  128. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  129. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  130. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  131. three/src/materials/nodes/NodeMaterial.d.ts +15 -2
  132. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  133. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  134. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  135. three/src/math/Color.d.ts +1 -0
  136. three/src/math/Vector3.d.ts +2 -2
  137. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  138. three/src/nodes/Nodes.d.ts +55 -35
  139. three/src/nodes/TSL.d.ts +6 -6
  140. three/src/nodes/accessors/Arrays.d.ts +19 -10
  141. three/src/nodes/accessors/BufferAttributeNode.d.ts +108 -41
  142. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  143. three/src/nodes/accessors/Camera.d.ts +10 -10
  144. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  145. three/src/nodes/accessors/InstanceNode.d.ts +13 -6
  146. three/src/nodes/accessors/Lights.d.ts +9 -6
  147. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  148. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  149. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  150. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  151. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  152. three/src/nodes/accessors/Normal.d.ts +13 -15
  153. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  154. three/src/nodes/accessors/Position.d.ts +9 -7
  155. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  156. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  157. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  158. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  159. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  160. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  161. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  162. three/src/nodes/accessors/Tangent.d.ts +5 -7
  163. three/src/nodes/accessors/Texture3DNode.d.ts +13 -1
  164. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  165. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  166. three/src/nodes/accessors/UV.d.ts +1 -1
  167. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  168. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  169. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  170. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  171. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  172. three/src/nodes/code/FunctionNode.d.ts +7 -3
  173. three/src/nodes/core/ArrayNode.d.ts +2 -3
  174. three/src/nodes/core/AttributeNode.d.ts +12 -6
  175. three/src/nodes/core/BypassNode.d.ts +2 -3
  176. three/src/nodes/core/ConstNode.d.ts +10 -3
  177. three/src/nodes/core/ContextNode.d.ts +32 -21
  178. three/src/nodes/core/IndexNode.d.ts +1 -1
  179. three/src/nodes/core/InputNode.d.ts +12 -4
  180. three/src/nodes/core/InspectorNode.d.ts +2 -3
  181. three/src/nodes/core/IsolateNode.d.ts +2 -7
  182. three/src/nodes/core/MRTNode.d.ts +7 -0
  183. three/src/nodes/core/Node.d.ts +258 -39
  184. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  185. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  186. three/src/nodes/core/NodeCache.d.ts +24 -48
  187. three/src/nodes/core/NodeError.d.ts +9 -0
  188. three/src/nodes/core/NodeParser.d.ts +2 -0
  189. three/src/nodes/core/NodeUniform.d.ts +33 -9
  190. three/src/nodes/core/NodeUtils.d.ts +1 -1
  191. three/src/nodes/core/NodeVar.d.ts +33 -5
  192. three/src/nodes/core/NodeVarying.d.ts +32 -4
  193. three/src/nodes/core/ParameterNode.d.ts +11 -4
  194. three/src/nodes/core/PropertyNode.d.ts +45 -33
  195. three/src/nodes/core/StackTrace.d.ts +9 -0
  196. three/src/nodes/core/StructType.d.ts +3 -1
  197. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  198. three/src/nodes/core/TempNode.d.ts +9 -3
  199. three/src/nodes/core/UniformNode.d.ts +53 -15
  200. three/src/nodes/core/VarNode.d.ts +15 -14
  201. three/src/nodes/core/VaryingNode.d.ts +14 -19
  202. three/src/nodes/core/constants.d.ts +9 -4
  203. three/src/nodes/display/BlendModes.d.ts +7 -27
  204. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  205. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  206. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  207. three/src/nodes/display/NormalMapNode.d.ts +3 -1
  208. three/src/nodes/display/PassNode.d.ts +16 -4
  209. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  210. three/src/nodes/display/ScreenNode.d.ts +25 -17
  211. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  212. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  213. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  214. three/src/nodes/fog/Fog.d.ts +5 -3
  215. three/src/nodes/functions/BSDF/DFGLUT.d.ts +12 -0
  216. three/src/nodes/functions/PhysicalLightingModel.d.ts +8 -1
  217. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  218. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  219. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  220. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  221. three/src/nodes/lighting/AnalyticLightNode.d.ts +3 -1
  222. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  223. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  224. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  225. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  226. three/src/nodes/lighting/PointShadowNode.d.ts +11 -15
  227. three/src/nodes/lighting/ShadowFilterNode.d.ts +2 -0
  228. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  229. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  230. three/src/nodes/math/BitcountNode.d.ts +23 -0
  231. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  232. three/src/nodes/math/Hash.d.ts +1 -1
  233. three/src/nodes/math/MathNode.d.ts +603 -267
  234. three/src/nodes/math/MathUtils.d.ts +9 -5
  235. three/src/nodes/math/OperatorNode.d.ts +490 -227
  236. three/src/nodes/math/PackFloatNode.d.ts +19 -0
  237. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  238. three/src/nodes/math/UnpackFloatNode.d.ts +18 -0
  239. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  240. three/src/nodes/procedural/Checker.d.ts +1 -1
  241. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  242. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  243. three/src/nodes/utils/DebugNode.d.ts +2 -5
  244. three/src/nodes/utils/Discard.d.ts +2 -3
  245. three/src/nodes/utils/FlipNode.d.ts +11 -0
  246. three/src/nodes/utils/LoopNode.d.ts +17 -13
  247. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  248. three/src/nodes/utils/Oscillators.d.ts +4 -4
  249. three/src/nodes/utils/Packing.d.ts +3 -2
  250. three/src/nodes/utils/PostProcessingUtils.d.ts +6 -4
  251. three/src/nodes/utils/RemapNode.d.ts +33 -39
  252. three/src/nodes/utils/RotateNode.d.ts +17 -8
  253. three/src/nodes/utils/SplitNode.d.ts +1 -2
  254. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  255. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  256. three/src/nodes/utils/Timer.d.ts +4 -4
  257. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  258. three/src/nodes/utils/UVUtils.d.ts +8 -3
  259. three/src/objects/BatchedMesh.d.ts +6 -4
  260. three/src/objects/InstancedMesh.d.ts +32 -24
  261. three/src/objects/LOD.d.ts +1 -1
  262. three/src/objects/Skeleton.d.ts +4 -2
  263. three/src/renderers/WebGLRenderer.d.ts +25 -96
  264. three/src/renderers/common/Animation.d.ts +46 -9
  265. three/src/renderers/common/Attributes.d.ts +11 -13
  266. three/src/renderers/common/Backend.d.ts +0 -2
  267. three/src/renderers/common/Background.d.ts +17 -15
  268. three/src/renderers/common/BindGroup.d.ts +27 -13
  269. three/src/renderers/common/Binding.d.ts +21 -3
  270. three/src/renderers/common/Bindings.d.ts +41 -17
  271. three/src/renderers/common/BlendMode.d.ts +22 -0
  272. three/src/renderers/common/Buffer.d.ts +53 -5
  273. three/src/renderers/common/BufferUtils.d.ts +3 -4
  274. three/src/renderers/common/BundleGroup.d.ts +16 -6
  275. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  276. three/src/renderers/common/ChainMap.d.ts +18 -8
  277. three/src/renderers/common/ClippingContext.d.ts +61 -10
  278. three/src/renderers/common/Color4.d.ts +10 -5
  279. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  280. three/src/renderers/common/Constants.d.ts +5 -3
  281. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  282. three/src/renderers/common/DataMap.d.ts +10 -18
  283. three/src/renderers/common/Geometries.d.ts +45 -19
  284. three/src/renderers/common/Info.d.ts +62 -9
  285. three/src/renderers/common/InspectorBase.d.ts +19 -7
  286. three/src/renderers/common/Lighting.d.ts +2 -6
  287. three/src/renderers/common/Pipeline.d.ts +14 -2
  288. three/src/renderers/common/Pipelines.d.ts +58 -60
  289. three/src/renderers/common/PostProcessing.d.ts +14 -17
  290. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  291. three/src/renderers/common/RenderBundle.d.ts +4 -2
  292. three/src/renderers/common/RenderBundles.d.ts +6 -3
  293. three/src/renderers/common/RenderContext.d.ts +175 -7
  294. three/src/renderers/common/RenderContexts.d.ts +21 -24
  295. three/src/renderers/common/RenderList.d.ts +77 -11
  296. three/src/renderers/common/RenderLists.d.ts +16 -4
  297. three/src/renderers/common/RenderObject.d.ts +229 -47
  298. three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
  299. three/src/renderers/common/RenderObjects.d.ts +55 -22
  300. three/src/renderers/common/Renderer.d.ts +645 -216
  301. three/src/renderers/common/Textures.d.ts +24 -46
  302. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  303. three/src/renderers/common/Uniform.d.ts +143 -58
  304. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  305. three/src/renderers/common/UniformsGroup.d.ts +51 -35
  306. three/src/renderers/common/XRManager.d.ts +321 -83
  307. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  308. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  309. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  310. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  311. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  312. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  313. three/src/renderers/shaders/ShaderLib.d.ts +1 -1
  314. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  315. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  316. three/src/renderers/webgl/WebGLCapabilities.d.ts +2 -2
  317. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  318. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  319. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  320. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  321. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  322. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  323. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -3
  324. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  325. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  326. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  327. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  328. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  329. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  330. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  331. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  332. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  333. three/src/scenes/Fog.d.ts +31 -37
  334. three/src/scenes/FogExp2.d.ts +26 -31
  335. three/src/scenes/Scene.d.ts +51 -65
  336. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  337. three/src/textures/CubeDepthTexture.d.ts +41 -0
  338. three/src/textures/CubeTexture.d.ts +4 -4
  339. three/src/textures/DataArrayTexture.d.ts +1 -1
  340. three/src/utils.d.ts +18 -1
  341. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  342. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  343. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  344. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  345. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  346. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  347. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  348. three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
  349. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  350. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  351. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
@@ -1,7 +1,7 @@
1
1
  import { Camera } from "../cameras/Camera.js";
2
- import { CullFace, ShadowMapType, ToneMapping, WebGLCoordinateSystem } from "../constants.js";
2
+ import { TextureDataType, ToneMapping, WebGLCoordinateSystem } from "../constants.js";
3
3
  import { TypedArray } from "../core/BufferAttribute.js";
4
- import { BufferGeometry } from "../core/BufferGeometry.js";
4
+ import { BufferGeometry, GeometryGroup } from "../core/BufferGeometry.js";
5
5
  import { Object3D } from "../core/Object3D.js";
6
6
  import { Material } from "../materials/Material.js";
7
7
  import { Box2 } from "../math/Box2.js";
@@ -76,6 +76,11 @@ export interface WebGLRendererParameters extends WebGLCapabilitiesParameters {
76
76
  * default is false.
77
77
  */
78
78
  failIfMajorPerformanceCaveat?: boolean | undefined;
79
+
80
+ /**
81
+ * @default UnsignedByteType
82
+ */
83
+ outputBufferType?: TextureDataType | undefined;
79
84
  }
80
85
 
81
86
  export interface WebGLDebug {
@@ -100,6 +105,17 @@ export interface WebGLDebug {
100
105
  | null;
101
106
  }
102
107
 
108
+ export interface Effect {
109
+ setSize(width: number, height: number): void;
110
+ render(
111
+ renderer: WebGLRenderer,
112
+ writeBuffer: WebGLRenderTarget,
113
+ readBuffer: WebGLRenderTarget,
114
+ deltaTime: number,
115
+ maskActive: boolean,
116
+ ): void;
117
+ }
118
+
103
119
  /**
104
120
  * The WebGL renderer displays your beautifully crafted scenes using WebGL, if your device supports it.
105
121
  * This renderer has way better performance than CanvasRenderer.
@@ -211,26 +227,13 @@ export class WebGLRenderer {
211
227
  * Return the WebGL context.
212
228
  */
213
229
  getContext(): WebGLRenderingContext | WebGL2RenderingContext;
214
- getContextAttributes(): any;
230
+ getContextAttributes(): WebGLContextAttributes;
215
231
  forceContextLoss(): void;
216
232
  forceContextRestore(): void;
217
233
 
218
- /**
219
- * @deprecated Use {@link WebGLCapabilities#getMaxAnisotropy .capabilities.getMaxAnisotropy()} instead.
220
- */
221
- getMaxAnisotropy(): number;
222
-
223
- /**
224
- * @deprecated Use {@link WebGLCapabilities#precision .capabilities.precision} instead.
225
- */
226
- getPrecision(): string;
227
-
228
234
  getPixelRatio(): number;
229
235
  setPixelRatio(value: number): void;
230
236
 
231
- getDrawingBufferSize(target: Vector2): Vector2;
232
- setDrawingBufferSize(width: number, height: number, pixelRatio: number): void;
233
-
234
237
  getSize(target: Vector2): Vector2;
235
238
 
236
239
  /**
@@ -238,6 +241,11 @@ export class WebGLRenderer {
238
241
  */
239
242
  setSize(width: number, height: number, updateStyle?: boolean): void;
240
243
 
244
+ getDrawingBufferSize(target: Vector2): Vector2;
245
+ setDrawingBufferSize(width: number, height: number, pixelRatio: number): void;
246
+
247
+ setEffects(effects: Effect[] | null): void;
248
+
241
249
  getCurrentViewport(target: Vector4): Vector4;
242
250
 
243
251
  /**
@@ -309,10 +317,6 @@ export class WebGLRenderer {
309
317
  clearStencil(): void;
310
318
  clearTarget(renderTarget: WebGLRenderTarget, color: boolean, depth: boolean, stencil: boolean): void;
311
319
 
312
- /**
313
- * @deprecated Use {@link WebGLState#reset .state.reset()} instead.
314
- */
315
- resetGLState(): void;
316
320
  dispose(): void;
317
321
 
318
322
  renderBufferDirect(
@@ -321,7 +325,7 @@ export class WebGLRenderer {
321
325
  geometry: BufferGeometry,
322
326
  material: Material,
323
327
  object: Object3D,
324
- geometryGroup: any,
328
+ group: GeometryGroup,
325
329
  ): void;
326
330
 
327
331
  /**
@@ -330,11 +334,6 @@ export class WebGLRenderer {
330
334
  */
331
335
  setAnimationLoop(callback: XRFrameRequestCallback | null): void;
332
336
 
333
- /**
334
- * @deprecated Use {@link WebGLRenderer#setAnimationLoop .setAnimationLoop()} instead.
335
- */
336
- animate(callback: () => void): void;
337
-
338
337
  /**
339
338
  * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
340
339
  * rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
@@ -378,11 +377,6 @@ export class WebGLRenderer {
378
377
  */
379
378
  getRenderTarget(): WebGLRenderTarget | null;
380
379
 
381
- /**
382
- * @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
383
- */
384
- getCurrentRenderTarget(): WebGLRenderTarget | null;
385
-
386
380
  /**
387
381
  * Sets the active render target.
388
382
  *
@@ -472,69 +466,4 @@ export class WebGLRenderer {
472
466
  * Can be used to reset the internal WebGL state.
473
467
  */
474
468
  resetState(): void;
475
-
476
- /**
477
- * @deprecated Use {@link WebGLRenderer#xr .xr} instead.
478
- */
479
- vr: boolean;
480
-
481
- /**
482
- * @deprecated Use {@link WebGLShadowMap#enabled .shadowMap.enabled} instead.
483
- */
484
- shadowMapEnabled: boolean;
485
-
486
- /**
487
- * @deprecated Use {@link WebGLShadowMap#type .shadowMap.type} instead.
488
- */
489
- shadowMapType: ShadowMapType;
490
-
491
- /**
492
- * @deprecated Use {@link WebGLShadowMap#cullFace .shadowMap.cullFace} instead.
493
- */
494
- shadowMapCullFace: CullFace;
495
-
496
- /**
497
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_float' )} instead.
498
- */
499
- supportsFloatTextures(): any;
500
-
501
- /**
502
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_half_float' )} instead.
503
- */
504
- supportsHalfFloatTextures(): any;
505
-
506
- /**
507
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_standard_derivatives' )} instead.
508
- */
509
- supportsStandardDerivatives(): any;
510
-
511
- /**
512
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_s3tc' )} instead.
513
- */
514
- supportsCompressedTextureS3TC(): any;
515
-
516
- /**
517
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_pvrtc' )} instead.
518
- */
519
- supportsCompressedTexturePVRTC(): any;
520
-
521
- /**
522
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'EXT_blend_minmax' )} instead.
523
- */
524
- supportsBlendMinMax(): any;
525
-
526
- /**
527
- * @deprecated Use {@link WebGLCapabilities#vertexTextures .capabilities.vertexTextures} instead.
528
- */
529
- supportsVertexTextures(): any;
530
-
531
- /**
532
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'ANGLE_instanced_arrays' )} instead.
533
- */
534
- supportsInstancedArrays(): any;
535
-
536
- /**
537
- * @deprecated Use {@link WebGLRenderer#setScissorTest .setScissorTest()} instead.
538
- */
539
- enableScissorTest(boolean: any): any;
540
469
  }
@@ -1,22 +1,18 @@
1
1
  import Info from "./Info.js";
2
- import Nodes from "./nodes/Nodes.js";
2
+ import NodeManager from "./nodes/NodeManager.js";
3
3
  import Renderer from "./Renderer.js";
4
+
4
5
  export interface AnimationContext {
5
6
  requestAnimationFrame(callback: FrameRequestCallback, xrFrame?: XRFrame): number;
6
7
  cancelAnimationFrame(handle: number): void;
7
8
  }
9
+
8
10
  /**
9
11
  * This module manages the internal animation loop of the renderer.
10
12
  *
11
13
  * @private
12
14
  */
13
15
  declare class Animation {
14
- renderer: Renderer;
15
- nodes: Nodes;
16
- info: Info;
17
- _context: AnimationContext | null;
18
- _animationLoop: ((time: DOMHighResTimeStamp, xrFrame?: XRFrame) => void) | null;
19
- _requestId: number | null;
20
16
  /**
21
17
  * Constructs a new animation loop management component.
22
18
  *
@@ -24,7 +20,47 @@ declare class Animation {
24
20
  * @param {Nodes} nodes - Renderer component for managing nodes related logic.
25
21
  * @param {Info} info - Renderer component for managing metrics and monitoring data.
26
22
  */
27
- constructor(renderer: Renderer, nodes: Nodes, info: Info);
23
+ constructor(renderer: Renderer, nodes: NodeManager, info: Info);
24
+ /**
25
+ * A reference to the main renderer.
26
+ *
27
+ * @type {Renderer}
28
+ */
29
+ renderer: Renderer;
30
+ /**
31
+ * Renderer component for managing nodes related logic.
32
+ *
33
+ * @type {Nodes}
34
+ */
35
+ nodes: NodeManager;
36
+ /**
37
+ * Renderer component for managing metrics and monitoring data.
38
+ *
39
+ * @type {Info}
40
+ */
41
+ info: Info;
42
+ /**
43
+ * A reference to the context from `requestAnimationFrame()` can
44
+ * be called (usually `window`).
45
+ *
46
+ * @type {?(Window|XRSession)}
47
+ */
48
+ _context: AnimationContext | null;
49
+ /**
50
+ * The user-defined animation loop.
51
+ *
52
+ * @type {?Function}
53
+ * @default null
54
+ */
55
+ _animationLoop: ((time: DOMHighResTimeStamp, xrFrame?: XRFrame) => void) | null;
56
+ /**
57
+ * The requestId which is returned from the `requestAnimationFrame()` call.
58
+ * Can be used to cancel the stop the animation loop.
59
+ *
60
+ * @type {?number}
61
+ * @default null
62
+ */
63
+ _requestId: number | null;
28
64
  /**
29
65
  * Starts the internal animation loop.
30
66
  */
@@ -50,7 +86,7 @@ declare class Animation {
50
86
  *
51
87
  * @return {Window|XRSession} The animation context.
52
88
  */
53
- getContext(): AnimationContext | null;
89
+ getContext(): AnimationContext;
54
90
  /**
55
91
  * Defines the context in which `requestAnimationFrame()` is executed.
56
92
  *
@@ -62,4 +98,5 @@ declare class Animation {
62
98
  */
63
99
  dispose(): void;
64
100
  }
101
+
65
102
  export default Animation;
@@ -2,37 +2,34 @@ import { BufferAttribute } from "../../core/BufferAttribute.js";
2
2
  import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
3
3
  import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
4
4
  import Backend from "./Backend.js";
5
- import { AttributeType } from "./Constants.js";
6
5
  import DataMap from "./DataMap.js";
7
- interface Data {
8
- version?: number | undefined;
9
- }
6
+
10
7
  /**
11
8
  * This renderer module manages geometry attributes.
12
9
  *
13
10
  * @private
14
11
  * @augments DataMap
15
12
  */
16
- declare class Attributes extends DataMap<{
17
- attribute: {
18
- key: BufferAttribute | InterleavedBufferAttribute;
19
- value: Data;
20
- };
21
- }> {
22
- backend: Backend;
13
+ declare class Attributes extends DataMap {
23
14
  /**
24
15
  * Constructs a new attribute management component.
25
16
  *
26
17
  * @param {Backend} backend - The renderer's backend.
27
18
  */
28
19
  constructor(backend: Backend);
20
+ /**
21
+ * The renderer's backend.
22
+ *
23
+ * @type {Backend}
24
+ */
25
+ backend: Backend;
29
26
  /**
30
27
  * Deletes the data for the given attribute.
31
28
  *
32
29
  * @param {BufferAttribute} attribute - The attribute.
33
30
  * @return {?Object} The deleted attribute data.
34
31
  */
35
- delete(attribute: BufferAttribute | InterleavedBufferAttribute): Data;
32
+ delete(attribute: BufferAttribute | InterleavedBufferAttribute): unknown;
36
33
  /**
37
34
  * Updates the given attribute. This method creates attribute buffers
38
35
  * for new attributes and updates data for existing ones.
@@ -40,7 +37,7 @@ declare class Attributes extends DataMap<{
40
37
  * @param {BufferAttribute} attribute - The attribute to update.
41
38
  * @param {number} type - The attribute type.
42
39
  */
43
- update(attribute: BufferAttribute | InterleavedBufferAttribute, type: AttributeType): void;
40
+ update(attribute: BufferAttribute | InterleavedBufferAttribute, type: number): void;
44
41
  /**
45
42
  * Utility method for handling interleaved buffer attributes correctly.
46
43
  * To process them, their `InterleavedBuffer` is returned.
@@ -50,4 +47,5 @@ declare class Attributes extends DataMap<{
50
47
  */
51
48
  _getBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute): BufferAttribute | InterleavedBuffer;
52
49
  }
50
+
53
51
  export default Attributes;
@@ -7,8 +7,6 @@ declare module "../../core/Object3D.js" {
7
7
  count?: number | undefined;
8
8
  // See https://github.com/mrdoob/three.js/pull/26335
9
9
  occlusionTest?: boolean | undefined;
10
- // https://github.com/mrdoob/three.js/pull/29386
11
- static?: boolean | undefined;
12
10
  }
13
11
  }
14
12
 
@@ -1,35 +1,36 @@
1
- import { Mesh } from "../../objects/Mesh.js";
2
1
  import { Scene } from "../../scenes/Scene.js";
3
2
  import DataMap from "./DataMap.js";
4
- import Nodes from "./nodes/Nodes.js";
3
+ import NodeManager from "./nodes/NodeManager.js";
5
4
  import RenderContext from "./RenderContext.js";
6
5
  import Renderer from "./Renderer.js";
7
6
  import RenderList from "./RenderList.js";
8
- interface SceneData {
9
- backgroundMesh?: Mesh;
10
- backgroundCacheKey: string;
11
- }
7
+
12
8
  /**
13
9
  * This renderer module manages the background.
14
10
  *
15
11
  * @private
16
12
  * @augments DataMap
17
13
  */
18
- declare class Background extends DataMap<{
19
- scene: {
20
- key: Scene;
21
- value: SceneData;
22
- };
23
- }> {
24
- renderer: Renderer;
25
- nodes: Nodes;
14
+ declare class Background extends DataMap {
26
15
  /**
27
16
  * Constructs a new background management component.
28
17
  *
29
18
  * @param {Renderer} renderer - The renderer.
30
19
  * @param {Nodes} nodes - Renderer component for managing nodes related logic.
31
20
  */
32
- constructor(renderer: Renderer, nodes: Nodes);
21
+ constructor(renderer: Renderer, nodes: NodeManager);
22
+ /**
23
+ * The renderer.
24
+ *
25
+ * @type {Renderer}
26
+ */
27
+ renderer: Renderer;
28
+ /**
29
+ * Renderer component for managing nodes related logic.
30
+ *
31
+ * @type {Nodes}
32
+ */
33
+ nodes: NodeManager;
33
34
  /**
34
35
  * Updates the background for the given scene. Depending on how `Scene.background`
35
36
  * or `Scene.backgroundNode` are configured, this method might configure a simple clear
@@ -42,4 +43,5 @@ declare class Background extends DataMap<{
42
43
  */
43
44
  update(scene: Scene, renderList: RenderList, renderContext: RenderContext): void;
44
45
  }
46
+
45
47
  export default Background;
@@ -1,5 +1,5 @@
1
1
  import Binding from "./Binding.js";
2
- import NodeUniformsGroup from "./nodes/NodeUniformsGroup.js";
2
+
3
3
  /**
4
4
  * A bind group represents a collection of bindings and thus a collection
5
5
  * or resources. Bind groups are assigned to pipelines to provide them
@@ -8,24 +8,38 @@ import NodeUniformsGroup from "./nodes/NodeUniformsGroup.js";
8
8
  * @private
9
9
  */
10
10
  declare class BindGroup {
11
- name: string;
12
- bindings: NodeUniformsGroup[] | Binding[];
13
- index: number;
14
- bindingsReference: NodeUniformsGroup[] | BindGroup;
15
- id: number;
16
11
  /**
17
12
  * Constructs a new bind group.
18
13
  *
19
14
  * @param {string} name - The bind group's name.
20
15
  * @param {Array<Binding>} bindings - An array of bindings.
21
16
  * @param {number} index - The group index.
22
- * @param {Array<Binding>} bindingsReference - An array of reference bindings.
23
17
  */
24
- constructor(
25
- name?: string,
26
- bindings?: NodeUniformsGroup[],
27
- index?: number,
28
- bindingsReference?: NodeUniformsGroup[] | BindGroup,
29
- );
18
+ constructor(name?: string, bindings?: Binding[], index?: number);
19
+ /**
20
+ * The bind group's name.
21
+ *
22
+ * @type {string}
23
+ */
24
+ name: string;
25
+ /**
26
+ * An array of bindings.
27
+ *
28
+ * @type {Array<Binding>}
29
+ */
30
+ bindings: Binding[];
31
+ /**
32
+ * The group index.
33
+ *
34
+ * @type {number}
35
+ */
36
+ index: number;
37
+ /**
38
+ * The group's ID.
39
+ *
40
+ * @type {number}
41
+ */
42
+ id: number;
30
43
  }
44
+
31
45
  export default BindGroup;
@@ -8,25 +8,43 @@
8
8
  * @private
9
9
  */
10
10
  declare class Binding {
11
- name: string;
12
- visibility: number;
13
11
  /**
14
12
  * Constructs a new binding.
15
13
  *
16
14
  * @param {string} [name=''] - The binding's name.
17
15
  */
18
16
  constructor(name?: string);
17
+ /**
18
+ * The binding's name.
19
+ *
20
+ * @type {string}
21
+ */
22
+ name: string;
23
+ /**
24
+ * A bitmask that defines in what shader stages the
25
+ * binding's resource is accessible.
26
+ *
27
+ * @type {number}
28
+ */
29
+ visibility: number;
19
30
  /**
20
31
  * Makes sure binding's resource is visible for the given shader stage.
21
32
  *
22
33
  * @param {number} visibility - The shader stage.
23
34
  */
24
35
  setVisibility(visibility: number): void;
36
+ /**
37
+ * The shader stages in which the binding's resource is visible.
38
+ *
39
+ * @return {number} The visibility bitmask.
40
+ */
41
+ getVisibility(): number;
25
42
  /**
26
43
  * Clones the binding.
27
44
  *
28
45
  * @return {Binding} The cloned binding.
29
46
  */
30
- clone(): Binding & this;
47
+ clone(): Binding;
31
48
  }
49
+
32
50
  export default Binding;
@@ -4,20 +4,18 @@ import Backend from "./Backend.js";
4
4
  import BindGroup from "./BindGroup.js";
5
5
  import DataMap from "./DataMap.js";
6
6
  import Info from "./Info.js";
7
- import Nodes from "./nodes/Nodes.js";
7
+ import NodeManager from "./nodes/NodeManager.js";
8
8
  import Pipelines from "./Pipelines.js";
9
9
  import RenderObject from "./RenderObject.js";
10
10
  import Textures from "./Textures.js";
11
- interface BindGroupData {
12
- bindGroup?: BindGroup | undefined;
13
- }
11
+
14
12
  /**
15
13
  * This renderer module manages the bindings of the renderer.
16
14
  *
17
15
  * @private
18
16
  * @augments DataMap
19
17
  */
20
- declare class Bindings extends DataMap<{
18
+ declare class Bindings extends DataMap {
21
19
  /**
22
20
  * Constructs a new bindings management component.
23
21
  *
@@ -28,25 +26,50 @@ declare class Bindings extends DataMap<{
28
26
  * @param {Pipelines} pipelines - Renderer component for managing pipelines.
29
27
  * @param {Info} info - Renderer component for managing metrics and monitoring data.
30
28
  */
31
- bindGroup: {
32
- key: BindGroup;
33
- value: BindGroupData;
34
- };
35
- }> {
36
- backend: Backend;
37
- textures: Textures;
38
- pipelines: Pipelines;
39
- attributes: Attributes;
40
- nodes: Nodes;
41
- info: Info;
42
29
  constructor(
43
30
  backend: Backend,
44
- nodes: Nodes,
31
+ nodes: NodeManager,
45
32
  textures: Textures,
46
33
  attributes: Attributes,
47
34
  pipelines: Pipelines,
48
35
  info: Info,
49
36
  );
37
+ /**
38
+ * The renderer's backend.
39
+ *
40
+ * @type {Backend}
41
+ */
42
+ backend: Backend;
43
+ /**
44
+ * Renderer component for managing textures.
45
+ *
46
+ * @type {Textures}
47
+ */
48
+ textures: Textures;
49
+ /**
50
+ * Renderer component for managing pipelines.
51
+ *
52
+ * @type {Pipelines}
53
+ */
54
+ pipelines: Pipelines;
55
+ /**
56
+ * Renderer component for managing attributes.
57
+ *
58
+ * @type {Attributes}
59
+ */
60
+ attributes: Attributes;
61
+ /**
62
+ * Renderer component for managing nodes related logic.
63
+ *
64
+ * @type {Nodes}
65
+ */
66
+ nodes: NodeManager;
67
+ /**
68
+ * Renderer component for managing metrics and monitoring data.
69
+ *
70
+ * @type {Info}
71
+ */
72
+ info: Info;
50
73
  /**
51
74
  * Returns the bind groups for the given render object.
52
75
  *
@@ -105,4 +128,5 @@ declare class Bindings extends DataMap<{
105
128
  */
106
129
  _update(bindGroup: BindGroup, bindings: BindGroup[]): void;
107
130
  }
131
+
108
132
  export default Bindings;
@@ -0,0 +1,22 @@
1
+ import { Blending, BlendingDstFactor, BlendingEquation, BlendingSrcFactor } from "../../constants.js";
2
+
3
+ declare class BlendMode {
4
+ blending: Blending;
5
+
6
+ blendSrc: BlendingSrcFactor;
7
+ blendDst: BlendingDstFactor;
8
+ blendEquation: BlendingEquation;
9
+
10
+ blendSrcAlpha: BlendingSrcFactor | null;
11
+ blendDstAlpha: BlendingDstFactor | null;
12
+ blendEquationAlpha: BlendingEquation | null;
13
+ premultiplyAlpha: boolean;
14
+
15
+ constructor(blending: Blending);
16
+
17
+ copy(source: BlendMode): this;
18
+
19
+ clone(): BlendMode;
20
+ }
21
+
22
+ export default BlendMode;