@types/three 0.181.0 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -3
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +1 -1
- three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
- three/examples/jsm/controls/FlyControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +40 -1
- three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
- three/examples/jsm/controls/TrackballControls.d.ts +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +1 -1
- three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
- three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
- three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
- three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
- three/examples/jsm/inspector/ui/Item.d.ts +5 -0
- three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
- three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
- three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
- three/examples/jsm/loaders/UltraHDRLoader.d.ts +7 -0
- three/examples/jsm/loaders/VOXLoader.d.ts +22 -5
- three/examples/jsm/math/Octree.d.ts +36 -14
- three/examples/jsm/objects/SkyMesh.d.ts +16 -6
- three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
- three/examples/jsm/objects/WaterMesh.d.ts +6 -6
- three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
- three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
- three/examples/jsm/postprocessing/OutputPass.d.ts +10 -6
- three/examples/jsm/postprocessing/RenderPass.d.ts +15 -10
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
- three/examples/jsm/transpiler/AST.d.ts +17 -0
- three/examples/jsm/transpiler/TSLEncoder.d.ts +2 -0
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
- three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -1
- three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
- three/examples/jsm/tsl/display/CRT.d.ts +22 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
- three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
- three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
- three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
- three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
- three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
- three/examples/jsm/tsl/display/SSSNode.d.ts +7 -5
- three/examples/jsm/tsl/display/Shape.d.ts +3 -0
- three/examples/jsm/tsl/display/TRAANode.d.ts +5 -0
- three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/radialBlur.d.ts +12 -0
- three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
- three/package.json +4 -4
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +20 -13
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +3 -0
- three/src/Three.d.ts +2 -2
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/animation/AnimationMixer.d.ts +42 -0
- three/src/animation/AnimationUtils.d.ts +3 -8
- three/src/animation/KeyframeTrack.d.ts +19 -5
- three/src/animation/PropertyMixer.d.ts +5 -4
- three/src/audio/Audio.d.ts +224 -157
- three/src/audio/AudioAnalyser.d.ts +32 -27
- three/src/audio/AudioContext.d.ts +12 -12
- three/src/audio/AudioListener.d.ts +44 -65
- three/src/audio/PositionalAudio.d.ts +69 -62
- three/src/cameras/ArrayCamera.d.ts +21 -24
- three/src/cameras/Camera.d.ts +14 -53
- three/src/cameras/CubeCamera.d.ts +32 -28
- three/src/cameras/OrthographicCamera.d.ts +70 -100
- three/src/cameras/PerspectiveCamera.d.ts +133 -146
- three/src/cameras/StereoCamera.d.ts +24 -30
- three/src/constants.d.ts +28 -2
- three/src/core/BufferGeometry.d.ts +3 -1
- three/src/core/Clock.d.ts +3 -0
- three/src/core/Object3D.d.ts +31 -7
- three/src/extras/Controls.d.ts +3 -3
- three/src/geometries/TorusGeometry.d.ts +22 -3
- three/src/helpers/ArrowHelper.d.ts +34 -50
- three/src/helpers/AxesHelper.d.ts +22 -36
- three/src/helpers/Box3Helper.d.ts +14 -25
- three/src/helpers/BoxHelper.d.ts +28 -39
- three/src/helpers/CameraHelper.d.ts +31 -52
- three/src/helpers/DirectionalLightHelper.d.ts +32 -53
- three/src/helpers/GridHelper.d.ts +15 -29
- three/src/helpers/HemisphereLightHelper.d.ts +26 -49
- three/src/helpers/PlaneHelper.d.ts +21 -33
- three/src/helpers/PointLightHelper.d.ts +25 -50
- three/src/helpers/PolarGridHelper.d.ts +19 -32
- three/src/helpers/SkeletonHelper.d.ts +26 -50
- three/src/helpers/SpotLightHelper.d.ts +28 -55
- three/src/lights/AmbientLight.d.ts +15 -23
- three/src/lights/DirectionalLight.d.ts +49 -83
- three/src/lights/DirectionalLightShadow.d.ts +6 -61
- three/src/lights/HemisphereLight.d.ts +27 -47
- three/src/lights/Light.d.ts +22 -56
- three/src/lights/LightProbe.d.ts +31 -32
- three/src/lights/LightShadow.d.ts +107 -91
- three/src/lights/PointLight.d.ts +47 -77
- three/src/lights/PointLightShadow.d.ts +7 -11
- three/src/lights/RectAreaLight.d.ts +39 -59
- three/src/lights/SpotLight.d.ts +78 -117
- three/src/lights/SpotLightShadow.d.ts +17 -59
- three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
- three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
- three/src/materials/Material.d.ts +1 -0
- three/src/materials/MeshLambertMaterial.d.ts +6 -0
- three/src/materials/MeshPhongMaterial.d.ts +6 -0
- three/src/materials/ShaderMaterial.d.ts +18 -3
- three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/NodeMaterial.d.ts +15 -2
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
- three/src/math/Color.d.ts +1 -0
- three/src/math/Vector3.d.ts +2 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
- three/src/nodes/Nodes.d.ts +55 -35
- three/src/nodes/TSL.d.ts +6 -6
- three/src/nodes/accessors/Arrays.d.ts +19 -10
- three/src/nodes/accessors/BufferAttributeNode.d.ts +108 -41
- three/src/nodes/accessors/BufferNode.d.ts +21 -7
- three/src/nodes/accessors/Camera.d.ts +10 -10
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/src/nodes/accessors/InstanceNode.d.ts +13 -6
- three/src/nodes/accessors/Lights.d.ts +9 -6
- three/src/nodes/accessors/MaterialNode.d.ts +1 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/ModelNode.d.ts +34 -17
- three/src/nodes/accessors/MorphNode.d.ts +1 -1
- three/src/nodes/accessors/Normal.d.ts +13 -15
- three/src/nodes/accessors/Object3DNode.d.ts +35 -16
- three/src/nodes/accessors/Position.d.ts +9 -7
- three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneProperties.d.ts +5 -0
- three/src/nodes/accessors/SkinningNode.d.ts +5 -3
- three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/Tangent.d.ts +5 -7
- three/src/nodes/accessors/Texture3DNode.d.ts +13 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
- three/src/nodes/accessors/TextureNode.d.ts +19 -18
- three/src/nodes/accessors/UV.d.ts +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +3 -3
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +0 -1
- three/src/nodes/code/FunctionNode.d.ts +7 -3
- three/src/nodes/core/ArrayNode.d.ts +2 -3
- three/src/nodes/core/AttributeNode.d.ts +12 -6
- three/src/nodes/core/BypassNode.d.ts +2 -3
- three/src/nodes/core/ConstNode.d.ts +10 -3
- three/src/nodes/core/ContextNode.d.ts +32 -21
- three/src/nodes/core/IndexNode.d.ts +1 -1
- three/src/nodes/core/InputNode.d.ts +12 -4
- three/src/nodes/core/InspectorNode.d.ts +2 -3
- three/src/nodes/core/IsolateNode.d.ts +2 -7
- three/src/nodes/core/MRTNode.d.ts +7 -0
- three/src/nodes/core/Node.d.ts +258 -39
- three/src/nodes/core/NodeAttribute.d.ts +30 -5
- three/src/nodes/core/NodeBuilder.d.ts +5 -3
- three/src/nodes/core/NodeCache.d.ts +24 -48
- three/src/nodes/core/NodeError.d.ts +9 -0
- three/src/nodes/core/NodeParser.d.ts +2 -0
- three/src/nodes/core/NodeUniform.d.ts +33 -9
- three/src/nodes/core/NodeUtils.d.ts +1 -1
- three/src/nodes/core/NodeVar.d.ts +33 -5
- three/src/nodes/core/NodeVarying.d.ts +32 -4
- three/src/nodes/core/ParameterNode.d.ts +11 -4
- three/src/nodes/core/PropertyNode.d.ts +45 -33
- three/src/nodes/core/StackTrace.d.ts +9 -0
- three/src/nodes/core/StructType.d.ts +3 -1
- three/src/nodes/core/StructTypeNode.d.ts +19 -5
- three/src/nodes/core/TempNode.d.ts +9 -3
- three/src/nodes/core/UniformNode.d.ts +53 -15
- three/src/nodes/core/VarNode.d.ts +15 -14
- three/src/nodes/core/VaryingNode.d.ts +14 -19
- three/src/nodes/core/constants.d.ts +9 -4
- three/src/nodes/display/BlendModes.d.ts +7 -27
- three/src/nodes/display/ColorAdjustment.d.ts +8 -9
- three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
- three/src/nodes/display/FrontFacingNode.d.ts +1 -1
- three/src/nodes/display/NormalMapNode.d.ts +3 -1
- three/src/nodes/display/PassNode.d.ts +16 -4
- three/src/nodes/display/RenderOutputNode.d.ts +3 -7
- three/src/nodes/display/ScreenNode.d.ts +25 -17
- three/src/nodes/display/ToneMappingNode.d.ts +3 -7
- three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
- three/src/nodes/fog/Fog.d.ts +5 -3
- three/src/nodes/functions/BSDF/DFGLUT.d.ts +12 -0
- three/src/nodes/functions/PhysicalLightingModel.d.ts +8 -1
- three/src/nodes/geometry/RangeNode.d.ts +51 -9
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
- three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
- three/src/nodes/lighting/AnalyticLightNode.d.ts +3 -1
- three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
- three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
- three/src/nodes/lighting/LightUtils.d.ts +1 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -15
- three/src/nodes/lighting/ShadowFilterNode.d.ts +2 -0
- three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
- three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
- three/src/nodes/math/BitcountNode.d.ts +23 -0
- three/src/nodes/math/ConditionalNode.d.ts +43 -22
- three/src/nodes/math/Hash.d.ts +1 -1
- three/src/nodes/math/MathNode.d.ts +603 -267
- three/src/nodes/math/MathUtils.d.ts +9 -5
- three/src/nodes/math/OperatorNode.d.ts +490 -227
- three/src/nodes/math/PackFloatNode.d.ts +19 -0
- three/src/nodes/math/TriNoise3D.d.ts +3 -3
- three/src/nodes/math/UnpackFloatNode.d.ts +18 -0
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/src/nodes/procedural/Checker.d.ts +1 -1
- three/src/nodes/tsl/TSLCore.d.ts +1683 -224
- three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
- three/src/nodes/utils/DebugNode.d.ts +2 -5
- three/src/nodes/utils/Discard.d.ts +2 -3
- three/src/nodes/utils/FlipNode.d.ts +11 -0
- three/src/nodes/utils/LoopNode.d.ts +17 -13
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/Oscillators.d.ts +4 -4
- three/src/nodes/utils/Packing.d.ts +3 -2
- three/src/nodes/utils/PostProcessingUtils.d.ts +6 -4
- three/src/nodes/utils/RemapNode.d.ts +33 -39
- three/src/nodes/utils/RotateNode.d.ts +17 -8
- three/src/nodes/utils/SplitNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
- three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
- three/src/nodes/utils/Timer.d.ts +4 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
- three/src/nodes/utils/UVUtils.d.ts +8 -3
- three/src/objects/BatchedMesh.d.ts +6 -4
- three/src/objects/InstancedMesh.d.ts +32 -24
- three/src/objects/LOD.d.ts +1 -1
- three/src/objects/Skeleton.d.ts +4 -2
- three/src/renderers/WebGLRenderer.d.ts +25 -96
- three/src/renderers/common/Animation.d.ts +46 -9
- three/src/renderers/common/Attributes.d.ts +11 -13
- three/src/renderers/common/Backend.d.ts +0 -2
- three/src/renderers/common/Background.d.ts +17 -15
- three/src/renderers/common/BindGroup.d.ts +27 -13
- three/src/renderers/common/Binding.d.ts +21 -3
- three/src/renderers/common/Bindings.d.ts +41 -17
- three/src/renderers/common/BlendMode.d.ts +22 -0
- three/src/renderers/common/Buffer.d.ts +53 -5
- three/src/renderers/common/BufferUtils.d.ts +3 -4
- three/src/renderers/common/BundleGroup.d.ts +16 -6
- three/src/renderers/common/CanvasTarget.d.ts +76 -13
- three/src/renderers/common/ChainMap.d.ts +18 -8
- three/src/renderers/common/ClippingContext.d.ts +61 -10
- three/src/renderers/common/Color4.d.ts +10 -5
- three/src/renderers/common/ComputePipeline.d.ts +16 -2
- three/src/renderers/common/Constants.d.ts +5 -3
- three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
- three/src/renderers/common/DataMap.d.ts +10 -18
- three/src/renderers/common/Geometries.d.ts +45 -19
- three/src/renderers/common/Info.d.ts +62 -9
- three/src/renderers/common/InspectorBase.d.ts +19 -7
- three/src/renderers/common/Lighting.d.ts +2 -6
- three/src/renderers/common/Pipeline.d.ts +14 -2
- three/src/renderers/common/Pipelines.d.ts +58 -60
- three/src/renderers/common/PostProcessing.d.ts +14 -17
- three/src/renderers/common/ProgrammableStage.d.ts +48 -8
- three/src/renderers/common/RenderBundle.d.ts +4 -2
- three/src/renderers/common/RenderBundles.d.ts +6 -3
- three/src/renderers/common/RenderContext.d.ts +175 -7
- three/src/renderers/common/RenderContexts.d.ts +21 -24
- three/src/renderers/common/RenderList.d.ts +77 -11
- three/src/renderers/common/RenderLists.d.ts +16 -4
- three/src/renderers/common/RenderObject.d.ts +229 -47
- three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
- three/src/renderers/common/RenderObjects.d.ts +55 -22
- three/src/renderers/common/Renderer.d.ts +645 -216
- three/src/renderers/common/Textures.d.ts +24 -46
- three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
- three/src/renderers/common/Uniform.d.ts +143 -58
- three/src/renderers/common/UniformBuffer.d.ts +7 -5
- three/src/renderers/common/UniformsGroup.d.ts +51 -35
- three/src/renderers/common/XRManager.d.ts +321 -83
- three/src/renderers/common/XRRenderTarget.d.ts +49 -6
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
- three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
- three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
- three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
- three/src/renderers/shaders/ShaderLib.d.ts +1 -1
- three/src/renderers/shaders/UniformsLib.d.ts +0 -3
- three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
- three/src/renderers/webgl/WebGLCapabilities.d.ts +2 -2
- three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
- three/src/renderers/webgl/WebGLLights.d.ts +19 -18
- three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
- three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -3
- three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
- three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
- three/src/renderers/webgl/WebGLState.d.ts +305 -28
- three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
- three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
- three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
- three/src/scenes/Fog.d.ts +31 -37
- three/src/scenes/FogExp2.d.ts +26 -31
- three/src/scenes/Scene.d.ts +51 -65
- three/src/textures/CompressedArrayTexture.d.ts +1 -1
- three/src/textures/CubeDepthTexture.d.ts +41 -0
- three/src/textures/CubeTexture.d.ts +4 -4
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/utils.d.ts +18 -1
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
- three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
- three/src/nodes/accessors/SceneNode.d.ts +0 -21
- three/src/nodes/code/ScriptableNode.d.ts +0 -21
- three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
- three/src/nodes/display/PosterizeNode.d.ts +0 -13
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
- three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
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clearAlpha?: number | null,
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);
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declare class RenderPass extends Pass {
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scene: Scene;
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camera: Camera;
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@@ -18,6 +10,19 @@ export class RenderPass extends Pass {
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clearColor: Color | null;
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clearAlpha: number | null;
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clear: boolean;
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clearDepth: boolean;
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needsSwap: boolean;
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readonly isRenderPass: true;
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constructor(
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scene: Scene,
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camera: Camera,
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overrideMaterial?: Material | null,
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clearColor?: Color | null,
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clearAlpha?: number | null,
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);
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}
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+
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export { RenderPass };
|
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@@ -3,12 +3,13 @@ import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRender
|
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3
3
|
import { FullScreenQuad, Pass } from "./Pass.js";
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export class UnrealBloomPass extends Pass {
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constructor(resolution: Vector2, strength: number, radius: number, threshold: number);
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resolution: Vector2;
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strength: number;
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radius: number;
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threshold: number;
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resolution: Vector2;
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clearColor: Color;
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needsUpdate: boolean;
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+
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renderTargetsHorizontal: WebGLRenderTarget[];
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renderTargetsVertical: WebGLRenderTarget[];
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nMips: number;
|
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@@ -20,12 +21,6 @@ export class UnrealBloomPass extends Pass {
|
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bloomTintColors: Vector3[];
|
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copyUniforms: object;
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blendMaterial: ShaderMaterial;
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oldClearColor: Color;
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oldClearAlpha: number;
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basic: MeshBasicMaterial;
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fsQuad: FullScreenQuad;
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|
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getSeparableBlurMaterial(): ShaderMaterial;
|
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getCompositeMaterial(): ShaderMaterial;
|
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+
constructor(resolution: Vector2, strength: number, radius: number, threshold: number);
|
|
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}
|
|
@@ -41,6 +41,7 @@ export type Statement =
|
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| While
|
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| Switch
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| SwitchCase
|
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+
| StructMember
|
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| null;
|
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46
|
|
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|
export class VariableDeclaration {
|
|
@@ -273,3 +274,19 @@ export class SwitchCase {
|
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|
isDefault: boolean;
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readonly isSwitchCase: true;
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}
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+
export class StructMember {
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type: string;
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name: string;
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readonly isStructMember: true;
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+
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+
constructor(type: string, name: string);
|
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|
+
}
|
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|
+
|
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|
+
export class StructDefinition {
|
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+
name: string;
|
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|
+
members: StructMember[];
|
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|
+
readonly isStructDefinition: true;
|
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+
|
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|
+
constructor(name: string, members?: StructMember[]);
|
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292
|
+
}
|
|
@@ -6,6 +6,7 @@ import {
|
|
|
6
6
|
FunctionDeclaration,
|
|
7
7
|
Program,
|
|
8
8
|
Statement,
|
|
9
|
+
StructDefinition,
|
|
9
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|
Switch,
|
|
10
11
|
Ternary,
|
|
11
12
|
Uniform,
|
|
@@ -38,6 +39,7 @@ export default class TSLEncoder {
|
|
|
38
39
|
emitWhile(node: While): string;
|
|
39
40
|
emitVariables(node: VariableDeclaration, isRoot?: boolean): string;
|
|
40
41
|
emitVarying(node: Varying): string;
|
|
42
|
+
emitStructDefinition(node: StructDefinition): string;
|
|
41
43
|
emitOverloadingFunction(nodes: FunctionDeclaration[]): string;
|
|
42
44
|
emitFunction(node: FunctionDeclaration): string;
|
|
43
45
|
setLastStatement(statement: Statement | null): void;
|
|
@@ -1,12 +1,42 @@
|
|
|
1
1
|
import { Camera, Scene } from "three/webgpu";
|
|
2
2
|
import StereoCompositePassNode from "./StereoCompositePassNode.js";
|
|
3
3
|
|
|
4
|
+
declare const AnaglyphAlgorithm: {
|
|
5
|
+
TRUE: "true";
|
|
6
|
+
GREY: "grey";
|
|
7
|
+
COLOUR: "colour";
|
|
8
|
+
HALF_COLOUR: "halfColour";
|
|
9
|
+
DUBOIS: "dubois";
|
|
10
|
+
OPTIMISED: "optimised";
|
|
11
|
+
COMPROMISE: "compromise";
|
|
12
|
+
};
|
|
13
|
+
type AnaglyphAlgorithm = (typeof AnaglyphAlgorithm)[keyof typeof AnaglyphAlgorithm];
|
|
14
|
+
|
|
15
|
+
declare const AnaglyphColorMode: {
|
|
16
|
+
RED_CYAN: "redCyan";
|
|
17
|
+
MAGENTA_CYAN: "magentaCyan";
|
|
18
|
+
MAGENTA_GREEN: "magentaGreen";
|
|
19
|
+
};
|
|
20
|
+
type AnaglyphColorMode = (typeof AnaglyphColorMode)[keyof typeof AnaglyphColorMode];
|
|
21
|
+
|
|
4
22
|
declare class AnaglyphPassNode extends StereoCompositePassNode {
|
|
5
23
|
readonly isAnaglyphPassNode: true;
|
|
6
24
|
|
|
25
|
+
eyeSep: number;
|
|
26
|
+
|
|
27
|
+
planeDistance: number;
|
|
28
|
+
|
|
7
29
|
constructor(scene: Scene, camera: Camera);
|
|
30
|
+
|
|
31
|
+
get algorithm(): AnaglyphAlgorithm;
|
|
32
|
+
set algorithm(algorithm: AnaglyphAlgorithm);
|
|
33
|
+
|
|
34
|
+
get colorMode(): AnaglyphColorMode;
|
|
35
|
+
set colorMode(color: AnaglyphColorMode);
|
|
8
36
|
}
|
|
9
37
|
|
|
10
38
|
export default AnaglyphPassNode;
|
|
11
39
|
|
|
40
|
+
export { AnaglyphAlgorithm, AnaglyphColorMode };
|
|
41
|
+
|
|
12
42
|
export const anaglyphPass: (scene: Scene, camera: Camera) => AnaglyphPassNode;
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { Node, TempNode, TextureNode } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
declare class BilateralBlurNode extends TempNode<"vec4"> {
|
|
4
|
+
textureNode: TextureNode;
|
|
5
|
+
directionNode: Node<"vec2"> | Node<"float"> | null;
|
|
6
|
+
sigma: number;
|
|
7
|
+
sigmaColor: number;
|
|
8
|
+
|
|
9
|
+
constructor(
|
|
10
|
+
textureNode: TextureNode,
|
|
11
|
+
directionNode?: Node<"vec2"> | Node<"float"> | null,
|
|
12
|
+
sigma?: number,
|
|
13
|
+
sigmaColor?: number,
|
|
14
|
+
);
|
|
15
|
+
|
|
16
|
+
setSize(width: number, height: number): void;
|
|
17
|
+
getTextureNode(): TextureNode;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default BilateralBlurNode;
|
|
21
|
+
|
|
22
|
+
export const bilateralBlur: (
|
|
23
|
+
node: Node<"vec4">,
|
|
24
|
+
directionNode?: Node<"vec2"> | Node<"float">,
|
|
25
|
+
sigma?: number,
|
|
26
|
+
sigmaColor?: number,
|
|
27
|
+
) => BilateralBlurNode;
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
2
2
|
|
|
3
|
-
declare class BloomNode extends TempNode {
|
|
3
|
+
declare class BloomNode extends TempNode<"vec4"> {
|
|
4
4
|
inputNode: Node;
|
|
5
|
-
strength: UniformNode<number>;
|
|
6
|
-
radius: UniformNode<number>;
|
|
7
|
-
threshold: UniformNode<number>;
|
|
5
|
+
strength: UniformNode<"float", number>;
|
|
6
|
+
radius: UniformNode<"float", number>;
|
|
7
|
+
threshold: UniformNode<"float", number>;
|
|
8
8
|
|
|
9
|
-
smoothWidth: UniformNode<number>;
|
|
9
|
+
smoothWidth: UniformNode<"float", number>;
|
|
10
10
|
|
|
11
11
|
constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
|
|
12
12
|
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Node } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
export const barrelUV: (curvature?: Node<"float">, coord?: Node<"vec2">) => Node<"vec2">;
|
|
4
|
+
|
|
5
|
+
export const barrelMast: (coord: Node<"vec2">) => Node<"float">;
|
|
6
|
+
|
|
7
|
+
export const colorBleeding: (color: Node, amount?: Node<"float">) => Node<"vec3">;
|
|
8
|
+
|
|
9
|
+
export const scanlines: (
|
|
10
|
+
color: Node<"vec3">,
|
|
11
|
+
intensity?: Node<"float">,
|
|
12
|
+
count?: Node<"float">,
|
|
13
|
+
speed?: Node<"float">,
|
|
14
|
+
coord?: Node<"vec2">,
|
|
15
|
+
) => Node<"vec3">;
|
|
16
|
+
|
|
17
|
+
export const vignette: (
|
|
18
|
+
color: Node<"vec3">,
|
|
19
|
+
intensity?: Node<"float">,
|
|
20
|
+
smoothness?: Node<"float"> | number,
|
|
21
|
+
coord?: Node<"vec2">,
|
|
22
|
+
) => Node<"vec3">;
|
|
@@ -7,11 +7,11 @@ declare class DenoiseNode extends TempNode {
|
|
|
7
7
|
|
|
8
8
|
noiseNode: Node;
|
|
9
9
|
|
|
10
|
-
lumaPhi: UniformNode<number>;
|
|
11
|
-
depthPhi: UniformNode<number>;
|
|
12
|
-
normalPhi: UniformNode<number>;
|
|
13
|
-
radius: UniformNode<number>;
|
|
14
|
-
index: UniformNode<number>;
|
|
10
|
+
lumaPhi: UniformNode<"float", number>;
|
|
11
|
+
depthPhi: UniformNode<"float", number>;
|
|
12
|
+
normalPhi: UniformNode<"float", number>;
|
|
13
|
+
radius: UniformNode<"float", number>;
|
|
14
|
+
index: UniformNode<"float", number>;
|
|
15
15
|
|
|
16
16
|
constructor(textureNode: Node, depthNode: Node, normalNode: Node, noiseNode: Node, camera: Camera);
|
|
17
17
|
}
|
|
@@ -1,19 +1,17 @@
|
|
|
1
|
-
import { Node, TempNode, UniformNode
|
|
1
|
+
import { Node, TempNode, UniformNode } from "three/webgpu";
|
|
2
2
|
|
|
3
3
|
declare class DotScreenNode extends TempNode {
|
|
4
4
|
inputNode: Node;
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
scale: UniformNode<number>;
|
|
5
|
+
angle: UniformNode<"float", number>;
|
|
6
|
+
scale: UniformNode<"float", number>;
|
|
8
7
|
|
|
9
|
-
constructor(inputNode: Node,
|
|
8
|
+
constructor(inputNode: Node, angle?: number, scale?: number);
|
|
10
9
|
}
|
|
11
10
|
|
|
12
11
|
export default DotScreenNode;
|
|
13
12
|
|
|
14
13
|
export const dotScreen: (
|
|
15
14
|
node: Node,
|
|
16
|
-
center?: Vector2,
|
|
17
15
|
angle?: number,
|
|
18
16
|
scale?: number,
|
|
19
17
|
) => DotScreenNode;
|
|
@@ -1,18 +1,18 @@
|
|
|
1
1
|
import { Camera, Node, TempNode, TextureNode, UniformNode, Vector2 } from "three/webgpu";
|
|
2
2
|
|
|
3
|
-
declare class GTAONode extends TempNode {
|
|
3
|
+
declare class GTAONode extends TempNode<"float"> {
|
|
4
4
|
depthNode: Node;
|
|
5
5
|
normalNode: Node;
|
|
6
6
|
|
|
7
7
|
resolutionScale: number;
|
|
8
8
|
|
|
9
|
-
radius: UniformNode<number>;
|
|
10
|
-
resolution: UniformNode<Vector2>;
|
|
11
|
-
thickness: UniformNode<number>;
|
|
12
|
-
distanceExponent: UniformNode<number>;
|
|
13
|
-
distanceFallOff: UniformNode<number>;
|
|
14
|
-
scale: UniformNode<number>;
|
|
15
|
-
samples: UniformNode<number>;
|
|
9
|
+
radius: UniformNode<"float", number>;
|
|
10
|
+
resolution: UniformNode<"vec2", Vector2>;
|
|
11
|
+
thickness: UniformNode<"float", number>;
|
|
12
|
+
distanceExponent: UniformNode<"float", number>;
|
|
13
|
+
distanceFallOff: UniformNode<"float", number>;
|
|
14
|
+
scale: UniformNode<"float", number>;
|
|
15
|
+
samples: UniformNode<"float", number>;
|
|
16
16
|
|
|
17
17
|
useTemporalFiltering: boolean;
|
|
18
18
|
|
|
@@ -2,10 +2,10 @@ import { Node, TempNode, TextureNode, Vector2 } from "three/webgpu";
|
|
|
2
2
|
|
|
3
3
|
export interface GaussianBlurNodeOptions {
|
|
4
4
|
premultipliedAlpha?: boolean | undefined;
|
|
5
|
-
|
|
5
|
+
resolutionScale?: number | undefined;
|
|
6
6
|
}
|
|
7
7
|
|
|
8
|
-
declare class GaussianBlurNode extends TempNode {
|
|
8
|
+
declare class GaussianBlurNode extends TempNode<"vec4"> {
|
|
9
9
|
textureNode: TextureNode;
|
|
10
10
|
directionNode: Node | null;
|
|
11
11
|
sigma: number;
|
|
@@ -14,6 +14,8 @@ declare class GaussianBlurNode extends TempNode {
|
|
|
14
14
|
|
|
15
15
|
premultipliedAlpha: boolean;
|
|
16
16
|
|
|
17
|
+
readonly isGaussianBlurNode: boolean;
|
|
18
|
+
|
|
17
19
|
constructor(
|
|
18
20
|
textureNode: TextureNode,
|
|
19
21
|
directionNode?: Node | null,
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Camera, DirectionalLight, PointLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
declare class GodraysNode extends TempNode<"vec4"> {
|
|
4
|
+
depthNode: TextureNode;
|
|
5
|
+
|
|
6
|
+
raymarchSteps: UniformNode<"uint", number>;
|
|
7
|
+
density: UniformNode<"float", number>;
|
|
8
|
+
maxDensity: UniformNode<"float", number>;
|
|
9
|
+
distanceAttenuation: UniformNode<"float", number>;
|
|
10
|
+
resolutionScale: number;
|
|
11
|
+
|
|
12
|
+
constructor(depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight);
|
|
13
|
+
|
|
14
|
+
getTextureNode(): TextureNode;
|
|
15
|
+
setSize(width: number, height: number): void;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export default GodraysNode;
|
|
19
|
+
|
|
20
|
+
export const godrays: (depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight) => GodraysNode;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Node, TempNode, TextureNode
|
|
1
|
+
import { Node, TempNode, TextureNode } from "three/webgpu";
|
|
2
2
|
|
|
3
3
|
interface LensflareNodeParams {
|
|
4
4
|
ghostTint?: Node | undefined;
|
|
@@ -12,11 +12,11 @@ interface LensflareNodeParams {
|
|
|
12
12
|
declare class LensflareNode extends TempNode {
|
|
13
13
|
textureNode: TextureNode;
|
|
14
14
|
|
|
15
|
-
ghostTintNode:
|
|
16
|
-
thresholdNode:
|
|
17
|
-
ghostSamplesNode:
|
|
18
|
-
ghostSpacingNode:
|
|
19
|
-
ghostAttenuationFactorNode:
|
|
15
|
+
ghostTintNode: Node<"vec3">;
|
|
16
|
+
thresholdNode: Node<"float">;
|
|
17
|
+
ghostSamplesNode: Node<"float">;
|
|
18
|
+
ghostSpacingNode: Node<"float">;
|
|
19
|
+
ghostAttenuationFactorNode: Node<"float">;
|
|
20
20
|
downSampleRatio: number;
|
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21
21
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22
22
|
constructor(textureNode: TextureNode, params?: LensflareNodeParams);
|
|
@@ -1,12 +1,12 @@
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1
|
-
import {
|
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1
|
+
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
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2
2
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|
3
3
|
declare class Lut3DNode extends TempNode {
|
|
4
4
|
inputNode: Node;
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5
|
-
lutNode:
|
|
6
|
-
size: UniformNode<number>;
|
|
7
|
-
intensityNode:
|
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5
|
+
lutNode: TextureNode;
|
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6
|
+
size: UniformNode<"float", number>;
|
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7
|
+
intensityNode: Node<"float">;
|
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8
8
|
|
|
9
|
-
constructor(inputNode: Node, lutNode:
|
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9
|
+
constructor(inputNode: Node, lutNode: TextureNode, size: number, intensityNode: Node);
|
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10
10
|
}
|
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11
11
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12
12
|
export default Lut3DNode;
|
|
@@ -1,4 +1,4 @@
|
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1
|
-
import { Camera, Node, Object3D, Scene, TempNode, TextureNode
|
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1
|
+
import { Camera, Node, Object3D, Scene, TempNode, TextureNode } from "three/webgpu";
|
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2
2
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3
3
|
export interface OutlineNodeParams {
|
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4
4
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selectedObjects?: Object3D[] | undefined;
|
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@@ -7,19 +7,19 @@ export interface OutlineNodeParams {
|
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7
7
|
downSampleRatio?: number | undefined;
|
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8
8
|
}
|
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9
9
|
|
|
10
|
-
declare class OutlineNode extends TempNode {
|
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10
|
+
declare class OutlineNode extends TempNode<"vec4"> {
|
|
11
11
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scene: Scene;
|
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12
12
|
camera: Camera;
|
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13
13
|
selectedObjects: Object3D[];
|
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14
|
-
edgeThicknessNode:
|
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15
|
-
edgeGlowNode:
|
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14
|
+
edgeThicknessNode: Node<"float">;
|
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15
|
+
edgeGlowNode: Node<"float">;
|
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16
16
|
downSampleRatio: number;
|
|
17
17
|
|
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18
18
|
constructor(scene: Scene, camera: Camera, params?: OutlineNodeParams);
|
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19
19
|
|
|
20
|
-
get visibleEdge(): Node
|
|
20
|
+
get visibleEdge(): Node<"float">;
|
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21
21
|
|
|
22
|
-
get hiddenEdge(): Node
|
|
22
|
+
get hiddenEdge(): Node<"float">;
|
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23
23
|
|
|
24
24
|
getTextureNode(): TextureNode;
|
|
25
25
|
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
import { Camera, PassNode, Scene
|
|
1
|
+
import { Camera, Node, PassNode, Scene } from "three/webgpu";
|
|
2
2
|
|
|
3
3
|
declare class PixelationPassNode extends PassNode {
|
|
4
|
-
pixelSize:
|
|
5
|
-
normalEdgeStrength:
|
|
6
|
-
depthEdgeStrength:
|
|
4
|
+
pixelSize: Node<"float">;
|
|
5
|
+
normalEdgeStrength: Node<"float">;
|
|
6
|
+
depthEdgeStrength: Node<"float">;
|
|
7
7
|
|
|
8
8
|
readonly isPixelationPassNode: true;
|
|
9
9
|
|
|
10
10
|
constructor(
|
|
11
11
|
scene: Scene,
|
|
12
12
|
camera: Camera,
|
|
13
|
-
pixelSize:
|
|
14
|
-
normalEdgeStrength:
|
|
15
|
-
depthEdgeStrength:
|
|
13
|
+
pixelSize: Node,
|
|
14
|
+
normalEdgeStrength: Node,
|
|
15
|
+
depthEdgeStrength: Node,
|
|
16
16
|
);
|
|
17
17
|
}
|
|
18
18
|
|
|
19
19
|
export const pixelationPass: (
|
|
20
20
|
scene: Scene,
|
|
21
21
|
camera: Camera,
|
|
22
|
-
pixelSize:
|
|
23
|
-
normalEdgeStrength:
|
|
24
|
-
depthEdgeStrength:
|
|
22
|
+
pixelSize: Node | number,
|
|
23
|
+
normalEdgeStrength: Node | number,
|
|
24
|
+
depthEdgeStrength: Node | number,
|
|
25
25
|
) => PixelationPassNode;
|
|
26
26
|
|
|
27
27
|
export default PixelationPassNode;
|
|
@@ -2,8 +2,8 @@ import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
|
2
2
|
|
|
3
3
|
export default class RGBShiftNode extends TempNode {
|
|
4
4
|
textureNode: TextureNode;
|
|
5
|
-
amount: UniformNode<number>;
|
|
6
|
-
angle: UniformNode<number>;
|
|
5
|
+
amount: UniformNode<"float", number>;
|
|
6
|
+
angle: UniformNode<"float", number>;
|
|
7
7
|
|
|
8
8
|
constructor(textureNode: TextureNode, amount?: number, angle?: number);
|
|
9
9
|
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Camera, Node, PassNode, Scene } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
export interface RetroPassNodeOptions {
|
|
4
|
+
affineDistortion?: Node | null | undefined;
|
|
5
|
+
filterTextures?: boolean | undefined;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
declare class RetroPassNode extends PassNode {
|
|
9
|
+
affineDistortionNode: Node | null;
|
|
10
|
+
filterTextures: boolean;
|
|
11
|
+
|
|
12
|
+
constructor(scene: Scene, camera: Camera, options?: RetroPassNodeOptions);
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export default RetroPassNode;
|
|
16
|
+
|
|
17
|
+
export const retroPass: (scene: Scene, camera: Camera, options?: RetroPassNodeOptions) => RetroPassNode;
|
|
@@ -1,20 +1,20 @@
|
|
|
1
1
|
import { Node, PerspectiveCamera, TempNode, UniformNode } from "three/webgpu";
|
|
2
2
|
|
|
3
|
-
declare class SSGINode extends TempNode {
|
|
3
|
+
declare class SSGINode extends TempNode<"vec4"> {
|
|
4
4
|
beautyNode: Node;
|
|
5
5
|
depthNode: Node;
|
|
6
6
|
normalNode: Node;
|
|
7
7
|
|
|
8
|
-
sliceCount: UniformNode<number>;
|
|
9
|
-
stepCount: UniformNode<number>;
|
|
10
|
-
aoIntensity: UniformNode<number>;
|
|
11
|
-
giIntensity: UniformNode<number>;
|
|
12
|
-
radius: UniformNode<number>;
|
|
13
|
-
useScreenSpaceSampling: UniformNode<boolean>;
|
|
14
|
-
expFactor: UniformNode<number>;
|
|
15
|
-
thickness: UniformNode<number>;
|
|
16
|
-
useLinearThickness: UniformNode<boolean>;
|
|
17
|
-
backfaceLighting: UniformNode<number>;
|
|
8
|
+
sliceCount: UniformNode<"uint", number>;
|
|
9
|
+
stepCount: UniformNode<"uint", number>;
|
|
10
|
+
aoIntensity: UniformNode<"float", number>;
|
|
11
|
+
giIntensity: UniformNode<"float", number>;
|
|
12
|
+
radius: UniformNode<"float", number>;
|
|
13
|
+
useScreenSpaceSampling: UniformNode<"bool", boolean>;
|
|
14
|
+
expFactor: UniformNode<"float", number>;
|
|
15
|
+
thickness: UniformNode<"float", number>;
|
|
16
|
+
useLinearThickness: UniformNode<"bool", boolean>;
|
|
17
|
+
backfaceLighting: UniformNode<"float", number>;
|
|
18
18
|
useTemporalFiltering: boolean;
|
|
19
19
|
|
|
20
20
|
constructor(beautyNode: Node, depthNode: Node, normalNode: Node, camera: PerspectiveCamera);
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
2
2
|
|
|
3
|
-
declare class SSRNode extends TempNode {
|
|
3
|
+
declare class SSRNode extends TempNode<"vec4"> {
|
|
4
4
|
colorNode: Node;
|
|
5
5
|
depthNode: Node;
|
|
6
6
|
normalNode: Node;
|
|
@@ -10,11 +10,11 @@ declare class SSRNode extends TempNode {
|
|
|
10
10
|
|
|
11
11
|
resolutionScale: number;
|
|
12
12
|
|
|
13
|
-
maxDistance: UniformNode<number>;
|
|
14
|
-
thickness: UniformNode<number>;
|
|
15
|
-
opacity: UniformNode<number>;
|
|
16
|
-
quality: UniformNode<number>;
|
|
17
|
-
blurQuality: UniformNode<number>;
|
|
13
|
+
maxDistance: UniformNode<"float", number>;
|
|
14
|
+
thickness: UniformNode<"float", number>;
|
|
15
|
+
opacity: UniformNode<"float", number>;
|
|
16
|
+
quality: UniformNode<"float", number>;
|
|
17
|
+
blurQuality: UniformNode<"float", number>;
|
|
18
18
|
|
|
19
19
|
constructor(
|
|
20
20
|
colorNode: Node,
|
|
@@ -1,16 +1,18 @@
|
|
|
1
1
|
import { Camera, DirectionalLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
2
2
|
|
|
3
|
-
declare class SSSNode extends TempNode {
|
|
3
|
+
declare class SSSNode extends TempNode<"float"> {
|
|
4
4
|
depthNode: TextureNode;
|
|
5
5
|
|
|
6
|
-
maxDistance: UniformNode<number>;
|
|
7
|
-
thickness: UniformNode<number>;
|
|
8
|
-
shadowIntensity: UniformNode<number>;
|
|
9
|
-
quality: UniformNode<number>;
|
|
6
|
+
maxDistance: UniformNode<"float", number>;
|
|
7
|
+
thickness: UniformNode<"float", number>;
|
|
8
|
+
shadowIntensity: UniformNode<"float", number>;
|
|
9
|
+
quality: UniformNode<"float", number>;
|
|
10
10
|
resolutionScale: number;
|
|
11
11
|
useTemporalFiltering: boolean;
|
|
12
12
|
|
|
13
13
|
constructor(depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight);
|
|
14
|
+
|
|
15
|
+
getTextureNode(): TextureNode;
|
|
14
16
|
}
|
|
15
17
|
|
|
16
18
|
export default SSSNode;
|
|
@@ -8,6 +8,11 @@ declare class TRAANode extends TempNode {
|
|
|
8
8
|
velocityNode: TextureNode;
|
|
9
9
|
camera: Camera;
|
|
10
10
|
|
|
11
|
+
depthThreshold: number;
|
|
12
|
+
edgeDepthDiff: number;
|
|
13
|
+
maxVelocityLength: number;
|
|
14
|
+
useSubpixelCorrection: boolean;
|
|
15
|
+
|
|
11
16
|
constructor(beautyNode: TextureNode, depthNode: TextureNode, velocityNode: TextureNode, camera: Camera);
|
|
12
17
|
}
|
|
13
18
|
|
|
@@ -25,7 +25,7 @@ export const transition: (
|
|
|
25
25
|
node: Node,
|
|
26
26
|
nodeB: Node,
|
|
27
27
|
mixTexture: Node,
|
|
28
|
-
mixRatio:
|
|
29
|
-
threshold:
|
|
30
|
-
useTexture:
|
|
28
|
+
mixRatio: Node | number,
|
|
29
|
+
threshold: Node | number,
|
|
30
|
+
useTexture: Node | number,
|
|
31
31
|
) => TransitionNode;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Camera, Color, Node } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
export interface DepthAwareBlendOptions {
|
|
4
|
+
blendColor?: Node | Color;
|
|
5
|
+
edgeRadius?: Node<"int"> | number;
|
|
6
|
+
edgeStrength?: Node<"float"> | number;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export const depthAwareBlend: (
|
|
10
|
+
baseNode: Node,
|
|
11
|
+
blendNode: Node,
|
|
12
|
+
depthNode: Node,
|
|
13
|
+
camera: Camera,
|
|
14
|
+
options?: DepthAwareBlendOptions,
|
|
15
|
+
) => Node<"vec4">;
|