@types/three 0.181.0 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -3
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +1 -1
- three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
- three/examples/jsm/controls/FlyControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +40 -1
- three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
- three/examples/jsm/controls/TrackballControls.d.ts +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +1 -1
- three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
- three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
- three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
- three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
- three/examples/jsm/inspector/ui/Item.d.ts +5 -0
- three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
- three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
- three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
- three/examples/jsm/loaders/UltraHDRLoader.d.ts +7 -0
- three/examples/jsm/loaders/VOXLoader.d.ts +22 -5
- three/examples/jsm/math/Octree.d.ts +36 -14
- three/examples/jsm/objects/SkyMesh.d.ts +16 -6
- three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
- three/examples/jsm/objects/WaterMesh.d.ts +6 -6
- three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
- three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
- three/examples/jsm/postprocessing/OutputPass.d.ts +10 -6
- three/examples/jsm/postprocessing/RenderPass.d.ts +15 -10
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
- three/examples/jsm/transpiler/AST.d.ts +17 -0
- three/examples/jsm/transpiler/TSLEncoder.d.ts +2 -0
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
- three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -1
- three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
- three/examples/jsm/tsl/display/CRT.d.ts +22 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
- three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
- three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
- three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
- three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
- three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
- three/examples/jsm/tsl/display/SSSNode.d.ts +7 -5
- three/examples/jsm/tsl/display/Shape.d.ts +3 -0
- three/examples/jsm/tsl/display/TRAANode.d.ts +5 -0
- three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/radialBlur.d.ts +12 -0
- three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
- three/package.json +4 -4
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +20 -13
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +3 -0
- three/src/Three.d.ts +2 -2
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/animation/AnimationMixer.d.ts +42 -0
- three/src/animation/AnimationUtils.d.ts +3 -8
- three/src/animation/KeyframeTrack.d.ts +19 -5
- three/src/animation/PropertyMixer.d.ts +5 -4
- three/src/audio/Audio.d.ts +224 -157
- three/src/audio/AudioAnalyser.d.ts +32 -27
- three/src/audio/AudioContext.d.ts +12 -12
- three/src/audio/AudioListener.d.ts +44 -65
- three/src/audio/PositionalAudio.d.ts +69 -62
- three/src/cameras/ArrayCamera.d.ts +21 -24
- three/src/cameras/Camera.d.ts +14 -53
- three/src/cameras/CubeCamera.d.ts +32 -28
- three/src/cameras/OrthographicCamera.d.ts +70 -100
- three/src/cameras/PerspectiveCamera.d.ts +133 -146
- three/src/cameras/StereoCamera.d.ts +24 -30
- three/src/constants.d.ts +28 -2
- three/src/core/BufferGeometry.d.ts +3 -1
- three/src/core/Clock.d.ts +3 -0
- three/src/core/Object3D.d.ts +31 -7
- three/src/extras/Controls.d.ts +3 -3
- three/src/geometries/TorusGeometry.d.ts +22 -3
- three/src/helpers/ArrowHelper.d.ts +34 -50
- three/src/helpers/AxesHelper.d.ts +22 -36
- three/src/helpers/Box3Helper.d.ts +14 -25
- three/src/helpers/BoxHelper.d.ts +28 -39
- three/src/helpers/CameraHelper.d.ts +31 -52
- three/src/helpers/DirectionalLightHelper.d.ts +32 -53
- three/src/helpers/GridHelper.d.ts +15 -29
- three/src/helpers/HemisphereLightHelper.d.ts +26 -49
- three/src/helpers/PlaneHelper.d.ts +21 -33
- three/src/helpers/PointLightHelper.d.ts +25 -50
- three/src/helpers/PolarGridHelper.d.ts +19 -32
- three/src/helpers/SkeletonHelper.d.ts +26 -50
- three/src/helpers/SpotLightHelper.d.ts +28 -55
- three/src/lights/AmbientLight.d.ts +15 -23
- three/src/lights/DirectionalLight.d.ts +49 -83
- three/src/lights/DirectionalLightShadow.d.ts +6 -61
- three/src/lights/HemisphereLight.d.ts +27 -47
- three/src/lights/Light.d.ts +22 -56
- three/src/lights/LightProbe.d.ts +31 -32
- three/src/lights/LightShadow.d.ts +107 -91
- three/src/lights/PointLight.d.ts +47 -77
- three/src/lights/PointLightShadow.d.ts +7 -11
- three/src/lights/RectAreaLight.d.ts +39 -59
- three/src/lights/SpotLight.d.ts +78 -117
- three/src/lights/SpotLightShadow.d.ts +17 -59
- three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
- three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
- three/src/materials/Material.d.ts +1 -0
- three/src/materials/MeshLambertMaterial.d.ts +6 -0
- three/src/materials/MeshPhongMaterial.d.ts +6 -0
- three/src/materials/ShaderMaterial.d.ts +18 -3
- three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/NodeMaterial.d.ts +15 -2
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
- three/src/math/Color.d.ts +1 -0
- three/src/math/Vector3.d.ts +2 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
- three/src/nodes/Nodes.d.ts +55 -35
- three/src/nodes/TSL.d.ts +6 -6
- three/src/nodes/accessors/Arrays.d.ts +19 -10
- three/src/nodes/accessors/BufferAttributeNode.d.ts +108 -41
- three/src/nodes/accessors/BufferNode.d.ts +21 -7
- three/src/nodes/accessors/Camera.d.ts +10 -10
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/src/nodes/accessors/InstanceNode.d.ts +13 -6
- three/src/nodes/accessors/Lights.d.ts +9 -6
- three/src/nodes/accessors/MaterialNode.d.ts +1 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/ModelNode.d.ts +34 -17
- three/src/nodes/accessors/MorphNode.d.ts +1 -1
- three/src/nodes/accessors/Normal.d.ts +13 -15
- three/src/nodes/accessors/Object3DNode.d.ts +35 -16
- three/src/nodes/accessors/Position.d.ts +9 -7
- three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneProperties.d.ts +5 -0
- three/src/nodes/accessors/SkinningNode.d.ts +5 -3
- three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/Tangent.d.ts +5 -7
- three/src/nodes/accessors/Texture3DNode.d.ts +13 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
- three/src/nodes/accessors/TextureNode.d.ts +19 -18
- three/src/nodes/accessors/UV.d.ts +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +3 -3
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +0 -1
- three/src/nodes/code/FunctionNode.d.ts +7 -3
- three/src/nodes/core/ArrayNode.d.ts +2 -3
- three/src/nodes/core/AttributeNode.d.ts +12 -6
- three/src/nodes/core/BypassNode.d.ts +2 -3
- three/src/nodes/core/ConstNode.d.ts +10 -3
- three/src/nodes/core/ContextNode.d.ts +32 -21
- three/src/nodes/core/IndexNode.d.ts +1 -1
- three/src/nodes/core/InputNode.d.ts +12 -4
- three/src/nodes/core/InspectorNode.d.ts +2 -3
- three/src/nodes/core/IsolateNode.d.ts +2 -7
- three/src/nodes/core/MRTNode.d.ts +7 -0
- three/src/nodes/core/Node.d.ts +258 -39
- three/src/nodes/core/NodeAttribute.d.ts +30 -5
- three/src/nodes/core/NodeBuilder.d.ts +5 -3
- three/src/nodes/core/NodeCache.d.ts +24 -48
- three/src/nodes/core/NodeError.d.ts +9 -0
- three/src/nodes/core/NodeParser.d.ts +2 -0
- three/src/nodes/core/NodeUniform.d.ts +33 -9
- three/src/nodes/core/NodeUtils.d.ts +1 -1
- three/src/nodes/core/NodeVar.d.ts +33 -5
- three/src/nodes/core/NodeVarying.d.ts +32 -4
- three/src/nodes/core/ParameterNode.d.ts +11 -4
- three/src/nodes/core/PropertyNode.d.ts +45 -33
- three/src/nodes/core/StackTrace.d.ts +9 -0
- three/src/nodes/core/StructType.d.ts +3 -1
- three/src/nodes/core/StructTypeNode.d.ts +19 -5
- three/src/nodes/core/TempNode.d.ts +9 -3
- three/src/nodes/core/UniformNode.d.ts +53 -15
- three/src/nodes/core/VarNode.d.ts +15 -14
- three/src/nodes/core/VaryingNode.d.ts +14 -19
- three/src/nodes/core/constants.d.ts +9 -4
- three/src/nodes/display/BlendModes.d.ts +7 -27
- three/src/nodes/display/ColorAdjustment.d.ts +8 -9
- three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
- three/src/nodes/display/FrontFacingNode.d.ts +1 -1
- three/src/nodes/display/NormalMapNode.d.ts +3 -1
- three/src/nodes/display/PassNode.d.ts +16 -4
- three/src/nodes/display/RenderOutputNode.d.ts +3 -7
- three/src/nodes/display/ScreenNode.d.ts +25 -17
- three/src/nodes/display/ToneMappingNode.d.ts +3 -7
- three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
- three/src/nodes/fog/Fog.d.ts +5 -3
- three/src/nodes/functions/BSDF/DFGLUT.d.ts +12 -0
- three/src/nodes/functions/PhysicalLightingModel.d.ts +8 -1
- three/src/nodes/geometry/RangeNode.d.ts +51 -9
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
- three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
- three/src/nodes/lighting/AnalyticLightNode.d.ts +3 -1
- three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
- three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
- three/src/nodes/lighting/LightUtils.d.ts +1 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -15
- three/src/nodes/lighting/ShadowFilterNode.d.ts +2 -0
- three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
- three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
- three/src/nodes/math/BitcountNode.d.ts +23 -0
- three/src/nodes/math/ConditionalNode.d.ts +43 -22
- three/src/nodes/math/Hash.d.ts +1 -1
- three/src/nodes/math/MathNode.d.ts +603 -267
- three/src/nodes/math/MathUtils.d.ts +9 -5
- three/src/nodes/math/OperatorNode.d.ts +490 -227
- three/src/nodes/math/PackFloatNode.d.ts +19 -0
- three/src/nodes/math/TriNoise3D.d.ts +3 -3
- three/src/nodes/math/UnpackFloatNode.d.ts +18 -0
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/src/nodes/procedural/Checker.d.ts +1 -1
- three/src/nodes/tsl/TSLCore.d.ts +1683 -224
- three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
- three/src/nodes/utils/DebugNode.d.ts +2 -5
- three/src/nodes/utils/Discard.d.ts +2 -3
- three/src/nodes/utils/FlipNode.d.ts +11 -0
- three/src/nodes/utils/LoopNode.d.ts +17 -13
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/Oscillators.d.ts +4 -4
- three/src/nodes/utils/Packing.d.ts +3 -2
- three/src/nodes/utils/PostProcessingUtils.d.ts +6 -4
- three/src/nodes/utils/RemapNode.d.ts +33 -39
- three/src/nodes/utils/RotateNode.d.ts +17 -8
- three/src/nodes/utils/SplitNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
- three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
- three/src/nodes/utils/Timer.d.ts +4 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
- three/src/nodes/utils/UVUtils.d.ts +8 -3
- three/src/objects/BatchedMesh.d.ts +6 -4
- three/src/objects/InstancedMesh.d.ts +32 -24
- three/src/objects/LOD.d.ts +1 -1
- three/src/objects/Skeleton.d.ts +4 -2
- three/src/renderers/WebGLRenderer.d.ts +25 -96
- three/src/renderers/common/Animation.d.ts +46 -9
- three/src/renderers/common/Attributes.d.ts +11 -13
- three/src/renderers/common/Backend.d.ts +0 -2
- three/src/renderers/common/Background.d.ts +17 -15
- three/src/renderers/common/BindGroup.d.ts +27 -13
- three/src/renderers/common/Binding.d.ts +21 -3
- three/src/renderers/common/Bindings.d.ts +41 -17
- three/src/renderers/common/BlendMode.d.ts +22 -0
- three/src/renderers/common/Buffer.d.ts +53 -5
- three/src/renderers/common/BufferUtils.d.ts +3 -4
- three/src/renderers/common/BundleGroup.d.ts +16 -6
- three/src/renderers/common/CanvasTarget.d.ts +76 -13
- three/src/renderers/common/ChainMap.d.ts +18 -8
- three/src/renderers/common/ClippingContext.d.ts +61 -10
- three/src/renderers/common/Color4.d.ts +10 -5
- three/src/renderers/common/ComputePipeline.d.ts +16 -2
- three/src/renderers/common/Constants.d.ts +5 -3
- three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
- three/src/renderers/common/DataMap.d.ts +10 -18
- three/src/renderers/common/Geometries.d.ts +45 -19
- three/src/renderers/common/Info.d.ts +62 -9
- three/src/renderers/common/InspectorBase.d.ts +19 -7
- three/src/renderers/common/Lighting.d.ts +2 -6
- three/src/renderers/common/Pipeline.d.ts +14 -2
- three/src/renderers/common/Pipelines.d.ts +58 -60
- three/src/renderers/common/PostProcessing.d.ts +14 -17
- three/src/renderers/common/ProgrammableStage.d.ts +48 -8
- three/src/renderers/common/RenderBundle.d.ts +4 -2
- three/src/renderers/common/RenderBundles.d.ts +6 -3
- three/src/renderers/common/RenderContext.d.ts +175 -7
- three/src/renderers/common/RenderContexts.d.ts +21 -24
- three/src/renderers/common/RenderList.d.ts +77 -11
- three/src/renderers/common/RenderLists.d.ts +16 -4
- three/src/renderers/common/RenderObject.d.ts +229 -47
- three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
- three/src/renderers/common/RenderObjects.d.ts +55 -22
- three/src/renderers/common/Renderer.d.ts +645 -216
- three/src/renderers/common/Textures.d.ts +24 -46
- three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
- three/src/renderers/common/Uniform.d.ts +143 -58
- three/src/renderers/common/UniformBuffer.d.ts +7 -5
- three/src/renderers/common/UniformsGroup.d.ts +51 -35
- three/src/renderers/common/XRManager.d.ts +321 -83
- three/src/renderers/common/XRRenderTarget.d.ts +49 -6
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
- three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
- three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
- three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
- three/src/renderers/shaders/ShaderLib.d.ts +1 -1
- three/src/renderers/shaders/UniformsLib.d.ts +0 -3
- three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
- three/src/renderers/webgl/WebGLCapabilities.d.ts +2 -2
- three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
- three/src/renderers/webgl/WebGLLights.d.ts +19 -18
- three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
- three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -3
- three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
- three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
- three/src/renderers/webgl/WebGLState.d.ts +305 -28
- three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
- three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
- three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
- three/src/scenes/Fog.d.ts +31 -37
- three/src/scenes/FogExp2.d.ts +26 -31
- three/src/scenes/Scene.d.ts +51 -65
- three/src/textures/CompressedArrayTexture.d.ts +1 -1
- three/src/textures/CubeDepthTexture.d.ts +41 -0
- three/src/textures/CubeTexture.d.ts +4 -4
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/utils.d.ts +18 -1
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
- three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
- three/src/nodes/accessors/SceneNode.d.ts +0 -21
- three/src/nodes/code/ScriptableNode.d.ts +0 -21
- three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
- three/src/nodes/display/PosterizeNode.d.ts +0 -13
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
- three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
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@@ -3,7 +3,9 @@ import { BufferAttribute, TypedArray } from "../../core/BufferAttribute.js";
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import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
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import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
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import InputNode from "../core/InputNode.js";
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import Node from "../core/Node.js";
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import NodeBuilder from "../core/NodeBuilder.js";
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@@ -102,79 +147,101 @@ declare class BufferAttributeNode extends InputNode<TypedArray | InterleavedBuff
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*/
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setInstanced(value: boolean): this;
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}
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declare const BufferAttributeNode: {
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*
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|
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+
*/
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|
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new<TNodeType>(
|
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|
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|
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|
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|
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+
): BufferAttributeNode<TNodeType>;
|
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|
+
};
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+
|
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|
+
type BufferAttributeNode<TNodeType> =
|
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|
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& InputNode<TNodeType, TypedArray | InterleavedBuffer | BufferAttribute>
|
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|
+
& BufferAttributeNodeClass;
|
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+
|
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|
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|
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|
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|
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|
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|
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|
*
|
|
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|
-
* @tsl
|
|
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|
* @function
|
|
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|
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|
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|
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|
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|
* @param {number} [stride=0] - The buffer stride.
|
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181
|
* @param {number} [offset=0] - The buffer offset.
|
|
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|
-
* @returns {BufferAttributeNode}
|
|
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|
+
* @returns {BufferAttributeNode|Node}
|
|
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183
|
*/
|
|
117
|
-
export declare const bufferAttribute: (
|
|
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|
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array:
|
|
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|
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type?:
|
|
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|
+
export declare const bufferAttribute: <TNodeType>(
|
|
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|
+
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|
|
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|
+
type?: TNodeType | null,
|
|
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|
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|
|
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|
offset?: number,
|
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|
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) =>
|
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|
+
) => Node<TNodeType>;
|
|
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|
+
|
|
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|
/**
|
|
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192
|
* TSL function for creating a buffer attribute node but with dynamic draw usage.
|
|
125
193
|
* Use this function if attribute data are updated per frame.
|
|
126
194
|
*
|
|
127
|
-
* @tsl
|
|
128
195
|
* @function
|
|
129
196
|
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
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197
|
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
131
198
|
* @param {number} [stride=0] - The buffer stride.
|
|
132
199
|
* @param {number} [offset=0] - The buffer offset.
|
|
133
|
-
* @returns {BufferAttributeNode}
|
|
200
|
+
* @returns {BufferAttributeNode|Node}
|
|
134
201
|
*/
|
|
135
|
-
export declare const dynamicBufferAttribute: (
|
|
136
|
-
array:
|
|
137
|
-
type?:
|
|
202
|
+
export declare const dynamicBufferAttribute: <TNodeType>(
|
|
203
|
+
array: BufferAttribute | InterleavedBuffer | TypedArray,
|
|
204
|
+
type?: TNodeType | null,
|
|
138
205
|
stride?: number,
|
|
139
206
|
offset?: number,
|
|
140
|
-
) =>
|
|
207
|
+
) => Node<TNodeType>;
|
|
208
|
+
|
|
141
209
|
/**
|
|
142
210
|
* TSL function for creating a buffer attribute node but with enabled instancing
|
|
143
211
|
*
|
|
144
|
-
* @tsl
|
|
145
212
|
* @function
|
|
146
213
|
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
147
214
|
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
148
215
|
* @param {number} [stride=0] - The buffer stride.
|
|
149
216
|
* @param {number} [offset=0] - The buffer offset.
|
|
150
|
-
* @returns {BufferAttributeNode}
|
|
217
|
+
* @returns {BufferAttributeNode|Node}
|
|
151
218
|
*/
|
|
152
|
-
export declare const instancedBufferAttribute: (
|
|
153
|
-
array:
|
|
154
|
-
type?:
|
|
219
|
+
export declare const instancedBufferAttribute: <TNodeType>(
|
|
220
|
+
array: BufferAttribute | InterleavedBuffer | TypedArray,
|
|
221
|
+
type?: TNodeType | null,
|
|
155
222
|
stride?: number,
|
|
156
223
|
offset?: number,
|
|
157
|
-
) =>
|
|
224
|
+
) => Node<TNodeType>;
|
|
225
|
+
|
|
158
226
|
/**
|
|
159
227
|
* TSL function for creating a buffer attribute node but with dynamic draw usage and enabled instancing
|
|
160
228
|
*
|
|
161
|
-
* @tsl
|
|
162
229
|
* @function
|
|
163
230
|
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
164
231
|
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
165
232
|
* @param {number} [stride=0] - The buffer stride.
|
|
166
233
|
* @param {number} [offset=0] - The buffer offset.
|
|
167
|
-
* @returns {BufferAttributeNode}
|
|
234
|
+
* @returns {BufferAttributeNode|Node}
|
|
168
235
|
*/
|
|
169
|
-
export declare const instancedDynamicBufferAttribute: (
|
|
170
|
-
array:
|
|
171
|
-
type?:
|
|
236
|
+
export declare const instancedDynamicBufferAttribute: <TNodeType>(
|
|
237
|
+
array: BufferAttribute | InterleavedBuffer | TypedArray,
|
|
238
|
+
type?: TNodeType | null,
|
|
172
239
|
stride?: number,
|
|
173
240
|
offset?: number,
|
|
174
|
-
) =>
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
241
|
+
) => Node<TNodeType>;
|
|
242
|
+
|
|
243
|
+
declare module "./BufferNode.js" {
|
|
244
|
+
interface BufferNodeExtensions<TNodeType, TValue> {
|
|
245
|
+
toAttribute: () => BufferAttributeNode<TNodeType>;
|
|
179
246
|
}
|
|
180
247
|
}
|
|
@@ -1,17 +1,31 @@
|
|
|
1
1
|
import UniformNode from "../core/UniformNode.js";
|
|
2
|
-
import { NodeOrType } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
export
|
|
3
|
+
export interface BufferNodeInterface {
|
|
5
4
|
isBufferNode: true;
|
|
6
5
|
|
|
7
6
|
bufferType: string;
|
|
8
7
|
bufferCount: number;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
declare const BufferNode: {
|
|
11
|
+
new<TNodeType, TValue>(value: TValue, bufferType: TNodeType, bufferCount?: number): BufferNode<TNodeType, TValue>;
|
|
12
|
+
};
|
|
9
13
|
|
|
10
|
-
|
|
14
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
15
|
+
export interface BufferNodeExtensions<TNodeType, TValue> {
|
|
11
16
|
}
|
|
12
17
|
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
18
|
+
type BufferNode<TNodeType, TValue> =
|
|
19
|
+
& UniformNode<TNodeType, TValue>
|
|
20
|
+
& BufferNodeInterface
|
|
21
|
+
& BufferNodeExtensions<TNodeType, TValue>;
|
|
22
|
+
|
|
23
|
+
export default BufferNode;
|
|
24
|
+
|
|
25
|
+
export const buffer: <TNodeType, TValue>(
|
|
26
|
+
value: TValue,
|
|
27
|
+
type: TNodeType,
|
|
16
28
|
count: number,
|
|
17
|
-
) => BufferNode<TValue>;
|
|
29
|
+
) => BufferNode<TNodeType, TValue>;
|
|
30
|
+
|
|
31
|
+
export {};
|
|
@@ -4,13 +4,13 @@ import { Vector3 } from "../../math/Vector3.js";
|
|
|
4
4
|
import { Vector4 } from "../../math/Vector4.js";
|
|
5
5
|
import UniformNode from "../core/UniformNode.js";
|
|
6
6
|
|
|
7
|
-
export const cameraIndex: UniformNode<number>;
|
|
8
|
-
export const cameraNear: UniformNode<number>;
|
|
9
|
-
export const cameraFar: UniformNode<number>;
|
|
10
|
-
export const cameraProjectionMatrix: UniformNode<Matrix4>;
|
|
11
|
-
export const cameraProjectionMatrixInverse: UniformNode<Matrix4>;
|
|
12
|
-
export const cameraViewMatrix: UniformNode<Matrix4>;
|
|
13
|
-
export const cameraWorldMatrix: UniformNode<Matrix4>;
|
|
14
|
-
export const cameraNormalMatrix: UniformNode<Matrix3>;
|
|
15
|
-
export const cameraPosition: UniformNode<Vector3>;
|
|
16
|
-
export const cameraViewport: UniformNode<Vector4>;
|
|
7
|
+
export const cameraIndex: UniformNode<"uint", number>;
|
|
8
|
+
export const cameraNear: UniformNode<"float", number>;
|
|
9
|
+
export const cameraFar: UniformNode<"float", number>;
|
|
10
|
+
export const cameraProjectionMatrix: UniformNode<"mat4", Matrix4>;
|
|
11
|
+
export const cameraProjectionMatrixInverse: UniformNode<"mat4", Matrix4>;
|
|
12
|
+
export const cameraViewMatrix: UniformNode<"mat4", Matrix4>;
|
|
13
|
+
export const cameraWorldMatrix: UniformNode<"mat4", Matrix4>;
|
|
14
|
+
export const cameraNormalMatrix: UniformNode<"mat3", Matrix3>;
|
|
15
|
+
export const cameraPosition: UniformNode<"vec3", Vector3>;
|
|
16
|
+
export const cameraViewport: UniformNode<"vec4", Vector4>;
|
|
@@ -1,23 +1,30 @@
|
|
|
1
1
|
import { InstancedBufferAttribute } from "../../core/InstancedBufferAttribute.js";
|
|
2
|
+
import { InstancedInterleavedBuffer } from "../../core/InstancedInterleavedBuffer.js";
|
|
3
|
+
import StorageInstancedBufferAttribute from "../../renderers/common/StorageInstancedBufferAttribute.js";
|
|
2
4
|
import Node from "../core/Node.js";
|
|
3
5
|
|
|
4
6
|
export default class InstanceNode extends Node {
|
|
5
7
|
count: number;
|
|
6
|
-
instanceMatrix: InstancedBufferAttribute;
|
|
7
|
-
instanceColor: InstancedBufferAttribute | null;
|
|
8
|
+
instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute;
|
|
9
|
+
instanceColor: InstancedBufferAttribute | StorageInstancedBufferAttribute | null;
|
|
8
10
|
|
|
9
11
|
instanceMatrixNode: Node | null;
|
|
10
12
|
instanceColorNode: Node | null;
|
|
11
13
|
|
|
14
|
+
buffer: InstancedInterleavedBuffer | null;
|
|
15
|
+
bufferColor: InstancedBufferAttribute | null;
|
|
16
|
+
|
|
17
|
+
previousInstancedMatrixNode: Node | null;
|
|
18
|
+
|
|
12
19
|
constructor(
|
|
13
20
|
count: number,
|
|
14
|
-
instanceMatrix: InstancedBufferAttribute,
|
|
15
|
-
instanceColor?: InstancedBufferAttribute | null,
|
|
21
|
+
instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute,
|
|
22
|
+
instanceColor?: InstancedBufferAttribute | StorageInstancedBufferAttribute | null,
|
|
16
23
|
);
|
|
17
24
|
}
|
|
18
25
|
|
|
19
26
|
export const instance: (
|
|
20
27
|
count: number,
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instanceMatrix: InstancedBufferAttribute,
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instanceColor?: InstancedBufferAttribute | null,
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instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute,
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instanceColor?: InstancedBufferAttribute | StorageInstancedBufferAttribute | null,
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) => InstanceNode;
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@@ -1,14 +1,17 @@
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1
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import { Light } from "../../lights/Light.js";
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import { Matrix4 } from "../../math/Matrix4.js";
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import { Vector3 } from "../../math/Vector3.js";
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import Node from "../core/Node.js";
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import UniformNode from "../core/UniformNode.js";
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export function lightShadowMatrix(light: Light):
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export function lightShadowMatrix(light: Light): UniformNode<"mat4", Matrix4>;
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export function lightProjectionUV(light: Light, position?: Node): Node
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export function lightProjectionUV(light: Light, position?: Node): Node<"vec3">;
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export function lightPosition(light: Light):
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export function lightPosition(light: Light): UniformNode<"vec3", Vector3>;
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export function lightTargetPosition(light: Light):
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export function lightTargetPosition(light: Light): UniformNode<"vec3", Vector3>;
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export function lightViewPosition(light: Light):
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export function lightViewPosition(light: Light): UniformNode<"vec3", Vector3>;
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export const lightTargetDirection: (light: Light) => Node
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export const lightTargetDirection: (light: Light) => Node<"vec3">;
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@@ -1,6 +1,4 @@
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import { Vector2 } from "../../math/Vector2.js";
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1
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import Node from "../core/Node.js";
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import UniformNode from "../core/UniformNode.js";
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export type MaterialNodeScope =
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4
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| typeof MaterialNode.ALPHA_TEST
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@@ -125,4 +123,4 @@ export const materialPointSize: MaterialNode;
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export const materialDispersion: MaterialNode;
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export const materialLightMap: MaterialNode;
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export const materialAO: MaterialNode;
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-
export const materialAnisotropyVector:
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+
export const materialAnisotropyVector: MaterialNode;
|
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@@ -1,8 +1,8 @@
|
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1
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-
import
|
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1
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+
import Node from "../core/Node.js";
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2
2
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import UniformNode from "../core/UniformNode.js";
|
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3
3
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|
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4
|
-
export const materialRefractionRatio: UniformNode<number>;
|
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4
|
+
export const materialRefractionRatio: UniformNode<"float", number>;
|
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5
5
|
|
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6
|
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export const materialEnvIntensity:
|
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6
|
+
export const materialEnvIntensity: Node<"float">;
|
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7
7
|
|
|
8
|
-
export const materialEnvRotation:
|
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8
|
+
export const materialEnvRotation: Node<"mat4">;
|
|
@@ -2,7 +2,7 @@ import { Material } from "../../materials/Material.js";
|
|
|
2
2
|
import { NodeOrType } from "../tsl/TSLCore.js";
|
|
3
3
|
import ReferenceNode from "./ReferenceNode.js";
|
|
4
4
|
|
|
5
|
-
export default class MaterialReferenceNode extends ReferenceNode<Material | null> {
|
|
5
|
+
export default class MaterialReferenceNode extends ReferenceNode<unknown, Material | null> {
|
|
6
6
|
readonly isMaterialReferenceNode: true;
|
|
7
7
|
|
|
8
8
|
constructor(property: string, inputType: string, material?: Material | null);
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { Matrix3 } from "../../math/Matrix3.js";
|
|
1
2
|
import { Matrix4 } from "../../math/Matrix4.js";
|
|
2
3
|
import Node from "../core/Node.js";
|
|
3
4
|
import { UniformNode } from "../Nodes.js";
|
|
@@ -6,27 +7,43 @@ import Object3DNode from "./Object3DNode.js";
|
|
|
6
7
|
/**
|
|
7
8
|
* Similar to {@link Object3DNode} but the object comes from {@link NodeFrame}
|
|
8
9
|
*/
|
|
9
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|
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|
-
|
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11
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|
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|
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|
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|
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|
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|
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|
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-
|
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-
|
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21
|
-
|
|
22
|
-
|
|
10
|
+
declare const ModelNode: {
|
|
11
|
+
new(scope: typeof ModelNode.WORLD_MATRIX): ModelNode<"mat4">;
|
|
12
|
+
new(scope: typeof ModelNode.POSITION): ModelNode<"vec3">;
|
|
13
|
+
new(scope: typeof ModelNode.SCALE): ModelNode<"vec3">;
|
|
14
|
+
new(scope: typeof ModelNode.VIEW_POSITION): ModelNode<"vec3">;
|
|
15
|
+
new(scope: typeof ModelNode.DIRECTION): ModelNode<"vec3">;
|
|
16
|
+
new(scope: typeof ModelNode.RADIUS): ModelNode<"float">;
|
|
17
|
+
|
|
18
|
+
WORLD_MATRIX: "worldMatrix";
|
|
19
|
+
POSITION: "position";
|
|
20
|
+
SCALE: "scale";
|
|
21
|
+
VIEW_POSITION: "viewPosition";
|
|
22
|
+
DIRECTION: "direction";
|
|
23
|
+
RADIUS: "radius";
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
type ModelNode<TNodeType> = Object3DNode<TNodeType>;
|
|
27
|
+
|
|
28
|
+
export default Object3DNode;
|
|
29
|
+
|
|
30
|
+
export const modelDirection: ModelNode<"vec3">;
|
|
31
|
+
export const modelWorldMatrix: ModelNode<"mat4">;
|
|
32
|
+
export const modelPosition: ModelNode<"vec3">;
|
|
33
|
+
export const modelScale: ModelNode<"vec3">;
|
|
34
|
+
export const modelViewPosition: ModelNode<"vec3">;
|
|
35
|
+
export const modelRadius: ModelNode<"float">;
|
|
36
|
+
export const modelNormalMatrix: UniformNode<"mat3", Matrix3>;
|
|
37
|
+
export const modelWorldMatrixInverse: UniformNode<"mat4", Matrix4>;
|
|
38
|
+
|
|
39
|
+
export const modelViewMatrix: Node<"mat4">;
|
|
23
40
|
|
|
24
41
|
// GPU Precision
|
|
25
42
|
|
|
26
|
-
export const mediumpModelViewMatrix: Node
|
|
43
|
+
export const mediumpModelViewMatrix: Node<"mat4">;
|
|
27
44
|
|
|
28
45
|
// CPU Precision
|
|
29
46
|
|
|
30
|
-
export const highpModelViewMatrix: Node
|
|
47
|
+
export const highpModelViewMatrix: Node<"mat4">;
|
|
31
48
|
|
|
32
|
-
export const highpModelNormalViewMatrix: Node
|
|
49
|
+
export const highpModelNormalViewMatrix: Node<"mat3">;
|
|
@@ -1,38 +1,36 @@
|
|
|
1
|
-
import AttributeNode from "../core/AttributeNode.js";
|
|
2
1
|
import Node from "../core/Node.js";
|
|
3
|
-
import VarNode from "../core/VarNode.js";
|
|
4
2
|
|
|
5
|
-
export const normalGeometry:
|
|
3
|
+
export const normalGeometry: Node<"vec3">;
|
|
6
4
|
|
|
7
|
-
export const normalLocal:
|
|
5
|
+
export const normalLocal: Node<"vec3">;
|
|
8
6
|
|
|
9
|
-
export const normalFlat:
|
|
7
|
+
export const normalFlat: Node<"vec3">;
|
|
10
8
|
|
|
11
|
-
export const normalViewGeometry:
|
|
9
|
+
export const normalViewGeometry: Node<"vec3">;
|
|
12
10
|
|
|
13
|
-
export const normalWorldGeometry:
|
|
11
|
+
export const normalWorldGeometry: Node<"vec3">;
|
|
14
12
|
|
|
15
|
-
export const normalView:
|
|
13
|
+
export const normalView: Node<"vec3">;
|
|
16
14
|
|
|
17
|
-
export const normalWorld:
|
|
15
|
+
export const normalWorld: Node<"vec3">;
|
|
18
16
|
|
|
19
|
-
export const clearcoatNormalView:
|
|
17
|
+
export const clearcoatNormalView: Node<"vec3">;
|
|
20
18
|
|
|
21
|
-
export const transformNormal: (normal: Node, matrix?: Node) => Node
|
|
19
|
+
export const transformNormal: (normal: Node, matrix?: Node) => Node<"vec3">;
|
|
22
20
|
|
|
23
|
-
export const transformNormalToView: (normal: Node) => Node
|
|
21
|
+
export const transformNormalToView: (normal: Node) => Node<"vec3">;
|
|
24
22
|
|
|
25
23
|
/**
|
|
26
24
|
* @deprecated since r178. Use `normalView` instead.
|
|
27
25
|
*/
|
|
28
|
-
export const transformedNormalView:
|
|
26
|
+
export const transformedNormalView: Node<"vec3">;
|
|
29
27
|
|
|
30
28
|
/**
|
|
31
29
|
* @deprecated since r178. Use `normalWorld` instead.
|
|
32
30
|
*/
|
|
33
|
-
export const transformedNormalWorld:
|
|
31
|
+
export const transformedNormalWorld: Node<"vec3">;
|
|
34
32
|
|
|
35
33
|
/**
|
|
36
34
|
* @deprecated since r178. Use `clearcoatNormalView` instead.
|
|
37
35
|
*/
|
|
38
|
-
export const transformedClearcoatNormalView:
|
|
36
|
+
export const transformedClearcoatNormalView: Node<"vec3">;
|
|
@@ -1,23 +1,42 @@
|
|
|
1
1
|
import { Object3D } from "../../core/Object3D.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
3
|
|
|
4
|
-
export
|
|
5
|
-
|
|
4
|
+
export type Object3DNodeScope =
|
|
5
|
+
| typeof Object3DNode.WORLD_MATRIX
|
|
6
|
+
| typeof Object3DNode.POSITION
|
|
7
|
+
| typeof Object3DNode.SCALE
|
|
8
|
+
| typeof Object3DNode.VIEW_POSITION
|
|
9
|
+
| typeof Object3DNode.DIRECTION
|
|
10
|
+
| typeof Object3DNode.RADIUS;
|
|
11
|
+
|
|
12
|
+
interface Object3DNodeInterface {
|
|
13
|
+
scope: Object3DNodeScope;
|
|
6
14
|
object3d: Object3D | null;
|
|
15
|
+
}
|
|
7
16
|
|
|
8
|
-
|
|
17
|
+
declare const Object3DNode: {
|
|
18
|
+
new(scope: typeof Object3DNode.WORLD_MATRIX, object3d?: Object3D | null): Object3DNode<"mat4">;
|
|
19
|
+
new(scope: typeof Object3DNode.POSITION, object3d?: Object3D | null): Object3DNode<"vec3">;
|
|
20
|
+
new(scope: typeof Object3DNode.SCALE, object3d?: Object3D | null): Object3DNode<"vec3">;
|
|
21
|
+
new(scope: typeof Object3DNode.VIEW_POSITION, object3d?: Object3D | null): Object3DNode<"vec3">;
|
|
22
|
+
new(scope: typeof Object3DNode.DIRECTION, object3d?: Object3D | null): Object3DNode<"vec3">;
|
|
23
|
+
new(scope: typeof Object3DNode.RADIUS, object3d?: Object3D | null): Object3DNode<"float">;
|
|
9
24
|
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
}
|
|
25
|
+
WORLD_MATRIX: "worldMatrix";
|
|
26
|
+
POSITION: "position";
|
|
27
|
+
SCALE: "scale";
|
|
28
|
+
VIEW_POSITION: "viewPosition";
|
|
29
|
+
DIRECTION: "direction";
|
|
30
|
+
RADIUS: "radius";
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
type Object3DNode<TNodeType> = Node<TNodeType> & Object3DNodeInterface;
|
|
34
|
+
|
|
35
|
+
export default Object3DNode;
|
|
17
36
|
|
|
18
|
-
export const objectDirection: (object3d: Object3D | null) => Object3DNode
|
|
19
|
-
export const objectWorldMatrix: (object3d: Object3D | null) => Object3DNode
|
|
20
|
-
export const objectPosition: (object3d: Object3D | null) => Object3DNode
|
|
21
|
-
export const objectScale: (object3d: Object3D | null) => Object3DNode
|
|
22
|
-
export const objectViewPosition: (object3d: Object3D | null) => Object3DNode
|
|
23
|
-
export const objectRadius: (object3d: Object3D | null) => Object3DNode
|
|
37
|
+
export const objectDirection: (object3d: Object3D | null) => Object3DNode<"vec3">;
|
|
38
|
+
export const objectWorldMatrix: (object3d: Object3D | null) => Object3DNode<"mat4">;
|
|
39
|
+
export const objectPosition: (object3d: Object3D | null) => Object3DNode<"vec3">;
|
|
40
|
+
export const objectScale: (object3d: Object3D | null) => Object3DNode<"vec3">;
|
|
41
|
+
export const objectViewPosition: (object3d: Object3D | null) => Object3DNode<"vec3">;
|
|
42
|
+
export const objectRadius: (object3d: Object3D | null) => Object3DNode<"float">;
|
|
@@ -1,9 +1,11 @@
|
|
|
1
|
+
import AttributeNode from "../core/AttributeNode.js";
|
|
1
2
|
import Node from "../core/Node.js";
|
|
2
3
|
|
|
3
|
-
export const
|
|
4
|
-
export const
|
|
5
|
-
export const
|
|
6
|
-
export const
|
|
7
|
-
export const
|
|
8
|
-
export const
|
|
9
|
-
export const
|
|
4
|
+
export const clipSpace: Node<"vec4">;
|
|
5
|
+
export const positionGeometry: AttributeNode<"vec3">;
|
|
6
|
+
export const positionLocal: AttributeNode<"vec3">;
|
|
7
|
+
export const positionPrevious: AttributeNode<"vec3">;
|
|
8
|
+
export const positionWorld: Node<"vec3">;
|
|
9
|
+
export const positionWorldDirection: Node<"vec3">;
|
|
10
|
+
export const positionView: Node<"vec3">;
|
|
11
|
+
export const positionViewDirection: Node<"vec3">;
|