@types/three 0.181.0 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -3
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +1 -1
- three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
- three/examples/jsm/controls/FlyControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +40 -1
- three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
- three/examples/jsm/controls/TrackballControls.d.ts +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +1 -1
- three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
- three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
- three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
- three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
- three/examples/jsm/inspector/ui/Item.d.ts +5 -0
- three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
- three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
- three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
- three/examples/jsm/loaders/UltraHDRLoader.d.ts +7 -0
- three/examples/jsm/loaders/VOXLoader.d.ts +22 -5
- three/examples/jsm/math/Octree.d.ts +36 -14
- three/examples/jsm/objects/SkyMesh.d.ts +16 -6
- three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
- three/examples/jsm/objects/WaterMesh.d.ts +6 -6
- three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
- three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
- three/examples/jsm/postprocessing/OutputPass.d.ts +10 -6
- three/examples/jsm/postprocessing/RenderPass.d.ts +15 -10
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
- three/examples/jsm/transpiler/AST.d.ts +17 -0
- three/examples/jsm/transpiler/TSLEncoder.d.ts +2 -0
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
- three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -1
- three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
- three/examples/jsm/tsl/display/CRT.d.ts +22 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
- three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
- three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
- three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
- three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
- three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
- three/examples/jsm/tsl/display/SSSNode.d.ts +7 -5
- three/examples/jsm/tsl/display/Shape.d.ts +3 -0
- three/examples/jsm/tsl/display/TRAANode.d.ts +5 -0
- three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/radialBlur.d.ts +12 -0
- three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
- three/package.json +4 -4
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +20 -13
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +3 -0
- three/src/Three.d.ts +2 -2
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/animation/AnimationMixer.d.ts +42 -0
- three/src/animation/AnimationUtils.d.ts +3 -8
- three/src/animation/KeyframeTrack.d.ts +19 -5
- three/src/animation/PropertyMixer.d.ts +5 -4
- three/src/audio/Audio.d.ts +224 -157
- three/src/audio/AudioAnalyser.d.ts +32 -27
- three/src/audio/AudioContext.d.ts +12 -12
- three/src/audio/AudioListener.d.ts +44 -65
- three/src/audio/PositionalAudio.d.ts +69 -62
- three/src/cameras/ArrayCamera.d.ts +21 -24
- three/src/cameras/Camera.d.ts +14 -53
- three/src/cameras/CubeCamera.d.ts +32 -28
- three/src/cameras/OrthographicCamera.d.ts +70 -100
- three/src/cameras/PerspectiveCamera.d.ts +133 -146
- three/src/cameras/StereoCamera.d.ts +24 -30
- three/src/constants.d.ts +28 -2
- three/src/core/BufferGeometry.d.ts +3 -1
- three/src/core/Clock.d.ts +3 -0
- three/src/core/Object3D.d.ts +31 -7
- three/src/extras/Controls.d.ts +3 -3
- three/src/geometries/TorusGeometry.d.ts +22 -3
- three/src/helpers/ArrowHelper.d.ts +34 -50
- three/src/helpers/AxesHelper.d.ts +22 -36
- three/src/helpers/Box3Helper.d.ts +14 -25
- three/src/helpers/BoxHelper.d.ts +28 -39
- three/src/helpers/CameraHelper.d.ts +31 -52
- three/src/helpers/DirectionalLightHelper.d.ts +32 -53
- three/src/helpers/GridHelper.d.ts +15 -29
- three/src/helpers/HemisphereLightHelper.d.ts +26 -49
- three/src/helpers/PlaneHelper.d.ts +21 -33
- three/src/helpers/PointLightHelper.d.ts +25 -50
- three/src/helpers/PolarGridHelper.d.ts +19 -32
- three/src/helpers/SkeletonHelper.d.ts +26 -50
- three/src/helpers/SpotLightHelper.d.ts +28 -55
- three/src/lights/AmbientLight.d.ts +15 -23
- three/src/lights/DirectionalLight.d.ts +49 -83
- three/src/lights/DirectionalLightShadow.d.ts +6 -61
- three/src/lights/HemisphereLight.d.ts +27 -47
- three/src/lights/Light.d.ts +22 -56
- three/src/lights/LightProbe.d.ts +31 -32
- three/src/lights/LightShadow.d.ts +107 -91
- three/src/lights/PointLight.d.ts +47 -77
- three/src/lights/PointLightShadow.d.ts +7 -11
- three/src/lights/RectAreaLight.d.ts +39 -59
- three/src/lights/SpotLight.d.ts +78 -117
- three/src/lights/SpotLightShadow.d.ts +17 -59
- three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
- three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
- three/src/materials/Material.d.ts +1 -0
- three/src/materials/MeshLambertMaterial.d.ts +6 -0
- three/src/materials/MeshPhongMaterial.d.ts +6 -0
- three/src/materials/ShaderMaterial.d.ts +18 -3
- three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/NodeMaterial.d.ts +15 -2
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
- three/src/math/Color.d.ts +1 -0
- three/src/math/Vector3.d.ts +2 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
- three/src/nodes/Nodes.d.ts +55 -35
- three/src/nodes/TSL.d.ts +6 -6
- three/src/nodes/accessors/Arrays.d.ts +19 -10
- three/src/nodes/accessors/BufferAttributeNode.d.ts +108 -41
- three/src/nodes/accessors/BufferNode.d.ts +21 -7
- three/src/nodes/accessors/Camera.d.ts +10 -10
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/src/nodes/accessors/InstanceNode.d.ts +13 -6
- three/src/nodes/accessors/Lights.d.ts +9 -6
- three/src/nodes/accessors/MaterialNode.d.ts +1 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/ModelNode.d.ts +34 -17
- three/src/nodes/accessors/MorphNode.d.ts +1 -1
- three/src/nodes/accessors/Normal.d.ts +13 -15
- three/src/nodes/accessors/Object3DNode.d.ts +35 -16
- three/src/nodes/accessors/Position.d.ts +9 -7
- three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneProperties.d.ts +5 -0
- three/src/nodes/accessors/SkinningNode.d.ts +5 -3
- three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/Tangent.d.ts +5 -7
- three/src/nodes/accessors/Texture3DNode.d.ts +13 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
- three/src/nodes/accessors/TextureNode.d.ts +19 -18
- three/src/nodes/accessors/UV.d.ts +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +3 -3
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +0 -1
- three/src/nodes/code/FunctionNode.d.ts +7 -3
- three/src/nodes/core/ArrayNode.d.ts +2 -3
- three/src/nodes/core/AttributeNode.d.ts +12 -6
- three/src/nodes/core/BypassNode.d.ts +2 -3
- three/src/nodes/core/ConstNode.d.ts +10 -3
- three/src/nodes/core/ContextNode.d.ts +32 -21
- three/src/nodes/core/IndexNode.d.ts +1 -1
- three/src/nodes/core/InputNode.d.ts +12 -4
- three/src/nodes/core/InspectorNode.d.ts +2 -3
- three/src/nodes/core/IsolateNode.d.ts +2 -7
- three/src/nodes/core/MRTNode.d.ts +7 -0
- three/src/nodes/core/Node.d.ts +258 -39
- three/src/nodes/core/NodeAttribute.d.ts +30 -5
- three/src/nodes/core/NodeBuilder.d.ts +5 -3
- three/src/nodes/core/NodeCache.d.ts +24 -48
- three/src/nodes/core/NodeError.d.ts +9 -0
- three/src/nodes/core/NodeParser.d.ts +2 -0
- three/src/nodes/core/NodeUniform.d.ts +33 -9
- three/src/nodes/core/NodeUtils.d.ts +1 -1
- three/src/nodes/core/NodeVar.d.ts +33 -5
- three/src/nodes/core/NodeVarying.d.ts +32 -4
- three/src/nodes/core/ParameterNode.d.ts +11 -4
- three/src/nodes/core/PropertyNode.d.ts +45 -33
- three/src/nodes/core/StackTrace.d.ts +9 -0
- three/src/nodes/core/StructType.d.ts +3 -1
- three/src/nodes/core/StructTypeNode.d.ts +19 -5
- three/src/nodes/core/TempNode.d.ts +9 -3
- three/src/nodes/core/UniformNode.d.ts +53 -15
- three/src/nodes/core/VarNode.d.ts +15 -14
- three/src/nodes/core/VaryingNode.d.ts +14 -19
- three/src/nodes/core/constants.d.ts +9 -4
- three/src/nodes/display/BlendModes.d.ts +7 -27
- three/src/nodes/display/ColorAdjustment.d.ts +8 -9
- three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
- three/src/nodes/display/FrontFacingNode.d.ts +1 -1
- three/src/nodes/display/NormalMapNode.d.ts +3 -1
- three/src/nodes/display/PassNode.d.ts +16 -4
- three/src/nodes/display/RenderOutputNode.d.ts +3 -7
- three/src/nodes/display/ScreenNode.d.ts +25 -17
- three/src/nodes/display/ToneMappingNode.d.ts +3 -7
- three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
- three/src/nodes/fog/Fog.d.ts +5 -3
- three/src/nodes/functions/BSDF/DFGLUT.d.ts +12 -0
- three/src/nodes/functions/PhysicalLightingModel.d.ts +8 -1
- three/src/nodes/geometry/RangeNode.d.ts +51 -9
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
- three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
- three/src/nodes/lighting/AnalyticLightNode.d.ts +3 -1
- three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
- three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
- three/src/nodes/lighting/LightUtils.d.ts +1 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -15
- three/src/nodes/lighting/ShadowFilterNode.d.ts +2 -0
- three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
- three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
- three/src/nodes/math/BitcountNode.d.ts +23 -0
- three/src/nodes/math/ConditionalNode.d.ts +43 -22
- three/src/nodes/math/Hash.d.ts +1 -1
- three/src/nodes/math/MathNode.d.ts +603 -267
- three/src/nodes/math/MathUtils.d.ts +9 -5
- three/src/nodes/math/OperatorNode.d.ts +490 -227
- three/src/nodes/math/PackFloatNode.d.ts +19 -0
- three/src/nodes/math/TriNoise3D.d.ts +3 -3
- three/src/nodes/math/UnpackFloatNode.d.ts +18 -0
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/src/nodes/procedural/Checker.d.ts +1 -1
- three/src/nodes/tsl/TSLCore.d.ts +1683 -224
- three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
- three/src/nodes/utils/DebugNode.d.ts +2 -5
- three/src/nodes/utils/Discard.d.ts +2 -3
- three/src/nodes/utils/FlipNode.d.ts +11 -0
- three/src/nodes/utils/LoopNode.d.ts +17 -13
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/Oscillators.d.ts +4 -4
- three/src/nodes/utils/Packing.d.ts +3 -2
- three/src/nodes/utils/PostProcessingUtils.d.ts +6 -4
- three/src/nodes/utils/RemapNode.d.ts +33 -39
- three/src/nodes/utils/RotateNode.d.ts +17 -8
- three/src/nodes/utils/SplitNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
- three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
- three/src/nodes/utils/Timer.d.ts +4 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
- three/src/nodes/utils/UVUtils.d.ts +8 -3
- three/src/objects/BatchedMesh.d.ts +6 -4
- three/src/objects/InstancedMesh.d.ts +32 -24
- three/src/objects/LOD.d.ts +1 -1
- three/src/objects/Skeleton.d.ts +4 -2
- three/src/renderers/WebGLRenderer.d.ts +25 -96
- three/src/renderers/common/Animation.d.ts +46 -9
- three/src/renderers/common/Attributes.d.ts +11 -13
- three/src/renderers/common/Backend.d.ts +0 -2
- three/src/renderers/common/Background.d.ts +17 -15
- three/src/renderers/common/BindGroup.d.ts +27 -13
- three/src/renderers/common/Binding.d.ts +21 -3
- three/src/renderers/common/Bindings.d.ts +41 -17
- three/src/renderers/common/BlendMode.d.ts +22 -0
- three/src/renderers/common/Buffer.d.ts +53 -5
- three/src/renderers/common/BufferUtils.d.ts +3 -4
- three/src/renderers/common/BundleGroup.d.ts +16 -6
- three/src/renderers/common/CanvasTarget.d.ts +76 -13
- three/src/renderers/common/ChainMap.d.ts +18 -8
- three/src/renderers/common/ClippingContext.d.ts +61 -10
- three/src/renderers/common/Color4.d.ts +10 -5
- three/src/renderers/common/ComputePipeline.d.ts +16 -2
- three/src/renderers/common/Constants.d.ts +5 -3
- three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
- three/src/renderers/common/DataMap.d.ts +10 -18
- three/src/renderers/common/Geometries.d.ts +45 -19
- three/src/renderers/common/Info.d.ts +62 -9
- three/src/renderers/common/InspectorBase.d.ts +19 -7
- three/src/renderers/common/Lighting.d.ts +2 -6
- three/src/renderers/common/Pipeline.d.ts +14 -2
- three/src/renderers/common/Pipelines.d.ts +58 -60
- three/src/renderers/common/PostProcessing.d.ts +14 -17
- three/src/renderers/common/ProgrammableStage.d.ts +48 -8
- three/src/renderers/common/RenderBundle.d.ts +4 -2
- three/src/renderers/common/RenderBundles.d.ts +6 -3
- three/src/renderers/common/RenderContext.d.ts +175 -7
- three/src/renderers/common/RenderContexts.d.ts +21 -24
- three/src/renderers/common/RenderList.d.ts +77 -11
- three/src/renderers/common/RenderLists.d.ts +16 -4
- three/src/renderers/common/RenderObject.d.ts +229 -47
- three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
- three/src/renderers/common/RenderObjects.d.ts +55 -22
- three/src/renderers/common/Renderer.d.ts +645 -216
- three/src/renderers/common/Textures.d.ts +24 -46
- three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
- three/src/renderers/common/Uniform.d.ts +143 -58
- three/src/renderers/common/UniformBuffer.d.ts +7 -5
- three/src/renderers/common/UniformsGroup.d.ts +51 -35
- three/src/renderers/common/XRManager.d.ts +321 -83
- three/src/renderers/common/XRRenderTarget.d.ts +49 -6
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
- three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
- three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
- three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
- three/src/renderers/shaders/ShaderLib.d.ts +1 -1
- three/src/renderers/shaders/UniformsLib.d.ts +0 -3
- three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
- three/src/renderers/webgl/WebGLCapabilities.d.ts +2 -2
- three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
- three/src/renderers/webgl/WebGLLights.d.ts +19 -18
- three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
- three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -3
- three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
- three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
- three/src/renderers/webgl/WebGLState.d.ts +305 -28
- three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
- three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
- three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
- three/src/scenes/Fog.d.ts +31 -37
- three/src/scenes/FogExp2.d.ts +26 -31
- three/src/scenes/Scene.d.ts +51 -65
- three/src/textures/CompressedArrayTexture.d.ts +1 -1
- three/src/textures/CubeDepthTexture.d.ts +41 -0
- three/src/textures/CubeTexture.d.ts +4 -4
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/utils.d.ts +18 -1
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
- three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
- three/src/nodes/accessors/SceneNode.d.ts +0 -21
- three/src/nodes/code/ScriptableNode.d.ts +0 -21
- three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
- three/src/nodes/display/PosterizeNode.d.ts +0 -13
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
- three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
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@@ -2,81 +2,61 @@ import { ColorRepresentation } from "../math/Color.js";
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* This light type can be used to simulate light sources such as bright
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|
7
|
+
* windows or strip lighting.
|
|
8
|
+
*
|
|
8
9
|
* Important Notes:
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
* rectLight.
|
|
10
|
+
*
|
|
11
|
+
* - There is no shadow support.
|
|
12
|
+
* - Only PBR materials are supported.
|
|
13
|
+
* - You have to include `RectAreaLightUniformsLib` (`WebGLRenderer`) or `RectAreaLightTexturesLib` (`WebGPURenderer`)
|
|
14
|
+
* into your app and init the uniforms/textures.
|
|
15
|
+
*
|
|
16
|
+
* ```js
|
|
17
|
+
* RectAreaLightUniformsLib.init(); // only relevant for WebGLRenderer
|
|
18
|
+
* THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() ); // only relevant for WebGPURenderer
|
|
19
|
+
*
|
|
20
|
+
* const intensity = 1; const width = 10; const height = 10;
|
|
21
|
+
* const rectLight = new THREE.RectAreaLight( 0xffffff, intensity, width, height );
|
|
22
|
+
* rectLight.position.set( 5, 5, 0 );
|
|
23
|
+
* rectLight.lookAt( 0, 0, 0 );
|
|
24
|
+
* scene.add( rectLight )
|
|
23
25
|
* ```
|
|
24
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_rectarealight | WebGL / {@link RectAreaLight} }
|
|
25
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/RectAreaLight | Official Documentation}
|
|
26
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source}
|
|
27
26
|
*/
|
|
28
|
-
export class RectAreaLight extends Light
|
|
27
|
+
export class RectAreaLight extends Light {
|
|
29
28
|
/**
|
|
30
|
-
*
|
|
31
|
-
*
|
|
32
|
-
* @param
|
|
33
|
-
* @param
|
|
34
|
-
* @param
|
|
29
|
+
* Constructs a new area light.
|
|
30
|
+
*
|
|
31
|
+
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
|
|
32
|
+
* @param {number} [intensity=1] - The light's strength/intensity.
|
|
33
|
+
* @param {number} [width=10] - The width of the light.
|
|
34
|
+
* @param {number} [height=10] - The height of the light.
|
|
35
35
|
*/
|
|
36
36
|
constructor(color?: ColorRepresentation, intensity?: number, width?: number, height?: number);
|
|
37
|
-
|
|
38
37
|
/**
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
* @
|
|
38
|
+
* This flag can be used for type testing.
|
|
39
|
+
*
|
|
40
|
+
* @default true
|
|
42
41
|
*/
|
|
43
|
-
readonly isRectAreaLight:
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* A Read-only _string_ to check if `this` object type.
|
|
47
|
-
* @remarks Sub-classes will update this value.
|
|
48
|
-
* @defaultValue `RectAreaLight`
|
|
49
|
-
*/
|
|
50
|
-
override readonly type: string | "RectAreaLight";
|
|
51
|
-
|
|
42
|
+
readonly isRectAreaLight: boolean;
|
|
52
43
|
/**
|
|
53
44
|
* The width of the light.
|
|
54
|
-
*
|
|
55
|
-
* @
|
|
45
|
+
*
|
|
46
|
+
* @default 10
|
|
56
47
|
*/
|
|
57
48
|
width: number;
|
|
58
|
-
|
|
59
49
|
/**
|
|
60
50
|
* The height of the light.
|
|
61
|
-
*
|
|
62
|
-
* @
|
|
51
|
+
*
|
|
52
|
+
* @default 10
|
|
63
53
|
*/
|
|
64
54
|
height: number;
|
|
65
|
-
|
|
66
|
-
/**
|
|
67
|
-
* The light's intensity.
|
|
68
|
-
* @remarks Changing the intensity will also change the light's power.
|
|
69
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminance (brightness) of the light measured in nits (cd/m^2).
|
|
70
|
-
* @remarks Expects a `Float`
|
|
71
|
-
* @defaultValue `1`
|
|
72
|
-
*/
|
|
73
|
-
intensity: number;
|
|
74
|
-
|
|
55
|
+
set power(power: number);
|
|
75
56
|
/**
|
|
76
|
-
* The light's power.
|
|
77
|
-
*
|
|
78
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
|
|
79
|
-
* @remarks Expects a `Float`
|
|
57
|
+
* The light's power. Power is the luminous power of the light measured in lumens (lm).
|
|
58
|
+
* Changing the power will also change the light's intensity.
|
|
80
59
|
*/
|
|
81
|
-
power: number;
|
|
60
|
+
get power(): number;
|
|
61
|
+
copy(source: RectAreaLight): this;
|
|
82
62
|
}
|
three/src/lights/SpotLight.d.ts
CHANGED
|
@@ -1,40 +1,52 @@
|
|
|
1
|
-
import { Object3D } from "../core/Object3D.js";
|
|
1
|
+
import { JSONMeta, Object3D } from "../core/Object3D.js";
|
|
2
2
|
import { ColorRepresentation } from "../math/Color.js";
|
|
3
|
-
import { Vector3 } from "../math/Vector3.js";
|
|
4
3
|
import { Texture } from "../textures/Texture.js";
|
|
5
|
-
import { Light } from "./Light.js";
|
|
4
|
+
import { Light, LightJSON } from "./Light.js";
|
|
5
|
+
import { LightShadowJSON } from "./LightShadow.js";
|
|
6
6
|
import { SpotLightShadow } from "./SpotLightShadow.js";
|
|
7
7
|
|
|
8
|
+
export interface SpotLightJSON extends LightJSON {
|
|
9
|
+
distance: number;
|
|
10
|
+
angle: number;
|
|
11
|
+
decay: number;
|
|
12
|
+
penumbra: number;
|
|
13
|
+
|
|
14
|
+
target: string;
|
|
15
|
+
map?: string | undefined;
|
|
16
|
+
|
|
17
|
+
shadow: LightShadowJSON;
|
|
18
|
+
}
|
|
19
|
+
|
|
8
20
|
/**
|
|
9
|
-
* This light gets emitted from a single point in one direction, along a cone
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
21
|
+
* This light gets emitted from a single point in one direction, along a cone
|
|
22
|
+
* that increases in size the further from the light it gets.
|
|
23
|
+
*
|
|
24
|
+
* This light can cast shadows - see the {@link SpotLightShadow} for details.
|
|
25
|
+
*
|
|
26
|
+
* ```js
|
|
27
|
+
* // white spotlight shining from the side, modulated by a texture
|
|
28
|
+
* const spotLight = new THREE.SpotLight( 0xffffff );
|
|
29
|
+
* spotLight.position.set( 100, 1000, 100 );
|
|
30
|
+
* spotLight.map = new THREE.TextureLoader().load( url );
|
|
31
|
+
*
|
|
16
32
|
* spotLight.castShadow = true;
|
|
17
33
|
* spotLight.shadow.mapSize.width = 1024;
|
|
18
34
|
* spotLight.shadow.mapSize.height = 1024;
|
|
19
35
|
* spotLight.shadow.camera.near = 500;
|
|
20
36
|
* spotLight.shadow.camera.far = 4000;
|
|
21
|
-
* spotLight.shadow.camera.fov = 30;
|
|
22
|
-
* scene.add(spotLight);
|
|
37
|
+
* spotLight.shadow.camera.fov = 30;s
|
|
23
38
|
* ```
|
|
24
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight} }
|
|
25
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights }
|
|
26
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation}
|
|
27
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source}
|
|
28
39
|
*/
|
|
29
|
-
export class SpotLight extends Light
|
|
40
|
+
export class SpotLight extends Light {
|
|
30
41
|
/**
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
* @param
|
|
34
|
-
* @param
|
|
35
|
-
* @param
|
|
36
|
-
* @param
|
|
37
|
-
* @param
|
|
42
|
+
* Constructs a new spot light.
|
|
43
|
+
*
|
|
44
|
+
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
|
|
45
|
+
* @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
|
|
46
|
+
* @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
|
|
47
|
+
* @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
|
|
48
|
+
* @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
|
|
49
|
+
* @param {number} [decay=2] - The amount the light dims along the distance of the light.
|
|
38
50
|
*/
|
|
39
51
|
constructor(
|
|
40
52
|
color?: ColorRepresentation,
|
|
@@ -44,121 +56,70 @@ export class SpotLight extends Light<SpotLightShadow> {
|
|
|
44
56
|
penumbra?: number,
|
|
45
57
|
decay?: number,
|
|
46
58
|
);
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* Read-only flag to check if a given object is of type {@link SpotLight}.
|
|
50
|
-
* @remarks This is a _constant_ value
|
|
51
|
-
* @defaultValue `true`
|
|
52
|
-
*/
|
|
53
|
-
readonly isSpotLight: true;
|
|
54
|
-
|
|
55
59
|
/**
|
|
56
|
-
*
|
|
57
|
-
*
|
|
58
|
-
* @
|
|
60
|
+
* This flag can be used for type testing.
|
|
61
|
+
*
|
|
62
|
+
* @default true
|
|
59
63
|
*/
|
|
60
|
-
|
|
61
|
-
|
|
64
|
+
readonly isSpotLight: boolean;
|
|
62
65
|
/**
|
|
63
|
-
*
|
|
64
|
-
*
|
|
65
|
-
*/
|
|
66
|
-
readonly position: Vector3;
|
|
67
|
-
|
|
68
|
-
/**
|
|
69
|
-
* The {@link SpotLight} points from its {@link SpotLight.position | position} to target.position.
|
|
70
|
-
* @remarks
|
|
71
|
-
* **Note**: For the target's position to be changed to anything other than the default,
|
|
72
|
-
* it must be added to the {@link Scene | scene} using
|
|
66
|
+
* The spot light points from its position to the
|
|
67
|
+
* target's position.
|
|
73
68
|
*
|
|
74
|
-
*
|
|
75
|
-
* scene.
|
|
76
|
-
* ```
|
|
69
|
+
* For the target's position to be changed to anything other
|
|
70
|
+
* than the default, it must be added to the scene.
|
|
77
71
|
*
|
|
78
|
-
*
|
|
79
|
-
*
|
|
80
|
-
* ```typescript
|
|
81
|
-
* const targetObject = new THREE.Object3D();
|
|
82
|
-
* scene.add(targetObject);
|
|
83
|
-
* light.target = targetObject;
|
|
84
|
-
* ```
|
|
85
|
-
* The {@link SpotLight} will now track the target object.
|
|
86
|
-
* @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
|
|
72
|
+
* It is also possible to set the target to be another 3D object
|
|
73
|
+
* in the scene. The light will now track the target object.
|
|
87
74
|
*/
|
|
88
75
|
target: Object3D;
|
|
89
|
-
|
|
90
|
-
/**
|
|
91
|
-
* If set to `true` light will cast dynamic shadows.
|
|
92
|
-
* @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
|
|
93
|
-
* @defaultValue `false`
|
|
94
|
-
*/
|
|
95
|
-
override castShadow: boolean;
|
|
96
|
-
|
|
97
76
|
/**
|
|
98
|
-
*
|
|
99
|
-
* @remarks Changing the intensity will also change the light's power.
|
|
100
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
|
|
101
|
-
* @remarks Expects a `Float`
|
|
102
|
-
* @defaultValue `1`
|
|
103
|
-
*/
|
|
104
|
-
intensity: number;
|
|
105
|
-
|
|
106
|
-
/**
|
|
107
|
-
* When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
|
|
108
|
-
* light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
|
|
77
|
+
* Maximum range of the light. `0` means no limit.
|
|
109
78
|
*
|
|
110
|
-
*
|
|
111
|
-
* light will attenuate according to inverse-square law to infinite distance.
|
|
112
|
-
* When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
|
|
113
|
-
* where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
|
|
114
|
-
* @remarks Expects a `Float`
|
|
115
|
-
* @defaultValue `0.0`
|
|
79
|
+
* @default 0
|
|
116
80
|
*/
|
|
117
81
|
distance: number;
|
|
118
|
-
|
|
119
82
|
/**
|
|
120
|
-
* Maximum
|
|
121
|
-
*
|
|
122
|
-
* @
|
|
123
|
-
* @defaultValue `Math.PI / 3`
|
|
83
|
+
* Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
|
|
84
|
+
*
|
|
85
|
+
* @default Math.PI/3
|
|
124
86
|
*/
|
|
125
87
|
angle: number;
|
|
126
|
-
|
|
127
88
|
/**
|
|
128
|
-
*
|
|
129
|
-
*
|
|
130
|
-
*
|
|
131
|
-
* @
|
|
89
|
+
* Percent of the spotlight cone that is attenuated due to penumbra.
|
|
90
|
+
* Value range is `[0,1]`.
|
|
91
|
+
*
|
|
92
|
+
* @default 0
|
|
132
93
|
*/
|
|
133
|
-
|
|
134
|
-
|
|
94
|
+
penumbra: number;
|
|
135
95
|
/**
|
|
136
|
-
*
|
|
137
|
-
*
|
|
96
|
+
* The amount the light dims along the distance of the light. In context of
|
|
97
|
+
* physically-correct rendering the default value should not be changed.
|
|
98
|
+
*
|
|
99
|
+
* @default 2
|
|
138
100
|
*/
|
|
139
|
-
|
|
140
|
-
|
|
101
|
+
decay: number;
|
|
141
102
|
/**
|
|
142
|
-
* The light
|
|
143
|
-
*
|
|
144
|
-
*
|
|
145
|
-
*
|
|
103
|
+
* A texture used to modulate the color of the light. The spot light
|
|
104
|
+
* color is mixed with the RGB value of this texture, with a ratio
|
|
105
|
+
* corresponding to its alpha value. The cookie-like masking effect is
|
|
106
|
+
* reproduced using pixel values (0, 0, 0, 1-cookie_value).
|
|
107
|
+
*
|
|
108
|
+
* *Warning*: This property is disabled if {@link Object3D#castShadow} is set to `false`.
|
|
109
|
+
*
|
|
110
|
+
* @default null
|
|
146
111
|
*/
|
|
147
|
-
|
|
148
|
-
|
|
112
|
+
map: Texture | null;
|
|
149
113
|
/**
|
|
150
|
-
*
|
|
151
|
-
* @remarks Takes values between zero and 1.
|
|
152
|
-
* @remarks Expects a `Float`
|
|
153
|
-
* @defaultValue `0.0`
|
|
114
|
+
* This property holds the light's shadow configuration.
|
|
154
115
|
*/
|
|
155
|
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shadow: SpotLightShadow;
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set power(power: number);
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* The light's power. Power is the luminous power of the light measured in lumens (lm).
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get power(): number;
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toJSON(meta?: JSONMeta): SpotLightJSON;
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@@ -2,73 +2,31 @@ import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
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import { LightShadow } from "./LightShadow.js";
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* //Create a WebGLRenderer and turn on shadows in the renderer
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* //Create a SpotLight and turn on shadows for the light
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* //Create a sphere that cast shadows (but does not receive them)
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* });
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* })
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* scene.add(plane);
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* //Create a helper for the shadow camera (optional)
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* const helper = new THREE.CameraHelper(light.shadow.camera);
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* scene.add(helper);
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* ```
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* @see {@link https://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source}
|
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+
* Represents the shadow configuration of directional lights.
|
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*/
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|
export class SpotLightShadow extends LightShadow<PerspectiveCamera> {
|
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|
/**
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*
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* @remarks This is a _constant_ value
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* @defaultValue `true`
|
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+
* Constructs a new spot light shadow.
|
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|
*/
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-
|
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-
|
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+
constructor();
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|
/**
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*
|
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*
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* @
|
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* The {@link THREE.PerspectiveCamera.fov | fov} will track the {@link THREE.SpotLight.angle | angle} property
|
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* of the owning {@link SpotLight | SpotLight} via the {@link SpotLightShadow.update | update} method.
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* Similarly, the {@link THREE.PerspectiveCamera.aspect | aspect} property will track the aspect of the {@link LightShadow.mapSize | mapSize}.
|
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* If the {@link SpotLight.distance | distance} property of the light is set, the {@link THREE.PerspectiveCamera.far | far} clipping plane will track that, otherwise it defaults to `500`.
|
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* @defaultValue is a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link THREE.PerspectiveCamera.near | near} clipping plane at `0.5`.
|
|
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|
+
* This flag can be used for type testing.
|
|
14
|
+
*
|
|
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|
+
* @default true
|
|
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16
|
*/
|
|
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|
-
|
|
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|
-
|
|
17
|
+
readonly isSpotLightShadow: boolean;
|
|
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18
|
/**
|
|
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|
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* Used to focus the shadow camera.
|
|
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|
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*
|
|
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|
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*
|
|
19
|
+
* Used to focus the shadow camera. The camera's field of view is set as a
|
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|
+
* percentage of the spotlight's field-of-view. Range is `[0, 1]`.
|
|
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+
*
|
|
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+
* @default 1
|
|
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23
|
*/
|
|
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|
focus: number;
|
|
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|
-
|
|
25
|
+
/**
|
|
26
|
+
* Texture aspect ratio.
|
|
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|
+
*
|
|
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|
+
* @default 1
|
|
29
|
+
*/
|
|
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30
|
aspect: number;
|
|
31
|
+
copy(source: SpotLightShadow): this;
|
|
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32
|
}
|
|
@@ -1,6 +1,18 @@
|
|
|
1
1
|
import { Texture } from "../../textures/Texture.js";
|
|
2
2
|
import { SpotLight } from "../SpotLight.js";
|
|
3
3
|
|
|
4
|
-
|
|
4
|
+
/**
|
|
5
|
+
* A IES version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
|
|
6
|
+
*/
|
|
7
|
+
declare class IESSpotLight extends SpotLight {
|
|
8
|
+
/**
|
|
9
|
+
* The IES map. It's a lookup table that stores normalized attenuation factors
|
|
10
|
+
* (0.0 to 1.0) that represent the light's intensity at a specific angle.
|
|
11
|
+
*
|
|
12
|
+
* @default null
|
|
13
|
+
*/
|
|
5
14
|
iesMap: Texture | null;
|
|
15
|
+
copy(source: IESSpotLight, recursive?: boolean): this;
|
|
6
16
|
}
|
|
17
|
+
|
|
18
|
+
export default IESSpotLight;
|
|
@@ -1,17 +1,16 @@
|
|
|
1
|
-
import { ColorRepresentation } from "../../math/Color.js";
|
|
2
1
|
import { SpotLight } from "../SpotLight.js";
|
|
3
2
|
|
|
3
|
+
/**
|
|
4
|
+
* A projector light version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
|
|
5
|
+
*/
|
|
4
6
|
declare class ProjectorLight extends SpotLight {
|
|
7
|
+
/**
|
|
8
|
+
* Aspect ratio of the light. Set to `null` to use the texture aspect ratio.
|
|
9
|
+
*
|
|
10
|
+
* @default null
|
|
11
|
+
*/
|
|
5
12
|
aspect: number | null;
|
|
6
|
-
|
|
7
|
-
constructor(
|
|
8
|
-
color?: ColorRepresentation,
|
|
9
|
-
intensity?: number,
|
|
10
|
-
distance?: number,
|
|
11
|
-
angle?: number,
|
|
12
|
-
penumbra?: number,
|
|
13
|
-
decay?: number,
|
|
14
|
-
);
|
|
13
|
+
copy(source: ProjectorLight, recursive?: boolean): this;
|
|
15
14
|
}
|
|
16
15
|
|
|
17
16
|
export default ProjectorLight;
|
|
@@ -548,6 +548,7 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
|
|
|
548
548
|
* @default 0
|
|
549
549
|
*/
|
|
550
550
|
readonly version: number;
|
|
551
|
+
defines?: Record<string, unknown> | undefined;
|
|
551
552
|
/**
|
|
552
553
|
* An optional callback that is executed immediately before the material is used to render a 3D object.
|
|
553
554
|
*
|
|
@@ -180,6 +180,12 @@ export interface MeshLambertMaterialProperties extends MaterialProperties {
|
|
|
180
180
|
* @default 1
|
|
181
181
|
*/
|
|
182
182
|
reflectivity: number;
|
|
183
|
+
/**
|
|
184
|
+
* Scales the effect of the environment map by multiplying its color.
|
|
185
|
+
*
|
|
186
|
+
* @default 1
|
|
187
|
+
*/
|
|
188
|
+
envMapIntensity: number;
|
|
183
189
|
/**
|
|
184
190
|
* The index of refraction (IOR) of air (approximately 1) divided by the
|
|
185
191
|
* index of refraction of the material. It is used with environment mapping
|
|
@@ -194,6 +194,12 @@ export interface MeshPhongMaterialProperties extends MaterialProperties {
|
|
|
194
194
|
* @default 1
|
|
195
195
|
*/
|
|
196
196
|
reflectivity: number;
|
|
197
|
+
/**
|
|
198
|
+
* Scales the effect of the environment map by multiplying its color.
|
|
199
|
+
*
|
|
200
|
+
* @default 1
|
|
201
|
+
*/
|
|
202
|
+
envMapIntensity: number;
|
|
197
203
|
/**
|
|
198
204
|
* The index of refraction (IOR) of air (approximately 1) divided by the
|
|
199
205
|
* index of refraction of the material. It is used with environment mapping
|
|
@@ -26,7 +26,7 @@ export interface ShaderMaterialProperties extends MaterialProperties {
|
|
|
26
26
|
* #define BAR true
|
|
27
27
|
* ```
|
|
28
28
|
*/
|
|
29
|
-
defines:
|
|
29
|
+
defines: Record<string, unknown>;
|
|
30
30
|
/**
|
|
31
31
|
* An object of the form:
|
|
32
32
|
* ```js
|
|
@@ -85,9 +85,22 @@ export interface ShaderMaterialProperties extends MaterialProperties {
|
|
|
85
85
|
*/
|
|
86
86
|
wireframeLinewidth: number;
|
|
87
87
|
/**
|
|
88
|
-
*
|
|
88
|
+
* Defines whether the material color is affected by global fog settings; `true`
|
|
89
89
|
* to pass fog uniforms to the shader.
|
|
90
90
|
*
|
|
91
|
+
* Setting this property to `true` requires the definition of fog uniforms. It is
|
|
92
|
+
* recommended to use `UniformsUtils.merge()` to combine the custom shader uniforms
|
|
93
|
+
* with predefined fog uniforms.
|
|
94
|
+
*
|
|
95
|
+
* ```js
|
|
96
|
+
* const material = new ShaderMaterial( {
|
|
97
|
+
* uniforms: UniformsUtils.merge( [ UniformsLib[ 'fog' ], shaderUniforms ] );
|
|
98
|
+
* vertexShader: vertexShader,
|
|
99
|
+
* fragmentShader: fragmentShader,
|
|
100
|
+
* fog: true
|
|
101
|
+
* } );
|
|
102
|
+
* ```
|
|
103
|
+
*
|
|
91
104
|
* @default false
|
|
92
105
|
*/
|
|
93
106
|
fog: boolean;
|
|
@@ -248,4 +261,6 @@ export class ShaderMaterial extends Material {
|
|
|
248
261
|
}
|
|
249
262
|
|
|
250
263
|
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
251
|
-
export interface ShaderMaterial extends ShaderMaterialProperties {
|
|
264
|
+
export interface ShaderMaterial extends ShaderMaterialProperties {
|
|
265
|
+
defines: Record<string, unknown>;
|
|
266
|
+
}
|
|
@@ -4,12 +4,6 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
|
4
4
|
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
5
5
|
|
|
6
6
|
export interface Line2NodeMaterialNodeProperties extends NodeMaterialNodeProperties {
|
|
7
|
-
/**
|
|
8
|
-
* Whether vertex colors should be used or not.
|
|
9
|
-
*
|
|
10
|
-
* @default false
|
|
11
|
-
*/
|
|
12
|
-
useColor: boolean;
|
|
13
7
|
/**
|
|
14
8
|
* The dash offset.
|
|
15
9
|
*
|
|
@@ -15,8 +15,6 @@ export interface LineBasicNodeMaterialParameters
|
|
|
15
15
|
|
|
16
16
|
/**
|
|
17
17
|
* Node material version of {@link LineBasicMaterial}.
|
|
18
|
-
*
|
|
19
|
-
* @augments NodeMaterial
|
|
20
18
|
*/
|
|
21
19
|
declare class LineBasicNodeMaterial extends NodeMaterial {
|
|
22
20
|
/**
|
|
@@ -28,8 +26,6 @@ declare class LineBasicNodeMaterial extends NodeMaterial {
|
|
|
28
26
|
/**
|
|
29
27
|
* This flag can be used for type testing.
|
|
30
28
|
*
|
|
31
|
-
* @type {boolean}
|
|
32
|
-
* @readonly
|
|
33
29
|
* @default true
|
|
34
30
|
*/
|
|
35
31
|
readonly isLineBasicNodeMaterial: boolean;
|
|
@@ -5,6 +5,7 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
|
5
5
|
import { MeshBasicMaterialParameters, MeshBasicMaterialProperties } from "../MeshBasicMaterial.js";
|
|
6
6
|
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
7
7
|
|
|
8
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
8
9
|
export interface MeshBasicNodeMaterialNodeProperties extends NodeMaterialNodeProperties {
|
|
9
10
|
}
|
|
10
11
|
|
|
@@ -28,8 +29,6 @@ declare class MeshBasicNodeMaterial extends NodeMaterial {
|
|
|
28
29
|
/**
|
|
29
30
|
* This flag can be used for type testing.
|
|
30
31
|
*
|
|
31
|
-
* @type {boolean}
|
|
32
|
-
* @readonly
|
|
33
32
|
* @default true
|
|
34
33
|
*/
|
|
35
34
|
readonly isMeshBasicNodeMaterial: boolean;
|
|
@@ -25,8 +25,6 @@ declare class MeshNormalNodeMaterial extends NodeMaterial {
|
|
|
25
25
|
constructor(parameters?: MeshNormalNodeMaterialParameters);
|
|
26
26
|
/**
|
|
27
27
|
* This flag can be used for type testing.
|
|
28
|
-
*
|
|
29
|
-
* @type {boolean}
|
|
30
28
|
*/
|
|
31
29
|
readonly isMeshNormalNodeMaterial: boolean;
|
|
32
30
|
setValues(values?: MeshNormalNodeMaterialParameters): void;
|