@types/three 0.181.0 → 0.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (351) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  4. three/examples/jsm/controls/DragControls.d.ts +1 -1
  5. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  6. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  7. three/examples/jsm/controls/OrbitControls.d.ts +40 -1
  8. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  9. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  10. three/examples/jsm/controls/TransformControls.d.ts +1 -1
  11. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  12. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  13. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  14. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  15. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  16. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  17. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  18. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  19. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  20. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  21. three/examples/jsm/loaders/UltraHDRLoader.d.ts +7 -0
  22. three/examples/jsm/loaders/VOXLoader.d.ts +22 -5
  23. three/examples/jsm/math/Octree.d.ts +36 -14
  24. three/examples/jsm/objects/SkyMesh.d.ts +16 -6
  25. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  26. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  27. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  28. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  29. three/examples/jsm/postprocessing/OutputPass.d.ts +10 -6
  30. three/examples/jsm/postprocessing/RenderPass.d.ts +15 -10
  31. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  32. three/examples/jsm/transpiler/AST.d.ts +17 -0
  33. three/examples/jsm/transpiler/TSLEncoder.d.ts +2 -0
  34. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  35. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  36. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  37. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -1
  38. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  39. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  40. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  41. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  42. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  43. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  44. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  45. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  46. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  47. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  48. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  49. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  50. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  51. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  52. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  53. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  54. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  55. three/examples/jsm/tsl/display/SSSNode.d.ts +7 -5
  56. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  57. three/examples/jsm/tsl/display/TRAANode.d.ts +5 -0
  58. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  59. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  60. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  61. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  62. three/examples/jsm/tsl/display/radialBlur.d.ts +12 -0
  63. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  64. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  65. three/package.json +4 -4
  66. three/src/Three.Core.d.ts +1 -1
  67. three/src/Three.TSL.d.ts +20 -13
  68. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  69. three/src/Three.WebGPU.d.ts +3 -0
  70. three/src/Three.d.ts +2 -2
  71. three/src/animation/AnimationClip.d.ts +1 -1
  72. three/src/animation/AnimationMixer.d.ts +42 -0
  73. three/src/animation/AnimationUtils.d.ts +3 -8
  74. three/src/animation/KeyframeTrack.d.ts +19 -5
  75. three/src/animation/PropertyMixer.d.ts +5 -4
  76. three/src/audio/Audio.d.ts +224 -157
  77. three/src/audio/AudioAnalyser.d.ts +32 -27
  78. three/src/audio/AudioContext.d.ts +12 -12
  79. three/src/audio/AudioListener.d.ts +44 -65
  80. three/src/audio/PositionalAudio.d.ts +69 -62
  81. three/src/cameras/ArrayCamera.d.ts +21 -24
  82. three/src/cameras/Camera.d.ts +14 -53
  83. three/src/cameras/CubeCamera.d.ts +32 -28
  84. three/src/cameras/OrthographicCamera.d.ts +70 -100
  85. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  86. three/src/cameras/StereoCamera.d.ts +24 -30
  87. three/src/constants.d.ts +28 -2
  88. three/src/core/BufferGeometry.d.ts +3 -1
  89. three/src/core/Clock.d.ts +3 -0
  90. three/src/core/Object3D.d.ts +31 -7
  91. three/src/extras/Controls.d.ts +3 -3
  92. three/src/geometries/TorusGeometry.d.ts +22 -3
  93. three/src/helpers/ArrowHelper.d.ts +34 -50
  94. three/src/helpers/AxesHelper.d.ts +22 -36
  95. three/src/helpers/Box3Helper.d.ts +14 -25
  96. three/src/helpers/BoxHelper.d.ts +28 -39
  97. three/src/helpers/CameraHelper.d.ts +31 -52
  98. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  99. three/src/helpers/GridHelper.d.ts +15 -29
  100. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  101. three/src/helpers/PlaneHelper.d.ts +21 -33
  102. three/src/helpers/PointLightHelper.d.ts +25 -50
  103. three/src/helpers/PolarGridHelper.d.ts +19 -32
  104. three/src/helpers/SkeletonHelper.d.ts +26 -50
  105. three/src/helpers/SpotLightHelper.d.ts +28 -55
  106. three/src/lights/AmbientLight.d.ts +15 -23
  107. three/src/lights/DirectionalLight.d.ts +49 -83
  108. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  109. three/src/lights/HemisphereLight.d.ts +27 -47
  110. three/src/lights/Light.d.ts +22 -56
  111. three/src/lights/LightProbe.d.ts +31 -32
  112. three/src/lights/LightShadow.d.ts +107 -91
  113. three/src/lights/PointLight.d.ts +47 -77
  114. three/src/lights/PointLightShadow.d.ts +7 -11
  115. three/src/lights/RectAreaLight.d.ts +39 -59
  116. three/src/lights/SpotLight.d.ts +78 -117
  117. three/src/lights/SpotLightShadow.d.ts +17 -59
  118. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  119. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  120. three/src/materials/Material.d.ts +1 -0
  121. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  122. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  123. three/src/materials/ShaderMaterial.d.ts +18 -3
  124. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  125. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  126. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  127. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  128. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  129. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  130. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  131. three/src/materials/nodes/NodeMaterial.d.ts +15 -2
  132. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  133. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  134. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  135. three/src/math/Color.d.ts +1 -0
  136. three/src/math/Vector3.d.ts +2 -2
  137. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  138. three/src/nodes/Nodes.d.ts +55 -35
  139. three/src/nodes/TSL.d.ts +6 -6
  140. three/src/nodes/accessors/Arrays.d.ts +19 -10
  141. three/src/nodes/accessors/BufferAttributeNode.d.ts +108 -41
  142. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  143. three/src/nodes/accessors/Camera.d.ts +10 -10
  144. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  145. three/src/nodes/accessors/InstanceNode.d.ts +13 -6
  146. three/src/nodes/accessors/Lights.d.ts +9 -6
  147. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  148. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  149. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  150. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  151. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  152. three/src/nodes/accessors/Normal.d.ts +13 -15
  153. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  154. three/src/nodes/accessors/Position.d.ts +9 -7
  155. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  156. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  157. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  158. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  159. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  160. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  161. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  162. three/src/nodes/accessors/Tangent.d.ts +5 -7
  163. three/src/nodes/accessors/Texture3DNode.d.ts +13 -1
  164. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  165. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  166. three/src/nodes/accessors/UV.d.ts +1 -1
  167. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  168. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  169. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  170. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  171. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  172. three/src/nodes/code/FunctionNode.d.ts +7 -3
  173. three/src/nodes/core/ArrayNode.d.ts +2 -3
  174. three/src/nodes/core/AttributeNode.d.ts +12 -6
  175. three/src/nodes/core/BypassNode.d.ts +2 -3
  176. three/src/nodes/core/ConstNode.d.ts +10 -3
  177. three/src/nodes/core/ContextNode.d.ts +32 -21
  178. three/src/nodes/core/IndexNode.d.ts +1 -1
  179. three/src/nodes/core/InputNode.d.ts +12 -4
  180. three/src/nodes/core/InspectorNode.d.ts +2 -3
  181. three/src/nodes/core/IsolateNode.d.ts +2 -7
  182. three/src/nodes/core/MRTNode.d.ts +7 -0
  183. three/src/nodes/core/Node.d.ts +258 -39
  184. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  185. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  186. three/src/nodes/core/NodeCache.d.ts +24 -48
  187. three/src/nodes/core/NodeError.d.ts +9 -0
  188. three/src/nodes/core/NodeParser.d.ts +2 -0
  189. three/src/nodes/core/NodeUniform.d.ts +33 -9
  190. three/src/nodes/core/NodeUtils.d.ts +1 -1
  191. three/src/nodes/core/NodeVar.d.ts +33 -5
  192. three/src/nodes/core/NodeVarying.d.ts +32 -4
  193. three/src/nodes/core/ParameterNode.d.ts +11 -4
  194. three/src/nodes/core/PropertyNode.d.ts +45 -33
  195. three/src/nodes/core/StackTrace.d.ts +9 -0
  196. three/src/nodes/core/StructType.d.ts +3 -1
  197. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  198. three/src/nodes/core/TempNode.d.ts +9 -3
  199. three/src/nodes/core/UniformNode.d.ts +53 -15
  200. three/src/nodes/core/VarNode.d.ts +15 -14
  201. three/src/nodes/core/VaryingNode.d.ts +14 -19
  202. three/src/nodes/core/constants.d.ts +9 -4
  203. three/src/nodes/display/BlendModes.d.ts +7 -27
  204. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  205. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  206. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  207. three/src/nodes/display/NormalMapNode.d.ts +3 -1
  208. three/src/nodes/display/PassNode.d.ts +16 -4
  209. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  210. three/src/nodes/display/ScreenNode.d.ts +25 -17
  211. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  212. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  213. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  214. three/src/nodes/fog/Fog.d.ts +5 -3
  215. three/src/nodes/functions/BSDF/DFGLUT.d.ts +12 -0
  216. three/src/nodes/functions/PhysicalLightingModel.d.ts +8 -1
  217. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  218. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  219. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  220. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  221. three/src/nodes/lighting/AnalyticLightNode.d.ts +3 -1
  222. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  223. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  224. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  225. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  226. three/src/nodes/lighting/PointShadowNode.d.ts +11 -15
  227. three/src/nodes/lighting/ShadowFilterNode.d.ts +2 -0
  228. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  229. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  230. three/src/nodes/math/BitcountNode.d.ts +23 -0
  231. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  232. three/src/nodes/math/Hash.d.ts +1 -1
  233. three/src/nodes/math/MathNode.d.ts +603 -267
  234. three/src/nodes/math/MathUtils.d.ts +9 -5
  235. three/src/nodes/math/OperatorNode.d.ts +490 -227
  236. three/src/nodes/math/PackFloatNode.d.ts +19 -0
  237. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  238. three/src/nodes/math/UnpackFloatNode.d.ts +18 -0
  239. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  240. three/src/nodes/procedural/Checker.d.ts +1 -1
  241. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  242. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  243. three/src/nodes/utils/DebugNode.d.ts +2 -5
  244. three/src/nodes/utils/Discard.d.ts +2 -3
  245. three/src/nodes/utils/FlipNode.d.ts +11 -0
  246. three/src/nodes/utils/LoopNode.d.ts +17 -13
  247. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  248. three/src/nodes/utils/Oscillators.d.ts +4 -4
  249. three/src/nodes/utils/Packing.d.ts +3 -2
  250. three/src/nodes/utils/PostProcessingUtils.d.ts +6 -4
  251. three/src/nodes/utils/RemapNode.d.ts +33 -39
  252. three/src/nodes/utils/RotateNode.d.ts +17 -8
  253. three/src/nodes/utils/SplitNode.d.ts +1 -2
  254. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  255. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  256. three/src/nodes/utils/Timer.d.ts +4 -4
  257. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  258. three/src/nodes/utils/UVUtils.d.ts +8 -3
  259. three/src/objects/BatchedMesh.d.ts +6 -4
  260. three/src/objects/InstancedMesh.d.ts +32 -24
  261. three/src/objects/LOD.d.ts +1 -1
  262. three/src/objects/Skeleton.d.ts +4 -2
  263. three/src/renderers/WebGLRenderer.d.ts +25 -96
  264. three/src/renderers/common/Animation.d.ts +46 -9
  265. three/src/renderers/common/Attributes.d.ts +11 -13
  266. three/src/renderers/common/Backend.d.ts +0 -2
  267. three/src/renderers/common/Background.d.ts +17 -15
  268. three/src/renderers/common/BindGroup.d.ts +27 -13
  269. three/src/renderers/common/Binding.d.ts +21 -3
  270. three/src/renderers/common/Bindings.d.ts +41 -17
  271. three/src/renderers/common/BlendMode.d.ts +22 -0
  272. three/src/renderers/common/Buffer.d.ts +53 -5
  273. three/src/renderers/common/BufferUtils.d.ts +3 -4
  274. three/src/renderers/common/BundleGroup.d.ts +16 -6
  275. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  276. three/src/renderers/common/ChainMap.d.ts +18 -8
  277. three/src/renderers/common/ClippingContext.d.ts +61 -10
  278. three/src/renderers/common/Color4.d.ts +10 -5
  279. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  280. three/src/renderers/common/Constants.d.ts +5 -3
  281. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  282. three/src/renderers/common/DataMap.d.ts +10 -18
  283. three/src/renderers/common/Geometries.d.ts +45 -19
  284. three/src/renderers/common/Info.d.ts +62 -9
  285. three/src/renderers/common/InspectorBase.d.ts +19 -7
  286. three/src/renderers/common/Lighting.d.ts +2 -6
  287. three/src/renderers/common/Pipeline.d.ts +14 -2
  288. three/src/renderers/common/Pipelines.d.ts +58 -60
  289. three/src/renderers/common/PostProcessing.d.ts +14 -17
  290. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  291. three/src/renderers/common/RenderBundle.d.ts +4 -2
  292. three/src/renderers/common/RenderBundles.d.ts +6 -3
  293. three/src/renderers/common/RenderContext.d.ts +175 -7
  294. three/src/renderers/common/RenderContexts.d.ts +21 -24
  295. three/src/renderers/common/RenderList.d.ts +77 -11
  296. three/src/renderers/common/RenderLists.d.ts +16 -4
  297. three/src/renderers/common/RenderObject.d.ts +229 -47
  298. three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
  299. three/src/renderers/common/RenderObjects.d.ts +55 -22
  300. three/src/renderers/common/Renderer.d.ts +645 -216
  301. three/src/renderers/common/Textures.d.ts +24 -46
  302. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  303. three/src/renderers/common/Uniform.d.ts +143 -58
  304. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  305. three/src/renderers/common/UniformsGroup.d.ts +51 -35
  306. three/src/renderers/common/XRManager.d.ts +321 -83
  307. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  308. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  309. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  310. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  311. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  312. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  313. three/src/renderers/shaders/ShaderLib.d.ts +1 -1
  314. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  315. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  316. three/src/renderers/webgl/WebGLCapabilities.d.ts +2 -2
  317. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  318. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  319. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  320. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  321. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  322. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  323. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -3
  324. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  325. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  326. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  327. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  328. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  329. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  330. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  331. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  332. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  333. three/src/scenes/Fog.d.ts +31 -37
  334. three/src/scenes/FogExp2.d.ts +26 -31
  335. three/src/scenes/Scene.d.ts +51 -65
  336. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  337. three/src/textures/CubeDepthTexture.d.ts +41 -0
  338. three/src/textures/CubeTexture.d.ts +4 -4
  339. three/src/textures/DataArrayTexture.d.ts +1 -1
  340. three/src/utils.d.ts +18 -1
  341. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  342. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  343. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  344. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  345. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  346. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  347. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  348. three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -10
  349. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  350. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  351. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
8
8
  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
9
9
 
10
10
  ### Additional Details
11
- * Last updated: Fri, 31 Oct 2025 16:38:34 GMT
11
+ * Last updated: Wed, 18 Feb 2026 23:03:27 GMT
12
12
  * Dependencies: [@dimforge/rapier3d-compat](https://npmjs.com/package/@dimforge/rapier3d-compat), [@tweenjs/tween.js](https://npmjs.com/package/@tweenjs/tween.js), [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [@webgpu/types](https://npmjs.com/package/@webgpu/types), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
13
13
 
14
14
  # Credits
@@ -123,8 +123,6 @@ export * from "./loaders/VTKLoader.js";
123
123
  export * from "./loaders/XYZLoader.js";
124
124
 
125
125
  export * from "./materials/LDrawConditionalLineMaterial.js";
126
- export * from "./materials/MeshGouraudMaterial.js";
127
- export * from "./materials/MeshPostProcessingMaterial.js";
128
126
 
129
127
  export * from "./math/Capsule.js";
130
128
  export * from "./math/ColorConverter.js";
@@ -225,7 +223,6 @@ export * from "./shaders/FocusShader.js";
225
223
  export * from "./shaders/FreiChenShader.js";
226
224
  export * from "./shaders/FXAAShader.js";
227
225
  export * from "./shaders/GammaCorrectionShader.js";
228
- export * from "./shaders/GodRaysShader.js";
229
226
  export * from "./shaders/GTAOShader.js";
230
227
  export * from "./shaders/HalftoneShader.js";
231
228
  export * from "./shaders/HorizontalBlurShader.js";
@@ -130,7 +130,7 @@ declare class ArcballControls extends Controls<ArcballControlsEventMap> {
130
130
  * @param domElement The HTML element used for event listeners. (optional)
131
131
  * @param scene The scene rendered by the camera. If not given, gizmos cannot be shown. (optional)
132
132
  */
133
- constructor(camera: Camera, domElement?: HTMLElement | null, scene?: Scene | null);
133
+ constructor(camera: Camera, domElement?: HTMLElement | SVGElement | null, scene?: Scene | null);
134
134
 
135
135
  /**
136
136
  * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of
@@ -75,7 +75,7 @@ declare class DragControls extends Controls<DragControlsEventMap> {
75
75
  * @param camera The camera of the rendered scene.
76
76
  * @param domElement The HTML element used for event listeners. (optional)
77
77
  */
78
- constructor(objects: Object3D[], camera: Camera, domElement?: HTMLElement | null);
78
+ constructor(objects: Object3D[], camera: Camera, domElement?: HTMLElement | SVGElement | null);
79
79
  }
80
80
 
81
81
  export { DragControls };
@@ -76,7 +76,7 @@ declare class FirstPersonControls extends Controls<{}> {
76
76
  * @param object The camera to be controlled.
77
77
  * @param domElement The HTML element used for event listeners. (optional)
78
78
  */
79
- constructor(object: Camera, domElement?: HTMLElement);
79
+ constructor(object: Camera, domElement?: HTMLElement | SVGElement);
80
80
 
81
81
  /**
82
82
  * Should be called if the application window is resized.
@@ -38,7 +38,7 @@ declare class FlyControls extends Controls<FlyControlsEventMap> {
38
38
  * @param object The camera to be controlled.
39
39
  * @param domElement The HTML element used for event listeners. (optional)
40
40
  */
41
- constructor(object: Camera, domElement?: HTMLElement | null);
41
+ constructor(object: Camera, domElement?: HTMLElement | SVGElement | null);
42
42
  }
43
43
 
44
44
  export { FlyControls };
@@ -206,7 +206,10 @@ declare class OrbitControls extends Controls<OrbitControlsEventMap> {
206
206
  * is the scene itself.
207
207
  * @param domElement The HTML element used for event listeners. (optional)
208
208
  */
209
- constructor(object: Camera, domElement?: HTMLElement | null);
209
+ constructor(object: Camera, domElement?: HTMLElement | SVGElement | null);
210
+
211
+ set cursorStyle(type: "auto" | "grab");
212
+ get cursorStyle(): "auto" | "grab";
210
213
 
211
214
  /**
212
215
  * Get the current vertical rotation, in radians.
@@ -245,6 +248,42 @@ declare class OrbitControls extends Controls<OrbitControlsEventMap> {
245
248
  */
246
249
  reset(): void;
247
250
 
251
+ /**
252
+ * Programmatically pan the camera.
253
+ *
254
+ * @param {number} deltaX - The horizontal pan amount in pixels.
255
+ * @param {number} deltaY - The vertical pan amount in pixels.
256
+ */
257
+ pan(deltaX: number, deltaY: number): void;
258
+
259
+ /**
260
+ * Programmatically dolly in (zoom in for perspective camera).
261
+ *
262
+ * @param {number} dollyScale - The dolly scale factor.
263
+ */
264
+ dollyIn(dollyScale: number): void;
265
+
266
+ /**
267
+ * Programmatically dolly out (zoom out for perspective camera).
268
+ *
269
+ * @param {number} dollyScale - The dolly scale factor.
270
+ */
271
+ dollyOut(dollyScale: number): void;
272
+
273
+ /**
274
+ * Programmatically rotate the camera left (around the vertical axis).
275
+ *
276
+ * @param {number} angle - The rotation angle in radians.
277
+ */
278
+ rotateLeft(angle: number): void;
279
+
280
+ /**
281
+ * Programmatically rotate the camera up (around the horizontal axis).
282
+ *
283
+ * @param {number} angle - The rotation angle in radians.
284
+ */
285
+ rotateUp(angle: number): void;
286
+
248
287
  /**
249
288
  * Update the controls. Must be called after any manual changes to the camera's transform, or in the update loop if
250
289
  * {@link .autoRotate} or {@link .enableDamping} are set. `deltaTime`, in seconds, is optional, and is only required
@@ -47,7 +47,7 @@ declare class PointerLockControls extends Controls<PointerLockControlsEventMap>
47
47
  * @param camera The camera of the rendered scene.
48
48
  * @param domElement The HTML element used for event listeners.
49
49
  */
50
- constructor(camera: Camera, domElement?: HTMLElement | null);
50
+ constructor(camera: Camera, domElement?: HTMLElement | SVGElement | null);
51
51
 
52
52
  /**
53
53
  * Returns the look direction of the camera.
@@ -124,7 +124,7 @@ declare class TrackballControls extends Controls<TrackballControlsEventMap> {
124
124
  * @param camera The camera of the rendered scene.
125
125
  * @param domElement The HTML element used for event listeners. (optional)
126
126
  */
127
- constructor(camera: Camera, domElement?: HTMLElement | null);
127
+ constructor(camera: Camera, domElement?: HTMLElement | SVGElement | null);
128
128
 
129
129
  /**
130
130
  * Should be called if the application window is resized.
@@ -163,7 +163,7 @@ declare class TransformControls extends Controls<TransformControlsEventMap> {
163
163
  * @param camera The camera of the rendered scene.
164
164
  * @param domElement The HTML element used for event listeners. (optional)
165
165
  */
166
- constructor(camera: Camera, domElement?: HTMLElement);
166
+ constructor(camera: Camera, domElement?: HTMLElement | SVGElement | null);
167
167
 
168
168
  /**
169
169
  * Returns the visual representation of the controls. Add the helper to your scene to visually transform the
@@ -5,6 +5,10 @@ declare class AnaglyphEffect {
5
5
 
6
6
  colorMatrixRight: Matrix3;
7
7
 
8
+ eyeSep: number;
9
+
10
+ planeDistance: number;
11
+
8
12
  setSize: (width: number, height: number) => void;
9
13
 
10
14
  render: (scene: Scene, camera: Camera) => void;
@@ -0,0 +1,9 @@
1
+ import { ColorRepresentation, Scene } from "three";
2
+
3
+ declare class ColorEnvironment extends Scene {
4
+ constructor(color?: ColorRepresentation);
5
+
6
+ dispose(): void;
7
+ }
8
+
9
+ export { ColorEnvironment };
@@ -1,20 +1,20 @@
1
1
  import { Node, Renderer, StorageBufferNode } from "three/webgpu";
2
2
 
3
- export const getBitonicFlipIndices: (index: Node, blockHeight: Node) => Node;
3
+ export const getBitonicFlipIndices: (index: Node, blockHeight: Node) => Node<"uvec2">;
4
4
 
5
- export const getBitonicDisperseIndices: (index: Node, swapSpan: Node) => Node;
5
+ export const getBitonicDisperseIndices: (index: Node, swapSpan: Node) => Node<"uvec2">;
6
6
 
7
7
  export interface BitonicSortOptions {
8
8
  workgroupSize?: number | undefined;
9
9
  }
10
10
 
11
- export class BitonicSort {
12
- infoStorage: StorageBufferNode;
11
+ export class BitonicSort<TNodeType> {
12
+ infoStorage: StorageBufferNode<TNodeType>;
13
13
 
14
14
  swapOpCount: number;
15
15
  stepCount: number;
16
16
 
17
- constructor(renderer: Renderer, dataBuffer: StorageBufferNode, options?: BitonicSortOptions);
17
+ constructor(renderer: Renderer, dataBuffer: StorageBufferNode<TNodeType>, options?: BitonicSortOptions);
18
18
 
19
19
  computeStep(renderer: Renderer): Promise<void>;
20
20
  compute(renderer: Renderer): Promise<void>;
@@ -0,0 +1,38 @@
1
+ import {
2
+ AnimationClip,
3
+ BufferGeometry,
4
+ ColorRepresentation,
5
+ Line,
6
+ LineBasicMaterial,
7
+ Object3D,
8
+ Points,
9
+ PointsMaterial,
10
+ } from "three";
11
+
12
+ export interface AnimationPathHelperOptions {
13
+ color?: ColorRepresentation | undefined;
14
+ markerColor?: ColorRepresentation | undefined;
15
+ divisions?: number | undefined;
16
+ showMarkers?: boolean | undefined;
17
+ markerSize?: number | undefined;
18
+ }
19
+
20
+ declare class AnimationPathHelper extends Object3D {
21
+ readonly isAnimationPathHelper: boolean;
22
+
23
+ root: Object3D;
24
+ clip: AnimationClip;
25
+ object: Object3D;
26
+ divisions: number;
27
+
28
+ line: Line<BufferGeometry, LineBasicMaterial>;
29
+ points: Points<BufferGeometry, PointsMaterial> | null;
30
+
31
+ constructor(root: Object3D, clip: AnimationClip, object: Object3D, options?: AnimationPathHelperOptions);
32
+
33
+ setColor(color: ColorRepresentation): void;
34
+ setMarkerColor(color: ColorRepresentation): void;
35
+ dispose(): void;
36
+ }
37
+
38
+ export { AnimationPathHelper };
@@ -1,10 +1,11 @@
1
1
  import { Camera, Object3D, Vector3, WebGLRenderer } from "three";
2
2
 
3
- export class ViewHelper extends Object3D {
3
+ declare class ViewHelper extends Object3D {
4
4
  readonly isViewHelper: true;
5
5
 
6
6
  animating: boolean;
7
7
  center: Vector3;
8
+ location: { top: number | null; right: number; bottom: number; left: number | null };
8
9
 
9
10
  render: (renderer: WebGLRenderer) => void;
10
11
  handleClick: (event: MouseEvent) => boolean;
@@ -15,3 +16,5 @@ export class ViewHelper extends Object3D {
15
16
 
16
17
  constructor(camera: Camera, domElement: HTMLElement);
17
18
  }
19
+
20
+ export { ViewHelper };
@@ -1,3 +1,4 @@
1
+ import { Item } from "../ui/Item.js";
1
2
  import { Tab } from "../ui/Tab.js";
2
3
  import { ValueButton, ValueCheckbox, ValueColor, ValueNumber, ValueSelect, ValueSlider } from "../ui/Values.js";
3
4
 
@@ -52,6 +53,8 @@ interface ValueColorWithParameters<
52
53
  declare class ParametersGroup {
53
54
  name: string;
54
55
 
56
+ paramList: Item;
57
+
55
58
  constructor(parameters: never, name: string);
56
59
 
57
60
  add<T, K extends keyof T>(
@@ -0,0 +1,5 @@
1
+ export class Item {
2
+ domElement: HTMLDivElement;
3
+
4
+ constructor(...data: readonly unknown[]);
5
+ }
@@ -1 +1 @@
1
- export * from "meshoptimizer/meshopt_decoder.module.js";
1
+ export * from "meshoptimizer/decoder";
@@ -1,10 +1,16 @@
1
1
  import { CubeTexture, LightProbe, WebGLCubeRenderTarget, WebGLRenderer } from "three";
2
- import { WebGPURenderer } from "three/webgpu";
2
+ import { CubeRenderTarget, WebGPURenderer } from "three/webgpu";
3
3
 
4
- export namespace LightProbeGenerator {
5
- function fromCubeTexture(cubeTexture: CubeTexture): LightProbe;
6
- function fromCubeRenderTarget(
7
- renderer: WebGLRenderer | WebGPURenderer,
4
+ declare class LightProbeGenerator {
5
+ static fromCubeTexture(cubeTexture: CubeTexture): LightProbe;
6
+ static fromCubeRenderTarget(
7
+ renderer: WebGLRenderer,
8
8
  cubeRenderTarget: WebGLCubeRenderTarget,
9
9
  ): Promise<LightProbe>;
10
+ static fromCubeRenderTarget(
11
+ renderer: WebGPURenderer,
12
+ cubeRenderTarget: CubeRenderTarget,
13
+ ): Promise<LightProbe>;
10
14
  }
15
+
16
+ export { LightProbeGenerator };
@@ -1,11 +1,34 @@
1
1
  import { Loader, Scene } from "three";
2
2
 
3
+ export interface ColladaKinematics {
4
+ joints: unknown;
5
+ getJointValue: unknown;
6
+ setJointValue: unknown;
7
+ }
8
+
9
+ export interface ColladaLibrary {
10
+ animations: Record<string, unknown>;
11
+ clips: Record<string, unknown>;
12
+ controllers: Record<string, unknown>;
13
+ images: Record<string, unknown>;
14
+ effects: Record<string, unknown>;
15
+ materials: Record<string, unknown>;
16
+ cameras: Record<string, unknown>;
17
+ lights: Record<string, unknown>;
18
+ geometries: Record<string, unknown>;
19
+ nodes: Record<string, unknown>;
20
+ visualScenes: Record<string, unknown>;
21
+ kinematicsModels: Record<string, unknown>;
22
+ physicsModels: Record<string, unknown>;
23
+ kinematicsScenes: Record<string, unknown>;
24
+ }
25
+
3
26
  export interface Collada {
4
- kinematics: object;
5
- library: object;
27
+ kinematics?: ColladaKinematics;
28
+ library?: ColladaLibrary;
6
29
  scene: Scene;
7
30
  }
8
31
 
9
- export class ColladaLoader extends Loader<Collada> {
10
- parse(text: string, path: string): Collada;
32
+ export class ColladaLoader extends Loader<Collada | null> {
33
+ parse(text: string, path: string): Collada | null;
11
34
  }
@@ -16,6 +16,13 @@ declare class UltraHDRLoader extends Loader<DataTexture> {
16
16
  setDataType(value: TextureDataType): this;
17
17
 
18
18
  parse(buffer: ArrayBuffer, onLoad: (texData: UltraHDRLoaderTextureData) => void): void;
19
+
20
+ load(
21
+ url: string,
22
+ onLoad: (data: DataTexture) => void,
23
+ onProgress?: (event: ProgressEvent) => void,
24
+ onError?: (err: unknown) => void,
25
+ ): DataTexture;
19
26
  }
20
27
 
21
28
  export { UltraHDRLoader };
@@ -1,4 +1,4 @@
1
- import { Data3DTexture, Loader, LoadingManager, Mesh } from "three";
1
+ import { BufferGeometry, Data3DTexture, Loader, LoadingManager, Mesh, MeshStandardMaterial, Object3D } from "three";
2
2
 
3
3
  export interface Chunk {
4
4
  palette: number[];
@@ -6,16 +6,33 @@ export interface Chunk {
6
6
  data: Uint8Array;
7
7
  }
8
8
 
9
- export class VOXLoader extends Loader<Chunk[]> {
9
+ export interface VOXLoaderResult {
10
+ chunks: Chunk[];
11
+ scene: Object3D;
12
+ }
13
+
14
+ declare class VOXLoader extends Loader<VOXLoaderResult> {
10
15
  constructor(manager?: LoadingManager);
11
16
 
12
- parse(data: ArrayBuffer): object[];
17
+ parse(data: ArrayBuffer): VOXLoaderResult;
13
18
  }
14
19
 
15
- export class VOXMesh extends Mesh {
20
+ declare function buildMesh(chunk: Chunk): Mesh<BufferGeometry, MeshStandardMaterial>;
21
+
22
+ declare function buildData3DTexture(chunk: Chunk): Data3DTexture;
23
+
24
+ /**
25
+ * @deprecated Use buildMesh() instead.
26
+ */
27
+ declare class VOXMesh extends Mesh {
16
28
  constructor(chunk: Chunk);
17
29
  }
18
30
 
19
- export class VOXData3DTexture extends Data3DTexture {
31
+ /**
32
+ * @deprecated Use buildData3DTexture() instead.
33
+ */
34
+ declare class VOXData3DTexture extends Data3DTexture {
20
35
  constructor(chunk: Chunk);
21
36
  }
37
+
38
+ export { buildData3DTexture, buildMesh, VOXData3DTexture, VOXLoader, VOXMesh };
@@ -1,32 +1,54 @@
1
- import { Box3, Layers, Object3D, Ray, Sphere, Triangle } from "three";
1
+ import { Box3, Layers, Object3D, Ray, Sphere, Triangle, Vector3 } from "three";
2
2
 
3
3
  import { Capsule } from "./Capsule.js";
4
4
 
5
- export class Octree {
6
- box: Box3 | null | undefined;
5
+ interface OctreeTriangleIntersection {
6
+ normal: Vector3;
7
+ point: Vector3;
8
+ depth: number;
9
+ }
10
+
11
+ interface OctreeIntersection {
12
+ normal: Vector3;
13
+ depth: number;
14
+ }
15
+
16
+ interface OctreeRayIntersection {
17
+ distance: number;
18
+ triangle: Triangle;
19
+ position: Vector3;
20
+ }
21
+
22
+ declare class Octree {
23
+ box: Box3 | undefined;
7
24
  bounds: Box3;
8
25
 
9
- subTrees: Octree[];
10
- triangles: Triangle[];
11
26
  layers: Layers;
12
-
13
27
  trianglesPerLeaf: number;
14
28
  maxLevel: number;
15
29
 
16
- constructor(box?: Box3 | null);
30
+ subTrees: Octree[];
31
+ triangles: Triangle[];
32
+
33
+ constructor(box?: Box3);
17
34
 
18
35
  addTriangle(triangle: Triangle): this;
19
36
  calcBox(): this;
20
37
  split(level: number): this;
21
38
  build(): this;
22
39
  getRayTriangles(ray: Ray, triangles: Triangle[]): Triangle[];
23
- triangleCapsuleIntersect(capsule: Capsule, triangle: Triangle): any;
24
- triangleSphereIntersect(sphere: Sphere, triangle: Triangle): any;
25
- getSphereTriangles(sphere: Sphere, triangles: Triangle[]): Triangle[];
26
- getCapsuleTriangles(capsule: Capsule, triangles: Triangle[]): Triangle[];
27
- sphereIntersect(sphere: Sphere): any;
28
- capsuleIntersect(capsule: Capsule): any;
29
- rayIntersect(ray: Ray): any;
40
+ triangleCapsuleIntersect(capsule: Capsule, triangle: Triangle): OctreeTriangleIntersection | false;
41
+ triangleBoxIntersect(box: Box3, triangle: Triangle): OctreeTriangleIntersection | false;
42
+ triangleSphereIntersect(sphere: Sphere, triangle: Triangle): OctreeTriangleIntersection | false;
43
+ getSphereTriangles(sphere: Sphere, triangles: Triangle[]): void;
44
+ getBoxTriangles(box: Box3, triangles: Triangle[]): void;
45
+ getCapsuleTriangles(capsule: Capsule, triangles: Triangle[]): void;
46
+ boxIntersect(box: Box3): OctreeIntersection | false;
47
+ sphereIntersect(sphere: Sphere): OctreeIntersection | false;
48
+ capsuleIntersect(capsule: Capsule): OctreeIntersection | false;
49
+ rayIntersect(ray: Ray): OctreeRayIntersection | false;
30
50
  fromGraphNode(group: Object3D): this;
31
51
  clear(): this;
32
52
  }
53
+
54
+ export { Octree };
@@ -1,15 +1,25 @@
1
1
  import { BoxGeometry, Mesh, NodeMaterial, UniformNode, Vector3 } from "three/webgpu";
2
2
 
3
3
  declare class SkyMesh extends Mesh<BoxGeometry, NodeMaterial> {
4
- turbidity: UniformNode<number>;
5
- rayleigh: UniformNode<number>;
6
- mieCoefficient: UniformNode<number>;
7
- mieDirectionalG: UniformNode<number>;
8
- sunPosition: UniformNode<Vector3>;
9
- upUniform: UniformNode<Vector3>;
4
+ turbidity: UniformNode<"float", number>;
5
+ rayleigh: UniformNode<"float", number>;
6
+ mieCoefficient: UniformNode<"float", number>;
7
+ mieDirectionalG: UniformNode<"float", number>;
8
+ sunPosition: UniformNode<"vec3", Vector3>;
9
+ upUniform: UniformNode<"vec3", Vector3>;
10
+ cloudScale: UniformNode<"float", number>;
11
+ cloudSpeed: UniformNode<"float", number>;
12
+ cloudCoverage: UniformNode<"float", number>;
13
+ cloudDensity: UniformNode<"float", number>;
14
+ cloudElevation: UniformNode<"float", number>;
10
15
 
16
+ /**
17
+ * @deprecated
18
+ */
11
19
  readonly isSky: true;
12
20
 
21
+ readonly isSkyMesh: true;
22
+
13
23
  constructor();
14
24
  }
15
25
 
@@ -30,19 +30,19 @@ declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
30
30
  constructor(geometry: BufferGeometry, options: WaterMeshOptions);
31
31
  }
32
32
 
33
- declare class WaterNode extends TempNode {
33
+ declare class WaterNode extends TempNode<"vec4"> {
34
34
  waterBody: WaterMesh;
35
35
 
36
36
  normalMap0: TextureNode;
37
37
  normalMap1: TextureNode;
38
38
  flowMap: TextureNode;
39
39
 
40
- color: UniformNode<Color>;
41
- flowDirection: UniformNode<Vector2>;
42
- flowSpeed: UniformNode<number>;
43
- reflectivity: UniformNode<number>;
44
- scale: UniformNode<number>;
45
- flowConfig: UniformNode<Vector3>;
40
+ color: UniformNode<"color", Color>;
41
+ flowDirection: UniformNode<"vec2", Vector2>;
42
+ flowSpeed: UniformNode<"float", number>;
43
+ reflectivity: UniformNode<"float", number>;
44
+ scale: UniformNode<"float", number>;
45
+ flowConfig: UniformNode<"vec3", Vector3>;
46
46
 
47
47
  constructor(options: WaterMeshOptions, waterBody: WaterMesh);
48
48
 
@@ -27,12 +27,12 @@ declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
27
27
  resolutionScale: number;
28
28
 
29
29
  waterNormals: TextureNode;
30
- alpha: UniformNode<number>;
31
- size: UniformNode<number>;
32
- sunColor: UniformNode<Color>;
33
- sunDirection: UniformNode<Vector3>;
34
- waterColor: UniformNode<Color>;
35
- distortionScale: UniformNode<number>;
30
+ alpha: UniformNode<"float", number>;
31
+ size: UniformNode<"float", number>;
32
+ sunColor: UniformNode<"color", Color>;
33
+ sunDirection: UniformNode<"vec3", Vector3>;
34
+ waterColor: UniformNode<"color", Color>;
35
+ distortionScale: UniformNode<"float", number>;
36
36
 
37
37
  constructor(geometry: BufferGeometry, options: WaterMeshOptions);
38
38
  }
@@ -2,7 +2,7 @@ import { Mesh, Object3D, Vector3 } from "three";
2
2
 
3
3
  export interface AmmoPhysicsObject {
4
4
  addScene: (scene: Object3D) => void;
5
- addMesh: (mesh: Mesh, mass?: number) => void;
5
+ addMesh: (mesh: Mesh, mass?: number, restitution?: number) => void;
6
6
  setMeshPosition: (mesh: Mesh, position: Vector3, index?: number) => void;
7
7
  }
8
8
 
@@ -1,22 +1,19 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- import { FullScreenQuad, Pass } from "./Pass.js";
1
+ import { Timer, WebGLRenderer, WebGLRenderTarget } from "three";
2
+ import { Pass } from "./Pass.js";
4
3
  import { ShaderPass } from "./ShaderPass.js";
5
4
 
6
- export { FullScreenQuad } from "./Pass.js";
7
- export { Pass };
8
-
9
- export class EffectComposer {
10
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
5
+ declare class EffectComposer {
11
6
  renderer: WebGLRenderer;
12
7
  renderTarget1: WebGLRenderTarget;
13
8
  renderTarget2: WebGLRenderTarget;
14
9
  writeBuffer: WebGLRenderTarget;
15
10
  readBuffer: WebGLRenderTarget;
11
+ renderToScreen: boolean;
16
12
  passes: Pass[];
17
13
  copyPass: ShaderPass;
18
- clock: Clock;
19
- renderToScreen: boolean;
14
+ timer: Timer;
15
+
16
+ constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
20
17
 
21
18
  swapBuffers(): void;
22
19
  addPass(pass: Pass): void;
@@ -29,3 +26,5 @@ export class EffectComposer {
29
26
  setPixelRatio(pixelRatio: number): void;
30
27
  dispose(): void;
31
28
  }
29
+
30
+ export { EffectComposer };
@@ -1,10 +1,14 @@
1
- import { ShaderMaterial } from "three";
1
+ import { IUniform, RawShaderMaterial } from "three";
2
2
 
3
- import { FullScreenQuad, Pass } from "./Pass.js";
3
+ import { Pass } from "./Pass.js";
4
+
5
+ declare class OutputPass extends Pass {
6
+ readonly isOutputPass: true;
7
+
8
+ uniforms: Record<string, IUniform>;
9
+ material: RawShaderMaterial;
4
10
 
5
- export class OutputPass extends Pass {
6
11
  constructor();
7
- uniforms: object;
8
- material: ShaderMaterial;
9
- fsQuad: FullScreenQuad;
10
12
  }
13
+
14
+ export { OutputPass };