@tushar-br/editing-pack 1.0.195 → 1.0.197

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/cycles_kernel_oneapi_aot.dll +0 -0
  3. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  4. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  5. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  6. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  7. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  8. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  9. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  10. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  11. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  12. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  13. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  14. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  15. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  16. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  17. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
  18. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
  19. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
  20. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
  21. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
  22. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
  23. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
  24. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
  25. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
  26. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
  27. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
  28. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
  29. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
  30. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
  31. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
  32. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
  33. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
  34. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
  35. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
  36. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
  37. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
  38. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
  39. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
  40. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
  41. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
  42. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
  43. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
  44. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
  45. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
  59. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  60. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
  61. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
  62. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
  63. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
  64. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
  65. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
  66. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
  67. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
  68. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
  69. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
  70. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
  71. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
  72. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
  73. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
  74. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
  75. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
  76. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
  77. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  82. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  83. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
  84. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
  85. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
  86. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
  87. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
  88. package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
  89. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
  90. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
  91. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
  92. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
  93. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
  94. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
  95. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
  96. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
  97. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
  98. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
  99. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
  100. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
  101. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
  102. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
  103. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
  104. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
  105. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
  106. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
  109. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
  110. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
  111. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
  112. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
  113. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
  114. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
  115. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
  116. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
  117. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
  118. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
  119. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
  120. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
  121. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
  122. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
  123. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
  124. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
  125. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
  126. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
  127. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
  128. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
  129. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
  130. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
  131. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
  132. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
  133. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
  134. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
  135. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
  136. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
  137. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
  138. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
  139. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
  140. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
  141. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
  142. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
  185. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +0 -11
  186. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +0 -30
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@@ -1,97 +0,0 @@
1
- -- glslfx version 0.1
2
-
3
- //
4
- // Copyright 2019 Pixar
5
- //
6
- // Licensed under the terms set forth in the LICENSE.txt file available at
7
- // https://openusd.org/license.
8
- //
9
-
10
- --- This is what an import might look like.
11
- --- #import $TOOLS/hdSt/shaders/fallbackVolume.glslfx
12
-
13
- -- configuration
14
- {
15
- "techniques": {
16
- "default": {
17
- "volumeShader": {
18
- "source": [ "FallbackVolume.VolumeShader" ]
19
- }
20
- }
21
- }
22
- }
23
-
24
- --- --------------------------------------------------------------------------
25
- -- glsl FallbackVolume.VolumeShader
26
-
27
- // Functions that the volume shader of a volume material would provide.
28
- //
29
- // The functions give extinction, scattering, emission at a point as well as
30
- // a phase function such as Henyey-Greenstein (see, e.g., [1]).
31
- //
32
- // Only single scattering is taken into account and the result of the
33
- // scattering function (together with the phase function) is used to compute
34
- // the in-scattering component of the volume rendering equation for a light
35
- // source (point lights only).
36
- // The extinction function is supposed to return the sum of the
37
- // absorption and out-scattering cross section.
38
- // Note that the interpretation of emission here follows [1] (rather than [2]),
39
- // so the emission is added by the ray-marcher without being multiplied by
40
- // extinction.
41
- // Note that one cannot use the fallback volume shader for assets containing
42
- // "glow" rather "emission" where the convention is
43
- // emission = glow * extinction.
44
- //
45
- // [1] Matt Pharr, Wenzel Jakob, Greg Humphreys, "Physically Based Rendering",
46
- // Third Edition).
47
- // [2] Julian Fong, Magnus Wrenninge, Christopher Kulla, Ralf Habel,
48
- // "Production Volume Rendering", SIGGRAPH 2017 Course.
49
-
50
- // The functions given here use a density and emission field with a fixed
51
- // albedo.
52
- //
53
- //
54
-
55
- // Extinction function, returns sum of absorption and out-scattering cross
56
- // ratio.
57
- //
58
- float
59
- extinctionFunction(vec3 p)
60
- {
61
- return HdGet_density(p);
62
- }
63
-
64
- // Scattering function, returns in-scattering cross-section (will be combined
65
- // with phase function).
66
- //
67
- // Here: constant on ellipsoid and zero outside.
68
- float
69
- scatteringFunction(vec3 p)
70
- {
71
- const float albedo = 0.18;
72
-
73
- return extinctionFunction(p) * albedo;
74
- }
75
-
76
- // Emission function, returns emission cross-section.
77
- //
78
- // Here: zero since volume is not emitting light.
79
- vec3
80
- emissionFunction(vec3 p)
81
- {
82
- return HdGet_emission(p);
83
- }
84
-
85
- // Phase function in volume rendering equation.
86
- //
87
- // Here: isotropic.
88
- float
89
- phaseFunction(vec3 direction1, vec3 direction2)
90
- {
91
- const float pi = 3.14159265358979;
92
- const float sphereArea = 4.0 * pi;
93
- const float inverseSphereArea = 1.0 / sphereArea;
94
-
95
- return inverseSphereArea;
96
- }
97
-
@@ -1,448 +0,0 @@
1
- -- glslfx version 0.1
2
-
3
- //
4
- // Copyright 2016 Pixar
5
- //
6
- // Licensed under the terms set forth in the LICENSE.txt file available at
7
- // https://openusd.org/license.
8
- //
9
-
10
- --- This is what an import might look like.
11
- --- #import $TOOLS/hdSt/shaders/compute.glslfx
12
-
13
- #import $TOOLS/hdSt/shaders/instancing.glslfx
14
-
15
- --- --------------------------------------------------------------------------
16
- -- layout ViewFrustumCull.Counting
17
-
18
- [
19
- ["buffer readWrite", "ResultData", "drawIndirectResult",
20
- ["atomic_int", "numVisibleInstances"]
21
- ]
22
- ]
23
-
24
- --- --------------------------------------------------------------------------
25
- -- glsl ViewFrustumCull.Counting
26
-
27
- void
28
- FrustumCullCountVisibleInstances(int resultInstanceCount)
29
- {
30
- ATOMIC_ADD(numVisibleInstances[0], resultInstanceCount);
31
- }
32
-
33
- --- --------------------------------------------------------------------------
34
- -- glsl ViewFrustumCull.NoCounting
35
-
36
- void
37
- FrustumCullCountVisibleInstances(int resultInstanceCount)
38
- {
39
- // do nothing
40
- }
41
-
42
- --- --------------------------------------------------------------------------
43
- -- glsl ViewFrustumCull.NoTinyCull
44
-
45
- bool
46
- FrustumCullIsTinyPrim(vec4 bboxMin, vec4 bboxMax, vec2 drawRangeNDC)
47
- {
48
- // do nothing
49
- return false;
50
- }
51
-
52
- --- --------------------------------------------------------------------------
53
- -- glsl ViewFrustumCull.TinyCull
54
-
55
- bool
56
- FrustumCullIsTinyPrim(vec4 bboxMin, vec4 bboxMax, vec2 drawRangeNDC)
57
- {
58
- // Check the length of the min/max diagonal, could do something better here.
59
- vec2 ndcMin = (bboxMin.xy/max(.000001,bboxMin.w));
60
- vec2 ndcMax = (bboxMax.xy/max(.000001,bboxMax.w));
61
- float diag = distance(ndcMin, ndcMax);
62
-
63
- // Cull prims outside the min(x)/max(y) range.
64
- // When max is negative, do not cull based on max size
65
-
66
- #define isLargeEnough (diag > drawRangeNDC.x)
67
- #define isSmallEnough (drawRangeNDC.y < 0 || diag < drawRangeNDC.y)
68
-
69
- return !isLargeEnough || !isSmallEnough;
70
-
71
- #undef isLargeEnough
72
- #undef isSmallEnough
73
- }
74
-
75
- --- --------------------------------------------------------------------------
76
- -- glsl ViewFrustumCull.IsVisible
77
-
78
- bool
79
- FrustumCullIsVisible(MAT4 toClip, vec4 localMin, vec4 localMax, vec2 drawRangeNDC)
80
- {
81
- // Disable culling when:
82
- // (a) BBox is empty. An empty bbox defaults to [FLT_MAX, -FLT_MAX]), so
83
- // min > max.
84
- // (b) Bounds are infinite.
85
- if (any(greaterThan(localMin, localMax)) ||
86
- any(isinf(localMin)) || any(isinf(localMax))) {
87
- return true;
88
- }
89
-
90
- // Transform the corners of the bounding box to clipping space.
91
- vec4 p[8];
92
- p[0] = vec4(toClip * vec4(localMin.x, localMin.y, localMin.z, 1));
93
- p[2] = vec4(toClip * vec4(localMin.x, localMax.y, localMin.z, 1));
94
- p[5] = vec4(toClip * vec4(localMax.x, localMin.y, localMax.z, 1));
95
- p[7] = vec4(toClip * vec4(localMax.x, localMax.y, localMax.z, 1));
96
-
97
- // This prim is visible if it wasn't culled and at least one tiny prim test
98
- // failed. Test two axes here because size is measured in screen space.
99
- // We front-load this test because it saves quite a bit of compute: in one
100
- // test the framerate went from 7.7 to 9.0 FPS.
101
- if (FrustumCullIsTinyPrim(p[0], p[7], drawRangeNDC) &&
102
- FrustumCullIsTinyPrim(p[2], p[5], drawRangeNDC))
103
- {
104
- return false;
105
- }
106
-
107
- // Finish computing points and perform frustum culling.
108
- p[1] = vec4(toClip * vec4(localMin.x, localMin.y, localMax.z, 1));
109
- p[3] = vec4(toClip * vec4(localMin.x, localMax.y, localMax.z, 1));
110
- p[4] = vec4(toClip * vec4(localMax.x, localMin.y, localMin.z, 1));
111
- p[6] = vec4(toClip * vec4(localMax.x, localMax.y, localMin.z, 1));
112
-
113
- // Test the corners of the bounding box against the clipping volume.
114
- // clipFlags is effectively a 6-bit field, holding one bit of information
115
- // per frustum plane. Each component of the vector holds 2 bits.
116
- // If the bounding box overlaps the clip volume, then clipFlags will be
117
- // (0b11, 0b11, 0b11).
118
- ivec3 clipFlags = ivec3(0);
119
- for (int i=0; i<8; ++i) {
120
- vec4 clipPos = p[i];
121
- bvec3 clip0 = lessThan(clipPos.xyz, vec3(clipPos.w));
122
- bvec3 clip1 = greaterThan(clipPos.xyz, -vec3(clipPos.w));
123
- clipFlags |= ivec3(clip0) /* bit 0 */ + 2*ivec3(clip1) /*bit 1*/;
124
- }
125
-
126
- return all(equal(clipFlags, ivec3(3)));
127
- }
128
-
129
- --- --------------------------------------------------------------------------
130
- -- layout ViewFrustumCull.Vertex
131
-
132
- [
133
- ["in", "int", "instanceCountInput"],
134
- ["in", "int", "drawCommandIndex"],
135
- ["uniform block", "Uniforms", "ulocCullParams",
136
- ["mat4", "cullMatrix"],
137
- ["vec2", "drawRangeNDC"],
138
- ["uint", "drawCommandNumUints"]
139
- ],
140
- ["buffer readWrite", "DispatchBuffer", "dispatchBuffer",
141
- ["uint", "drawCommands", "[]"]
142
- ]
143
- ]
144
-
145
- --- --------------------------------------------------------------------------
146
- -- glsl ViewFrustumCull.Vertex
147
-
148
- MAT4 GetCullMatrix()
149
- {
150
- return MAT4(cullMatrix);
151
- }
152
-
153
- void main()
154
- {
155
- // instanceCountOffset is a relative offset in drawcommand struct.
156
- // it's a second entry in both DrawArraysCommand and DrawElementsCommand.
157
- const uint instanceCountOffset = 1;
158
-
159
- MAT4 transform = HdGet_transform();
160
- MAT4 toClip = GetCullMatrix() * transform;
161
-
162
- vec4 localMin = HdGet_bboxLocalMin();
163
- vec4 localMax = HdGet_bboxLocalMax();
164
-
165
- bool isVisible = FrustumCullIsVisible(
166
- toClip, localMin, localMax, drawRangeNDC);
167
-
168
- // Compute the index to the 'instanceCount' struct member in drawCommands.
169
- uint index = uint(drawCommandIndex) *
170
- drawCommandNumUints + instanceCountOffset;
171
-
172
- // Set the resulting instance count to 0 if the primitive is culled
173
- // otherwise pass through the original incoming instance count.
174
- uint resultInstanceCount = instanceCountInput * uint(isVisible);
175
- drawCommands[index] = resultInstanceCount;
176
-
177
- FrustumCullCountVisibleInstances(int(resultInstanceCount));
178
- }
179
-
180
- --- --------------------------------------------------------------------------
181
- -- layout ViewFrustumCull.VertexInstancing
182
-
183
- [
184
- ["in", "int", "drawCommandIndex"],
185
- ["uniform block", "Uniforms", "ulocCullParams",
186
- ["mat4", "cullMatrix"],
187
- ["vec2", "drawRangeNDC"],
188
- ["uint", "drawCommandNumUints"],
189
- ["uint", "drawBatchId"],
190
- ["int", "resetPass"]
191
- ],
192
- ["buffer readWrite", "DispatchBuffer", "dispatchBuffer",
193
- ["atomic_uint", "drawCommands", "[]"]
194
- ]
195
- ]
196
-
197
- --- --------------------------------------------------------------------------
198
- -- glsl ViewFrustumCull.VertexInstancing
199
-
200
- /*
201
- per-instance culling
202
-
203
- We use instance index indirection buffer to switch prototypes efficiently.
204
- Per-instance culling exploits this indirection to trim culled instances
205
- from draw call.
206
-
207
- Example: Prototype mesh M is instanced for 5 instances.
208
-
209
- Instancer has instance primvars (translate, rotate, ...)
210
- and index indirection for M.
211
-
212
- InstancePrimvar (T:translate)
213
- +-------+-----------------------------+-----------+
214
- : |T0 T1 T2 T3 T4 T5 T6 T7 T8 T9| :
215
- +-------+-----------------------------+-----------+
216
- ^
217
- InstanceIndices(for M) |
218
- +-----------+---------------+-----------+
219
- : | 0 2 5 8 9 | :
220
- +-----------+---------------+-----------+
221
- ^
222
- |
223
- M: gl_InstanceID (0-5)
224
-
225
- We can draw all instances of M, by just drawing with numInstance = 6.
226
-
227
- For per-instance culling, we test each bbox against the frustum.
228
- Then, we store only passed instance indices into culledInstanceIndices buffer,
229
- as well as counting them.
230
-
231
- InstanceIndices(for M)
232
- +-----------+---------------+-----------+
233
- : | 0 2 5 8 9 | : instanceCount = 5
234
- +-----------+---------------+-----------+
235
- V
236
- <Frustum culling> (say only 2 and 8 are visible in frustum)
237
- V
238
- +-----------+---------------+-----------+
239
- : | 2 8 x x x | : instanceCount = 2
240
- +-----------+---------------+-----------+
241
- x:undefined value
242
- */
243
-
244
- MAT4 GetCullMatrix()
245
- {
246
- return MAT4(cullMatrix);
247
- }
248
-
249
- void main()
250
- {
251
- // instanceCountOffset is a relative offset in drawcommand struct.
252
- // it's a second entry in both DrawArraysCommand and DrawElementsCommand.
253
- const uint instanceCountOffset = 1;
254
-
255
- const uint instanceCountBufferOffset =
256
- drawCommandIndex * drawCommandNumUints + instanceCountOffset;
257
-
258
- // reset pass
259
- if (resetPass == 1) {
260
- // note: we expect all instance invocations of this draw command
261
- // are clearing same field to zero, and and so might not guard this
262
- // access as atomic.
263
- ATOMIC_STORE(drawCommands[instanceCountBufferOffset], 0);
264
-
265
- // Sets first value of culledInstancesIndices to 0.
266
- ATOMIC_STORE(culledInstanceIndices[GetBaseInstanceIndexCoord()], 0);
267
-
268
- return;
269
- }
270
-
271
- // culling pass
272
- // precondition: drawCommand.instanceCount has to be reset in the separate
273
- // invocation unit.
274
-
275
- vec4 localMin = HdGet_bboxLocalMin();
276
- vec4 localMax = HdGet_bboxLocalMax();
277
-
278
- MAT4 toClip = GetCullMatrix() * ApplyInstanceTransform(HdGet_transform());
279
-
280
- bool isVisible = FrustumCullIsVisible(
281
- toClip, localMin, localMax, drawRangeNDC);
282
-
283
- if (isVisible) {
284
- // increment the instance count and store instanceIndex to
285
- // culledInstanceIndices.
286
-
287
- uint id = ATOMIC_ADD(drawCommands[instanceCountBufferOffset], 1);
288
-
289
- // There is a potential correctness issue that happens when an instanced
290
- // prim has geom subsets, resulting in multiple draw items with the same
291
- // instanceIndices and culledInstanceIndices buffers (as we do not
292
- // duplicate these buffers for geom subset draw items). These geom
293
- // subset draw items will each try to read and write from the same
294
- // instanceIndices and culledInstanceIndices buffers from different
295
- // threads of this shader. Given the potential difference in execution
296
- // order of the different threads, which each corresponding to a
297
- // different instance id, this can result in incorrect
298
- // culledInstanceIndices.
299
- //
300
- // To guard against this, we only allow one of these geom subset draw
301
- // items to write to the culledInstanceIndices buffer, by adding an
302
- // extra value at the start of culledInstanceIndices where we store
303
- // the xor of the drawCommandIndex and drawBatchId for the first thread
304
- // to complete the atomic op below. Only this thread will be allowed to
305
- // edit the culledInstanceIndices buffer.
306
- int hash = drawCommandIndex ^ int(drawBatchId);
307
-
308
- // XXX: There is a linking error in OpenGL when using atomicCompSwap
309
- // on bindless buffer culledInstanceIndices using the else case method.
310
- // Thus we add this alternative.
311
- #ifdef HD_BINDLESS_BUFFERS_ENABLED
312
- ATOMIC_COMP_SWAP(
313
- culledInstanceIndices + GetBaseInstanceIndexCoord(), 0, hash);
314
- #else
315
- ATOMIC_COMP_SWAP(
316
- culledInstanceIndices[GetBaseInstanceIndexCoord()], 0, hash);
317
- #endif
318
-
319
- if (culledInstanceIndices[GetBaseInstanceIndexCoord()] != hash) {
320
- return;
321
- }
322
-
323
- SetCulledInstanceIndex(id);
324
- FrustumCullCountVisibleInstances(1);
325
- }
326
- }
327
-
328
-
329
- --- --------------------------------------------------------------------------
330
- -- layout ViewFrustumCull.Compute
331
-
332
- [
333
- ["uniform block", "Uniforms", "ulocCullParams",
334
- ["mat4", "cullMatrix"],
335
- ["vec2", "drawRangeNDC"],
336
- ["uint", "drawCommandNumUints"]
337
- ],
338
- ["buffer readOnly", "DrawCullInput", "drawCullInput",
339
- ["uint", "drawCullInput", "[]"]
340
- ],
341
- ["buffer readWrite", "DispatchBuffer", "dispatchBuffer",
342
- ["uint", "drawCommands", "[]"]
343
- ]
344
- ]
345
-
346
- --- --------------------------------------------------------------------------
347
- -- glsl ViewFrustumCull.Compute
348
-
349
- MAT4 GetCullMatrix()
350
- {
351
- return MAT4(cullMatrix);
352
- }
353
-
354
- void compute(int drawCommandIndex)
355
- {
356
- SetDrawIndex(drawCommandIndex, 0);
357
-
358
- // instanceCountOffset is a relative offset in drawcommand struct.
359
- // it's a second entry in both DrawArraysCommand and DrawElementsCommand.
360
- const uint instanceCountOffset = 1;
361
-
362
- MAT4 transform = HdGet_transform();
363
- MAT4 toClip = GetCullMatrix() * transform;
364
-
365
- vec4 localMin = HdGet_bboxLocalMin();
366
- vec4 localMax = HdGet_bboxLocalMax();
367
-
368
- bool isVisible = FrustumCullIsVisible(
369
- toClip, localMin, localMax, drawRangeNDC);
370
-
371
- // Compute the index to the 'instanceCount' struct member in drawCommands.
372
- uint instanceIndex = uint(drawCommandIndex) *
373
- drawCommandNumUints + instanceCountOffset;
374
-
375
- // Set the resulting instance count to 0 if the primitive is culled
376
- // otherwise pass through the original incoming instance count.
377
- uint resultInstanceCount = drawCullInput[instanceIndex] * uint(isVisible);
378
- drawCommands[instanceIndex] = resultInstanceCount;
379
-
380
- FrustumCullCountVisibleInstances(int(resultInstanceCount));
381
- }
382
-
383
- --- --------------------------------------------------------------------------
384
- -- layout ViewFrustumCull.ComputeInstancing
385
-
386
- [
387
- ["uniform block", "Uniforms", "ulocCullParams",
388
- ["mat4", "cullMatrix"],
389
- ["vec2", "drawRangeNDC"],
390
- ["uint", "drawCommandNumUints"]
391
- ],
392
- ["buffer readOnly", "DrawCullInput", "drawCullInput",
393
- ["uint", "drawCullInput", "[]"]
394
- ],
395
- ["buffer readWrite", "DispatchBuffer", "dispatchBuffer",
396
- ["uint", "drawCommands", "[]"]
397
- ]
398
- ]
399
-
400
- --- --------------------------------------------------------------------------
401
- -- glsl ViewFrustumCull.ComputeInstancing
402
-
403
- MAT4 GetCullMatrix()
404
- {
405
- return MAT4(cullMatrix);
406
- }
407
-
408
- void compute(int drawCommandIndex)
409
- {
410
- SetDrawIndex(drawCommandIndex, 0);
411
-
412
- // instanceCountOffset is a relative offset in drawcommand struct.
413
- // it's a second entry in both DrawArraysCommand and DrawElementsCommand.
414
- const uint instanceCountOffset = 1;
415
-
416
- const uint instanceCountBufferOffset =
417
- drawCommandIndex * drawCommandNumUints + instanceCountOffset;
418
-
419
- const uint instanceCount = drawCullInput[instanceCountBufferOffset];
420
-
421
- vec4 localMin = HdGet_bboxLocalMin();
422
- vec4 localMax = HdGet_bboxLocalMax();
423
- MAT4 transform = HdGet_transform();
424
-
425
- // Reset the instance count.
426
- drawCommands[instanceCountBufferOffset] = 0;
427
-
428
- for (int i = 0; i < instanceCount; ++i)
429
- {
430
- SetDrawIndex(drawCommandIndex, i);
431
-
432
- MAT4 toClip = GetCullMatrix() * ApplyInstanceTransform(transform);
433
-
434
- bool isVisible = FrustumCullIsVisible(
435
- toClip, localMin, localMax, drawRangeNDC);
436
-
437
- if (isVisible) {
438
- // Increment the instance count and store instanceIndex to
439
- // culledInstanceIndices.
440
- uint id = drawCommands[instanceCountBufferOffset];
441
-
442
- drawCommands[instanceCountBufferOffset] += 1;
443
-
444
- SetCulledInstanceIndex(id);
445
- FrustumCullCountVisibleInstances(1);
446
- }
447
- }
448
- }
@@ -1,103 +0,0 @@
1
- -- glslfx version 0.1
2
-
3
- //
4
- // Copyright 2019 Pixar
5
- //
6
- // Licensed under the terms set forth in the LICENSE.txt file available at
7
- // https://openusd.org/license.
8
- //
9
-
10
- --- This is what an import might look like.
11
- --- #import $TOOLS/hdSt/shaders/imageShader.glslfx
12
-
13
- -- configuration
14
- {
15
- "techniques": {
16
- "default": {
17
- "vertexShader" : {
18
- "source": [ "ImageShader.Vertex" ]
19
- },
20
- "fragmentShader" : {
21
- "source": [ "ImageShader.Fragment" ]
22
- }
23
- }
24
- }
25
- }
26
-
27
- --- --------------------------------------------------------------------------
28
- -- layout ImageShader.Vertex
29
-
30
- [
31
- ["out block", "VertexData", "outData",
32
- ["vec2", "uv"]
33
- ]
34
- ]
35
-
36
- --- --------------------------------------------------------------------------
37
- -- glsl ImageShader.Vertex
38
-
39
- void main(void)
40
- {
41
- // Position the vertices to create a large-than-screen triangle.
42
- // Adjust the UVs of the triangle to have 0-1 fit the screen exactly.
43
- // 'st' is the geometric UV where the [bottom,left] returns [0, 0].
44
- // Unlike gl_fragCoord where the [bottom,left] defaults to [0.5, 0.5].
45
- //
46
- // hd_VertexID=0 -> (-1,-1)
47
- // hd_VertexID=1 -> ( 3,-1)
48
- // hd_VertexID=2 -> (-1, 3)
49
- //
50
- // glDrawArrays( GL_TRIANGLES, 0, 3 );
51
- //
52
- // ID=2
53
- // x,y=-1,3
54
- // u,v=0,2
55
- // |\
56
- // | \
57
- // | \
58
- // | \
59
- // |--------\
60
- // | | \
61
- // | screen | \
62
- // | | \
63
- // ----------------
64
- // ID=0 ID=1
65
- // x,y=-1,-1 x,y=3,-1
66
- // u,v=0,0 u,v=2,0
67
- //
68
- //
69
- float x = -1.0 + float(((hd_VertexID%3) & 1) << 2);
70
- float y = -1.0 + float(((hd_VertexID%3) & 2) << 1);
71
- outData.uv.x = (x+1.0) * 0.5;
72
- outData.uv.y = (y+1.0) * 0.5;
73
-
74
- gl_Position = vec4(x, y, 0, 1);
75
- }
76
-
77
- --- --------------------------------------------------------------------------
78
- -- layout ImageShader.Fragment
79
-
80
- [
81
- ["in block", "VertexData", "inData",
82
- ["vec2", "uv"]
83
- ],
84
- ["out", "vec4", "colorOut"]
85
- ]
86
-
87
- --- --------------------------------------------------------------------------
88
- -- glsl ImageShader.Fragment
89
-
90
- #ifdef HD_HAS_integrateLights
91
- #ifndef HD_HAS_definedIntegrateLights
92
- #define HD_HAS_definedIntegrateLights
93
- LightingContribution
94
- integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props) {
95
- return integrateLightsDefault(Peye, Neye, props);
96
- }
97
- #endif
98
- #endif
99
-
100
- void main(void)
101
- {
102
- colorOut = imageShader(inData.uv);
103
- }