@tushar-br/editing-pack 1.0.195 → 1.0.197

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/cycles_kernel_oneapi_aot.dll +0 -0
  3. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  4. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  5. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  6. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  7. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  8. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  9. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  10. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  11. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  12. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  13. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  14. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  15. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  16. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  17. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
  18. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
  19. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
  20. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
  21. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
  22. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
  23. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
  24. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
  25. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
  26. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
  27. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
  28. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
  29. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
  30. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
  31. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
  32. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
  33. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
  34. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
  35. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
  36. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
  37. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
  38. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
  39. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
  40. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
  41. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
  42. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
  43. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
  44. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
  45. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
  59. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  60. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
  61. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
  62. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
  63. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
  64. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
  65. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
  66. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
  67. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
  68. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
  69. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
  70. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
  71. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
  72. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
  73. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
  74. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
  75. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
  76. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
  77. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  82. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  83. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
  84. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
  85. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
  86. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
  87. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
  88. package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
  89. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
  90. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
  91. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
  92. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
  93. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
  94. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
  95. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
  96. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
  97. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
  98. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
  99. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
  100. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
  101. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
  102. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
  103. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
  104. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
  105. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
  106. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
  109. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
  110. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
  111. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
  112. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
  113. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
  114. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
  115. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
  116. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
  117. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
  118. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
  119. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
  120. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
  121. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
  122. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
  123. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
  124. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
  125. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
  126. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
  127. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
  128. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
  129. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
  130. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
  131. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
  132. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
  133. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
  134. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
  135. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
  136. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
  137. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
  138. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
  139. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
  140. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
  141. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
  142. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
  185. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +0 -11
  186. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +0 -30
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@@ -1,103 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_iridescence" node="LamaIridescence" nodegroup="pbr" doc="Lama iridescence" version="1.0" isdefaultversion="true">
4
- <input name="roughness" type="float" value="0.01" uimin="0.0" uimax="1.0" uiname="Roughness" uifolder="Main"
5
- doc="Micro-facet distribution roughness." />
6
- <input name="anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Anisotropy" uifolder="Anisotropy"
7
- doc="Defines the amount of anisotropy, changing the co-tangent axis roughness from the original value to 1 (or to 0 with a negative value)." />
8
- <input name="anisotropyDirection" type="vector3" defaultgeomprop="Tworld" uiname="Direction" uifolder="Anisotropy"
9
- doc="Overrides the surface tangent as the anisotropy direction." />
10
- <input name="anisotropyRotation" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" uiname="Rotation" uifolder="Anisotropy"
11
- doc="Rotates the anisotropy direction (possibly overridden by the previous attribute) around the normal, from 0 to 360 degrees." />
12
- <input name="relativeFilmThickness" type="float" value="0.5" uimin="0.0" uimax="1.0" uiname="Relative Thickness" uifolder="Main"
13
- doc="Relative thin film thickness in the range from 0 to 1 will be scaled to the minimum and maximum thickness, respectively." />
14
- <input name="minFilmThickness" type="float" value="400.0" uimin="0.0" uisoftmin="0.0" uisoftmax="1000.0" uiname="Min. Thickness" uifolder="Main"
15
- doc="Minimum thin film thickness in nanometers, driving the iridescent effect." />
16
- <input name="maxFilmThickness" type="float" value="800.0" uimin="0.0" uisoftmin="0.0" uisoftmax="1000.0" uiname="Max. Thickness" uifolder="Main"
17
- doc="Maximum thin film thickness in nanometers, driving the iridescent effect." />
18
- <input name="filmIOR" type="float" value="1.3" uimin="0.0" uisoftmin="1.0" uisoftmax="3.0" uiname="IOR" uifolder="Main"
19
- doc="Thin film index of refraction, driving the iridescent effect." />
20
- <output name="out" type="BSDF" />
21
- </nodedef>
22
-
23
- <nodegraph name="IMPL_lama_iridescence" nodedef="ND_lama_iridescence">
24
-
25
- <!-- Roughness -->
26
- <subtract name="roughness_inverse" type="float">
27
- <input name="in1" type="float" value="1.0" />
28
- <input name="in2" type="float" interfacename="roughness" />
29
- </subtract>
30
- <ifgreatereq name="delta" type="float">
31
- <input name="in1" type="float" nodename="roughness_inverse" />
32
- <input name="in2" type="float" interfacename="roughness" />
33
- <input name="value1" type="float" interfacename="anisotropy" />
34
- <input name="value2" type="float" value="0" />
35
- </ifgreatereq>
36
- <multiply name="roughness_additional" type="float">
37
- <input name="in1" type="float" interfacename="anisotropy" />
38
- <input name="in2" type="float" nodename="delta" />
39
- </multiply>
40
- <add name="roughness_bitangent" type="float">
41
- <input name="in1" type="float" interfacename="roughness" />
42
- <input name="in2" type="float" nodename="roughness_additional" />
43
- </add>
44
- <clamp name="roughness_bitangent_clamped" type="float">
45
- <input name="in" type="float" nodename="roughness_bitangent" />
46
- </clamp>
47
- <combine2 name="roughness_linear" type="vector2">
48
- <input name="in1" type="float" interfacename="roughness" />
49
- <input name="in2" type="float" nodename="roughness_bitangent_clamped" />
50
- </combine2>
51
- <power name="roughness_anisotropic_squared" type="vector2">
52
- <input name="in1" type="vector2" nodename="roughness_linear" />
53
- <input name="in2" type="float" value="2" />
54
- </power>
55
- <max name="roughness_anisotropic_squared_clamped" type="vector2">
56
- <input name="in1" type="vector2" nodename="roughness_anisotropic_squared" />
57
- <input name="in2" type="float" value="0.000001" />
58
- </max>
59
-
60
- <!-- Tangent -->
61
- <normal name="tangent_normal" type="vector3">
62
- <input name="space" type="string" value="world" />
63
- </normal>
64
- <multiply name="tangent_rotate_degree" type="float">
65
- <input name="in1" type="float" interfacename="anisotropyRotation" />
66
- <input name="in2" type="float" value="-360" />
67
- </multiply>
68
- <subtract name="tangent_rotate_degree_offset" type="float">
69
- <input name="in1" type="float" nodename="tangent_rotate_degree" />
70
- <input name="in2" type="float" value="0" />
71
- </subtract>
72
- <rotate3d name="tangent_rotate" type="vector3">
73
- <input name="in" type="vector3" interfacename="anisotropyDirection" />
74
- <input name="amount" type="float" nodename="tangent_rotate_degree_offset" />
75
- <input name="axis" type="vector3" nodename="tangent_normal" /> />
76
- </rotate3d>
77
- <normalize name="tangent_rotate_normalize" type="vector3">
78
- <input name="in" type="vector3" nodename="tangent_rotate" />
79
- </normalize>
80
-
81
- <!-- Thinfilm Thickness -->
82
- <mix name="thinfilm_thickness" type="float">
83
- <input name="fg" type="float" interfacename="maxFilmThickness" />
84
- <input name="bg" type="float" interfacename="minFilmThickness" />
85
- <input name="mix" type="float" interfacename="relativeFilmThickness" />
86
- </mix>
87
-
88
- <!-- BSDF -->
89
- <dielectric_bsdf name="iridescence_bsdf" type="BSDF">
90
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
91
- <input name="ior" type="float" value="1.0" />
92
- <input name="thinfilm_thickness" type="float" nodename="thinfilm_thickness" />
93
- <input name="thinfilm_ior" type="float" interfacename="filmIOR" />
94
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
95
- <input name="distribution" type="string" value="ggx" />
96
- <input name="scatter_mode" type="string" value="RT" />
97
- </dielectric_bsdf>
98
-
99
- <!-- Output -->
100
- <output name="out" type="BSDF" nodename="iridescence_bsdf" />
101
-
102
- </nodegraph>
103
- </materialx>
@@ -1,27 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <!-- LamaLayer for BSDFs -->
4
- <nodedef name="ND_lama_layer_bsdf" node="LamaLayer" nodegroup="pbr" version="1.0" isdefaultversion="true">
5
- <input name="materialTop" uiname="Material Top" type="BSDF"
6
- doc="Material used for the top slab. If not set, the base material will be used by itself." />
7
- <input name="materialBase" uiname="Material Base" type="BSDF"
8
- doc="Base material, right under the top one." />
9
- <input name="topMix" uiname="Top Mix" type="float" uimin="0.0" uimax="1.0" value="1.0"
10
- doc="Defines how visible the top material is." />
11
- <!-- NOTE: The topThickness feature isn't supported by the MaterialX definitions of the nodes right now. -->
12
- <input name="topThickness" uiname="Top Thickness" type="float" uimin="0.0" value="0.0"
13
- doc="Thickness of the top slab. It is only relevant for interior effects associated with the top material, such as absorption. If the top material is itself a layer node, this value is passed on to its base component. And if the top material is a mix or add, this value is passed on to both child materials." />
14
- <output name="out" type="BSDF" />
15
- </nodedef>
16
- <nodegraph name="NG_lama_layer_bsdf" nodedef="ND_lama_layer_bsdf">
17
- <multiply name="mul" type="BSDF">
18
- <input name="in1" type="BSDF" interfacename="materialTop" />
19
- <input name="in2" type="float" interfacename="topMix" />
20
- </multiply>
21
- <layer name="layer" type="BSDF">
22
- <input name="top" type="BSDF" nodename="mul" />
23
- <input name="base" type="BSDF" interfacename="materialBase" />
24
- </layer>
25
- <output name="out" type="BSDF" nodename="layer" />
26
- </nodegraph>
27
- </materialx>
@@ -1,41 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
-
4
- <!-- LamaMix for BSDFs -->
5
- <nodedef name="ND_lama_mix_bsdf" node="LamaMix" nodegroup="pbr" version="1.0" isdefaultversion="true">
6
- <input name="material1" uiname="Material 1" type="BSDF"
7
- doc="First material to mix." />
8
- <input name="material2" uiname="Material 2" type="BSDF"
9
- doc="Second material to mix." />
10
- <input name="mix" type="float" uimin="0.0" uimax="1.0" value="0.0"
11
- doc="Defines the balance between the two materials, ranging from 0 (Material 1 only) to 1 (Material 2 only). Can also be seen as a Material 2 over Material 1 mask." />
12
- <output name="out" type="BSDF" />
13
- </nodedef>
14
- <nodegraph name="NG_lama_mix_bsdf" nodedef="ND_lama_mix_bsdf">
15
- <mix name="mix" type="BSDF">
16
- <input name="fg" type="BSDF" interfacename="material2" />
17
- <input name="bg" type="BSDF" interfacename="material1" />
18
- <input name="mix" type="float" interfacename="mix" />
19
- </mix>
20
- <output name="out" type="BSDF" nodename="mix" />
21
- </nodegraph>
22
-
23
- <!-- LamaMix for EDFs -->
24
- <nodedef name="ND_lama_mix_edf" node="LamaMix" nodegroup="pbr" version="1.0" isdefaultversion="true">
25
- <input name="material1" uiname="Material 1" type="EDF"
26
- doc="First material to mix." />
27
- <input name="material2" uiname="Material 2" type="EDF"
28
- doc="Second material to mix." />
29
- <input name="mix" type="float" uimin="0.0" uimax="1.0" value="0.0"
30
- doc="Defines the balance between the two materials, ranging from 0 (Material 1 only) to 1 (Material 2 only). Can also be seen as a Material 2 over Material 1 mask." />
31
- <output name="out" type="EDF" />
32
- </nodedef>
33
- <nodegraph name="NG_lama_mix_edf" nodedef="ND_lama_mix_edf">
34
- <mix name="mix" type="EDF">
35
- <input name="fg" type="EDF" interfacename="material2" />
36
- <input name="bg" type="EDF" interfacename="material1" />
37
- <input name="mix" type="float" interfacename="mix" />
38
- </mix>
39
- <output name="out" type="EDF" nodename="mix" />
40
- </nodegraph>
41
- </materialx>
@@ -1,41 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_sheen" node="LamaSheen" nodegroup="pbr" doc="Lama sheen" version="1.0" isdefaultversion="true">
4
- <input name="color" type="color3" value="1, 1, 1" uiname="Color" uifolder="Main"
5
- doc="Amount of sheen to add, per channel. When this node is used as top material in a stack, the more sheen is added, the less energy will be transmitted to the base material." />
6
- <input name="roughness" type="float" value="0.1" uimin="0.0" uimax="1.0" uiname="Roughness" uifolder="Main"
7
- doc="Roughness of the sheen effect. Very rough sheen can be used to create a rough diffuse look (when combined with a diffuse node by a layer or mix)." />
8
- <input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Main"
9
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
10
- <output name="out" type="BSDF" />
11
- </nodedef>
12
-
13
- <nodegraph name="IMPL_lama_sheen" nodedef="ND_lama_sheen">
14
-
15
- <!-- Roughness -->
16
- <multiply name="roughness_compressed" type="float">
17
- <input name="in1" type="float" interfacename="roughness" />
18
- <input name="in2" type="float" value="0.9" />
19
- </multiply>
20
- <add name="roughness_remapped" type="float">
21
- <input name="in1" type="float" nodename="roughness_compressed" />
22
- <input name="in2" type="float" value="0.1" />
23
- </add>
24
- <power name="roughness_squared" type="float">
25
- <input name="in1" type="float" nodename="roughness_remapped" />
26
- <input name="in2" type="float" value="2" />
27
- </power>
28
-
29
- <!-- BRDF -->
30
- <sheen_bsdf name="sheen_bsdf" type="BSDF">
31
- <input name="weight" type="float" value="1.0" />
32
- <input name="color" type="color3" interfacename="color" />
33
- <input name="roughness" type="float" nodename="roughness_squared" />
34
- <input name="normal" type="vector3" interfacename="normal" />
35
- </sheen_bsdf>
36
-
37
- <!-- Output -->
38
- <output name="out" type="BSDF" nodename="sheen_bsdf" />
39
-
40
- </nodegraph>
41
- </materialx>
@@ -1,60 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_sss" node="LamaSSS" nodegroup="pbr" doc="Lama SSS" version="1.0" isdefaultversion="true">
4
- <input name="color" type="color3" value="0.18, 0.18, 0.18" uiname="Color" uifolder="Main"
5
- doc="Diffuse color (aka albedo), defining what ratio of light is reflected -- or transmitted -- for each color channel." />
6
- <input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Main"
7
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
8
- <input name="sssRadius" type="color3" value="0.0, 0.0, 0.0" uiname="Radius" uifolder="SSS"
9
- doc="Diffuse Mean Free Path, expressed for each color channel in mm. Indicates on average how much the light travels under the surface before being scattered. The higher the value, the softer the result will be. If zero (black), which is the default value, the computation simplifies to a Lambertian reflection lobe with no subsurface scattering." />
10
- <input name="sssScale" type="float" value="1.0" uimin="0.0" uiname="Scale" uifolder="SSS"
11
- doc="Multiplies the radius, to adjust its scale to the scene at hand. If zero, the computation simplifies to a Lambertian reflection lobe with no subsurface scattering." />
12
- <input name="sssMode" type="integer" uniform="true" enum="Path-traced Davis,Path-traced exponential,Diffusion Burley,Diffusion Burley (mean free path)" enumvalues="0,1,2,3" value="0" uiname="Mode" uifolder="Main"
13
- doc="Selects what method should be used to compute sub-surface scattering. The first two options are path-traced variants, with different attenuation strategies applied to the path. The second two are traditional diffusion models. The first Diffusion Burley expects a diffuse mean free path in mm (the average length of a path measured from its entry and exit points after subsurface scattering interactions). The second Diffusion Burley uses mean free path in mm (the average distance that a photon travels in a subsurface volume, which is 1/sigma_t, where sigma_t is the extinction coefficient)." />
14
- <input name="sssIOR" type="float" value="1.0" uimin="1.0" uisoftmin="1.0" uisoftmax="2.0" uiname="IOR" uifolder="SSS"
15
- doc="Index of refraction use to trigger cases of total internal reflections, when the paths are reaching the surface after having travelled under it. Can be used to avoid excessive glow in highly curved regions (corners, creases, ...)." />
16
- <input name="sssAnisotropy" type="float" value="0.0" uimin="0.0" uimax="1.0" uiname="Anisotropy" uifolder="SSS"
17
- doc="Higher values makes light scatter predominantly forward under the surface, making the object look less diffuse and more transparent." />
18
- <input name="sssBleed" type="float" value="0.0" uimin="0.0" uimax="1.0" uiname="Bleed" uifolder="SSS"
19
- doc="Controls the depth of light bleed in the subsurface medium. Has the effect of increasing the distance light travels in the medium while preserving fine detail, compared to increasing the Mean Free Path." />
20
- <input name="sssFollowTopology" type="float" value="0.0" uimin="0.0" uimax="1.0" uiname="Follow Topology" uifolder="SSS"
21
- doc="Controls how strongly normals are considered in the subsurface computation. For path-traced sss (sssMode 0 and 1), the followTopology parameter reduces sss paths being blocked by backsides behind a surface, but also reduces sss from one side to another in convex regions such as ridges and ears. For diffusion sss (sssMode 2 and 3), the followTopology parameter reduces sss from one side to another in concave regions such as crevasses and wrinkles." />
22
- <input name="sssSubset" type="string" uniform="true" value="" uiname="Subset" uifolder="SSS"
23
- doc="Specifies trace subset for inclusion/exclusion when struck by a ray indirectly." />
24
- <input name="sssContinuationRays" type="integer" value="0" uiname="Continuation Rays" uifolder="SSS"
25
- doc="When enabled, ignores internal geometry and jumps to the last surface." />
26
- <input name="sssUnitLength" type="float" value="0.00328" uiname="Unit Length" uifolder="SSS"
27
- doc="This is the multiplier that converts between millimeters and scene units. Both mean free path and diffuse mean free path are specified in millimeters and this parameter is used for the unit conversion. The default value of 0.00328 converts millimeters to feet. For centimeter scene units, this would be 0.1, for meters it would be 0.001 etc." />
28
- <input name="mode" type="integer" uniform="true" enum="Reflection,Transmission,Reflection(with direct illumination)" enumvalues="0,1,2" value="0" uiname="Mode" uifolder="Advanced"
29
- doc="If the subsurface is enabled, Reflection: should be used when both the camera and the light are outside of the object. Reflection(with direct illumination): should be used when both the camera and the light are outside of the object. This mode also computes the direct illumination at the sss ray exit point. Transmission: should be used when the light is inside the object while the camera is outside. " />
30
- <input name="albedoInversionMethod" type="integer" enum="Pixar,Chiang" enumvalues="0,1" value="0" uiname="Albedo Inversion Method" uifolder="Advanced"
31
- doc="Decides which albedo inversion methods is used. Pixar: Does the Pixar Path Traced SSS default albedo inversion. Chiang: Does Chiang's albedo inversion (with no dmfp remapping). The look is closer to Arnold Standard Surface randomwalk." />
32
- <output name="out" type="BSDF" />
33
- </nodedef>
34
-
35
- <nodegraph name="IMPL_lama_sss" nodedef="ND_lama_sss">
36
-
37
- <!-- DMFP -->
38
- <multiply name="subsurface_radius_scaled" type="color3">
39
- <input name="in1" type="color3" interfacename="sssRadius" />
40
- <input name="in2" type="float" interfacename="sssScale" />
41
- </multiply>
42
- <multiply name="subsurface_multiply_unitlength" type="color3">
43
- <input name="in1" type="color3" nodename="subsurface_radius_scaled" />
44
- <input name="in2" type="float" interfacename="sssUnitLength" />
45
- </multiply>
46
-
47
- <!-- BRDF -->
48
- <subsurface_bsdf name="subsurface_bsdf" type="BSDF">
49
- <input name="weight" type="float" value="1.0" />
50
- <input name="color" type="color3" interfacename="color" />
51
- <input name="radius" type="color3" nodename="subsurface_multiply_unitlength" />
52
- <input name="anisotropy" type="float" interfacename="sssAnisotropy" />
53
- <input name="normal" type="vector3" interfacename="normal" />
54
- </subsurface_bsdf>
55
-
56
- <!-- Output -->
57
- <output name="out" type="BSDF" nodename="subsurface_bsdf" />
58
-
59
- </nodegraph>
60
- </materialx>
@@ -1,28 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_surface" node="LamaSurface" nodegroup="pbr" version="1.0" isdefaultversion="true">
4
- <input name="materialFront" uiname="Material Front" type="BSDF"
5
- doc="Material used on the front side (as defined by the geometric normal)." />
6
- <input name="materialBack" uiname="Material Back" type="BSDF"
7
- doc="Material used on the back side (as defined by the geometric normal)." />
8
- <input name="presence" type="float" value="1.0"
9
- doc="Connect a mask here to apply a cutout pattern to your object. This is useful for cutouts like creating leaves and other thin, complex shapes. It can also be used as opacity for gray values for semi-opaque results when seen directly by the camera." />
10
- <output name="out" type="material" />
11
- </nodedef>
12
-
13
- <nodegraph name="NG_lama_surface" nodedef="ND_lama_surface">
14
- <surface name="front" type="surfaceshader">
15
- <input name="bsdf" type="BSDF" interfacename="materialFront" />
16
- <input name="opacity" type="float" interfacename="presence" />
17
- </surface>
18
- <surface name="back" type="surfaceshader">
19
- <input name="bsdf" type="BSDF" interfacename="materialBack" />
20
- <input name="opacity" type="float" interfacename="presence" />
21
- </surface>
22
- <surfacematerial name="surface_material" type="material">
23
- <input name="surfaceshader" type="surfaceshader" nodename="front" />
24
- <input name="backsurfaceshader" type="surfaceshader" nodename="back" />
25
- </surfacematerial>
26
- <output name="out" type="material" nodename="surface_material" />
27
- </nodegraph>
28
- </materialx>
@@ -1,22 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_translucent" node="LamaTranslucent" nodegroup="pbr" version="1.0" isdefaultversion="true">
4
- <input name="color" uiname="Color" type="color3" value="0.18, 0.18, 0.18"
5
- doc="Translucent color (aka albedo), defining what ratio of light is transmitted for each color channel." />
6
- <input name="roughness" uiname="Roughness" type="float" uimin="0.0" uimax="1.0" value="0.0"
7
- doc="Micro-facet distribution (Oren-Nayar) roughness." />
8
- <input name="normal" uiname="Normal" type="vector3" defaultgeomprop="Nworld"
9
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
10
- <input name="energyCompensation" uiname="Energy Compensation" uifolder="Advanced" type="float" uniform="true" uimin="0.0" uimax="1.0" value="1.0"
11
- doc="Indicates how much energy should be added to compensate for the loss inherent to the Oren-Nayar model, ranging from no compensation at all, to the expected energy from multiple scattering between the micro-facets. This prevents overly dark results when roughness is high." />
12
- <output name="out" type="BSDF" />
13
- </nodedef>
14
-
15
- <nodegraph name="NG_lama_translucent" nodedef="ND_lama_translucent">
16
- <translucent_bsdf name="translucent_bsdf1" type="BSDF">
17
- <input name="color" type="color3" interfacename="color" />
18
- <input name="normal" type="vector3" interfacename="normal" />
19
- </translucent_bsdf>
20
- <output name="out" type="BSDF" nodename="translucent_bsdf1" />
21
- </nodegraph>
22
- </materialx>