@tushar-br/editing-pack 1.0.195 → 1.0.197
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/cycles_kernel_oneapi_aot.dll +0 -0
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +0 -11
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +0 -30
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_albedo_table.glsl +0 -10
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_prefilter_env.glsl +0 -66
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet.glsl +0 -106
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_diffuse.glsl +0 -199
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_sheen.glsl +0 -189
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_frame_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color4.osl +0 -9
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_boolean.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color4.osl +0 -16
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_float.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_integer.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_string.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector2.osl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +0 -15
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_heighttonormal_vector3.osl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +0 -21
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +0 -19
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +0 -23
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_float.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector2.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector3.osl +0 -4
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/essl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genglsl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmdl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmsl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genosl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/plugInfo.json +0 -58
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- package/staging_area/Blender/blender.shared/usd/usdProcImaging/resources/plugInfo.json +0 -22
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- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/shaderDefs.usda +0 -475
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/transform2d.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +0 -18
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- package/staging_area/Blender/blender.shared/usd/usdVol/resources/plugInfo.json +0 -73
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/usdVol/schema.usda +0 -144
- package/staging_area/Blender/blender.shared/usd/usdVolImaging/resources/plugInfo.json +0 -29
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-- glslfx version 0.1
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//
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// Copyright 2019 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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-- configuration
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{
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"techniques": {
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"default": {
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"domeLightIrradiance": {
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"domeLightPrefilter": {
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"source": [ "DomeLight.Common",
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--- --------------------------------------------------------------------------
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-- glsl DomeLight.Common
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float theta = (textureCoord.x * 2.0 * PI) - PI;
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float phi = (textureCoord.y * PI);
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--- --------------------------------------------------------------------------
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float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
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vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta);
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// Tangent space
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--- --------------------------------------------------------------------------
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-- glsl DomeLight.Irradiance
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const float deltaPhi = (2.0f * float(PI)) / 180.0f;
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const float deltaTheta = (0.5f * float(PI)) / 64.0f;
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vec3 SampleEnvMap(vec3 sampleVec)
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ivec2 inDims = HgiGetSize_inTexture();
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float mipLevel = ceil(log2(inDims.x * deltaPhi/(2.0 * PI)) * 2.0f);
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return SampleEnvMapLod(sampleVec, mipLevel);
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}
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vec3 ComputeIrradiance(vec3 inPos)
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{
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vec3 N = normalize(inPos);
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vec3 up = vec3(0.0, 1.0, 0.0);
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vec3 right = normalize(cross(up, N));
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up = cross(N, right);
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const float TWO_PI = PI * 2.0;
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const float HALF_PI = PI * 0.5;
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vec3 color = vec3(0.0);
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uint sampleCount = 0u;
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for (float phi = 0.0; phi < TWO_PI; phi += deltaPhi) {
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for (float theta = 0.0; theta < HALF_PI; theta += deltaTheta) {
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vec3 tempVec = cos(phi) * right + sin(phi) * up;
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vec3 sampleVector = cos(theta) * N + sin(theta) * tempVec;
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color += SampleEnvMap(sampleVector).rgb * cos(theta) * sin(theta);
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sampleCount++;
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}
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}
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return PI * color / float(sampleCount);
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}
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void main(void)
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{
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ivec2 outCoords = ivec2(hd_GlobalInvocationID.xy);
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vec2 texCoords = GetTexCoords(outCoords);
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vec3 pos3D = GetWorldPos(texCoords);
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vec4 outColor = vec4(ComputeIrradiance(pos3D), 1.0);
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HgiSet_outTexture(outCoords, outColor);
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}
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--- --------------------------------------------------------------------------
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-- glsl DomeLight.Prefilter
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// Normal Distribution function
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float Distribution_GGX(float dotNH, float roughness)
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{
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float alpha = roughness * roughness;
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float alpha2 = alpha * alpha;
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float denom = dotNH * dotNH * (alpha2 - 1.0) + 1.0;
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return (alpha2)/(PI * denom*denom);
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}
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vec3 PrefilterEnvMap(vec3 R, float roughness)
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{
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vec3 N = R;
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vec3 V = R;
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vec3 color = vec3(0.0);
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float totalWeight = 0.0;
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float envMapDim = float(HgiGetSize_inTexture().x);
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const uint numSamples = 1024u;
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for (uint i = 0u; i < numSamples; i++) {
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vec2 Xi = Hammersley2d(i, numSamples);
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191
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vec3 H = ImportanceSample_GGX(Xi, roughness, N);
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vec3 L = 2.0 * dot(V, H) * H - V;
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float dotNL = clamp(dot(N, L), 0.0, 1.0);
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194
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if (dotNL > 0.0) {
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|
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196
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float dotNH = clamp(dot(N, H), 0.0, 1.0);
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|
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float dotVH = clamp(dot(V, H), 0.0, 1.0);
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|
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199
|
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// Probability Distribution Function
|
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200
|
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float pdf = Distribution_GGX(dotNH, roughness) * dotNH
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/ (4.0 * dotVH) + 0.0001;
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// Solid angle of current sample
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203
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float omegaS = 1.0 / (float(numSamples) * pdf);
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204
|
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// Solid angle of 1 pixel across all cube faces
|
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205
|
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float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
|
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206
|
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// Biased (+1.0) mip level for better result
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207
|
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float mipLevel = roughness == 0.0
|
|
208
|
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? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
|
|
209
|
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color += SampleEnvMapLod(L, mipLevel).rgb * dotNL;
|
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210
|
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totalWeight += dotNL;
|
|
211
|
-
|
|
212
|
-
}
|
|
213
|
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}
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|
214
|
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return (color / totalWeight);
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
void main(void)
|
|
218
|
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{
|
|
219
|
-
ivec2 outCoords = ivec2(hd_GlobalInvocationID.xy);
|
|
220
|
-
|
|
221
|
-
vec2 texCoords = GetTexCoords(outCoords);
|
|
222
|
-
vec3 pos3D = GetWorldPos(texCoords);
|
|
223
|
-
vec3 R = normalize(pos3D);
|
|
224
|
-
vec4 outColor = vec4(PrefilterEnvMap(R, inRoughness), 1.0);
|
|
225
|
-
|
|
226
|
-
HgiSet_outTexture(outCoords, outColor);
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
--- --------------------------------------------------------------------------
|
|
230
|
-
-- glsl DomeLight.BRDF
|
|
231
|
-
|
|
232
|
-
float Geometry_SchlicksmithGGX(float dotNL, float dotNV, float roughness)
|
|
233
|
-
{
|
|
234
|
-
float k = (roughness * roughness) / 2.0;
|
|
235
|
-
float GL = dotNL / (dotNL * (1.0 - k) + k);
|
|
236
|
-
float GV = dotNV / (dotNV * (1.0 - k) + k);
|
|
237
|
-
return GL * GV;
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
vec2 ComputeBRDF(float NoV, float roughness)
|
|
241
|
-
{
|
|
242
|
-
// make sure NoV doesn't go exactly to 0 to avoid NaN
|
|
243
|
-
NoV = max(NoV, 0.001);
|
|
244
|
-
|
|
245
|
-
// Normal always points along z-axis for the 2D lookup
|
|
246
|
-
const vec3 N = vec3(0.0, 0.0, 1.0);
|
|
247
|
-
vec3 V = vec3(sqrt(1.0 - NoV*NoV), 0.0, NoV);
|
|
248
|
-
|
|
249
|
-
vec2 LUT = vec2(0.0);
|
|
250
|
-
const uint NUM_SAMPLES = 1024u;
|
|
251
|
-
for (uint i = 0u; i < NUM_SAMPLES; i++) {
|
|
252
|
-
vec2 Xi = Hammersley2d(i, NUM_SAMPLES);
|
|
253
|
-
vec3 H = ImportanceSample_GGX(Xi, roughness, N);
|
|
254
|
-
vec3 L = 2.0 * dot(V, H) * H - V;
|
|
255
|
-
|
|
256
|
-
float dotNL = max(dot(N, L), 0.0);
|
|
257
|
-
float dotNV = max(dot(N, V), 0.0);
|
|
258
|
-
float dotVH = max(dot(V, H), 0.0);
|
|
259
|
-
float dotNH = max(dot(H, N), 0.0);
|
|
260
|
-
|
|
261
|
-
if (dotNL > 0.0) {
|
|
262
|
-
float G = Geometry_SchlicksmithGGX(dotNL, dotNV, roughness);
|
|
263
|
-
float G_Vis = (G * dotVH) / (dotNH * dotNV);
|
|
264
|
-
float Fc = pow(1.0 - dotVH, 5.0);
|
|
265
|
-
LUT += vec2((1.0 - Fc) * G_Vis, Fc * G_Vis);
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
return LUT / float(NUM_SAMPLES);
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
void main(void)
|
|
272
|
-
{
|
|
273
|
-
ivec2 outCoords = ivec2(hd_GlobalInvocationID.xy);
|
|
274
|
-
|
|
275
|
-
vec2 texCoords = GetTexCoords(outCoords);
|
|
276
|
-
// texCoords.x represents N dot E and texCoords.y represents roughness
|
|
277
|
-
vec4 outColor = vec4(ComputeBRDF(texCoords.x, texCoords.y), 0.0, 1.0);
|
|
278
|
-
|
|
279
|
-
HgiSet_outTexture(outCoords, outColor);
|
|
280
|
-
}
|
|
@@ -1,237 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2018 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/edgeId.glslfx
|
|
12
|
-
|
|
13
|
-
--- --------------------------------------------------------------------------
|
|
14
|
-
-- glsl EdgeId.Fragment.None
|
|
15
|
-
|
|
16
|
-
int GetPrimitiveEdgeId()
|
|
17
|
-
{
|
|
18
|
-
return -1;
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
float GetSelectedEdgeOpacity()
|
|
22
|
-
{
|
|
23
|
-
return 0;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
bool SelectWireframeFaceEdges()
|
|
27
|
-
{
|
|
28
|
-
return false;
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
--- --------------------------------------------------------------------------
|
|
32
|
-
-- glsl EdgeId.Fragment.Common
|
|
33
|
-
|
|
34
|
-
// Determines whether a fragment is on or close to an unhidden triangle edge.
|
|
35
|
-
const float edgePickRadius = 2; // in viewport pixels
|
|
36
|
-
const float edgePickParametricRadius = 0.02; // in parametric space
|
|
37
|
-
|
|
38
|
-
// For smooth looking edges, use an exponential falloff for the opacity.
|
|
39
|
-
// Note: We use a slower falloff fn than in meshWire.glslfx to make the
|
|
40
|
-
// selected edges stand out.
|
|
41
|
-
float SelectedEdgeFalloff(float d) {
|
|
42
|
-
return exp2(-1 * d * d);
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
--- --------------------------------------------------------------------------
|
|
46
|
-
-- glsl EdgeId.Fragment.TriangleSurface
|
|
47
|
-
|
|
48
|
-
FORWARD_DECL(vec3 GetEdgeDistanceTriangle());
|
|
49
|
-
|
|
50
|
-
vec3 ComputeBaseFaceEdgeDistanceTriangle()
|
|
51
|
-
{
|
|
52
|
-
return GetEdgeDistanceTriangle();
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
bool SelectWireframeFaceEdges()
|
|
56
|
-
{
|
|
57
|
-
return false;
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
--- --------------------------------------------------------------------------
|
|
61
|
-
-- glsl EdgeId.Fragment.TriangleLines
|
|
62
|
-
|
|
63
|
-
vec3 ComputeBaseFaceEdgeDistanceTriangle()
|
|
64
|
-
{
|
|
65
|
-
// Use parametric distance since we can't use surface derivatives for lines
|
|
66
|
-
vec3 param = GetEdgeParamTriangle();
|
|
67
|
-
bvec3 nearEdge = lessThan(param, vec3(edgePickParametricRadius));
|
|
68
|
-
return vec3(edgePickRadius) * vec3(not(nearEdge));
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
bool SelectWireframeFaceEdges()
|
|
72
|
-
{
|
|
73
|
-
// Make sure that edges of selected faces are highlighted correctly for
|
|
74
|
-
// wireframe lines, i.e. if an edge of an adjacent non-selected face
|
|
75
|
-
// draws over an edge of a selected face that the edge is drawn using
|
|
76
|
-
// the correct selection color.
|
|
77
|
-
return true;
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
--- --------------------------------------------------------------------------
|
|
81
|
-
-- glsl EdgeId.Fragment.TriangleParam
|
|
82
|
-
|
|
83
|
-
float GetSelectedEdgeOpacity()
|
|
84
|
-
{
|
|
85
|
-
float closestEdgeDistance = 0.0;
|
|
86
|
-
|
|
87
|
-
// The sequence of comparisons should match GetPrimitiveEdgeId()
|
|
88
|
-
vec3 dist = ComputeBaseFaceEdgeDistanceTriangle();
|
|
89
|
-
if (dist.x < edgePickRadius) {
|
|
90
|
-
closestEdgeDistance = dist.x;
|
|
91
|
-
} else if (dist.y < edgePickRadius) {
|
|
92
|
-
closestEdgeDistance = dist.y;
|
|
93
|
-
} else if (dist.z < edgePickRadius) {
|
|
94
|
-
closestEdgeDistance = dist.z;
|
|
95
|
-
} else {
|
|
96
|
-
return 0;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
return SelectedEdgeFalloff(closestEdgeDistance);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
// called from hdx/renderPass.glslfx and selection.glslfx
|
|
103
|
-
int GetPrimitiveEdgeId()
|
|
104
|
-
{
|
|
105
|
-
// 2 (0,1,0)
|
|
106
|
-
// ^
|
|
107
|
-
// e2 / \ e1
|
|
108
|
-
// / \'
|
|
109
|
-
// (0,0,1) 0 ----- 1 (1,0,0)
|
|
110
|
-
// e0
|
|
111
|
-
|
|
112
|
-
int edgeId = -1;
|
|
113
|
-
|
|
114
|
-
vec3 dist = ComputeBaseFaceEdgeDistanceTriangle();
|
|
115
|
-
if (dist.x < edgePickRadius) {
|
|
116
|
-
edgeId = 0;
|
|
117
|
-
} else if (dist.y < edgePickRadius) {
|
|
118
|
-
edgeId = 1;
|
|
119
|
-
} else if (dist.z < edgePickRadius) {
|
|
120
|
-
edgeId = 2;
|
|
121
|
-
} else {
|
|
122
|
-
return -1; // Not on a mesh edge
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
const int edgeFlag = GetEdgeFlag();
|
|
126
|
-
const int meshEdgeIndex = HdGetScalar_edgeIndices();
|
|
127
|
-
|
|
128
|
-
// Translate face-edge to authored mesh-edge
|
|
129
|
-
if (edgeFlag == 0) {
|
|
130
|
-
edgeId = meshEdgeIndex + edgeId; // regular triangle face.
|
|
131
|
-
} else if ((bool(edgeFlag & 1) && edgeId == 2) ||
|
|
132
|
-
(bool(edgeFlag & 2) && edgeId == 0)) {
|
|
133
|
-
edgeId = -1; // Not an authored mesh edge
|
|
134
|
-
} else {
|
|
135
|
-
edgeId = meshEdgeIndex + edgeId - 1;
|
|
136
|
-
}
|
|
137
|
-
return edgeId;
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
--- --------------------------------------------------------------------------
|
|
141
|
-
-- glsl EdgeId.Fragment.QuadSurface
|
|
142
|
-
|
|
143
|
-
vec4 ComputeBaseFaceEdgeDistanceQuad()
|
|
144
|
-
{
|
|
145
|
-
return GetEdgeDistanceQuad();
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
bool SelectWireframeFaceEdges()
|
|
149
|
-
{
|
|
150
|
-
return false;
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
--- --------------------------------------------------------------------------
|
|
154
|
-
-- glsl EdgeId.Fragment.QuadLines
|
|
155
|
-
|
|
156
|
-
vec4 ComputeBaseFaceEdgeDistanceQuad()
|
|
157
|
-
{
|
|
158
|
-
// Use parametric distance since we can't use surface derivatives for lines
|
|
159
|
-
vec4 param = GetEdgeParamQuad();
|
|
160
|
-
bvec4 nearEdge = lessThan(param, vec4(edgePickParametricRadius));
|
|
161
|
-
return vec4(edgePickRadius) * vec4(not(nearEdge));
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
bool SelectWireframeFaceEdges()
|
|
165
|
-
{
|
|
166
|
-
// Make sure that edges of selected faces are highlighted correctly for
|
|
167
|
-
// wireframe lines, i.e. if an edge of an adjacent non-selected face
|
|
168
|
-
// draws over an edge of a selected face that the edge is drawn using
|
|
169
|
-
// the correct selection color.
|
|
170
|
-
return true;
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
--- --------------------------------------------------------------------------
|
|
174
|
-
-- glsl EdgeId.Fragment.QuadParam
|
|
175
|
-
|
|
176
|
-
float GetSelectedEdgeOpacity()
|
|
177
|
-
{
|
|
178
|
-
float closestEdgeDistance = 0.0;
|
|
179
|
-
|
|
180
|
-
// The sequence of comparisons should match GetPrimitiveEdgeId()
|
|
181
|
-
vec4 dist = ComputeBaseFaceEdgeDistanceQuad();
|
|
182
|
-
if (dist.x < edgePickRadius) {
|
|
183
|
-
closestEdgeDistance = dist.x;
|
|
184
|
-
} else if (dist.y < edgePickRadius) {
|
|
185
|
-
closestEdgeDistance = dist.y;
|
|
186
|
-
} else if (dist.z < edgePickRadius) {
|
|
187
|
-
closestEdgeDistance = dist.z;
|
|
188
|
-
} else if (dist.w < edgePickRadius) {
|
|
189
|
-
closestEdgeDistance = dist.w;
|
|
190
|
-
} else {
|
|
191
|
-
return 0;
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
return SelectedEdgeFalloff(closestEdgeDistance);
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
// called from hdx/renderPass.glslfx and selection.glslfx
|
|
198
|
-
int GetPrimitiveEdgeId()
|
|
199
|
-
{
|
|
200
|
-
// e2
|
|
201
|
-
// (0,1) 3 ------ 2 (1,1)
|
|
202
|
-
// | |
|
|
203
|
-
// e3 | | e1
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|
204
|
-
// | |
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205
|
-
// (0,0) 0 ------ 1 (1,0)
|
|
206
|
-
// e0
|
|
207
|
-
|
|
208
|
-
int edgeId = -1;
|
|
209
|
-
|
|
210
|
-
vec4 dist = ComputeBaseFaceEdgeDistanceQuad();
|
|
211
|
-
if (dist.x < edgePickRadius) {
|
|
212
|
-
edgeId = 0;
|
|
213
|
-
} else if (dist.y < edgePickRadius) {
|
|
214
|
-
edgeId = 1;
|
|
215
|
-
} else if (dist.z < edgePickRadius) {
|
|
216
|
-
edgeId = 2;
|
|
217
|
-
} else if (dist.w < edgePickRadius) {
|
|
218
|
-
edgeId = 3;
|
|
219
|
-
} else {
|
|
220
|
-
return -1; // Not on a mesh edge
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
const int edgeFlag = GetEdgeFlag();
|
|
224
|
-
const ivec2 meshEdgeIndices = HdGet_edgeIndices();
|
|
225
|
-
|
|
226
|
-
// Translate face-edge to authored mesh-edge
|
|
227
|
-
if (edgeFlag == 0) {
|
|
228
|
-
edgeId = meshEdgeIndices[0] + edgeId; // regular quad face
|
|
229
|
-
} else if (edgeId == 0) {
|
|
230
|
-
edgeId = meshEdgeIndices[0];
|
|
231
|
-
} else if (edgeId == 3) {
|
|
232
|
-
edgeId = meshEdgeIndices[1];
|
|
233
|
-
} else {
|
|
234
|
-
edgeId = -1; // Not an authored mesh edge
|
|
235
|
-
}
|
|
236
|
-
return edgeId;
|
|
237
|
-
}
|
package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx
DELETED
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2016 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/fallbackLighting.glslfx
|
|
12
|
-
|
|
13
|
-
--- --------------------------------------------------------------------------
|
|
14
|
-
-- glsl Fallback.LightIntegrator
|
|
15
|
-
#ifndef HD_HAS_integrateLights
|
|
16
|
-
#define HD_HAS_integrateLights
|
|
17
|
-
#endif
|
|
18
|
-
|
|
19
|
-
struct LightingContribution {
|
|
20
|
-
vec3 diffuse;
|
|
21
|
-
};
|
|
22
|
-
|
|
23
|
-
struct LightingInterfaceProperties {
|
|
24
|
-
float unused;
|
|
25
|
-
};
|
|
26
|
-
|
|
27
|
-
LightingContribution
|
|
28
|
-
integrateLightsDefault(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
|
|
29
|
-
{
|
|
30
|
-
vec3 n = normalize(Neye);
|
|
31
|
-
|
|
32
|
-
LightingContribution result;
|
|
33
|
-
result.diffuse = vec3(dot(n, vec3(0,0,1)));
|
|
34
|
-
|
|
35
|
-
return result;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
LightingContribution
|
|
39
|
-
integrateLightsConstant(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
|
|
40
|
-
{
|
|
41
|
-
LightingContribution result;
|
|
42
|
-
//pefectly diffuse white hemisphere contribution
|
|
43
|
-
result.diffuse = vec3(1);
|
|
44
|
-
|
|
45
|
-
return result;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
-- glsl Fallback.Lighting
|
|
49
|
-
|
|
50
|
-
FORWARD_DECL(
|
|
51
|
-
LightingContribution integrateLights(vec4 Peye, vec3 Neye,
|
|
52
|
-
LightingInterfaceProperties props));
|
|
53
|
-
|
|
54
|
-
vec3 FallbackLighting(in vec3 Peye, in vec3 Neye, in vec3 color)
|
|
55
|
-
{
|
|
56
|
-
LightingInterfaceProperties props;
|
|
57
|
-
LightingContribution light = integrateLights(vec4(Peye, 1), Neye, props);
|
|
58
|
-
return color * light.diffuse;
|
|
59
|
-
}
|
package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx
DELETED
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2016 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/fallbackLightingShader.glslfx
|
|
12
|
-
|
|
13
|
-
#import $TOOLS/hdSt/shaders/fallbackLighting.glslfx
|
|
14
|
-
|
|
15
|
-
-- configuration
|
|
16
|
-
{
|
|
17
|
-
"techniques": {
|
|
18
|
-
"default": {
|
|
19
|
-
"fragmentShader" : {
|
|
20
|
-
"source": [
|
|
21
|
-
"Fallback.LightIntegrator",
|
|
22
|
-
"Fallback.Lighting"
|
|
23
|
-
]
|
|
24
|
-
}
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2016 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/fallbackMaterialNetwork.glslfx
|
|
12
|
-
|
|
13
|
-
---
|
|
14
|
-
--- The fallback shader is used as a replacement shader if no material binding
|
|
15
|
-
--- was provided. It needs to define both the surfaceShader() and
|
|
16
|
-
--- displacementShader() terminals.
|
|
17
|
-
---
|
|
18
|
-
-- configuration
|
|
19
|
-
{
|
|
20
|
-
"techniques": {
|
|
21
|
-
"default": {
|
|
22
|
-
"displacementShader": {
|
|
23
|
-
"source": [ "Fallback.Displacement" ]
|
|
24
|
-
},
|
|
25
|
-
"surfaceShader": {
|
|
26
|
-
"source": [ "Fallback.Surface" ]
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
--- --------------------------------------------------------------------------
|
|
33
|
-
-- glsl Fallback.Surface
|
|
34
|
-
|
|
35
|
-
vec4 surfaceShader(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
36
|
-
{
|
|
37
|
-
// lighting
|
|
38
|
-
color.rgb = FallbackLighting(Peye.xyz, Neye, color.rgb);
|
|
39
|
-
return color;
|
|
40
|
-
}
|
|
41
|
-
--- --------------------------------------------------------------------------
|
|
42
|
-
-- glsl Fallback.Displacement
|
|
43
|
-
|
|
44
|
-
vec4 displacementShader(int index, vec4 Peye, vec3 Neye, vec4 patchCoord)
|
|
45
|
-
{
|
|
46
|
-
return Peye;
|
|
47
|
-
}
|