@tushar-br/editing-pack 1.0.195 → 1.0.197

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/cycles_kernel_oneapi_aot.dll +0 -0
  3. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  4. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  5. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  6. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  7. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  8. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  9. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  10. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  11. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  12. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  13. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  14. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  15. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  16. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  17. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
  18. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
  19. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
  20. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
  21. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
  22. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
  23. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
  24. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
  25. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
  26. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
  27. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
  28. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
  29. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
  30. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
  31. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
  32. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
  33. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
  34. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
  35. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
  36. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
  37. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
  38. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
  39. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
  40. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
  41. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
  42. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
  43. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
  44. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
  45. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
  59. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  60. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
  61. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
  62. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
  63. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
  64. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
  65. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
  66. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
  67. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
  68. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
  69. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
  70. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
  71. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
  72. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
  73. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
  74. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
  75. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
  76. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
  77. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  82. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  83. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
  84. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
  85. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
  86. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
  87. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
  88. package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
  89. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
  90. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
  91. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
  92. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
  93. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
  94. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
  95. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
  96. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
  97. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
  98. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
  99. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
  100. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
  101. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
  102. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
  103. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
  104. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
  105. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
  106. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
  109. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
  110. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
  111. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
  112. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
  113. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
  114. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
  115. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
  116. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
  117. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
  118. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
  119. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
  120. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
  121. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
  122. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
  123. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
  124. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
  125. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
  126. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
  127. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
  128. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
  129. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
  130. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
  131. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
  132. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
  133. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
  134. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
  135. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
  136. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
  137. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
  138. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
  139. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
  140. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
  141. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
  142. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
  185. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +0 -11
  186. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +0 -30
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- <input name="in" type="color4" interfacename="in" />
120
- </convert>
121
- <acescg_to_lin_rec709 name="transform" type="color3">
122
- <input name="in" type="color3" nodename="asColor3" />
123
- </acescg_to_lin_rec709>
124
- <extract name="alpha" type="float">
125
- <input name="in" type="color4" interfacename="in" />
126
- <input name="index" type="integer" value="3" />
127
- </extract>
128
- <combine2 name="asColor4" type="color4">
129
- <input name="in1" type="color3" nodename="transform" />
130
- <input name="in2" type="float" nodename="alpha" />
131
- </combine2>
132
- <output name="out" type="color4" nodename="asColor4" />
133
- </nodegraph>
134
-
135
- <nodegraph name="NG_g22_ap1_to_lin_rec709_color3" nodedef="ND_g22_ap1_to_lin_rec709_color3">
136
- <max name="max" type="color3">
137
- <input name="in1" type="color3" interfacename="in" />
138
- <input name="in2" type="float" value="0" />
139
- </max>
140
- <power name="gamma" type="color3">
141
- <input name="in1" type="color3" nodename="max" />
142
- <input name="in2" type="float" value="2.2" />
143
- </power>
144
- <acescg_to_lin_rec709 name="rec709" type="color3">
145
- <input name="in" type="color3" nodename="gamma" />
146
- </acescg_to_lin_rec709>
147
- <output name="out" type="color3" nodename="rec709" />
148
- </nodegraph>
149
-
150
- <nodegraph name="NG_g22_ap1_to_lin_rec709_color4" nodedef="ND_g22_ap1_to_lin_rec709_color4">
151
- <convert name="asColor3" type="color3">
152
- <input name="in" type="color4" interfacename="in" />
153
- </convert>
154
- <g22_ap1_to_lin_rec709 name="transform" type="color3">
155
- <input name="in" type="color3" nodename="asColor3" />
156
- </g22_ap1_to_lin_rec709>
157
- <extract name="alpha" type="float">
158
- <input name="in" type="color4" interfacename="in" />
159
- <input name="index" type="integer" value="3" />
160
- </extract>
161
- <combine2 name="asColor4" type="color4">
162
- <input name="in1" type="color3" nodename="transform" />
163
- <input name="in2" type="float" nodename="alpha" />
164
- </combine2>
165
- <output name="out" type="color4" nodename="asColor4" />
166
- </nodegraph>
167
-
168
- <nodegraph name="NG_srgb_texture_to_lin_rec709_color3" nodedef="ND_srgb_texture_to_lin_rec709_color3">
169
- <constant name="threshold" type="float">
170
- <input name="value" type="float" value="0.04045" />
171
- </constant>
172
- <separate3 name="colorSeparate" type="multioutput">
173
- <input name="in" type="color3" interfacename="in" />
174
- </separate3>
175
- <ifgreater name="isAboveR" type="float">
176
- <input name="value1" type="float" nodename="colorSeparate" output="outr" />
177
- <input name="value2" type="float" nodename="threshold" />
178
- <input name="in1" type="float" value="1" />
179
- <input name="in2" type="float" value="0" />
180
- </ifgreater>
181
- <ifgreater name="isAboveG" type="float">
182
- <input name="value1" type="float" nodename="colorSeparate" output="outg" />
183
- <input name="value2" type="float" nodename="threshold" />
184
- <input name="in1" type="float" value="1" />
185
- <input name="in2" type="float" value="0" />
186
- </ifgreater>
187
- <ifgreater name="isAboveB" type="float">
188
- <input name="value1" type="float" nodename="colorSeparate" output="outb" />
189
- <input name="value2" type="float" nodename="threshold" />
190
- <input name="in1" type="float" value="1" />
191
- <input name="in2" type="float" value="0" />
192
- </ifgreater>
193
- <combine3 name="isAbove" type="color3">
194
- <input name="in1" type="float" nodename="isAboveR" />
195
- <input name="in2" type="float" nodename="isAboveG" />
196
- <input name="in3" type="float" nodename="isAboveB" />
197
- </combine3>
198
- <divide name="linSeg" type="color3">
199
- <input name="in1" type="color3" interfacename="in" />
200
- <input name="in2" type="float" value="12.92" />
201
- </divide>
202
- <add name="bias" type="color3">
203
- <input name="in1" type="color3" interfacename="in" />
204
- <input name="in2" type="float" value="0.055" />
205
- </add>
206
- <max name="max" type="color3">
207
- <input name="in1" type="color3" nodename="bias" />
208
- <input name="in2" type="float" value="0" />
209
- </max>
210
- <divide name="scale" type="color3">
211
- <input name="in1" type="color3" nodename="max" />
212
- <input name="in2" type="float" value="1.055" />
213
- </divide>
214
- <power name="powSeg" type="color3">
215
- <input name="in1" type="color3" nodename="scale" />
216
- <input name="in2" type="float" value="2.4" />
217
- </power>
218
- <mix name="mix" type="color3">
219
- <input name="bg" type="color3" nodename="linSeg" />
220
- <input name="fg" type="color3" nodename="powSeg" />
221
- <input name="mix" type="color3" nodename="isAbove" />
222
- </mix>
223
- <output name="out" type="color3" nodename="mix" />
224
- </nodegraph>
225
-
226
- <nodegraph name="NG_srgb_texture_to_lin_rec709_color4" nodedef="ND_srgb_texture_to_lin_rec709_color4">
227
- <convert name="asColor3" type="color3">
228
- <input name="in" type="color4" interfacename="in" />
229
- </convert>
230
- <srgb_texture_to_lin_rec709 name="transform" type="color3">
231
- <input name="in" type="color3" nodename="asColor3" />
232
- </srgb_texture_to_lin_rec709>
233
- <extract name="alpha" type="float">
234
- <input name="in" type="color4" interfacename="in" />
235
- <input name="index" type="integer" value="3" />
236
- </extract>
237
- <combine2 name="asColor4" type="color4">
238
- <input name="in1" type="color3" nodename="transform" />
239
- <input name="in2" type="float" nodename="alpha" />
240
- </combine2>
241
- <output name="out" type="color4" nodename="asColor4" />
242
- </nodegraph>
243
-
244
- <nodegraph name="NG_lin_adobergb_to_lin_rec709_color3" nodedef="ND_lin_adobergb_to_lin_rec709_color3">
245
- <constant name="mat" type="matrix33">
246
- <input name="value" type="matrix33" value="1.39835574e+00, -2.50233861e-16, 2.77555756e-17, -3.98355744e-01, 1.00000000e+00, -4.29289893e-02, 0.00000000e+00, 0.00000000e+00, 1.04292899e+00" />
247
- </constant>
248
- <convert name="asVec" type="vector3">
249
- <input name="in" type="color3" interfacename="in" />
250
- </convert>
251
- <transformmatrix name="transform" type="vector3">
252
- <input name="in" type="vector3" nodename="asVec" />
253
- <input name="mat" type="matrix33" nodename="mat" />
254
- </transformmatrix>
255
- <convert name="asColor" type="color3">
256
- <input name="in" type="vector3" nodename="transform" />
257
- </convert>
258
- <output name="out" type="color3" nodename="asColor" />
259
- </nodegraph>
260
-
261
- <nodegraph name="NG_lin_adobergb_to_lin_rec709_color4" nodedef="ND_lin_adobergb_to_lin_rec709_color4">
262
- <convert name="asColor3" type="color3">
263
- <input name="in" type="color4" interfacename="in" />
264
- </convert>
265
- <lin_adobergb_to_lin_rec709 name="transform" type="color3">
266
- <input name="in" type="color3" nodename="asColor3" />
267
- </lin_adobergb_to_lin_rec709>
268
- <extract name="alpha" type="float">
269
- <input name="in" type="color4" interfacename="in" />
270
- <input name="index" type="integer" value="3" />
271
- </extract>
272
- <combine2 name="asColor4" type="color4">
273
- <input name="in1" type="color3" nodename="transform" />
274
- <input name="in2" type="float" nodename="alpha" />
275
- </combine2>
276
- <output name="out" type="color4" nodename="asColor4" />
277
- </nodegraph>
278
-
279
- <nodegraph name="NG_adobergb_to_lin_rec709_color3" nodedef="ND_adobergb_to_lin_rec709_color3">
280
- <divide name="constant" type="float">
281
- <input name="in1" type="float" value="563.0" />
282
- <input name="in2" type="float" value="256.0" />
283
- </divide>
284
- <max name="max" type="color3">
285
- <input name="in1" type="color3" interfacename="in" />
286
- <input name="in2" type="float" value="0" />
287
- </max>
288
- <power name="gamma" type="color3">
289
- <input name="in1" type="color3" nodename="max" />
290
- <input name="in2" type="float" nodename="constant" />
291
- </power>
292
- <lin_adobergb_to_lin_rec709 name="rec709" type="color3">
293
- <input name="in" type="color3" nodename="gamma" />
294
- </lin_adobergb_to_lin_rec709>
295
- <output name="out" type="color3" nodename="rec709" />
296
- </nodegraph>
297
-
298
- <nodegraph name="NG_adobergb_to_lin_rec709_color4" nodedef="ND_adobergb_to_lin_rec709_color4">
299
- <convert name="asColor3" type="color3">
300
- <input name="in" type="color4" interfacename="in" />
301
- </convert>
302
- <adobergb_to_lin_rec709 name="transform" type="color3">
303
- <input name="in" type="color3" nodename="asColor3" />
304
- </adobergb_to_lin_rec709>
305
- <extract name="alpha" type="float">
306
- <input name="in" type="color4" interfacename="in" />
307
- <input name="index" type="integer" value="3" />
308
- </extract>
309
- <combine2 name="asColor4" type="color4">
310
- <input name="in1" type="color3" nodename="transform" />
311
- <input name="in2" type="float" nodename="alpha" />
312
- </combine2>
313
- <output name="out" type="color4" nodename="asColor4" />
314
- </nodegraph>
315
-
316
- <nodegraph name="NG_srgb_displayp3_to_lin_rec709_color3" nodedef="ND_srgb_displayp3_to_lin_rec709_color3">
317
- <constant name="mat" type="matrix33">
318
- <input name="value" type="matrix33"
319
- value="1.22493029, -0.04205868, -0.01964128, -0.22492968, 1.04205894, -0.07864794, 0.00000006,-0.00000001, 1.09828925"/>
320
- </constant>
321
- <!-- Use srgb_texture_to_lin_rec709 to convert from sRGB to Lin before passing to the mat conversion -->
322
- <srgb_texture_to_lin_rec709 name="srgb_transform" type="color3">
323
- <input name="in" type="color3" interfacename="in" />
324
- </srgb_texture_to_lin_rec709>
325
- <convert name="asVec" type="vector3">
326
- <input name="in" type="color3" nodename="srgb_transform" />
327
- </convert>
328
- <transformmatrix name="transform" type="vector3">
329
- <input name="in" type="vector3" nodename="asVec" />
330
- <input name="mat" type="matrix33" nodename="mat" />
331
- </transformmatrix>
332
- <convert name="asColor" type="color3">
333
- <input name="in" type="vector3" nodename="transform" />
334
- </convert>
335
- <output name="out" type="color3" nodename="asColor" />
336
- </nodegraph>
337
-
338
- <nodegraph name="NG_srgb_displayp3_to_lin_rec709_color4" nodedef="ND_srgb_displayp3_to_lin_rec709_color4">
339
- <convert name="asColor3" type="color3">
340
- <input name="in" type="color4" interfacename="in" />
341
- </convert>
342
- <srgb_displayp3_to_lin_rec709 name="transform" type="color3">
343
- <input name="in" type="color3" nodename="asColor3" />
344
- </srgb_displayp3_to_lin_rec709>
345
- <extract name="alpha" type="float">
346
- <input name="in" type="color4" interfacename="in" />
347
- <input name="index" type="integer" value="3" />
348
- </extract>
349
- <combine2 name="asColor4" type="color4">
350
- <input name="in1" type="color3" nodename="transform" />
351
- <input name="in2" type="float" nodename="alpha" />
352
- </combine2>
353
- <output name="out" type="color4" nodename="asColor4" />
354
- </nodegraph>
355
-
356
- <nodegraph name="NG_lin_displayp3_to_lin_rec709_color3" nodedef="ND_lin_displayp3_to_lin_rec709_color3">
357
- <constant name="mat" type="matrix33">
358
- <input name="value" type="matrix33"
359
- value="1.22493029, -0.04205868, -0.01964128, -0.22492968, 1.04205894, -0.07864794, 0.00000006,-0.00000001, 1.09828925"/>
360
- </constant>
361
- <convert name="asVec" type="vector3">
362
- <input name="in" type="color3" interfacename="in" />
363
- </convert>
364
- <transformmatrix name="transform" type="vector3">
365
- <input name="in" type="vector3" nodename="asVec" />
366
- <input name="mat" type="matrix33" nodename="mat" />
367
- </transformmatrix>
368
- <convert name="asColor" type="color3">
369
- <input name="in" type="vector3" nodename="transform" />
370
- </convert>
371
- <output name="out" type="color3" nodename="asColor" />
372
- </nodegraph>
373
-
374
- <nodegraph name="NG_lin_displayp3_to_lin_rec709_color4" nodedef="ND_lin_displayp3_to_lin_rec709_color4">
375
- <convert name="asColor3" type="color3">
376
- <input name="in" type="color4" interfacename="in" />
377
- </convert>
378
- <lin_displayp3_to_lin_rec709 name="transform" type="color3">
379
- <input name="in" type="color3" nodename="asColor3" />
380
- </lin_displayp3_to_lin_rec709>
381
- <extract name="alpha" type="float">
382
- <input name="in" type="color4" interfacename="in" />
383
- <input name="index" type="integer" value="3" />
384
- </extract>
385
- <combine2 name="asColor4" type="color4">
386
- <input name="in1" type="color3" nodename="transform" />
387
- <input name="in2" type="float" nodename="alpha" />
388
- </combine2>
389
- <output name="out" type="color4" nodename="asColor4" />
390
- </nodegraph>
391
-
392
- </materialx>
@@ -1,13 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39">
3
-
4
- <!-- <point_light> -->
5
- <implementation name="IM_point_light_genglsl" nodedef="ND_point_light" file="mx_point_light.glsl" function="mx_point_light" target="genglsl" />
6
-
7
- <!-- <directional_light> -->
8
- <implementation name="IM_directional_light_genglsl" nodedef="ND_directional_light" file="mx_directional_light.glsl" function="mx_directional_light" target="genglsl" />
9
-
10
- <!-- <spot_light> -->
11
- <implementation name="IM_spot_light_genglsl" nodedef="ND_spot_light" file="mx_spot_light.glsl" function="mx_spot_light" target="genglsl" />
12
-
13
- </materialx>
@@ -1,5 +0,0 @@
1
- void mx_directional_light(LightData light, vec3 position, out lightshader result)
2
- {
3
- result.direction = -light.direction;
4
- result.intensity = light.color * light.intensity;
5
- }
@@ -1,8 +0,0 @@
1
- void mx_point_light(LightData light, vec3 position, out lightshader result)
2
- {
3
- result.direction = light.position - position;
4
- float distance = length(result.direction) + M_FLOAT_EPS;
5
- float attenuation = pow(distance + 1.0, light.decay_rate + M_FLOAT_EPS);
6
- result.intensity = light.color * light.intensity / attenuation;
7
- result.direction /= distance;
8
- }
@@ -1,13 +0,0 @@
1
- void mx_spot_light(LightData light, vec3 position, out lightshader result)
2
- {
3
- result.direction = light.position - position;
4
- float distance = length(result.direction) + M_FLOAT_EPS;
5
- float attenuation = pow(distance + 1.0, light.decay_rate + M_FLOAT_EPS);
6
- result.intensity = light.color * light.intensity / attenuation;
7
- result.direction /= distance;
8
- float low = min(light.inner_angle, light.outer_angle);
9
- float high = light.inner_angle;
10
- float cosDir = dot(result.direction, -light.direction);
11
- float spotAttenuation = smoothstep(low, high, cosDir);
12
- result.intensity *= spotAttenuation;
13
- }
@@ -1,13 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39">
3
-
4
- <!-- <point_light> -->
5
- <implementation name="IM_point_light_genmsl" nodedef="ND_point_light" file="mx_point_light.metal" function="mx_point_light" target="genmsl" />
6
-
7
- <!-- <directional_light> -->
8
- <implementation name="IM_directional_light_genmsl" nodedef="ND_directional_light" file="mx_directional_light.metal" function="mx_directional_light" target="genmsl" />
9
-
10
- <!-- <spot_light> -->
11
- <implementation name="IM_spot_light_genmsl" nodedef="ND_spot_light" file="mx_spot_light.metal" function="mx_spot_light" target="genmsl" />
12
-
13
- </materialx>
@@ -1,5 +0,0 @@
1
- void mx_directional_light(LightData light, float3 position, thread lightshader& result)
2
- {
3
- result.direction = -light.direction;
4
- result.intensity = light.color * light.intensity;
5
- }
@@ -1,8 +0,0 @@
1
- void mx_point_light(LightData light, float3 position, thread lightshader& result)
2
- {
3
- result.direction = light.position - position;
4
- float distance = length(result.direction) + M_FLOAT_EPS;
5
- float attenuation = pow(distance + 1.0, light.decay_rate + M_FLOAT_EPS);
6
- result.intensity = light.color * light.intensity / attenuation;
7
- result.direction /= distance;
8
- }
@@ -1,13 +0,0 @@
1
- void mx_spot_light(LightData light, float3 position, thread lightshader& result)
2
- {
3
- result.direction = light.position - position;
4
- float distance = length(result.direction) + M_FLOAT_EPS;
5
- float attenuation = pow(distance + 1.0, light.decay_rate + M_FLOAT_EPS);
6
- result.intensity = light.color * light.intensity / attenuation;
7
- result.direction /= distance;
8
- float low = min(light.inner_angle, light.outer_angle);
9
- float high = light.inner_angle;
10
- float cosDir = dot(result.direction, -light.direction);
11
- float spotAttenuation = smoothstep(low, high, cosDir);
12
- result.intensity *= spotAttenuation;
13
- }
@@ -1,53 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39">
3
- <!--
4
- Copyright Contributors to the MaterialX Project
5
- SPDX-License-Identifier: Apache-2.0
6
-
7
- Declarations of common light nodes, used in code generation for hardware
8
- shading languages that require explicit light loops.
9
-
10
- These nodes are a required implementation detail for hardware shader
11
- generation, and are not themselves part of the MaterialX standard.
12
- -->
13
-
14
- <!-- ======================================================================== -->
15
- <!-- Light shader nodes -->
16
- <!-- ======================================================================== -->
17
-
18
- <!--
19
- Node: <point_light>
20
- -->
21
- <nodedef name="ND_point_light" node="point_light" nodegroup="light" doc="A light shader node of 'point' type.">
22
- <input name="position" type="vector3" doc="Light source position." />
23
- <input name="color" type="color3" doc="Light color." />
24
- <input name="intensity" type="float" doc="Light intensity." />
25
- <input name="decay_rate" type="float" value="2.0" doc="Light decay exponent. Defaults to 2 for quadratic decay." />
26
- <output name="out" type="lightshader" />
27
- </nodedef>
28
-
29
- <!--
30
- Node: <directional_light>
31
- -->
32
- <nodedef name="ND_directional_light" node="directional_light" nodegroup="light" doc="A light shader node of 'directional' type.">
33
- <input name="direction" type="vector3" doc="Light source direction." />
34
- <input name="color" type="color3" doc="Light color." />
35
- <input name="intensity" type="float" doc="Light intensity." />
36
- <output name="out" type="lightshader" />
37
- </nodedef>
38
-
39
- <!--
40
- Node: <spot_light>
41
- -->
42
- <nodedef name="ND_spot_light" node="spot_light" nodegroup="light" doc="A light shader node of 'spot' type.">
43
- <input name="position" type="vector3" doc="Light source position." />
44
- <input name="direction" type="vector3" doc="Light source direction." />
45
- <input name="color" type="color3" doc="Light color." />
46
- <input name="intensity" type="float" doc="Light intensity." />
47
- <input name="decay_rate" type="float" value="2.0" doc="Light decay exponent. Defaults to 2 for quadratic decay." />
48
- <input name="inner_angle" type="float" doc="Inner cone angle." />
49
- <input name="outer_angle" type="float" doc="Outer cone angle." />
50
- <output name="out" type="lightshader" />
51
- </nodedef>
52
-
53
- </materialx>