@tushar-br/editing-pack 1.0.194 → 1.0.195
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +23 -0
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +23 -0
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +14 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +124 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +543 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +265 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +310 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +12 -0
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +24 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +76 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +1365 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +439 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +280 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +237 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +59 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +27 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +47 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +97 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +448 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +103 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +217 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +1519 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +40 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +201 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +326 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +66 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +103 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +87 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +155 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +371 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +319 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +41 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +80 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +458 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +80 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +631 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +22 -0
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +14 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +52 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +57 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +48 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +93 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +138 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +405 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +56 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +55 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +55 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +54 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +51 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +476 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +46 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +107 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +18 -0
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +18 -0
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +25 -0
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +5 -0
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +94 -0
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +21 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +15 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +10 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +30 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +16 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +11 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +18 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +27 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +12 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +438 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +489 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +20 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +30 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +74 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +328 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +25 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +146 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +125 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +538 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +2689 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +433 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +2775 -0
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +39 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +28 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +38 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +252 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +201 -0
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +340 -0
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +12 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +1165 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +266 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +1511 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +95 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +40 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +214 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +140 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +695 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +52 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +123 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +163 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +45 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +172 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +103 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +27 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +41 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +41 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +60 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +28 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +22 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +676 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +431 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +362 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +166 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +309 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +128 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +438 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +110 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +392 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +53 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +206 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +80 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +759 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +30 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +234 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +1083 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +265 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +36 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +373 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +182 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +4474 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +444 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +388 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +55 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +114 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +69 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +11 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +30 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_albedo_table.glsl +10 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_prefilter_env.glsl +66 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet.glsl +106 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_diffuse.glsl +199 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_sheen.glsl +189 -0
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_frame_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color4.osl +9 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_boolean.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color4.osl +16 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_float.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_integer.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_string.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector2.osl +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +15 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_heighttonormal_vector3.osl +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color3.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +24 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +21 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +19 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +23 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_float.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +24 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector2.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/stdlib_genosl_impl.mtlx +752 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/stdlib_defs.mtlx +4942 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/stdlib_ng.mtlx +6232 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/essl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genglsl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmdl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmsl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genosl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/plugInfo.json +58 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/usdMtlx/schema.usda +42 -0
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/generatedSchema.usda +926 -0
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/plugInfo.json +215 -0
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/usdPhysics/schema.usda +879 -0
- package/staging_area/Blender/blender.shared/usd/usdPhysicsValidators/resources/plugInfo.json +54 -0
- package/staging_area/Blender/blender.shared/usd/usdProc/resources/generatedSchema.usda +57 -0
- package/staging_area/Blender/blender.shared/usd/usdProc/resources/plugInfo.json +29 -0
- package/staging_area/Blender/blender.shared/usd/usdProc/resources/usdProc/schema.usda +45 -0
- package/staging_area/Blender/blender.shared/usd/usdProcImaging/resources/plugInfo.json +22 -0
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/generatedSchema.usda +335 -0
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/plugInfo.json +80 -0
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/usdRender/schema.usda +436 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/generatedSchema.usda +38 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/plugInfo.json +51 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/usdRi/schema.usda +157 -0
- package/staging_area/Blender/blender.shared/usd/usdRiPxrImaging/resources/plugInfo.json +53 -0
- package/staging_area/Blender/blender.shared/usd/usdSemantics/resources/generatedSchema.usda +19 -0
- package/staging_area/Blender/blender.shared/usd/usdSemantics/resources/plugInfo.json +29 -0
- package/staging_area/Blender/blender.shared/usd/usdSemantics/resources/usdSemantics/schema.usda +36 -0
- package/staging_area/Blender/blender.shared/usd/usdShade/resources/generatedSchema.usda +112 -0
- package/staging_area/Blender/blender.shared/usd/usdShade/resources/plugInfo.json +145 -0
- package/staging_area/Blender/blender.shared/usd/usdShade/resources/usdShade/schema.usda +595 -0
- package/staging_area/Blender/blender.shared/usd/usdShadeValidators/resources/plugInfo.json +63 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/plugInfo.json +22 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/previewSurface.glslfx +498 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/primvarReader.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/shaderDefs.usda +475 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/transform2d.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdSkel/resources/generatedSchema.usda +249 -0
- package/staging_area/Blender/blender.shared/usd/usdSkel/resources/plugInfo.json +86 -0
- package/staging_area/Blender/blender.shared/usd/usdSkel/resources/usdSkel/schema.usda +289 -0
- package/staging_area/Blender/blender.shared/usd/usdSkelImaging/resources/plugInfo.json +57 -0
- package/staging_area/Blender/blender.shared/usd/usdSkelImaging/resources/shaders/skinning.glslfx +265 -0
- package/staging_area/Blender/blender.shared/usd/usdSkelValidators/resources/plugInfo.json +27 -0
- package/staging_area/Blender/blender.shared/usd/usdUI/resources/generatedSchema.usda +123 -0
- package/staging_area/Blender/blender.shared/usd/usdUI/resources/plugInfo.json +62 -0
- package/staging_area/Blender/blender.shared/usd/usdUI/resources/usdUI/schema.usda +288 -0
- package/staging_area/Blender/blender.shared/usd/usdUtilsValidators/resources/plugInfo.json +45 -0
- package/staging_area/Blender/blender.shared/usd/usdValidation/resources/plugInfo.json +24 -0
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/generatedSchema.usda +340 -0
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/plugInfo.json +73 -0
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/usdVol/schema.usda +144 -0
- package/staging_area/Blender/blender.shared/usd/usdVolImaging/resources/plugInfo.json +29 -0
- package/staging_area/Blender/blender.shared/SDL2.dll +0 -0
- package/staging_area/Blender/blender.shared/oslexec.dll +0 -0
- package/staging_area/Blender/blender.shared/oslnoise.dll +0 -0
- package/staging_area/Blender/blender.shared/oslquery.dll +0 -0
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-- glslfx version 0.1
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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--- This is what an import might look like.
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--- #import $TOOLS/hdSt/shaders/mesh.glslfx
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#import $TOOLS/hdSt/shaders/instancing.glslfx
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#import $TOOLS/hdSt/shaders/meshFaceCull.glslfx
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#import $TOOLS/hdSt/shaders/meshNormal.glslfx
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#import $TOOLS/hdSt/shaders/meshWire.glslfx
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#import $TOOLS/hdSt/shaders/terminals.glslfx
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#import $TOOLS/hdSt/shaders/edgeId.glslfx
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#import $TOOLS/hdSt/shaders/pointId.glslfx
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#import $TOOLS/hdSt/shaders/pointDisk.glslfx
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#import $TOOLS/hdSt/shaders/visibility.glslfx
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--- --------------------------------------------------------------------------
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-- layout Mesh.Vertex
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[
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["out block", "VertexData", "outData",
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["vec4", "Peye"],
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["vec3", "Neye"]
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]
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]
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--- --------------------------------------------------------------------------
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-- glsl Mesh.Vertex
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// Fwd declare methods defined in pointId.glslfx, that are used below.
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FORWARD_DECL(int GetPointId());
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FORWARD_DECL(float GetPointRasterSize(int));
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FORWARD_DECL(void ProcessPointId(int));
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void main(void)
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{
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ProcessPrimvarsIn();
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MAT4 transform = ApplyInstanceTransform(HdGet_transform());
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vec4 point = vec4(HdGet_points().xyz, 1);
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outData.Peye = vec4(GetWorldToViewMatrix() * transform * point);
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outData.Neye = GetNormal(vec3(0), 0); // normalized
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int pointId = GetPointId();
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gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
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ProcessPointId(pointId);
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gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
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ApplyClipPlanes(outData.Peye);
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}
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--- --------------------------------------------------------------------------
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-- layout Mesh.PostTessVertex.Triangle
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[
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["out block", "VertexData", "outData",
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["vec4", "Peye"],
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["vec3", "Neye"]
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]
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]
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--- --------------------------------------------------------------------------
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-- glsl Mesh.PostTessVertex.Triangle
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vec4 GetPatchCoord(int index)
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{
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vec2 uv[3];
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uv[0] = vec2(0, 0); // (0, 0, 1);
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uv[1] = vec2(1, 0); // (1, 0, 0);
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uv[2] = vec2(0, 1); // (0, 1, 0);
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ivec3 patchParam = GetPatchParam();
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return InterpolatePatchCoordTriangle(uv[index], patchParam);
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}
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vec2 GetPatchCoordLocalST()
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{
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return gl_TessCoord.yz;
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}
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// Fwd declare methods defined in pointId.glslfx, that are used below.
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FORWARD_DECL(int GetPointId());
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FORWARD_DECL(float GetPointRasterSize(int));
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FORWARD_DECL(void ProcessPointId(int));
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void main(void)
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{
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MAT4 transform = ApplyInstanceTransform(HdGet_transform());
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int pointId = GetPointId();
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gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
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ProcessPointId(pointId);
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vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
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vec4 point1 = GetWorldToViewMatrix() * transform * vec4(points[1],1.0);
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vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
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// Get the indata Neye if provided.
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bool isFlipped = IsFlipped();
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vec3 Neye0 = GetNormal(vec3(0),0);
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vec3 Neye1 = GetNormal(vec3(0),1);
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vec3 Neye2 = GetNormal(vec3(0),2);
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Neye0 = GetTriGeometryNormal(Neye0, point0, point1, point2, isFlipped);
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Neye1 = GetTriGeometryNormal(Neye1, point0, point1, point2, isFlipped);
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Neye2 = GetTriGeometryNormal(Neye2, point0, point1, point2, isFlipped);
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point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
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point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
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point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
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vec2 coord = gl_TessCoord.xy;
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vec4 basis = vec4(coord.x, coord.y, 1.0f-coord.x-coord.y, 0.0f);
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outData.Peye = InterpolatePrimvar(point0, point1, point2, point0, basis);
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123
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+
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye2, Neye0, basis);
|
|
124
|
+
|
|
125
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
126
|
+
ApplyClipPlanes(outData.Peye);
|
|
127
|
+
|
|
128
|
+
ProcessPrimvarsOut(basis, 0, 1, 2, 0);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
--- --------------------------------------------------------------------------
|
|
132
|
+
-- layout Mesh.PostTessVertex.Quad
|
|
133
|
+
|
|
134
|
+
[
|
|
135
|
+
["out block", "VertexData", "outData",
|
|
136
|
+
["vec4", "Peye"],
|
|
137
|
+
["vec3", "Neye"]
|
|
138
|
+
]
|
|
139
|
+
]
|
|
140
|
+
|
|
141
|
+
--- --------------------------------------------------------------------------
|
|
142
|
+
-- glsl Mesh.PostTessVertex.Quad
|
|
143
|
+
|
|
144
|
+
vec4 GetPatchCoord(int index)
|
|
145
|
+
{
|
|
146
|
+
vec2 uv[4];
|
|
147
|
+
uv[0] = vec2(0, 0);
|
|
148
|
+
uv[1] = vec2(1, 0);
|
|
149
|
+
uv[2] = vec2(1, 1);
|
|
150
|
+
uv[3] = vec2(0, 1);
|
|
151
|
+
|
|
152
|
+
ivec3 patchParam = GetPatchParam();
|
|
153
|
+
return InterpolatePatchCoord(uv[index], patchParam);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
vec2 GetPatchCoordLocalST()
|
|
157
|
+
{
|
|
158
|
+
return gl_TessCoord;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
// Fwd declare methods defined in pointId.glslfx, that are used below.
|
|
162
|
+
FORWARD_DECL(int GetPointId());
|
|
163
|
+
FORWARD_DECL(float GetPointRasterSize(int));
|
|
164
|
+
FORWARD_DECL(void ProcessPointId(int));
|
|
165
|
+
|
|
166
|
+
void main(void)
|
|
167
|
+
{
|
|
168
|
+
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
169
|
+
|
|
170
|
+
int pointId = GetPointId();
|
|
171
|
+
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
172
|
+
ProcessPointId(pointId);
|
|
173
|
+
|
|
174
|
+
vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
|
|
175
|
+
vec4 point1 = GetWorldToViewMatrix() * transform * vec4(points[1],1.0);
|
|
176
|
+
vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
|
|
177
|
+
vec4 point3 = GetWorldToViewMatrix() * transform * vec4(points[3],1.0);
|
|
178
|
+
|
|
179
|
+
// Get the indata Neye if provided.
|
|
180
|
+
bool isFlipped = IsFlipped();
|
|
181
|
+
vec3 Neye0 = GetNormal(vec3(0),0);
|
|
182
|
+
vec3 Neye1 = GetNormal(vec3(0),1);
|
|
183
|
+
vec3 Neye2 = GetNormal(vec3(0),2);
|
|
184
|
+
vec3 Neye3 = GetNormal(vec3(0),3);
|
|
185
|
+
|
|
186
|
+
Neye0 = GetQuadGeometryNormal(
|
|
187
|
+
Neye0, point0, point1, point2, point3, isFlipped);
|
|
188
|
+
Neye1 = GetQuadGeometryNormal(
|
|
189
|
+
Neye1, point0, point1, point2, point3, isFlipped);
|
|
190
|
+
Neye2 = GetQuadGeometryNormal(
|
|
191
|
+
Neye2, point0, point1, point2, point3, isFlipped);
|
|
192
|
+
Neye3 = GetQuadGeometryNormal(
|
|
193
|
+
Neye3, point0, point1, point2, point3, isFlipped);
|
|
194
|
+
|
|
195
|
+
point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
|
|
196
|
+
point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
|
|
197
|
+
point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
|
|
198
|
+
point3 = DisplacementTerminal(3, point3, Neye3, GetPatchCoord(3));
|
|
199
|
+
|
|
200
|
+
vec3 coord = gl_TessCoord.xy;
|
|
201
|
+
vec4 basis = vec4((1.0-coord.x) * (1.0-coord.y), coord.x * (1.0-coord.y),
|
|
202
|
+
(1.0-coord.x) * coord.y, coord.x * coord.y);
|
|
203
|
+
|
|
204
|
+
outData.Peye = InterpolatePrimvar(point0, point1, point3, point2, basis);
|
|
205
|
+
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye3, Neye2, basis);
|
|
206
|
+
|
|
207
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
208
|
+
ApplyClipPlanes(outData.Peye);
|
|
209
|
+
|
|
210
|
+
ProcessPrimvarsOut(basis, 0, 1, 3, 2);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
--- --------------------------------------------------------------------------
|
|
214
|
+
-- layout Mesh.PostTessVertex.TriQuad
|
|
215
|
+
|
|
216
|
+
[
|
|
217
|
+
["out block", "VertexData", "outData",
|
|
218
|
+
["vec4", "Peye"],
|
|
219
|
+
["vec3", "Neye"]
|
|
220
|
+
]
|
|
221
|
+
]
|
|
222
|
+
|
|
223
|
+
--- --------------------------------------------------------------------------
|
|
224
|
+
-- glsl Mesh.PostTessVertex.TriQuad
|
|
225
|
+
|
|
226
|
+
vec4 GetPatchCoord(int index)
|
|
227
|
+
{
|
|
228
|
+
vec2 uv[6];
|
|
229
|
+
uv[0] = vec2(0, 0);
|
|
230
|
+
uv[1] = vec2(1, 0);
|
|
231
|
+
uv[2] = vec2(1, 1);
|
|
232
|
+
uv[3] = vec2(1, 1);
|
|
233
|
+
uv[4] = vec2(0, 1);
|
|
234
|
+
uv[5] = vec2(0, 0);
|
|
235
|
+
|
|
236
|
+
ivec3 patchParam = GetPatchParam();
|
|
237
|
+
return InterpolatePatchCoord(uv[index], patchParam);
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
vec2 GetPatchCoordLocalST()
|
|
241
|
+
{
|
|
242
|
+
return gl_TessCoord;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
// Fwd declare methods defined in pointId.glslfx, that are used below.
|
|
246
|
+
FORWARD_DECL(int GetPointId());
|
|
247
|
+
FORWARD_DECL(float GetPointRasterSize(int));
|
|
248
|
+
FORWARD_DECL(void ProcessPointId(int));
|
|
249
|
+
|
|
250
|
+
void main(void)
|
|
251
|
+
{
|
|
252
|
+
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
253
|
+
|
|
254
|
+
int pointId = GetPointId();
|
|
255
|
+
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
256
|
+
ProcessPointId(pointId);
|
|
257
|
+
|
|
258
|
+
vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
|
|
259
|
+
vec4 point1 = GetWorldToViewMatrix() * transform * vec4(points[1],1.0);
|
|
260
|
+
vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
|
|
261
|
+
vec4 point4 = GetWorldToViewMatrix() * transform * vec4(points[4],1.0);
|
|
262
|
+
|
|
263
|
+
//Get the indata Neye if provided.
|
|
264
|
+
bool isFlipped = IsFlipped();
|
|
265
|
+
vec3 Neye0 = GetNormal(vec3(0),0);
|
|
266
|
+
vec3 Neye1 = GetNormal(vec3(0),1);
|
|
267
|
+
vec3 Neye2 = GetNormal(vec3(0),2);
|
|
268
|
+
vec3 Neye4 = GetNormal(vec3(0),4);
|
|
269
|
+
|
|
270
|
+
Neye0 = GetQuadGeometryNormal(Neye0,
|
|
271
|
+
point0, point1, point2, point4, isFlipped);
|
|
272
|
+
Neye1 = GetQuadGeometryNormal(Neye1,
|
|
273
|
+
point0, point1, point2, point4, isFlipped);
|
|
274
|
+
Neye2 = GetQuadGeometryNormal(Neye2,
|
|
275
|
+
point0, point1, point2, point4, isFlipped);
|
|
276
|
+
Neye4 = GetQuadGeometryNormal(Neye4,
|
|
277
|
+
point0, point1, point2, point4, isFlipped);
|
|
278
|
+
|
|
279
|
+
point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
|
|
280
|
+
point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
|
|
281
|
+
point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
|
|
282
|
+
point4 = DisplacementTerminal(4, point4, Neye4, GetPatchCoord(4));
|
|
283
|
+
|
|
284
|
+
vec2 coord = gl_TessCoord.xy;
|
|
285
|
+
vec4 basis = vec4((1.0-coord.x) * (1.0-coord.y), coord.x * (1.0-coord.y),
|
|
286
|
+
(1.0-coord.x) * coord.y, coord.x * coord.y);
|
|
287
|
+
|
|
288
|
+
outData.Peye = InterpolatePrimvar(point0, point1, point4, point2, basis);
|
|
289
|
+
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye4, Neye2, basis);
|
|
290
|
+
|
|
291
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
292
|
+
ApplyClipPlanes(outData.Peye);
|
|
293
|
+
|
|
294
|
+
ProcessPrimvarsOut(basis, 0, 1, 4, 2);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
--- --------------------------------------------------------------------------
|
|
298
|
+
-- glsl Mesh.TessControl.PatchCommon
|
|
299
|
+
|
|
300
|
+
void
|
|
301
|
+
ClampTessLevels(inout vec4 tessOuterLo, inout vec4 tessOuterHi)
|
|
302
|
+
{
|
|
303
|
+
// Clamp outer tess levels to a minimum of 2 so that we always
|
|
304
|
+
// sample along each edge and in the middle of transition patches.
|
|
305
|
+
const vec4 minOuterTessLevel = vec4(2.0);
|
|
306
|
+
|
|
307
|
+
// Values in the tessOuterHi segments which are zero should remain zero.
|
|
308
|
+
const bvec4 maskOuterHi = notEqual(tessOuterHi, vec4(0.0));
|
|
309
|
+
|
|
310
|
+
tessOuterLo = max(minOuterTessLevel, tessOuterLo);
|
|
311
|
+
tessOuterHi = max(minOuterTessLevel * vec4(maskOuterHi), tessOuterHi);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
--- --------------------------------------------------------------------------
|
|
315
|
+
-- layout Mesh.TessControl.BSplineQuad
|
|
316
|
+
|
|
317
|
+
[
|
|
318
|
+
["out", "HD_NUM_PATCH_EVAL_VERTS"],
|
|
319
|
+
["out", "vec4", "tessOuterLo", "patch"],
|
|
320
|
+
["out", "vec4", "tessOuterHi", "patch"],
|
|
321
|
+
["in block array", "VertexData", "inpt", "gl_MaxPatchVertices",
|
|
322
|
+
["vec4", "Peye"],
|
|
323
|
+
["vec3", "Neye"]
|
|
324
|
+
],
|
|
325
|
+
["out block array", "VertexDataTess", "outpt", "HD_NUM_PATCH_EVAL_VERTS",
|
|
326
|
+
["OsdPerPatchVertexBezier", "v"]
|
|
327
|
+
]
|
|
328
|
+
]
|
|
329
|
+
|
|
330
|
+
--- --------------------------------------------------------------------------
|
|
331
|
+
-- glsl Mesh.TessControl.BSplineQuad
|
|
332
|
+
|
|
333
|
+
void main(void)
|
|
334
|
+
{
|
|
335
|
+
vec3 cv[HD_NUM_PATCH_VERTS];
|
|
336
|
+
for (int i = 0; i < HD_NUM_PATCH_VERTS; ++i) {
|
|
337
|
+
cv[i] = inpt[i].Peye.xyz;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
ivec3 patchParam = GetPatchParam();
|
|
341
|
+
|
|
342
|
+
OsdComputePerPatchVertexBSpline(patchParam, gl_InvocationID, cv,
|
|
343
|
+
outpt[gl_InvocationID].v);
|
|
344
|
+
|
|
345
|
+
// Wait for all basis conversion to be finished
|
|
346
|
+
barrier();
|
|
347
|
+
|
|
348
|
+
if (gl_InvocationID == 0) {
|
|
349
|
+
vec4 tessLevelOuter = vec4(0);
|
|
350
|
+
vec2 tessLevelInner = vec2(0);
|
|
351
|
+
|
|
352
|
+
// Gather bezier control points to compute limit surface tess levels
|
|
353
|
+
OsdPerPatchVertexBezier cpBezier[HD_NUM_PATCH_EVAL_VERTS];
|
|
354
|
+
for (int i = 0; i < HD_NUM_PATCH_EVAL_VERTS; ++i) {
|
|
355
|
+
cpBezier[i] = outpt[i].v;
|
|
356
|
+
}
|
|
357
|
+
OsdEvalPatchBezierTessLevels(cpBezier, patchParam,
|
|
358
|
+
tessOuterLo, tessOuterHi);
|
|
359
|
+
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
360
|
+
|
|
361
|
+
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
362
|
+
tessLevelOuter, tessLevelInner);
|
|
363
|
+
|
|
364
|
+
gl_TessLevelOuter[0] = tessLevelOuter[0];
|
|
365
|
+
gl_TessLevelOuter[1] = tessLevelOuter[1];
|
|
366
|
+
gl_TessLevelOuter[2] = tessLevelOuter[2];
|
|
367
|
+
gl_TessLevelOuter[3] = tessLevelOuter[3];
|
|
368
|
+
|
|
369
|
+
gl_TessLevelInner[0] = tessLevelInner[0];
|
|
370
|
+
gl_TessLevelInner[1] = tessLevelInner[1];
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
ProcessPrimvarsOut();
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
--- --------------------------------------------------------------------------
|
|
377
|
+
-- layout Mesh.TessEval.BezierQuad
|
|
378
|
+
|
|
379
|
+
# XXX: due to NVIDIA shader compiler bug (filed as 1687344)
|
|
380
|
+
# we can't put patchCoord into interface block.
|
|
381
|
+
[
|
|
382
|
+
["in", "quads"],
|
|
383
|
+
["in", "vec4", "tessOuterLo", "patch"],
|
|
384
|
+
["in", "vec4", "tessOuterHi", "patch"],
|
|
385
|
+
["in block array", "VertexDataTess", "inpt", "gl_MaxPatchVertices",
|
|
386
|
+
["OsdPerPatchVertexBezier", "v"]
|
|
387
|
+
],
|
|
388
|
+
["out block", "VertexData", "outData",
|
|
389
|
+
["vec4", "Peye"],
|
|
390
|
+
["vec3", "Neye"]
|
|
391
|
+
],
|
|
392
|
+
["out", "vec4", "tesPatchCoord"],
|
|
393
|
+
["out", "vec2", "tesTessCoord"]
|
|
394
|
+
]
|
|
395
|
+
|
|
396
|
+
--- --------------------------------------------------------------------------
|
|
397
|
+
-- glsl Mesh.TessEval.BezierQuad
|
|
398
|
+
|
|
399
|
+
void main(void)
|
|
400
|
+
{
|
|
401
|
+
OsdPerPatchVertexBezier cv[16];
|
|
402
|
+
for (int i = 0; i < 16; ++i) {
|
|
403
|
+
cv[i] = inpt[i].v;
|
|
404
|
+
}
|
|
405
|
+
vec2 UV = OsdGetTessParameterization(gl_TessCoord.xy,
|
|
406
|
+
tessOuterLo,
|
|
407
|
+
tessOuterHi);
|
|
408
|
+
|
|
409
|
+
vec3 P = vec3(0), dPu = vec3(0), dPv = vec3(0);
|
|
410
|
+
vec3 N = vec3(0), dNu = vec3(0), dNv = vec3(0);
|
|
411
|
+
|
|
412
|
+
ivec3 patchParam = inpt[0].v.patchParam;
|
|
413
|
+
OsdEvalPatchBezier(patchParam, UV, cv, P, dPu, dPv, N, dNu, dNv);
|
|
414
|
+
|
|
415
|
+
outData.Peye = vec4(P, 1);
|
|
416
|
+
outData.Neye = N; // normalized
|
|
417
|
+
|
|
418
|
+
tesPatchCoord = OsdInterpolatePatchCoord(UV, patchParam);
|
|
419
|
+
tesTessCoord = UV;
|
|
420
|
+
|
|
421
|
+
// Bilinear basis
|
|
422
|
+
vec4 basis = vec4(
|
|
423
|
+
(1.0-UV.x) * (1.0-UV.y), UV.x * (1.0-UV.y),
|
|
424
|
+
(1.0-UV.x) * UV.y, UV.x * UV.y );
|
|
425
|
+
|
|
426
|
+
ProcessPrimvarsOut(basis, 5, 6, 9, 10, UV);
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
--- --------------------------------------------------------------------------
|
|
430
|
+
-- layout Mesh.TessControl.BoxSplineTriangle
|
|
431
|
+
|
|
432
|
+
[
|
|
433
|
+
["out", "HD_NUM_PATCH_EVAL_VERTS"],
|
|
434
|
+
["out", "vec4", "tessOuterLo", "patch"],
|
|
435
|
+
["out", "vec4", "tessOuterHi", "patch"],
|
|
436
|
+
["in block array", "VertexData", "inpt", "gl_MaxPatchVertices",
|
|
437
|
+
["vec4", "Peye"],
|
|
438
|
+
["vec3", "Neye"]
|
|
439
|
+
],
|
|
440
|
+
["out block array", "VertexDataTess", "outpt", "HD_NUM_PATCH_EVAL_VERTS",
|
|
441
|
+
["OsdPerPatchVertexBezier", "v"]
|
|
442
|
+
]
|
|
443
|
+
]
|
|
444
|
+
|
|
445
|
+
--- --------------------------------------------------------------------------
|
|
446
|
+
-- glsl Mesh.TessControl.BoxSplineTriangle
|
|
447
|
+
|
|
448
|
+
void main(void)
|
|
449
|
+
{
|
|
450
|
+
vec3 cv[HD_NUM_PATCH_VERTS];
|
|
451
|
+
for (int i = 0; i < HD_NUM_PATCH_VERTS; ++i) {
|
|
452
|
+
cv[i] = inpt[i].Peye.xyz;
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
ivec3 patchParam = GetPatchParam();
|
|
456
|
+
|
|
457
|
+
OsdComputePerPatchVertexBoxSplineTriangle(patchParam, gl_InvocationID, cv,
|
|
458
|
+
outpt[gl_InvocationID].v);
|
|
459
|
+
|
|
460
|
+
// Wait for all basis conversion to be finished
|
|
461
|
+
barrier();
|
|
462
|
+
|
|
463
|
+
if (gl_InvocationID == 0) {
|
|
464
|
+
vec4 tessLevelOuter = vec4(0);
|
|
465
|
+
vec2 tessLevelInner = vec2(0);
|
|
466
|
+
|
|
467
|
+
// Gather bezier control points to compute limit surface tess levels
|
|
468
|
+
vec3 cpBezier[HD_NUM_PATCH_EVAL_VERTS];
|
|
469
|
+
for (int i = 0; i < HD_NUM_PATCH_EVAL_VERTS; ++i) {
|
|
470
|
+
cpBezier[i] = outpt[i].v.P;
|
|
471
|
+
}
|
|
472
|
+
OsdEvalPatchBezierTriangleTessLevels(cpBezier, patchParam,
|
|
473
|
+
tessOuterLo, tessOuterHi);
|
|
474
|
+
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
475
|
+
|
|
476
|
+
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
477
|
+
tessLevelOuter, tessLevelInner);
|
|
478
|
+
|
|
479
|
+
gl_TessLevelOuter[0] = tessLevelOuter[0];
|
|
480
|
+
gl_TessLevelOuter[1] = tessLevelOuter[1];
|
|
481
|
+
gl_TessLevelOuter[2] = tessLevelOuter[2];
|
|
482
|
+
|
|
483
|
+
gl_TessLevelInner[0] = tessLevelInner[0];
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
ProcessPrimvarsOut();
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
--- --------------------------------------------------------------------------
|
|
490
|
+
-- layout Mesh.TessEval.BezierTriangle
|
|
491
|
+
|
|
492
|
+
# XXX: due to NVIDIA shader compiler bug (filed as 1687344)
|
|
493
|
+
# we can't put patchCoord into interface block.
|
|
494
|
+
[
|
|
495
|
+
["in", "triangles"],
|
|
496
|
+
["in", "vec4", "tessOuterLo", "patch"],
|
|
497
|
+
["in", "vec4", "tessOuterHi", "patch"],
|
|
498
|
+
["in block array", "VertexDataTess", "inpt", "gl_MaxPatchVertices",
|
|
499
|
+
["OsdPerPatchVertexBezier", "v"]
|
|
500
|
+
],
|
|
501
|
+
["out block", "VertexData", "outData",
|
|
502
|
+
["vec4", "Peye"],
|
|
503
|
+
["vec3", "Neye"]
|
|
504
|
+
],
|
|
505
|
+
["out", "vec4", "tesPatchCoord"],
|
|
506
|
+
["out", "vec2", "tesTessCoord"]
|
|
507
|
+
]
|
|
508
|
+
|
|
509
|
+
--- --------------------------------------------------------------------------
|
|
510
|
+
-- glsl Mesh.TessEval.BezierTriangle
|
|
511
|
+
|
|
512
|
+
void main(void)
|
|
513
|
+
{
|
|
514
|
+
OsdPerPatchVertexBezier cv[15];
|
|
515
|
+
for (int i = 0; i < 15; ++i) {
|
|
516
|
+
cv[i] = inpt[i].v;
|
|
517
|
+
}
|
|
518
|
+
vec2 UV = OsdGetTessParameterizationTriangle(gl_TessCoord.xyz,
|
|
519
|
+
tessOuterLo,
|
|
520
|
+
tessOuterHi);
|
|
521
|
+
|
|
522
|
+
vec3 P = vec3(0), dPu = vec3(0), dPv = vec3(0);
|
|
523
|
+
vec3 N = vec3(0), dNu = vec3(0), dNv = vec3(0);
|
|
524
|
+
|
|
525
|
+
ivec3 patchParam = inpt[0].v.patchParam;
|
|
526
|
+
OsdEvalPatchBezierTriangle(patchParam, UV, cv, P, dPu, dPv, N, dNu, dNv);
|
|
527
|
+
|
|
528
|
+
outData.Peye = vec4(P, 1);
|
|
529
|
+
outData.Neye = N; // normalized
|
|
530
|
+
|
|
531
|
+
tesPatchCoord = OsdInterpolatePatchCoordTriangle(UV, patchParam);
|
|
532
|
+
tesTessCoord = UV;
|
|
533
|
+
|
|
534
|
+
// Barycentric basis
|
|
535
|
+
vec4 basis = vec4(
|
|
536
|
+
(1.0f-UV.x-UV.y), UV.x, UV.y, 0.0f);
|
|
537
|
+
|
|
538
|
+
ProcessPrimvarsOut(basis, 4, 5, 8, 0, UV);
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
--- --------------------------------------------------------------------------
|
|
542
|
+
-- glsl Mesh.PostTessControl.PatchCommon
|
|
543
|
+
|
|
544
|
+
void
|
|
545
|
+
ClampTessLevels(thread vec4 &tessOuterLo, thread vec4 &tessOuterHi)
|
|
546
|
+
{
|
|
547
|
+
// Clamp outer tess levels to a minimum of 2 so that we always
|
|
548
|
+
// sample along each edge and in the middle of transition patches.
|
|
549
|
+
const vec4 minOuterTessLevel = vec4(2.0);
|
|
550
|
+
|
|
551
|
+
// Values in the tessOuterHi segments which are zero should remain zero.
|
|
552
|
+
const bvec4 maskOuterHi = notEqual(tessOuterHi, vec4(0.0));
|
|
553
|
+
|
|
554
|
+
tessOuterLo = max(minOuterTessLevel, tessOuterLo);
|
|
555
|
+
tessOuterHi = max(minOuterTessLevel * vec4(maskOuterHi), tessOuterHi);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
--- --------------------------------------------------------------------------
|
|
559
|
+
-- glsl Mesh.PostTessControl.BSplineQuad
|
|
560
|
+
|
|
561
|
+
vec3 GetPosAtUv(vec2 uv, OsdPatchParam param, thread vec3 *cv)
|
|
562
|
+
{
|
|
563
|
+
float wP[HD_NUM_PATCH_VERTS];
|
|
564
|
+
float wDs[HD_NUM_PATCH_VERTS];
|
|
565
|
+
float wDt[HD_NUM_PATCH_VERTS];
|
|
566
|
+
float wDss[HD_NUM_PATCH_VERTS];
|
|
567
|
+
float wDst[HD_NUM_PATCH_VERTS];
|
|
568
|
+
float wDtt[HD_NUM_PATCH_VERTS];
|
|
569
|
+
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_REGULAR,
|
|
570
|
+
param, uv.x, uv.y,
|
|
571
|
+
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
572
|
+
|
|
573
|
+
vec3 pos = vec3(0.0, 0.0, 0.0);
|
|
574
|
+
for (int i = 0; i < 16; ++i) {
|
|
575
|
+
pos += cv[i] * wP[i];
|
|
576
|
+
}
|
|
577
|
+
return pos;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
vec4 GetPatchCoord(int index)
|
|
581
|
+
{
|
|
582
|
+
vec2 uv[4];
|
|
583
|
+
uv[0] = vec2(0, 0);
|
|
584
|
+
uv[1] = vec2(1, 0);
|
|
585
|
+
uv[2] = vec2(1, 1);
|
|
586
|
+
uv[3] = vec2(0, 1);
|
|
587
|
+
|
|
588
|
+
ivec3 patchParam = GetPatchParam();
|
|
589
|
+
return OsdInterpolatePatchCoord(uv[index], patchParam);
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
void main(void)
|
|
593
|
+
{
|
|
594
|
+
MAT4 transform =
|
|
595
|
+
GetWorldToViewMatrix() * ApplyInstanceTransform(HdGet_transform());
|
|
596
|
+
|
|
597
|
+
ivec3 patchParam = GetPatchParam();
|
|
598
|
+
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
599
|
+
|
|
600
|
+
const vec2 corner0Uv = vec2(0.0, 0.0);
|
|
601
|
+
const vec2 corner1Uv = vec2(1.0, 0.0);
|
|
602
|
+
const vec2 corner2Uv = vec2(1.0, 1.0);
|
|
603
|
+
const vec2 corner3Uv = vec2(0.0, 1.0);
|
|
604
|
+
|
|
605
|
+
vec3 corners[4];
|
|
606
|
+
corners[0] = GetPosAtUv(corner0Uv, osdParam, &(points[0]));
|
|
607
|
+
corners[1] = GetPosAtUv(corner1Uv, osdParam, &(points[0]));
|
|
608
|
+
corners[2] = GetPosAtUv(corner2Uv, osdParam, &(points[0]));
|
|
609
|
+
corners[3] = GetPosAtUv(corner3Uv, osdParam, &(points[0]));
|
|
610
|
+
|
|
611
|
+
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
612
|
+
vec3 midPoints[4];
|
|
613
|
+
midPoints[0] = ((transitionMask & 8) == 0)
|
|
614
|
+
? float3(0)
|
|
615
|
+
: GetPosAtUv(float2(0.0, 0.5), osdParam, &(points[0]));
|
|
616
|
+
midPoints[1] = ((transitionMask & 1) == 0)
|
|
617
|
+
? float3(0)
|
|
618
|
+
: GetPosAtUv(float2(0.5, 0.0), osdParam, &(points[0]));
|
|
619
|
+
midPoints[2] = ((transitionMask & 2) == 0)
|
|
620
|
+
? float3(0)
|
|
621
|
+
: GetPosAtUv(float2(1.0, 0.5), osdParam, &(points[0]));
|
|
622
|
+
midPoints[3] = ((transitionMask & 4) == 0)
|
|
623
|
+
? float3(0)
|
|
624
|
+
: GetPosAtUv(float2(0.5, 1.0), osdParam, &(points[0]));
|
|
625
|
+
|
|
626
|
+
vec4 tessLevelOuter = vec4(0);
|
|
627
|
+
vec2 tessLevelInner = vec2(0);
|
|
628
|
+
vec4 tessOuterLo = vec4(0);
|
|
629
|
+
vec4 tessOuterHi = vec4(0);
|
|
630
|
+
|
|
631
|
+
// Gather bezier control points to compute limit surface tess levels
|
|
632
|
+
Osd_GetTessLevelsFromPatchBoundaries4(
|
|
633
|
+
GetTessLevel(), GetProjectionMatrix(), transform,
|
|
634
|
+
corners, midPoints, patchParam, tessOuterLo, tessOuterHi);
|
|
635
|
+
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
636
|
+
|
|
637
|
+
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
638
|
+
tessLevelOuter, tessLevelInner);
|
|
639
|
+
|
|
640
|
+
device half *tessAsHalf = (device half *)tessFactors + patch_id * 6;
|
|
641
|
+
|
|
642
|
+
tessAsHalf[0] = half(tessLevelOuter[0]);
|
|
643
|
+
tessAsHalf[1] = half(tessLevelOuter[1]);
|
|
644
|
+
tessAsHalf[2] = half(tessLevelOuter[2]);
|
|
645
|
+
tessAsHalf[3] = half(tessLevelOuter[3]);
|
|
646
|
+
|
|
647
|
+
tessAsHalf[4] = half(tessLevelInner[0]);
|
|
648
|
+
tessAsHalf[5] = half(tessLevelInner[1]);
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
--- --------------------------------------------------------------------------
|
|
652
|
+
-- layout Mesh.PostTessVertex.BSplineQuad
|
|
653
|
+
|
|
654
|
+
[
|
|
655
|
+
["in", "equal_spacing"],
|
|
656
|
+
["out block", "VertexData", "outData",
|
|
657
|
+
["vec4", "Peye"],
|
|
658
|
+
["vec3", "Neye"]
|
|
659
|
+
],
|
|
660
|
+
["out", "vec4", "tesPatchCoord"],
|
|
661
|
+
["out", "vec2", "tesTessCoord"]
|
|
662
|
+
]
|
|
663
|
+
|
|
664
|
+
--- --------------------------------------------------------------------------
|
|
665
|
+
-- glsl Mesh.PostTessVertex.BSplineQuad
|
|
666
|
+
|
|
667
|
+
vec2 GetPatchTessUV()
|
|
668
|
+
{
|
|
669
|
+
const ivec3 patchParam = GetPatchParam();
|
|
670
|
+
|
|
671
|
+
const int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
672
|
+
const float tessLevel = min(GetTessLevel(),
|
|
673
|
+
(float)OSD_MAX_TESS_LEVEL) / exp2((float)refinementLevel - 1);
|
|
674
|
+
|
|
675
|
+
vec4 tessOuterLo(0), tessOuterHi(0);
|
|
676
|
+
OsdGetTessLevelsUniform(tessLevel, patchParam, tessOuterLo, tessOuterHi);
|
|
677
|
+
|
|
678
|
+
return OsdGetTessParameterization(gl_TessCoord.xy,
|
|
679
|
+
tessOuterLo,
|
|
680
|
+
tessOuterHi);
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
vec4 GetPatchCoord(int index)
|
|
684
|
+
{
|
|
685
|
+
return OsdInterpolatePatchCoord(GetPatchTessUV(), GetPatchParam());
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
void main(void)
|
|
689
|
+
{
|
|
690
|
+
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
691
|
+
|
|
692
|
+
int pointId = GetPointId();
|
|
693
|
+
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
694
|
+
ProcessPointId(pointId);
|
|
695
|
+
|
|
696
|
+
const ivec3 patchParam = GetPatchParam();
|
|
697
|
+
const vec2 UV = GetPatchTessUV();
|
|
698
|
+
|
|
699
|
+
float wP[HD_NUM_PATCH_VERTS];
|
|
700
|
+
float wDs[HD_NUM_PATCH_VERTS];
|
|
701
|
+
float wDt[HD_NUM_PATCH_VERTS];
|
|
702
|
+
float wDss[HD_NUM_PATCH_VERTS];
|
|
703
|
+
float wDst[HD_NUM_PATCH_VERTS];
|
|
704
|
+
float wDtt[HD_NUM_PATCH_VERTS];
|
|
705
|
+
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
706
|
+
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_REGULAR,
|
|
707
|
+
osdParam, UV.x, UV.y,
|
|
708
|
+
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
709
|
+
|
|
710
|
+
vec3 P = vec3(0.0);
|
|
711
|
+
vec3 N = vec3(0.0);
|
|
712
|
+
|
|
713
|
+
vec3 pDs = vec3(0.0);
|
|
714
|
+
vec3 pDt = vec3(0.0);
|
|
715
|
+
|
|
716
|
+
for (int i = 0; i < 16; ++i) {
|
|
717
|
+
P += points[i] * wP[i];
|
|
718
|
+
pDs += points[i] * wDs[i];
|
|
719
|
+
pDt += points[i] * wDt[i];
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
MAT4 transformInv = ApplyInstanceTransformInverse(HdGet_transformInverse());
|
|
723
|
+
N = normalize(cross(pDs,pDt));
|
|
724
|
+
N = vec4(transpose(transformInv * GetWorldToViewInverseMatrix()) *
|
|
725
|
+
vec4(N,0)).xyz;
|
|
726
|
+
|
|
727
|
+
if (length(N) > 0.0) {
|
|
728
|
+
N = normalize(N);
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
tesPatchCoord = OsdInterpolatePatchCoord(UV, patchParam);
|
|
732
|
+
tesTessCoord = UV;
|
|
733
|
+
|
|
734
|
+
P = (GetWorldToViewMatrix() * transform * vec4(P,1.0)).xyz;
|
|
735
|
+
P = (DisplacementTerminal(0, vec4(P,1.0), N, tesPatchCoord)).xyz;
|
|
736
|
+
|
|
737
|
+
outData.Peye = vec4(P, 1);
|
|
738
|
+
outData.Neye = N; // normalized
|
|
739
|
+
|
|
740
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
741
|
+
ApplyClipPlanes(outData.Peye);
|
|
742
|
+
|
|
743
|
+
// Bilinear basis
|
|
744
|
+
vec4 basis = vec4(
|
|
745
|
+
(1.0-UV.x) * (1.0-UV.y), UV.x * (1.0-UV.y),
|
|
746
|
+
(1.0-UV.x) * UV.y, UV.x * UV.y );
|
|
747
|
+
|
|
748
|
+
ProcessPrimvarsOut(basis, 5, 6, 9, 10, UV);
|
|
749
|
+
}
|
|
750
|
+
|
|
751
|
+
--- --------------------------------------------------------------------------
|
|
752
|
+
-- glsl Mesh.PostTessControl.BoxSplineTriangle
|
|
753
|
+
|
|
754
|
+
vec3 GetPosAtUv(vec2 uv, OsdPatchParam param, thread vec3 *cv)
|
|
755
|
+
{
|
|
756
|
+
float wP[HD_NUM_PATCH_VERTS];
|
|
757
|
+
float wDs[HD_NUM_PATCH_VERTS];
|
|
758
|
+
float wDt[HD_NUM_PATCH_VERTS];
|
|
759
|
+
float wDss[HD_NUM_PATCH_VERTS];
|
|
760
|
+
float wDst[HD_NUM_PATCH_VERTS];
|
|
761
|
+
float wDtt[HD_NUM_PATCH_VERTS];
|
|
762
|
+
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_LOOP,
|
|
763
|
+
param, uv.x, uv.y,
|
|
764
|
+
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
765
|
+
|
|
766
|
+
vec3 pos = vec3(0.0, 0.0, 0.0);
|
|
767
|
+
for (int i = 0; i < 12; ++i) {
|
|
768
|
+
pos += cv[i] * wP[i];
|
|
769
|
+
}
|
|
770
|
+
return pos;
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
vec4 GetPatchCoord(int index)
|
|
774
|
+
{
|
|
775
|
+
vec2 uv[3];
|
|
776
|
+
uv[0] = vec2(0, 0); // (0, 0, 1);
|
|
777
|
+
uv[1] = vec2(1, 0); // (1, 0, 0);
|
|
778
|
+
uv[2] = vec2(0, 1); // (0, 1, 0);
|
|
779
|
+
|
|
780
|
+
ivec3 patchParam = GetPatchParam();
|
|
781
|
+
return OsdInterpolatePatchCoordTriangle(uv[index], patchParam);
|
|
782
|
+
}
|
|
783
|
+
|
|
784
|
+
void main(void)
|
|
785
|
+
{
|
|
786
|
+
MAT4 transform =
|
|
787
|
+
GetWorldToViewMatrix() * ApplyInstanceTransform(HdGet_transform());
|
|
788
|
+
|
|
789
|
+
ivec3 patchParam = GetPatchParam();
|
|
790
|
+
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
791
|
+
|
|
792
|
+
const vec3 corner0Uv = vec3(0.0, 0.0, 1.0);
|
|
793
|
+
const vec3 corner1Uv = vec3(1.0, 0.0, 0.0);
|
|
794
|
+
const vec3 corner2Uv = vec3(0.0, 1.0, 0.0);
|
|
795
|
+
|
|
796
|
+
vec3 corners[3];
|
|
797
|
+
corners[0] = GetPosAtUv(corner0Uv.xy, osdParam, &(points[0]));
|
|
798
|
+
corners[1] = GetPosAtUv(corner1Uv.xy, osdParam, &(points[0]));
|
|
799
|
+
corners[2] = GetPosAtUv(corner2Uv.xy, osdParam, &(points[0]));
|
|
800
|
+
|
|
801
|
+
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
802
|
+
vec3 midPoints[3];
|
|
803
|
+
midPoints[0] = ((transitionMask & 4) == 0)
|
|
804
|
+
? float3(0)
|
|
805
|
+
: GetPosAtUv(((corner2Uv + corner0Uv)/2.0).xy, osdParam, &(points[0]));
|
|
806
|
+
midPoints[1] = ((transitionMask & 1) == 0)
|
|
807
|
+
? float3(0)
|
|
808
|
+
: GetPosAtUv(((corner0Uv + corner1Uv)/2.0).xy, osdParam, &(points[0]));
|
|
809
|
+
midPoints[2] = ((transitionMask & 2) == 0)
|
|
810
|
+
? float3(0)
|
|
811
|
+
: GetPosAtUv(((corner1Uv + corner2Uv)/2.0).xy, osdParam, &(points[0]));
|
|
812
|
+
|
|
813
|
+
vec4 tessLevelOuter = vec4(0);
|
|
814
|
+
vec2 tessLevelInner = vec2(0);
|
|
815
|
+
vec4 tessOuterLo = vec4(0);
|
|
816
|
+
vec4 tessOuterHi = vec4(0);
|
|
817
|
+
Osd_GetTessLevelsFromPatchBoundaries3(
|
|
818
|
+
GetTessLevel(), GetProjectionMatrix(), transform,
|
|
819
|
+
corners, midPoints, patchParam, tessOuterLo, tessOuterHi);
|
|
820
|
+
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
821
|
+
|
|
822
|
+
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
823
|
+
tessLevelOuter, tessLevelInner);
|
|
824
|
+
|
|
825
|
+
device half *tessAsHalf = (device half *)tessFactors + patch_id * 4;
|
|
826
|
+
|
|
827
|
+
tessAsHalf[0] = half(tessLevelOuter[0]);
|
|
828
|
+
tessAsHalf[1] = half(tessLevelOuter[1]);
|
|
829
|
+
tessAsHalf[2] = half(tessLevelOuter[2]);
|
|
830
|
+
|
|
831
|
+
tessAsHalf[3] = half(tessLevelInner[0]);
|
|
832
|
+
}
|
|
833
|
+
|
|
834
|
+
--- --------------------------------------------------------------------------
|
|
835
|
+
-- layout Mesh.PostTessVertex.BoxSplineTriangle
|
|
836
|
+
|
|
837
|
+
[
|
|
838
|
+
["in", "equal_spacing"],
|
|
839
|
+
["out block", "VertexData", "outData",
|
|
840
|
+
["vec4", "Peye"],
|
|
841
|
+
["vec3", "Neye"]
|
|
842
|
+
],
|
|
843
|
+
["out", "vec4", "tesPatchCoord"],
|
|
844
|
+
["out", "vec2", "tesTessCoord"]
|
|
845
|
+
]
|
|
846
|
+
|
|
847
|
+
--- --------------------------------------------------------------------------
|
|
848
|
+
-- glsl Mesh.PostTessVertex.BoxSplineTriangle
|
|
849
|
+
|
|
850
|
+
vec2 GetPatchTessUV()
|
|
851
|
+
{
|
|
852
|
+
const ivec3 patchParam = GetPatchParam();
|
|
853
|
+
|
|
854
|
+
const int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
855
|
+
const float tessLevel = min(GetTessLevel(),
|
|
856
|
+
(float)OSD_MAX_TESS_LEVEL) / exp2((float)refinementLevel - 1);
|
|
857
|
+
|
|
858
|
+
vec4 tessOuterLo(0), tessOuterHi(0);
|
|
859
|
+
OsdGetTessLevelsUniform(tessLevel, patchParam, tessOuterLo, tessOuterHi);
|
|
860
|
+
|
|
861
|
+
return OsdGetTessParameterizationTriangle(gl_TessCoord.xyz,
|
|
862
|
+
tessOuterLo,
|
|
863
|
+
tessOuterHi);
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
vec4 GetPatchCoord(int index)
|
|
867
|
+
{
|
|
868
|
+
return OsdInterpolatePatchCoordTriangle(GetPatchTessUV(), GetPatchParam());
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
void main(void)
|
|
872
|
+
{
|
|
873
|
+
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
874
|
+
|
|
875
|
+
int pointId = GetPointId();
|
|
876
|
+
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
877
|
+
ProcessPointId(pointId);
|
|
878
|
+
|
|
879
|
+
const ivec3 patchParam = GetPatchParam();
|
|
880
|
+
const vec2 UV = GetPatchTessUV();
|
|
881
|
+
|
|
882
|
+
float wP[HD_NUM_PATCH_VERTS];
|
|
883
|
+
float wDs[HD_NUM_PATCH_VERTS];
|
|
884
|
+
float wDt[HD_NUM_PATCH_VERTS];
|
|
885
|
+
float wDss[HD_NUM_PATCH_VERTS];
|
|
886
|
+
float wDst[HD_NUM_PATCH_VERTS];
|
|
887
|
+
float wDtt[HD_NUM_PATCH_VERTS];
|
|
888
|
+
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
889
|
+
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_LOOP,
|
|
890
|
+
osdParam, UV.x, UV.y,
|
|
891
|
+
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
892
|
+
|
|
893
|
+
vec3 P = vec3(0.0);
|
|
894
|
+
vec3 N = vec3(0.0);
|
|
895
|
+
|
|
896
|
+
vec3 pDs = vec3(0.0);
|
|
897
|
+
vec3 pDt = vec3(0.0);
|
|
898
|
+
|
|
899
|
+
for (int i = 0; i < 12; ++i) {
|
|
900
|
+
P += points[i] * wP[i];
|
|
901
|
+
pDs += points[i] * wDs[i];
|
|
902
|
+
pDt += points[i] * wDt[i];
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
MAT4 transformInv = ApplyInstanceTransformInverse(HdGet_transformInverse());
|
|
906
|
+
N = normalize(cross(pDs,pDt));
|
|
907
|
+
N = vec4(transpose(transformInv * GetWorldToViewInverseMatrix()) *
|
|
908
|
+
vec4(N,0)).xyz;
|
|
909
|
+
|
|
910
|
+
if (length(N) > 0.0) {
|
|
911
|
+
N = normalize(N);
|
|
912
|
+
}
|
|
913
|
+
|
|
914
|
+
tesPatchCoord = OsdInterpolatePatchCoordTriangle(UV, patchParam);
|
|
915
|
+
tesTessCoord = UV;
|
|
916
|
+
|
|
917
|
+
P = (GetWorldToViewMatrix() * transform * vec4(P,1.0)).xyz;
|
|
918
|
+
P = (DisplacementTerminal(0, vec4(P,1.0), N, tesPatchCoord)).xyz;
|
|
919
|
+
|
|
920
|
+
outData.Peye = vec4(P, 1);
|
|
921
|
+
outData.Neye = N; // normalized
|
|
922
|
+
|
|
923
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
924
|
+
ApplyClipPlanes(outData.Peye);
|
|
925
|
+
|
|
926
|
+
// Barycentric basis
|
|
927
|
+
vec4 basis = vec4(
|
|
928
|
+
(1.0f-UV.x-UV.y), UV.x, UV.y, 0.0f);
|
|
929
|
+
|
|
930
|
+
ProcessPrimvarsOut(basis, 4, 5, 8, 0, UV);
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
--- --------------------------------------------------------------------------
|
|
934
|
+
-- layout Mesh.Geometry.TriangleTess
|
|
935
|
+
|
|
936
|
+
[
|
|
937
|
+
["in", "triangles"],
|
|
938
|
+
["out", "triangle_strip"],
|
|
939
|
+
["out", "3"],
|
|
940
|
+
["in block array", "VertexData", "inData", "3",
|
|
941
|
+
["vec4", "Peye"],
|
|
942
|
+
["vec3", "Neye"]
|
|
943
|
+
],
|
|
944
|
+
["in array", "vec4", "tesPatchCoord", "3"],
|
|
945
|
+
["in array", "vec2", "tesTessCoord", "3"],
|
|
946
|
+
["out block", "VertexData", "outData",
|
|
947
|
+
["vec4", "Peye"],
|
|
948
|
+
["vec3", "Neye"]
|
|
949
|
+
],
|
|
950
|
+
["out", "vec4", "gsPatchCoord"]
|
|
951
|
+
]
|
|
952
|
+
|
|
953
|
+
--- --------------------------------------------------------------------------
|
|
954
|
+
-- glsl Mesh.Geometry.TriangleTess
|
|
955
|
+
|
|
956
|
+
vec4 GetPatchCoord(int index)
|
|
957
|
+
{
|
|
958
|
+
return tesPatchCoord[index];
|
|
959
|
+
}
|
|
960
|
+
|
|
961
|
+
void emit(int index, vec4 Peye, vec3 Neye)
|
|
962
|
+
{
|
|
963
|
+
outData.Peye = Peye;
|
|
964
|
+
outData.Neye = Neye;
|
|
965
|
+
gsPatchCoord = GetPatchCoord(index);
|
|
966
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
967
|
+
ApplyClipPlanes(outData.Peye);
|
|
968
|
+
|
|
969
|
+
ProcessPrimvarsOut(index, tesTessCoord[index]);
|
|
970
|
+
|
|
971
|
+
EmitVertex();
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
void main(void)
|
|
975
|
+
{
|
|
976
|
+
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
977
|
+
|
|
978
|
+
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
979
|
+
|
|
980
|
+
vec3 Neye0 = isFlipped ? -inData[0].Neye : inData[0].Neye;
|
|
981
|
+
Neye0 = GetNormal(Neye0, 0, tesTessCoord[0]);
|
|
982
|
+
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
983
|
+
inData[2].Peye, isFlipped);
|
|
984
|
+
vec3 Neye1 = isFlipped ? -inData[1].Neye : inData[1].Neye;
|
|
985
|
+
Neye1 = GetNormal(Neye1, 0, tesTessCoord[1]);
|
|
986
|
+
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
987
|
+
inData[2].Peye, isFlipped);
|
|
988
|
+
vec3 Neye2 = isFlipped ? -inData[2].Neye : inData[2].Neye;
|
|
989
|
+
Neye2 = GetNormal(Neye2, 0, tesTessCoord[2]);
|
|
990
|
+
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
991
|
+
inData[2].Peye, isFlipped);
|
|
992
|
+
|
|
993
|
+
vec4 Peye0 = DisplacementTerminal(
|
|
994
|
+
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
995
|
+
vec4 Peye1 = DisplacementTerminal(
|
|
996
|
+
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
997
|
+
vec4 Peye2 = DisplacementTerminal(
|
|
998
|
+
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
999
|
+
|
|
1000
|
+
// triangle 0: vertices (0,1,2)
|
|
1001
|
+
emit(0, Peye0, Neye0);
|
|
1002
|
+
emit(1, Peye1, Neye1);
|
|
1003
|
+
emit(2, Peye2, Neye2);
|
|
1004
|
+
|
|
1005
|
+
EndPrimitive();
|
|
1006
|
+
}
|
|
1007
|
+
|
|
1008
|
+
--- --------------------------------------------------------------------------
|
|
1009
|
+
-- glsl Mesh.TessEval.VaryingInterpolation
|
|
1010
|
+
|
|
1011
|
+
float InterpolatePrimvar(float inPv0, float inPv1, float inPv2, float inPv3,
|
|
1012
|
+
vec4 basis, vec2 uv)
|
|
1013
|
+
{
|
|
1014
|
+
return basis[0] * inPv0 +
|
|
1015
|
+
basis[1] * inPv1 +
|
|
1016
|
+
basis[2] * inPv2 +
|
|
1017
|
+
basis[3] * inPv3;
|
|
1018
|
+
}
|
|
1019
|
+
|
|
1020
|
+
vec2 InterpolatePrimvar(vec2 inPv0, vec2 inPv1, vec2 inPv2, vec2 inPv3,
|
|
1021
|
+
vec4 basis, vec2 uv)
|
|
1022
|
+
{
|
|
1023
|
+
return basis[0] * inPv0 +
|
|
1024
|
+
basis[1] * inPv1 +
|
|
1025
|
+
basis[2] * inPv2 +
|
|
1026
|
+
basis[3] * inPv3;
|
|
1027
|
+
}
|
|
1028
|
+
|
|
1029
|
+
vec3 InterpolatePrimvar(vec3 inPv0, vec3 inPv1, vec3 inPv2, vec3 inPv3,
|
|
1030
|
+
vec4 basis, vec2 uv)
|
|
1031
|
+
{
|
|
1032
|
+
return basis[0] * inPv0 +
|
|
1033
|
+
basis[1] * inPv1 +
|
|
1034
|
+
basis[2] * inPv2 +
|
|
1035
|
+
basis[3] * inPv3;
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
vec4 InterpolatePrimvar(vec4 inPv0, vec4 inPv1, vec4 inPv2, vec4 inPv3,
|
|
1039
|
+
vec4 basis, vec2 uv)
|
|
1040
|
+
{
|
|
1041
|
+
return basis[0] * inPv0 +
|
|
1042
|
+
basis[1] * inPv1 +
|
|
1043
|
+
basis[2] * inPv2 +
|
|
1044
|
+
basis[3] * inPv3;
|
|
1045
|
+
}
|
|
1046
|
+
|
|
1047
|
+
--- --------------------------------------------------------------------------
|
|
1048
|
+
-- layout Mesh.Geometry.Triangle
|
|
1049
|
+
|
|
1050
|
+
[
|
|
1051
|
+
["in", "triangles"],
|
|
1052
|
+
["out", "triangle_strip"],
|
|
1053
|
+
["out", "3"],
|
|
1054
|
+
["in block array", "VertexData", "inData", "3",
|
|
1055
|
+
["vec4", "Peye"],
|
|
1056
|
+
["vec3", "Neye"]
|
|
1057
|
+
],
|
|
1058
|
+
["out block", "VertexData", "outData",
|
|
1059
|
+
["vec4", "Peye"],
|
|
1060
|
+
["vec3", "Neye"]
|
|
1061
|
+
],
|
|
1062
|
+
["out", "vec4", "gsPatchCoord"]
|
|
1063
|
+
]
|
|
1064
|
+
|
|
1065
|
+
--- --------------------------------------------------------------------------
|
|
1066
|
+
-- glsl Mesh.Geometry.Triangle
|
|
1067
|
+
|
|
1068
|
+
vec4 GetPatchCoord(int index)
|
|
1069
|
+
{
|
|
1070
|
+
vec2 uv[3];
|
|
1071
|
+
uv[0] = vec2(0, 0); // (0, 0, 1);
|
|
1072
|
+
uv[1] = vec2(1, 0); // (1, 0, 0);
|
|
1073
|
+
uv[2] = vec2(0, 1); // (0, 1, 0);
|
|
1074
|
+
|
|
1075
|
+
ivec3 patchParam = GetPatchParam();
|
|
1076
|
+
return InterpolatePatchCoordTriangle(uv[index], patchParam);
|
|
1077
|
+
}
|
|
1078
|
+
|
|
1079
|
+
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1080
|
+
{
|
|
1081
|
+
outData.Peye = Peye;
|
|
1082
|
+
outData.Neye = Neye;
|
|
1083
|
+
|
|
1084
|
+
gsPatchCoord = GetPatchCoord(index);
|
|
1085
|
+
|
|
1086
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1087
|
+
ApplyClipPlanes(outData.Peye);
|
|
1088
|
+
|
|
1089
|
+
ProcessPrimvarsOut(index);
|
|
1090
|
+
|
|
1091
|
+
EmitVertex();
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1094
|
+
void main(void)
|
|
1095
|
+
{
|
|
1096
|
+
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1097
|
+
|
|
1098
|
+
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1099
|
+
|
|
1100
|
+
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1101
|
+
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1102
|
+
inData[2].Peye, isFlipped);
|
|
1103
|
+
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1104
|
+
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1105
|
+
inData[2].Peye, isFlipped);
|
|
1106
|
+
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1107
|
+
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1108
|
+
inData[2].Peye, isFlipped);
|
|
1109
|
+
|
|
1110
|
+
vec4 Peye0 = DisplacementTerminal(
|
|
1111
|
+
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1112
|
+
vec4 Peye1 = DisplacementTerminal(
|
|
1113
|
+
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1114
|
+
vec4 Peye2 = DisplacementTerminal(
|
|
1115
|
+
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1116
|
+
|
|
1117
|
+
// triangle 0: vertices (0,1,2)
|
|
1118
|
+
emit(0, Peye0, Neye0);
|
|
1119
|
+
emit(1, Peye1, Neye1);
|
|
1120
|
+
emit(2, Peye2, Neye2);
|
|
1121
|
+
|
|
1122
|
+
EndPrimitive();
|
|
1123
|
+
}
|
|
1124
|
+
|
|
1125
|
+
--- --------------------------------------------------------------------------
|
|
1126
|
+
-- layout Mesh.Geometry.TriQuad
|
|
1127
|
+
|
|
1128
|
+
[
|
|
1129
|
+
["in", "triangles"],
|
|
1130
|
+
["out", "triangle_strip"],
|
|
1131
|
+
["out", "3"],
|
|
1132
|
+
["in block array", "VertexData", "inData", "3",
|
|
1133
|
+
["vec4", "Peye"],
|
|
1134
|
+
["vec3", "Neye"]
|
|
1135
|
+
],
|
|
1136
|
+
["out block", "VertexData", "outData",
|
|
1137
|
+
["vec4", "Peye"],
|
|
1138
|
+
["vec3", "Neye"]
|
|
1139
|
+
]
|
|
1140
|
+
]
|
|
1141
|
+
|
|
1142
|
+
--- --------------------------------------------------------------------------
|
|
1143
|
+
-- glsl Mesh.Geometry.TriQuad
|
|
1144
|
+
|
|
1145
|
+
vec4 GetPatchCoord(int index)
|
|
1146
|
+
{
|
|
1147
|
+
vec2 uv[4];
|
|
1148
|
+
uv[0] = vec2(0, 0);
|
|
1149
|
+
uv[1] = vec2(1, 0);
|
|
1150
|
+
uv[2] = vec2(1, 1);
|
|
1151
|
+
uv[3] = vec2(0, 1);
|
|
1152
|
+
|
|
1153
|
+
ivec3 patchParam = GetPatchParam();
|
|
1154
|
+
return InterpolatePatchCoord(uv[index], patchParam);
|
|
1155
|
+
}
|
|
1156
|
+
|
|
1157
|
+
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1158
|
+
{
|
|
1159
|
+
outData.Peye = Peye;
|
|
1160
|
+
outData.Neye = Neye;
|
|
1161
|
+
|
|
1162
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1163
|
+
ApplyClipPlanes(outData.Peye);
|
|
1164
|
+
|
|
1165
|
+
ProcessPrimvarsOut(index);
|
|
1166
|
+
|
|
1167
|
+
EmitVertex();
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
void main(void)
|
|
1171
|
+
{
|
|
1172
|
+
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1173
|
+
|
|
1174
|
+
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1175
|
+
|
|
1176
|
+
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1177
|
+
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1178
|
+
inData[2].Peye, isFlipped);
|
|
1179
|
+
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1180
|
+
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1181
|
+
inData[2].Peye, isFlipped);
|
|
1182
|
+
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1183
|
+
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1184
|
+
inData[2].Peye, isFlipped);
|
|
1185
|
+
|
|
1186
|
+
vec4 Peye0 = DisplacementTerminal(
|
|
1187
|
+
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1188
|
+
vec4 Peye1 = DisplacementTerminal(
|
|
1189
|
+
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1190
|
+
vec4 Peye2 = DisplacementTerminal(
|
|
1191
|
+
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1192
|
+
|
|
1193
|
+
// triangle 0: vertices (0,1,2)
|
|
1194
|
+
emit(0, Peye0, Neye0);
|
|
1195
|
+
emit(1, Peye1, Neye1);
|
|
1196
|
+
emit(2, Peye2, Neye2);
|
|
1197
|
+
EndPrimitive();
|
|
1198
|
+
}
|
|
1199
|
+
|
|
1200
|
+
--- --------------------------------------------------------------------------
|
|
1201
|
+
-- layout Mesh.Geometry.Quad
|
|
1202
|
+
|
|
1203
|
+
[
|
|
1204
|
+
["in", "lines_adjacency"],
|
|
1205
|
+
["out", "triangle_strip"],
|
|
1206
|
+
["out", "6"],
|
|
1207
|
+
["in block array", "VertexData", "inData", "4",
|
|
1208
|
+
["vec4", "Peye"],
|
|
1209
|
+
["vec3", "Neye"]
|
|
1210
|
+
],
|
|
1211
|
+
["out block", "VertexData", "outData",
|
|
1212
|
+
["vec4", "Peye"],
|
|
1213
|
+
["vec3", "Neye"]
|
|
1214
|
+
],
|
|
1215
|
+
["out", "vec4", "gsPatchCoord"]
|
|
1216
|
+
]
|
|
1217
|
+
|
|
1218
|
+
--- --------------------------------------------------------------------------
|
|
1219
|
+
-- glsl Mesh.Geometry.Quad
|
|
1220
|
+
|
|
1221
|
+
vec4 GetPatchCoord(int index)
|
|
1222
|
+
{
|
|
1223
|
+
vec2 uv[4];
|
|
1224
|
+
uv[0] = vec2(0, 0);
|
|
1225
|
+
uv[1] = vec2(1, 0);
|
|
1226
|
+
uv[2] = vec2(1, 1);
|
|
1227
|
+
uv[3] = vec2(0, 1);
|
|
1228
|
+
|
|
1229
|
+
ivec3 patchParam = GetPatchParam();
|
|
1230
|
+
return InterpolatePatchCoord(uv[index], patchParam);
|
|
1231
|
+
}
|
|
1232
|
+
|
|
1233
|
+
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1234
|
+
{
|
|
1235
|
+
outData.Peye = Peye;
|
|
1236
|
+
outData.Neye = Neye;
|
|
1237
|
+
|
|
1238
|
+
gsPatchCoord = GetPatchCoord(index);
|
|
1239
|
+
|
|
1240
|
+
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1241
|
+
ApplyClipPlanes(outData.Peye);
|
|
1242
|
+
|
|
1243
|
+
ProcessPrimvarsOut(index);
|
|
1244
|
+
|
|
1245
|
+
EmitVertex();
|
|
1246
|
+
}
|
|
1247
|
+
|
|
1248
|
+
void main(void)
|
|
1249
|
+
{
|
|
1250
|
+
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1251
|
+
|
|
1252
|
+
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1253
|
+
|
|
1254
|
+
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1255
|
+
Neye0 = GetQuadGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1256
|
+
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1257
|
+
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1258
|
+
Neye1 = GetQuadGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1259
|
+
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1260
|
+
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1261
|
+
Neye2 = GetQuadGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1262
|
+
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1263
|
+
vec3 Neye3 = GetNormal(inData[3].Neye, 3);
|
|
1264
|
+
Neye3 = GetQuadGeometryNormal(Neye3, inData[0].Peye, inData[1].Peye,
|
|
1265
|
+
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1266
|
+
|
|
1267
|
+
vec4 Peye0 = DisplacementTerminal(
|
|
1268
|
+
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1269
|
+
vec4 Peye1 = DisplacementTerminal(
|
|
1270
|
+
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1271
|
+
vec4 Peye2 = DisplacementTerminal(
|
|
1272
|
+
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1273
|
+
vec4 Peye3 = DisplacementTerminal(
|
|
1274
|
+
3, inData[3].Peye, Neye3, GetPatchCoord(3));
|
|
1275
|
+
|
|
1276
|
+
// Generate triangles (0,1,2) and (2,3,0)
|
|
1277
|
+
// 3---2
|
|
1278
|
+
// | .|
|
|
1279
|
+
// | . |
|
|
1280
|
+
// |. |
|
|
1281
|
+
// 0---1
|
|
1282
|
+
// The indices post-quadrangulation/subdivision follow the convention:
|
|
1283
|
+
// 0 -> original (hull) vertex
|
|
1284
|
+
// 1,3 -> edge vertices
|
|
1285
|
+
// 2 -> center vertex
|
|
1286
|
+
//
|
|
1287
|
+
// By having index 2 in both the triangles, we ensure the pre-quadrangulated
|
|
1288
|
+
// face's normal (at the center) is part of the rasterizer interpolation,
|
|
1289
|
+
// which matters when we use smooth/limit normals.
|
|
1290
|
+
// In the case of flat normals, we use the vertex positions, so it doesn't
|
|
1291
|
+
// matter.
|
|
1292
|
+
|
|
1293
|
+
// triangle 0: vertices (0,1,2)
|
|
1294
|
+
emit(0, Peye0, Neye0);
|
|
1295
|
+
emit(1, Peye1, Neye1);
|
|
1296
|
+
emit(2, Peye2, Neye2);
|
|
1297
|
+
EndPrimitive();
|
|
1298
|
+
|
|
1299
|
+
// triangle 1: vertices (2,3,0)
|
|
1300
|
+
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1301
|
+
emit(2, Peye2, Neye2);
|
|
1302
|
+
emit(3, Peye3, Neye3);
|
|
1303
|
+
emit(0, Peye0, Neye0);
|
|
1304
|
+
EndPrimitive();
|
|
1305
|
+
}
|
|
1306
|
+
|
|
1307
|
+
--- --------------------------------------------------------------------------
|
|
1308
|
+
-- layout Mesh.Fragment.PatchCoord
|
|
1309
|
+
|
|
1310
|
+
[
|
|
1311
|
+
["in", "vec4", "gsPatchCoord"]
|
|
1312
|
+
]
|
|
1313
|
+
|
|
1314
|
+
--- --------------------------------------------------------------------------
|
|
1315
|
+
-- glsl Mesh.Fragment.PatchCoord
|
|
1316
|
+
|
|
1317
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1318
|
+
{
|
|
1319
|
+
return gsPatchCoord;
|
|
1320
|
+
}
|
|
1321
|
+
|
|
1322
|
+
--- --------------------------------------------------------------------------
|
|
1323
|
+
-- glsl Mesh.Fragment.PatchCoord.NoGS
|
|
1324
|
+
|
|
1325
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1326
|
+
{
|
|
1327
|
+
return vec4(0);
|
|
1328
|
+
}
|
|
1329
|
+
|
|
1330
|
+
--- --------------------------------------------------------------------------
|
|
1331
|
+
-- layout Mesh.Fragment.PatchCoord.Tess
|
|
1332
|
+
|
|
1333
|
+
[
|
|
1334
|
+
["in", "vec4", "tesPatchCoord"]
|
|
1335
|
+
]
|
|
1336
|
+
|
|
1337
|
+
--- --------------------------------------------------------------------------
|
|
1338
|
+
-- glsl Mesh.Fragment.PatchCoord.Tess
|
|
1339
|
+
|
|
1340
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1341
|
+
{
|
|
1342
|
+
return tesPatchCoord;
|
|
1343
|
+
}
|
|
1344
|
+
|
|
1345
|
+
--- --------------------------------------------------------------------------
|
|
1346
|
+
-- glsl Mesh.Fragment.PatchCoord.Triangle
|
|
1347
|
+
|
|
1348
|
+
vec2 GetPatchCoordLocalST()
|
|
1349
|
+
{
|
|
1350
|
+
return GetBarycentricCoord().yz;
|
|
1351
|
+
}
|
|
1352
|
+
|
|
1353
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1354
|
+
{
|
|
1355
|
+
return InterpolatePatchCoordTriangle(
|
|
1356
|
+
GetPatchCoordLocalST(), GetPatchParam());
|
|
1357
|
+
}
|
|
1358
|
+
|
|
1359
|
+
--- --------------------------------------------------------------------------
|
|
1360
|
+
-- glsl Mesh.Fragment.PatchCoord.Quad
|
|
1361
|
+
|
|
1362
|
+
vec2 GetPatchCoordLocalST()
|
|
1363
|
+
{
|
|
1364
|
+
return GetBarycentricCoord().yz;
|
|
1365
|
+
}
|
|
1366
|
+
|
|
1367
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1368
|
+
{
|
|
1369
|
+
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1370
|
+
}
|
|
1371
|
+
|
|
1372
|
+
--- --------------------------------------------------------------------------
|
|
1373
|
+
-- glsl Mesh.Fragment.PatchCoord.TriQuad
|
|
1374
|
+
|
|
1375
|
+
vec2 GetPatchCoordLocalST()
|
|
1376
|
+
{
|
|
1377
|
+
vec3 barycentric = GetBarycentricCoord();
|
|
1378
|
+
if (GetTriQuadID() == 0) {
|
|
1379
|
+
vec2 uv[3] = { vec2(0,0), vec2(1,0), vec2(1,1) };
|
|
1380
|
+
return uv[0]*barycentric.x + uv[1]*barycentric.y + uv[2]*barycentric.z;
|
|
1381
|
+
} else {
|
|
1382
|
+
vec2 uv[3] = { vec2(1,1), vec2(0,1), vec2(0,0) };
|
|
1383
|
+
return uv[0]*barycentric.x + uv[1]*barycentric.y + uv[2]*barycentric.z;
|
|
1384
|
+
}
|
|
1385
|
+
}
|
|
1386
|
+
|
|
1387
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1388
|
+
{
|
|
1389
|
+
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1392
|
+
--- --------------------------------------------------------------------------
|
|
1393
|
+
-- glsl Mesh.Fragment.PatchCoord.TrianglePTVS
|
|
1394
|
+
|
|
1395
|
+
vec2 GetPatchCoordLocalST()
|
|
1396
|
+
{
|
|
1397
|
+
return GetTessCoordTriangle().yz;
|
|
1398
|
+
}
|
|
1399
|
+
|
|
1400
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1401
|
+
{
|
|
1402
|
+
return InterpolatePatchCoordTriangle(
|
|
1403
|
+
GetPatchCoordLocalST(), GetPatchParam());
|
|
1404
|
+
}
|
|
1405
|
+
|
|
1406
|
+
--- --------------------------------------------------------------------------
|
|
1407
|
+
-- glsl Mesh.Fragment.PatchCoord.QuadPTVS
|
|
1408
|
+
|
|
1409
|
+
vec2 GetPatchCoordLocalST()
|
|
1410
|
+
{
|
|
1411
|
+
return GetTessCoordTriangle().yz;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1414
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1415
|
+
{
|
|
1416
|
+
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1417
|
+
}
|
|
1418
|
+
|
|
1419
|
+
--- --------------------------------------------------------------------------
|
|
1420
|
+
-- glsl Mesh.Fragment.PatchCoord.TriQuadPTVS
|
|
1421
|
+
|
|
1422
|
+
vec2 GetPatchCoordLocalST()
|
|
1423
|
+
{
|
|
1424
|
+
return GetTessCoord().xy;
|
|
1425
|
+
}
|
|
1426
|
+
|
|
1427
|
+
vec4 GetInterpolatedPatchCoord()
|
|
1428
|
+
{
|
|
1429
|
+
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1430
|
+
}
|
|
1431
|
+
|
|
1432
|
+
--- --------------------------------------------------------------------------
|
|
1433
|
+
-- layout Mesh.Fragment
|
|
1434
|
+
|
|
1435
|
+
[
|
|
1436
|
+
["in block", "VertexData", "inData",
|
|
1437
|
+
["vec4", "Peye"],
|
|
1438
|
+
["vec3", "Neye"]
|
|
1439
|
+
]
|
|
1440
|
+
]
|
|
1441
|
+
|
|
1442
|
+
--- --------------------------------------------------------------------------
|
|
1443
|
+
-- glsl Mesh.Fragment
|
|
1444
|
+
|
|
1445
|
+
#ifndef HD_HAS_ptexFaceOffset
|
|
1446
|
+
#define HD_HAS_ptexFaceOffset
|
|
1447
|
+
int HdGet_ptexFaceOffset()
|
|
1448
|
+
{
|
|
1449
|
+
return 0;
|
|
1450
|
+
}
|
|
1451
|
+
#endif
|
|
1452
|
+
|
|
1453
|
+
vec4 GetPatchCoord(int localIndex)
|
|
1454
|
+
{
|
|
1455
|
+
vec4 patchCoord = GetInterpolatedPatchCoord();
|
|
1456
|
+
return vec4(patchCoord.xyz, patchCoord.w + HdGet_ptexFaceOffset());
|
|
1457
|
+
}
|
|
1458
|
+
|
|
1459
|
+
vec4 GetPatchCoord()
|
|
1460
|
+
{
|
|
1461
|
+
return GetPatchCoord(0);
|
|
1462
|
+
}
|
|
1463
|
+
|
|
1464
|
+
vec3 ComputeScreenSpacePeye()
|
|
1465
|
+
{
|
|
1466
|
+
return inData.Peye.xyz / inData.Peye.w;
|
|
1467
|
+
}
|
|
1468
|
+
|
|
1469
|
+
vec3 ComputeScreenSpaceNeye()
|
|
1470
|
+
{
|
|
1471
|
+
vec3 Peye = ComputeScreenSpacePeye();
|
|
1472
|
+
vec3 Neye = normalize(cross(dFdx(Peye), dFdy(Peye)));
|
|
1473
|
+
return (gl_FrontFacing ? Neye : -Neye);
|
|
1474
|
+
}
|
|
1475
|
+
|
|
1476
|
+
void main(void)
|
|
1477
|
+
{
|
|
1478
|
+
ApplyDiskSampleMask();
|
|
1479
|
+
|
|
1480
|
+
bool isFlipped = IsFlipped();
|
|
1481
|
+
|
|
1482
|
+
DiscardBasedOnShading(gl_FrontFacing, isFlipped);
|
|
1483
|
+
|
|
1484
|
+
DiscardBasedOnTopologicalVisibility();
|
|
1485
|
+
|
|
1486
|
+
vec4 color = vec4(0.5, 0.5, 0.5, 1);
|
|
1487
|
+
#ifdef HD_HAS_displayColor
|
|
1488
|
+
color.rgb = HdGet_displayColor().rgb;
|
|
1489
|
+
#endif
|
|
1490
|
+
#ifdef HD_HAS_displayOpacity
|
|
1491
|
+
color.a = HdGet_displayOpacity();
|
|
1492
|
+
#endif
|
|
1493
|
+
|
|
1494
|
+
vec3 Peye = ComputeScreenSpacePeye();
|
|
1495
|
+
|
|
1496
|
+
vec3 Neye = inData.Neye;
|
|
1497
|
+
// Normalize Neye after rasterizer interpolation.
|
|
1498
|
+
if (length(Neye) > 0.0) {
|
|
1499
|
+
Neye = normalize(Neye);
|
|
1500
|
+
}
|
|
1501
|
+
// Give the shader key a chance to override the normal.
|
|
1502
|
+
Neye = GetNormal(Neye, 0);
|
|
1503
|
+
// Orient the normal for shading.
|
|
1504
|
+
Neye = GetShadingNormal(Neye, isFlipped);
|
|
1505
|
+
|
|
1506
|
+
vec4 patchCoord = GetPatchCoord();
|
|
1507
|
+
color = ShadingTerminal(vec4(Peye, 1), Neye, color, patchCoord);
|
|
1508
|
+
|
|
1509
|
+
color = ApplyEdgeColor(color, patchCoord);
|
|
1510
|
+
|
|
1511
|
+
#ifdef HD_MATERIAL_TAG_MASKED
|
|
1512
|
+
if (ShouldDiscardByAlpha(color)) {
|
|
1513
|
+
discard;
|
|
1514
|
+
return;
|
|
1515
|
+
}
|
|
1516
|
+
#endif
|
|
1517
|
+
|
|
1518
|
+
RenderOutput(vec4(Peye, 1), Neye, color, patchCoord);
|
|
1519
|
+
}
|