@tushar-br/editing-pack 1.0.194 → 1.0.195

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  3. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  4. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  5. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  6. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  7. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  8. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  9. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  10. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  11. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  12. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  13. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  14. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  15. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  16. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +23 -0
  17. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +15 -0
  18. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +15 -0
  19. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +15 -0
  20. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +23 -0
  21. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +15 -0
  22. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +14 -0
  23. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +124 -0
  24. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +543 -0
  25. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +265 -0
  26. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +310 -0
  27. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +12 -0
  28. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +24 -0
  29. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +76 -0
  30. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +1365 -0
  31. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +439 -0
  32. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +280 -0
  33. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +237 -0
  34. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +59 -0
  35. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +27 -0
  36. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +47 -0
  37. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +97 -0
  38. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +448 -0
  39. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +103 -0
  40. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +217 -0
  41. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +53 -0
  42. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +1519 -0
  43. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +40 -0
  44. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +201 -0
  45. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +326 -0
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +66 -0
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +103 -0
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +87 -0
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +155 -0
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +371 -0
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +319 -0
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +53 -0
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +41 -0
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +80 -0
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +458 -0
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +80 -0
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +631 -0
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  59. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +22 -0
  60. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +20 -0
  61. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +14 -0
  62. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +52 -0
  63. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +53 -0
  64. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +57 -0
  65. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +48 -0
  66. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +93 -0
  67. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +138 -0
  68. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +405 -0
  69. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +56 -0
  70. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +55 -0
  71. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +55 -0
  72. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +53 -0
  73. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +54 -0
  74. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +53 -0
  75. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +51 -0
  76. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +53 -0
  77. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +476 -0
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +46 -0
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +107 -0
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  82. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +18 -0
  83. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +18 -0
  84. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +25 -0
  85. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +20 -0
  86. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +20 -0
  87. package/staging_area/Blender/blender.shared/usd/plugInfo.json +5 -0
  88. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +94 -0
  89. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +21 -0
  90. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +15 -0
  91. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +10 -0
  92. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +30 -0
  93. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +16 -0
  94. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +11 -0
  95. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +18 -0
  96. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +27 -0
  97. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +15 -0
  98. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +12 -0
  99. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +438 -0
  100. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +489 -0
  101. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +20 -0
  102. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +30 -0
  103. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +74 -0
  104. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +328 -0
  105. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +25 -0
  106. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +146 -0
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +125 -0
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +538 -0
  109. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +2689 -0
  110. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +433 -0
  111. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +2775 -0
  112. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +39 -0
  113. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +28 -0
  114. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +38 -0
  115. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +18 -0
  116. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +252 -0
  117. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +201 -0
  118. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +340 -0
  119. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +12 -0
  120. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +1165 -0
  121. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +266 -0
  122. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +1511 -0
  123. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +95 -0
  124. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +40 -0
  125. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +214 -0
  126. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +20 -0
  127. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +140 -0
  128. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +695 -0
  129. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +52 -0
  130. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +123 -0
  131. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +163 -0
  132. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +45 -0
  133. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +20 -0
  134. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +172 -0
  135. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +103 -0
  136. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +27 -0
  137. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +41 -0
  138. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +41 -0
  139. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +60 -0
  140. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +28 -0
  141. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +22 -0
  142. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +676 -0
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +431 -0
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +362 -0
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +166 -0
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +309 -0
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +128 -0
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +438 -0
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +110 -0
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +392 -0
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +13 -0
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +5 -0
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +8 -0
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +13 -0
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +13 -0
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +5 -0
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +8 -0
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +13 -0
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +53 -0
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +206 -0
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +80 -0
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +759 -0
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +30 -0
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +234 -0
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +1083 -0
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +265 -0
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +36 -0
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +373 -0
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +182 -0
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +18 -0
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +18 -0
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +4474 -0
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +18 -0
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +444 -0
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +388 -0
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +17 -0
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +17 -0
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +17 -0
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +17 -0
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +55 -0
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +114 -0
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +17 -0
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +69 -0
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +11 -0
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@@ -0,0 +1,291 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet_specular.glsl"
3
+
4
+ // https://eugenedeon.com/pdfs/egsrhair.pdf
5
+ void mx_deon_hair_absorption_from_melanin(
6
+ float melanin_concentration,
7
+ float melanin_redness,
8
+ // constants converted to color via exp(-c). the defaults are lin_rec709 colors, they may be
9
+ // transformed to scene-linear rendering color space.
10
+ vec3 eumelanin_color, // default: (0.657704, 0.498077, 0.254106) == exp(-(0.419, 0.697, 1.37))
11
+ vec3 pheomelanin_color, // default: (0.829443, 0.670320, 0.349937) == exp(-(0.187, 0.4, 1.05))
12
+ out vec3 absorption)
13
+ {
14
+ float melanin = -log(max(1.0 - melanin_concentration, 0.0001));
15
+ float eumelanin = melanin * (1.0 - melanin_redness);
16
+ float pheomelanin = melanin * melanin_redness;
17
+ absorption = max(
18
+ eumelanin * -log(eumelanin_color) + pheomelanin * -log(pheomelanin_color),
19
+ vec3(0.0)
20
+ );
21
+ }
22
+
23
+ // https://media.disneyanimation.com/uploads/production/publication_asset/152/asset/eurographics2016Fur_Smaller.pdf
24
+ void mx_chiang_hair_absorption_from_color(vec3 color, float betaN, out vec3 absorption)
25
+ {
26
+ float b2 = betaN* betaN;
27
+ float b4 = b2 * b2;
28
+ float b_fac =
29
+ 5.969 -
30
+ (0.215 * betaN) +
31
+ (2.532 * b2) -
32
+ (10.73 * b2 * betaN) +
33
+ (5.574 * b4) +
34
+ (0.245 * b4 * betaN);
35
+ vec3 sigma = log(min(max(color, 0.001), vec3(1.0))) / b_fac;
36
+ absorption = sigma * sigma;
37
+ }
38
+
39
+ void mx_chiang_hair_roughness(
40
+ float longitudinal,
41
+ float azimuthal,
42
+ float scale_TT, // empirical roughness scale from Marschner et al. (2003).
43
+ float scale_TRT, // default: scale_TT = 0.5, scale_TRT = 2.0
44
+ out vec2 roughness_R,
45
+ out vec2 roughness_TT,
46
+ out vec2 roughness_TRT
47
+ )
48
+ {
49
+ float lr = clamp(longitudinal, 0.001, 1.0);
50
+ float ar = clamp(azimuthal, 0.001, 1.0);
51
+
52
+ // longitudinal variance
53
+ float v = 0.726 * lr + 0.812 * lr * lr + 3.7 * pow(lr, 20.0);
54
+ v = v * v;
55
+
56
+ float s = 0.265 * ar + 1.194 * ar * ar + 5.372 * pow(ar, 22.0);
57
+
58
+ roughness_R = vec2(v, s);
59
+ roughness_TT = vec2(v * scale_TT * scale_TT, s);
60
+ roughness_TRT = vec2(v * scale_TRT * scale_TRT, s);
61
+ }
62
+
63
+ float mx_hair_transform_sin_cos(float x)
64
+ {
65
+ return sqrt(max(1.0 - x * x, 0.0));
66
+ }
67
+
68
+ float mx_hair_I0(float x)
69
+ {
70
+ float v = 1.0;
71
+ float n = 1.0;
72
+ float d = 1.0;
73
+ float f = 1.0;
74
+ float x2 = x * x;
75
+ for (int i = 0; i < 9 ; ++i)
76
+ {
77
+ d *= 4.0 * (f * f);
78
+ n *= x2;
79
+ v += n / d;
80
+ f += 1.0;
81
+ }
82
+ return v;
83
+ }
84
+
85
+ float mx_hair_log_I0(float x)
86
+ {
87
+ if (x > 12.0)
88
+ return x + 0.5 * (-log(2.0 * M_PI) + log(1.0 / x) + 1.0 / (8.0 * x));
89
+ else
90
+ return log(mx_hair_I0(x));
91
+ }
92
+
93
+ float mx_hair_logistic(float x, float s)
94
+ {
95
+ if (x > 0.0)
96
+ x = -x;
97
+ float f = exp(x / s);
98
+ return f / (s * (1.0 + f) * (1.0 + f));
99
+ }
100
+
101
+ float mx_hair_logistic_cdf(float x, float s)
102
+ {
103
+ return 1.0 / (1.0 + exp(-x / s));
104
+ }
105
+
106
+ float mx_hair_trimmed_logistic(float x, float s, float a, float b)
107
+ {
108
+ // the constant can be found in Chiang et al. (2016) Appendix A, eq. (12)
109
+ s *= 0.626657; // sqrt(M_PI/8)
110
+ return mx_hair_logistic(x, s) / (mx_hair_logistic_cdf(b, s) - mx_hair_logistic_cdf(a, s));
111
+ }
112
+
113
+ float mx_hair_phi(int p, float gammaO, float gammaT)
114
+ {
115
+ float fP = float(p);
116
+ return 2.0 * fP * gammaT - 2.0 * gammaO + fP * M_PI;
117
+ }
118
+
119
+ float mx_hair_longitudinal_scattering( // Mp
120
+ float sinThetaI,
121
+ float cosThetaI,
122
+ float sinThetaO,
123
+ float cosThetaO,
124
+ float v
125
+ )
126
+ {
127
+ float inv_v = 1.0 / v;
128
+ float a = cosThetaO * cosThetaI * inv_v;
129
+ float b = sinThetaO * sinThetaI * inv_v;
130
+ if (v < 0.1)
131
+ return exp(mx_hair_log_I0(a) - b - inv_v + 0.6931 + log(0.5 * inv_v));
132
+ else
133
+ return ((exp(-b) * mx_hair_I0(a)) / (2.0 * v * sinh(inv_v)));
134
+ }
135
+
136
+ float mx_hair_azimuthal_scattering( // Np
137
+ float phi,
138
+ int p,
139
+ float s,
140
+ float gammaO,
141
+ float gammaT
142
+ )
143
+ {
144
+ if (p >= 3)
145
+ return float(0.5 / M_PI);
146
+
147
+ float dphi = phi - mx_hair_phi(p, gammaO, gammaT);
148
+ if (isinf(dphi))
149
+ return float(0.5 / M_PI);
150
+
151
+ while (dphi > M_PI) dphi -= (2.0 * M_PI);
152
+ while (dphi < (-M_PI)) dphi += (2.0 * M_PI);
153
+
154
+ return mx_hair_trimmed_logistic(dphi, s, -M_PI, M_PI);
155
+ }
156
+
157
+ void mx_hair_alpha_angles(
158
+ float alpha,
159
+ float sinThetaI,
160
+ float cosThetaI,
161
+ out vec2 angles[4]
162
+ )
163
+ {
164
+ // 0:R, 1:TT, 2:TRT, 3:TRRT+
165
+ for (int i = 0; i <= 3; ++i)
166
+ {
167
+ if (alpha == 0.0 || i == 3)
168
+ angles[i] = vec2(sinThetaI, cosThetaI);
169
+ else
170
+ {
171
+ float m = 2.0 - float(i) * 3.0;
172
+ float sa = sin(m * alpha);
173
+ float ca = cos(m * alpha);
174
+ angles[i].x = sinThetaI * ca + cosThetaI * sa;
175
+ angles[i].y = cosThetaI * ca - sinThetaI * sa;
176
+ }
177
+ }
178
+ }
179
+
180
+ void mx_hair_attenuation(float f, vec3 T, out vec3 Ap[4]) // Ap
181
+ {
182
+ // 0:R, 1:TT, 2:TRT, 3:TRRT+
183
+ Ap[0] = vec3(f);
184
+ Ap[1] = (1.0 - f) * (1.0 - f) * T;
185
+ Ap[2] = Ap[1] * T * f;
186
+ Ap[3] = Ap[2] * T * f / (vec3(1.0) - T * f);
187
+ }
188
+
189
+ void mx_chiang_hair_bsdf(ClosureData closureData, vec3 tint_R, vec3 tint_TT, vec3 tint_TRT, float ior,
190
+ vec2 roughness_R, vec2 roughness_TT, vec2 roughness_TRT, float cuticle_angle,
191
+ vec3 absorption_coefficient, vec3 N, vec3 X, inout BSDF bsdf)
192
+ {
193
+ vec3 V = closureData.V;
194
+ vec3 L = closureData.L;
195
+
196
+ N = mx_forward_facing_normal(N, V);
197
+
198
+ bsdf.throughput = vec3(0.0);
199
+
200
+ if (closureData.closureType == CLOSURE_TYPE_REFLECTION)
201
+ {
202
+ X = normalize(X - dot(X, N) * N);
203
+ vec3 Y = cross(N, X);
204
+
205
+ float sinThetaO = dot(V, X);
206
+ float sinThetaI = dot(L, X);
207
+ float cosThetaO = mx_hair_transform_sin_cos(sinThetaO);
208
+ float cosThetaI = mx_hair_transform_sin_cos(sinThetaI);
209
+
210
+ float y1 = dot(L, N);
211
+ float x1 = dot(L, Y);
212
+ float y2 = dot(V, N);
213
+ float x2 = dot(V, Y);
214
+ float phi = mx_atan(y1 * x2 - y2 * x1, x1 * x2 + y1 * y2);
215
+
216
+ vec3 k1_p = normalize(V - X * dot(V, X));
217
+ float cosGammaO = dot(N, k1_p);
218
+ float sinGammaO = mx_hair_transform_sin_cos(cosGammaO);
219
+ if (dot(k1_p, Y) > 0.0)
220
+ sinGammaO = -sinGammaO;
221
+ float gammaO = asin(sinGammaO);
222
+
223
+ float sinThetaT = sinThetaO / ior;
224
+ float cosThetaT = mx_hair_transform_sin_cos(sinThetaT);
225
+ float etaP = sqrt(max(ior * ior - sinThetaO * sinThetaO, 0.0)) / max(cosThetaO, M_FLOAT_EPS);
226
+ float sinGammaT = max(min(sinGammaO / etaP, 1.0), -1.0);
227
+ float cosGammaT = sqrt(1.0 - sinGammaT * sinGammaT);
228
+ float gammaT = asin(sinGammaT);
229
+
230
+ // attenuation
231
+ vec3 Ap[4];
232
+ float fresnel = mx_fresnel_dielectric(cosThetaO * cosGammaO, ior);
233
+ vec3 T = exp(-absorption_coefficient * (2.0 * cosGammaT / cosThetaT));
234
+ mx_hair_attenuation(fresnel, T, Ap);
235
+
236
+ // parameters for each lobe
237
+ vec2 angles[4];
238
+ float alpha = cuticle_angle * M_PI - (M_PI / 2.0); // remap [0, 1] to [-PI/2, PI/2]
239
+ mx_hair_alpha_angles(alpha, sinThetaI, cosThetaI, angles);
240
+
241
+ vec3 tint[4];
242
+ tint[0] = tint_R;
243
+ tint[1] = tint_TT;
244
+ tint[2] = tint_TRT;
245
+ tint[3] = tint_TRT;
246
+
247
+ roughness_R = clamp(roughness_R, 0.001, 1.0);
248
+ roughness_TT = clamp(roughness_TT, 0.001, 1.0);
249
+ roughness_TRT = clamp(roughness_TRT, 0.001, 1.0);
250
+
251
+ vec2 vs[4];
252
+ vs[0] = roughness_R;
253
+ vs[1] = roughness_TT;
254
+ vs[2] = roughness_TRT;
255
+ vs[3] = roughness_TRT;
256
+
257
+ // R, TT, TRT, TRRT+
258
+ vec3 F = vec3(0.0);
259
+ for (int i = 0; i <= 3; ++i)
260
+ {
261
+ tint[i] = max(tint[i], vec3(0.0));
262
+ float Mp = mx_hair_longitudinal_scattering(angles[i].x, angles[i].y, sinThetaO, cosThetaO, vs[i].x);
263
+ float Np = (i == 3) ? (1.0 / 2.0 * M_PI) : mx_hair_azimuthal_scattering(phi, i, vs[i].y, gammaO, gammaT);
264
+ F += Mp * Np * tint[i] * Ap[i];
265
+ }
266
+
267
+ bsdf.response = F * closureData.occlusion * M_PI_INV;
268
+ }
269
+ else if (closureData.closureType == CLOSURE_TYPE_INDIRECT)
270
+ {
271
+ // This indirect term is a *very* rough approximation.
272
+
273
+ float NdotV = clamp(dot(N, V), M_FLOAT_EPS, 1.0);
274
+ FresnelData fd = mx_init_fresnel_dielectric(ior, 0.0, 1.0);
275
+ vec3 F = mx_compute_fresnel(NdotV, fd);
276
+
277
+ vec2 roughness = (roughness_R + roughness_TT + roughness_TRT) / vec2(3.0); // ?
278
+ vec2 safeAlpha = clamp(roughness, M_FLOAT_EPS, 1.0);
279
+ float avgAlpha = mx_average_alpha(safeAlpha);
280
+
281
+ // Use GGX to match the behavior of mx_environment_radiance.
282
+ float F0 = mx_ior_to_f0(ior);
283
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
284
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, F0, 1.0) * comp;
285
+
286
+ vec3 Li = mx_environment_radiance(N, V, X, safeAlpha, 0, fd);
287
+ vec3 tint = (tint_R + tint_TT + tint_TRT) / vec3(3.0); // ?
288
+
289
+ bsdf.response = Li * comp * tint;
290
+ }
291
+ }
@@ -0,0 +1,51 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet_specular.glsl"
3
+
4
+ void mx_conductor_bsdf(ClosureData closureData, float weight, vec3 ior_n, vec3 ior_k, vec2 roughness, float thinfilm_thickness, float thinfilm_ior, vec3 N, vec3 X, int distribution, inout BSDF bsdf)
5
+ {
6
+ bsdf.throughput = vec3(0.0);
7
+
8
+ if (weight < M_FLOAT_EPS)
9
+ {
10
+ return;
11
+ }
12
+
13
+ vec3 V = closureData.V;
14
+ vec3 L = closureData.L;
15
+
16
+ N = mx_forward_facing_normal(N, V);
17
+ float NdotV = clamp(dot(N, V), M_FLOAT_EPS, 1.0);
18
+
19
+ FresnelData fd = mx_init_fresnel_conductor(ior_n, ior_k, thinfilm_thickness, thinfilm_ior);
20
+
21
+ vec2 safeAlpha = clamp(roughness, M_FLOAT_EPS, 1.0);
22
+ float avgAlpha = mx_average_alpha(safeAlpha);
23
+
24
+ if (closureData.closureType == CLOSURE_TYPE_REFLECTION)
25
+ {
26
+ X = normalize(X - dot(X, N) * N);
27
+ vec3 Y = cross(N, X);
28
+ vec3 H = normalize(L + V);
29
+
30
+ float NdotL = clamp(dot(N, L), M_FLOAT_EPS, 1.0);
31
+ float VdotH = clamp(dot(V, H), M_FLOAT_EPS, 1.0);
32
+
33
+ vec3 Ht = vec3(dot(H, X), dot(H, Y), dot(H, N));
34
+
35
+ vec3 F = mx_compute_fresnel(VdotH, fd);
36
+ float D = mx_ggx_NDF(Ht, safeAlpha);
37
+ float G = mx_ggx_smith_G2(NdotL, NdotV, avgAlpha);
38
+
39
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
40
+
41
+ // Note: NdotL is cancelled out
42
+ bsdf.response = D * F * G * comp * closureData.occlusion * weight / (4.0 * NdotV);
43
+ }
44
+ else if (closureData.closureType == CLOSURE_TYPE_INDIRECT)
45
+ {
46
+ vec3 F = mx_compute_fresnel(NdotV, fd);
47
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
48
+ vec3 Li = mx_environment_radiance(N, V, X, safeAlpha, distribution, fd);
49
+ bsdf.response = Li * comp * weight;
50
+ }
51
+ }
@@ -0,0 +1,73 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet_specular.glsl"
3
+
4
+ void mx_dielectric_bsdf(ClosureData closureData, float weight, vec3 tint, float ior, vec2 roughness, float thinfilm_thickness, float thinfilm_ior, vec3 N, vec3 X, int distribution, int scatter_mode, inout BSDF bsdf)
5
+ {
6
+ if (weight < M_FLOAT_EPS)
7
+ {
8
+ return;
9
+ }
10
+ if (closureData.closureType != CLOSURE_TYPE_TRANSMISSION && scatter_mode == 1)
11
+ {
12
+ return;
13
+ }
14
+
15
+ vec3 V = closureData.V;
16
+ vec3 L = closureData.L;
17
+
18
+ N = mx_forward_facing_normal(N, V);
19
+ float NdotV = clamp(dot(N, V), M_FLOAT_EPS, 1.0);
20
+
21
+ FresnelData fd = mx_init_fresnel_dielectric(ior, thinfilm_thickness, thinfilm_ior);
22
+ float F0 = mx_ior_to_f0(ior);
23
+
24
+ vec2 safeAlpha = clamp(roughness, M_FLOAT_EPS, 1.0);
25
+ float avgAlpha = mx_average_alpha(safeAlpha);
26
+ vec3 safeTint = max(tint, 0.0);
27
+
28
+ if (closureData.closureType == CLOSURE_TYPE_REFLECTION)
29
+ {
30
+ X = normalize(X - dot(X, N) * N);
31
+ vec3 Y = cross(N, X);
32
+ vec3 H = normalize(L + V);
33
+
34
+ float NdotL = clamp(dot(N, L), M_FLOAT_EPS, 1.0);
35
+ float VdotH = clamp(dot(V, H), M_FLOAT_EPS, 1.0);
36
+
37
+ vec3 Ht = vec3(dot(H, X), dot(H, Y), dot(H, N));
38
+
39
+ vec3 F = mx_compute_fresnel(VdotH, fd);
40
+ float D = mx_ggx_NDF(Ht, safeAlpha);
41
+ float G = mx_ggx_smith_G2(NdotL, NdotV, avgAlpha);
42
+
43
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
44
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, F0, 1.0) * comp;
45
+ bsdf.throughput = 1.0 - dirAlbedo * weight;
46
+
47
+ bsdf.response = D * F * G * comp * safeTint * closureData.occlusion * weight / (4.0 * NdotV);
48
+ }
49
+ else if (closureData.closureType == CLOSURE_TYPE_TRANSMISSION)
50
+ {
51
+ vec3 F = mx_compute_fresnel(NdotV, fd);
52
+
53
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
54
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, F0, 1.0) * comp;
55
+ bsdf.throughput = 1.0 - dirAlbedo * weight;
56
+
57
+ if (scatter_mode != 0)
58
+ {
59
+ bsdf.response = mx_surface_transmission(N, V, X, safeAlpha, distribution, fd, safeTint) * weight;
60
+ }
61
+ }
62
+ else if (closureData.closureType == CLOSURE_TYPE_INDIRECT)
63
+ {
64
+ vec3 F = mx_compute_fresnel(NdotV, fd);
65
+
66
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
67
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, F0, 1.0) * comp;
68
+ bsdf.throughput = 1.0 - dirAlbedo * weight;
69
+
70
+ vec3 Li = mx_environment_radiance(N, V, X, safeAlpha, distribution, fd);
71
+ bsdf.response = Li * safeTint * comp * weight;
72
+ }
73
+ }
@@ -0,0 +1,5 @@
1
+ void mx_displacement_float(float disp, float scale, out displacementshader result)
2
+ {
3
+ result.offset = vec3(disp);
4
+ result.scale = scale;
5
+ }
@@ -0,0 +1,5 @@
1
+ void mx_displacement_vector3(vec3 disp, float scale, out displacementshader result)
2
+ {
3
+ result.offset = disp;
4
+ result.scale = scale;
5
+ }
@@ -0,0 +1,80 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet_specular.glsl"
3
+
4
+ void mx_generalized_schlick_bsdf(ClosureData closureData, float weight, vec3 color0, vec3 color82, vec3 color90, float exponent, vec2 roughness, float thinfilm_thickness, float thinfilm_ior, vec3 N, vec3 X, int distribution, int scatter_mode, inout BSDF bsdf)
5
+ {
6
+ if (weight < M_FLOAT_EPS)
7
+ {
8
+ return;
9
+ }
10
+ if (closureData.closureType != CLOSURE_TYPE_TRANSMISSION && scatter_mode == 1)
11
+ {
12
+ return;
13
+ }
14
+
15
+ vec3 V = closureData.V;
16
+ vec3 L = closureData.L;
17
+
18
+ N = mx_forward_facing_normal(N, V);
19
+ float NdotV = clamp(dot(N, V), M_FLOAT_EPS, 1.0);
20
+
21
+ vec3 safeColor0 = max(color0, 0.0);
22
+ vec3 safeColor82 = max(color82, 0.0);
23
+ vec3 safeColor90 = max(color90, 0.0);
24
+ FresnelData fd = mx_init_fresnel_schlick(safeColor0, safeColor82, safeColor90, exponent, thinfilm_thickness, thinfilm_ior);
25
+
26
+ vec2 safeAlpha = clamp(roughness, M_FLOAT_EPS, 1.0);
27
+ float avgAlpha = mx_average_alpha(safeAlpha);
28
+
29
+ if (closureData.closureType == CLOSURE_TYPE_REFLECTION)
30
+ {
31
+ X = normalize(X - dot(X, N) * N);
32
+ vec3 Y = cross(N, X);
33
+ vec3 H = normalize(L + V);
34
+
35
+ float NdotL = clamp(dot(N, L), M_FLOAT_EPS, 1.0);
36
+ float VdotH = clamp(dot(V, H), M_FLOAT_EPS, 1.0);
37
+
38
+ vec3 Ht = vec3(dot(H, X), dot(H, Y), dot(H, N));
39
+
40
+ vec3 F = mx_compute_fresnel(VdotH, fd);
41
+ float D = mx_ggx_NDF(Ht, safeAlpha);
42
+ float G = mx_ggx_smith_G2(NdotL, NdotV, avgAlpha);
43
+
44
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
45
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, safeColor0, safeColor90) * comp;
46
+ float avgDirAlbedo = dot(dirAlbedo, vec3(1.0 / 3.0));
47
+ bsdf.throughput = vec3(1.0 - avgDirAlbedo * weight);
48
+
49
+ // Note: NdotL is cancelled out
50
+ bsdf.response = D * F * G * comp * closureData.occlusion * weight / (4.0 * NdotV);
51
+ }
52
+ else if (closureData.closureType == CLOSURE_TYPE_TRANSMISSION)
53
+ {
54
+ vec3 F = mx_compute_fresnel(NdotV, fd);
55
+
56
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
57
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, safeColor0, safeColor90) * comp;
58
+ float avgDirAlbedo = dot(dirAlbedo, vec3(1.0 / 3.0));
59
+ bsdf.throughput = vec3(1.0 - avgDirAlbedo * weight);
60
+
61
+ if (scatter_mode != 0)
62
+ {
63
+ float avgF0 = dot(safeColor0, vec3(1.0 / 3.0));
64
+ fd.ior = vec3(mx_f0_to_ior(avgF0));
65
+ bsdf.response = mx_surface_transmission(N, V, X, safeAlpha, distribution, fd, vec3(1.0)) * weight;
66
+ }
67
+ }
68
+ else if (closureData.closureType == CLOSURE_TYPE_INDIRECT)
69
+ {
70
+ vec3 F = mx_compute_fresnel(NdotV, fd);
71
+
72
+ vec3 comp = mx_ggx_energy_compensation(NdotV, avgAlpha, F);
73
+ vec3 dirAlbedo = mx_ggx_dir_albedo(NdotV, avgAlpha, safeColor0, safeColor90) * comp;
74
+ float avgDirAlbedo = dot(dirAlbedo, vec3(1.0 / 3.0));
75
+ bsdf.throughput = vec3(1.0 - avgDirAlbedo * weight);
76
+
77
+ vec3 Li = mx_environment_radiance(N, V, X, safeAlpha, distribution, fd);
78
+ bsdf.response = Li * comp * weight;
79
+ }
80
+ }
@@ -0,0 +1,13 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet.glsl"
3
+
4
+ void mx_generalized_schlick_edf(ClosureData closureData, vec3 color0, vec3 color90, float exponent, EDF base, out EDF result)
5
+ {
6
+ if (closureData.closureType == CLOSURE_TYPE_EMISSION)
7
+ {
8
+ vec3 N = mx_forward_facing_normal(closureData.N, closureData.V);
9
+ float NdotV = clamp(dot(N, closureData.V), M_FLOAT_EPS, 1.0);
10
+ vec3 f = mx_fresnel_schlick(NdotV, color0, color90, exponent);
11
+ result = base * f;
12
+ }
13
+ }
@@ -0,0 +1,7 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_layer_bsdf(ClosureData closureData, BSDF top, BSDF base, out BSDF result)
4
+ {
5
+ result.response = top.response + base.response * top.throughput;
6
+ result.throughput = top.throughput + base.throughput;
7
+ }
@@ -0,0 +1,7 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_layer_vdf(ClosureData closureData, BSDF top, BSDF base, out BSDF result)
4
+ {
5
+ result.response = top.response + base.response;
6
+ result.throughput = top.throughput + base.throughput;
7
+ }
@@ -0,0 +1,7 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_mix_bsdf(ClosureData closureData, BSDF fg, BSDF bg, float mixValue, out BSDF result)
4
+ {
5
+ result.response = mix(bg.response, fg.response, mixValue);
6
+ result.throughput = mix(bg.throughput, fg.throughput, mixValue);
7
+ }
@@ -0,0 +1,6 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_mix_edf(ClosureData closureData, EDF fg, EDF bg, float mixValue, out EDF result)
4
+ {
5
+ result = mix(bg, fg, mixValue);
6
+ }
@@ -0,0 +1,8 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_multiply_bsdf_color3(ClosureData closureData, BSDF in1, vec3 in2, out BSDF result)
4
+ {
5
+ vec3 tint = clamp(in2, 0.0, 1.0);
6
+ result.response = in1.response * tint;
7
+ result.throughput = in1.throughput * tint;
8
+ }
@@ -0,0 +1,8 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_multiply_bsdf_float(ClosureData closureData, BSDF in1, float in2, out BSDF result)
4
+ {
5
+ float weight = clamp(in2, 0.0, 1.0);
6
+ result.response = in1.response * weight;
7
+ result.throughput = in1.throughput * weight;
8
+ }
@@ -0,0 +1,6 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_multiply_edf_color3(ClosureData closureData, EDF in1, vec3 in2, out EDF result)
4
+ {
5
+ result = in1 * in2;
6
+ }
@@ -0,0 +1,6 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+
3
+ void mx_multiply_edf_float(ClosureData closureData, EDF in1, float in2, out EDF result)
4
+ {
5
+ result = in1 * in2;
6
+ }
@@ -0,0 +1,37 @@
1
+ #include "lib/mx_closure_type.glsl"
2
+ #include "lib/mx_microfacet_diffuse.glsl"
3
+
4
+ void mx_oren_nayar_diffuse_bsdf(ClosureData closureData, float weight, vec3 color, float roughness, vec3 N, bool energy_compensation, inout BSDF bsdf)
5
+ {
6
+ bsdf.throughput = vec3(0.0);
7
+
8
+ if (weight < M_FLOAT_EPS)
9
+ {
10
+ return;
11
+ }
12
+
13
+ vec3 V = closureData.V;
14
+ vec3 L = closureData.L;
15
+
16
+ N = mx_forward_facing_normal(N, V);
17
+ float NdotV = clamp(dot(N, V), M_FLOAT_EPS, 1.0);
18
+
19
+ if (closureData.closureType == CLOSURE_TYPE_REFLECTION)
20
+ {
21
+ float NdotL = clamp(dot(N, L), M_FLOAT_EPS, 1.0);
22
+ float LdotV = clamp(dot(L, V), M_FLOAT_EPS, 1.0);
23
+
24
+ vec3 diffuse = energy_compensation ?
25
+ mx_oren_nayar_compensated_diffuse(NdotV, NdotL, LdotV, roughness, color) :
26
+ mx_oren_nayar_diffuse(NdotV, NdotL, LdotV, roughness) * color;
27
+ bsdf.response = diffuse * closureData.occlusion * weight * NdotL * M_PI_INV;
28
+ }
29
+ else if (closureData.closureType == CLOSURE_TYPE_INDIRECT)
30
+ {
31
+ vec3 diffuse = energy_compensation ?
32
+ mx_oren_nayar_compensated_diffuse_dir_albedo(NdotV, roughness, color) :
33
+ mx_oren_nayar_diffuse_dir_albedo(NdotV, roughness) * color;
34
+ vec3 Li = mx_environment_irradiance(N);
35
+ bsdf.response = Li * diffuse * weight;
36
+ }
37
+ }
@@ -0,0 +1,15 @@
1
+ void mx_roughness_anisotropy(float roughness, float anisotropy, out vec2 result)
2
+ {
3
+ float roughness_sqr = clamp(roughness*roughness, M_FLOAT_EPS, 1.0);
4
+ if (anisotropy > 0.0)
5
+ {
6
+ float aspect = sqrt(1.0 - clamp(anisotropy, 0.0, 0.98));
7
+ result.x = min(roughness_sqr / aspect, 1.0);
8
+ result.y = roughness_sqr * aspect;
9
+ }
10
+ else
11
+ {
12
+ result.x = roughness_sqr;
13
+ result.y = roughness_sqr;
14
+ }
15
+ }
@@ -0,0 +1,9 @@
1
+ void mx_roughness_dual(vec2 roughness, out vec2 result)
2
+ {
3
+ if (roughness.y < 0.0)
4
+ {
5
+ roughness.y = roughness.x;
6
+ }
7
+ result.x = clamp(roughness.x * roughness.x, M_FLOAT_EPS, 1.0);
8
+ result.y = clamp(roughness.y * roughness.y, M_FLOAT_EPS, 1.0);
9
+ }